Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.17 @ 10:15:22

Player: bean

Result: Core destroyed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (42)      210
Value Destroyed (1252)     1252
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2962

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     173/300
Energy                     62/160
System Corruption          0%
Temperature                Critical (839)
Movement                   Core (1600) Ox31
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (2) --------
      Light Nuclear Core
>           --- PROPULSION (2) ---
                (None)
>           --- UTILITY (2) ------
            Huge Storage Unit
   Improved Targeting Computer
>           --- WEAPON (3) -------
            Beamcaster
      Heavy Beamcaster
>           --- INVENTORY (25) ---
      Light Ion Engine
    Compact Matter Pod (150)
            Visual Processing Unit
            ECM Suite
  Makeshift Cloaking Device
      Heavy Battle Rifle
            Slug Cannon

 Peak State 
------------
>           --- POWER ------------
      Light Ion Engine
      Light Nuclear Core
>           --- PROPULSION -------
            Aluminum Leg
            Aluminum Leg
>           --- UTILITY ----------
            Huge Storage Unit
   Improved Targeting Computer
>           --- WEAPON -----------
            Beamcaster
      Heavy Beamcaster
      Heavy Battle Rifle
>           --- INVENTORY --------
      Light Ion Engine
    Compact Matter Pod
            Visual Processing Unit
            ECM Suite
  Makeshift Cloaking Device
            Riot Gun
            Slug Cannon
[Rating: 25]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   ECM Suite
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             38   | 6   8   11  7   3   3   
  Power                    10   | 1   .   6   2   .   1   
    Engine                 9    | 1   .   6   1   .   1   
    Core                   1    | .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   2   1   3   .   .   
    Treads                 2    | 2   .   .   .   .   .   
    Leg                    3    | .   .   .   3   .   .   
    Wheel                  3    | .   2   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  6    | 1   4   1   .   .   .   
    Device                 1    | .   1   .   .   .   .   
    Storage                3    | 1   2   .   .   .   .   
    Processor              2    | .   1   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   14   | 2   2   3   2   3   2   
    Energy Gun             8    | 2   1   1   1   2   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          4    | .   1   1   1   1   .   
    Ballistic Cannon       2    | .   .   1   .   .   1   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 13   | .   2   2   4   .   5   
  Power                    4    | .   .   1   1   .   2   
  Propulsion               6    | .   1   1   2   .   2   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   3    | .   1   .   1   .   1   
  Highest Loss Streak      5    | .   1   2   3   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Backups            5    | 3   4   4   5   6   7   
  Power                    1    | .   1   .   1   2   1   
  Propulsion               .    | 1   1   .   .   .   .   
  Utility                  2    | .   .   1   3   3   3   
  Weapon                   1    | .   1   1   .   .   2   
  Tool/Special             .    | .   .   .   .   .   .   
Unused Backups             8    | .   .   1   .   2   5   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   2   4   
  Weapon                   .    | .   .   .   .   .   .   
  Tool/Special             1    | .   .   1   .   .   .   
Average Slot Usage (%)     97   | .   98  94  94  100 99  
  Engine                   14   | .   14  21  14  11  10  
  Core                     6    | .   .   .   7   11  11  
  Treads                   1    | .   13  .   .   .   .   
  Leg                      14   | .   .   .   17  22  21  
  Wheel                    4    | .   14  17  .   .   .   
  Device                   1    | .   11  .   .   .   .   
  Storage                  11   | .   14  11  11  11  11  
  Processor                9    | .   1   11  11  11  11  
  Energy Gun               20   | .   17  16  21  22  22  
  Ballistic Gun            10   | .   10  11  11  11  10  
Peak Build Rating          25   | 6   7   12  13  22  25  
  Average Rating           13   | 4   6   10  12  16  22  
  On Entrance              10   | .   6   7   12  13  22  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             102  | 13  90  100 100 102 102 
  Greatest Support         40   | 40  40  26  20  20  20  
  Greatest Overweight (x)  33   | 1   3   6   33  5   5   
  Average Overweight (x)   3    | .   1   4   5   4   5   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  
  Average Capacity         23   | 7   16  25  25  25  25  
  Most Carried             8    | 5   7   6   7   8   8   
  Average Carried          5    | 3   4   4   5   6   7   
  Final Capacity           25   | 8   25  25  25  25  25  
  Final Carried            7    | 4   7   6   6   7   7   

 Class Distribution 
--------------------
 62% | Scavenger-Gunner
 24% | Gunner
 12% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
 Scavenger-Gunner | -9/Mines
 Scavenger-Gunner | -7/Zion
 Scavenger-Gunner | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           725  | 240 87  298 70  .   30  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1326 | .   207 671 252 .   196 
  Parts                    69   | .   17  39  11  .   2   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      1    | .   .   .   .   .   1   
  Prevented                4    | .   .   .   .   .   4   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  37   | .   7   20  6   .   4   
  Guns                     32   | .   7   16  6   .   3   
  Cannons                  4    | .   .   4   .   .   .   
  AOE                      1    | .   .   .   .   .   1   
Classes Destroyed          5    | .   3   2   .   .   .   
  Watcher                  5    | .   1   4   .   .   .   
  Swarmer                  11   | .   3   7   .   .   1   
  Grunt                    19   | .   4   8   5   .   2   
  Duelist                  2    | .   .   1   1   .   .   
  Sentry                   5    | .   .   4   .   .   1   
Best Kill Streak           6    | .   4   6   3   .   4   
  Combat Bots Only         4    | .   4   4   3   .   4   
Max Kills in Single Turn   2    | .   1   2   2   .   1   
  Gunslinging              1    | .   .   1   1   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        395  | .    102  90   70   .    133  
  Missed                   104  | .    27   25   19   .    33   
  Hits                     291  | .    75   65   51   .    100  
    Melee                  2    | .    .    .    2    .    .    
    Projectile             289  | .    75   65   49   .    100  
  Critical Strikes         4    | .    1    1    1    .    1    
Damage Taken               2617 | .    637  602  497  .    881  
  Core                     599  | .    129  122  99   .    249  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Ignored by Resistances   780  | .    202  185  151  .    242  
  Regen/Repaired (Parts)   48   | .    .    48   .    .    .    
Core Remaining (%)         74   | 100  48   .    .    .    .    
Volleys Fired              106  | .    31   47   14   .    14   
  Largest                  3    | .    2    3    3    .    3    
  Hottest                  158  | .    80   126  126  .    158  
Shots Fired                270  | .    61   135  41   .    33   
  Gun                      238  | .    61   107  41   .    29   
  Cannon                   32   | .    .    28   .    .    4    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  124  | .    22   75   14   .    13   
  Thermal                  134  | .    30   60   27   .    17   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          12   | .    9    .    .    .    3    
  Robot Hit Streak         24   | .    6    24   16   .    7    
  Robot Miss Streak        4    | .    4    3    2    .    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        7    | .    .    3    3    .    1    
    Max Gunslinging Chain  1    | .    .    1    1    .    1    
Shots Hit Robots           181  | .    36   94   31   .    20   
  Core Hits                80   | .    18   40   14   .    8    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         6    | .    .    3    2    .    1    
    Burn                   5    | .    .    2    2    .    1    
    Blast                  1    | .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2432 | .    408  1158 376  .    490  
  Guns                     1985 | .    408  826  364  .    387  
  Cannons                  349  | .    .    332  .    .    17   
  Explosions               86   | .    .    .    .    .    86   
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  12   | .    .    .    12   .    .    
  Kinetic                  926  | .    114  608  79   .    125  
  Thermal                  1391 | .    230  550  285  .    326  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          103  | .    64   .    .    .    39   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 1    | .    .    1    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  1    | .    .    1    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             3    | .    .    .    3    .    .    
  Kicked                   3    | .    .    .    3    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        839  | .    166  494  404  .    839  
  Average Temperature      152  | .    58   125  222  .    305  
  Received Heat Transfer   1254 | .    402  273  342  .    237  
  Effects                  24   | .    .    5    5    .    14   
    Shutdowns              6    | .    .    2    2    .    2    
    Energy Bleed           3    | .    .    .    2    .    1    
    Interference           5    | .    .    2    1    .    2    
    Matter Decay           1    | .    .    .    .    .    1    
    Short Circuit          4    | .    .    1    .    .    3    
    Damage (minor)         1    | .    .    .    .    .    1    
    Damage (major)         2    | .    .    .    .    .    2    
    Damage (core)          2    | .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             7    | .    .    5    1    .    1    
  Heat Transferred         3719 | .    561  1702 925  .    531  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Maximum Alert Level        1    | .   .   1   .   .   .   
  Low Security (%)         99   | 100 100 97  100 .   .   
  Level 1                  .    | .   .   2   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Peak Influence             211  | .   110 211 60  .   .   
  Initial                  .    | .   .   .   .   .   .   
  Average                  27   | .   21  72  4   .   .   
Influence Increases        997  | .   180 537 170 .   110 
  Destroy 0b10 Robot/C     740  | .   140 400 120 .   80  
  Destroy 0b10 Robot/NC    25   | .   5   20  .   .   .   
  Destroy Leader           160  | .   32  108 20  .   .   
  Successful Hack          11   | .   3   8   .   .   .   
  Destroy Structure        1    | .   .   1   .   .   .   
  Lose Combat Pursuer      60   | .   .   .   30  .   30  
Influence Decreases        967  | .   180 537 170 .   80  
  Time Decay               867  | .   160 517 160 .   30  
  Lost Part                100  | .   20  20  10  .   50  
Squads Dispatched          3    | .   1   2   .   .   .   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           2    | .   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              60   | .   18  28  7   .   7   
  Peak Tracking Total      6    | .   6   5   3   .   3   
  Tactical Retreats        6    | .   2   .   2   .   2   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          1    | .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          8    | .   1   6   1   .   .   
  Terminals                5    | .   1   3   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                19   | .   3   15  1   .   .   
  Successful               15   | .   3   11  1   .   .   
  Failed                   4    | .   .   4   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   2   .   
  Terminals                11   | .   3   7   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   .   
  Recycling Units          4    | .   .   4   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             9    | .   3   5   1   .   .   
  Record                   6    | .   1   4   1   .   .   
  Alert Level              2    | .   1   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   
  Repair                   1    | .   .   1   .   .   .   
Recycling Unit Hacks       2    | .   .   2   .   .   .   
  Recycle Component        1    | .   .   1   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   1   4   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   
  Time                     26   | .   .   26  .   .   .   
Parts Recycled             1    | .   .   1   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Active Infowar (turns)     649  | .   649 .   .   .   .   
  ECM                      649  | .   649 .   .   .   .   
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               6989 | 81   761  1167 1965 2437 578  
Spaces Moved               2221 | 50   455  639  393  571  113  
  Core                     25   | 16   .    .    9    .    .    
  Treads                   217  | 34   183  .    .    .    .    
  Legs                     1068 | .    .    .    384  571  113  
  Wheels                   911  | .    272  639  .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   135  400  400  470  
  Average Speed            295  | 125  143  155  482  424  470  
  Slowest Speed            1700 | 160  160  190  1700 470  470  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       46   | 5    66   43   73   72   21   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             3    | .    .    .    .    1    2    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          12   | .    .    .    .    .    12   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    3    
  AOE                      9    | .    .    .    .    .    9    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Total                      2439 | 67  509 716 425 590 132 
  Wait                     10   | 4   .   .   .   6   .   
  Move                     2216 | 49  454 638 392 570 113 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  45   | 8   11  12  7   6   1   
  Fast Attach              2    | 2   .   .   .   .   .   
  Attach                   23   | 4   6   5   7   .   1   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     15   | .   2   7   .   3   3   
  Drop                     19   | .   5   7   2   5   .   
  Fire                     106  | .   31  47  14  .   14  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     3    | .   .   .   3   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 2 exits: *Min / [*Sto])
-9/Mines (discovered 3 exits: [*Mat] / [*Exi] / *Zio)
-7/Zion
-6/Proximity Caves (discovered 1 exit: Fac)

 History 
---------
 Turn | Location           | Event
    9 | -11/Scrapyard      | Discovered new exit (range 15)
   82 | -11/Scrapyard      | Entered Materials
  305 | -10/Materials      | Build established: Mutant
  442 | -10/Materials      | Core integrity fell below 50%
  568 | -10/Materials      | Discovered new exit (range 16)
  675 | -10/Materials      | Discovered new exit (range 15)
  798 | -10/Materials      | Discovered new exit (range 4)
  798 | -10/Materials      | Discovered new exit (range 13)
  843 | -10/Materials      | Entered another Materials area
  843 | -9/Materials       | Evolved 2 slots: Power x1, Weapon x1
 1159 | -9/Materials       | Build established: Gunner
 1287 | -9/Materials       | Discovered new exit (range 6)
 1572 | -9/Materials       | Discovered new exit (range 10)
 1724 | -9/Materials       | Repaired Med. Laser
 2010 | -9/Materials       | Entered Mines
 2298 | -9/Mines           | Assembled infested the area
 2504 | -9/Mines           | Core integrity fell below 50%
 2536 | -9/Mines           | Lost 3 parts (1p1n1w)
 2689 | -9/Mines           | Learned location of 1 exit from Proximity Caves
 2902 | -9/Mines           | Build established: Scavenger-Gunner
 2938 | -9/Mines           | Learned Materials stockpile data
 3002 | -9/Mines           | Discovered new exit (range 5)
 3847 | -9/Mines           | Found a hidden stash of uninstalled traps
 3919 | -9/Mines           | Discovered new exit (range 11)
 3924 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 3975 | -9/Mines           | Entered Zion
 4407 | -7/Zion            | Received a hallucinogenic algorithm
 4447 | -7/Zion            | Ran a hallucination algorithm
 4615 | -7/Zion            | Ran a hallucination algorithm
 6045 | -7/Zion            | Discovered new exit (range 11)
 6412 | -7/Zion            | Entered Proximity Caves
 6413 | -6/Proximity Caves | Identified exit to Factory
 6952 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 6976 | -6/Proximity Caves | Core integrity fell below 20%
 6991 | -6/Proximity Caves | Core destroyed

 Last Messages 
---------------
Overheating: Matter decay (-61).
Slug Cannon broken.
Overheating: Short circuit.
Hvy. Battle Rifle broken.
Overheating: Short circuit.
Riot Gun destroyed.
Power failure, Lgt. Ion Engine shutdown.
Overheating: Huge Storage Unit damaged (-309).
Aluminum Leg destroyed.
Y-54 Guardian suffers critical hit (Burn).
Overheating: Broken Aluminum Leg damaged (-8).
Overheating: Beamcaster damaged (-8).
Imp. Heat Sink melted.
Y-54 Guardian destroyed.
Switching to secondary target: G-67 Veteran.
Lgt. Ion Engine destroyed.
Broken Aluminum Leg destroyed.
Overheating: Core damaged (-48).
Power failure, Lgt. Nuclear Core shutdown.
Overheating: Core damaged (-76).

 Map 
-----
+----------------------------------------------------+
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|         ????????????##               #???????????? |
|        ??????????????##           ####???????????? |
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| #######???????????????#         ##???????????????? |
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|   #   #????????# /%            ###???????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          19
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Hcp. Battery | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Med. Laser | 31% | -9/Materials 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Robot Respite
Tourist

 Challenges 
------------
None

 Game 
------
Seed              FireSpliceDetector
  Manual?         0
Play Time         00:27:15
  Cumulative      3.1 hours
  Start           2025.05.17 @ 09:49:11
  End             2025.05.17 @ 10:15:22
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          6
  Rogue           0
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          10
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5e24519c-0477-4508-8bc0-82953b17a77c