Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 13:33:58 Player: Compilatron Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (38) 190 Value Destroyed (1075) 1075 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3765 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 104/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine High-capacity Matter Pod (16) Advanced Visual Processing Unit Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Pulse Rifle Gatling Laser Shotgun Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Aluminum Leg Improved Heat Sink Improved Heat Sink Huge Storage Unit High-capacity Matter Pod Advanced Visual Processing Unit Sensor Array Improved Terrain Scanner Hardened Medium Armor Plating System Restoration Module Heavy Laser Shock Bomb Launcher Shock Bomb Launcher Improved Datajack Remote Datajack [Rating: 37] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Weapon Shotgun Energy Gun Beam Rifle Ballistic Gun Shotgun Launcher Heavy Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 2 | . . . . 2 . Weapon 2 | . . 2 . . . Parts Attached 39 | 8 4 5 9 9 4 Power 4 | 1 1 1 1 . . Engine 2 | 1 . . 1 . . Core 2 | . 1 1 . . . Reactor . | . . . . . . Propulsion 8 | 2 1 . 3 2 . Treads . | . . . . . . Leg 8 | 2 1 . 3 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 3 2 . . 4 . Device 3 | 2 . . . 1 . Storage 4 | 1 2 . . 1 . Processor 2 | . . . . 2 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 18 | 2 . 4 5 3 4 Energy Gun 7 | . . 3 2 2 . Energy Cannon . | . . . . . . Ballistic Gun 6 | 2 . 1 2 1 . Ballistic Cannon . | . . . . . . Launcher 4 | . . . . . 4 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes . | . . . . . . Parts Lost 8 | . . . 2 1 5 Power 1 | . . . . . 1 Propulsion 3 | . . . . 1 2 Utility 1 | . . . . . 1 Weapon 3 | . . . 2 . 1 Highest Loss Streak 5 | . . . 1 1 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 100 100 99 99 73 Engine 5 | . 11 . 2 7 5 Core 3 | . 2 11 6 . . Leg 28 | . 28 22 36 29 23 Device 9 | . 14 11 9 7 6 Storage 9 | . 14 11 9 7 5 Processor 6 | . . . . 14 12 Energy Gun 13 | . . 22 13 15 5 Ballistic Gun 18 | . 28 22 16 15 4 Special Melee Weapon 1 | . . . 5 . . Naked Turns 26 | . . . . . 26 Heaviest Build 65 | 13 28 35 42 65 65 Greatest Support 43 | 20 20 20 43 43 43 Greatest Overweight (x) 1 | . 1 1 . 1 1 Average Overweight (x) . | . . 1 . . 1 Largest Inventory Capacity 20 | 8 15 15 15 20 20 Average Capacity 15 | 7 10 15 15 17 16 Most Carried 20 | 7 11 15 15 20 20 Average Carried 13 | 4 7 13 14 17 16 Final Capacity 20 | 8 15 15 15 20 5 Final Carried 19 | 5 11 15 15 19 5 Class Distribution -------------------- 36% | Scavenger-Skirmisher 26% | Scavenger-Gunner 20% | Mutant 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 1187 | 306 56 294 211 120 200 Remotely . | . . . . . . Salvage Created 2132 | 145 104 286 630 135 832 Parts 94 | 10 7 25 42 10 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 26 | . 2 7 11 2 4 Guns 22 | . 2 7 11 2 . AOE 4 | . . . . . 4 Classes Destroyed 10 | 2 1 4 1 1 1 Tunneler 4 | 4 . . . . . Recycler 2 | 1 . . 1 . . Operator 1 | . . 1 . . . Watcher 5 | . . 1 3 1 . Swarmer 7 | . . 3 4 . . Grunt 6 | . 2 2 2 . . Brawler 1 | . . . 1 . . Sentry 7 | . . 2 4 1 . Programmer 1 | . . . . 1 . Compactor 4 | . . . . . 4 Best Kill Streak 5 | 5 2 4 4 1 4 Combat Bots Only 4 | . 2 4 4 1 4 Max Kills in Single Turn 3 | 1 1 2 3 1 1 Gunslinging 2 | . . 1 2 . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 95 | . 12 20 34 13 16 Missed 26 | . 2 6 11 7 . Damage Taken 1579 | . 124 153 310 70 922 Core 777 | . 15 . 36 . 726 Absorbed by Shields . | . . . . . . Core Remaining (%) 96 | 100 94 100 93 . . Volleys Fired 85 | 13 10 14 27 5 16 Largest 4 | 2 2 4 4 4 4 Hottest 194 | 40 40 148 162 194 147 Shots Fired 235 | 26 20 53 82 20 34 Gun 201 | 26 20 53 82 20 . Cannon . | . . . . . . Launcher 34 | . . . . . 34 Special . | . . . . . . Kinetic 124 | 26 20 26 42 10 . Thermal 52 | . . 13 29 10 . Explosive 32 | . . . . . 32 Electromagnetic 27 | . . 14 11 . 2 Robot Hit Streak 20 | 5 19 7 8 9 20 Robot Miss Streak 4 | 2 1 4 4 3 1 Penetration Max . | . . . . . . Secondary Targets 7 | . . 3 4 . . Max Gunslinging Chain 2 | . . 1 2 . . Shots Hit Robots 159 | 15 17 29 57 12 29 Core Hits 76 | 8 7 15 27 9 10 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 7 | . . . 7 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 6 | . . . 6 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4830 | 127 143 356 702 239 3263 Guns 1560 | 127 140 352 702 239 . Cannons . | . . . . . . Explosions 3193 | . . . . . 3193 Melee . | . . . . . . Ramming 77 | . 3 4 . . 70 Kinetic 892 | 127 140 145 367 113 . Thermal 475 | . . 72 277 126 . Explosive 3190 | . . . . . 3190 Electromagnetic 196 | . . 135 58 . 3 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 42 | . . . . . 42 Projectiles . | . . . . . . Explosions 42 | . . . . . 42 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 217 | . . . . . 217 Shots 5 | . . . . . 5 Rammed 26 | . . . . . 26 Targets Rammed 30 | . 2 1 . . 27 Kicked 4 | . 2 1 . . 1 Crushed . | . . . . . . Highest Temperature 301 | . 12 301 240 222 66 Average Temperature 87 | . 7 120 75 89 25 Received Heat Transfer 237 | . 72 30 135 . . Effects 3 | . . 3 . . . Interference 3 | . . 3 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1161 | . . 185 703 273 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Peak Influence 380 | 25 110 224 380 178 62 Initial 105 | . 16 46 33 105 10 Average 97 | 9 56 150 177 60 34 Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 83 | 100 100 53 66 100 100 Level 1 16 | . . 46 33 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 1 1 1 . Investigation . | . . . . . . Extermination 1 | . . . . 1 . Reinforcement 3 | . 1 1 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 41 | . 4 9 18 4 6 Peak Tracking Total 4 | . 2 3 4 2 3 Tactical Retreats 1 | . . . . 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . 6 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 17 | . 4 5 5 3 . Terminals 12 | . 3 4 3 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 1 1 1 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 50 | . 18 17 11 4 . Successful 23 | . 8 6 8 1 . Failed 27 | . 10 11 3 3 . Catastrophic 6 | . 1 4 . 1 . Database Lockouts . | . . . . . . Manual 10 | . 3 4 1 2 . Terminals 33 | . 11 12 8 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 16 | . 7 5 2 2 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 14 | . 4 4 6 . . Level Access Points 1 | . . . 1 . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . . 1 . . . Alert Level 1 | . . . 1 . . Locate Traps 2 | . . 1 1 . . Disarm Traps 1 | . . . 1 . . Security Status 1 | . 1 . . . . Recall Reinforcements 1 | . . . 1 . . Registered Components 1 | . 1 . . . . Zone Layout 4 | . 1 2 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . 2 1 . 1 . Report Inventory 3 | . 1 1 . 1 . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks 4 | . 2 1 1 . . Terminals 1 | . 1 . . . . Assimilate 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 1 1 . . Reject 3 | . 1 1 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 3 5 3 3 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 5 | . 5 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . 2 . . Non-combat 2 | . . . 2 . . Combat . | . . . . . . Robot Hacks Applied 3 | . . . 3 . . no_distress 1 | . . . 1 . . find_recycling 2 | . . . 2 . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies 1 | . 1 . . . . Largest Group 1 | . 1 1 1 1 . Highest-Rated Group 10 | . 10 10 10 10 . Highest-Rated Ally 10 | . 10 10 10 10 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 2715 | 144 386 570 518 960 137 Spaces Moved 1455 | 81 266 262 314 509 23 Core 10 | 10 . . . . . Treads . | . . . . . . Legs 1445 | 71 266 262 314 509 23 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 120 120 190 Average Speed 151 | 111 123 190 120 169 190 Slowest Speed 190 | 120 190 190 120 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 5 54 26 34 14 23 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 128 | . . . . . 128 Melee . | . . . . . . Projectile . | . . . . . . AOE 128 | . . . . . 128 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 1796 | 114 308 307 396 597 74 Wait 99 | . 15 7 21 56 . Move 1451 | 80 265 261 313 509 23 Hop . | . . . . . . Pick Up 53 | 12 8 12 10 10 1 Fast Attach 1 | . . . . 1 . Attach 17 | 8 . 2 4 3 . Detach 2 | 1 . . . . 1 Swap 21 | . 4 3 5 5 4 Drop 29 | . 4 7 9 7 2 Fire 85 | 13 10 14 27 5 16 Melee 7 | . . . 7 . . Ram 26 | . . . . . 26 Kick 4 | . 2 1 . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . 1 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 14) 145 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 15) 445 | -10/Materials | Identified exit to Mines 531 | -10/Materials | Entered another Materials area 531 | -9/Materials | Accompanied by 1 ally 531 | -9/Materials | Evolved 2 slots: Weapon x2 658 | -9/Materials | Discovered new exit (range 8) 972 | -9/Materials | Discovered new exit (range 12) 1026 | -9/Materials | Build established: Gunner 1101 | -9/Materials | Entered another Materials area 1101 | -8/Materials | Accompanied by 1 ally 1101 | -8/Materials | Evolved 2 slots: Propulsion x2 1394 | -8/Materials | Build established: Scavenger-Gunner 1559 | -8/Materials | Discovered new exit (range 11) 1559 | -8/Materials | Identified exit to Factory 1619 | -8/Materials | Entered Factory 1619 | -7/Factory | Accompanied by 1 ally 1619 | -7/Factory | Evolved 2 slots: Utility x2 1912 | -7/Factory | Build established: Scavenger-Skirmisher 2579 | -7/Factory | Sucked down chute 2579 | -7/Factory | Entered Waste 2616 | -7/Waste | Spotted C-40 Crusher 2626 | -7/Waste | Spotted C-40 Crusher 2632 | -7/Waste | Destroyed C-40 Crusher 2635 | -7/Waste | Spotted C-40 Crusher 2639 | -7/Waste | Destroyed C-40 Crusher 2648 | -7/Waste | Destroyed C-40 Crusher 2653 | -7/Waste | Spotted C-40 Crusher 2657 | -7/Waste | Spotted C-40 Crusher 2663 | -7/Waste | Destroyed C-40 Crusher 2677 | -7/Waste | Spotted C-40 Crusher 2684 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2687 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2690 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2706 | -7/Waste | Core integrity fell below 50% 2712 | -7/Waste | Core integrity fell below 20% 2716 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 02701_ Flak Gun crushed. 02701_ Slammed into C-40 Crusher. 02701_ Imp. Terrain Scanner crushed. 02702_ Slammed into C-40 Crusher. 02703_ The unstable cave ceiling collapses. 02703_ Slammed into C-40 Crusher. 02703_ System Restoration Module crushed. 02704_ Slammed into C-40 Crusher. 02704_ Destabilizing: System corrupted (+2). 02704_ Sensor Array crushed. 02704_ Shock Bomb Launcher crushed. 02704_ Aluminum Leg crushed. 02705_ The unstable cave ceiling collapses. 02705_ Slammed into C-40 Crusher. 02712_ The unstable cave ceiling collapses. 02712_ Slammed into C-40 Crusher. 02713_ Destabilizing: System corrupted (+1). 02714_ Slammed into C-40 Crusher. 02716_ The unstable cave ceiling collapses. 02716_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ???????????????????????# #####???????????????? | | ?????????????????????? ????????????????? | | ??????????????????????# ???????????????? | | ??????????????????????# ??????????????? | | ??????????????????????# ?????????????? | | ?????????????????????## # #?????????????? | | ??????????############ # ??????????????? | | ??????????# # # ## # ##?????????????? | | ??????????# # #?????????????? | | ??????????# ## ## #??????????????? | | ??????????# # # #??????????????? | | ??????????# ## #??????????????? | | ??????????# ! # # #??????????????? | | ??????????# CC # #??????????????? | | ??????????# ###CCCC #??????????????? | | ??????????# # [!@CC # #???????????????? | | ??????????# ## [!!] #???????????????? | | ??????????############ ! ###???????????????? | | ?????????????????????## #?????????????????? | | ?????????????????????# ###?????????????????? | | ?????????????????????## #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????### #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransportRefineryDissipator Manual? 0 Play Time 00:31:30 Cumulative 27.5 hours Start 2024.04.05 @ 13:01:12 End 2024.04.05 @ 13:33:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 10 Adventurer 20 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 29 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c09893c-3257-4516-98f2-887663200c15