Cogmind - Beta 13 @@@ ROGUE MODE // 2024.02.28 @ 20:11:06

Player: J1ANG-5HI

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (11)      55
Value Destroyed (103)      103
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 598

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     134/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (400) Ox7
Location                   -10/Mines

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
         Light Treads
>              --- UTILITY (2) ------
         Large Storage Unit
>              --- WEAPON (2) -------
               Assault Rifle
>              --- INVENTORY (15) ---
         Light Ion Engine
               Disposable Heat Sink
        Medium Storage Unit
      Hardened Light Armor Plating
      Hardened Light Armor Plating
      Hardened Light Armor Plating
  High-powered Tractor Beam
         Light Assault Rifle
         Light Assault Rifle
               Grenade Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY ----------
         Small Storage Unit
      Hardened Light Armor Plating
>              --- WEAPON -----------
               Assault Rifle
         Light Assault Rifle
>              --- INVENTORY --------
         Light Ion Engine
         Light Treads
         Light Treads
       Compact Wheel
               Disposable Heat Sink
      Hardened Light Armor Plating
  High-powered Tractor Beam
[Rating: 9]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Hardened Light Armor Plating
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             16   | .   12  4   
  Power                    .    | .   .   .   
    Engine                 .    | .   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | .   5   .   
    Treads                 1    | .   1   .   
    Leg                    3    | .   3   .   
    Wheel                  1    | .   1   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | .   3   3   
    Device                 2    | .   .   2   
    Storage                2    | .   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   1   1   
    Artifact               .    | .   .   .   
  Weapon                   5    | .   4   1   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | .   3   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   1   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   .   4   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      4    | .   .   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   98  100 
  Engine                   14   | .   14  14  
  Treads                   4    | .   3   14  
  Leg                      19   | .   20  .   
  Wheel                    4    | .   3   14  
  Storage                  14   | .   14  14  
  Protection               13   | .   13  9   
  Ballistic Gun            26   | .   27  14  
  Launcher                 1    | .   .   14  
Naked Turns                .    | .   .   .   
Heaviest Build             33   | 10  31  33  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  7    | .   5   7   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         10   | 8   10  15  
  Most Carried             10   | 6   10  10  
  Average Carried          8    | 6   8   10  
  Final Capacity           15   | 8   15  15  
  Final Carried            10   | 6   10  10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           403  | 200 200 3   
  Remotely                 .    | .   .   .   
Salvage Created            224  | .   169 55  
  Parts                    15   | .   15  .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           2    | .   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  26   | .   9   17  
  Guns                     6    | .   6   .   
  AOE                      20   | .   3   17  
Classes Destroyed          4    | .   3   1   
  Tunneler                 1    | .   1   .   
  Recycler                 1    | .   1   .   
  Swarmer                  9    | .   9   .   
  Assembled                17   | .   .   17  
Best Kill Streak           17   | .   4   17  
  Combat Bots Only         17   | .   3   17  
Max Kills in Single Turn   3    | .   2   3   
  Gunslinging              1    | .   1   .   
  Exploded                 3    | .   2   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        61   | .   28  33  
  Missed                   13   | .   6   7   
Damage Taken               856  | .   198 658 
  Core                     255  | .   16  239 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              39   | .   29  10  
  Largest                  2    | .   2   1   
  Hottest                  50   | .   50  30  
Shots Fired                67   | .   57  10  
  Gun                      55   | .   55  .   
  Cannon                   .    | .   .   .   
  Launcher                 12   | .   2   10  
  Special                  .    | .   .   .   
  Kinetic                  55   | .   55  .   
  Thermal                  .    | .   .   .   
  Explosive                12   | .   2   10  
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         5    | .   5   5   
  Robot Miss Streak        4    | .   4   4   
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   2   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           33   | .   29  4   
  Core Hits                50   | .   15  35  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1377 | .   428 949 
  Guns                     297  | .   297 .   
  Cannons                  .    | .   .   .   
  Explosions               1080 | .   131 949 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  297  | .   297 .   
  Thermal                  .    | .   .   .   
  Explosive                1080 | .   131 949 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            20   | .   .   20  
  Projectiles              .    | .   .   .   
  Explosions               20   | .   .   20  
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      88   | .   22  66  
  Shots                    4    | .   1   3   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        40   | .   20  40  
  Average Temperature      14   | .   9   36  
  Received Heat Transfer   40   | .   .   40  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             324  | .   324 102 
  Initial                  67   | .   .   67  
  Average                  124  | .   131 93  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         85   | 100 83  100 
  Level 1                  14   | .   16  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              43   | .   24  19  
  Peak Tracking Total      17   | .   5   17  
  Tactical Retreats        3    | .   3   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          9    | .   9   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                31   | .   31  .   
  Successful               22   | .   22  .   
  Failed                   9    | .   9   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   11   | .   11  .   
  Terminals                26   | .   26  .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          4    | .   4   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             15   | .   15  .   
  Robot Analysis           4    | .   4   .   
  Prototype ID Bank        1    | .   1   .   
  Emergency Access Points  1    | .   1   .   
  Locate Traps             3    | .   3   .   
  Reinforcement Status     1    | .   1   .   
  Recall Reinforcements    1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Registered Components    1    | .   1   .   
  Zone Layout              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         6    | .   6   .   
  Terminals                3    | .   3   .   
    Botnet                 3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
    Mechanics              1    | .   1   .   
  Recycling Units          2    | .   2   .   
    Reject                 1    | .   1   .   
    Mask                   1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   7   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       4    | .   4   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               1108 | 38   1003 67   
Spaces Moved               620  | 32   556  32   
  Core                     2    | .    1    1    
  Treads                   101  | .    100  1    
  Legs                     487  | 32   455  .    
  Wheels                   30   | .    .    30   
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            115  | 120  120  115  
  Average Speed            153  | 120  156  131  
  Slowest Speed            400  | 120  300  400  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       31   | 2    80   11   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          67   | .    15   52   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      67   | .    15   52   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      717  | 31  640 46  
  Wait                     25   | .   25  .   
  Move                     618  | 31  555 32  
  Hop                      .    | .   .   .   
  Pick Up                  11   | .   11  .   
  Fast Attach              2    | .   2   .   
  Attach                   2    | .   2   .   
  Detach                   .    | .   .   .   
  Swap                     12   | .   8   4   
  Drop                     8    | .   8   .   
  Fire                     39   | .   29  10  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-10/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 1)
   39 | -11/Scrapyard | Entered Materials
  335 | -10/Materials | Build established: Mutant
  400 | -10/Materials | Discovered new exit (range 13)
  526 | -10/Materials | Discovered new exit (range 15)
  735 | -10/Materials | Discovered new exit (range 16)
 1042 | -10/Materials | Entered Mines
 1043 | -10/Mines     | Assembled infested the area
 1086 | -10/Mines     | Destroyed 17 combat bots
 1103 | -10/Mines     | Core integrity fell below 50%
 1107 | -10/Mines     | Core integrity fell below 20%
 1109 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01057_ as-97069 destroyed.
01057_ Destroyed Asb. F-torch.
01057_ as-56121 destroyed.
01057_ as-10572 destroyed.
01059_ as-17913 destroyed.
01059_ as-21209 destroyed.
01061_ as-52797 destroyed.
01064_ The unstable cave ceiling collapses.
01065_ as-90299 destroyed.
01067_ The unstable cave ceiling collapses. <x7>
01094_ C-30 ARC bursts open, deploying its
  payload.
01094_ D-53 Grenadier unfolds itself. <x2>
01095_ Acquired 3 matter.
01102_ Terrain Scanner destroyed.
01103_ The unstable cave ceiling collapses.
01104_ Grenade Launcher destroyed.
01105_ The unstable cave ceiling collapses.
01106_ Lgt. Ion Engine destroyed.
01106_ Com. Wheel destroyed.

 Map 
-----
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HoverShockFlail
  Manual?         0
Play Time         00:18:04
  Cumulative      166.5 hours
  Start           2024.02.28 @ 19:53:20
  End             2024.02.28 @ 20:11:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          121
  Rogue           111
  Adventurer      0
  Explorer        10
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             56
Gallery%          66
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          1
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          1%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c7ba55a4-ebf7-4bdf-8c72-f11d4870cceb