Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.17 @ 20:41:14

Player: Darcyisverycute

Result: Destroyed by 3C-QZN(h) with Bore Cannon

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (65)      325
Value Destroyed (1387)     1387
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (486)                486
              TOTAL SCORE: 3678

 Bonus
-------
High Alert Combat Kills    27
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -141

 Cogmind 
---------
Core Integrity             0/400
Matter                     4/300
Energy                     156/160
System Corruption          1%
Temperature                Cool (1)
Movement                   Walking (133)
Location                   -7/Zion

 Parts 
-------
>           --- POWER (1) --------
      Light Nuclear Core
>           --- PROPULSION (4) ---
   Improved Carbon-fiber Leg
  Makeshift Leg
  Makeshift Leg
>           --- UTILITY (2) ------
   Improved Terrain Scanner
            Salvage Targeting Computer
>           --- WEAPON (2) -------
            Flak Cannon
            Rocket Launcher
>           --- INVENTORY (5) ----
      Light Ion Engine
            Surge Thruster
            Terrain Scan Processor
            Hacking Drone Bay (1/1)
            Spear

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
  Improved Flight Unit
           Surge Thruster
           Surge Thruster
           Surge Thruster
>          --- UTILITY ----------
           Bomb Factory No. 2
>          --- WEAPON -----------
     Heavy Battle Rifle
           Flak Cannon
>          --- INVENTORY --------
  Improved Terrain Scanner
           Terrain Scan Processor
           Hacking Drone Bay
[Rating: 33]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Surge Thruster
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
Weapon                     Flak Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -9  -7  
-------                    Run  | Jun Mat Mat Min Zio 
Slots Evolved              2    | .   .   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             46   | 7   6   12  2   19  
  Power                    4    | 1   .   1   .   2   
    Engine                 3    | 1   .   1   .   1   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               16   | 2   2   5   .   7   
    Treads                 .    | .   .   .   .   .   
    Leg                    12   | 2   2   5   .   3   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 4    | .   .   .   .   4   
  Utility                  9    | 2   2   1   .   4   
    Device                 4    | 1   .   .   .   3   
    Storage                2    | 1   1   .   .   .   
    Processor              2    | .   1   .   .   1   
    Hackware               1    | .   .   1   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   17   | 2   2   5   2   6   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          9    | 2   2   3   .   2   
    Ballistic Cannon       4    | .   .   2   1   1   
    Launcher               2    | .   .   .   .   2   
    Special Weapon         1    | .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   2   .   3   
  Corrupted Parts          1    | .   .   1   .   .   
    System Corruption      7    | .   .   7   .   .   
Parts Lost                 12   | .   .   2   3   7   
  Power                    1    | .   .   .   .   1   
  Propulsion               8    | .   .   2   2   4   
  Utility                  1    | .   .   .   .   1   
  Weapon                   2    | .   .   .   1   1   
  Highest Loss Streak      5    | .   .   1   2   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     84   | .   99  94  81  77  
  Engine                   11   | .   14  11  11  10  
  Leg                      25   | .   28  39  26  19  
  Flight                   2    | .   .   .   .   5   
  Storage                  10   | .   14  11  11  9   
  Processor                3    | .   12  7   .   1   
  Hackware                 7    | .   .   3   11  9   
  Ballistic Gun            14   | .   27  12  13  10  
  Ballistic Cannon         7    | .   .   9   7   10  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             43   | 15  31  40  37  43  
  Greatest Support         58   | 20  20  40  40  58  
  Greatest Overweight (x)  3    | 2   1   1   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         13   | 7   8   15  15  13  
  Most Carried             15   | 2   9   15  15  15  
  Average Carried          12   | 1   7   14  14  13  
  Final Capacity           15   | 8   15  15  15  5   
  Final Carried            15   | 2   9   15  15  5   

 Class Distribution 
--------------------
 78% | Mutant
 18% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -7/Zion

 Resources                      | -11 -10 -9  -9  -7  
-----------                Run  | Jun Mat Mat Min Zio 
Matter Collected           1512 | 294 349 427 142 300 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1842 | 107 685 669 56  325 
  Parts                    121  | 6   45  41  6   23  
Haulers Intercepted        5    | .   1   4   .   .   
Recyclers Shooed           3    | 1   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  
-------                    Run  | Jun Mat Mat Min Zio 
Combat Hostiles Destroyed  37   | .   14  15  4   4   
  Guns                     26   | .   14  7   4   1   
  Cannons                  6    | .   .   4   .   2   
  AOE                      5    | .   .   4   .   1   
Classes Destroyed          12   | 2   6   1   .   3   
  Worker                   2    | .   2   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   
  Hauler                   5    | .   1   4   .   .   
  Recycler                 2    | 1   1   .   .   .   
  Operator                 2    | .   1   1   .   .   
  Watcher                  3    | .   2   1   .   .   
  Swarmer                  14   | .   6   4   4   .   
  Grunt                    15   | .   8   7   .   .   
  Sentry                   4    | .   .   4   .   .   
  Zionite                  12   | .   .   .   .   12  
  Tinkerer                 4    | .   .   .   .   4   
  Mutant                   4    | .   .   .   .   4   
Best Kill Streak           8    | 3   5   5   3   8   
  Combat Bots Only         4    | .   3   4   3   4   
Max Kills in Single Turn   3    | 1   2   3   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   2   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   
--------                   Run  | Jun  Mat  Mat  Min  Zio  
Damage Taken               2420 | .    553  595  187  1085 
  Core                     518  | .    116  95   15   292  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         76   | 100  53   .    .    .    
Volleys Fired              137  | 4    49   42   11   31   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  88   | 40   46   88   46   83   
Shots Fired                273  | 8    98   84   22   61   
  Gun                      201  | 8    98   48   22   25   
  Cannon                   67   | .    .    36   .    31   
  Launcher                 5    | .    .    .    .    5    
  Special                  .    | .    .    .    .    .    
  Kinetic                  268  | 8    98   84   22   56   
  Thermal                  .    | .    .    .    .    .    
  Explosive                5    | .    .    .    .    5    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         7    | 6    5    7    5    7    
  Robot Miss Streak        9    | .    3    9    2    6    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    1    2    1    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    
Shots Hit Robots           184  | 6    56   59   11   52   
  Core Hits                134  | 4    28   48   4    50   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 2    | .    1    1    .    .    
  Critical Strikes         3    | .    1    1    .    1    
    Destroy                2    | .    1    1    .    .    
    Impale                 1    | .    .    .    .    1    
Melee Attacks              12   | .    .    .    .    12   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 12   | .    .    .    .    12   
  Sneak Attacks            1    | .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4427 | 79   960  1415 233  1740 
  Guns                     2009 | 79   960  468  174  328  
  Cannons                  829  | .    .    437  .    392  
  Explosions               1189 | .    .    496  .    693  
  Melee                    327  | .    .    .    .    327  
  Ramming                  73   | .    .    14   59   .    
  Kinetic                  2838 | 79   960  905  174  720  
  Thermal                  34   | .    .    34   .    .    
  Explosive                970  | .    .    277  .    693  
  Electromagnetic          185  | .    .    185  .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 327  | .    .    .    .    327  
Highest Corruption         7    | .    .    7    7    7    
  Average Corruption       6    | .    .    7    7    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  54   | .    .    15   37   2    
    Message Errors         11   | .    .    3    7    1    
    Matter Fused           14   | .    .    2    12   .    
    Heat Flow Errors       5    | .    .    2    3    .    
    Energy Discharges      6    | .    .    2    3    1    
    Data Loss (minor)      7    | .    .    2    5    .    
    Data Loss (major)      3    | .    .    1    2    .    
    Misfires               3    | .    .    1    2    .    
    Alerts                 2    | .    .    1    1    .    
    Weapon Failures        3    | .    .    1    2    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            23   | .    .    11   .    12   
  Projectiles              2    | .    .    .    .    2    
  Explosions               21   | .    .    11   .    10   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 23   | .    .    9    1    13   
  Impact                   1    | .    .    .    1    .    
  Kinetic                  21   | .    .    8    .    13   
  Secondary                1    | .    .    1    .    .    
Self-Inflicted Damage      352  | .    .    182  .    170  
  Shots                    6    | .    .    3    .    3    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             9    | .    2    1    6    .    
  Kicked                   9    | .    2    1    6    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        239  | .    7    221  232  239  
  Average Temperature      88   | .    1    57   100  119  
  Received Heat Transfer   674  | .    240  135  .    299  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              2    | .    .    2    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    2    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  
-------                    Run  | Jun Mat Mat Min Zio 
Peak Influence             521  | 15  348 521 282 .   
  Initial                  202  | .   9   118 202 .   
  Average                  178  | 6   174 303 115 .   
Maximum Alert Level        2    | .   1   2   1   .   
  Low Security (%)         55   | 100 60  29  65  .   
  Level 1                  37   | .   39  46  34  .   
  Level 2                  6    | .   .   23  .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   4   2   .   .   
  Investigation            3    | .   2   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   2   1   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  
---------                  Run  | Jun Mat Mat Min Zio 
Distress Signals           5    | .   2   3   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              71   | .   23  27  4   17  
  Peak Tracking Total      8    | .   4   5   4   8   
  Tactical Retreats        1    | .   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -7  
-------                    Run  | Jun Mat Mat Min Zio 
Traps Triggered            3    | .   1   1   1   .   
  Indirectly               1    | .   .   1   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                1    | .   .   .   .   1   
  Triggered                .    | .   .   .   .   .   
Fabricated Traps           1    | .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -7  
----------                 Run  | Jun Mat Mat Min Zio 
Machines Disabled          7    | .   1   3   .   3   
  Max in Single Turn       2    | .   1   2   .   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  
---------                  Run  | Jun Mat Mat Min Zio 
Machines Accessed          8    | .   3   4   1   .   
  Terminals                7    | .   3   4   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                23   | .   12  10  1   .   
  Successful               8    | .   3   4   1   .   
  Failed                   15   | .   9   6   .   .   
    Catastrophic           3    | .   .   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   12   | .   7   5   .   .   
  Terminals                22   | .   12  10  .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             8    | .   3   4   1   .   
  Record                   1    | .   .   1   .   .   
  Prototype ID Bank        2    | .   1   1   .   .   
  Open Door                1    | .   .   .   1   .   
  Branch Access Points     1    | .   .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   .   
  Locate Traps             1    | .   .   1   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   3   4   .   .   
  Full Trace Events        2    | .   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   2   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   14  
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  
------------               Run  | Jun Mat Mat Min Zio 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  
--------                   Run  | Jun Mat Mat Min Zio 
Total Allies               4    | .   .   .   .   4   
  Largest Group            4    | .   .   .   .   4   
  Highest-Rated Group      159  | .   .   .   .   159 
  Highest-Rated Ally       40   | .   .   .   .   40  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  
-------                    Run  | Jun Mat Mat Min Zio 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   1   2   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   
-------------              Run  | Jun  Mat  Mat  Min  Zio  
Turns Passed               4438 | 119  638  774  1172 1735 
Spaces Moved               2465 | 81   330  449  592  1013 
  Core                     10   | 10   .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     2212 | 71   330  449  592  770  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   243  | .    .    .    .    243  
  Fastest Speed            27   | 50   120  120  120  27   
  Average Speed            153  | 115  126  133  188  152  
  Slowest Speed            190  | 150  190  190  190  190  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            3    | .    .    .    .    3    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       57   | 5    60   50   92   82   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     3    | .    .    .    1    2    
  Known Exits Taken        1    | .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    
Scrap Searched             3    | .    .    .    1    2    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          35   | .    .    33   .    2    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      35   | .    .    33   .    2    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   
---------                  Run  | Jun  Mat  Mat  Min  Zio  
Total                      2835 | 95   457  541  622  1120 
  Wait                     89   | 2    44   11   3    29   
  Move                     2455 | 80   329  448  591  1007 
  Hop                      3    | .    .    .    .    3    
  Pick Up                  39   | 2    14   13   5    5    
  Fast Attach              24   | 7    3    9    .    5    
  Attach                   14   | .    .    2    1    11   
  Detach                   6    | .    1    2    .    3    
  Swap                     9    | .    3    1    1    4    
  Drop                     37   | .    12   12   4    9    
  Fire                     137  | 4    49   42   11   31   
  Melee                    12   | .    .    .    .    12   
  Ram                      .    | .    .    .    .    .    
  Kick                     9    | .    2    1    6    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     1    | .    .    .    .    1    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: [*Mat] / *Min x2)
-9/Mines (discovered 3 exits: [*Mat x2] / [*Zio])
-7/Zion

 History 
---------
 Turn | Location      | Event
    5 | -11/Junkyard  | Discovered new exit (range 16)
  120 | -11/Junkyard  | Entered Materials
  304 | -10/Materials | Build established: Mutant
  381 | -10/Materials | Discovered new exit (range 13)
  595 | -10/Materials | Discovered new exit (range 18)
  758 | -10/Materials | Entered another Materials area
  758 | -9/Materials  | Evolved 2 slots: Propulsion x2
  989 | -9/Materials  | Discovered new exit (range 17)
 1275 | -9/Materials  | Discovered new exit (range 15)
 1336 | -9/Materials  | Identified exit to Mines
 1426 | -9/Materials  | Build established: Scavenger-Mutant
 1532 | -9/Materials  | Entered Mines
 1828 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2176 | -9/Mines      | Discovered new exit (range 2)
 2182 | -9/Mines      | Learned location of Zion (-7)
 2235 | -9/Mines      | Build established: Mutant
 2254 | -9/Mines      | Discovered new exit (range 10)
 2628 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 2661 | -9/Mines      | Found Prototype Device
 2688 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 2704 | -9/Mines      | Entered Zion
 2737 | -7/Zion       | Learned location of 1 exit from Factory
 2815 | -7/Zion       | System corruption cleaned by Quarantine Array
 2849 | -7/Zion       | Learned Factory emergency access door positions
 2998 | -7/Zion       | Found Prototype Device
 3493 | -7/Zion       | Given the Hacking Drone Bay
 3501 | -7/Zion       | Found Prototype Device
 3559 | -7/Zion       | Learned location of Data Miner (-6)
 3843 | -7/Zion       | Learned 4 Factory zone layouts
 4118 | -7/Zion       | Imprinted
 4120 | -7/Zion       | Declared Zion's savior
 4150 | -7/Zion       | Attacked by Zionites
 4157 | -7/Zion       | Core integrity fell below 50%
 4176 | -7/Zion       | Identified Exp. Sensor Array
 4177 | -7/Zion       | Identified Hacking Drone Bay
 4201 | -7/Zion       | Identified Bomb Factory No. 2
 4207 | -7/Zion       | Lost 5 parts (1p2n1u1w)
 4344 | -7/Zion       | Core integrity fell below 20%
 4439 | -7/Zion       | Destroyed by 3C-QZN(h) with Bore Cannon

 Last Messages 
---------------
04391_ VI-4OU(z) overheating. <x2>
04395_ VI-4OU(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery.
04395_ VI-4OU(z) overheating. <x2>
04397_ Mak. Leg melted.
04397_ Mak. Power Source melted.
04397_ VI-4OU(z) destroyed.
04400_ Acquired 13 matter.
04401_ Acquired Mak. Leg.
04408_ Acquired Imp. Carbon-fiber Leg.
04411_ KG-GOG(z) destroyed.
04413_ Dropped Imp. Flight Unit.
04418_ Acquired Mak. Leg.
04424_ Acquired 20 matter.
04433_ HV Slug penetrates Twisted Machinery.
04433_ DY-PIE(z) destroyed.
[Achievement: Monster]
04435_ HV Slug penetrates Twisted Machinery.
04437_ Penetrated by HV Slug.
04437_ HV Slug penetrates Twisted Machinery. <x2>
04439_ Penetrated by HV Slug.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????##""  """  / !   ""   """ ""#???? |
| ??????"###########""""[%           "       """#??? |
| ??????""#"""#"#"###""  *!                  ""##??? |
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| """"" #""" !   "#?#""""""""""  """""   ""##???#### |
| #######"""    ""#?#"""  """"   ""#""   ""######""" |
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| ?##   ####    #"#?##"          """""   """"""""""  |
| ?#  !         #"#?#""     """   "#""               |
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| ###   #####??????###      "    "##"""""  """       |
| """   """"""""????###          """""#""            |
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|             #"?#####"              """       ""  " |
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|        "    #   #"#""""           """" "" """    " |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                64
Salvage Targeting          1
Offensive Hacking          10

 Item Schematics 
-----------------
                 Chainsword | -7/Zion | Archive
               Fission Core | -7/Zion | Archive
                 Mak. Sword | -7/Zion | Archive
      Imp. Carbon-fiber Leg | -7/Zion | Archive
          Imp. Recalibrator | -7/Zion | Archive
         Imp. Weapon Cycler | -7/Zion | Archive
        Adv. Assault Cannon | -7/Zion | Archive
 0b10 Decoder Chip [Looter] | -7/Zion | Archive
                Mak. Hammer | -7/Zion | Archive
                Arc Thrower | -7/Zion | Archive
                   Coil Gun | -7/Zion | Archive
          Imp. Titanium Leg | -7/Zion | Archive
           Coolant Injector | -7/Zion | Archive
    Adv. Signal Interpreter | -7/Zion | Archive

 Robot Schematics 
------------------
     S-27 Virus | -7/Zion | Archive
 T-07 Excavator | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Monster

 Challenges 
------------
None

 Game 
------
Seed              SubatomicSystemSource
  Manual?         0
Play Time         00:46:44
  Cumulative      59.8 hours
  Start           2024.01.17 @ 18:58:14
  End             2024.01.17 @ 20:41:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           18
  Adventurer      8
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          47
Achievement%      41
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 41633761-4750-48c8-8c1b-aae121e75ab7