Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.01 @ 08:14:36

Player: toydarian

Result: Destroyed by B-60 Warrior with Heavy Mace

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (145)     725
Value Destroyed (4486)     4486
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (693)                693
              TOTAL SCORE: 9044

 Bonus
-------
High Alert Combat Kills    399
Follower Combat Kills      37
Met Imprinter              300
Friendly Fire              -43

 Cogmind 
---------
Core Integrity             0/700
Matter                     263/300
Energy                     82/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (6) ------
       Improved Signal Interpreter
                Hacking Suite
                Hacking Suite
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (5) ----
       Improved Cooling System
          Large Storage Unit
  High-capacity Matter Pod (200)
                Rocket Launcher
                Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
       Improved Treads
       Advanced Treads
>               --- UTILITY ----------
          Large Storage Unit
       Enhanced Optical Array
       Improved Signal Interpreter
       Hardened Light Armor Plating
                Hacking Suite
                Hacking Suite
>               --- WEAPON -----------
          Heavy Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
   High-powered Shotgun
>               --- INVENTORY --------
                Wheel
        Compact Wheel
       Improved Cooling System
  High-capacity Matter Pod
                Hacking Suite
                Hacking Suite
                Bomb Factory No. 2
                Flak Cannon
                Rocket Launcher
                Rocket Launcher
                Katana
[Rating: 38]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Wheel
  Treads                   Improved Treads
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Zio Pro 
Slots Evolved              6    | .   .   2   .   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   2   2   .   .   .   
  Weapon                   2    | .   .   2   .   .   .   .   .   .   
Parts Attached             115  | 9   13  34  25  11  5   6   5   7   
  Power                    9    | 1   1   5   1   .   .   1   .   .   
    Engine                 9    | 1   1   5   1   .   .   1   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               32   | 2   5   8   10  2   .   1   2   2   
    Treads                 10   | .   2   4   2   .   .   .   2   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  22   | 2   3   4   8   2   .   1   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  23   | 2   3   6   1   4   2   2   1   2   
    Device                 2    | 1   1   .   .   .   .   .   .   .   
    Storage                3    | 1   1   1   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   1   1   .   1   .   
    Hackware               5    | .   .   .   .   1   1   1   .   2   
    Protection             10   | .   1   5   1   2   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   51   | 4   4   15  13  5   3   2   2   3   
    Energy Gun             7    | 2   2   3   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          34   | 2   2   10  11  4   2   2   1   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   2   
    Launcher               3    | .   .   2   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   1   1   1   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   .   .   .   .   
Parts Lost                 39   | .   3   9   4   2   1   6   .   14  
  Power                    3    | .   .   1   .   .   .   1   .   1   
  Propulsion               7    | .   .   .   3   .   .   1   .   3   
  Utility                  10   | .   1   2   .   1   .   2   .   4   
  Weapon                   19   | .   2   6   1   1   1   2   .   6   
  Highest Loss Streak      13   | .   1   5   1   2   1   3   .   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   94  87  99  96  99  96  100 97  
  Engine                   9    | .   14  8   11  9   7   7   7   6   
  Treads                   3    | .   2   4   .   .   .   .   .   14  
  Wheel                    15   | .   25  16  21  18  15  14  15  .   
  Storage                  9    | .   16  11  11  9   7   7   7   6   
  Processor                7    | .   .   .   .   6   15  15  15  14  
  Hackware                 6    | .   .   .   .   5   15  9   15  14  
  Protection               8    | .   4   8   11  11  7   9   7   6   
  Energy Gun               1    | .   5   6   .   .   .   .   .   .   
  Ballistic Gun            30   | .   22  28  42  35  26  29  24  24  
  Slashing Weapon          1    | .   .   .   .   .   3   .   5   .   
Peak Build Rating          38   | 7   10  18  22  28  33  33  38  38  
  Average Rating           24   | 6   8   13  20  26  32  29  33  37  
  On Entrance              20   | .   7   8   17  22  28  33  31  38  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             49   | 14  34  43  44  49  44  49  44  47  
  Greatest Support         45   | 26  40  43  32  32  32  32  45  45  
  Greatest Overweight (x)  4    | .   3   4   4   1   1   2   1   1   
  Average Overweight (x)   .    | .   .   .   1   1   1   1   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   13  15  15  15  15  15  15  14  
  Most Carried             15   | 8   15  15  15  15  15  15  12  12  
  Average Carried          12   | 5   12  13  14  14  13  11  10  11  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  5   
  Final Carried            15   | 8   14  15  15  15  15  10  12  5   

 Class Distribution 
--------------------
 30% | Scavenger-Tank
 26% | Tank
 18% | Mutant
 17% | Hacker-Tank
  6% | Commander-Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
           Tank | -9/Materials
           Tank | -9/Storage
           Tank | -8/Materials
    Hacker-Tank | -7/Factory
 Scavenger-Tank | -7/Lower Caves
 Scavenger-Tank | -6/Zion
    Hacker-Tank | -5/Proximity Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Zio  Pro  
Matter Collected           3882 | 441  453  635  936  643  183  257  20   314  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            5560 | 219  581  965  1620 1282 269  347  .    277  
  Parts                    343  | 17   40   73   114  68   6    11   .    14   
Haulers Intercepted        6    | .    2    2    .    1    1    .    .    .    
Recyclers Shooed           3    | .    .    3    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      27   | .    .    .    .    .    .    11   .    16   
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Zio Pro 
Combat Hostiles Destroyed  104  | .   10  22  34  21  3   7   .   7   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
  Guns                     95   | .   9   15  34  21  3   7   .   6   
  AOE                      8    | .   1   7   .   .   .   .   .   .   
Classes Destroyed          15   | 3   3   4   3   .   .   1   .   1   
  Worker                   7    | 2   .   2   2   1   .   .   .   .   
  Builder                  1    | .   .   1   .   .   .   .   .   .   
  Tunneler                 8    | 5   2   .   .   1   .   .   .   .   
  Hauler                   6    | .   2   2   .   1   1   .   .   .   
  Recycler                 3    | 1   .   2   .   .   .   .   .   .   
  Operator                 5    | .   .   .   2   2   1   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   2   
  Watcher                  11   | .   2   3   2   3   1   .   .   .   
  Swarmer                  11   | .   .   8   3   .   .   .   .   .   
  Grunt                    61   | .   10  8   15  19  3   6   .   .   
  Brawler                  2    | .   .   .   1   1   .   .   .   .   
  Duelist                  4    | .   .   1   2   .   .   .   .   1   
  Protector                1    | .   .   .   1   .   .   .   .   .   
  Sentry                   19   | .   .   5   12  1   .   .   .   1   
  Hunter                   4    | .   .   .   .   .   .   1   .   3   
Best Kill Streak           7    | 3   3   7   5   7   3   3   .   2   
  Combat Bots Only         7    | .   3   4   5   7   3   3   .   2   
Max Kills in Single Turn   3    | 1   1   3   2   2   1   1   .   1   
  Gunslinging              1    | .   .   1   1   1   .   .   .   .   
  Exploded                 3    | .   1   3   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Zio  Pro  
Hostile Shots Fired        511  | .    59   131  83   56   10   53   .    119  
  Missed                   115  | .    22   27   18   9    1    12   .    26   
Damage Taken               6208 | .    586  1374 855  797  141  628  .    1827 
  Core                     1181 | .    148  169  95   64   27   91   .    587  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         65   | 100  40   .    34   88   .    .    .    .    
Volleys Fired              314  | 19   56   78   60   46   12   18   .    25   
  Largest                  4    | 2    2    4    4    4    4    4    .    4    
  Hottest                  139  | 80   85   139  92   92   92   94   .    115  
Shots Fired                943  | 38   112  189  219  181  46   72   .    86   
  Gun                      920  | 38   112  182  218  181  46   72   .    71   
  Cannon                   15   | .    .    .    .    .    .    .    .    15   
  Launcher                 8    | .    .    7    1    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  844  | 17   86   138  218  181  46   72   .    86   
  Thermal                  89   | 19   26   44   .    .    .    .    .    .    
  Explosive                8    | .    .    7    1    .    .    .    .    .    
  Electromagnetic          2    | 2    .    .    .    .    .    .    .    .    
  Robot Hit Streak         27   | 5    25   12   19   27   10   9    .    10   
  Robot Miss Streak        7    | 3    3    6    5    4    2    3    .    7    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        18   | .    .    4    3    6    1    4    .    .    
    Max Gunslinging Chain  2    | .    .    1    2    2    1    1    .    .    
Shots Hit Robots           574  | 21   78   103  128  109  27   47   .    61   
  Core Hits                280  | 9    29   58   63   56   12   21   .    32   
  Critical Kills           2    | .    .    .    1    1    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    1    .    1    1    1    .    .    
  Critical Strikes         8    | .    1    2    1    2    1    1    .    .    
    Burn                   2    | .    1    1    .    .    .    .    .    .    
    Destroy                6    | .    .    1    1    2    1    1    .    .    
Melee Attacks              28   | .    .    .    6    2    14   .    1    5    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 28   | .    .    .    6    2    14   .    1    5    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           9333 | 259  986  1990 2275 1776 411  697  .    939  
  Guns                     7867 | 259  872  1214 2007 1776 411  697  .    631  
  Cannons                  223  | .    .    .    .    .    .    .    .    223  
  Explosions               1071 | .    114  776  181  .    .    .    .    .    
  Melee                    172  | .    .    .    87   .    .    .    .    85   
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  7311 | 118  555  893  2007 1776 411  697  .    854  
  Thermal                  752  | 114  317  321  .    .    .    .    .    .    
  Explosive                1071 | .    114  776  181  .    .    .    .    .    
  Electromagnetic          27   | 27   .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 172  | .    .    .    87   .    .    .    .    85   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    1    .    1    .    .    .    .    .    
  Average Corruption       1    | .    1    .    1    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  6    | .    2    .    4    .    .    .    .    .    
    Message Errors         2    | .    1    .    1    .    .    .    .    .    
    Matter Fused           1    | .    .    .    1    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    1    .    .    .    .    .    
    Parts Rejected         1    | .    1    .    .    .    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            94   | .    12   21   61   .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               47   | .    12   21   14   .    .    .    .    .    
  Melee                    47   | .    .    .    47   .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    .    .    1    
  Secondary                1    | .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      139  | .    97   42   .    .    .    .    .    .    
  Shots                    4    | .    1    3    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        264  | 36   249  230  224  231  128  264  .    246  
  Average Temperature      70   | 17   67   57   65   90   52   106  .    66   
  Received Heat Transfer   2250 | .    294  507  360  450  99   306  .    234  
  Effects                  4    | .    .    .    .    2    .    1    .    1    
    Energy Bleed           2    | .    .    .    .    .    .    1    .    1    
    Interference           2    | .    .    .    .    2    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    3    1    .    .    .    .    .    .    
  Heat Transferred         1923 | 250  851  822  .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Zio Pro 
Peak Influence             949  | 40  230 466 949 355 243 .   .   .   
  Initial                  345  | .   26  53  196 345 145 .   .   .   
  Average                  301  | 16  110 275 623 190 123 .   .   .   
Maximum Alert Level        3    | .   1   2   3   1   1   .   .   .   
  Low Security (%)         45   | 100 82  21  2   61  95  .   .   .   
  Level 1                  30   | .   17  76  14  38  4   .   .   .   
  Level 2                  11   | .   .   2   38  .   .   .   .   .   
  Level 3                  12   | .   .   .   44  .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   3   3   4   5   .   .   .   1   
  Investigation            5    | .   2   1   .   2   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            8    | .   1   2   2   3   .   .   .   .   
  Assault                  3    | .   .   .   2   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Low Zio Pro 
Distress Signals           4    | .   .   1   2   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              169  | .   21  34  42  34  6   7   .   25  
  Peak Tracking Total      11   | .   3   6   7   5   3   3   .   11  
  Tactical Retreats        8    | .   1   1   2   2   .   .   .   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Zio Pro 
Traps Triggered            10   | .   2   5   1   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 10   | .   .   .   10  .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   2   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -6  -5  
----------                 Run  | Yrd Mat Mat Sto Mat Fac Low Zio Pro 
Machines Disabled          6    | .   1   1   4   .   .   .   .   .   
  Max in Single Turn       1    | .   1   1   1   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   1   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Low Zio Pro 
Machines Accessed          28   | .   5   5   9   6   3   .   .   .   
  Terminals                25   | .   5   5   8   5   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   1   1   .   .   .   
Total Hacks                80   | .   16  15  21  21  7   .   .   .   
  Successful               38   | .   5   7   12  11  3   .   .   .   
  Failed                   42   | .   11  8   9   10  4   .   .   .   
    Catastrophic           8    | .   2   1   2   3   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   65   | .   14  14  14  18  5   .   .   .   
  Terminals                76   | .   16  15  20  20  5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   1   1   2   .   .   .   
Terminal Hacks             16   | .   1   2   7   6   .   .   .   .   
  Record                   1    | .   .   .   .   1   .   .   .   .   
  Open Door                2    | .   .   .   2   .   .   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   1   .   1   .   .   .   .   
  Alert Level              2    | .   .   .   1   1   .   .   .   .   
  Unreport Threat          3    | .   .   .   1   2   .   .   .   .   
  Locate Traps             2    | .   .   .   1   1   .   .   .   .   
  Disarm Traps             2    | .   .   .   2   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   1   1   .   .   .   
  Seal Access              3    | .   .   .   1   1   1   .   .   .   
Unauthorized Hacks         19   | .   4   5   4   4   2   .   .   .   
  Terminals                19   | .   4   5   4   4   2   .   .   .   
    Botnet                 19   | .   4   5   4   4   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   
Hacking Detections         23   | .   5   5   7   5   1   .   .   .   
  Full Trace Events        5    | .   2   1   1   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   4   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -6  -5  
------------               Run  | Yrd Mat Mat Sto Mat Fac Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -6  -5  
--------                   Run  | Yrd Mat Mat Sto Mat Fac Low Zio Pro 
Total Allies               10   | .   .   .   10  .   .   .   .   .   
  Largest Group            10   | .   .   .   10  10  .   .   .   .   
  Highest-Rated Group      88   | .   .   .   88  88  .   .   .   .   
  Highest-Rated Ally       16   | .   .   .   16  16  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               51   | .   .   .   13  38  .   .   .   .   
  Total Damage             335  | .   .   .   100 235 .   .   .   .   
  Kills                    2    | .   .   .   .   2   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   1   1   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Zio  Pro  
Turns Passed               8347 | 206  1028 1078 1564 1003 603  668  1057 1140 
Spaces Moved               5933 | 139  796  742  1037 687  442  533  995  562  
  Core                     32   | 1    .    .    .    .    .    .    .    31   
  Treads                   668  | .    39   91   9    .    .    .    1    528  
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   5233 | 138  757  651  1028 687  442  533  994  3    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   95   100  115  115  105  105  50   
  Average Speed            114  | 89   97   107  109  115  115  111  105  183  
  Slowest Speed            240  | 90   160  240  240  115  115  130  152  232  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       57   | 6    93   46   96   43   14   69   87   63   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    .    .    .    .    .    2    1    
  Known Exits Taken        6    | .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    .    
Scrap Searched             8    | .    .    .    .    .    .    1    4    3    
Spaces Dug                 16   | .    .    .    .    2    14   .    .    .    
Terrain Destroyed          102  | .    24   41   21   2    14   .    .    .    
  Melee                    16   | .    .    .    .    2    14   .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      86   | .    24   41   21   .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Zio  Pro  
Total                      6778 | 179  953  884  1328 783  485  560  1003 603  
  Wait                     282  | .    59   9    170  26   10   4    2    2    
  Move                     5925 | 138  795  741  1036 686  441  532  994  562  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  53   | 11   14   8    10   6    3    .    1    .    
  Fast Attach              40   | 6    7    21   2    2    .    1    .    1    
  Attach                   29   | 1    3    5    2    4    3    5    .    6    
  Detach                   9    | .    4    3    .    1    .    .    .    1    
  Swap                     46   | 2    3    8    21   5    2    .    5    .    
  Drop                     52   | 2    12   11   21   5    .    .    .    1    
  Fire                     314  | 19   56   78   60   46   12   18   .    25   
  Melee                    28   | .    .    .    6    2    14   .    1    5    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 7 exits: Mat x3 / *Min x2 / *Sto x2)
-9/Storage (discovered 2 exits: *Mat / [*Rec])
-8/Materials
-7/Factory
-7/Lower Caves
-6/Zion
-5/Proximity Caves

 History 
---------
 Turn | Location           | Event
   18 | -11/Scrapyard      | Discovered new exit (range 16)
  207 | -11/Scrapyard      | Entered Materials
  313 | -10/Materials      | Build established: Mutant
  670 | -10/Materials      | Discovered new exit (range 3)
  744 | -10/Materials      | Discovered new exit (range 14)
  857 | -10/Materials      | Discovered new exit (range 9)
  970 | -10/Materials      | Discovered new exit (range 12)
 1199 | -10/Materials      | Core integrity fell below 50%
 1235 | -10/Materials      | Entered another Materials area
 1235 | -9/Materials       | Evolved 2 slots: Weapon x2
 1329 | -9/Materials       | Discovered new exit (range 9)
 1476 | -9/Materials       | Lost 5 parts (1p2u2w)
 1785 | -9/Materials       | Discovered new exit (range 6)
 1946 | -9/Materials       | Build established: Tank
 2117 | -9/Materials       | Discovered new exit (range 9)
 2274 | -9/Materials       | Identified exit to Materials
 2274 | -9/Materials       | Identified exit to Mines
 2274 | -9/Materials       | Identified exit to Storage
 2313 | -9/Materials       | Entered Storage
 2383 | -9/Storage         | Build established: Scavenger-Tank
 2722 | -9/Storage         | Build established: Tank
 3113 | -9/Storage         | First assault squad dispatched
 3156 | -9/Storage         | Core integrity fell below 50%
 3233 | -9/Storage         | Discovered exit to Materials (range 16)
 3452 | -9/Storage         | Used back door to open Recycling access
 3452 | -9/Storage         | Discovered new exit (range 5)
 3495 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
 3808 | -9/Storage         | Build established: Commander-Tank
 3877 | -9/Storage         | Entered Materials
 3877 | -8/Materials       | Accompanied by 10 allies
 3877 | -8/Materials       | Evolved 2 slots: Utility x2
 4031 | -8/Materials       | Lost 6 allies
 4086 | -8/Materials       | Lost 3 allies
 4363 | -8/Materials       | Build established: Tank
 4600 | -8/Materials       | Destroyed 7 combat bots
 4788 | -8/Materials       | Discovered new exit (range 9)
 4823 | -8/Materials       | Identified exit to Factory
 4880 | -8/Materials       | Entered Factory
 4880 | -7/Factory         | Evolved 2 slots: Utility x2
 5321 | -7/Factory         | Discovered new exit (range 3)
 5324 | -7/Factory         | Identified exit to Lower Caves
 5483 | -7/Factory         | Entered Lower Caves
 5532 | -7/Lower Caves     | Lost 3 parts (1p1u1w)
 5737 | -7/Lower Caves     | Learned Factory stockpile data
 5790 | -7/Lower Caves     | Build established: Scavenger-Tank
 6055 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 6058 | -7/Lower Caves     | Identified exit to Zion
 6151 | -7/Lower Caves     | Entered Zion
 6178 | -6/Zion            | Learned location of Warlord (-5)
 6253 | -6/Zion            | Discovered new exit (range 18)
 6274 | -6/Zion            | Identified exit to Proximity Caves
 6497 | -6/Zion            | Learned Factory trap positions
 6675 | -6/Zion            | Given A8's code to call for help
 6726 | -6/Zion            | Met Imprinter
 6837 | -6/Zion            | Found Prototype Device
 6875 | -6/Zion            | Learned location of Quarantine (-3)
 7208 | -6/Zion            | Entered Proximity Caves
 7214 | -5/Proximity Caves | Spotter reported a threat
 7214 | -5/Proximity Caves | Spotter reported a threat
 7260 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 7283 | -5/Proximity Caves | Spotter reported a threat
 7494 | -5/Proximity Caves | Build established: Hacker-Tank
 7580 | -5/Proximity Caves | Learned location of Armory (-3)
 7614 | -5/Proximity Caves | Learned 4 Factory zone layouts
 8283 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 8317 | -5/Proximity Caves | Core integrity fell below 50%
 8340 | -5/Proximity Caves | Core integrity fell below 20%
 8348 | -5/Proximity Caves | Destroyed by B-60 Warrior with Heavy Mace

 Last Messages 
---------------
08321_ S-27 Virus destroyed.
08324_ Imp. Melee Analysis Suite fries itself beyond repair.
08324_ Com. Wheel destroyed.
08324_ Katana destroyed.
08325_ Acquired Flak Cannon.
08327_ Flak Cannon destroyed.
08327_ Penetrated by Slug.
08328_ Acquired 45 matter.
08332_ Axe fries itself beyond repair.
08332_ Dropped Prototype Device.
08337_ Wheel destroyed.
08338_ Lgt. Nuclear Core fries itself beyond repair.
08339_ VTOL Module fries itself beyond repair.
08345_ C-30 ARC bursts open, deploying its payload.
08345_ G-67 Veteran unfolds itself.
08345_ B-60 Warrior unfolds itself.
08345_ G-50 Soldier unfolds itself.
08345_ L-41 Fighter unfolds itself.
08345_ M-28 Smith unfolds itself.
08345_ Hacking Suite destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ????????????????####?????????????????????????????? |
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| ?????????????#       ###    "        #????????? ## |
| ?????????????#    g       g"%"       #?????????    |
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| ????????????##    #   "#      ?????????????????    |
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| ???????????##         ##??##                 #?# # |
| ????????????##  ####  #???#                  #?# # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          30
Defensive Hacking          10

 Item Schematics 
-----------------
         Power Amplifier | -6/Zion | Archive
     Imp. Kinecellerator | -6/Zion | Archive
        Disruptor Cannon | -6/Zion | Archive
     Point Defense Array | -6/Zion | Archive
      Adv. Hacking Suite | -6/Zion | Archive
        Flexi-carbon Leg | -6/Zion | Archive
               Drone Bay | -6/Zion | Archive
  Imp. Corruption Screen | -6/Zion | Archive
    Adv. Terrain Scanner | -6/Zion | Archive
 Angular Momentum Engine | -6/Zion | Archive
       Imp. Recalibrator | -6/Zion | Archive
      Enh. Optical Array | -6/Zion | Archive
             Tesla Rifle | -6/Zion | Archive
           Proton Cannon | -6/Zion | Archive
   Adv. Coolant Injector | -6/Zion | Archive

 Robot Schematics 
------------------
  T-07 Excavator | -6/Zion | Archive
    G-47 Trooper | -6/Zion | Archive
    M-14 Sweeper | -6/Zion | Archive
 H-88 Terminator | -6/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpliceDiametricAirjet
  Manual?         0
Play Time         01:15:37
  Cumulative      64.6 hours
  Start           2025.02.28 @ 20:59:44
  End             2025.03.01 @ 08:14:36
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          90
  Rogue           83
  Adventurer      0
  Explorer        7
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          33
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2a8f31c8-a05f-41bf-a27a-4f9584726bfc