Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.27 @ 23:34:20

Player: mix

Result: Destroyed by as-40373 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (7)       35
Value Destroyed (262)      262
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (2111)               2111
              TOTAL SCORE: 6708

 Bonus
-------
Follower Combat Kills      111
Entered DSFs               500
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (1)
Movement                   Flying (37)
Location                   -6/Deep Caves

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
       Improved Flight Unit
                Biomechanical Wings
>               --- UTILITY (6) ------
                Machine Analyzer
       Advanced Signal Interpreter
        Zionite Weapon Casing
       Improved Hacking Suite
>               --- WEAPON (2) -------
                CR-A16's Pointy Stick
>               --- INVENTORY (5) ----
        Zionite Light DM Reactor
  Hypervelocity Gauss Rifle
                Multitool

 Peak State 
------------
>               --- POWER ------------
        Zionite Light DM Reactor
>               --- PROPULSION -------
                Flight Unit
                Flight Unit
                Flight Unit
       Improved Flight Unit
                Biomechanical Wings
>               --- UTILITY ----------
   Experimental Heat Sink
                Machine Analyzer
       Advanced Signal Interpreter
        Zionite Weapon Casing
       Improved Hacking Suite
>               --- WEAPON -----------
      Makeshift Hammer
                CR-A16's Pointy Stick
>               --- INVENTORY --------
  Hypervelocity Gauss Rifle
                Multitool
[Rating: 54]

 Favorites 
-----------
Power                      Fusion Compressor
  Engine                   Makeshift Power Source
  Power Core               Fusion Compressor
  Reactor                  Zionite Light DM Reactor
Propulsion                 Improved Flight Unit
  Wheel                    Compact Wheel
  Flight Unit              Improved Flight Unit
Utility                    Advanced Signal Interpreter
  Device                   ECM Suite
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Makeshift Light Armor Plating
Weapon                     Makeshift Hammer
  Ballistic Gun            Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Multitool
  Impact Weapon            Makeshift Hammer
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -10 -8  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Fac DSF Fac Low Low Zio Dee 
Slots Evolved              8    | .   .   .   .   4   2   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   2   1   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   2   .   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             44   | 3   7   1   3   12  1   .   4   .   4   3   6   
  Power                    4    | .   .   .   .   1   .   .   .   .   1   1   1   
    Engine                 1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Core                   2    | .   .   .   .   1   .   .   .   .   1   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               15   | 2   4   .   .   4   1   .   1   .   .   .   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | 2   1   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 12   | .   3   .   .   4   1   .   1   .   .   .   3   
  Utility                  12   | 1   2   .   1   1   .   .   2   .   2   1   2   
    Device                 3    | .   1   .   .   .   .   .   1   .   .   .   1   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   1   .   .   1   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Protection             4    | .   .   .   1   1   .   .   .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   13   | .   1   1   2   6   .   .   1   .   1   1   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | .   .   .   .   2   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   1   .   1   1   .   .   .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   .   .   .   .   .   .   .   
    Special Weapon         4    | .   .   .   1   3   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   1   .   .   1   .   .   .   3   
Parts Lost                 20   | .   1   .   4   2   .   .   2   .   .   .   11  
  Power                    3    | .   .   .   .   1   .   .   .   .   .   .   2   
  Propulsion               8    | .   1   .   1   .   .   .   .   .   .   .   6   
  Utility                  4    | .   .   .   1   .   .   .   1   .   .   .   2   
  Weapon                   5    | .   .   .   2   1   .   .   1   .   .   .   1   
  Highest Loss Streak      6    | .   1   .   3   2   .   .   2   .   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     54   | .   38  57  39  58  38  46  44  40  53  81  66  
  Engine                   1    | .   .   .   .   .   .   .   .   .   .   5   1   
  Core                     2    | .   .   .   .   4   .   .   .   .   2   6   2   
  Wheel                    1    | .   17  .   .   .   .   .   .   .   .   .   .   
  Flight                   25   | .   7   28  18  31  30  38  33  33  33  33  23  
  Device                   2    | .   2   14  4   .   .   .   5   .   .   .   .   
  Processor                4    | .   .   .   .   .   .   .   5   6   6   12  13  
  Hackware                 2    | .   .   .   .   .   .   .   .   .   2   6   6   
  Protection               3    | .   .   .   3   7   7   7   .   .   2   6   5   
  Ballistic Cannon         2    | .   .   3   7   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   10  4   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   .   6   6   3   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   2   6   
Peak Build Rating          54   | 3   4   4   5   22  16  16  24  23  41  53  54  
  Average Rating           21   | 2   2   4   2   16  15  15  19  23  31  49  42  
  On Entrance              16   | .   3   4   4   1   15  16  13  23  23  41  53  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             19   | 5   10  5   8   13  3   3   2   .   12  19  19  
  Greatest Support         26   | 26  26  8   8   20  20  24  24  21  21  21  23  
  Greatest Overweight (x)  1    | 1   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 7   8   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 2   5   5   5   5   5   4   5   4   5   5   5   
  Average Carried          4    | .   2   4   4   4   4   4   3   4   4   4   3   
  Final Capacity           8    | 8   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   4   5   5   5   4   4   4   4   4   5   3   

 Class Distribution 
--------------------
 50% | Mutant
 24% | Derelict-Sprinter
 21% | Sprinter

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -10/Subcaves
          Sprinter | -8/Materials
          Sprinter | -7/Factory
          Sprinter | -7/DSF
          Sprinter | -6/Factory
          Sprinter | -6/Lower Caves
 Derelict-Sprinter | -6/Lower Caves
 Derelict-Sprinter | -6/Zion
            Mutant | -6/Deep Caves

 Resources                      | -11 -10 -10 -10 -8  -7  -7  -6  -6  -6  -6  -6  
-----------                Run  | Yrd Mat Min Sub Mat Fac DSF Fac Low Low Zio Dee 
Matter Collected           1143 | 202 .   .   247 439 .   .   .   .   85  90  80  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            250  | .   .   .   14  99  .   .   .   .   .   .   137 
  Parts                    22   | .   .   .   1   10  .   .   .   .   .   .   11  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      9    | .   .   .   9   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Fac DSF Fac Low Low Zio Dee 
Combat Hostiles Destroyed  8    | .   .   .   1   4   .   .   .   .   .   .   3   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Guns                     3    | .   .   .   .   3   .   .   .   .   .   .   .   
  Cannons                  1    | .   .   .   .   1   .   .   .   .   .   .   .   
  AOE                      1    | .   .   .   1   .   .   .   .   .   .   .   .   
Classes Destroyed          7    | .   .   .   1   3   .   .   .   .   .   .   3   
  Swarmer                  2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Grunt                    1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Subdweller               1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Z-Technician             2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Z-Light                  2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Assembled                1    | .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           2    | .   .   .   1   2   .   .   .   .   .   .   2   
  Combat Bots Only         2    | .   .   .   1   2   .   .   .   .   .   .   2   
Max Kills in Single Turn   1    | .   .   .   1   1   .   .   .   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-6/Deep Caves)

 Combat                         | -11  -10  -10  -10  -8   -7   -7   -6   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  Fac  DSF  Fac  Low  Low  Zio  Dee  
Hostile Shots Fired        201  | .    18   11   35   40   .    3    29   14   6    .    45   
  Missed                   101  | .    6    7    19   16   .    2    21   5    3    .    22   
Damage Taken               2603 | .    170  47   351  381  .    47   190  172  .    .    1245 
  Core                     1201 | .    115  24   90   109  .    12   94   152  .    .    605  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         71   | 100  .    .    8    80   .    98   .    .    .    .    .    
Volleys Fired              101  | .    .    2    56   43   .    .    .    .    .    .    .    
  Largest                  2    | .    .    1    1    2    .    .    .    .    .    .    .    
  Hottest                  123  | .    .    30   35   123  .    .    .    .    .    .    .    
Shots Fired                104  | .    .    2    56   46   .    .    .    .    .    .    .    
  Gun                      37   | .    .    .    .    37   .    .    .    .    .    .    .    
  Cannon                   58   | .    .    .    54   4    .    .    .    .    .    .    .    
  Launcher                 4    | .    .    2    2    .    .    .    .    .    .    .    .    
  Special                  5    | .    .    .    .    5    .    .    .    .    .    .    .    
  Kinetic                  95   | .    .    .    54   41   .    .    .    .    .    .    .    
  Thermal                  5    | .    .    .    .    5    .    .    .    .    .    .    .    
  Explosive                4    | .    .    2    2    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         11   | .    .    .    2    11   .    .    .    .    .    .    .    
  Robot Miss Streak        4    | .    .    .    .    4    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           44   | .    .    .    2    25   .    .    .    .    .    .    17   
  Core Hits                12   | .    .    .    1    9    .    .    .    .    .    .    2    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    1    .    .    .    .    .    .    2    
    Blast                  1    | .    .    .    .    1    .    .    .    .    .    .    .    
    Impale                 2    | .    .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              24   | .    .    .    .    .    .    .    .    .    .    .    24   
  Impact                   6    | .    .    .    .    .    .    .    .    .    .    .    6    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 18   | .    .    .    .    .    .    .    .    .    .    .    18   
  Sneak Attacks            3    | .    .    .    .    .    .    .    .    .    .    .    3    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        4    | .    .    .    .    .    .    .    .    .    .    .    4    
Damage Inflicted           1456 | .    .    60   94   552  .    .    .    .    .    .    750  
  Guns                     318  | .    .    .    .    318  .    .    .    .    .    .    .    
  Cannons                  213  | .    .    .    .    213  .    .    .    .    .    .    .    
  Explosions               154  | .    .    60   94   .    .    .    .    .    .    .    .    
  Melee                    750  | .    .    .    .    .    .    .    .    .    .    .    750  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  531  | .    .    .    .    531  .    .    .    .    .    .    .    
  Thermal                  21   | .    .    .    .    21   .    .    .    .    .    .    .    
  Explosive                154  | .    .    60   94   .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   140  | .    .    .    .    .    .    .    .    .    .    .    140  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 610  | .    .    .    .    .    .    .    .    .    .    .    610  
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            203  | .    .    .    .    29   .    .    .    .    .    .    174  
  Projectiles              29   | .    .    .    .    29   .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    174  | .    .    .    .    .    .    .    .    .    .    .    174  
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      16   | .    .    16   .    .    .    .    .    .    .    .    .    
  Shots                    1    | .    .    1    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        188  | .    .    .    .    188  .    .    .    .    .    .    3    
  Average Temperature      41   | .    .    .    .    41   .    .    .    .    .    .    3    
  Received Heat Transfer   605  | .    93   .    45   144  .    .    63   78   .    .    182  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       1    | .    .    .    .    .    .    .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         160  | .    .    .    .    160  .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Fac DSF Fac Low Low Zio Dee 
Peak Influence             311  | .   110 152 .   311 146 102 278 .   .   .   .   
  Initial                  141  | .   .   42  .   .   141 102 53  .   .   .   .   
  Average                  108  | .   35  139 .   134 141 102 158 .   .   .   .   
Maximum Alert Level        1    | .   .   .   .   1   .   .   1   .   .   .   .   
  Low Security (%)         80   | 100 100 100 .   59  100 100 61  .   .   .   .   
  Level 1                  19   | .   .   .   .   40  .   .   38  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   .   .   4   .   1   2   .   .   .   .   
  Investigation            1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   1   .   .   2   .   1   2   .   .   .   .   
  Assault                  1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Sub Mat Fac DSF Fac Low Low Zio Dee 
Distress Signals           5    | .   2   .   .   2   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              121  | .   9   7   10  25  .   3   17  8   1   .   41  
  Peak Tracking Total      39   | .   6   6   3   10  .   3   9   8   1   .   39  
  Tactical Retreats        15   | .   1   1   5   5   .   .   2   1   .   .   .   

 Traps                          | -11 -10 -10 -10 -8  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Fac DSF Fac Low Low Zio Dee 
Traps Triggered            3    | .   2   .   .   .   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -7  -7  -6  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Min Sub Mat Fac DSF Fac Low Low Zio Dee 
Machines Disabled          3    | .   .   .   .   1   .   .   .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   
Machines Repaired          2    | .   .   .   .   2   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Sub Mat Fac DSF Fac Low Low Zio Dee 
Machines Accessed          8    | .   1   .   1   2   1   .   1   1   1   .   .   
  Terminals                6    | .   .   .   .   2   1   .   1   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                17   | .   4   .   4   4   1   .   2   1   1   .   .   
  Successful               11   | .   .   .   4   3   1   .   1   1   1   .   .   
  Failed                   6    | .   4   .   .   1   .   .   1   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   12   | .   .   .   .   4   .   .   .   2   .   6   .   
  Terminals                9    | .   .   .   .   4   1   .   2   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   4   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   .   .   4   .   1   .   1   1   1   .   .   
  Record                   6    | .   .   .   4   .   .   .   .   1   1   .   .   
  Open DSF                 2    | .   .   .   .   .   1   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   3   .   .   .   .   .   .   .   
  Terminals                3    | .   .   .   .   3   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   .   .   .   .   1   .   1   .   .   
  Full Trace Events        3    | .   1   .   .   2   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   .   .   .   .   14  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -7  -7  -6  -6  -6  -6  -6  
------------               Run  | Yrd Mat Min Sub Mat Fac DSF Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   2   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -8   -7   -7   -6   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  Fac  DSF  Fac  Low  Low  Zio  Dee  
Total Allies               2    | .    .    .    .    .    .    .    .    .    .    2    .    
  Largest Group            2    | .    .    .    .    .    .    .    .    .    .    2    2    
  Highest-Rated Group      192  | .    .    .    .    .    .    .    .    .    .    192  192  
  Highest-Rated Ally       96   | .    .    .    .    .    .    .    .    .    .    96   96   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               39   | .    .    .    .    .    .    .    .    .    .    .    39   
  Total Damage             3513 | .    .    .    .    .    .    .    .    .    .    .    3513 
  Kills                    10   | .    .    .    .    .    .    .    .    .    .    .    10   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -8  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Fac DSF Fac Low Low Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   1   .   .   .   .   3   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   -7   -7   -6   -6   -6   -6   -6   
-------------              Run  | Yrd  Mat  Min  Sub  Mat  Fac  DSF  Fac  Low  Low  Zio  Dee  
Turns Passed               2661 | 35   244  158  640  321  25   9    146  131  92   461  399  
Spaces Moved               4729 | 34   244  146  1131 394  6    31   411  417  271  906  738  
  Core                     7    | 7    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   201  | 27   174  .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   4521 | .    70   146  1131 394  6    31   411  417  271  906  738  
  Fastest Speed            27   | 50   37   37   37   29   29   27   27   29   29   29   28   
  Average Speed            35   | 87   76   37   38   32   29   27   30   31   29   29   33   
  Slowest Speed            100  | 100  100  37   40   40   29   27   32   32   34   29   37   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            20   | .    3    .    6    1    .    1    9    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48   | 3    40   60   53   34   .    42   19   63   51   85   81   
  Regions Visited          11
    Branch Regions         6
  Pre-discovered Areas     3    | .    .    .    1    .    .    .    .    2    .    .    .    
  Known Exits Taken        5    | .    .    .    .    .    1    .    1    1    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             12   | .    .    .    4    .    .    .    .    .    5    3    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          23   | .    .    10   11   2    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    2    .    .    .    .    .    .    .    
  AOE                      21   | .    .    10   11   .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   -7   -7   -6   -6   -6   -6   -6   
---------                  Run  | Yrd  Mat  Min  Sub  Mat  Fac  DSF  Fac  Low  Low  Zio  Dee  
Total                      5510 | 39   297  246  1270 531  29   29   419  416  280  1103 851  
  Wait                     603  | .    39   97   83   71   22   .    11   .    3    192  85   
  Move                     4682 | 33   237  145  1118 391  6    28   395  416  270  905  738  
  Hop                      17   | .    3    .    6    1    .    1    6    .    .    .    .    
  Pick Up                  30   | 3    9    1    1    4    .    .    3    .    3    3    3    
  Fast Attach              9    | .    .    .    2    5    .    .    .    .    1    1    .    
  Attach                   27   | 3    5    .    .    4    1    .    3    .    3    2    6    
  Detach                   4    | .    1    .    1    1    .    .    .    .    .    .    1    
  Swap                     8    | .    2    1    1    3    .    .    1    .    .    .    .    
  Drop                     6    | .    1    .    2    3    .    .    .    .    .    .    .    
  Fire                     101  | .    .    2    56   43   .    .    .    .    .    .    .    
  Melee                    18   | .    .    .    .    .    .    .    .    .    .    .    18   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            5    | .    .    .    .    5    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Subcaves
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: *Dee / [*Pro])
-6/Deep Caves (discovered 1 exit: [*Pro])

 History 
---------
 Turn | Location       | Event
    3 | -11/Scrapyard  | Discovered new exit (range 16)
   36 | -11/Scrapyard  | Entered Materials
   77 | -10/Materials  | Discovered new exit (range 15)
  124 | -10/Materials  | Discovered new exit (range 16)
  280 | -10/Materials  | Entered Mines
  285 | -10/Mines      | Core integrity fell below 50%
  315 | -10/Mines      | Build established: Mutant
  326 | -10/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  369 | -10/Mines      | Discovered new exit (range 7)
  438 | -10/Mines      | Entered Subcaves
  462 | -10/Subcaves   | Discovered new exit (range 7)
  485 | -10/Subcaves   | Shifting Twisted Machinery released Sub. Laser
  486 | -10/Subcaves   | Shifting Twisted Machinery released Scrap Shield
  505 | -10/Subcaves   | Visited Clippyterm
  506 | -10/Subcaves   | Learned location of Extension (-4)
  506 | -10/Subcaves   | Learned Research security intel
  655 | -10/Subcaves   | Core integrity fell below 20%
  686 | -10/Subcaves   | Lost 3 parts (1n1u1w)
  724 | -10/Subcaves   | Shifting Twisted Machinery released Flamer
 1078 | -10/Subcaves   | Entered Materials
 1078 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
 1167 | -8/Materials   | Met 7R-MNS
 1328 | -8/Materials   | Discovered new exit (range 15)
 1399 | -8/Materials   | Entered Factory
 1399 | -7/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 1423 | -7/Factory     | Identified exit to DSF
 1424 | -7/Factory     | Entered DSF
 1428 | -7/DSF         | Discovered new exit (range 16)
 1433 | -7/DSF         | Entered Factory
 1433 | -6/Factory     | Evolved 2 slots: Utility x2
 1474 | -6/Factory     | Build established: Sprinter
 1576 | -6/Factory     | Discovered new exit (range 9)
 1578 | -6/Factory     | Identified exit to Lower Caves
 1579 | -6/Factory     | Entered Lower Caves
 1580 | -6/Lower Caves | Encountered a Warlord checkpoint
 1696 | -6/Lower Caves | Discovered new exit (range 14)
 1703 | -6/Lower Caves | Learned Factory stockpile data
 1709 | -6/Lower Caves | Identified exit to Lower Caves
 1710 | -6/Lower Caves | Entered another Lower Caves area
 1786 | -6/Lower Caves | Discovered new exit (range 15)
 1801 | -6/Lower Caves | Identified exit to Zion
 1802 | -6/Lower Caves | Entered Zion
 1810 | -6/Zion        | Given the Hacking Drone Bay
 1815 | -6/Zion        | Discovered new exit (range 10)
 1826 | -6/Zion        | Given A8's code to call for help
 1906 | -6/Zion        | Learned Factory security intel
 1962 | -6/Zion        | Acquired unknown access codes intercepted by a Zionite
 2052 | -6/Zion        | Found CR-A16's Pointy Stick
 2073 | -6/Zion        | Build established: Derelict-Sprinter
 2217 | -6/Zion        | Opened final containment barrier to the Deep Caves
 2224 | -6/Zion        | Enhanced Grunt warped into view, answering call for help
 2229 | -6/Zion        | Discovered new exit (range 3)
 2229 | -6/Zion        | Saw the warning signs outside the Deep Caves entrance
 2230 | -6/Zion        | Identified exit to Deep Caves
 2235 | -6/Zion        | Enhanced Grunt warped into view, answering call for help
 2263 | -6/Zion        | Entered Deep Caves
 2263 | -6/Deep Caves  | Accompanied by 2 allies
 2386 | -6/Deep Caves  | Attacked by Z-Imprinter
 2418 | -6/Deep Caves  | Allies destroyed Z-Imprinter
 2419 | -6/Deep Caves  | Core integrity fell below 50%
 2438 | -6/Deep Caves  | Found Prototype Protection
 2439 | -6/Deep Caves  | Identified Zio. Weapon Casing
 2459 | -6/Deep Caves  | Lost 6 parts (2p3n1u)
 2483 | -6/Deep Caves  | Z-Facility disabled
 2491 | -6/Deep Caves  | Core integrity fell below 20%
 2521 | -6/Deep Caves  | Lost 5 parts (3n1u1w)
 2586 | -6/Deep Caves  | Discovered new exit (range 7)
 2659 | -6/Deep Caves  | Spotted AG-35077
 2662 | -6/Deep Caves  | Triggered Deep Caves wall
 2662 | -6/Deep Caves  | Spotted AS-73377
 2662 | -6/Deep Caves  | Destroyed by as-40373 with Assembled Heavy Rifle

 Last Messages 
---------------
Destroyed Hover Unit.
Sneak attack on RC-IQZ(o).
Destroyed Datajack.
RC-IQZ(o) destroyed.
Enhanced Grunt destroyed.
Flight Unit destroyed.
Mak. Hammer destroyed.
Exp. Heat Sink destroyed.
Flight Unit destroyed. <x2>
XT-K0W(o) destroyed.
EXIT=FOUND
as-44328 suffers critical hit (Impale).
as-44328 destroyed.
TE-RXB(l) destroyed.
Z8-JK4(s) destroyed.
AG-35077: "DSI9AT1D G8OHIBQ29FWG 26R186
  QD12WHW8W33 TDK1 81FTS"
The wall dematerializes.
[Achievement: That's One Door That Should Stay
  Closed]

 Map 
-----
+----------------------------------------------------+
|        ??????????????????????????????????????????  |
|        ??????????????????????????????????????????  |
|        ?????????????????????????????????????????   |
|        ?????????????????????????????????????####   |
|        ?????????????????????????????????????#      |
|        ?????????????????????????????????###?#  "   |
|        ????????????????????????????????## ### """  |
|        ????????????????????????????????#      ""   |
|        ????????????????????????????????#           |
|        ????????????????????????????????#  ######## |
|        ????????????????     ??????????##           |
|        ??????????????         ????????#        %   |
|        ???????????            ???????#   ######### |
|        ?????????"             ???????#    #??????# |
|        ?????????"            #???#???#    #??????# |
|        ????????""     g s    #?? #???##  ##??????# |
|        ??????###   [   !     ### ###??####???????# |
|        ??????"a       !!      #    ??????????????? |
|        ?????aaa       !          ##??????????????? |
|        ?????aaa                   ###????????????? |
|        ?????aaa                     ?????????????? |
|        ????aaaa      =            #??????????????? |
|        ????aaaa          =        ##?????????????# |
|        ???aaaaa                    #?????????????# |
|        ???Aaaaa        s   b       #????????????## |
|        ??????"a     [=   @=        #???####???###  |
|        ????????#    =   [          #??##  ##?##    |
|        ????????""                  #?##    ###     |
|        ?????????"      l[    %     #?#             |
|        ?????????"        =  %      #?#             |
|        ?????????"             =    ##?#            |
|        ?????????"        *          #??##          |
|        ????????#         [          #??##        # |
|        ????????"         =          #??#        ## |
|        ????????"       s    s    h  ####       ##? |
|        ????????"G l*                           #?? |
|        ????????"""       s   [                 ##? |
|        ?????????     *                          #? |
|        ?????????"                   ########     # |
|        ?????????                    #??????#       |
|        ??????????                  ##??????##      |
|        ???????????           # #   #????????#      |
|        ????????????    #### ## ## ##????????##     |
|        ??????????????##???# ?# ####???????????#### |
|        ???????????????????##?# ??????????????????? |
|        ???????????????????????#??????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           63
Energy Generation          27
Energy Capacity            170
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Weapon Shielding           100
Evasion (%)                64
Offensive Hacking          12

 Item Schematics 
-----------------
          EM Disruption Field | -6/Zion | Archive
           Lrn. Proton Cannon | -6/Zion | Archive
             Hvy. Flak Cannon | -6/Zion | Archive
                KE Penetrator | -6/Zion | Archive
 Magnetic Acceleration Cannon | -6/Zion | Archive
                Thermic Laser | -6/Zion | Archive
           Antimatter Reactor | -6/Zion | Archive
                      Railgun | -6/Zion | Archive
                Proton Cannon | -6/Zion | Archive
              Antigrav System | -6/Zion | Archive
           Imp. Cryofiber Web | -6/Zion | Archive
            Hyp. Gauss Cannon | -6/Zion | Archive
           Imp. Plasma Cutter | -6/Zion | Archive
 Lgt. Angular Momentum Engine | -6/Zion | Archive

 Robot Schematics 
------------------
     L-41 Fighter | -6/Zion | Archive
        K-01 Serf | -6/Zion | Archive
 X-67 Chaingunner | -6/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Cya!
That's One Door That Should Stay Closed

 Challenges 
------------
None

 Game 
------
Seed              BottomlessRestorationBeam
  Manual?         0
Play Time         00:49:29
  Cumulative      42.6 hours
  Start           2025.02.27 @ 22:42:33
  End             2025.02.27 @ 23:34:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          57
  Rogue           43
  Adventurer      14
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          33
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 147e17c9-5b64-4269-b6d7-83b9dc9d2c2a