Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.12 @ 11:28:10 Player: Peregrine Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (998) 998 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-136) -136 TOTAL SCORE: 3147 Bonus ------- Friendly Fire -136 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 98/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Experimental Sensor Array Advanced ECM Suite Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Aluminum Leg > --- UTILITY ---------- Active Sensor Suite > --- WEAPON ----------- Improved EM Shotgun Light Assault Rifle > --- INVENTORY -------- Experimental Sensor Array Advanced ECM Suite [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . . . 1 Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon 1 | . . . . . 1 Parts Attached 59 | 6 2 4 21 6 20 Power 5 | 1 . 2 1 . 1 Engine 5 | 1 . 2 1 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 2 . . 5 1 4 Treads 3 | . . . . . 3 Leg 7 | . . . 5 1 1 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 1 1 1 6 5 7 Device 7 | . . 1 2 2 2 Storage 3 | 1 1 . . 1 . Processor 3 | . . . 2 1 . Hackware 1 | . . . . . 1 Protection 7 | . . . 2 1 4 Artifact . | . . . . . . Weapon 21 | 2 1 1 9 . 8 Energy Gun 10 | 1 . . 5 . 4 Energy Cannon 2 | . . . 1 . 1 Ballistic Gun 8 | 1 1 1 3 . 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 2 . 1 Corrupted Parts 6 | . . . 1 . 5 System Corruption 23 | . . . 1 . 22 Parts Lost 20 | . . . 2 . 18 Power 2 | . . . . . 2 Propulsion 8 | . . . 2 . 6 Utility 4 | . . . . . 4 Weapon 6 | . . . . . 6 Highest Loss Streak 8 | . . . 1 . 8 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 85 | . 95 100 91 100 53 Engine 10 | . 14 14 11 11 3 Treads 1 | . . . . . 4 Leg 14 | . . . 23 33 10 Wheel 8 | . 28 28 2 . . Device 5 | . . 13 2 7 2 Storage 11 | . 23 14 11 11 8 Processor 5 | . . . 11 6 1 Protection 5 | . . . 8 7 6 Energy Gun 6 | . 7 . 5 22 8 Energy Cannon 1 | . . . 3 . 1 Ballistic Gun 13 | . 21 28 12 . 2 Naked Turns 3 | . . . . . 3 Heaviest Build 44 | 11 14 16 24 28 44 Greatest Support 32 | 32 32 32 32 30 30 Greatest Overweight (x) 12 | . . . 2 . 12 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 Average Capacity 8 | 6 8 8 8 8 9 Most Carried 10 | 3 3 6 8 10 10 Average Carried 6 | 1 1 3 7 8 7 Final Capacity 10 | 8 8 8 8 10 5 Final Carried 10 | 2 1 6 8 10 2 Class Distribution -------------------- 63% | Mutant 30% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Jun Mat Min Mat Min Mat Matter Collected 1145 | 210 . 282 420 63 170 Remotely . | . . . . . . Salvage Created 1581 | . . 107 838 201 435 Parts 105 | . . 11 64 12 18 Haulers Intercepted 2 | . . . 2 . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Combat Hostiles Destroyed 29 | . . 6 12 2 9 Guns 19 | . . 6 8 2 3 Cannons 4 | . . . 4 . . AOE 2 | . . . . . 2 Classes Destroyed 11 | . . 1 6 3 1 Worker 2 | . . . 2 . . Builder 4 | . . . 4 . . Tunneler 1 | . . . . 1 . Hauler 2 | . . . 2 . . Recycler 1 | . . . . 1 . Watcher 1 | . . . 1 . . Swarmer 9 | . . 6 . . 3 Grunt 15 | . . . 10 1 4 Brawler 1 | . . . . 1 . Sentry 3 | . . . 2 . 1 Heavy 1 | . . . . . 1 Thug 1 | . . . . . 1 Best Kill Streak 8 | . . 3 8 2 3 Combat Bots Only 3 | . . 3 3 1 3 Max Kills in Single Turn 3 | . . 1 2 1 3 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Jun Mat Min Mat Min Mat Damage Taken 3666 | . . 169 593 208 2696 Core 696 | . . 33 64 37 562 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 . 86 . 74 . Volleys Fired 95 | . . 18 51 9 17 Largest 3 | . . 2 2 2 3 Hottest 159 | . . 40 90 90 159 Shots Fired 178 | . . 36 94 18 30 Gun 162 | . . 36 81 18 27 Cannon 16 | . . . 13 . 3 Launcher . | . . . . . . Special . | . . . . . . Kinetic 96 | . . 36 52 . 8 Thermal 1 | . . . 1 . . Explosive . | . . . . . . Electromagnetic 81 | . . . 41 18 22 Robot Hit Streak 8 | . . 5 8 7 8 Robot Miss Streak 5 | . . 4 5 3 3 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 125 | . . 16 60 14 35 Core Hits 61 | . . 8 34 7 12 Critical Kills . | . . . . . . Critical Parts Destroyed 4 | . . . . . 4 Critical Strikes 4 | . . . . . 4 Smash 4 | . . . . . 4 Melee Attacks 14 | . . . . . 14 Impact 14 | . . . . . 14 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2414 | . . 168 1091 262 893 Guns 1497 | . . 163 803 210 321 Cannons 281 | . . . 232 . 49 Explosions 261 | . . . 56 52 153 Melee 370 | . . . . . 370 Ramming 5 | . . 5 . . . Kinetic 671 | . . 163 432 . 76 Thermal 275 | . . . 70 52 153 Explosive . | . . . . . . Electromagnetic 1093 | . . . 589 210 294 Impact 370 | . . . . . 370 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 19 | . . 1 1 1 19 Average Corruption 4 | . . 1 1 1 8 Corruption Purged 4 | . . . . 1 3 Corruption Blocked . | . . . . . . Effects 15 | . . 1 . . 14 Message Errors 1 | . . 1 . . . Matter Fused 3 | . . . . . 3 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 3 | . . . . . 3 Data Loss (minor) 3 | . . . . . 3 Misdirections 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 221 | . . . 8 . 213 Projectiles 8 | . . . 8 . . Explosions 22 | . . . . . 22 Melee 191 | . . . . . 191 Knockbacks 2 | . . . . . 2 Impact 2 | . . . . . 2 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 80 | . . 2 22 46 10 Shots 4 | . . . 1 2 1 Rammed 2 | . . 2 . . . Targets Rammed 3 | . . 2 1 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 341 | . . . 341 129 237 Average Temperature 90 | . . . 108 62 67 Received Heat Transfer 783 | . . . 321 12 450 Effects 2 | . . . 2 . . Energy Bleed 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 7 | . . . . 1 6 Impact Corruptions 9 | . . . . . 9 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 387 | . . . 137 50 200 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . 1 2 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Peak Influence 313 | . . 85 306 200 313 Initial 118 | . . . 33 118 78 Average 106 | . . 22 127 140 174 Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 81 | 100 100 100 87 80 51 Level 1 18 | . . . 12 19 48 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . . 1 . 5 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 6 | . . . 1 . 5 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Distress Signals 3 | . . . 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 53 | . . 7 19 3 24 Peak Tracking Total 6 | . . 3 3 2 6 Tactical Retreats 9 | . . 1 1 1 6 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Traps Triggered 3 | . . . . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Jun Mat Min Mat Min Mat Machines Disabled 2 | . . . 2 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Machines Accessed 7 | . 1 . 2 1 3 Terminals 5 | . 1 . 2 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 22 | . 3 . 8 1 10 Successful 11 | . . . 5 1 5 Failed 11 | . 3 . 3 . 5 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 6 | . . . 4 . 2 Terminals 19 | . 3 . 8 . 8 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . . 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . . . 3 1 3 Record 3 | . . . . . 3 Open Door 1 | . . . . 1 . Terminal Index 1 | . . . 1 . . Locate Traps 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . . 1 Report Inventory 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . . . 2 . 1 Terminals 3 | . . . 2 . 1 Botnet 3 | . . . 2 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 . 2 . 3 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Jun Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Jun Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Jun Mat Min Mat Min Mat Turns Passed 2210 | 53 57 574 773 233 520 Spaces Moved 1194 | 42 53 436 366 111 186 Core 44 | 4 . . . . 40 Treads 57 | . . . . . 57 Legs 522 | . . . 322 111 89 Wheels 571 | 38 53 436 44 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 100 100 120 50 Average Speed 125 | 95 100 100 142 120 171 Slowest Speed 650 | 100 100 100 260 120 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 3 11 76 23 21 14 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 22 | . . . . 7 15 Melee . | . . . . . . Projectile . | . . . . . . AOE 22 | . . . . 7 15 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Total 1708 | 55 56 541 530 193 333 Wait 269 | . . 72 65 56 76 Move 1189 | 41 52 435 365 110 186 Hop . | . . . . . . Pick Up 46 | 8 1 7 10 7 13 Fast Attach 10 | . . . 9 . 1 Attach 28 | 6 1 1 3 1 16 Detach 2 | . . 1 1 . . Swap 21 | . 1 3 9 5 3 Drop 31 | . 1 2 16 5 7 Fire 95 | . . 18 51 9 17 Melee 14 | . . . . . 14 Ram 2 | . . 2 . . . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines -8/Materials History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 15) 54 | -11/Junkyard | Entered Materials 76 | -10/Materials | Discovered new exit (range 12) 111 | -10/Materials | Entered Mines 155 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 157 | -10/Mines | Found Prototype Device 158 | -10/Mines | Met a Derelict bent on vengeance 159 | -10/Mines | Identified Exp. Sensor Array 216 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 246 | -10/Mines | Learned location of 1 exit from Materials 313 | -10/Mines | Build established: Mutant 624 | -10/Mines | Discovered new exit (range 8) 632 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 685 | -10/Mines | Entered Materials 685 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 686 | -9/Materials | Identified exit to Materials 1443 | -9/Materials | Build established: Scavenger-Mutant 1446 | -9/Materials | Discovered new exit (range 7) 1457 | -9/Materials | Identified exit to Mines 1458 | -9/Materials | Entered Mines 1463 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1659 | -9/Mines | Discovered exit to Materials (range 13) 1691 | -9/Mines | Entered Materials 1691 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1924 | -8/Materials | Lost 6 parts (1p2n1u2w) 1945 | -8/Materials | Found Corrupted Prototype Device 2010 | -8/Materials | Lost 4 parts (1p1n2w) 2101 | -8/Materials | System corruption reached 10% 2137 | -8/Materials | Core integrity fell below 50% 2166 | -8/Materials | Identified Active Sensor Suite 2196 | -8/Materials | Core integrity fell below 20% 2211 | -8/Materials | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 02166_ Integrated Corrupted Active Sensor Suite (+6). 02166_ Slug penetrates Wall. 02166_ Critical hit (Destroy). 02166_ Arm. Treads destroyed. 02169_ System corrupted: Energy discharge (-20). 02173_ System corrupted: Aluminum Leg stumbles. 02178_ Acquired Imp. EM Shotgun. 02180_ Acquired 23 matter. 02183_ Acquired Lgt. Assault Rifle. 02187_ Imp. EM Shotgun destroyed. 02189_ System corrupted: Matter fused (-8). 02189_ Penetrated by Slug. 02192_ Aluminum Leg destroyed. 02196_ Acquired 21 matter. 02201_ Lgt. Assault Rifle destroyed. 02205_ Penetrated by Slug. 02206_ K-01 Serf cleans the Recycling Unit. 02208_ Active Sensor Suite destroyed. 02209_ K-01 Serf cleans the Recycling Unit. 02211_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??##T########## ## "" % ##%%## #?? | | ??# + ## !## #?? | | ??# ################ ############[]## #?? | | ### #??????????????# #?????????## %## #?? | | ## #?????????????## ###???????## ##! #?? | | ## #?????????????# !%########## #% #?? | | ## ###?????? + = H* ########?? | | / +? #!%![ %= ! #????????? | | # ### # =!%##% ##### #????????? | | ## #?? ?##%=###* #???######????????? | | + #???########???#[ ### #?????????????????? | | ### #??????????????# #?# #?????????????????? | | ??# #??????????????# #?#x #?????????????????? | | ??# #??????????????# #?# #?????????????????? | | ??# #?????????????? ?# #?????????????????? | | ??# #?????????????? ?# #?????????????????? | | ??? #?????????????? ?# #?????????????????? | | ??? #?????????????#/ ?# #?????????????????? | | ??? #?????????????#####?# #?????????????????? | | ??? #???????????????????# #?????????????????? | | ??? ????????????????????# #?????????????????? | | ??? ????????????????????# #?????????????????? | | ??? ????????????????????# #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????#@ #?????????????????? | | ????????????????????????# g #?????????????????? | | ???????????????????????? g! #?????????????????? | | ??????????????????????? #?????????????????? | | ??????????????????????" ""#?????????????????? | | ??????????????????????" g Y"#?????????????????? | | ?????????????????????"" k""#?????????????????? | | ???????????????????? #?????????????????? | | ????????????????????? #?????????????????? | | ????????????????????""" ???????????????????? | | ????????????????????""" ???????????????????? | | ??????????????????????" ???????????????????? | | ?????????????????????? ???????????????????? | | ?????????????????????? ???????????????????? | | ?????????????????????? g???????????????????? | | ???????????????????????k ???????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProtonLaserShield Manual? 0 Play Time 00:31:34 Cumulative 26.2 hours Start 2023.03.12 @ 10:59:35 End 2023.03.12 @ 11:28:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 50 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 28 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4bd55f21-aef4-40ec-aabb-7c4777cc748c