Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.29 @ 01:12:51 Player: Pitt Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (79) 395 Value Destroyed (2417) 2417 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1935) 1935 TOTAL SCORE: 9907 Bonus ------- High Alert Combat Kills 581 Follower Combat Kills 1141 Entered DSFs 500 Friendly Fire -287 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Salvage Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Antigrav System Advanced Heat Sink Medium Storage Unit Hardened Light Armor Plating Autogun Peak State ------------ > --- POWER ------------ Fission Core Antimatter Reactor > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- Improved Cooling System Enhanced Optical Array Hardened Light Armor Plating Damper Plating > --- WEAPON ----------- Beamcaster Heavy Battle Rifle Bore Cannon Bore Cannon > --- INVENTORY -------- Hardened Light Armor Plating Dynamic Insulation System Matter Neutralizer Great Axe Great Axe [Rating: 88] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Guided EMP Blaster Special Weapon Mining Laser Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Low Low Fac Was Fac Upp Slots Evolved 10 | . . 2 . 2 2 . 2 . . 2 . . . Power 1 | . . . . 1 . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . . . . . Utility 5 | . . 1 . . 1 . 2 . . 1 . . . Weapon 2 | . . . . 1 . . . . . 1 . . . Parts Attached 143 | 7 9 8 23 30 1 10 4 6 . 2 13 19 11 Power 17 | 1 1 . 5 4 . 1 . 1 . . 1 2 1 Engine 9 | 1 1 . 3 3 . 1 . . . . . . . Core 4 | . . . . . . . . 1 . . . 2 1 Reactor 4 | . . . 2 1 . . . . . . 1 . . Propulsion 43 | 2 2 2 4 11 1 4 2 3 . 1 1 7 3 Treads 4 | . . . . . . 4 . . . . . . . Leg 14 | 2 . . 3 4 . . . . . . . 5 . Wheel 1 | . . . . . . . . . . . . . 1 Hover 18 | . 2 2 1 4 . . 2 3 . 1 1 2 . Flight 6 | . . . . 3 1 . . . . . . . 2 Utility 36 | 2 1 4 4 5 . 1 2 2 . . 7 7 1 Device 17 | 1 1 3 1 4 . . 2 2 . . 2 1 . Storage 3 | 1 . . 1 . . . . . . . . 1 . Processor 6 | . . . 1 . . . . . . . . 4 1 Hackware . | . . . . . . . . . . . . . . Protection 10 | . . 1 1 1 . 1 . . . . 5 1 . Artifact . | . . . . . . . . . . . . . . Weapon 47 | 2 5 2 10 10 . 4 . . . 1 4 3 6 Energy Gun 9 | 2 1 . . 5 . . . . . . 1 . . Energy Cannon 5 | . . . 3 1 . . . . . . . . 1 Ballistic Gun 23 | . 3 2 5 2 . 4 . . . . 1 2 4 Ballistic Cannon 3 | . . . . 1 . . . . . . 2 . . Launcher 2 | . . . 1 1 . . . . . . . . . Special Weapon 2 | . 1 . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . 1 . 1 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 1 . . . . . . . . . Corrupted Parts 4 | . . . . 3 . . . . . 1 . . . System Corruption 15 | . . . . 12 . . . . . 3 . . . Parts Lost 69 | . 3 . 6 9 . 12 4 2 1 1 . 8 23 Power 10 | . 1 . 1 1 . 2 . . . . . 2 3 Propulsion 25 | . 1 . 3 3 . 6 1 1 1 1 . 1 7 Utility 13 | . . . 1 1 . 1 2 1 . . . 2 5 Weapon 21 | . 1 . 1 4 . 3 1 . . . . 3 8 Highest Loss Streak 10 | . 3 . 2 7 . 7 2 2 3 1 . 7 10 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 72 | . 98 87 86 82 . 52 26 24 20 17 55 70 64 Engine 5 | . 13 11 6 5 . 3 . . . . . . . Core 1 | . . . . . . . . 3 6 5 5 5 8 Reactor 2 | . . . 3 7 . 1 . . . . 2 3 . Leg 9 | . 23 . 15 18 . . . . . . . 4 6 Hover 8 | . 4 22 8 3 . . 9 16 6 10 10 8 . Device 9 | . 14 18 13 9 . 7 5 4 6 . 5 5 . Storage 7 | . 14 11 11 9 . 7 4 . . . . . 4 Processor 4 | . . . 5 7 . . . . . . . 9 20 Protection 2 | . . 3 2 . . 1 . . . . 10 8 4 Energy Gun 5 | . 22 . . 8 . . . . . . 3 3 . Ballistic Gun 8 | . 4 22 11 6 . 6 4 . . . 3 5 7 Ballistic Cannon 1 | . . . . . . . . . . . 8 9 . Naked Turns 28 | . . . . . . . 28 . . . . . . Heaviest Build 107 | 15 15 13 33 40 22 29 13 16 15 15 107 107 67 Greatest Support 118 | 20 20 12 30 30 30 118 22 37 28 27 40 65 65 Greatest Overweight (x) 14 | . . 1 6 4 . 1 1 . . . 2 5 14 Average Overweight (x) . | . . . . . . . . . . . . 1 1 Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 5 5 5 5 10 10 Average Capacity 7 | 6 8 8 8 10 10 10 8 5 5 5 5 5 9 Most Carried 10 | 4 8 8 10 10 9 10 9 5 4 5 5 5 5 Average Carried 6 | 1 6 7 7 9 9 9 7 2 4 2 4 4 4 Final Capacity 10 | 8 8 8 10 10 10 10 5 5 5 5 5 10 5 Final Carried 10 | 4 8 8 8 10 9 10 5 4 4 4 5 5 5 Class Distribution -------------------- 38% | Mutant 36% | Scavenger-Mutant 7% | Commander-Mutant 4% | Derelict-Mutant 4% | Scavenger-Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Commander-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Scavenger-Tank | -5/Waste Derelict-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Low Low Fac Was Fac Upp Matter Collected 2388 | 150 231 135 372 416 . 84 . 41 . 140 280 379 160 Remotely 247 | . . . . 247 . . . . . . . . . Salvage Created 2864 | 44 261 73 378 743 . 74 . . . 163 . 722 406 Parts 186 | 6 14 7 42 45 . 4 . . . 6 . 32 30 Haulers Intercepted 2 | . . . . 2 . . . . . . . . . Recyclers Shooed 2 | . . . . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . 2 . . . . 24 Prevented 3 | . . . . . . . . 2 . . . . 1 Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Low Low Fac Was Fac Upp Combat Hostiles Destroyed 60 | . 7 2 11 10 . 1 . . . . . 15 14 Melee 6 | . . . . . . . . . . . . . 6 Guns 35 | . 7 2 10 4 . 1 . . . . . 4 7 Cannons 6 | . . . 1 . . . . . . . . 4 1 AOE 13 | . . . . 6 . . . . . . . 7 . Classes Destroyed 15 | 1 4 . 2 3 . 1 . . . . . 4 . Worker 3 | . . . 1 2 . . . . . . . . . Builder 2 | . . . . 1 . . . . . 1 . . . Tunneler 2 | 2 . . . . . . . . . . . . . Hauler 2 | . . . . 2 . . . . . . . . . Recycler 3 | . . . . 1 . . . . . 1 . 1 . Operator 3 | . 1 . 1 1 . . . . . . . . . Watcher 3 | . 1 . 1 1 . . . . . . . . . Swarmer 25 | . 3 . 5 4 . . . . . . . 1 12 Grunt 26 | . 4 2 5 6 . . . . . . . 9 . Brawler 1 | . . . . . . . . . . . . 1 . Duelist 1 | . . . . . . . . . . . . 1 . Protector 1 | . . . . . . . . . . . . 1 . Sentry 2 | . . . 1 1 . . . . . . . . . Specialist 1 | . . . . . . 1 . . . . . . . Hunter 4 | . . . . . . . . . . . . 2 2 Best Kill Streak 9 | 2 7 2 4 4 . 1 . . . 2 . 9 5 Combat Bots Only 9 | . 7 2 3 4 . 1 . . . . . 9 5 Max Kills in Single Turn 7 | 1 1 2 1 2 . 1 . . . 1 . 7 2 Gunslinging 1 | . . 1 . . . . . . . . . . 1 Exploded 7 | . . . . 1 . . . . . . . 7 . Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Low Low Fac Was Fac Upp Damage Taken 10309 | . 370 43 890 1245 . 2090 610 154 64 174 50 2134 2485 Core 2452 | . 69 21 230 261 . 342 471 39 12 39 . 106 862 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 33 | . . . 33 . . . . . . . . . . Regen/Repaired (Parts) 162 | . 38 . 124 . . . . . . . . . . Core Remaining (%) 58 | 100 72 . 37 52 . 51 . . 38 . . . . Volleys Fired 247 | 7 35 9 74 43 . 30 8 . . . . 25 16 Largest 3 | 2 2 2 2 3 . 3 1 . . . . 3 3 Hottest 175 | 90 100 40 100 175 . 69 23 . . . . 165 137 Shots Fired 389 | 12 51 18 92 78 . 40 8 . . . . 51 39 Gun 332 | 12 50 18 76 62 . 40 8 . . . . 36 30 Cannon 43 | . . . 12 7 . . . . . . . 15 9 Launcher 9 | . . . . 9 . . . . . . . . . Special 5 | . 1 . 4 . . . . . . . . . . Kinetic 278 | . 18 18 76 38 . 40 8 . . . . 47 33 Thermal 59 | 7 25 . 4 19 . . . . . . . 4 . Explosive . | . . . . . . . . . . . . . . Electromagnetic 52 | 5 8 . 12 21 . . . . . . . . 6 Robot Hit Streak 15 | 2 8 6 8 15 . 7 3 . . . . 5 4 Robot Miss Streak 5 | 1 3 2 5 3 . 2 1 . . . . 3 3 Penetration Max 1 | . . . . . . . . . . . . 1 1 Secondary Targets 4 | . 1 1 . . . . . . . . . . 2 Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . 1 Shots Hit Robots 250 | 6 35 12 54 45 . 32 4 . . 2 . 24 36 Core Hits 119 | 2 14 4 18 29 . 5 1 . . 1 . 30 15 Critical Kills 6 | . . . . . . . . . . . . 6 . Critical Parts Destroyed 4 | . . 1 . . . 1 . . . . . 1 1 Critical Strikes 12 | . 1 1 . . . 1 . . . . . 7 2 Burn 1 | . 1 . . . . . . . . . . . . Destroy 10 | . . 1 . . . 1 . . . . . 7 1 Sever 1 | . . . . . . . . . . . . . 1 Melee Attacks 28 | . . . . . . . . . . 2 . . 26 Impact . | . . . . . . . . . . . . . . Slashing 28 | . . . . . . . . . . 2 . . 26 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 6664 | 93 416 122 994 1517 . 527 67 . . 174 . 1640 1114 Guns 3176 | 93 378 122 633 503 . 510 53 . . . . 486 398 Cannons 631 | . . . 265 133 . . . . . . . 151 82 Explosions 1994 | . 38 . 90 863 . . . . . . . 1003 . Melee 804 | . . . . . . . . . . 170 . . 634 Ramming 59 | . . . 6 18 . 17 14 . . 4 . . . Kinetic 2849 | . 93 122 633 389 . 510 53 . . . . 615 434 Thermal 853 | 51 237 . 90 453 . . . . . . . 22 . Explosive 1003 | . . . . . . . . . . . . 1003 . Electromagnetic 1096 | 42 86 . 265 657 . . . . . . . . 46 Impact . | . . . . . . . . . . . . . . Slashing 804 | . . . . . . . . . . 170 . . 634 Piercing . | . . . . . . . . . . . . . . Highest Corruption 15 | . . . . 15 . . 3 4 4 3 2 2 2 Average Corruption 3 | . . . . 9 . . 2 3 4 2 2 2 2 Corruption Purged 1 | . . . . . . . . . . 1 . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 47 | . . . . 23 . . 1 4 . 3 3 8 5 Message Errors 14 | . . . . 6 . . . 2 . 1 1 3 1 Matter Fused 8 | . . . . 6 . . . 1 . . . . 1 Heat Flow Errors 4 | . . . . 2 . . . . . . 1 . 1 Energy Discharges 8 | . . . . 4 . . . . . 2 1 . 1 Parts Rejected 2 | . . . . . . . . . . . . 2 . Data Loss (minor) 5 | . . . . 3 . . . 1 . . . . 1 Data Loss (major) 2 | . . . . . . . 1 . . . . 1 . Misfires 2 | . . . . 1 . . . . . . . 1 . Misdirections 1 | . . . . 1 . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 280 | . . . 36 21 . . . . . 44 . 59 120 Projectiles 36 | . . . 36 . . . . . . . . . . Explosions 80 | . . . . 21 . . . . . . . 59 . Melee 164 | . . . . . . . . . . 44 . . 120 Knockbacks 4 | . . . . 1 . . . . . . . 1 2 Impact 1 | . . . . 1 . . . . . . . . . Kinetic 3 | . . . . . . . . . . . . 1 2 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 219 | . . . 3 49 . 6 6 . . 2 . 153 . Shots 6 | . . . . 4 . . . . . . . 2 . Rammed 14 | . . . 1 . . 7 5 . . 1 . . . Targets Rammed 17 | . . . 1 3 . 7 5 . . 1 . . . Kicked 3 | . . . . 3 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 423 | 110 381 9 49 221 . . . . . . 254 330 423 Average Temperature 94 | 52 174 4 14 68 . . . . . . 129 91 134 Received Heat Transfer 1602 | . 114 24 108 369 . . 180 39 . 81 9 534 144 Effects 5 | . 3 . . . . . . . . . . . 2 Shutdowns 1 | . . . . . . . . . . . . . 1 Interference 2 | . 1 . . . . . . . . . . . 1 Matter Decay 2 | . 2 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 3 | . 2 . . 1 . . . . . . . . . Heat Transferred 1723 | 148 666 . 150 722 . . . . . . . 37 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 . 1 3 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Low Low Fac Was Fac Upp Peak Influence 1511 | 10 194 109 257 434 197 141 63 . . 55 130 1511 . Initial 197 | . 6 34 5 50 197 141 29 . . 5 19 91 . Average 153 | 2 45 30 103 188 197 115 17 . . 5 97 960 . Maximum Alert Level 4 | . . . 1 2 . . . . . . . 4 . Low Security (%) 81 | 100 100 100 88 50 100 100 100 . . 100 100 3 . Level 1 11 | . . . 11 47 . . . . . . . 19 . Level 2 . | . . . . 1 . . . . . . . 7 . Level 3 1 | . . . . . . . . . . . . 13 . Level 4 4 | . . . . . . . . . . . . 55 . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 26 | . 2 1 4 7 . 1 3 . . 1 . 7 . Investigation 8 | . 2 1 . 3 . . 1 . . . . 1 . Extermination 2 | . . . . . . . 1 . . . . 1 . Reinforcement 14 | . . . 4 3 . 1 1 . . 1 . 4 . Assault 1 | . . . . . . . . . . . . 1 . Garrison 1 | . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 1 . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Low Low Fac Was Fac Upp Distress Signals 10 | . 1 . 2 4 . . . . . . . 3 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 185 | . 9 7 31 35 . 5 8 7 2 8 4 33 36 Peak Tracking Total 12 | . 8 2 5 10 . 3 9 4 2 7 2 11 12 Tactical Retreats 22 | . . . 2 8 . 1 2 1 . 1 . 1 6 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Low Low Fac Was Fac Upp Traps Triggered 8 | . . . 2 2 . . . 1 . 1 . 2 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 1 | . . . . . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 1 | . . . . . . . . 1 . . . . . Triggered 4 | . . . . . . . . 4 . . . . . Most Traps Carried 1 | . . . . . . . . 1 . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Low Low Fac Was Fac Upp Machines Disabled 13 | . 1 . . 3 . . . . . . . 9 . Max in Single Turn 2 | . 1 . . 2 . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Low Low Fac Was Fac Upp Machines Accessed 36 | . 6 1 10 9 1 . 4 . . 1 . 4 . Terminals 27 | . 5 1 7 8 1 . 3 . . . . 2 . Fabricators 1 | . . . . . . . . . . . . 1 . Repair Stations 5 | . 1 . 2 . . . 1 . . . . 1 . Recycling Units 2 | . . . 1 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . Total Hacks 102 | . 19 4 33 24 1 . 10 . . 1 . 10 . Successful 43 | . 11 2 14 10 1 . 3 . . . . 2 . Failed 59 | . 8 2 19 14 . . 7 . . 1 . 8 . Catastrophic 14 | . 2 . 4 5 . . 1 . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 60 | . 10 3 18 23 . . 6 . . . . . . Terminals 79 | . 15 4 22 23 1 . 8 . . . . 6 . Fabricators 2 | . . . . . . . . . . . . 2 . Repair Stations 16 | . 4 . 8 . . . 2 . . . . 2 . Recycling Units 4 | . . . 3 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . Terminal Hacks 17 | . 4 1 4 4 1 . 2 . . . . 1 . Robot Analysis 2 | . . . . 1 . . . . . . . 1 . Open Door 1 | . . . 1 . . . . . . . . . . Open DSF 1 | . . . . . 1 . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . Branch Access Points 2 | . 1 . . 1 . . . . . . . . . Terminal Index 4 | . 1 . 1 1 . . 1 . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . Unreport Threat 2 | . . . 1 . . . 1 . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 11 | . 4 . 6 . . . . . . . . 1 . Scan Component 7 | . 2 . 4 . . . . . . . . 1 . Repair 4 | . 2 . 2 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 15 | . 3 1 4 6 . . 1 . . . . . . Terminals 12 | . 3 1 2 5 . . 1 . . . . . . Track 1 | . . . . 1 . . . . . . . . . Botnet 9 | . 3 1 2 3 . . . . . . . . . Detonate 2 | . . . . 1 . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 3 | . . . 2 1 . . . . . . . . . Reject 1 | . . . 1 . . . . . . . . . . Mask 2 | . . . 1 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 32 | . 6 1 8 7 1 . 4 . . 1 . 4 . Full Trace Events 8 | . 2 1 . 3 . . 1 . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 4 | . 2 . 2 . . . . . . . . . . Time 104 | . 52 . 52 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Sto Mat Fac DSF Fac Low Low Fac Was Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Low Low Fac Was Fac Upp Total Allies 32 | . . . 10 . . . . . . . 19 3 . Largest Group 19 | . . . 10 4 . . . . . . 19 19 . Highest-Rated Group 702 | . . . 88 40 . . . . . . 702 702 . Highest-Rated Ally 50 | . . . 16 16 . . . . . . 50 50 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 307 | . . . 36 26 . . . . . . 110 135 . Total Damage 8732 | . . . 372 220 . . . . . . 3244 4896 . Kills 55 | . . . 7 6 . . . . . . 6 36 . Allies Corrupted 2 | . . . . . . . . . . . . 2 . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Low Low Fac Was Fac Upp Robot Analysis Total 2 | . . . . 1 . . . . . . . 1 . Derelict Logs Recovered 5 | . . . . . . . . 1 1 . . . 3 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Low Low Fac Was Fac Upp Turns Passed 7128 | 79 1208 1085 972 1068 6 193 403 218 7 470 283 535 601 Spaces Moved 3475 | 40 318 184 417 609 15 83 319 351 12 300 241 287 299 Core 325 | 2 . . 2 . . 1 295 . . . . . 25 Treads 51 | . . . . . . 51 . . . . . . . Legs 964 | 38 96 . 289 354 . . . . . . . 61 126 Wheels 59 | . . . . . . . . . . . . . 59 Hover 1845 | . 222 184 126 159 . . 24 351 12 300 241 226 . Flight 231 | . . . . 96 15 31 . . . . . . 89 Fastest Speed 31 | 50 56 56 56 34 31 31 50 52 56 56 56 56 35 Average Speed 103 | 116 75 66 132 131 31 128 74 54 59 56 99 148 145 Slowest Speed 750 | 120 120 116 350 310 31 160 100 56 60 60 156 310 750 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 31 | 5 29 12 58 62 1 52 11 50 4 8 79 14 53 Regions Visited 13 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 . . . 1 1 1 . . . . Scrap Searched 4 | . . . . . . . . 2 . . . . 2 Spaces Dug 3 | . 1 . 2 . . . . . . . . . . Terrain Destroyed 83 | . 3 . 8 28 . . . . . . . 39 5 Melee . | . . . . . . . . . . . . . . Projectile 20 | . 1 . 2 . . . . . . . . 12 5 AOE 62 | . 2 . 6 28 . . . . . . . 26 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac DSF Fac Low Low Fac Was Fac Upp Total 6603 | 57 1236 1129 744 813 15 131 479 378 11 598 281 350 381 Wait 2586 | . 859 922 214 98 . . 136 13 . 286 21 12 25 Move 3463 | 39 317 183 416 608 14 82 318 350 11 300 240 286 299 Hop . | . . . . . . . . . . . . . . Pick Up 47 | 4 12 3 2 10 . . 2 6 . 4 2 2 . Fast Attach 81 | 7 . 1 8 13 . 9 1 2 . . 12 18 10 Attach 32 | . 4 2 4 8 1 1 3 4 . 2 1 1 1 Detach 20 | . 1 1 3 6 . 2 2 . . . 2 1 2 Swap 30 | . 5 5 11 9 . . . . . . . . . Drop 46 | . 3 3 6 15 . . 4 2 . 3 3 5 2 Fire 247 | 7 35 9 74 43 . 30 8 . . . . 25 16 Melee 28 | . . . . . . . . . . 2 . . 26 Ram 13 | . . . 1 . . 6 5 . . 1 . . . Kick 3 | . . . . 3 . . . . . . . . . Crush 1 | . . . . . . 1 . . . . . . . Escape Stasis 5 | . . . 5 . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap 1 | . . . . . . . . 1 . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: Fac x2 / Upp) -5/Waste -5/Factory -5/Upper Caves (discovered 1 exit: *Upp) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 984 | -10/Materials | Discovered new exit (range 13) 1015 | -10/Materials | Repaired Hover Unit 1042 | -10/Materials | Repaired Hover Unit 1111 | -10/Materials | Destroyed 7 combat bots 1118 | -10/Materials | Lost 3 parts (1p1n1w) 1281 | -10/Materials | Identified exit to Mines 1288 | -10/Materials | Entered another Materials area 1288 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1410 | -9/Materials | Build established: Scavenger-Mutant 2324 | -9/Materials | Discovered new exit (range 14) 2373 | -9/Materials | Entered Storage 2549 | -9/Storage | Repaired Broken Hover Unit 2838 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2937 | -9/Storage | Repaired Autogun 3000 | -9/Storage | Core integrity fell below 50% 3305 | -9/Storage | Discovered new exit (range 16) 3345 | -9/Storage | Entered Materials 3345 | -8/Materials | Accompanied by 4 allies 3345 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 4011 | -8/Materials | System corruption reached 10% 4372 | -8/Materials | Identified exit to Factory 4399 | -8/Materials | Garrison activated, responded to threat 4413 | -8/Materials | Entered Factory 4413 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4417 | -7/Factory | Lost 7 parts (1p2n1u3w) 4419 | -7/Factory | Identified exit to DSF 4419 | -7/Factory | Entered DSF 4515 | -7/DSF | Additional patrols routed to DSF 4524 | -7/DSF | Lost 5 parts (1p2n1u1w) 4593 | -7/DSF | Discovered new exit (range 11) 4612 | -7/DSF | Entered Factory 4612 | -6/Factory | Evolved 2 slots: Utility x2 4642 | -6/Factory | Lost 7 parts (1p4n2w) 4907 | -6/Factory | Build established: Mutant 4994 | -6/Factory | Core integrity fell below 50% 5009 | -6/Factory | Discovered new exit (range 9) 5015 | -6/Factory | Entered Lower Caves 5032 | -6/Lower Caves | Learned 8 Factory zone layouts 5084 | -6/Lower Caves | Encountered a Warlord checkpoint 5228 | -6/Lower Caves | Discovered new exit (range 10) 5233 | -6/Lower Caves | Entered another Lower Caves area 5233 | -6/Lower Caves | Discovered new exit (range 9) 5236 | -6/Lower Caves | Learned location of 1 exit from Factory 5240 | -6/Lower Caves | Entered Factory 5240 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5241 | -5/Factory | Identified exit to Factory 5242 | -5/Factory | Identified exit to Upper Caves 5265 | -5/Factory | Lost 3 parts (2n1u) 5710 | -5/Factory | Sucked down chute 5710 | -5/Factory | Entered Waste 5720 | -5/Waste | Spotted C-40 Crusher 5721 | -5/Waste | Spotted C-40 Crusher 5729 | -5/Waste | Spotted C-40 Crusher 5744 | -5/Waste | Warlord forces began an assault 5748 | -5/Waste | Allies destroyed C-40 Crusher 5753 | -5/Waste | Allies destroyed C-40 Crusher 5827 | -5/Waste | Allies destroyed C-40 Crusher 5833 | -5/Waste | Spotted C-40 Crusher 5838 | -5/Waste | Allies destroyed C-40 Crusher 5845 | -5/Waste | Spotted C-40 Crusher 5847 | -5/Waste | Allies destroyed C-40 Crusher 5857 | -5/Waste | Spotted C-40 Crusher 5867 | -5/Waste | Found Damper Plating 5953 | -5/Waste | Discovered new exit (range 13) 5993 | -5/Waste | Entered Factory 5993 | -5/Factory | Accompanied by 19 allies 6293 | -5/Factory | First assault squad dispatched 6346 | -5/Factory | Build established: Derelict-Mutant 6353 | -5/Factory | Allied Derelicts emerged from ambush trap array 6384 | -5/Factory | Discovered exit to Upper Caves (range 6) 6394 | -5/Factory | Destroyed 9 combat bots 6404 | -5/Factory | Lost 7 parts (2p2u3w) 6528 | -5/Factory | Entered Upper Caves 6613 | -5/Upper Caves | Lost 7 parts (1p2n1u3w) 6952 | -5/Upper Caves | Lost 3 parts (1n1u1w) 6956 | -5/Upper Caves | Learned Factory stockpile data 7030 | -5/Upper Caves | Core integrity fell below 50% 7088 | -5/Upper Caves | Lost 10 parts (2p2n2u4w) 7089 | -5/Upper Caves | Learned Factory stockpile data 7106 | -5/Upper Caves | Identified exit to Upper Caves 7124 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7125 | -5/Upper Caves | Core integrity fell below 20% 7127 | -5/Upper Caves | Spotted B-75 Beast 7129 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07074_ Acquired 22 matter. 07089_ Acquired derelict log, extracted data. Data stored: Factory stockpile data. 07090_ Acquired Salvage Targeting Computer. 07091_ Acquired 10 matter. 07103_ Searching scrap... 07103_ Found 36 Matter. 07103_ Found 34 Matter. 07106_ Acquired derelict log, extracted data. 07107_ S-27 Virus springs to life. 07107_ VTOL Module destroyed. 07108_ L-41 Fighter springs to life. 07108_ G-50 Soldier springs to life. 07108_ Targeting Computer destroyed. 07108_ G-50 Soldier springs to life. 07123_ S-27 Virus destroyed. 07124_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 07124_ Penetrated by Slug. 07124_ Dropped Great Axe. 07128_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????????###???????????? ## ????? | | ??????????????????????? ##????????? ## #????? | | ????????????????????????? ?######## ## #????? | | ????????????????????? ????? # # "# ## ####?? | | ???????????????????? ??## # "# #? ##? | | ???????????????????? ?## / "# ### ## | | ????????????????????? ?# / "# ## | | ?????????????????# # "# ### | | ????????????????# # # "#%## | | ?????????????# ## ####/###% ### | | ????????????? ##### ??# ##? | | ????????????????????### ??########## ###### ## | | ????????????????????? #???????# ## ##??## # | | ?????????????????????# ##?????# #???## | | ?????????????????????# #?????## #????## | | ??????????????????????# #??????# #?????## | | ???????????????????????# #??????# ##?????## | | ??????????????????#####?# ########lg #??????# | | ?????????????????## ## ## ######## | | ?????????????????# /* | | ??????????????????# Y s% ### ## ###### | | ??????????????????## gs [##??###? #???## | | ??????????????????## ##????????#???# | | ?????????????????## g #?????????????# | | ????????????????## ##?????????????## | | ????????????????# @ #####???????????????## | | ????????????????# #?????????????????### | | ????????????????## #???????????????## | | ????????????????#; ?????????????## | | ?????????????? % ##???# | | ??????????? > ##???????### | | ????????? ###### ##??????????# #### | | ???????# ??????## ##???????? ##???? | | ???????# ######????????######????????##### ??????? | | ?????????????????????????????????????????#??????? | | ???????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????????????????????????????? ### | | ???????????????????????????????????????????? ???# | | ??????????????????????????????????????????? ???? | | ?????????????????????????????????????????? ????? | | ????????????????????????????????????????? ????? | | ???????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? #? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 34 Energy Capacity 535 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 EM Shielding 2 Armor Coverage 1750 Resistance: EM 90 Propulsion Shielding 33 Evasion (%) 63 Targeting Accuracy 15 Recoil Reduction 4 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeightNeutrinoReconstructor Manual? 0 Play Time 01:16:54 Cumulative 119.8 hours Start 2022.03.28 @ 23:57:10 End 2022.03.29 @ 01:12:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 190 Rogue 190 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 51 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6ceba20-7bbb-465d-8b71-6c33e702474c