Cogmind - Beta 11 @@@ ROGUE MODE // 2022.07.04 @ 11:05:26 Player: CreepyD Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (74) 370 Value Destroyed (3020) 3020 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (3476) 3476 TOTAL SCORE: 12446 Bonus ------- Follower Combat Kills 277 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Warlord 500 Warlord Defense Kill 2332 Friendly Fire -233 Cogmind --------- Core Integrity 0/1000 Matter 270/300 Energy 98/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Improved Cryofiber Web Makeshift System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Storm Laser Vortex Shotgun (1) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Armored Leg Myomer Leg > --- UTILITY ---------- Makeshift Trap Scanner Advanced Transmission Jammer Improved Light Armor Plating Makeshift System Shield Advanced Drone Bay > --- WEAPON ----------- Heavy Riot Gun Heavy Riot Gun Phase Gun Vortex Shotgun > --- INVENTORY -------- Improved Recalibrator Storm Laser [Rating: 83] Favorites ----------- Power Neutrino Core Engine Angular Momentum Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Small Storage Unit Device Transmission Jammer Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Makeshift System Shield Protection Improved Light Armor Plating Weapon Impact Mace Energy Gun Heavy Riot Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Impact Mace Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Slots Evolved 10 | . . 2 . 2 2 2 . . . . 2 . . . Power 1 | . . . . . 1 . . . . . . . . . Propulsion 3 | . . 2 . . . 1 . . . . . . . . Utility 4 | . . . . 1 1 1 . . . . 1 . . . Weapon 2 | . . . . 1 . . . . . . 1 . . . Parts Attached 96 | 7 7 5 1 7 10 3 12 3 6 3 6 2 15 9 Power 16 | 1 1 . . 2 1 . 2 2 2 . 2 . 2 1 Engine 9 | 1 . . . 2 1 . 1 . . . 2 . 2 . Core 6 | . 1 . . . . . 1 2 2 . . . . . Reactor 1 | . . . . . . . . . . . . . . 1 Propulsion 22 | 3 2 2 1 . 3 . 5 . . 3 . 1 2 . Treads . | . . . . . . . . . . . . . . . Leg 11 | . . . . . . . 5 . . 3 . 1 2 . Wheel 6 | 3 . . . . 3 . . . . . . . . . Hover 5 | . 2 2 1 . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 28 | 1 1 1 . 1 3 2 2 1 3 . 3 1 5 4 Device 17 | 1 1 . . 1 1 . 1 . 2 . 3 1 2 4 Storage 2 | . . 1 . . 1 . . . . . . . . . Processor 4 | . . . . . 1 1 1 1 . . . . . . Hackware 1 | . . . . . . . . . 1 . . . . . Protection 4 | . . . . . . 1 . . . . . . 3 . Artifact . | . . . . . . . . . . . . . . . Weapon 30 | 2 3 2 . 4 3 1 3 . 1 . 1 . 6 4 Energy Gun 11 | 1 . 1 . . . . . . . . . . 5 4 Energy Cannon 1 | . . . . 1 . . . . . . . . . . Ballistic Gun 8 | 1 2 1 . 2 1 . 1 . . . . . . . Ballistic Cannon 2 | . . . . . . 1 1 . . . . . . . Launcher 1 | . 1 . . . . . . . . . . . . . Special Weapon 4 | . . . . 1 . . . . 1 . 1 . 1 . Impact Weapon 3 | . . . . . 2 . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . 1 1 . . . 2 . 1 . 1 . Corrupted Parts 7 | . . . . . . . 4 1 . . . . 2 . System Corruption 40 | . . . . . . . 31 3 . . . . 6 . Parts Lost 54 | . . . 1 9 . . 8 7 . 1 2 2 15 9 Power 13 | . . . . 2 . . 1 3 . 1 1 1 2 2 Propulsion 18 | . . . 1 4 . . 4 2 . . 1 1 3 2 Utility 12 | . . . . . . . 2 1 . . . . 6 3 Weapon 11 | . . . . 3 . . 1 1 . . . . 4 2 Highest Loss Streak 12 | . . . 1 6 . . 5 5 . 1 2 1 12 9 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 Average Slot Usage (%) 75 | . 92 100 100 64 47 78 73 75 72 85 83 80 72 56 Engine 2 | . 5 . . 5 4 6 4 1 . . 4 9 4 4 Core 6 | . 8 11 11 1 . . 3 8 12 11 3 . . . Leg 11 | . . . . . . . 14 15 6 20 21 16 14 9 Wheel 1 | . 23 . . . 14 20 4 . . . . . . . Hover 2 | . 4 44 44 20 . . . . . . . . . . Device 10 | . 22 20 11 9 3 6 4 1 5 13 16 21 19 10 Storage 5 | . . 1 11 7 4 6 6 6 6 6 5 5 3 . Processor 8 | . . . . . 1 12 16 24 14 6 5 1 . . Hackware 3 | . . . . . . . . . 5 6 5 5 5 5 Energy Gun 2 | . 10 1 11 6 . . . . . . . . 5 17 Ballistic Gun 1 | . 14 20 11 9 4 . . . . . . . . . Special Weapon 3 | . . . . . . . . . 5 6 5 5 3 . Impact Weapon 10 | . . . . . 13 13 13 13 13 13 11 11 8 . Naked Turns 17 | . . . . 2 15 . . . . . . . . . Heaviest Build 67 | 9 13 17 17 26 23 33 35 35 49 49 48 45 46 67 Greatest Support 70 | 26 20 28 28 28 48 48 50 50 20 70 70 50 50 41 Greatest Overweight (x) 3 | 1 1 . . 2 1 . 3 . 2 2 . 1 3 2 Average Overweight (x) . | . . . . . . . . . 1 . . . . . Largest Inventory Capacity 8 | 5 5 8 8 8 8 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 5 5 5 8 7 6 8 8 8 8 8 8 8 7 5 Most Carried 8 | 5 5 5 5 5 5 5 6 6 8 8 8 8 8 5 Average Carried 6 | 2 4 3 4 3 3 3 3 5 7 8 7 7 7 4 Final Capacity 8 | 5 5 8 8 5 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 5 5 5 4 5 3 3 5 5 8 8 7 8 5 5 Class Distribution -------------------- 45% | Mutant 25% | Derelict-Mutant 20% | Scavenger-Mutant 3% | Derelict-Tank 3% | Scavenger-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Mutant | -5/Warlord Derelict-Tank | -4/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Matter Collected 1416 | 191 120 233 75 54 . . 310 70 53 57 . 67 143 43 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2612 | 17 91 264 . 269 . . 436 510 . 241 . 156 586 42 Parts 100 | 4 4 18 . 16 . . 9 5 . 19 3 1 19 2 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 74 | . . . . . . . 3 2 . 19 . . 48 2 Prevented 17 | . . . . . . . 5 2 . 2 . . 8 . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Combat Hostiles Destroyed 70 | . 2 8 . 8 . . 8 7 . 11 . 4 21 1 Melee 6 | . . . . . . . 3 3 . . . . . . Guns 16 | . 2 8 . 4 . . . . . . . . 1 1 Cannons 11 | . . . . 1 . . . 1 . 3 . 1 5 . AOE 29 | . . . . 3 . . . . . 8 . 3 15 . Classes Destroyed 11 | 1 1 2 . . . . 1 . . 1 1 . 3 1 Worker 1 | . . . . . . . . . . . 1 . . . Tunneler 2 | 1 . . . . . . . . . . 1 . . . Swarmer 23 | . . 3 . 4 . . . 7 . 9 . . . . Saboteur 3 | . . . . . . . . . . . . . 3 . Grunt 31 | . 2 4 . 2 . . 6 . . . . 4 13 . Sentry 5 | . . 1 . 2 . . 1 . . 1 . . . . Hunter 1 | . . . . . . . . . . . . . . 1 Programmer 4 | . . . . . . . 1 . . . . . 3 . Behemoth 1 | . . . . . . . . . . 1 . . . . Executioner 1 | . . . . . . . . . . . . . 1 . Savage 1 | . . . . . . . . . . . . . 1 . Marauder 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 21 | 1 2 5 . 4 . . 3 4 . 5 2 4 21 1 Combat Bots Only 21 | . 2 5 . 4 . . 3 4 . 5 . 4 21 1 Max Kills in Single Turn 4 | 1 1 1 . 3 . . 1 1 . 4 2 2 3 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . 3 . . . . . 3 . 2 3 . Melee 1 | . . . . . . . 1 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Damage Taken 6841 | . 53 206 12 857 . 85 1008 641 . 248 151 192 2114 1274 Core 1596 | . 16 21 . 211 . . 249 45 . 45 . . 759 250 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 84 | 100 93 . 94 61 100 . . . . 60 . . . . Volleys Fired 91 | 2 5 27 . 20 1 . . 1 . 9 3 4 14 5 Largest 3 | 2 2 2 . 3 1 . . 1 . 1 1 1 2 3 Hottest 208 | 60 60 68 . 143 25 . . 48 . . . . 60 208 Shots Fired 164 | 4 10 54 . 47 1 . . 1 . 9 3 4 16 15 Gun 117 | 4 10 54 . 31 1 . . . . . . . 2 15 Cannon 15 | . . . . 14 . . . 1 . . . . . . Launcher . | . . . . . . . . . . . . . . . Special 32 | . . . . 2 . . . . . 9 3 4 14 . Kinetic 79 | 2 5 52 . 18 1 . . 1 . . . . . . Thermal 28 | 2 5 . . 16 . . . . . . . . . 5 Explosive 30 | . . . . . . . . . . 9 3 4 14 . Electromagnetic 20 | . . 2 . 13 . . . . . . . . . 5 Entropic 7 | . . . . . . . . . . . . . 2 5 Robot Hit Streak 13 | 2 4 7 . 13 . . . 2 . 11 . 4 10 5 Robot Miss Streak 5 | 1 3 2 . 4 . . . . . . 1 . 5 2 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 2 | . . 1 . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . 1 Shots Hit Robots 156 | 2 5 35 . 31 . . 22 22 . 10 . 5 12 12 Core Hits 104 | 1 5 12 . 12 . . 1 4 . 13 2 9 39 6 Critical Kills 1 | . . . . . . . . . . 1 . . . . Critical Parts Destroyed 13 | . . 1 . . . . 6 5 . . . 1 . . Critical Strikes 21 | . . 1 . . . . 6 5 . 3 . 4 2 . Destroy 1 | . . 1 . . . . . . . . . . . . Smash 13 | . . . . . . . 6 5 . 1 . 1 . . Sever 7 | . . . . . . . . . . 2 . 3 2 . Melee Attacks 66 | . . . . . . . 29 34 1 1 . 1 . . Impact 66 | . . . . . . . 29 34 1 1 . 1 . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . 5 2 . . . . . . Damage Inflicted 11442 | 22 62 528 25 706 . . 1093 1774 . 1732 301 860 3825 514 Guns 1579 | 22 62 528 . 397 . . . . . . . . 56 514 Cannons 225 | . . . . 200 . . . 25 . . . . . . Explosions 5630 | . . . . 84 . . . . . 1262 301 668 3315 . Melee 3011 | . . . . . . . 1093 1749 . 119 . 50 . . Ramming 66 | . . . 25 25 . . . . . . . . 16 . Kinetic 791 | 10 27 493 . 236 . . . 25 . . . . . . Thermal 412 | 12 35 . . 284 . . . . . . . . . 81 Explosive 5546 | . . . . . . . . . . 1262 301 668 3315 . Electromagnetic 284 | . . 35 . 161 . . . . . . . . . 88 Impact 3011 | . . . . . . . 1093 1749 . 119 . 50 . . Slashing 931 | . . . . . . . . . . 351 . 142 438 . Piercing . | . . . . . . . . . . . . . . . Entropic 401 | . . . . . . . . . . . . . 56 345 Highest Corruption 34 | . . . 3 . . . 31 34 34 . . . 13 13 Average Corruption 21 | . . . 3 . . . 24 31 34 . . . 7 13 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 89 | . . . 1 . . . 25 29 8 . . . 7 19 Message Errors 22 | . . . 1 . . . 8 4 2 . . . 2 5 Matter Fused 22 | . . . . . . . 5 9 1 . . . 3 4 Heat Flow Errors 13 | . . . . . . . 3 5 1 . . . . 4 Energy Discharges 15 | . . . . . . . 6 3 4 . . . . 2 Parts Rejected 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 6 | . . . . . . . 1 4 . . . . . 1 Data Loss (major) 6 | . . . . . . . 2 2 . . . . 1 1 Misfires 1 | . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 . . . . . . Misdirections 2 | . . . . . . . . 1 . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1785 | . . . . 26 . . 373 1202 . 46 28 50 60 . Projectiles 71 | . . . . 16 . . . 50 . . . . 5 . Explosions 139 | . . . . 10 . . . . . 46 28 . 55 . Melee 1575 | . . . . . . . 373 1152 . . . 50 . . Knockbacks 12 | . . . . . . . 8 4 . . . . . . Impact 12 | . . . . . . . 8 4 . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 23 | . . . 12 11 . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed 4 | . . . 1 3 . . . . . . . . . . Targets Rammed 5 | . . . 1 3 . . . . . . . . 1 . Kicked 1 | . . . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 761 | 20 30 51 . 205 . . 224 260 139 . . . 11 761 Average Temperature 135 | 20 21 23 . 73 . . 102 115 75 . . . 7 267 Received Heat Transfer 1456 | . 30 78 . 378 . . 447 12 . 33 . 112 309 57 Effects 12 | . . . . . . . . . . . . . . 12 Shutdowns 4 | . . . . . . . . . . . . . . 4 Short Circuit 3 | . . . . . . . . . . . . . . 3 Damage (minor) 1 | . . . . . . . . . . . . . . 1 Damage (major) 4 | . . . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 6 | . . . . 1 . . 1 4 . . . . . . Impact Corruptions 50 | . . . . . . . 13 36 . . . 1 . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . . . . . Heat Transferred 607 | 25 75 . . 396 . . . . . . . . . 111 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Peak Influence 304 | 5 72 275 126 284 59 43 . . . . 304 . . . Initial 211 | . 3 29 106 48 59 28 . . . . 211 . . . Average 122 | 2 56 175 101 156 59 28 . . . . 232 . . . Maximum Alert Level 1 | . . 1 . 1 . . . . . . 1 . . . Low Security (%) 70 | 100 100 56 100 74 100 100 . . . . . . . . Level 1 29 | . . 43 . 25 . . . . . . 100 . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 5 | . . 1 . 1 1 . . . . . 2 . . . Investigation 2 | . . 1 . 1 . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . Reinforcement 3 | . . . . . 1 . . . . . 2 . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Distress Signals 4 | . . 2 . 1 . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 124 | . 2 12 5 20 1 1 8 9 . 13 2 5 39 7 Peak Tracking Total 14 | . 3 4 5 10 1 2 3 4 . 5 2 4 14 3 Tactical Retreats 9 | . . 1 1 2 . . . 1 . . . . 2 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Traps Triggered 1 | . . . . . . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . . . . 11 . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Machines Disabled 2 | . . . . 1 . . . . . . . . 1 . Max in Single Turn 1 | . . . . 1 . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Machines Accessed 11 | . 1 1 . 3 . . 1 . . . . 1 4 . Terminals 6 | . 1 1 . 3 . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 27 | . 3 3 . 8 . . 1 . . . . 1 11 . Successful 22 | . 3 1 . 5 . . 1 . . . . 1 11 . Failed 5 | . . 2 . 3 . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 5 | . 2 . . 1 . . . . . . 2 . . . Terminals 15 | . 3 3 . 8 . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 22 | . 3 1 . 5 . . 1 . . . . 1 11 . Record 11 | . . . . . . . 1 . . . . . 10 . Prototype ID Bank 4 | . 1 1 . 2 . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . 1 1 . Branch Access Points 2 | . 1 . . 1 . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 4 | . . 1 . 3 . . . . . . . . . . Full Trace Events 2 | . . 1 . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . 15 . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Total Allies 10 | . . . . . . . . . 10 . . . . . Largest Group 10 | . . . . . . . . . 10 10 7 6 5 . Highest-Rated Group 285 | . . . . . . . . . 285 285 203 163 137 . Highest-Rated Ally 40 | . . . . . . . . . 40 40 40 40 40 . Total Orders 2 | . . . . . . . . . . . . . 2 . EXPLORE 1 | . . . . . . . . . . . . . 1 . RETURN 1 | . . . . . . . . . . . . . 1 . Ally Attacks 57 | . . . . . . . . . . 32 13 7 5 . Total Damage 1361 | . . . . . . . . . . 708 304 170 179 . Kills 8 | . . . . . . . . . . 4 2 1 1 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 . . . 1 . 1 1 . . . 1 Drone Launches 2 | . . . . . . . . . . . . . 2 . Drone Recoveries 1 | . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Turns Passed 5977 | 64 122 167 117 181 78 144 537 517 1628 736 196 407 628 455 Spaces Moved 3942 | 47 114 129 192 172 71 137 357 316 671 526 134 300 473 303 Core 214 | 5 . . . 56 36 . 3 . . . . . 25 89 Treads . | . . . . . . . . . . . . . . . Legs 2848 | . . . . . . . 239 316 671 526 134 300 448 214 Wheels 427 | 42 98 . . . 35 137 115 . . . . . . . Hover 453 | . 16 129 192 116 . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 48 | 50 56 48 48 48 50 100 100 120 120 120 120 120 50 50 Average Speed 129 | 85 77 48 48 53 78 100 114 120 239 130 120 121 117 124 Slowest Speed 260 | 100 120 48 48 180 100 100 200 120 260 260 120 190 200 260 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 23 25 47 24 2 6 59 61 88 72 5 45 79 38 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . . . 1 . . . . 1 Known Exits Taken . | . . . . . . . . . . . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 14 | . . . 1 . . . 3 1 2 1 . 4 . 2 Spaces Dug 2 | . . . . 2 . . . . . . . . . . Terrain Destroyed 267 | . . . . 15 . . . . . 110 32 48 62 . Melee . | . . . . . . . . . . . . . . . Projectile 8 | . . . . 7 . . . . . . 1 . . . AOE 259 | . . . . 8 . . . . . 110 31 48 62 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Total 4570 | 65 138 190 216 222 92 144 442 400 697 564 165 339 526 370 Wait 288 | . 1 24 23 13 . 1 39 48 4 26 19 28 20 42 Move 3929 | 46 113 128 191 172 70 136 356 315 670 525 133 299 472 303 Hop . | . . . . . . . . . . . . . . . Pick Up 63 | 10 3 4 . 3 8 3 11 3 8 . 2 3 2 3 Fast Attach 42 | 1 7 . . . 3 . 3 . 2 3 3 1 12 7 Attach 47 | 5 . 4 1 4 7 3 9 3 3 . 3 1 2 2 Detach 4 | . . . . 3 . . . . . . . . . 1 Swap 7 | 1 . 1 . 3 . . . . 1 . . . 1 . Drop 39 | . 9 2 . 2 3 1 1 . 8 . 2 2 2 7 Fire 91 | 2 5 27 . 20 1 . . 1 . 9 3 4 14 5 Melee 55 | . . . . . . . 23 29 1 1 . 1 . . Ram 3 | . . . 1 2 . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . 1 . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves (discovered 2 exits: Upp / *War) -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Identified exit to Mines 158 | -10/Materials | Discovered new exit (range 10) 187 | -10/Materials | Entered another Materials area 187 | -9/Materials | Evolved 2 slots: Propulsion x2 341 | -9/Materials | Discovered new exit (range 14) 354 | -9/Materials | Entered Mines 416 | -9/Mines | Learned Materials stockpile data 456 | -9/Mines | Build established: Mutant 467 | -9/Mines | Discovered new exit (range 10) 471 | -9/Mines | Entered Materials 471 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 640 | -8/Materials | Discovered new exit (range 15) 646 | -8/Materials | Lost 6 parts (1p3n2w) 652 | -8/Materials | Entered Factory 652 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 707 | -7/Factory | Discovered new exit (range 8) 730 | -7/Factory | Entered another Factory area 730 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 860 | -6/Factory | Discovered new exit (range 12) 874 | -6/Factory | Entered Lower Caves 910 | -6/Lower Caves | System corruption reached 10% 928 | -6/Lower Caves | Lost 3 parts (1n1u1w) 1085 | -6/Lower Caves | Lost 5 parts (1p3n1u) 1087 | -6/Lower Caves | System corruption reached 30% 1209 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1315 | -6/Lower Caves | Learned 4 Factory zone layouts 1398 | -6/Lower Caves | Discovered new exit (range 12) 1411 | -6/Lower Caves | Entered another Lower Caves area 1460 | -6/Lower Caves | Build established: Derelict-Mutant 1809 | -6/Lower Caves | Lost 5 parts (2p2n1w) 1926 | -6/Lower Caves | Discovered new exit (range 2) 1927 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1928 | -6/Lower Caves | Entered Zion 1949 | -6/Zion | Found Prototype Special Weapon 1950 | -6/Zion | Identified RU-N14's Throwing Claymores 1954 | -6/Zion | Found RU-N14's Throwing Claymores 1958 | -6/Zion | Found RU-N14's Throwing Claymores 1961 | -6/Zion | Found RU-N14's Throwing Claymores 2050 | -6/Zion | Found Prototype Energy Gun 2070 | -6/Zion | Build established: Mutant 2085 | -6/Zion | System corruption cleaned by Quarantine Array 2231 | -6/Zion | Learned Factory terminal intel 2277 | -6/Zion | Given the Hacking Drone Bay 2279 | -6/Zion | Found Prototype Device 2705 | -6/Zion | Build established: Derelict-Mutant 2798 | -6/Zion | Imprinted 2801 | -6/Zion | Declared Zion's savior 3115 | -6/Zion | Gained Derelict followers 3233 | -6/Zion | Identified Hacking Drone Bay 3234 | -6/Zion | Found GAL Module 3505 | -6/Zion | Discovered new exit (range 19) 3520 | -6/Zion | Build established: Mutant 3556 | -6/Zion | Entered Proximity Caves 3556 | -5/Proximity Caves | Accompanied by 10 allies 3824 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 3970 | -5/Proximity Caves | Build established: Scavenger-Mutant 4170 | -5/Proximity Caves | Spotted B-75 Beast 4194 | -5/Proximity Caves | Destroyed B-75 Beast 4257 | -5/Proximity Caves | Discovered new exit (range 9) 4292 | -5/Proximity Caves | Entered Factory 4292 | -5/Factory | Accompanied by 7 allies 4292 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4294 | -5/Factory | Loaded intel: 26 terminal locations 4402 | -5/Factory | Discovered new exit (range 9) 4488 | -5/Factory | Entered Upper Caves 4488 | -5/Upper Caves | Accompanied by 6 allies 4489 | -5/Upper Caves | Identified exit to Upper Caves 4805 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4871 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 4895 | -5/Upper Caves | Entered Warlord 4895 | -5/Warlord | Accompanied by 5 allies 5050 | -5/Warlord | Visited the Vortex Lab 5063 | -5/Warlord | Found Prototype Energy Gun 5063 | -5/Warlord | Identified Vortex Shotgun 5066 | -5/Warlord | Warlord's base attacked by MAIN.C 5067 | -5/Warlord | Found Vortex Shotgun 5109 | -5/Warlord | Build established: Mutant 5332 | -5/Warlord | Spotted 51-1QK(B) 5367 | -5/Warlord | Destroyed 51-1QK(B) 5381 | -5/Warlord | Spotted Executioner 5385 | -5/Warlord | Destroyed Executioner 5411 | -5/Warlord | Core integrity fell below 50% 5416 | -5/Warlord | Warlord forces counterattacked 5419 | -5/Warlord | Destroyed 21 combat bots 5439 | -5/Warlord | Lost 12 parts (1p3n5u3w) 5461 | -5/Warlord | System corruption reached 10% 5482 | -5/Warlord | Spotted Striker 5488 | -5/Warlord | Spotted Executioner 5494 | -5/Warlord | Spotted Executioner 5507 | -5/Warlord | Discovered new exit (range 14) 5523 | -5/Warlord | Entered Proximity Caves 5553 | -4/Proximity Caves | Lost 3 parts (1p1u1w) 5856 | -4/Proximity Caves | Learned location of Armory (-3) 5898 | -4/Proximity Caves | Core integrity fell below 20% 5948 | -4/Proximity Caves | Lost 9 parts (2p2n3u2w) 5978 | -4/Proximity Caves | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 05908_ Lgt. Antimatter Reactor destroyed. 05910_ Overheating: Mak. System Shield damaged (-1). 05910_ Overheating: Vortex Shotgun damaged (-1). 05910_ Penetrated by Slug. 05910_ Critical hit (Destroy). 05910_ Angular Momentum Engine destroyed. 05910_ Imp. Light Armor Plating destroyed. 05911_ Overheating: Mak. System Shield damaged (-1). 05912_ Corrupted Myomer Leg fries itself beyond repair. 05912_ Dropped Imp. Recalibrator. 05913_ Penetrated by Slug. 05913_ Slug penetrates Wall. 05917_ System corrupted: Matter fused (-5). 05917_ Arm. Leg destroyed. 05918_ Dropped Broken Mak. Trap Scanner. 05918_ Dropped Broken Phase Gun. 05919_ Acquired Imp. Cryofiber Web. 05951_ System corrupted: Heat flow error (+226). 05970_ System corrupted: Matter fused (-10). 05978_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #?###?????## #?????????????????????????????????? | | ### ##???## #?????????????????????????????????? | | ## ##??# #?????????????????????????????????? | | ## #### ##????????????????????????????????? | | ## #????????????????????????????????? | | #????????????????????????????????? | | ###### #????????????????????????????????? | | ##??## #????????????????????????????????? | | ###### #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | ######????????????????????????????????? | | #### ###?????????????????????????????????????? | | #??### ##????????? ?????????????????????????????? | | #???## #?????????# ????????????????????????????? | | #?? ## #?????????# ????????????????????????????? | | #?? # #?????????# ????????????????????????????? | | #?? # #????????## ????????????????????????????? | | #?# # #???????## ????????????????????????????? | | ## ## #???????# ????????????????????????????? | | # ## #?????### ????????????????????????????? | | #?# ###???# #???????????????????????????? | | ##?# #???# #???????????????????????????? | | #### ##???# #???????????????????????????? | | ## #????# #######++#######????????????? | | # ##????# @ #?????????? | | ## ##?????# #?????????? | | %### ##??????#### #?????????? | | #?## #??????????# # #?????????? | | ##??## #????####?## ## ##### ##?????????? | | ????## #?#### ### ##?? #??????##??????????? | | #??## ### ##??? #?????????????????? | | #?## ###????? #?????????????????? | | #?# ##??????? #?????????????????? | | #?# ## # #######?????????h#?????????????????? | | #?# ## #####??????????????? ?????????????????? | | ### ## #????????????????????h ????????????????? | | ## ### #?????????????????? ????????????????? | | #?????????????????? ????????????????? | | #???????????????????????????????????? | | ##### ##???????????????????????????????????? | | ##??? ##????????????????????????????????????? | | ###???? ##?????????????????????????????????????? | | ??????? ##??????????????????????????????????????? | | ??????? ????????????????????????????????????????? | | ?????? ????????????????????????????????????????? | | ?????? ? ????????????????????????????????????????? | | ???????? ????????????????????????????????????????? | | ????????#????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 34 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 16 Base Temperature (-) 150 Armor Coverage 450 Weapon Cycling 15 Evasion (%) 59 Targeting Accuracy 5 Armor Integrity Analysis 30 Defensive Hacking 11 Item Schematics ----------------- Plasma Rifle | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Point Defense System | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Hvy. Pick | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Arc Thrower | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Mak. Transmission Jammer | -6/Zion | Archive Robot Schematics ------------------ E-15 Imp | -6/Zion | Archive W-25 Informer | -6/Zion | Archive D-83 Annihilator | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Killing Spree Challenges ------------ None Game ------ Seed LauncherSniperNukerbomber Manual? 0 Play Time 01:20:22 Cumulative 146.4 hours Start 2022.07.03 @ 10:01:12 End 2022.07.04 @ 11:05:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 137 Rogue 136 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 66 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: ab844b2f-dee3-4139-a02a-aede66d2c1f3