Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.04 @ 18:12:33 Player: Runia Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (93) 465 Value Destroyed (2902) 2902 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (964) 964 TOTAL SCORE: 8291 Bonus ------- High Alert Combat Kills 264 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1000 Matter 256/300 Energy 100/100 System Corruption 17% Temperature Cool (12) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Improved Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Hardened Heavy Armor Plating Improved Heavy Armor Plating Grenade Launcher Peak State ------------ > --- POWER ------------ Fusion Reactor > --- PROPULSION ------- Improved Treads Armored Treads Armored Treads Heavy Treads > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Active Sensor Suite Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Gauss Rifle Mass Driver Mass Driver > --- INVENTORY -------- High-capacity Matter Pod Improved Terrain Scan Processor Hardened Heavy Armor Plating Improved Heavy Armor Plating Hacking Suite Hacking Suite Assault Cannon Assault Cannon Mass Driver Mass Driver Grenade Launcher Axe [Rating: 91] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Reactor Fusion Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Structural Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Slots Evolved 10 | . . 2 2 2 2 2 . Power . | . . . . . . . . Propulsion 3 | . . 1 . 1 . 1 . Utility 6 | . . 1 1 1 2 1 . Weapon 1 | . . . 1 . . . . Parts Attached 81 | . 15 19 18 9 2 18 . Power 8 | . 2 1 2 1 . 2 . Engine 6 | . 2 1 2 1 . . . Core . | . . . . . . . . Reactor 2 | . . . . . . 2 . Propulsion 16 | . . 7 2 5 . 2 . Treads 16 | . . 7 2 5 . 2 . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | . 2 3 7 3 2 6 . Device 7 | . . 2 1 1 . 3 . Storage 4 | . 2 . 1 . 1 . . Processor 4 | . . . 2 . 1 1 . Hackware 2 | . . . 1 . . 1 . Protection 6 | . . 1 2 2 . 1 . Artifact . | . . . . . . . . Weapon 34 | . 11 8 7 . . 8 . Energy Gun 6 | . 5 1 . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 11 | . 1 4 4 . . 2 . Ballistic Cannon 8 | . . 1 2 . . 5 . Launcher 9 | . 5 2 1 . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . 2 . Parts Lost 23 | . 1 2 4 1 . 15 . Power 5 | . 1 1 1 . . 2 . Propulsion 8 | . . . 1 1 . 6 . Utility 2 | . . . . . . 2 . Weapon 8 | . . 1 2 . . 5 . Highest Loss Streak 6 | . 1 1 3 1 . 6 . Average Slot Usage (%) 85 | . 85 97 95 97 93 75 17 Engine 6 | . 14 11 6 7 6 . . Reactor 1 | . . . . . . 4 . Treads 21 | . . 30 27 29 26 21 . Leg 4 | . 28 2 . . . . . Device 8 | . . 17 8 4 . 7 . Storage 9 | . 14 11 13 7 13 4 . Processor 8 | . . . 8 15 20 16 17 Protection 1 | . . 2 2 7 6 . . Energy Gun 2 | . 13 . . . . . . Ballistic Gun 9 | . 14 15 14 7 6 4 . Ballistic Cannon 8 | . . 5 11 15 13 10 . Naked Turns . | . . . . . . . . Heaviest Build 67 | 11 31 44 51 63 67 65 . Greatest Support 133 | 20 20 66 67 87 85 133 3 Greatest Overweight (x) 1 | . 1 1 . . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 5 Average Capacity 13 | . 9 15 15 15 15 14 5 Most Carried 15 | . 9 15 15 15 14 15 5 Average Carried 12 | . 6 11 14 14 13 13 5 Final Capacity 15 | 8 15 15 15 15 15 5 5 Final Carried 15 | 6 8 15 15 15 13 5 5 Class Distribution -------------------- 45% | Mutant 19% | Gunner 19% | Scavenger-Gunner 11% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Matter Collected 2493 | 200 236 503 480 88 98 888 . Remotely . | . . . . . . . . Salvage Created 2921 | . 368 590 570 199 . 1194 . Parts 185 | . 36 54 35 11 . 49 . Haulers Intercepted 4 | . 1 1 2 . . . . Recyclers Shooed 9 | . 1 1 1 . . 6 . Parts Field Recycled 21 | . . 21 . . . . . Retrieved Matter 216 | . . 216 . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Combat Hostiles Destroyed 74 | . 15 22 12 5 . 20 . Melee 1 | . . . . . . 1 . Guns 15 | . 4 9 . . . 2 . Cannons 36 | . . 7 8 5 . 16 . AOE 21 | . 10 6 4 . . 1 . Classes Destroyed 13 | . 5 1 4 1 . 2 . Worker 3 | . . . 1 . . 2 . Builder 3 | . 1 1 . . . 1 . Hauler 4 | . 1 1 2 . . . . Recycler 6 | . . . 2 . . 4 . Operator 1 | . . . . 1 . . . Watcher 2 | . 1 1 . . . . . Swarmer 27 | . 9 13 4 . . 1 . Grunt 23 | . 6 3 . 3 . 11 . Brawler 1 | . . . . . . 1 . Sentry 13 | . . 6 6 1 . . . Hunter 2 | . . . 1 . . 1 . Programmer 6 | . . . . . . 6 . Heavy 2 | . . . 1 1 . . . Best Kill Streak 10 | . 10 5 7 3 . 6 . Combat Bots Only 8 | . 8 4 5 3 . 3 . Max Kills in Single Turn 4 | . 3 3 4 1 . 2 . Gunslinging . | . . . . . . . . Exploded 4 | . 3 3 4 . . 1 . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Damage Taken 5967 | . 333 760 800 280 . 3271 523 Core 1268 | . 46 97 86 15 . 520 504 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 89 | 100 81 75 84 97 100 . . Volleys Fired 188 | . 26 54 34 17 . 57 . Largest 3 | . 2 2 3 3 . 3 . Hottest 171 | . 70 70 111 111 . 171 . Shots Fired 431 | . 46 100 85 51 . 149 . Gun 195 | . 40 63 38 17 . 37 . Cannon 222 | . . 32 46 34 . 110 . Launcher 14 | . 6 5 1 . . 2 . Special . | . . . . . . . . Kinetic 393 | . 20 91 84 51 . 147 . Thermal 24 | . 20 4 . . . . . Explosive 14 | . 6 5 1 . . 2 . Electromagnetic . | . . . . . . . . Robot Hit Streak 32 | . 9 10 27 32 . 17 . Robot Miss Streak 5 | . 5 3 3 2 . 3 . Penetration Max 1 | . . . . . . 1 . Secondary Targets 2 | . . 2 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 287 | . 34 61 55 32 . 105 . Core Hits 145 | . 25 29 24 13 . 53 1 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 10 | . 3 . 2 . . 5 . Burn 2 | . 2 . . . . . . Destroy 2 | . 1 . . . . 1 . Blast 6 | . . . 2 . . 4 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9035 | . 998 1434 1285 628 . 4633 57 Guns 1751 | . 359 552 246 112 . 482 . Cannons 4987 | . . 465 858 516 . 3148 . Explosions 2110 | . 639 417 181 . . 873 . Melee . | . . . . . . . . Ramming 187 | . . . . . . 130 57 Kinetic 6510 | . 182 966 1104 628 . 3630 . Thermal 328 | . 177 51 . . . 100 . Explosive 2010 | . 639 417 181 . . 773 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 17 | . . . . . . 15 17 Average Corruption 7 | . . . . . . 6 15 Corruption Purged . | . . . . . . . . Effects 30 | . . . . . . 26 4 Message Errors 5 | . . . . . . 3 2 Matter Fused 5 | . . . . . . 5 . Heat Flow Errors 4 | . . . . . . 3 1 Energy Discharges 6 | . . . . . . 6 . Data Loss (minor) 3 | . . . . . . 2 1 Data Loss (major) 1 | . . . . . . 1 . Misfires 2 | . . . . . . 2 . Misdirections 1 | . . . . . . 1 . Weapon Failures 3 | . . . . . . 3 . Overload Shots . | . . . . . . . . Overflow Damage 219 | . 20 7 . 10 . 182 . Projectiles 68 | . . . . 10 . 58 . Explosions 151 | . 20 7 . . . 124 . Melee . | . . . . . . . . Knockbacks 32 | . . . 2 4 . 26 . Impact . | . . . . . . . . Kinetic 31 | . . . 2 4 . 25 . Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 263 | . 43 . . . . 195 25 Shots 5 | . 2 . . . . 3 . Rammed 50 | . . . . . . 32 18 Targets Rammed 51 | . . . . . . 33 18 Kicked . | . . . . . . . . Crushed 1 | . . . . . . 1 . Highest Temperature 311 | . 102 99 91 108 . 311 130 Average Temperature 42 | . 31 27 28 20 . 79 70 Received Heat Transfer 1360 | . 126 195 72 96 . 811 60 Effects 1 | . . . . . . 1 . Interference 1 | . . . . . . 1 . Siege Activations 1 | . . . . . . 1 . Total Turns 1 | . . . . . . 1 . Longest Duration 1 | . . . . . . 1 . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Melted 3 | . 2 1 . . . . . Heat Transferred 864 | . 666 148 . . . 50 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Peak Influence 910 | . 432 468 395 238 52 910 639 Initial 639 | . . 49 167 67 52 25 639 Average 263 | . 184 284 110 146 52 370 639 Maximum Alert Level 3 | . 2 2 1 1 . 3 2 Low Security (%) 48 | . 54 22 80 77 100 43 . Level 1 32 | . 42 68 19 22 . 14 . Level 2 13 | . 3 9 . . . 24 100 Level 3 5 | . . . . . . 18 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . 1 2 2 2 . 9 . Investigation 3 | . . . . . . 3 . Extermination 2 | . . . . . . 2 . Reinforcement 8 | . 1 2 1 2 . 2 . Assault 1 | . . . . . . 1 . Garrison 2 | . . . 1 . . 1 . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses 1 | . . . . . . 1 . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Distress Signals 9 | . 2 3 1 . . 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 114 | . 24 34 17 6 . 32 1 Peak Tracking Total 8 | . 5 6 5 3 . 8 1 Tactical Retreats 6 | . 1 1 1 . . 3 . Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Traps Triggered 4 | . . 1 . . . 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Machines Disabled 15 | . 2 1 1 1 . 10 . Max in Single Turn 3 | . 1 1 1 1 . 3 . Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Machines Accessed 17 | . 4 2 4 2 . 5 . Terminals 13 | . 4 1 4 2 . 2 . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 2 | . . . . . . 2 . Total Hacks 47 | . 9 4 15 2 . 17 . Successful 28 | . 4 1 10 2 . 11 . Failed 19 | . 5 3 5 . . 6 . Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual 20 | . . 3 9 . . 8 . Terminals 36 | . 9 3 15 2 . 7 . Fabricators 6 | . . . . . . 6 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 4 | . . . . . . 4 . Terminal Hacks 18 | . 4 . 8 2 . 4 . Robot Analysis 1 | . . . 1 . . . . Level Access Points 1 | . . . . 1 . . . Terminal Index 2 | . 1 . 1 . . . . Alert Level 2 | . . . 1 . . 1 . Unreport Threat 5 | . 1 . 3 1 . . . Locate Traps 2 | . 1 . . . . 1 . Dispatch Records 1 | . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . Zone Layout 3 | . . . 1 . . 2 . Fabricator Hacks 2 | . . . . . . 2 . Build 2 | . . . . . . 2 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 7 | . . 1 2 . . 4 . Terminals 4 | . . 1 2 . . 1 . Botnet 4 | . . 1 2 . . 1 . Fabricators 2 | . . . . . . 2 . Prioritize 1 | . . . . . . 1 . Haulers 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Jam 1 | . . . . . . 1 . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 4 1 4 2 . 5 . Full Trace Events 2 | . 1 . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 4 | . . . . . . 4 . Matter 424 | . . . . . . 424 . Time 159 | . . . . . . 159 . Total Part Build Rating 24 | . . . . . . 24 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Gar Used RIF Installer 1 | . . . . . . . 1 Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Turns Passed 3668 | . 520 894 525 357 106 1153 113 Spaces Moved 1857 | 1 267 443 255 185 65 521 120 Core 191 | . . . . . . 71 120 Treads 1361 | . . 406 255 185 65 450 . Legs 305 | 1 267 37 . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 120 120 145 145 155 161 50 50 Average Speed 144 | 120 151 151 146 155 161 148 50 Slowest Speed 200 | 120 200 200 153 161 161 166 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 22 | 2 55 40 24 4 2 19 31 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 23 | . . 8 1 . . 14 . Terrain Destroyed 197 | . 11 43 9 1 . 133 . Melee . | . . . . . . . . Projectile 57 | . . 9 4 1 . 43 . AOE 140 | . 11 34 5 . . 90 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Total 2447 | . 333 566 336 217 66 759 170 Wait 170 | . 13 30 9 . . 111 7 Move 1846 | . 266 442 254 184 64 521 115 Hop . | . . . . . . . . Pick Up 42 | . 7 15 9 2 . 9 . Fast Attach 13 | . . 1 4 3 . 5 . Attach 26 | . 3 7 7 2 2 5 . Detach 1 | . . . . . . 1 . Swap 42 | . 12 11 7 4 . 8 . Drop 38 | . 6 6 12 5 . 9 . Fire 188 | . 26 54 34 17 . 57 . Melee . | . . . . . . . . Ram 24 | . . . . . . 6 18 Kick . | . . . . . . . . Crush 27 | . . . . . . 27 . Escape Stasis 30 | . . . . . . . 30 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory -5/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Destroyed 8 combat bots 255 | -10/Materials | Discovered new exit (range 16) 332 | -10/Materials | Build established: Mutant 460 | -10/Materials | Discovered new exit (range 16) 521 | -10/Materials | Entered another Materials area 521 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1311 | -9/Materials | Discovered new exit (range 16) 1415 | -9/Materials | Entered another Materials area 1415 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1770 | -8/Materials | Discovered new exit (range 16) 1811 | -8/Materials | Lost 3 parts (1p1n1w) 1826 | -8/Materials | Found Prototype Device 1866 | -8/Materials | Garrison activated, responded to threat 1940 | -8/Materials | Entered Factory 1940 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2199 | -7/Factory | Identified exit to Factory 2297 | -7/Factory | Entered another Factory area 2297 | -6/Factory | Evolved 2 slots: Utility x2 2338 | -6/Factory | Build established: Scavenger-Gunner 2378 | -6/Factory | Discovered new exit (range 15) 2403 | -6/Factory | Entered another Factory area 2403 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2405 | -5/Factory | Identified Active Sensor Suite 2548 | -5/Factory | Fabricated Mass Driver (x2) 2608 | -5/Factory | Fabricated Mass Driver (x2) 2831 | -5/Factory | Lost 3 parts (1p2n) 3054 | -5/Factory | Garrison activated, responded to threat 3243 | -5/Factory | Build established: Gunner 3303 | -5/Factory | First assault squad dispatched 3459 | -5/Factory | System corruption reached 10% 3474 | -5/Factory | Lost 4 parts (2n1u1w) 3518 | -5/Factory | Core integrity fell below 50% 3542 | -5/Factory | Lost 6 parts (1p1n1u3w) 3556 | -5/Factory | Identified exit to Garrison 3556 | -5/Factory | Entered Garrison 3605 | -5/Garrison | Spotted B-75 Beast 3621 | -5/Garrison | Discovered new exit (range 12) 3629 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3640 | -5/Garrison | Installed Relay Interface Framework 3660 | -5/Garrison | Core integrity fell below 20% 3669 | -5/Garrison | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- Field strength at 10. Field strength at 4. Stasis field depleted. EXIT=FOUND Attempting to access garrison exit controls... Remote lockdown engaged. Initiating installation procedure... Relay Interface Framework installed. L#UWVSHN8ROIB8UR E&V A7,WR4HV&YTBM3 Slammed into B-75 Beast. Destabilizing: System interference. Adv. Targeting Computer temporarily disabled. Slammed into B-75 Beast. Destabilizing: System interference. Adv. Targeting Computer temporarily disabled. Slammed into B-75 Beast. XYR|AGM Z6X>VFK7,FACIEAMD7%6K Slammed into B-75 Beast. Destabilizing: System corrupted (+2). Slammed into B-75 Beast. 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