Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.18 @ 21:03:17

Player: THN-L0C

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (23)      115
Value Destroyed (600)      600
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1835

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             167/400
Matter                     105/300
Energy                     96/100
System Corruption          0%
Temperature                Critical (528)
Movement                   Core (600) Ox11
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
           Machine Analyzer
  Hardened Light Armor Plating
>          --- WEAPON (2) -------
           Particle Cannon
>          --- INVENTORY (15) ---
  Improved Ion Engine
  Improved Ion Engine
  Improved Ion Engine
           Huge Storage Unit
     Large Matter Pod (150)
  Improved Terrain Scanner
           Actuator Array
  Hardened Light Armor Plating
  Hardened Light Armor Plating
  Hardened Light Armor Plating
           Bomb Drone Bay (16/16)
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
     Large Storage Unit
     Light Armor Plating
           Bomb Drone Bay
>          --- WEAPON -----------
     Light Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Ion Engine
  Improved Ion Engine
     Small Storage Unit
     Large Matter Pod
  Improved Terrain Scanner
           Seismic Detector
     Light Armor Plating
     Light Armor Plating
           Particle Cannon
           Particle Cannon
     Light Assault Rifle
           Mining Laser
[Rating: 24]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Machine Analyzer
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             41   | 8   14  4   15  
  Power                    2    | 1   1   .   .   
    Engine                 2    | 1   1   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   2   .   3   
    Treads                 5    | 2   .   .   3   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | .   2   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  14   | 2   5   2   5   
    Device                 7    | 1   2   1   3   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   2   1   1   
    Artifact               .    | .   .   .   .   
  Weapon                   18   | 3   6   2   7   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          4    | .   3   .   1   
    Ballistic Gun          14   | 3   3   2   6   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 13   | .   5   .   8   
  Power                    .    | .   .   .   .   
  Propulsion               5    | .   2   .   3   
  Utility                  3    | .   1   .   2   
  Weapon                   5    | .   2   .   3   
  Highest Loss Streak      5    | .   5   .   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   94  100 92  
  Engine                   13   | .   14  14  11  
  Treads                   10   | .   16  .   9   
  Wheel                    14   | .   7   28  11  
  Device                   10   | .   12  9   6   
  Storage                  13   | .   14  14  11  
  Processor                1    | .   .   .   9   
  Protection               3    | .   .   4   10  
  Energy Cannon            4    | .   5   5   1   
  Ballistic Gun            21   | .   21  22  19  
Peak Build Rating          24   | 7   10  11  24  
  Average Rating           10   | 5   8   10  15  
  On Entrance              7    | .   7   10  11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             39   | 15  34  33  39  
  Greatest Support         40   | 40  40  20  40  
  Greatest Overweight (x)  9    | 4   9   1   3   
  Average Overweight (x)   .    | .   .   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 7   14  15  15  
  Most Carried             15   | 3   13  15  15  
  Average Carried          11   | 2   10  12  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 3   12  15  13  

 Class Distribution 
--------------------
 92% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           1174 | 334 328 289 223 
  Remotely                 .    | .   .   .   .   
Salvage Created            889  | 82  431 15  361 
  Parts                    59   | 10  24  .   25  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | 1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  15   | .   7   2   6   
  Guns                     14   | .   7   2   5   
  Cannons                  1    | .   .   .   1   
Classes Destroyed          7    | 1   3   1   2   
  Worker                   2    | .   2   .   .   
  Tunneler                 5    | 4   .   .   1   
  Recycler                 1    | .   .   .   1   
  Watcher                  2    | .   2   .   .   
  Grunt                    9    | .   7   .   2   
  Sentry                   4    | .   .   .   4   
  Assembled                2    | .   .   2   .   
Best Kill Streak           3    | 3   3   1   2   
  Combat Bots Only         2    | .   2   1   2   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        202  | .    79   6    117  
  Missed                   39   | .    11   .    28   
Damage Taken               2250 | .    914  93   1243 
  Core                     393  | .    133  27   233  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         68   | 100  .    36   .    
Volleys Fired              117  | 9    51   13   44   
  Largest                  2    | 2    2    2    2    
  Hottest                  91   | 40   88   40   91   
Shots Fired                227  | 18   96   27   86   
  Gun                      195  | 18   83   26   68   
  Cannon                   32   | .    13   1    18   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  195  | 18   83   26   68   
  Thermal                  32   | .    13   1    18   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         19   | 5    19   5    17   
  Robot Miss Streak        6    | 1    6    3    6    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           142  | 12   58   15   57   
  Core Hits                47   | 5    21   7    14   
  Critical Kills           2    | .    2    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    2    .    .    
    Destroy                2    | .    2    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1936 | 158  762  131  885  
  Guns                     1614 | 158  625  111  720  
  Cannons                  307  | .    122  20   165  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  15   | .    15   .    .    
  Kinetic                  1614 | 158  625  111  720  
  Thermal                  307  | .    122  20   165  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         5    | .    5    5    .    
  Average Corruption       4    | .    4    5    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  48   | .    27   21   .    
    Message Errors         10   | .    7    3    .    
    Matter Fused           13   | .    7    6    .    
    Heat Flow Errors       9    | .    4    5    .    
    Energy Discharges      7    | .    6    1    .    
    Data Loss (minor)      4    | .    1    3    .    
    Data Loss (major)      2    | .    1    1    .    
    Misfires               2    | .    1    1    .    
    Alerts                 1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            3    | .    .    .    3    
  Projectiles              3    | .    .    .    3    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   3    | .    3    .    .    
Targets Rammed             3    | .    3    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        552  | .    451  191  552  
  Average Temperature      151  | .    154  69   204  
  Received Heat Transfer   1092 | .    585  .    507  
  Effects                  21   | .    6    .    15   
    Shutdowns              3    | .    1    .    2    
    Energy Bleed           3    | .    1    .    2    
    Interference           6    | .    2    .    4    
    Matter Decay           4    | .    .    .    4    
    Short Circuit          1    | .    .    .    1    
    Damage (minor)         2    | .    .    .    2    
    Damage (major)         2    | .    2    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         555  | .    222  37   296  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             154  | 20  132 15  154 
  Initial                  13   | .   13  .   .   
  Average                  31   | 8   44  4   47  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   1   .   1   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           3    | .   3   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              26   | .   15  2   9   
  Peak Tracking Total      6    | .   4   1   6   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            5    | .   4   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          10   | .   7   1   2   
  Terminals                7    | .   6   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                26   | .   18  1   7   
  Successful               17   | .   10  1   6   
  Failed                   9    | .   8   .   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   19   | .   16  .   3   
  Terminals                20   | .   17  .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              4    | .   .   .   4   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   1   1   .   
  Open Door                1    | .   .   1   .   
  Recall Investigation     1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 4    | .   .   .   4   
  Insert Component         2    | .   .   .   2   
  Analyze                  2    | .   .   .   2   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         10   | .   8   .   2   
  Terminals                10   | .   8   .   2   
    Botnet                 3    | .   2   .   1   
    Operators              1    | .   1   .   .   
    Skim                   6    | .   5   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   5   .   2   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     8    | .   8   .   .   
Parts Scanalyzed           2    | .   .   .   2   
  Part Schematics Acquired 2    | .   .   .   2   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               2775 | 144  1339 827  465  
Spaces Moved               1452 | 63   564  574  251  
  Core                     14   | 13   1    .    .    
  Treads                   514  | 50   404  .    60   
  Legs                     .    | .    .    .    .    
  Wheels                   924  | .    159  574  191  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   95   95   95   
  Average Speed            122  | 161  150  95   112  
  Slowest Speed            500  | 250  500  95   160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       52   | 4    89   96   22   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     3    | .    2    1    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      2228 | 83  958 832 355 
  Wait                     589  | 2   316 241 30  
  Move                     1449 | 62  563 573 251 
  Hop                      .    | .   .   .   .   
  Pick Up                  18   | 2   10  1   5   
  Fast Attach              13   | 7   2   .   4   
  Attach                   6    | .   3   .   3   
  Detach                   1    | .   .   .   1   
  Swap                     22   | 1   9   4   8   
  Drop                     10   | .   1   .   9   
  Fire                     117  | 9   51  13  44  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    3    | .   3   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub)
-10/Mines (discovered 3 exits: *Mat x2 / Sub)
-9/Materials (discovered 3 exits: Mat / Min / Sto)

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
  145 | -11/Scrapyard | Entered Materials
  326 | -10/Materials | Build established: Mutant
  472 | -10/Materials | Discovered new exit (range 16)
  698 | -10/Materials | Discovered new exit (range 9)
  823 | -10/Materials | Discovered new exit (range 14)
  960 | -10/Materials | Core integrity fell below 50%
  984 | -10/Materials | Lost 5 parts (2n1u2w)
 1130 | -10/Materials | Learned location of 2 exits from Mines
 1191 | -10/Materials | Learned location of Recycling (-9)
 1242 | -10/Materials | Learned Storage security intel
 1284 | -10/Materials | Learned location of 1 exit from Recycling
 1341 | -10/Materials | Learned Storage security intel
 1470 | -10/Materials | Identified exit to Subcaves
 1470 | -10/Materials | Identified exit to Materials
 1470 | -10/Materials | Learned location of 1 exit from Materials
 1484 | -10/Materials | Entered Mines
 1543 | -10/Mines     | Assembled infested the area
 2085 | -10/Mines     | Found the Drone Emporium
 2090 | -10/Mines     | Found Prototype Device
 2104 | -10/Mines     | Discovered exit to Materials (range 10)
 2235 | -10/Mines     | Learned location of Storage (-9)
 2311 | -10/Mines     | Entered Materials
 2311 | -9/Materials  | Evolved 2 slots: Utility x2
 2312 | -9/Materials  | Identified exit to Mines
 2312 | -9/Materials  | Identified exit to Storage
 2312 | -9/Materials  | Identified Bomb Drone Bay
 2313 | -9/Materials  | Identified exit to Materials
 2733 | -9/Materials  | Lost 3 parts (1u2w)
 2765 | -9/Materials  | Core integrity fell below 50%
 2776 | -9/Materials  | Self-destructed

 Last Messages 
---------------
02749_ Particle Cannon temporarily disabled.
02749_ Machine Analyzer temporarily disabled.
02749_ Critical hit (Burn: +37).
02750_ Overheating: Energy bleed (-39).
02751_ Overheating: Energy bleed (-48).
02752_ Imp. Ion Engine broken.
02752_ Overheating: Short circuit.
02761_ Overheating: Matter decay (-31).
02761_ Lgt. Treads destroyed. <x2>
02764_ Overheating: Machine Analyzer damaged (-5).
02767_ Destroyed Lgt. Armor Plating.
02767_ Destroyed Heat Sink.
02770_ Critical hit (Burn: +37).
02770_ Hvy. Assault Rifle destroyed.
02773_ Overheating: Matter decay (-41).
02773_ T-07 Excavator destroyed.
02774_ Overheating: System interference.
02774_ Particle Cannon temporarily disabled.
02775_ Overheating: Matter decay (-16).
02776_ Overheating: Matter decay (-20).

 Map 
-----
+----------------------------------------------------+
|             ###########   ###!!!!##??????????????? |
|             ?        ##   ##!    !#???????????#??? |
|             ? """    ##   ##      #??????#### #??? |
|             # """    #     #      #######     #??? |
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|             # """    #        %               #??? |
|             # """    #     ###+######+###     #??? |
|             ? """    ##   ## [!!  ##    #????????? |
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|             ??????#       #????????# !* #????????? |
|             ??????#       #????????# = *#????????? |
|             ??????#       #????????###+##????????? |
|             ??????#########??????????# #?????????? |
|             ?????????????????????????# #?????????? |
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|             ??????#        #?????????# #?????????? |
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|             ??????#       ###### ##### #?????????? |
|             ??????#    !  ##         # #??"""????? |
|             ??????# *%!Y  ##         # #??"""????? |
|             ??????# =%|   ##         # #??"""????? |
|             ??"""?#  !    ##         # #?? ??????? |
|             ??"""?#;#+###### "S  """ # ## """????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                41
Recoil Reduction           2

 Item Schematics 
-----------------
  Seismic Detector | -9/Materials | Scanalyzed
 Sml. Storage Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TeslaExpertInsulator
  Manual?         0
Play Time         00:17:39
  Cumulative      268.6 hours
  Start           2024.09.18 @ 20:49:11
  End             2024.09.18 @ 21:03:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          221
  Rogue           221
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/0/1/0/0/0/0/0
Lore%             71
Gallery%          77
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ed5d5b2e-4fb7-4022-a9fe-2111e9866eb8