Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.19 @ 23:10:35 Player: Morgweiler Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (97) 485 Value Destroyed (3098) 3098 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (2034) 2034 TOTAL SCORE: 8257 Bonus ------- High Alert Combat Kills 499 Follower Combat Kills 635 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 225/300 Energy 58/100 System Corruption 1% Temperature Cool (9) Movement Hovering (48) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Hover Unit Airjet Aerolev Unit > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Improved Sensor Array Targeting Computer > --- WEAPON (2) ------- Light Cannon Light Cannon > --- INVENTORY (10) --- Heavy Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Titanium Leg Airjet Improved Sensor Array Reclamation Unit Light Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Titanium Leg Airjet Aerolev Unit Cooled Aerolev Unit > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Improved Sensor Array > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Heavy Ion Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Aluminum Leg Reclamation Unit Particle Gun [Rating: 38] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Aerolev Unit Flight Unit Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Autogun Energy Gun Particle Gun Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Slots Evolved 4 | . . 2 . 2 . . . Power . | . . . . . . . . Propulsion 2 | . . 2 . . . . . Utility 2 | . . . . 2 . . . Weapon . | . . . . . . . . Parts Attached 112 | 6 4 3 28 6 44 21 . Power 12 | 1 . . 5 . 4 2 . Engine 10 | 1 . . 5 . 2 2 . Core 2 | . . . . . 2 . . Reactor . | . . . . . . . . Propulsion 45 | 2 . 3 11 2 18 9 . Treads 5 | . . 1 . . 4 . . Leg 20 | 2 . 2 6 . 7 3 . Wheel . | . . . . . . . . Hover 8 | . . . . 2 . 6 . Flight 12 | . . . 5 . 7 . . Utility 21 | 1 2 . 3 2 10 3 . Device 12 | . . . 2 . 8 2 . Storage 7 | 1 2 . 1 2 1 . . Processor 1 | . . . . . . 1 . Hackware . | . . . . . . . . Protection 1 | . . . . . 1 . . Artifact . | . . . . . . . . Weapon 34 | 2 2 . 9 2 12 7 . Energy Gun 15 | 1 . . 4 1 5 4 . Energy Cannon . | . . . . . . . . Ballistic Gun 15 | 1 2 . 4 1 6 1 . Ballistic Cannon 2 | . . . . . . 2 . Launcher 2 | . . . 1 . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 2 1 . 2 . Parts Lost 17 | . . . 2 . 11 2 2 Power 3 | . . . 1 . 1 . 1 Propulsion 6 | . . . . . 5 . 1 Utility 3 | . . . . . 3 . . Weapon 5 | . . . 1 . 2 2 . Highest Loss Streak 5 | . . . 2 . 5 1 2 Average Slot Usage (%) 94 | . 98 100 96 96 87 98 92 Engine 8 | . 14 11 11 9 5 6 4 Core 1 | . . . . . 3 2 . Treads 4 | . . 5 . . 13 . . Leg 18 | . 28 38 26 . 7 14 . Hover 4 | . . . . 14 2 21 33 Flight 9 | . . . 17 21 7 . . Device 9 | . . . 4 9 13 25 18 Storage 15 | . 26 22 17 23 11 9 9 Protection 1 | . . . . . 4 . . Energy Gun 8 | . 4 . 8 9 7 15 . Ballistic Gun 9 | . 23 22 10 6 8 . . Naked Turns . | . . . . . . . . Heaviest Build 61 | 13 43 43 46 61 61 32 29 Greatest Support 80 | 20 20 40 43 29 80 50 36 Greatest Overweight (x) 8 | . 2 1 1 2 8 1 . Average Overweight (x) . | . 1 1 . 1 . . . Largest Inventory Capacity 22 | 6 16 16 16 22 22 10 10 Average Capacity 12 | 5 14 16 13 19 11 10 10 Most Carried 16 | 4 15 16 16 10 12 10 10 Average Carried 10 | 2 8 15 12 8 8 8 10 Final Capacity 22 | 6 16 16 10 22 10 10 10 Final Carried 16 | 4 15 16 7 10 8 10 10 Class Distribution -------------------- 70% | Scavenger-Mutant 21% | Mutant 7% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Matter Collected 1867 | 196 156 78 478 125 651 183 . Remotely . | . . . . . . . . Salvage Created 3037 | . 177 86 944 171 980 652 27 Parts 182 | . 12 9 63 4 56 36 2 Haulers Intercepted 4 | . 1 . 2 . . 1 . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Combat Hostiles Destroyed 77 | . 5 4 17 4 32 14 1 Guns 63 | . 5 4 17 2 21 14 . Cannons 1 | . . . . . . . 1 AOE 13 | . . . . 2 11 . . Classes Destroyed 9 | . 3 . 6 . . . . Worker 8 | . . . 4 . . 4 . Builder 1 | . . . 1 . . . . Hauler 4 | . 1 . 2 . . 1 . Recycler 1 | . . . 1 . . . . Operator 2 | . . . 2 . . . . Watcher 4 | . . . 2 . . 2 . Swarmer 31 | . 3 2 7 . 13 6 . Grunt 34 | . 2 2 6 4 15 4 1 Sentry 12 | . . . 4 . 4 4 . Best Kill Streak 12 | . 3 2 8 2 12 4 1 Combat Bots Only 12 | . 3 2 8 2 12 3 1 Max Kills in Single Turn 3 | . 2 1 1 1 3 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . . 1 3 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Damage Taken 3711 | . 36 100 726 108 1858 714 169 Core 656 | . . 6 97 . 415 107 31 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 91 | 100 100 . 74 . . . . Volleys Fired 309 | . 9 6 126 9 85 67 7 Largest 2 | . 2 2 2 2 2 2 2 Hottest 130 | . 70 46 112 79 130 130 70 Shots Fired 516 | . 18 12 198 14 140 120 14 Gun 486 | . 18 12 198 10 128 120 . Cannon 14 | . . . . . . . 14 Launcher 16 | . . . . 4 12 . . Special . | . . . . . . . . Kinetic 181 | . 14 12 67 5 62 7 14 Thermal 319 | . 4 . 131 5 66 113 . Explosive 16 | . . . . 4 12 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 23 | . 5 7 11 5 11 23 8 Robot Miss Streak 4 | . 2 1 3 2 3 4 2 Penetration Max . | . . . . . . . . Secondary Targets 14 | . 1 . 2 . 6 5 . Max Gunslinging Chain 1 | . 1 . 1 . 1 1 . Shots Hit Robots 302 | . 11 8 84 8 96 85 10 Core Hits 152 | . 8 4 39 11 57 31 2 Critical Hits 1 | . . . . . 1 . . Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5916 | . 189 126 1338 311 2320 1459 173 Guns 4451 | . 189 126 1338 78 1261 1459 . Cannons 173 | . . . . . . . 173 Explosions 1292 | . . . . 233 1059 . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1528 | . 141 126 514 48 492 34 173 Thermal 3096 | . 48 . 824 30 769 1425 . Explosive 1292 | . . . . 233 1059 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . 1 1 1 1 Average Corruption 1 | . . . . 1 1 1 1 Corruption Purged . | . . . . . . . . Effects 13 | . . . . . 9 4 . Message Errors 2 | . . . . . 1 1 . Energy Discharges 4 | . . . . . 4 . . Data Loss (minor) 3 | . . . . . 3 . . Targeting Errors 2 | . . . . . 1 1 . Weapon Failures 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 43 | . . . . 22 21 . . Projectiles . | . . . . . . . . Explosions 43 | . . . . 22 21 . . Melee . | . . . . . . . . Knockbacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 58 | . . . . 17 41 . . Shots 2 | . . . . 1 1 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 292 | . 18 6 292 75 223 135 . Average Temperature 71 | . 7 6 82 41 71 44 . Received Heat Transfer 1344 | . . 24 222 54 765 180 99 Effects 1 | . . . 1 . . . . Interference 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . . . 2 . 1 6 . Heat Transferred 6697 | . 148 . 1813 74 1739 2923 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Peak Influence 1015 | . 142 179 581 307 1015 800 523 Initial 513 | . . 59 75 245 35 494 513 Average 433 | . 54 109 384 158 614 608 513 Maximum Alert Level 3 | . . . 2 1 3 3 2 Low Security (%) 23 | 100 100 100 9 47 17 . . Level 1 16 | . . . 35 52 1 . . Level 2 42 | . . . 55 . 32 78 100 Level 3 17 | . . . . . 48 21 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 1 1 8 2 . 1 . Investigation 5 | . . 1 2 2 . . . Extermination . | . . . . . . . . Reinforcement 5 | . 1 . 4 . . . . Assault 2 | . . . 2 . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Distress Signals 6 | . . . 4 1 . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 128 | . 8 9 46 8 35 20 2 Peak Tracking Total 10 | . 3 8 7 4 10 4 2 Tactical Retreats 11 | . . 1 4 . 5 1 . Traps | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Traps Triggered 3 | . . . 2 . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 10 | . . . . 10 . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Machines Disabled 5 | . . . . . 3 2 . Max in Single Turn 1 | . . . . . 1 1 . Garrison Relay 4 | . . . . . 4 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Machines Accessed 21 | . 1 1 12 4 . 3 . Terminals 14 | . 1 1 9 2 . 1 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units 3 | . . . 1 1 . 1 . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 58 | . 2 4 28 13 . 11 . Successful 32 | . 2 1 15 8 . 6 . Failed 26 | . . 3 13 5 . 5 . Catastrophic 3 | . . . 2 . . 1 . Database Lockouts . | . . . . . . . . Manual 5 | . . . 5 . . . . Terminals 44 | . 2 4 21 10 . 7 . Fabricators . | . . . . . . . . Repair Stations 5 | . . . 5 . . . . Recycling Units 5 | . . . 2 1 . 2 . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . 2 . 2 . Terminal Hacks 21 | . 2 1 9 6 . 3 . Prototype ID Bank 4 | . . 1 2 . . 1 . Open Door 3 | . . . 3 . . . . Branch Access Points 2 | . . . 1 . . 1 . Repair Station Index 1 | . . . 1 . . . . Alert Level 1 | . 1 . . . . . . Unreport Threat 3 | . . . . 3 . . . Locate Traps 1 | . . . . 1 . . . Disarm Traps 2 | . . . . 2 . . . Dispatch Records 1 | . 1 . . . . . . Recall Investigation 1 | . . . 1 . . . . Recall Reinforcements 1 | . . . . . . 1 . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . . 5 . . . . Scan Component 3 | . . . 3 . . . . Repair 2 | . . . 2 . . . . Recycling Unit Hacks 3 | . . . 1 1 . 1 . Retrieve Components 3 | . . . 1 1 . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . 2 . Unlock Access 2 | . . . . 1 . 1 . Coupler Status 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 1 1 10 3 . 3 . Full Trace Events 4 | . . 1 2 1 . . . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 2 . . . . Time 52 | . . . 52 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 17 | . . . 9 7 . 1 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Mat Sto Mat Gar Mat Gar Used RIF Installer 1 | . . . . . 1 . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 16 | . . . . . 16 . . Machine Destruction 16 | . . . . . 16 . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Total Allies 12 | . . . 12 . . . . Largest Group 10 | . . . 10 6 . . . Highest-Rated Group 88 | . . . 88 56 . . . Highest-Rated Ally 31 | . . . 31 16 . . . Total Orders . | . . . . . . . . Ally Attacks 110 | . . . 77 33 . . . Total Damage 1296 | . . . 949 347 . . . Kills 24 | . . . 20 4 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Turns Passed 4522 | 57 343 175 1768 194 1374 575 36 Spaces Moved 2273 | 40 176 99 811 105 617 395 30 Core 7 | 4 . . . . 3 . . Treads 278 | . . . . . 278 . . Legs 1032 | 36 176 99 488 . 158 75 . Wheels . | . . . . . . . . Hover 496 | . . . . 82 64 320 30 Flight 460 | . . . 323 23 114 . . Fastest Speed 31 | 50 120 150 31 51 111 43 45 Average Speed 131 | 113 169 150 132 142 159 71 45 Slowest Speed 520 | 120 180 150 150 161 520 122 45 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 3 30 7 78 13 69 40 12 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 62 | . . . . 36 26 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 62 | . . . . 36 26 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Sto Mat Gar Mat Gar Total 3294 | 49 203 117 1313 133 871 568 40 Wait 433 | . 4 3 304 8 60 51 3 Move 2268 | 39 175 98 810 105 616 395 30 Hop . | . . . . . . . . Pick Up 70 | 4 10 5 14 4 16 17 . Fast Attach 28 | 6 1 . 4 2 14 1 . Attach 6 | . . 2 1 . 2 1 . Detach 5 | . . . 1 . 4 . . Swap 78 | . 3 1 23 4 28 19 . Drop 77 | . 1 2 25 1 31 17 . Fire 309 | . 9 6 126 9 85 67 7 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 18 | . . . 5 . 13 . . Rewire 2 | . . . . . 2 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 15) 401 | -10/Materials | Entered another Materials area 401 | -9/Materials | Evolved 2 slots: Propulsion x2 494 | -9/Materials | Discovered new exit (range 14) 576 | -9/Materials | Entered Storage 660 | -9/Storage | Met a pair of Derelict thieves 1116 | -9/Storage | Build established: Scavenger-Mutant 1287 | -9/Storage | Learned location of Armory (-3) 1535 | -9/Storage | Destroyed 8 combat bots 1915 | -9/Storage | Repaired Flight Unit 1955 | -9/Storage | Identified exit to Recycling 1958 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2258 | -9/Storage | Repaired Lrg. Storage Unit 2322 | -9/Storage | Discovered new exit (range 8) 2344 | -9/Storage | Entered Materials 2344 | -8/Materials | Accompanied by 6 allies 2344 | -8/Materials | Evolved 2 slots: Utility x2 2538 | -8/Materials | Identified exit to Garrison 2538 | -8/Materials | Entered Garrison 2580 | -8/Garrison | Triggered checkpoint 2650 | -8/Garrison | Garrison Relay disabled 2692 | -8/Garrison | Triggered checkpoint 2772 | -8/Garrison | Triggered checkpoint 2775 | -8/Garrison | Triggered checkpoint 2828 | -8/Garrison | Destroyed 12 combat bots 2829 | -8/Garrison | Lost 5 parts (4n1u) 2864 | -8/Garrison | Triggered checkpoint 2951 | -8/Garrison | Discovered new exit (range 8) 3008 | -8/Garrison | Triggered checkpoint 3043 | -8/Garrison | Lost 3 parts (1p1n1w) 3063 | -8/Garrison | Garrison Relay disabled 3136 | -8/Garrison | Triggered checkpoint 3205 | -8/Garrison | Core integrity fell below 50% 3296 | -8/Garrison | Triggered checkpoint 3298 | -8/Garrison | Garrison Relay disabled 3433 | -8/Garrison | Discovered new exit (range 14) 3580 | -8/Garrison | Triggered checkpoint 3706 | -8/Garrison | Triggered checkpoint 3796 | -8/Garrison | Lost 3 parts (2u1w) 3834 | -8/Garrison | Garrison Relay disabled 3887 | -8/Garrison | Discovered new exit (range 12) 3907 | -8/Garrison | Installed Relay Interface Framework 3912 | -8/Garrison | Entered Materials 4239 | -8/Materials | Core integrity fell below 20% 4410 | -8/Materials | Garrison activated, responded to threat 4487 | -8/Materials | Identified exit to Garrison 4487 | -8/Materials | Entered Garrison 4504 | -8/Garrison | Triggered checkpoint 4523 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04471_ Acquired Imp. Hover Unit. 04474_ Acquired 23 matter. 04475_ Acquired 12 matter. 04487_ Connecting with Garrison Access... >>Unlock Access door unlocked. 04487_ EXIT=UNLOCKED: GARRISON >>Couplers Installed: Relay Coupler [NC] (19) Relay Coupler [NC] (18) Relay Coupler [Grunt] (18) Relay Coupler [Hunter] (10) LOCATION=GARRISON GOAL=ESCAPE 04504_ Beams of light sweep through the air. An alarm sounds. 04507_ Lgt. Deuterium Engine destroyed. 04510_ G-47 Trooper knocked back. 04510_ G-47 Trooper destroyed. 04513_ Imp. Hover Unit destroyed. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????# #??????????????????????? | | ??????????????????????### #?????????######???????? | | ??????????????????????#g #?????????# #???????? | | ??????????????????????#%= #?????????# #???????? | | ???????????????????????! #?????????# #???????? | | ????????????????????????#@#?????????# ###???????? | | ????????????????????????# #?????????# #?????????? | | ????????????????????????# #?????????# #?????????? | | ????????????????????????# #####?????# #?????????? | | ????????????????????????# #?????# #?????????? | | ????????????????????????##### #?????# #?????????? | | ????????????????????????????# #?????# #?????????? | | ????????????????????????????# #?????# #?????????? | | ????????????????????????????# #?????# #?????????? | | ??????????????????????####### ####### #?????????? | | ????????????????# #?????????? | | ????????????????# #?????????? | | ????????????????# ######### ##########?????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# ???????????????????? | | ???????????????????????????# ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ???????????????????????????###???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Reclamation Efficiency 10 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PortableCouplerLauncher Manual? 0 Play Time 01:01:54 Cumulative 27.2 hours Start 2020.09.19 @ 21:57:34 End 2020.09.19 @ 23:10:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 20 Adventurer 4 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 26 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a436f75b-d40d-4e1a-b882-bac098cbb975