Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.17 @ 10:15:22 Player: bean Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (42) 210 Value Destroyed (1252) 1252 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2962 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 173/300 Energy 62/160 System Corruption 0% Temperature Critical (839) Movement Core (1600) Ox31 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Huge Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Beamcaster Heavy Beamcaster > --- INVENTORY (25) --- Light Ion Engine Compact Matter Pod (150) Visual Processing Unit ECM Suite Makeshift Cloaking Device Heavy Battle Rifle Slug Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Huge Storage Unit Improved Targeting Computer > --- WEAPON ----------- Beamcaster Heavy Beamcaster Heavy Battle Rifle > --- INVENTORY -------- Light Ion Engine Compact Matter Pod Visual Processing Unit ECM Suite Makeshift Cloaking Device Riot Gun Slug Cannon [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device ECM Suite Storage Huge Storage Unit Processor Improved Targeting Computer Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 38 | 6 8 11 7 3 3 Power 10 | 1 . 6 2 . 1 Engine 9 | 1 . 6 1 . 1 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 8 | 2 2 1 3 . . Treads 2 | 2 . . . . . Leg 3 | . . . 3 . . Wheel 3 | . 2 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 4 1 . . . Device 1 | . 1 . . . . Storage 3 | 1 2 . . . . Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 14 | 2 2 3 2 3 2 Energy Gun 8 | 2 1 1 1 2 1 Energy Cannon . | . . . . . . Ballistic Gun 4 | . 1 1 1 1 . Ballistic Cannon 2 | . . 1 . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 13 | . 2 2 4 . 5 Power 4 | . . 1 1 . 2 Propulsion 6 | . 1 1 2 . 2 Utility . | . . . . . . Weapon 3 | . 1 . 1 . 1 Highest Loss Streak 5 | . 1 2 3 . 5 To Critical Strikes . | . . . . . . Average Backups 5 | 3 4 4 5 6 7 Power 1 | . 1 . 1 2 1 Propulsion . | 1 1 . . . . Utility 2 | . . 1 3 3 3 Weapon 1 | . 1 1 . . 2 Tool/Special . | . . . . . . Unused Backups 8 | . . 1 . 2 5 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 6 | . . . . 2 4 Weapon . | . . . . . . Tool/Special 1 | . . 1 . . . Average Slot Usage (%) 97 | . 98 94 94 100 99 Engine 14 | . 14 21 14 11 10 Core 6 | . . . 7 11 11 Treads 1 | . 13 . . . . Leg 14 | . . . 17 22 21 Wheel 4 | . 14 17 . . . Device 1 | . 11 . . . . Storage 11 | . 14 11 11 11 11 Processor 9 | . 1 11 11 11 11 Energy Gun 20 | . 17 16 21 22 22 Ballistic Gun 10 | . 10 11 11 11 10 Peak Build Rating 25 | 6 7 12 13 22 25 Average Rating 13 | 4 6 10 12 16 22 On Entrance 10 | . 6 7 12 13 22 Naked Turns . | . . . . . . Heaviest Build 102 | 13 90 100 100 102 102 Greatest Support 40 | 40 40 26 20 20 20 Greatest Overweight (x) 33 | 1 3 6 33 5 5 Average Overweight (x) 3 | . 1 4 5 4 5 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 23 | 7 16 25 25 25 25 Most Carried 8 | 5 7 6 7 8 8 Average Carried 5 | 3 4 4 5 6 7 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 7 | 4 7 6 6 7 7 Class Distribution -------------------- 62% | Scavenger-Gunner 24% | Gunner 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 725 | 240 87 298 70 . 30 Remotely . | . . . . . . Salvage Created 1326 | . 207 671 252 . 196 Parts 69 | . 17 39 11 . 2 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 1 | . . . . . 1 Prevented 4 | . . . . . 4 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 37 | . 7 20 6 . 4 Guns 32 | . 7 16 6 . 3 Cannons 4 | . . 4 . . . AOE 1 | . . . . . 1 Classes Destroyed 5 | . 3 2 . . . Watcher 5 | . 1 4 . . . Swarmer 11 | . 3 7 . . 1 Grunt 19 | . 4 8 5 . 2 Duelist 2 | . . 1 1 . . Sentry 5 | . . 4 . . 1 Best Kill Streak 6 | . 4 6 3 . 4 Combat Bots Only 4 | . 4 4 3 . 4 Max Kills in Single Turn 2 | . 1 2 2 . 1 Gunslinging 1 | . . 1 1 . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 395 | . 102 90 70 . 133 Missed 104 | . 27 25 19 . 33 Hits 291 | . 75 65 51 . 100 Melee 2 | . . . 2 . . Projectile 289 | . 75 65 49 . 100 Critical Strikes 4 | . 1 1 1 . 1 Damage Taken 2617 | . 637 602 497 . 881 Core 599 | . 129 122 99 . 249 Absorbed by Shields . | . . . . . . Ignored by Resistances 780 | . 202 185 151 . 242 Regen/Repaired (Parts) 48 | . . 48 . . . Core Remaining (%) 74 | 100 48 . . . . Volleys Fired 106 | . 31 47 14 . 14 Largest 3 | . 2 3 3 . 3 Hottest 158 | . 80 126 126 . 158 Shots Fired 270 | . 61 135 41 . 33 Gun 238 | . 61 107 41 . 29 Cannon 32 | . . 28 . . 4 Launcher . | . . . . . . Special . | . . . . . . Kinetic 124 | . 22 75 14 . 13 Thermal 134 | . 30 60 27 . 17 Explosive . | . . . . . . Electromagnetic 12 | . 9 . . . 3 Robot Hit Streak 24 | . 6 24 16 . 7 Robot Miss Streak 4 | . 4 3 2 . 3 Penetration Max . | . . . . . . Secondary Targets 7 | . . 3 3 . 1 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 181 | . 36 94 31 . 20 Core Hits 80 | . 18 40 14 . 8 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . . 3 2 . 1 Burn 5 | . . 2 2 . 1 Blast 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2432 | . 408 1158 376 . 490 Guns 1985 | . 408 826 364 . 387 Cannons 349 | . . 332 . . 17 Explosions 86 | . . . . . 86 Melee . | . . . . . . Ramming 12 | . . . 12 . . Kinetic 926 | . 114 608 79 . 125 Thermal 1391 | . 230 550 285 . 326 Explosive . | . . . . . . Electromagnetic 103 | . 64 . . . 39 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . 1 . . . Impact . | . . . . . . Kinetic 1 | . . 1 . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 3 | . . . 3 . . Kicked 3 | . . . 3 . . Crushed . | . . . . . . Highest Temperature 839 | . 166 494 404 . 839 Average Temperature 152 | . 58 125 222 . 305 Received Heat Transfer 1254 | . 402 273 342 . 237 Effects 24 | . . 5 5 . 14 Shutdowns 6 | . . 2 2 . 2 Energy Bleed 3 | . . . 2 . 1 Interference 5 | . . 2 1 . 2 Matter Decay 1 | . . . . . 1 Short Circuit 4 | . . 1 . . 3 Damage (minor) 1 | . . . . . 1 Damage (major) 2 | . . . . . 2 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . . 5 1 . 1 Heat Transferred 3719 | . 561 1702 925 . 531 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 99 | 100 100 97 100 . . Level 1 . | . . 2 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 211 | . 110 211 60 . . Initial . | . . . . . . Average 27 | . 21 72 4 . . Influence Increases 997 | . 180 537 170 . 110 Destroy 0b10 Robot/C 740 | . 140 400 120 . 80 Destroy 0b10 Robot/NC 25 | . 5 20 . . . Destroy Leader 160 | . 32 108 20 . . Successful Hack 11 | . 3 8 . . . Destroy Structure 1 | . . 1 . . . Lose Combat Pursuer 60 | . . . 30 . 30 Influence Decreases 967 | . 180 537 170 . 80 Time Decay 867 | . 160 517 160 . 30 Lost Part 100 | . 20 20 10 . 50 Squads Dispatched 3 | . 1 2 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 60 | . 18 28 7 . 7 Peak Tracking Total 6 | . 6 5 3 . 3 Tactical Retreats 6 | . 2 . 2 . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 8 | . 1 6 1 . . Terminals 5 | . 1 3 1 . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 19 | . 3 15 1 . . Successful 15 | . 3 11 1 . . Failed 4 | . . 4 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 11 | . 3 7 1 . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 4 | . . 4 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 3 5 1 . . Record 6 | . 1 4 1 . . Alert Level 2 | . 1 1 . . . Dispatch Records 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 2 | . . 2 . . . Recycle Component 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 4 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled 1 | . . 1 . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 649 | . 649 . . . . ECM 649 | . 649 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 2 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 6989 | 81 761 1167 1965 2437 578 Spaces Moved 2221 | 50 455 639 393 571 113 Core 25 | 16 . . 9 . . Treads 217 | 34 183 . . . . Legs 1068 | . . . 384 571 113 Wheels 911 | . 272 639 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 135 400 400 470 Average Speed 295 | 125 143 155 482 424 470 Slowest Speed 1700 | 160 160 190 1700 470 470 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 5 66 43 73 72 21 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 1 2 Spaces Dug . | . . . . . . Terrain Destroyed 12 | . . . . . 12 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE 9 | . . . . . 9 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2439 | 67 509 716 425 590 132 Wait 10 | 4 . . . 6 . Move 2216 | 49 454 638 392 570 113 Hop . | . . . . . . Pick Up 45 | 8 11 12 7 6 1 Fast Attach 2 | 2 . . . . . Attach 23 | 4 6 5 7 . 1 Detach . | . . . . . . Swap 15 | . 2 7 . 3 3 Drop 19 | . 5 7 2 5 . Fire 106 | . 31 47 14 . 14 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . . . 3 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines (discovered 3 exits: [*Mat] / [*Exi] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 442 | -10/Materials | Core integrity fell below 50% 568 | -10/Materials | Discovered new exit (range 16) 675 | -10/Materials | Discovered new exit (range 15) 798 | -10/Materials | Discovered new exit (range 4) 798 | -10/Materials | Discovered new exit (range 13) 843 | -10/Materials | Entered another Materials area 843 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1159 | -9/Materials | Build established: Gunner 1287 | -9/Materials | Discovered new exit (range 6) 1572 | -9/Materials | Discovered new exit (range 10) 1724 | -9/Materials | Repaired Med. Laser 2010 | -9/Materials | Entered Mines 2298 | -9/Mines | Assembled infested the area 2504 | -9/Mines | Core integrity fell below 50% 2536 | -9/Mines | Lost 3 parts (1p1n1w) 2689 | -9/Mines | Learned location of 1 exit from Proximity Caves 2902 | -9/Mines | Build established: Scavenger-Gunner 2938 | -9/Mines | Learned Materials stockpile data 3002 | -9/Mines | Discovered new exit (range 5) 3847 | -9/Mines | Found a hidden stash of uninstalled traps 3919 | -9/Mines | Discovered new exit (range 11) 3924 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3975 | -9/Mines | Entered Zion 4407 | -7/Zion | Received a hallucinogenic algorithm 4447 | -7/Zion | Ran a hallucination algorithm 4615 | -7/Zion | Ran a hallucination algorithm 6045 | -7/Zion | Discovered new exit (range 11) 6412 | -7/Zion | Entered Proximity Caves 6413 | -6/Proximity Caves | Identified exit to Factory 6952 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6976 | -6/Proximity Caves | Core integrity fell below 20% 6991 | -6/Proximity Caves | Core destroyed Last Messages --------------- Overheating: Matter decay (-61). Slug Cannon broken. Overheating: Short circuit. Hvy. Battle Rifle broken. Overheating: Short circuit. Riot Gun destroyed. Power failure, Lgt. Ion Engine shutdown. Overheating: Huge Storage Unit damaged (-309). Aluminum Leg destroyed. Y-54 Guardian suffers critical hit (Burn). Overheating: Broken Aluminum Leg damaged (-8). Overheating: Beamcaster damaged (-8). Imp. Heat Sink melted. Y-54 Guardian destroyed. Switching to secondary target: G-67 Veteran. Lgt. Ion Engine destroyed. Broken Aluminum Leg destroyed. Overheating: Core damaged (-48). Power failure, Lgt. Nuclear Core shutdown. Overheating: Core damaged (-76). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??? ?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ????????????????????????? | | ????????????????????? ????????????????????????? | | ?????????????????? ?? #???????????????????????? | | ?????????????????? ?? ???????????????????????? | | ??????????????????? ? ????????#??????????????? | | ??????????????????? ##????? ##;????????????? | | ???????????????????? ;#???? ???????????? | | ???????????????????? ? 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[%%;#?#; % ##????????????? | | ?????????????????????#;;% ;## ;#????????????? | | ##### #????????????? # ; #?????????????? | | #???????????###; ### ?????????? | | #??????????## ?????????? | | #??????????# #?????????? | | ??????????# ! #??????????? | | ????????????# @ !% #??????????? | | ????????????## #???????????? | | ??????????????## ####???????????? | | ### ???????????????# #??????????????? | | ##???????????????????# ##??????????????? | | #######???????????????# ##???????????????? | | #????????######## ##???????????????? | | #????????#%[[ % #???????????????? | | # #????????# /% ###???????????????? | | "# ########## !##### #?????????????????? | | ""# #???# #?????????????????? | | T # #???# ## #?????????????????? | | " # #############???# ##?# #?????????????????? | | # #???????????????###???####?????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | "# #??????????????????????????????????????????? | | "# #??????????????????????????????????????????? | | #+## #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #######??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hcp. Battery | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Laser | 31% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Robot Respite Tourist Challenges ------------ None Game ------ Seed FireSpliceDetector Manual? 0 Play Time 00:27:15 Cumulative 3.1 hours Start 2025.05.17 @ 09:49:11 End 2025.05.17 @ 10:15:22 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5e24519c-0477-4508-8bc0-82953b17a77c