Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.08 @ 12:43:25 Player: lsend Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (19) 95 Value Destroyed (1012) 1012 Prototype IDs (108) 2160 Alien Tech Used (12) 2400 Bonus (31365) 31365 TOTAL SCORE: 47332 Bonus ------- High Alert Combat Kills 314 Follower Combat Kills 992 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Recovered Sigix Corpse 1000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A3 800 Win 3000 Friendly Fire -741 Cogmind --------- Core Integrity 611/1850 Matter 280/300 Energy 422/1385 System Corruption 0% Temperature Cool (12) Movement Flying (26) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Compact Particle Reactor > --- PROPULSION (6) --- Improved Q-thruster Improved Q-thruster Improved Q-thruster Improved Q-thruster > --- UTILITY (15) ----- Experimental Energy Well Advanced Signal Interpreter Experimental Terrain Scan Processor Improved Melee Analysis Suite Experimental Armor Integrity Analyzer > --- WEAPON (2) ------- Vibroblade Plasma Lance > --- INVENTORY (4) ---- Diametric Drive Cooled Q-thruster Sigix Corpse Peak State ------------ > --- POWER ------------ Micro Fission Core Zionite Light DM Reactor Zero-point Reactor > --- PROPULSION ------- Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Impulse Thruster Array > --- UTILITY ---------- Advanced Weight Redist. System Advanced Sensor Array Advanced Signal Interpreter Experimental Terrain Scanner Experimental Terrain Scan Processor Improved Melee Analysis Suite Experimental Armor Integrity Analyzer Advanced Transmission Jammer Zionite Weapon Casing Zionite Shade Carapace Zionite Shade Carapace Experimental Powered Armor SHELL Armor > --- WEAPON ----------- Vibroblade Plasma Lance > --- INVENTORY -------- Zionite Light Carapace High-powered Transdimensional Reconstructor [Rating: 196] Favorites ----------- Power Micro Fission Core Engine Backup Power I Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Cooled Field Propulsion Drive Treads Light Treads Flight Unit Cooled Field Propulsion Drive Utility Advanced Signal Interpreter Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Advanced Signal Interpreter Protection Zionite Weapon Casing Weapon Vibroblade Energy Gun Backup Laser I Energy Cannon Vortex Cannon Launcher Sigix Terminator Impact Weapon Heavy Mace Slashing Weapon Vibroblade Piercing Weapon Plasma Lance Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 2 . 1 . . . . . . . . . . . . . . . . . 1 . . . . Utility 13 | . . . . . 2 1 1 . . . . 2 . . . . 2 . . . . 2 . . 1 . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 145 | 2 2 . 1 . 4 7 3 . 2 5 3 2 1 1 9 . 10 . . 4 1 19 4 8 9 3 18 13 14 Power 17 | . . . . . . 1 1 . . . 3 . . . 1 . 1 . . 2 . 1 . 1 . . 1 1 4 Engine . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 7 | . . . . . . 1 1 . . . 3 . . . . . 1 . . . . 1 . . . . . . . Reactor 10 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . 1 . . 1 1 4 Propulsion 40 | 2 . . . . 4 1 1 . . . . . . . 2 . 3 . . . . 6 1 4 3 . 3 2 8 Treads 3 | 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 37 | . . . . . 4 1 1 . . . . . . . 2 . 3 . . . . 5 1 4 3 . 3 2 8 Utility 72 | . 1 . 1 . . 4 1 . 1 5 . 2 1 1 3 . 6 . . 2 . 8 2 3 6 3 13 7 2 Device 34 | . 1 . . . . 3 . . 1 . . 2 1 . 2 . 4 . . 1 . 4 2 2 4 2 4 1 . Storage 5 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . 1 . 1 Processor 15 | . . . 1 . . 1 1 . . 5 . . . 1 1 . . . . . . 1 . . . . 4 . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 18 | . . . . . . . . . . . . . . . . . 2 . . . . 2 . 1 1 1 4 6 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 16 | . 1 . . . . 1 . . 1 . . . . . 3 . . . . . 1 4 1 . . . 1 3 . Energy Gun 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . 1 . . . . . . . . 1 . . . . . . 2 1 . . . . 1 . Piercing Weapon 5 | . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . 1 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 32 | . . . . . . . . . . 3 . . . . 5 . 1 . . 4 . 3 1 2 1 2 2 3 5 Parts Lost 42 | . 1 . . . 3 . . 1 . . . 3 5 1 . . . . . . . 1 2 2 . 1 2 5 15 Power 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 2 Propulsion 15 | . . . . . 3 . . 1 . . . 2 2 . . . . . . . . . . . . . . 1 6 Utility 22 | . . . . . . . . . . . . 1 2 1 . . . . . . . 1 2 2 . 1 1 4 7 Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 7 | . 1 . . . 2 . . 1 . . . 2 3 1 . . . . . . . 1 1 1 . 1 2 3 7 Average Slot Usage (%) 77 | . 45 42 48 57 39 75 90 92 86 86 85 80 38 30 57 70 86 94 94 91 96 93 93 89 92 88 85 85 66 Core 4 | . . . . . . 1 7 13 13 13 12 11 2 . . . 3 5 5 5 5 4 4 4 4 4 3 3 2 Reactor 3 | . . . . . . . . . . . . . . . 3 5 5 5 5 5 5 4 4 5 8 8 6 7 4 Treads 1 | . 28 28 28 28 5 . . . . . . . . . . . . . . . . . . . . . . . . Flight 17 | . . . . . 16 25 33 32 26 26 26 20 2 . 7 11 20 26 26 26 26 20 19 18 20 20 19 19 18 Device 15 | . 12 14 14 14 9 11 20 20 20 15 13 18 8 1 6 11 16 21 21 18 21 18 17 19 22 20 19 17 7 Storage 1 | . . . . . . . . . . . . . . . . . . . . . . 3 4 4 4 4 3 . . Processor 19 | . . . 6 14 9 11 15 20 20 23 26 23 23 28 32 35 28 21 21 21 21 19 19 18 16 12 12 15 15 Protection 6 | . . . . . . . . . . . . . . . . . 3 10 10 10 10 11 13 8 7 8 12 13 7 Slashing Weapon 2 | . . . . . . . 6 6 2 . . . . . 4 5 5 5 5 5 5 3 4 4 4 4 3 2 3 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 2 4 4 4 4 4 2 2 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 93 | . 2 1 1 1 1 19 23 23 25 25 18 24 17 1 23 23 40 40 40 40 42 60 59 57 73 87 82 93 82 Greatest Support 97 | 3 3 3 3 3 7 21 25 25 25 25 25 25 17 3 26 26 47 47 71 47 45 60 77 67 89 89 89 96 97 Greatest Overweight (x) 1 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 . 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 14 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 8 8 8 14 10 14 10 4 Average Capacity 5 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 7 8 8 8 10 10 4 4 Most Carried 12 | . 2 2 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 8 8 8 8 10 12 6 4 Average Carried 5 | . . 2 2 3 2 3 3 4 4 3 4 3 4 4 3 4 3 4 4 4 4 7 7 7 7 9 9 3 3 Final Capacity 10 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 8 8 8 10 10 10 4 4 Final Carried 10 | . 2 2 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 8 8 8 8 10 8 2 3 Class Distribution -------------------- 51% | Messiah-Ninja 22% | Messiah-Scout 8% | Scout 7% | Messiah-Mutant 5% | Messiah-Sprinter 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scout | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Messiah-Scout | -6/Zion Messiah-Scout | -5/Proximity Caves Messiah-Scout | -5/Factory Messiah-Scout | -5/Upper Caves Messiah-Mutant | -5/Upper Caves Messiah-Scout | -5/Warlord Messiah-Scout | -4/Proximity Caves Messiah-Ninja | -4/Factory Messiah-Ninja | -4/Upper Caves Messiah-Ninja | -4/Upper Caves Messiah-Ninja | -4/Zhirov Messiah-Ninja | -3/Proximity Caves Messiah-Ninja | -3/Research Messiah-Ninja | -3/Quarantine Messiah-Ninja | -3/Section 7 Messiah-Ninja | -2/Research Messiah-Ninja | -2/Testing Messiah-Ninja | -1/Access Messiah-Ninja | -1/Command Messiah-Sprinter | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 1643 | 198 42 . . . . 85 . 50 . 63 37 10 10 10 90 . 60 40 . . 28 227 58 84 141 10 175 140 85 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1489 | . 40 . . . . . . . . . . . . . . . 119 . . . . 308 28 . 332 . 262 315 85 Parts 55 | . 4 . . . . . . . . . . . . . . . 3 . . . . 8 5 . 7 . 7 12 9 Haulers Intercepted 6 | . . . . . . . . . . . . . . . . . 1 . . . . 2 . . 2 . 1 . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . . . . . 5 . 2 . 31 . . . . . . . . . . . . . . Prevented 22 | . . . . . . . . . . . . . . . 22 . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 8 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 Melee 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 Guns 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 7 | . 1 . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . 3 . Builder 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hauler 6 | . . . . . . . . . . . . . . . . . 1 . . . . 2 . . 2 . 1 . . Recycler 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Swarmer 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-Courier 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Best Kill Streak 3 | . 3 . . . . . . . . . . . . . . . 1 . . . . 1 1 . 2 . 1 2 1 Combat Bots Only 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Max Kills in Single Turn 1 | . 1 . . . . . . . . . . . . . . . 1 . . . . 1 1 . 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A3 (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 11801 | . 259 76 . . 277 123 33 98 . . . 114 635 323 . 91 88 55 16 . . 290 469 669 159 471 518 1811 5226 Core 2213 | . 21 36 . . 168 42 11 22 . . . 25 363 288 . 34 . 10 8 . . 61 59 53 24 . 80 165 743 Absorbed by Shields 1342 | . . . . . . 31 14 16 . . . 68 22 . . 29 56 31 18 . . 45 133 133 88 . 375 283 . Core Remaining (%) 77 | 100 . . . 77 69 94 . . . . 96 . . . . 29 . . . . 91 . . 83 . 98 . . 33 Volleys Fired 6 | . 4 . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Largest 1 | . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Hottest 50 | . 40 . . . . . . . . . . . . . 50 . . . . . . . . . . . . . . Shots Fired 6 | . 4 . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Gun 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 5 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Robot Hit Streak 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 85 | . 3 . . . . . . . . . . 1 . . . . 5 . . . . 3 1 . 4 . 7 19 42 Core Hits 48 | . 3 . . . . . . . . . . . . . . . 2 . . . . 3 1 . 3 . 3 14 19 Critical Hits 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Melee Attacks 295 | . . . . . . 1 . . . . 2 7 . . . . 9 . . . 4 56 16 17 20 21 38 42 62 Impact 9 | . . . . . . . . . . . 2 7 . . . . . . . . . . . . . . . . . Slashing 65 | . . . . . . 1 . . . . . . . . . . 9 . . . 4 14 8 1 2 2 6 5 13 Piercing 221 | . . . . . . . . . . . . . . . . . . . . . . 42 8 16 18 19 32 37 49 Sneak Attacks 14 | . . . . . . . . . . . . . . . . . 1 . . . . 3 1 . 3 . 6 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 11 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 8 Damage Inflicted 5979 | . 34 . . . . . . . . . . 26 . . . . 294 . . . . 453 107 . 484 . 907 2287 1387 Guns 34 | . 34 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1000 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1000 . Melee 4945 | . . . . . . . . . . . . 26 . . . . 294 . . . . 453 107 . 484 . 907 1287 1387 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1034 | . 34 . . . . . . . . . . . . . . . . . . . . . . . . . . 1000 . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 26 | . . . . . . . . . . . . 26 . . . . . . . . . . . . . . . . . Slashing 754 | . . . . . . . . . . . . . . . . . 294 . . . . . . . 51 . . 100 309 Piercing 4165 | . . . . . . . . . . . . . . . . . . . . . . 453 107 . 433 . 907 1187 1078 Highest Corruption 3 | . . . . . . . . . . . . . . . 3 . . . . . . 3 3 . . . . . . Average Corruption 2 | . . . . . . . . . . . . . . . 1 . . . . . . 3 3 . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 8 | . . . . . . . . . . . . . . . 1 . . . . . . 4 3 . . . . . . Message Errors 3 | . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . Matter Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Energy Discharges 3 | . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 70 | . . . . . . . . . . . . . . . . . 20 . . . . . . . . . . 50 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 . Melee 20 | . . . . . . . . . . . . . . . . . 20 . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Impact 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 224 | . . . . . . . . . . . 1 . 3 . 224 . 111 212 152 69 . 186 . 97 . . . 81 . Average Temperature 42 | . . . . . . . . . . . 1 . 2 . 124 . 35 113 76 42 . 30 . 28 . . . 44 . Received Heat Transfer 779 | . 60 . . . 144 29 8 . . . . 21 105 27 . . 11 14 . . . . . 47 4 . 8 58 243 Effects 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 95 | . 75 . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 3639 | . 153 59 . . 25 63 45 . . . . 75 . . . . 146 . . . . 130 252 488 518 462 515 3639 . Average Influence 384 | . 66 59 . . 9 38 33 . . . . 30 . . . . 78 . . . . 76 127 319 374 351 388 1547 . Maximum Alert Level 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 2 2 5 . Low Security (%) 47 | 100 100 100 . 100 100 100 100 . . . . 100 . . . . 100 . . . . 100 82 17 . . . . . Level 1 27 | . . . . . . . . . . . . . . . . . . . . . . . 17 59 60 88 68 17 . Level 2 10 | . . . . . . . . . . . . . . . . . . . . . . . . 23 39 11 31 3 . Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . Level 5 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 1 . . . . . . . . . . 2 . . . . 1 . . . . . 2 4 3 2 3 4 . Investigation 12 | . 1 . . . . . . . . . . 1 . . . . . . . . . . 1 2 1 2 1 3 . Extermination 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . Reinforcement 6 | . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 1 1 . 1 . . Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 26 | . 2 . . . . . . . . . . . . . . . . . . . . . 1 1 2 . 1 19 . Communications Jammed 86 | . . . . . . . . . . . . . . . . . . . . . . 2 1 28 4 19 32 . . Distress Signals 51 | . . . . . . . . . . . . . . . . . . . . . . 2 1 3 4 19 22 . . Times Spotted 350 | . 15 3 . 2 10 6 1 4 4 . 2 26 17 12 9 8 10 4 4 . . 6 25 35 18 10 36 40 43 Peak Tracking Total 28 | . 12 3 . 2 10 4 1 3 6 . 2 11 9 10 5 7 4 4 4 . . 2 11 13 6 9 12 12 28 Tactical Retreats 69 | . . 1 . . 2 2 . 2 1 . . 6 5 3 2 1 1 1 . . . 1 2 6 5 1 10 8 9 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 7 | . . . . . . . . . . . . . . . . . . . . . . 3 2 . . 1 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 33 | . . . . . . . . . . . . . . . . . 1 . . . . 3 3 6 . 3 . 7 10 Max in Single Turn 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 . 2 1 Machines Sabotaged 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 29 | . 1 . 2 . 3 2 . . 2 1 . 1 . . 4 . 2 . . 4 . 2 . . 1 . 2 1 1 Terminals 4 | . 1 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . Repair Stations 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Recycling Units 5 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 . 1 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 72 | . 3 . 5 . 7 6 . . 8 4 . 2 . . 12 . 2 . . 14 . 3 . . 1 . 2 1 2 Successful 60 | . 3 . 5 . 5 3 . . 8 4 . 2 . . 12 . 1 . . 14 . . . . 1 . . . 2 Failed 12 | . . . . . 2 3 . . . . . . . . . . 1 . . . . 3 . . . . 2 1 . Catastrophic 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 176 | . 3 . 1 . 2 2 . . . . . 20 . . . . 10 . . . . 21 24 12 18 8 31 24 . Terminals 11 | . 3 . . . 5 3 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . . . . . 2 . . . . 1 . . . . 2 . . . . 1 . . Repair Stations 4 | . . . . . . 3 . . . . . . . . . . 1 . . . . . . . . . . . . Recycling Units 6 | . . . . . 2 . . . . . . . . . . . . . . . . 1 . . 1 . 1 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 51 | . 1 . 5 . 4 1 . . 8 4 . . . . 12 . . . . 14 . . . . . . . . 2 Record 16 | . . . 4 . . . . . 7 . . . . . . . . . . 5 . . . . . . . . . Part Schematic 6 | . . . . . . . . . . 4 . . . . . . . . . 2 . . . . . . . . . Robot Analysis 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Prototype ID Bank 14 | . . . . . . . . . . . . . . . 10 . . . . 4 . . . . . . . . . Open Door 3 | . . . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Refit 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Retrieve Components 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . 4 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . Terminals 3 | . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Sabotage 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 11 | . . . . . 2 2 . . . . . . . . . . 2 . . . . 2 . . . . 2 1 . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . . . 3 . . . . . . . . . . 4 . . . 3 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 106 | . . . . . . . . . . 4 . 17 . . . . 16 . . 2 . 8 22 . 11 12 . 14 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter 318 | . . . . . . . . . . . . 318 . . . . . . . . . . . . . . . . . Time 169 | . . . . . . . . . . . . 169 . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . . . . . 2 . . . . . . . . . . . . . . . . . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 89 | . . . . . . . . . 3 7 . 6 . . . . 3 . . . . 4 . . 2 . 7 57 . Largest Group 21 | . . . . . . . . . 3 7 6 3 . . . . 3 . . . . 2 . . 1 . 3 21 . Highest-Rated Group 2576 | . . . . . . . . . 60 245 205 210 . . . . 288 . . . . 58 . . 31 . 342 2576 . Highest-Rated Ally 268 | . . . . . . . . . 20 40 39 70 . . . . 96 . . . . 31 . . 31 . 114 268 . Zionite Dispatches 19 | . . . . . . . . . . . . 2 . . . . 1 . . . . 4 . . 2 . 5 5 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Light 4 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 1 . Fire 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Infowar Resupply 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite Resupply 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 1 . Total Orders 11 | . . . . . . . . . . . . . . . . . . . . . . 4 . . 2 . 4 1 . GOTO 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . DROP 10 | . . . . . . . . . . . . . . . . . . . . . . 3 . . 2 . 4 1 . Ally Attacks 407 | . . . . . . . . . . . 32 23 . . . . 4 . . . . . . . . . 7 341 . Total Damage 26712 | . . . . . . . . . . . 722 341 . . . . 156 . . . . . . . . . 33 25460 . Kills 66 | . . . . . . . . . . . 5 1 . . . . 1 . . . . . . . . . 1 58 . Allies Corrupted 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Allies Melted 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . . . . . 1 2 . . 1 . 1 . 2 2 . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Guards 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite Intel Received 34 | . . . . . . . . . . . . 5 . . . . 2 . . . . 3 7 3 4 2 5 3 . Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Branch Access 2 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . Component Schematics 4 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . 1 . Prototype Schematics 5 | . . . . . . . . . . . . 2 . . . . . . . . . 1 1 . 1 . . . . Unaware Schematics 3 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . 1 . . Unaware Analyses 3 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . 1 . . Trap Installations 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 6524 | 17 88 36 111 9 103 91 44 191 104 368 238 238 111 349 509 93 190 103 61 60 114 619 270 351 265 128 523 670 470 Spaces Moved 15850 | 27 150 71 216 18 217 206 112 433 322 686 340 587 229 695 910 291 484 307 177 169 358 1305 736 1041 820 267 1626 1714 1336 Core 1754 | 27 150 71 216 18 82 . . . . . . . 176 695 319 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 14096 | . . . . . 135 206 112 433 322 686 340 587 53 . 591 291 484 307 177 169 358 1305 736 1041 820 267 1626 1714 1336 Fastest Speed 14 | 50 50 50 50 50 40 34 31 31 31 31 31 31 37 50 32 32 29 29 23 29 29 26 17 27 24 24 20 14 15 Average Speed 29 | 50 50 50 50 50 43 36 33 31 31 31 31 32 47 50 38 32 30 29 28 29 29 26 26 27 24 24 24 23 22 Slowest Speed 100 | 50 50 50 50 50 50 40 34 31 31 31 31 37 100 50 50 32 32 29 29 29 29 94 27 100 24 92 92 79 95 Overloaded Moves 262 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 4 67 190 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 128 | . . . . . 10 1 3 . 1 . 1 8 1 . . 4 8 4 . . . 7 13 15 12 6 16 11 7 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 Exploration Rate (%) 47 | 3 39 22 61 10 30 9 4 54 57 88 67 23 61 86 78 58 21 63 41 62 59 40 82 58 31 34 55 44 77 Regions Visited 29 Branch Regions 20 Pre-discovered Areas 10 | . . . 1 . . . . . . 2 . . . . . . . 1 1 3 . . . . 2 . . . . Known Exits Taken 24 | . 1 . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 20 | . . . . . . . . 3 2 3 4 . 2 1 . . . 3 1 . 1 . . . . . . . . Spaces Dug 129 | . . . . . . 1 . . . . . 2 . . 1 . 4 . . . 4 34 7 10 14 15 25 11 1 Terrain Destroyed 847 | . . . . . . 1 . . . . . 2 . . 1 . 4 . . . 4 34 7 10 14 15 25 729 1 Melee 128 | . . . . . . 1 . . . . . 2 . . . . 4 . . . 4 34 7 10 14 15 25 11 1 Projectile 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . AOE 718 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 718 . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total 17088 | 28 157 70 217 17 212 217 114 489 324 841 467 614 230 695 1067 286 508 316 186 178 362 1498 773 1067 846 295 1688 1907 1419 Wait 793 | . . . . . . . . 57 . 143 121 20 . . 143 . 6 14 10 . . 80 22 1 6 8 14 137 11 Move 15578 | 26 149 70 215 17 197 203 105 432 319 685 337 571 226 694 909 283 468 298 176 168 357 1289 712 1012 798 254 1593 1694 1321 Hop 113 | . . . . . 9 1 3 . 1 . 1 7 1 . . 3 7 4 . . . 7 10 13 9 6 16 8 7 Pick Up 36 | . 2 . 1 . 2 2 1 . . 1 . 3 . . 1 . 1 . . . . 6 2 3 1 . . 4 6 Fast Attach 119 | 2 2 . 1 . 3 4 2 . 2 5 1 1 1 1 7 . 9 . . 6 1 12 4 13 7 3 12 8 12 Attach 29 | . . . . . 1 2 1 . . . . 1 . . 2 . . . . . . 1 1 1 1 . 8 6 4 Detach 13 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . 2 4 4 1 Swap 11 | . . . . . . 1 . . . . 2 . . . . . 1 . . . . 6 . . 1 . . . . Drop 88 | . . . . . . 3 2 . 2 6 3 3 2 . 2 . 7 . . 4 . 11 4 8 5 3 7 8 8 Fire 6 | . 4 . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Melee 258 | . . . . . . 1 . . . . 2 7 . . . . 9 . . . 4 49 13 16 18 19 34 37 49 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 42 | . . . . . . . . . . . . . . . . . . . . . . 37 5 . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac / *Upp x2 / Ext) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x3 / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 6 exits: Res x3 / *Arm / *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing -1/Access -1/Command (discovered 3 exits: Sur x2 / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 18 | -11/Scrapyard | Entered Materials 40 | -10/Materials | Identified exit to Mines 91 | -10/Materials | Discovered new exit (range 14) 106 | -10/Materials | Entered Mines 140 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 140 | -10/Mines | Discovered new exit (range 5) 142 | -10/Mines | Entered Exiles 150 | -10/Exiles | Discovered new exit (range 15) 155 | -10/Exiles | Met 8R-AWN 164 | -10/Exiles | Met EX-HEX 179 | -10/Exiles | Met EX-BIN 186 | -10/Exiles | Aligned with FarCom system 187 | -10/Exiles | Given EX-Vault access code 199 | -10/Exiles | Opened EX-Vault 201 | -10/Exiles | Found Supersonic Drone Bay 204 | -10/Exiles | Found 0b10 Alert Chip 217 | -10/Exiles | Warned to stay clear of 0b10 Research branches 230 | -10/Exiles | Met EX-DEC 234 | -10/Exiles | Learned location of Zion (-6) 249 | -10/Exiles | Discovered new exit (range 10) 253 | -10/Exiles | Stole two prototypes: 0b10 Alert Chip, Supersonic Drone Bay 253 | -10/Exiles | Entered Mines 258 | -9/Mines | Discovered new exit (range 8) 262 | -9/Mines | Entered Materials 262 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 303 | -8/Materials | Identified exit to Factory 365 | -8/Materials | Entered Factory 365 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 367 | -7/Factory | FarCom data flow suspended 423 | -7/Factory | Discovered new exit (range 13) 456 | -7/Factory | Entered another Factory area 456 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 490 | -6/Factory | Discovered new exit (range 8) 492 | -6/Factory | Identified exit to Lower Caves 500 | -6/Factory | Entered Lower Caves 527 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 621 | -6/Lower Caves | Encountered a Warlord checkpoint 690 | -6/Lower Caves | Discovered new exit (range 2) 691 | -6/Lower Caves | Identified exit to Lower Caves 691 | -6/Lower Caves | Entered another Lower Caves area 726 | -6/Lower Caves | Build established: Scout 727 | -6/Lower Caves | A Commander dispatched an escort 729 | -6/Lower Caves | Learned 8 Factory zone layouts 777 | -6/Lower Caves | Encountered a Warlord checkpoint 791 | -6/Lower Caves | Discovered new exit (range 15) 795 | -6/Lower Caves | Identified exit to Zion 795 | -6/Lower Caves | Entered Zion 806 | -6/Zion | Given A8's code to call for help 875 | -6/Zion | Imprinted 877 | -6/Zion | Declared Zion's savior 902 | -6/Zion | Learned location of Armory (-3) 943 | -6/Zion | Found Prototype Processor 943 | -6/Zion | Identified Spectral Analyzer 946 | -6/Zion | Found Prototype Processor 946 | -6/Zion | Identified Exp. Terrain Scan Processor 948 | -6/Zion | Found Prototype Processor 948 | -6/Zion | Identified Exp. Target Analyzer 951 | -6/Zion | Found Spectral Analyzer 965 | -6/Zion | Gained Derelict followers 968 | -6/Zion | Learned 8 Factory zone layouts 1004 | -6/Zion | Discovered new exit (range 23) 1019 | -6/Zion | Identified exit to Proximity Caves 1163 | -6/Zion | Entered Proximity Caves 1163 | -5/Proximity Caves | Accompanied by 8 allies 1201 | -5/Proximity Caves | Build established: Messiah-Scout 1246 | -5/Proximity Caves | Learned Factory garrison access intel 1275 | -5/Proximity Caves | Discovered new exit (range 17) 1287 | -5/Proximity Caves | Identified exit to Factory 1401 | -5/Proximity Caves | Entered Factory 1401 | -5/Factory | Evolved 2 slots: Utility x2 1402 | -5/Factory | Identified exit to Factory 1402 | -5/Factory | Identified exit to Extension 1402 | -5/Factory | Identified exit to Upper Caves 1403 | -5/Factory | Loaded intel: 4 garrison access locations 1464 | -5/Factory | Retrieved Zion intel report: Trap Installations 1501 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 1505 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 1543 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 1544 | -5/Factory | Zion Light squad teleported in 1622 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 1623 | -5/Factory | Zion Fire squad teleported in 1639 | -5/Factory | Entered Upper Caves 1654 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 1689 | -5/Upper Caves | Spotted B-75 Beast 1691 | -5/Upper Caves | Lost 3 parts (3n) 1734 | -5/Upper Caves | Lost 3 parts (1p2u) 1735 | -5/Upper Caves | Discovered new exit (range 22) 1750 | -5/Upper Caves | Identified exit to Upper Caves 1750 | -5/Upper Caves | Entered another Upper Caves area 1802 | -5/Upper Caves | Learned 8 Factory zone layouts 1852 | -5/Upper Caves | Core integrity fell below 50% 2094 | -5/Upper Caves | Discovered new exit (range 11) 2099 | -5/Upper Caves | Identified exit to Warlord 2099 | -5/Upper Caves | Entered Warlord 2116 | -5/Warlord | System corruption cleaned by Quarantine Array 2124 | -5/Warlord | Build established: Messiah-Mutant 2196 | -5/Warlord | Visited the Vortex Lab 2199 | -5/Warlord | Found Prototype Energy Cannon 2199 | -5/Warlord | Identified Vortex Cannon 2215 | -5/Warlord | Warlord's base attacked by MAIN.C 2249 | -5/Warlord | Rebuked by Warlord 2275 | -5/Warlord | Found Prototype Processor 2275 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 2278 | -5/Warlord | Found Prototype Reactor 2351 | -5/Warlord | Opened side exit 2565 | -5/Warlord | Build established: Messiah-Scout 2565 | -5/Warlord | Warlord forces counterattacked 2605 | -5/Warlord | Discovered new exit (range 12) 2608 | -5/Warlord | Identified exit to Proximity Caves 2608 | -5/Warlord | Entered Proximity Caves 2625 | -4/Proximity Caves | Learned Research interactive machine intel 2642 | -4/Proximity Caves | Spotted G7-PYN(f) 2643 | -4/Proximity Caves | Spotted 0K-G3B(f) 2644 | -4/Proximity Caves | Encountered a Master Thief 2660 | -4/Proximity Caves | Encountered a Master Thief 2681 | -4/Proximity Caves | Spotted B-86 Titan 2699 | -4/Proximity Caves | Discovered exit to Factory (range 9) 2701 | -4/Proximity Caves | Entered Factory 2701 | -4/Factory | Evolved 2 slots: Utility x2 2702 | -4/Factory | Identified exit to Research 2779 | -4/Factory | Retrieved Zion intel report: Branch Access 2779 | -4/Factory | Identified exit to Upper Caves 2780 | -4/Factory | Zion Light squad teleported in 2812 | -4/Factory | Discovered exit to Research (range 24) 2826 | -4/Factory | Retrieved Zion intel report: Component Schematics 2857 | -4/Factory | Spotted B-86 Titan 2891 | -4/Factory | Entered Upper Caves 2950 | -4/Upper Caves | Learned location of Quarantine (-3) 2992 | -4/Upper Caves | Learned 12 Research zone layouts 2993 | -4/Upper Caves | Discovered new exit (range 5) 2993 | -4/Upper Caves | Identified exit to Upper Caves 2994 | -4/Upper Caves | Entered another Upper Caves area 3004 | -4/Upper Caves | Build established: Messiah-Ninja 3039 | -4/Upper Caves | Learned location of 1 exit from Research 3040 | -4/Upper Caves | Discovered new exit (range 16) 3054 | -4/Upper Caves | Identified exit to Zhirov 3055 | -4/Upper Caves | Entered Zhirov 3055 | -4/Zhirov | Discovered new exit (range 3) 3061 | -4/Zhirov | Met Zhirov 3066 | -4/Zhirov | Learned location of Testing (-2) 3066 | -4/Zhirov | Learned location of Command (-1) 3069 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3078 | -4/Zhirov | Found Alien Artifact 3078 | -4/Zhirov | Identified Integrated Reactor 3078 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 3094 | -4/Zhirov | Found Alien Artifact 3094 | -4/Zhirov | Identified Transdimensional Reconstructor 3094 | -4/Zhirov | Warped through subspace 3115 | -4/Zhirov | Identified exit to Proximity Caves 3115 | -4/Zhirov | Entered Proximity Caves 3227 | -3/Proximity Caves | Discovered exit to Research (range 6) 3229 | -3/Proximity Caves | Entered Research 3229 | -3/Research | Evolved 2 slots: Utility x2 3230 | -3/Research | Identified exit to Armory 3231 | -3/Research | Identified exit to Quarantine 3232 | -3/Research | Identified exit to Research 3233 | -3/Research | Loaded intel: 40 interactive machine locations 3272 | -3/Research | Spotted B-86 Titan 3324 | -3/Research | Zion Infowar Resupply teleported in 3429 | -3/Research | Crushed by falling debris 3535 | -3/Research | Retrieved Zion intel report: Prototype Schematics 3536 | -3/Research | Zion Zionite Resupply teleported in 3553 | -3/Research | Found Enh. Force Lance 3652 | -3/Research | Retrieved Zion intel report: Component Stockpiles 3653 | -3/Research | Zion Melee Resupply teleported in 3659 | -3/Research | Found Prototype Slashing Weapon 3659 | -3/Research | Identified Vibroblade 3710 | -3/Research | Retrieved Zion intel report: Main Access 3711 | -3/Research | Zion Kinetic Resupply teleported in 3848 | -3/Research | Entered Quarantine 3898 | -3/Quarantine | Retrieved Zion intel report: Main Access 3916 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 3920 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 3922 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 3929 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 3979 | -3/Quarantine | Found Alien Artifact 3984 | -3/Quarantine | Retrieved Zion intel report: Branch Access 3996 | -3/Quarantine | Spotted Alpha 7 4006 | -3/Quarantine | Found Alien Launcher 4044 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 4046 | -3/Quarantine | Found Alien Artifact 4046 | -3/Quarantine | Identified Core Reset Matrix 4046 | -3/Quarantine | Identified Subatomic Replicator 4046 | -3/Quarantine | Identified Sigix Terminator 4046 | -3/Quarantine | Used Core Reset Matrix 4050 | -3/Quarantine | Detected hypermatrix surge 4050 | -3/Quarantine | Sensed 13 artifacts in vicinity 4083 | -3/Quarantine | Discovered exit to Research (range 8) 4098 | -3/Quarantine | Spotted Fortress 4117 | -3/Quarantine | Discovered new exit (range 6) 4118 | -3/Quarantine | Identified exit to Section 7 4118 | -3/Quarantine | Entered Section 7 4119 | -3/Section 7 | Sensed 22 artifacts in vicinity 4136 | -3/Section 7 | Found Integrity Redistributor 4136 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-76) 4182 | -3/Section 7 | Retrieved Zion intel report: Trap Installations 4235 | -3/Section 7 | Found Integrity Redistributor 4246 | -3/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 4251 | -3/Section 7 | Discovered exit to Research (range 12) 4252 | -3/Section 7 | Spotted S7 Guard 4257 | -3/Section 7 | Found Core Membrane 4257 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 4298 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 4310 | -3/Section 7 | Spotted B-99 Colossus 4322 | -3/Section 7 | Found Core Expander 4322 | -3/Section 7 | Installed Core Expander, added new Power slot 4335 | -3/Section 7 | Found LRC Armor 4335 | -3/Section 7 | Installed LRC Armor, increased core integrity (+250) 4337 | -3/Section 7 | Found LRC Energy Well 4337 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 4343 | -3/Section 7 | Retrieved Zion intel report: Component Stockpiles 4375 | -3/Section 7 | Spotted Executioner 4375 | -3/Section 7 | Spotted Executioner 4429 | -3/Section 7 | Spotted S7 Guard 4434 | -3/Section 7 | Found Integrated Heat Negator 4434 | -3/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+2%) 4469 | -3/Section 7 | Entered Research 4469 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4509 | -2/Research | Zion Zionite Resupply teleported in 4512 | -2/Research | Found Prototype Protection 4512 | -2/Research | Identified Zio. Weapon Casing 4513 | -2/Research | Found Zio. Weapon Casing 4518 | -2/Research | P-80 Master assimilated allied 07-DA3(A) 4527 | -2/Research | Discovered new exit (range 16) 4536 | -2/Research | Discovered new exit (range 15) 4571 | -2/Research | Zion Infowar Resupply teleported in 4599 | -2/Research | Spotted B-90 Cyclops 4601 | -2/Research | Retrieved Zion intel report: Prototype Schematics 4604 | -2/Research | Retrieved Zion intel report: Active Garrisons 4634 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/0 4638 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 4733 | -2/Research | Identified exit to Testing 4734 | -2/Research | Entered Testing 4753 | -2/Testing | Found Prototype Protection 4753 | -2/Testing | Identified SHELL Armor 4829 | -2/Testing | Retrieved Zion intel report: Component Schematics 4838 | -2/Testing | Retrieved Zion intel report: Emergency Access 4860 | -2/Testing | Discovered new exit (range 5) 4861 | -2/Testing | Identified exit to Access 4862 | -2/Testing | Entered Access 4862 | -1/Access | Evolved 2 slots: Utility x2 4925 | -1/Access | Zion Light squad teleported in 4957 | -1/Access | Zion Zionite Resupply teleported in 4959 | -1/Access | Found Prototype Protection 4959 | -1/Access | Identified Zio. Shade Carapace 5085 | -1/Access | Discovered new exit (range 16) 5085 | -1/Access | Door terminal overloaded 5086 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-72) 5090 | -1/Access | Retrieved Zion intel report: Unaware Schematics 5091 | -1/Access | Zion Hover Resupply teleported in 5188 | -1/Access | Retrieved Zion intel report: Active Garrisons 5193 | -1/Access | Retrieved Zion intel report: Unaware Analyses 5211 | -1/Access | Retrieved Zion intel report: Guard Positions 5211 | -1/Access | Spotted B-99 Colossus 5280 | -1/Access | Retrieved Zion intel report: Component Stockpiles 5333 | -1/Access | Zion Infowar Resupply teleported in 5335 | -1/Access | Found Prototype Device 5335 | -1/Access | Identified Exp. Terrain Scanner 5354 | -1/Access | Zion Heavy Resupply teleported in 5378 | -1/Access | Used Subatomic Replicator to replicate Adv. Weight Redist. System 5384 | -1/Access | Identified exit to Command 5385 | -1/Access | Entered Command 5413 | -1/Command | Retrieved Zion intel report: Emergency Access 5424 | -1/Command | Discovered new exit (range 14) 5463 | -1/Command | Retrieved Zion intel report: Component Schematics 5479 | -1/Command | Disengaged cave seal 5479 | -1/Command | Zionites emerged from the dark tunnel 5512 | -1/Command | Spotted M Guard 5514 | -1/Command | Spotted Combat Programmer 5515 | -1/Command | Spotted Combat Programmer 5537 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 5540 | -1/Command | Disengaged cave seal 5540 | -1/Command | Zionites emerged from the dark tunnel 5560 | -1/Command | Allies destroyed Combat Programmer 5560 | -1/Command | Destroyed Combat Programmer 5607 | -1/Command | Spotted M Guard 5610 | -1/Command | Spotted Striker 5610 | -1/Command | Spotted Alpha 7 5610 | -1/Command | Spotted Alpha 7 5620 | -1/Command | Spotted Striker 5620 | -1/Command | Spotted Executioner 5620 | -1/Command | Spotted Executioner 5635 | -1/Command | First assault squad dispatched 5635 | -1/Command | Destroyed Striker 5655 | -1/Command | Found Prototype Protection 5655 | -1/Command | Identified Zio. Heavy Carapace 5659 | -1/Command | Lost 3 parts (1n2u) 5732 | -1/Command | Met MAIN.C 5742 | -1/Command | Fired Sigix Terminator 5742 | -1/Command | 0b10 Conduit disabled 5753 | -1/Command | Discovered new exit (range 30) 5757 | -1/Command | Spotted B-99 Colossus 5790 | -1/Command | Zion Experimental squad teleported in 5809 | -1/Command | Zion Heavy squad teleported in 5810 | -1/Command | Zion Light squad teleported in 5819 | -1/Command | Allies destroyed B-99 Colossus 5826 | -1/Command | Zion Hacker squad teleported in 5834 | -1/Command | Zion Zionite Resupply teleported in 5840 | -1/Command | Found Zio. Shade Carapace 5870 | -1/Command | Allies destroyed MAIN.C Shell 5871 | -1/Command | MAIN.C activated Command garrisons 5884 | -1/Command | Allies destroyed MAIN.C 5900 | -1/Command | Found Prototype Protection 5902 | -1/Command | Found Prototype Reactor 5902 | -1/Command | Identified Zero-point Reactor 5904 | -1/Command | Destroyed all MAIN.C guards 5947 | -1/Command | Identified Exp. Powered Armor 6052 | -1/Command | Warped through subspace to slip node 6052 | -1/Command | Discovered new exit (range 5) 6055 | -1/Command | Identified exit to Access_0 6055 | -1/Command | Entered Access_0 6056 | -1/Access_0 | Sensed 2 artifacts in vicinity 6056 | -1/Access_0 | Met Architect 6095 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 6129 | -1/Access_0 | A6 warped into view 6129 | -1/Access_0 | Subspace Access Node disabled 6173 | -1/Access_0 | Subspace Access Node disabled 6184 | -1/Access_0 | A5 warped into view 6208 | -1/Access_0 | Lost 7 parts (4n3u) 6329 | -1/Access_0 | A4 warped into view 6330 | -1/Access_0 | Subspace Access Node disabled 6336 | -1/Access_0 | Subspace Access Node disabled 6349 | -1/Access_0 | Found Integrated Reactor 6349 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+2%) 6367 | -1/Access_0 | Core integrity fell below 50% 6405 | -1/Access_0 | Singularity Gate disabled 6416 | -1/Access_0 | A3 warped into view 6421 | -1/Access_0 | Found Sigix Corpse 6441 | -1/Access_0 | Build established: Messiah-Sprinter 6505 | -1/Access_0 | Destroyed A3 6521 | -1/Access_0 | Warped through subspace to slip node 6521 | -1/Access_0 | Discovered new exit (range 8) 6522 | -1/Access_0 | Emitted hypermatrix ping 6525 | -1/Access_0 | Identified exit to Surface 6525 | *** | Heading to fleet! Last Messages --------------- 06515_ Acquired 85 matter. 06517_ A6 follow-up attacks with Unknown Piercing Weapon. 06517_ Quantum Shear penetrates Wall. 06517_ Penetrated by Quantum Shear. 06517_ Cld. Field Propulsion Drive destroyed. 06517_ Penetrated by Quantum Shear. 06517_ Cld. Q-thruster destroyed. 06518_ Penetrated by Slug. 06518_ Slug penetrates Wall. 06519_ A6 follow-up attacks with Unknown Piercing Weapon. 06519_ Critical hit. 06519_ SHELL Armor destroyed. 06520_ Penetrated by Quantum Shear. 06520_ A6 follow-up attacks with Unknown Piercing Weapon. 06521_ Warped through subspace, drawn to slip node. 06521_ EXIT=FOUND 06522_ Emitted hypermatrix ping. 06522_ Acquired Prototype Storage. 06522_ Identified Exp. Energy Well. 06525_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????????????????????????????##??? | | ????????????????????????##?????????#????????#????? | | ???????????????????????##????????????????????????? | | ??????????????????????#??????????????????????????? | | ??????????????????????????#????????##????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 84 Energy Capacity 595 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 30 Terrain Scan Density 1010 Jamming Range 16 Additional Mass Support 18 Armor Coverage 2100 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Propulsion Shielding 66 Weapon Shielding 100 Evasion (%) 66 Melee Accuracy 8 Armor Integrity Analysis 90 Item Schematics ----------------- Com. Mass Driver | -2/Research | Z-intel Cld. Nuclear Pulse Thruster | -2/Research | Z-intel Exp. Thermal Defense Suite | -2/Research | Z-intel Electron Diverter | -2/Research | Z-intel Coolant Network | -2/Research | Z-intel Com. Tesla Bomb Launcher | -2/Research | Z-intel Lgt. Antimatter Cannon | -2/Research | Z-intel Imp. Diametric Drive | -2/Research | Z-intel Adv. Power Amplifier | -2/Research | Z-intel Exp. Matter Compressor | -2/Research | Z-intel Adv. Kinecellerator | -2/Research | Z-intel Cloaking Device | -2/Testing | Z-intel Imp. Particle Charger | -2/Testing | Z-intel Lgt. Quantum Reactor | -2/Testing | Z-intel Hardlight Generator | -2/Testing | Z-intel Imp. Gyrokinetic Inverter | -2/Testing | Z-intel Field Propulsion Array | -2/Testing | Z-intel Med. Storage Unit | -2/Testing | Z-intel Stasis Projector | -2/Testing | Z-intel Particle Reactor | -2/Testing | Z-intel Hcp. Storage Unit | -2/Testing | Z-intel Hvy. Disruptor Cannon | -2/Testing | Z-intel Imp. Melee Analysis Suite | -2/Testing | Z-intel Quantum Reactor | -1/Command | Z-intel Gravmag Array | -1/Command | Z-intel Imp. Linear Gravjet | -1/Command | Z-intel Imp. System Backup Module | -1/Command | Z-intel Lrn. Terrain Scanner | -1/Command | Z-intel Linear Accelerator | -1/Command | Z-intel Point Defense Array | -1/Command | Z-intel Adv. Weight Redist. System | -1/Command | Z-intel Adv. Medium Treads | -1/Command | Z-intel Com. HERF Cannon | -1/Command | Z-intel Com. Wheel | -1/Command | Z-intel Hyp. Railgun | -1/Command | Z-intel Imp. Remote Datajack | -1/Command | Z-intel System Backup Module | -1/Command | Z-intel Robot Schematics ------------------ T-07 Excavator | -1/Access | Z-intel A-02 Transporter | -1/Access | Z-intel R-06 Scavenger | -1/Access | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Integrity Redistributor Core Membrane Core Expander LRC Armor LRC Energy Well Integrated Heat Negator Subatomic Replicator Sigix Terminator High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed InsulationImprinterSuite Manual? 0 Play Time 04:03:49 Cumulative 501.1 hours Start 2020.04.05 @ 10:44:23 End 2020.04.08 @ 12:43:25 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 408 Rogue 408 Adventurer 0 Explorer 0 Win Type 2 Total 137 Types 84/7/31/6/3/2/4 Lore% 99 Gallery% 96 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 86x75 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f36930ba-6250-4e85-b903-3f5fb1c389f5