Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.18 @ 03:16:55 Player: Drago Result: Destroyed by Tracker with Linked Autogun Performance ------------- Evolutions (8) 4000 Regions Visited (29) 5800 Robots Destroyed (271) 1355 Value Destroyed (7918) 7918 Prototype IDs (106) 2120 Alien Tech Used (8) 1600 Bonus (9613) 9613 TOTAL SCORE: 32406 Bonus ------- High Alert Combat Kills 295 Follower Combat Kills 248 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Hacked Protovariant 500 Met Warlord at Research 2000 Invited to Help at Command 2000 Scanned by Researcher 500 Pursued by Intercept 500 Acquired SGEMP 2000 Friendly Fire -30 Cogmind --------- Core Integrity 0/1450 Matter 140/300 Energy 100/100 System Corruption 0% +Membrane Temperature Cool (0) Movement Core (50) Location -2/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- Advanced Signal Interpreter Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Centrium Light Armor Plating Null Cannon Force Lance SGEMP Prototype Peak State ------------ > --- POWER ------------ Mini Fusion Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Diametric Drive Improved Diametric Drive Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster Improved Q-thruster > --- UTILITY ---------- Advanced Cooling System Structural Scanner Long-range Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer Centrium Light Armor Plating Graphene Brace Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Experimental System Shield > --- WEAPON ----------- Null Cannon Z-bomb Delivery System > --- INVENTORY -------- Cooled Nuclear Pulse Thruster Experimental Cloaking Device SGEMP Prototype [Rating: 185] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Cooled VTOL Module Treads Advanced Treads Leg Biometal Leg Wheel Wheel Flight Unit Cooled VTOL Module Utility Advanced Hacking Suite Device Structural Scanner Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Core Shielding Artifact Phase Armor Weapon CR-A16's Pointy Stick Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Tiamat Missile Launcher Impact Weapon Great Maul Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Slots Evolved 16 | . . 2 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 5 | . . 1 1 . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . Utility 10 | . . 1 1 . 2 . . . . 1 . . . . 2 . . . . . . . . . 1 . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 243 | 7 15 23 38 9 22 4 6 4 3 12 2 1 . 1 10 1 1 7 1 15 3 . 7 . 6 7 24 12 2 Power 37 | 1 4 3 5 . 1 1 1 . . 1 . . . . 1 . . . . 6 3 . 1 . 1 2 6 . . Engine 14 | 1 4 2 4 . . . . . . . . . . . . . . . . 3 . . . . . . . . . Core 12 | . . 1 1 . 1 1 1 . . 1 . . . . 1 . . . . 2 2 . . . . . 1 . . Reactor 11 | . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . 1 2 5 . . Propulsion 65 | 2 5 7 14 6 7 . . 1 . 2 . . . . 1 . . 3 . 1 . . 4 . . 1 7 2 2 Treads 16 | . . 3 7 6 . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Wheel 18 | 2 5 4 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 30 | . . . . . 7 . . 1 . 2 . . . . 1 . . 3 . 1 . . 3 . . 1 7 2 2 Utility 84 | 2 3 4 11 2 12 1 1 . 1 7 2 . . 1 4 1 1 3 1 8 . . 2 . 4 3 7 3 . Device 36 | 1 . 1 3 . 7 1 . . . 3 1 . . 1 . . . 3 1 6 . . . . 4 1 2 1 . Storage 4 | 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Processor 9 | . . . 1 1 . . . . . 3 1 . . . 1 . . . . . . . . . . . 2 . . Hackware 15 | . . . . . 3 . . . . 1 . . . . 3 . 1 . . 2 . . 1 . . . 3 1 . Protection 19 | . 2 2 7 1 1 . 1 . 1 . . . . . . 1 . . . . . . 1 . . 1 . 1 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 57 | 2 3 9 8 1 2 2 4 3 2 2 . 1 . . 4 . . 1 . . . . . . 1 1 4 7 . Energy Gun 10 | . 3 2 1 1 . . . . . . . . . . 1 . . . . . . . . . . . . 2 . Energy Cannon 6 | . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . 1 . 2 . Ballistic Gun 12 | 2 . 5 2 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 11 | . . . 2 . 1 . 1 . 1 1 . . . . . . . 1 . . . . . . . . 2 2 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . Slashing Weapon 8 | . . 1 1 . . . 1 1 . . . 1 . . 2 . . . . . . . . . . . 1 . . Piercing Weapon 6 | . . . . . . . . 2 1 . . . . . . . . . . . . . . . 1 . 1 1 . Special Melee Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 44 | . . 4 1 . 1 . . . . 1 . . . . 2 . . 3 1 2 . . 3 . 1 5 9 7 4 Parts Lost 74 | . 5 13 23 3 . 3 1 . 1 1 . . . 1 1 . . . . 1 . . . . 2 . . 1 18 Power 9 | . 1 2 2 . . 1 1 . . . . . . . . . . . . . . . . . . . . . 2 Propulsion 32 | . 1 9 10 2 . 1 . . . . . . . . . . . . . 1 . . . . . . . . 8 Utility 21 | . 1 1 7 1 . . . . . 1 . . . . 1 . . . . . . . . . 2 . . . 7 Weapon 12 | . 2 1 4 . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . 1 1 Highest Loss Streak 18 | . 3 4 3 2 . 2 1 . 1 1 . . . 1 1 . . . . 1 . . . . 1 . . 1 18 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 12 | 2 12 21 22 24 13 4 5 4 5 4 4 5 5 5 4 5 5 4 4 4 5 5 5 5 4 4 4 3 3 Power . | . 1 2 . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 3 | 1 6 9 4 5 4 1 1 1 1 . . 1 1 1 1 1 1 . . . . . . . . . 1 . . Utility 5 | . 2 4 10 12 6 2 2 2 3 3 4 4 4 4 2 3 3 3 3 4 5 5 5 5 3 3 1 1 1 Weapon 2 | . 1 4 7 4 2 . 1 1 1 1 . . . . . 1 1 . . . . . . . . 1 1 . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 47 | . . 8 10 10 7 . . . . 1 . . . . 2 . . . . . . . . . . . 4 5 . Power 6 | . . 1 2 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 17 | . . 3 2 5 2 . . . . . . . . . 1 . . . . . . . . . . . 4 . . Utility 16 | . . 3 2 3 4 . . . . 1 . . . . 1 . . . . . . . . . . . . 2 . Weapon 7 | . . 1 4 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 95 | . 97 98 96 89 98 100 99 98 94 99 93 95 100 100 93 94 94 98 100 92 88 89 90 100 94 96 99 99 91 Engine 4 | . 13 9 5 9 3 . . . . . . . . . . . . . . 3 1 . . . . . . . . Core 2 | . . . 3 . 3 7 7 7 7 6 6 6 6 6 5 5 5 5 5 4 8 10 8 5 2 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 5 5 9 8 8 6 Treads 8 | . . 10 14 35 13 . . . . . . . . . . . . . . . . . . . . . . . . Wheel 7 | . 27 21 19 . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 15 | . . . . . 16 30 30 30 30 33 33 33 33 33 26 23 23 27 29 25 21 21 22 31 28 30 30 30 27 Device 10 | . 2 7 9 . 9 7 14 11 7 5 6 6 6 6 16 16 17 16 17 15 15 15 15 15 17 18 20 21 22 Storage 4 | . 14 11 9 9 3 . . . . . . . . . . . . . . . . . . . . . . . . Processor 6 | . . . . 8 7 7 7 7 7 12 19 20 20 20 17 17 14 11 11 7 5 5 5 5 4 4 4 4 4 Hackware 11 | . . . . . 22 22 15 15 15 19 20 20 20 20 15 17 19 23 23 23 26 26 26 26 23 23 21 21 19 Protection 7 | . 10 13 16 8 1 7 7 10 15 6 . . . . . . . . . . . . . . . . 3 4 . Energy Gun 3 | . 11 7 3 5 3 . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . 3 4 . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 Ballistic Gun 5 | . 15 9 9 7 7 7 6 . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . . . . 4 5 5 5 5 5 5 4 3 3 2 1 Slashing Weapon 1 | . . 1 . 3 3 6 7 6 . . . 1 6 6 2 5 5 . . . . . . . . . 3 1 . Piercing Weapon 2 | . . . . . . . . 6 8 10 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 3 . 1 3 Peak Build Rating 185 | 7 8 20 38 40 48 47 48 47 48 67 61 65 65 66 82 85 85 106 106 120 108 102 116 116 137 157 172 185 183 Average Rating 60 | 5 7 16 28 38 43 44 45 46 44 61 60 62 65 64 73 81 83 102 105 111 101 102 105 116 123 135 161 175 166 On Entrance 75 | . 7 8 19 37 40 44 46 43 46 48 57 61 65 65 61 82 82 85 106 106 101 102 102 116 116 133 137 169 182 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 116 | 14 52 99 116 115 111 20 20 17 23 32 9 11 11 18 29 29 22 29 29 50 29 27 34 34 37 38 46 57 51 Greatest Support 88 | 26 26 26 88 88 86 20 20 23 23 41 29 29 29 33 29 33 29 34 30 38 32 32 39 37 37 44 48 63 51 Greatest Overweight (x) 11 | . 4 9 11 1 4 . . . . 1 . . . . . . . . . 1 . . 1 . . . . 1 8 Average Overweight (x) . | . 1 3 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 25 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 14 | 7 19 23 25 25 14 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 25 | 4 17 25 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 12 | 3 12 21 23 24 12 4 4 4 5 4 4 5 5 5 4 5 5 4 5 4 5 5 4 5 4 4 4 4 4 Final Capacity 25 | 8 20 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 25 | 4 17 25 18 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 39% | Mutant 19% | Hacker-Sprinter 9% | Hacker-Ninja 9% | Wizard-Ninja 6% | Wizard-Scout 6% | Scavenger-Mutant 4% | Hacker-Scout 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Data Miner Hacker-Scout | -5/Proximity Caves Hacker-Ninja | -5/Factory Hacker-Ninja | -5/Upper Caves Hacker-Ninja | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Wizard-Scout | -4/Upper Caves Wizard-Scout | -4/Upper Caves Wizard-Scout | -4/Zhirov Wizard-Scout | -3/Proximity Caves Wizard-Sprinter | -3/Research Wizard-Ninja | -3/Quarantine Wizard-Ninja | -2/Research Wizard-Ninja | -2/Testing Wizard-Ninja | -2/Section 7 Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Matter Collected 8247 | 182 730 709 1145 661 399 249 91 50 20 113 182 10 . 30 40 . 133 132 200 684 315 47 55 69 246 162 859 621 113 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11387 | 57 867 1835 2641 1264 333 254 98 . 56 24 . . . . 52 . . . 431 648 359 16 231 92 209 162 786 389 583 Parts 540 | 3 52 120 133 69 17 13 4 . 1 5 . . . . 7 . . . 14 26 12 2 1 2 14 6 16 9 14 Haulers Intercepted 21 | . 2 3 5 6 1 . . . . . . . . . . . . . 1 . . . . . . . 2 . 1 Recyclers Shooed 8 | 1 . . 1 . 2 . . . . . . . . . . . . . . 1 . . . . . . 1 . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . 6 5 1 2 . . . . . . . . . 11 . 11 11 . . . . . . . Prevented 8 | . . . . . . 1 2 . . . 5 . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Combat Hostiles Destroyed 162 | . 18 37 42 12 5 7 4 . 1 . . . . . . . . . 10 . 7 1 . 3 7 . 7 1 . Melee 10 | . . . . . . 2 4 . 1 . . . . . . . . . 1 . . . . . 1 . 1 . . Guns 87 | . 18 27 27 11 1 3 . . . . . . . . . . . . . . . . . . . . . . . Cannons 17 | . . 10 6 1 . . . . . . . . . . . . . . . . . . . . . . . . . AOE 48 | . . . 9 . 4 2 . . . . . . . . . . . . 9 . 7 1 . 3 6 . 6 1 . Classes Destroyed 20 | 1 7 4 3 . . 1 . . . . . . . . . . . . 1 . . . . . . . 2 . 1 Worker 25 | . 2 5 2 8 1 . . . . . . . . . . . . . . 2 . . . . 1 . 3 . 1 Builder 7 | . 1 1 . . . . . . . 2 . . . . . . . . . 3 . . . . . . . . . Tunneler 7 | 2 . . 2 . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . . Hauler 21 | . 2 3 5 6 1 . . . . . . . . . . . . . 1 . . . . . . . 2 . 1 Recycler 21 | . . 2 3 2 2 . . . . . . . . . . . . . . 4 . . . . . 1 2 2 3 Minesweeper 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Mechanic 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 5 | . 1 . 1 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . Drone 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Watcher 20 | . . 3 5 2 . . . . . . . . . . 2 . . . . . . . . . 1 2 1 1 3 Swarmer 41 | . 3 12 . 1 2 2 4 . . . . . . . . . . . 4 . 6 1 . . 6 . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Grunt 80 | . 15 14 25 8 2 1 . . 1 . . . . . . . . . 5 . 3 . . 2 . . 4 . . Brawler 3 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Duelist 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 22 | . . 10 9 3 . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 7 | . . . 4 . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Wasp 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | 2 6 7 7 4 8 3 4 . 1 1 . . . . 1 . . . 6 3 4 1 . 3 6 2 7 1 8 Combat Bots Only 6 | . 6 6 4 4 5 3 4 . 1 . . . . . . . . . 5 . 4 1 . 3 3 . 4 1 . Max Kills in Single Turn 4 | 1 1 2 2 2 2 1 1 . 1 1 . . . . 1 . . . 4 1 3 1 . 1 3 1 3 1 4 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 2 . 2 1 . . . . . . . . . . . . 4 . 3 1 . 1 2 . 3 1 . Melee 1 | . . . . . . 1 1 . 1 . . . . . . . . . 1 . . . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Hostile Shots Fired 1128 | . 100 177 281 105 21 54 16 . 24 27 . . . 5 11 23 1 1 2 13 13 . . . 46 1 15 23 169 Missed 342 | . 24 40 73 24 7 24 8 . 11 12 . . . 3 6 10 . 1 1 7 4 . . . 26 . 9 13 39 Damage Taken 12680 | . 921 1565 3385 1226 249 446 128 . 250 268 . . . 41 90 192 20 . 12 134 160 . . . 406 23 161 228 2775 Core 2909 | . 192 304 439 74 28 106 . . 16 108 . . . . . 47 . . . 43 12 . . . 84 23 20 101 1312 Absorbed by Shields 388 | . . . 388 . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 110 | . 8 28 15 . . . . . 38 21 . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 135 | . . . . . . . . . . . . . . . . 2 . . . . . . . . 15 . . . 118 Core Remaining (%) 66 | 100 23 24 . 6 . . . . 78 . . . . 87 . . . . 95 . . . . 95 . 91 . . . Volleys Fired 653 | 16 97 126 177 76 17 19 4 . 1 2 . . . . 5 . . . 6 . 9 1 . 5 5 6 25 43 13 Largest 2 | 2 2 2 2 2 2 1 1 . 1 1 . . . . 1 . . . 1 . 1 1 . 1 1 1 1 1 1 Hottest 260 | 40 70 91 91 106 94 33 28 . 260 85 . . . . 55 . . . 46 . 46 46 . 46 46 113 113 130 130 Shots Fired 1103 | 32 192 236 332 140 27 19 4 . 1 2 . . . . 5 . . . 6 . 9 1 . 5 5 6 25 43 13 Gun 856 | 32 192 215 254 120 21 13 4 . . . . . . . 5 . . . . . . . . . . . . . . Cannon 165 | . . 21 63 19 . . . . . 2 . . . . . . . . . . . . . . . 3 14 38 5 Launcher 82 | . . . 15 1 6 6 . . 1 . . . . . . . . . 6 . 9 1 . 5 5 3 11 5 8 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 593 | 32 111 124 185 112 12 13 4 . . . . . . . . . . . . . . . . . . . . . . Thermal 424 | . 81 112 132 27 9 . . . 1 2 . . . . . . . . . . . . . . . 3 14 38 5 Explosive 81 | . . . 15 1 6 6 . . . . . . . . . . . . 6 . 9 1 . 5 5 3 11 5 8 Electromagnetic 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Robot Hit Streak 26 | 5 15 17 26 10 7 3 3 . . . . . . . 4 . . . 3 . 8 . . 2 6 8 10 . 3 Robot Miss Streak 7 | 1 5 7 4 3 1 5 1 . . . . . . . 3 . . . . . 2 . . . . . 2 1 1 Penetration Max 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 9 | . . 4 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 770 | 23 129 151 229 88 19 16 10 . 4 4 . . . . 7 . . . 7 21 8 . 4 2 10 4 23 4 7 Core Hits 431 | 5 49 70 115 44 17 12 4 . 2 2 . . . . 1 . . . 16 6 19 1 2 10 12 5 20 5 14 Critical Kills 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 25 | . 3 3 8 4 . 1 . . . . . . . . 1 . . . 1 2 1 . . . . . 1 . . Burn 13 | . 3 1 7 2 . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 4 | . . 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Blast 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Sever 3 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . 1 . . Impale 4 | . . . . . . . . . . . . . . . . . . . 1 2 1 . . . . . . . . Melee Attacks 290 | . . 14 5 11 11 10 9 . 5 38 . . . 2 30 2 . . 6 64 3 1 4 . 16 5 21 22 11 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 107 | . . 14 5 11 11 10 9 . 5 . . . . 2 13 1 . . . . . . . . . . 9 17 . Piercing 183 | . . . . . . . . . . 38 . . . . 17 1 . . 6 64 3 1 4 . 16 5 12 5 11 Sneak Attacks 36 | . . 1 1 2 . 2 . . . 3 . . . . . . . . 2 12 . . . . 2 1 7 2 1 Combat Hostiles 5 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . 2 . 1 . . Follow-up Attacks 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Damage Inflicted 26607 | 221 1533 2346 5611 1919 908 685 321 . 195 280 . . . . 263 . . . 1475 1415 1352 75 321 922 1317 396 2552 566 1934 Guns 8846 | 221 1533 1966 3184 1467 305 89 40 . . . . . . . 41 . . . . . . . . . . . . . . Cannons 1668 | . . 291 894 290 . . . . . . . . . . . . . . . . . . . . . . 193 . . Explosions 10204 | . . . 1441 48 603 263 . . 49 . . . . . . . . . 1169 . 1117 75 . 922 990 246 1349 178 1754 Melee 5882 | . . 88 92 114 . 333 281 . 146 280 . . . . 222 . . . 306 1415 235 . 321 . 327 150 1010 388 174 Ramming 7 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Kinetic 5440 | 221 689 825 2061 1327 188 89 40 . . . . . . . . . . . . . . . . . . . . . . Thermal 5082 | . 844 1432 2017 430 117 . . . 49 . . . . . . . . . . . . . . . . . 193 . . Explosive 10155 | . . . 1441 48 603 263 . . . . . . . . . . . . 1169 . 1117 75 . 922 990 246 1349 178 1754 Electromagnetic 41 | . . . . . . . . . . . . . . . 41 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2003 | . . 88 92 114 . 333 281 . 146 . . . . . 106 . . . . . . . . . . . 455 388 . Piercing 3879 | . . . . . . . . . . 280 . . . . 116 . . . 306 1415 235 . 321 . 327 150 555 . 174 Highest Corruption 2 | . . 1 . 2 . . . . . . . . . . . . . . . . . . . . 2 2 . . . Average Corruption 1 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 2 2 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 30 | . . 12 . 13 . . . . . . . . . . . . . . . . . . . . 1 4 . . . Message Errors 6 | . . 1 . 3 . . . . . . . . . . . . . . . . . . . . 1 1 . . . Matter Fused 8 | . . 4 . 3 . . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Discharges 5 | . . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 5 | . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (major) 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . Misfires 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Alerts 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1769 | . . . 47 . 12 75 15 . . 90 . . . . 31 . . . 42 461 77 . 97 17 194 10 333 110 158 Projectiles 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . Explosions 544 | . . . 47 . 12 30 . . . . . . . . . . . . 42 . 50 . . 17 135 10 43 . 158 Melee 1212 | . . . . . . 45 15 . . 90 . . . . 31 . . . . 461 27 . 97 . 59 . 277 110 . Knockbacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 182 | . . . 44 . 39 47 . . . . . . . . . . . . . . . . . . . . 45 5 2 Shots 7 | . . . 3 . 1 1 . . . . . . . . . . . . . . . . . . . . 1 1 . Rammed 4 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Targets Rammed 4 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 407 | . 291 279 231 183 407 39 9 . 233 44 . . . 12 264 28 . 75 14 290 13 4 . . . 1 230 333 103 Average Temperature 68 | . 113 84 62 64 98 15 9 . 78 23 . . . 7 100 16 . 5 1 95 5 3 . . . 1 28 77 40 Received Heat Transfer 3184 | . 522 483 1147 603 99 123 9 . 99 . . . . . 36 . 9 . . 18 9 . . . . . 9 9 9 Effects 7 | . 2 1 . . . . . . . . . . . . . . . . . 3 . . . . . . . 1 . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Bleed 4 | . 1 1 . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Interference 2 | . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 27 | . 11 5 7 4 . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 11069 | . 2664 2923 4070 925 222 . . . 80 . . . . . . . . . . . . . . . . . 185 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Maximum Alert Level 3 | . 1 2 3 1 . . . . . . . . . . . . . . . . . . . . 1 1 3 2 2 Low Security (%) 64 | 100 95 70 48 32 100 . . . . 100 . . . . 100 . . . . 100 . . . . 43 . 12 45 43 Level 1 24 | . 4 13 31 67 . . . . . . . . . . . . . . . . . . . . 56 100 31 43 39 Level 2 8 | . . 15 12 . . . . . . . . . . . . . . . . . . . . . . . 38 11 17 Level 3 2 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . 17 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 776 | 5 227 535 736 338 179 . . . . 24 . . . . 57 . . . . 100 . . . . 382 367 776 444 518 Initial 409 | . 3 93 220 304 77 . . . . . . . . . . . . . . 56 . . . . 16 204 200 409 114 Average 164 | 1 41 153 275 229 48 . . . . 5 . . . . 13 . . . . 48 . . . . 186 270 418 185 262 Influence Increases 8778 | 10 531 1121 1390 531 334 180 225 . 20 204 . . . 15 302 . . . 205 407 255 186 10 75 468 293 970 494 552 Destroy 0b10 Robot/C 3460 | . 360 740 840 240 100 60 80 . 20 20 . . . . . . . . 160 . 180 100 . 60 140 20 300 20 20 Destroy 0b10 Robot/NC 580 | 10 35 70 95 100 30 5 . . . 10 . . . . 10 . . . 15 55 10 . 10 . 15 15 40 15 40 Destroy Leader 752 | . 84 172 270 66 24 10 10 . . . . . . . 4 . . . 10 . 10 . . 10 22 4 36 12 8 Allied During Kill 65 | . . . . . 1 . . . . 1 . . . . . . . . 5 . 25 26 . 5 . 2 . . . Trap Triggered on 0b10 70 | . . . . . . . . . . . . . . . . . . . . 60 . . . . . . . . 10 Successful Hack 314 | . 21 35 19 4 12 . . . . 38 . . . . 87 . . . . 65 . . . . 6 16 . 5 6 Disable Machine 405 | . . 30 . 90 . . . . . . . . . . . . . . . 15 . . . . . 60 15 90 105 Destroy Structure 1422 | . 1 14 91 16 47 . . . . 30 . . . . 36 . . . . 62 . . . . 90 56 474 262 243 Partial Spotted 525 | . . . . . 15 . . . . 75 . . . . 45 . . . . 90 . . . . 135 15 60 15 75 Lose Combat Pursuer 1185 | . 30 60 75 15 105 105 135 . . 30 . . . 15 120 . . . 15 60 30 60 . . 60 105 45 75 45 Influence Decreases 6414 | 5 312 691 888 664 381 198 120 . 20 191 8 . . 15 276 16 . . 115 374 220 130 10 50 120 140 442 698 330 Time Decay 4953 | 5 282 512 658 634 339 168 110 . 10 170 8 . . 15 261 16 . . 115 364 180 70 10 30 100 100 422 244 130 Lost Part 686 | . 30 120 230 30 . 30 10 . 10 1 . . . . 5 . . . . 10 . . . . 20 . . 10 180 Lost Ally 302 | . . 20 . . 42 . . . . 20 . . . . 10 . . . . . 40 60 . 20 . 40 20 10 20 Purge Threat 473 | . . 39 . . . . . . . . . . . . . . . . . . . . . . . . . 434 . Squads Dispatched 58 | . 5 4 14 6 6 . . . . 4 . . . . 4 . . . . 2 . . . . 2 . 1 3 7 Investigation 11 | . 2 1 3 . 2 . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . Extermination 3 | . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . Reinforcement 25 | . 3 1 6 3 1 . . . . 2 . . . . . . . . . 1 . . . . 1 . 1 2 4 Assault 7 | . . 2 2 . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . Garrison 9 | . . . 3 3 3 . . . . . . . . . . . . . . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Distress Signals 29 | . 3 3 6 2 1 . . . . 2 . . . . 2 . . . . 1 . . . . 2 1 5 1 . Communications Jammed 35 | . . . . . . . . . . . . . . . 20 . . . 1 2 . . . . 3 . 4 . 5 Distress Signals 31 | . . . . . . . . . . . . . . . 20 . . . . 2 . . . . . . 4 . 5 Times Spotted 464 | . 34 63 64 30 21 12 14 . 7 47 . . . 3 19 13 3 8 2 19 18 2 . 1 12 10 23 11 28 Peak Tracking Total 17 | . 7 7 7 5 5 5 4 . 6 8 . . . 2 5 4 5 4 1 7 7 9 . 3 5 6 5 5 17 Tactical Retreats 67 | . 2 2 3 1 4 5 3 . . 12 . . . 1 8 2 . . 1 8 2 1 . . 3 3 2 2 2 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Traps Triggered 11 | . 2 . 1 6 . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 24 | . . . . . . . . . . . . . . . . . . . . 12 . . . . . . . 6 6 Reused 9 | . . . . . . 2 . . . . . . . . . . . . . 6 . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 9 | . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . 2 . . . . . . . . . . . . . 6 . . . . . . . . 1 Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Machines Disabled 29 | . . 2 . 6 . . . . . . . . . . . 1 . . . 1 . . . . . 4 1 7 7 Max in Single Turn 2 | . . 1 . 1 . . . . . . . . . . . 1 . . . 1 . . . . . 1 1 1 2 Garrison Access 19 | . . . 1 1 2 . . . . 4 . . . . 3 . . . . 3 . . . . 1 1 2 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Machines Accessed 157 | . 6 11 9 9 12 . 1 . . 18 . . 4 . 16 . 1 6 . 18 2 1 6 . 5 10 5 10 7 Terminals 90 | . 5 11 6 7 5 . . . . 10 . . . . 8 . . . . 11 . 1 . . 3 9 1 6 7 Fabricators 13 | . . . . . 2 . . . . 2 . . . . 4 . . . . 3 . . . . . . 1 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . 1 . . 1 1 . . . . 2 . . . . 2 . . . . 1 . . . . 1 . 2 . . Scanalyzers 5 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . Garrison Access 18 | . . . 1 1 3 . . . . 4 . . . . 2 . . . . 3 . . . . 1 1 1 1 . Total Hacks 511 | . 25 29 21 18 35 . 1 . . 56 . . 29 . 53 . 5 17 . 57 4 7 19 . 13 24 9 59 30 Successful 377 | . 18 16 12 10 23 . 1 . . 31 . . 29 . 35 . 5 17 . 38 4 7 19 . 12 22 6 49 23 Failed 133 | . 7 13 9 8 12 . . . . 25 . . . . 18 . . . . 19 . . . . 1 2 3 9 7 Catastrophic 10 | . 1 2 1 2 . . . . . . . . . . 3 . . . . . . . . . . . . . 1 Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Manual 131 | . 12 10 2 6 15 . . . . 11 . . . . 13 1 . 1 . 11 . . . . 2 1 1 36 9 Terminals 341 | . 24 29 13 14 20 . . . . 38 . . . . 33 . . . . 43 . 7 . . 11 23 3 53 30 Fabricators 37 | . . . . . 7 . . . . 5 . . . . 13 . . . . 9 . . . . . . 2 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 23 | . 1 . . 3 2 . . . . 8 . . . . 3 . . . . 2 . . . . 1 . 3 . . Scanalyzers 13 | . . . 7 . 2 . . . . . . . . . . . . . . . . . . . . . . 4 . Garrison Access 22 | . . . 1 1 4 . . . . 5 . . . . 4 . . . . 3 . . . . 1 1 1 1 . Terminal Hacks 269 | . 10 11 4 4 6 . 1 . . 20 . . 29 . 17 . 5 17 . 26 4 7 19 . 9 20 1 38 21 Record 63 | . 1 . . . . . . . . 1 . . 11 . . . 5 16 . 2 3 7 7 . . 5 . 2 3 Part Schematic 14 | . . . . . . . . . . . . . 10 . . . . . . . . . 4 . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Robot Analysis 8 | . 2 1 . . . . . . . . . . . . . . . . . . . . 4 . . 1 . . . Prototype ID Bank 31 | . 1 4 1 . . . . . . 1 . . 3 . 4 . . . . 2 . . 4 . . 3 . 7 1 Open Door 4 | . . . . 1 . . 1 . . . . . . . . . . 1 . . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Level Access Points 6 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 1 . 1 1 Branch Access Points 9 | . . . . 1 1 . . . . 1 . . . . 1 . . . . 1 . . . . . 1 1 1 1 Emergency Access Points 4 | . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . . . Terminal Index 7 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 1 . 2 1 Garrison Index 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . Alert Level 13 | . 2 1 1 2 . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 2 2 Unreport Threat 4 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Locate Traps 30 | . 3 . . . 1 . . . . 7 . . . . 4 . . . . 6 . . . . . 4 . 3 2 Reprogram Traps 5 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 2 Dispatch Records 6 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . 2 1 Maintenance Status 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Security Status 5 | . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . 1 . Surveillance Status 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 Patrol Status 5 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . 1 1 Investigation Status 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recall Investigation 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Recall Reinforcements 4 | . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 Hauler Manifests 8 | . . 1 1 . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . 1 1 Registered Components 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . 1 1 Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zone Layout 18 | . . 3 . . 1 . . . . 2 . . . . 2 . . . . 3 . . . . 1 1 . 3 2 Protovariant Controls 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 13 | . . . . . 3 . . . . 2 . . . . 4 . . . . 3 . . . . . . 1 . . Network Status 8 | . . . . . 1 . . . . 2 . . . . 2 . . . . 2 . . . . . . 1 . . Load Schematic 3 | . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . Build 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 13 | . 1 . . 2 1 . . . . 2 . . . . 2 . . . . 2 . . . . 1 . 2 . . Report Inventory 11 | . 1 . . 1 1 . . . . 2 . . . . 2 . . . . 1 . . . . 1 . 2 . . Retrieve Components 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . Scanalyzer 11 | . . . 5 . 2 . . . . . . . . . . . . . . . . . . . . . . 4 . Insert Component 8 | . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . 4 . Analyze 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 17 | . . . 1 1 2 . . . . 4 . . . . 2 . . . . 3 . . . . 1 1 1 1 . Seal Access 17 | . . . 1 1 2 . . . . 4 . . . . 2 . . . . 3 . . . . 1 1 1 1 . Unauthorized Hacks 54 | . 7 5 2 3 9 . . . . 3 . . . . 10 . . . . 4 . . . . 1 1 1 6 2 Terminals 38 | . 7 5 2 3 6 . . . . 3 . . . . 3 . . . . . . . . . 1 1 . 5 2 Track 4 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 2 . Assimilate 10 | . . 3 . . 1 . . . . . . . . . 1 . . . . . . . . . 1 1 . 1 2 Botnet 16 | . 2 2 2 3 2 . . . . 2 . . . . 2 . . . . . . . . . . . . 1 . Operators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Skim 7 | . 5 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 13 | . . . . . 1 . . . . . . . . . 6 . . . . 4 . . . . . . 1 1 . Prioritize 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Fabnet 10 | . . . . . 1 . . . . . . . . . 4 . . . . 3 . . . . . . 1 1 . Haulers 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Recyclers 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Mask 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Reprogram 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Used 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hacking Detections 99 | . 4 11 7 8 8 . . . . 15 . . . . 9 . . . . 13 . . . . 2 5 3 7 7 Full Trace Events 7 | . . 1 2 . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . Feedback Events 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . 2 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . 2 . 1 . . . . . . . 10 . . . . . . . . . 4 . . . . 7 . Parts Built 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 210 | . . . . . 134 . . . . . . . . . 76 . . . . . . . . . . . . . . Total Part Build Rating 9 | . . . . . 4 . . . . . . . . . 5 . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 13 | . . . . 3 . . . . . . . . . . . . . . . 10 . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 16 | . . . . . . . . . . 1 . . . . . . . . 2 . 3 4 . 1 1 2 2 . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 16 | . . . . . . . . . . 1 . . . . . . . . 2 . 3 4 . 1 1 2 2 . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . 2 . . . . . . . . . . . 3 . . . . . . . . . . . 4 . . Machine Destruction 9 | . . . 2 . . . . . . . . . . . 3 . . . . . . . . . . . 4 . . Fabnet Peak Effective % 13 | . . . . . . . . . 3 3 3 3 3 1 1 1 1 1 12 12 12 12 12 13 13 13 3 3 3 Autooverrided 16 | . . . . . . . . . . 1 . . . . . . . . 2 . 3 4 . 1 1 2 2 . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Total Allies 30 | . . 2 . . 4 . . . . 1 . . . . 1 . . 1 2 . 5 4 . 1 1 3 2 1 2 Largest Group 4 | . . 1 . . 3 . . . . 1 . . . . 1 . . 1 2 . 2 4 . 1 1 2 2 1 1 Highest-Rated Group 170 | . . 10 . . 36 . . . . 12 . . . . 26 . . 64 94 . 84 170 . 47 56 57 130 10 26 Highest-Rated Ally 67 | . . 10 . . 26 . . . . 12 . . . . 26 . . 64 47 . 58 64 . 47 56 47 67 10 26 Total Orders 5 | . . . . . 3 . . . . . . . . . 2 . . . . . . . . . . . . . . STAY 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . EXPLORE 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . RETURN 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 64 | . . . . . 20 . . . . 3 . . . . . . . . . . 17 10 . 2 3 4 5 . . Total Damage 2501 | . . . . . 167 . . . . 34 . . . . . . . . . . 381 243 . 79 75 132 1390 . . Kills 18 | . . . . . 2 . . . . 1 . . . . . . . . . . 2 4 . . . 1 8 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Active Infowar (turns) 13848 | 27 174 1183 207 2236 1077 348 351 290 442 829 211 200 23 344 1305 160 98 266 251 891 367 151 79 86 208 204 1038 548 254 Optics 7031 | . . . . 2236 1077 348 351 290 442 829 211 200 23 344 680 . . . . . . . . . . . . . . Sensors 6579 | . . . . . 124 . . . . . 211 200 23 329 1305 132 98 263 202 857 367 151 79 86 132 201 1034 548 237 Terrain 277 | . . . . . 77 . . . . . . . . . . . . . . 200 . . . . . . . . . Structural 8099 | . . 863 205 . 607 333 319 290 442 458 . . . . 1295 158 98 45 . 159 367 151 73 86 156 188 1032 546 228 Seismic 1295 | 27 174 906 188 . . . . . . . . . . . . . . . . . . . . . . . . . . Decoding 4066 | . . . . . . . . . . 810 211 200 23 344 1305 160 98 266 251 398 . . . . . . . . . T.N.C. 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Analysis 914 | . . . . . . . . . . . . . . . 696 160 58 . . . . . . . . . . . . Cloaking 402 | . . . . . . . . . . . . . . . . . . 17 . 23 . . . . . 122 14 . 226 Jamming 2378 | . . . . . . . . . . . . . . 2 111 31 . 3 69 435 . . . . 47 8 870 548 254 ECM 681 | . . . . . 14 7 . . . 229 . . . 13 121 30 . 2 . 265 . . . . . . . . . Robot Analysis Total 8 | . 2 1 . . . . . . . . . . . . . . . . . . . . 4 . . 1 . . . Derelict Logs Recovered 17 | . . . . . . 2 2 . 2 . 2 1 . 1 . . 2 . 2 . 2 1 . . . . . . . Drone Launches 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 37 | . . . . . . . . . . 13 . . . . 15 . . . . 9 . . . . . . . . . Traps 30 | . . . . . . . . . . 11 . . . . 11 . . . . 8 . . . . . . . . . Emergency Access 5 | . . . . . . . . . . . . . . . 4 . . . . 1 . . . . . . . . . Garrisons 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Turns Passed 18529 | 98 1237 2418 2473 2238 1077 348 351 290 442 829 211 200 23 344 1305 160 98 266 251 916 367 151 79 86 208 204 1038 548 273 Spaces Moved 31120 | 43 769 1361 1236 833 1287 903 1002 880 877 2131 708 705 83 893 3305 435 342 877 743 2216 878 560 186 416 600 831 3502 1826 692 Core 40 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 Treads 1139 | . . . 118 833 188 . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 3289 | 41 769 1361 1118 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 26652 | . . . . . 1099 903 1002 880 877 2131 708 705 83 893 3305 435 342 877 743 2216 878 560 186 416 600 831 3502 1826 654 Fastest Speed 6 | 50 90 110 116 225 26 26 26 26 31 27 28 28 28 20 28 21 28 16 22 22 24 24 18 18 18 14 14 6 14 Average Speed 41 | 88 105 130 140 229 56 26 26 30 31 28 28 28 28 27 28 27 28 22 22 27 24 24 22 18 18 15 14 15 20 Slowest Speed 455 | 100 140 215 245 233 334 26 26 31 31 102 28 28 28 28 28 28 28 28 22 92 24 24 95 18 18 18 16 84 455 Overloaded Moves 81 | . . . . . . . . . . . . . . 8 . 15 . 34 . . . . . . . . . 24 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 59 | . . . . . 2 . . . . 9 . . . . 17 2 . 2 . 4 1 . . . 3 1 5 10 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 70 | 4 97 96 94 94 41 80 91 83 79 62 92 79 75 65 57 66 64 88 87 43 78 71 62 59 19 83 66 95 33 Regions Visited 29 Branch Regions 20 Pre-discovered Areas 10 | . . . . . . . 1 1 . . 1 . 1 . . . 1 . 1 . . 1 3 . . . . . . Known Exits Taken 20 | . . . . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched 42 | . . . . . . . 9 4 3 . 3 4 . 2 . . 5 . 5 . 2 4 . 1 . . . . . Spaces Dug 310 | . . 12 25 9 18 1 . . . 30 . . . 2 18 . . . 20 31 15 1 . . 18 10 11 79 10 Terrain Destroyed 999 | . . 12 101 12 44 43 . . 2 30 . . . 2 18 . . . 99 31 112 16 . 41 47 30 139 102 118 Melee 131 | . . 12 3 . 10 1 . . . 28 . . . 2 18 . . . . 31 . 1 . . 3 . 6 10 6 Projectile 60 | . . . 5 3 . . . . . 2 . . . . . . . . . . . . . . . 1 9 36 4 AOE 808 | . . . 93 9 34 42 . . 2 . . . . . . . . . 99 . 112 15 . 41 44 29 124 56 108 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Total 34957 | 70 1008 1758 1628 1012 1604 983 1076 901 1039 2291 720 706 82 983 3609 465 343 944 809 2388 1014 572 212 420 658 893 3987 1995 787 Wait 2079 | 1 108 160 107 16 218 29 43 10 152 82 7 1 . 86 258 25 . 44 51 66 118 11 . . 25 13 354 51 43 Move 30984 | 42 768 1361 1235 832 1282 902 1001 879 876 2112 707 704 82 892 3275 431 341 872 742 2207 875 559 185 415 594 828 3492 1807 686 Hop 49 | . . . . . 2 . . . . 9 . . . . 12 1 . 2 . 4 1 . . . 2 1 4 8 3 Pick Up 166 | 4 11 28 28 25 9 2 2 2 . 10 2 . . . 5 . . 3 . 3 . . 2 . 2 1 11 9 7 Fast Attach 167 | 7 5 9 12 1 8 3 4 3 3 7 . 1 . . 7 . 1 7 2 13 4 . 10 . 4 16 24 13 3 Attach 89 | . 4 12 22 4 13 2 1 1 . 5 . . . . 3 . . 2 . 2 . . . . 2 2 7 4 3 Detach 20 | . . 1 . 2 3 . 2 . . . . . . . . . . . . 1 . . . . . 3 4 3 1 Swap 176 | . 11 28 20 16 12 5 3 1 . 15 2 . . 3 6 6 . 2 . 13 . . 2 . 4 3 8 12 4 Drop 266 | . 4 18 22 21 29 2 7 5 2 15 2 . . . 10 . 1 10 2 15 4 . 9 . 4 15 37 23 9 Fire 653 | 16 97 126 177 76 17 19 4 . 1 2 . . . . 5 . . . 6 . 9 1 . 5 5 6 25 43 13 Melee 284 | . . 14 5 11 11 10 9 . 5 34 . . . 2 28 2 . . 6 64 3 1 4 . 16 5 21 22 11 Ram 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . 2 Rewire 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Trap 9 | . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 9 exits: *Res x4 / *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: Res x3 / *Qua x2) -3/Quarantine -2/Research (discovered 4 exits: *Acc x2 / *Tes x2) -2/Testing (discovered 3 exits: *Acc / *Sec / *Frg) -2/Section 7 (discovered 1 exit: Acc) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 99 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 8) 315 | -10/Materials | Build established: Mutant 596 | -10/Materials | Discovered new exit (range 8) 750 | -10/Materials | Discovered new exit (range 16) 918 | -10/Materials | Core integrity fell below 50% 964 | -10/Materials | Lost 3 parts (1p1u1w) 999 | -10/Materials | Derelicts attacked the area 1270 | -10/Materials | Discovered new exit (range 16) 1336 | -10/Materials | Entered another Materials area 1336 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1871 | -9/Materials | Discovered new exit (range 10) 2533 | -9/Materials | Discovered new exit (range 4) 2950 | -9/Materials | Core integrity fell below 50% 2983 | -9/Materials | Lost 4 parts (2n1u1w) 3132 | -9/Materials | Discovered new exit (range 6) 3278 | -9/Materials | Discovered new exit (range 14) 3523 | -9/Materials | Discovered new exit (range 16) 3736 | -9/Materials | First assault squad dispatched 3754 | -9/Materials | Entered another Materials area 3754 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4094 | -8/Materials | Build established: Scavenger-Mutant 4403 | -8/Materials | Build established: Mutant 4715 | -8/Materials | Discovered new exit (range 8) 5080 | -8/Materials | Discovered new exit (range 10) 5182 | -8/Materials | Lost 3 parts (1p1n1u) 5577 | -8/Materials | Discovered new exit (range 8) 5739 | -8/Materials | Garrison activated, responded to threat 5754 | -8/Materials | First assault squad dispatched 5754 | -8/Materials | Core integrity fell below 50% 5775 | -8/Materials | Lost 3 parts (2n1w) 5847 | -8/Materials | Lost 3 parts (1p1n1u) 6090 | -8/Materials | Lost 3 parts (1n2u) 6227 | -8/Materials | Entered Storage 6436 | -8/Storage | Core integrity fell below 20% 6744 | -8/Storage | Identified exit to Recycling 6864 | -8/Storage | Met 01-MTF 6938 | -8/Storage | Garrison activated, responded to threat 7858 | -8/Storage | Discovered new exit (range 19) 8465 | -8/Storage | Entered Factory 8465 | -7/Factory | Accompanied by 1 ally (01-MTF) 8465 | -7/Factory | Evolved 2 slots: Utility x2 8468 | -7/Factory | 01-MTF left 8499 | -7/Factory | Identified exit to Lower Caves 8602 | -7/Factory | Garrison activated, responded to threat 8793 | -7/Factory | Build established: Hacker-Mutant 9194 | -7/Factory | Discovered new exit (range 46) 9260 | -7/Factory | Build established: Hacker-Sprinter 9499 | -7/Factory | Fabricated Cld. VTOL Module? 9542 | -7/Factory | Entered Lower Caves 9571 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9685 | -7/Lower Caves | Learned 4 Factory zone layouts 9753 | -7/Lower Caves | Ambushed by wild Derelicts 9826 | -7/Lower Caves | Discovered new exit (range 6) 9840 | -7/Lower Caves | Encountered a Warlord checkpoint 9890 | -7/Lower Caves | Entered another Lower Caves area 9913 | -7/Lower Caves | Discovered new exit (range 10) 9974 | -7/Lower Caves | Encountered a Warlord checkpoint 10128 | -7/Lower Caves | Lost 3 allies 10210 | -7/Lower Caves | Discovered new exit (range 19) 10241 | -7/Lower Caves | Entered Zion 10257 | -7/Zion | Discovered new exit (range 13) 10333 | -7/Zion | Learned location of Warlord (-5) 10336 | -7/Zion | Learned Factory emergency access door positions 10364 | -7/Zion | Given A8's code to call for help 10385 | -7/Zion | Found CR-A16's Pointy Stick 10492 | -7/Zion | Given the Hacking Drone Bay 10531 | -7/Zion | Entered Proximity Caves 10555 | -6/Proximity Caves | Learned Factory stockpile data 10567 | -6/Proximity Caves | Encountered a Derelict sapper outpost 10840 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 10884 | -6/Proximity Caves | Learned Factory stockpile data 10960 | -6/Proximity Caves | Discovered new exit (range 5) 10973 | -6/Proximity Caves | Entered Factory 10973 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10974 | -6/Factory | Identified exit to Lower Caves 11031 | -6/Factory | Identified exit to Factory 11324 | -6/Factory | Spotted B-75 Beast 11802 | -6/Factory | Entered Lower Caves 11879 | -6/Lower Caves | Encountered a Warlord checkpoint 11913 | -6/Lower Caves | Learned Factory stockpile data 11951 | -6/Lower Caves | Found DCF Scrap (14 items) 11963 | -6/Lower Caves | Discovered new exit (range 3) 12013 | -6/Lower Caves | Identified exit to Lower Caves 12013 | -6/Lower Caves | Entered another Lower Caves area 12089 | -6/Lower Caves | Discovered exit to Factory (range 21) 12106 | -6/Lower Caves | Build established: Hacker-Scout 12146 | -6/Lower Caves | Identified exit to Data Miner 12213 | -6/Lower Caves | Entered Data Miner 12213 | -6/Data Miner | Discovered new exit (range 6) 12215 | -6/Data Miner | Identified exit to Proximity Caves 12217 | -6/Data Miner | Met Data Miner 12225 | -6/Data Miner | Learned location of Section 7 (-2) 12225 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12230 | -6/Data Miner | Received God Mode back door access code from Data Miner 12236 | -6/Data Miner | Entered Proximity Caves 12237 | -5/Proximity Caves | Learned Factory stockpile data 12289 | -5/Proximity Caves | Spotted B-75 Beast 12528 | -5/Proximity Caves | Discovered exit to Factory (range 7) 12580 | -5/Proximity Caves | Entered Factory 12580 | -5/Factory | Evolved 2 slots: Utility x2 12581 | -5/Factory | Identified exit to Upper Caves 12874 | -5/Factory | Build established: Hacker-Ninja 12879 | -5/Factory | Fabricated Lgt. Regenerative Plating? 13217 | -5/Factory | Discovered new exit (range 15) 13236 | -5/Factory | Identified exit to Factory 13317 | -5/Factory | Discovered exit to Factory (range 8) 13549 | -5/Factory | Discovered exit to Factory (range 5) 13688 | -5/Factory | Cargo convoy interrupted 13885 | -5/Factory | Entered Upper Caves 13971 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 14013 | -5/Upper Caves | Discovered new exit (range 5) 14015 | -5/Upper Caves | Identified exit to Upper Caves 14045 | -5/Upper Caves | Entered another Upper Caves area 14045 | -5/Upper Caves | Discovered exit to Factory (range 8) 14086 | -5/Upper Caves | Learned 4 Factory zone layouts 14121 | -5/Upper Caves | Learned Factory stockpile data 14139 | -5/Upper Caves | Discovered new exit (range 15) 14143 | -5/Upper Caves | Identified exit to Warlord 14143 | -5/Upper Caves | Entered Warlord 14169 | -5/Warlord | Opened Warlord's prototype stash 14171 | -5/Warlord | Found Prototype Device 14171 | -5/Warlord | Identified Exp. Cloaking Device 14177 | -5/Warlord | Found Prototype Device 14177 | -5/Warlord | Identified System Purifier 14190 | -5/Warlord | Found Prototype Reactor 14292 | -5/Warlord | Warlord's base attacked by MAIN.C 14301 | -5/Warlord | Learned Research trap positions 14301 | -5/Warlord | Learned Armory emergency access door positions 14302 | -5/Warlord | Learned 4 Research zone layouts 14302 | -5/Warlord | Learned Factory terminal intel 14302 | -5/Warlord | Learned Armory repair station intel 14302 | -5/Warlord | Learned Research fabricator intel 14314 | -5/Warlord | Met Warlord 14339 | -5/Warlord | Opened side exit 14407 | -5/Warlord | Discovered new exit (range 12) 14409 | -5/Warlord | Identified exit to Proximity Caves 14409 | -5/Warlord | Entered Proximity Caves 14470 | -4/Proximity Caves | Build established: Hacker-Sprinter 14489 | -4/Proximity Caves | Learned location of Testing (-2) 14504 | -4/Proximity Caves | Learned location of 1 exit from Research 14537 | -4/Proximity Caves | Discovered exit to Factory (range 11) 14660 | -4/Proximity Caves | Entered Factory 14660 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 14661 | -4/Factory | Identified exit to Research 14661 | -4/Factory | Identified Vortex Chain Reactor 14664 | -4/Factory | Loaded intel: 28 terminal locations 15264 | -4/Factory | Identified exit to Upper Caves 15264 | -4/Factory | Identified exit to Extension 15264 | -4/Factory | Identified exit to Armory 15576 | -4/Factory | Entered Upper Caves 15678 | -4/Upper Caves | Learned Research interactive machine intel 15712 | -4/Upper Caves | Build established: Wizard-Scout 15723 | -4/Upper Caves | Entered an active Warlord outpost 15726 | -4/Upper Caves | Learned Research trap positions 15726 | -4/Upper Caves | Learned Research emergency access door positions 15726 | -4/Upper Caves | Learned Armory stockpile data 15804 | -4/Upper Caves | A Commander dispatched an escort 15853 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 15879 | -4/Upper Caves | Learned Research terminal intel 15934 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 15940 | -4/Upper Caves | Discovered new exit (range 13) 15943 | -4/Upper Caves | Identified exit to Upper Caves 15943 | -4/Upper Caves | Entered another Upper Caves area 15945 | -4/Upper Caves | Encountered a Warlord checkpoint 16006 | -4/Upper Caves | Learned 8 Factory zone layouts 16006 | -4/Upper Caves | Learned 8 Research zone layouts 16006 | -4/Upper Caves | Learned Armory trap positions 16023 | -4/Upper Caves | Learned Research terminal intel 16046 | -4/Upper Caves | Lost 3 allies 16081 | -4/Upper Caves | Discovered new exit (range 13) 16084 | -4/Upper Caves | Identified exit to Zhirov 16094 | -4/Upper Caves | Entered Zhirov 16094 | -4/Zhirov | Discovered new exit (range 3) 16099 | -4/Zhirov | Met Zhirov 16106 | -4/Zhirov | Learned location of Command (-1) 16106 | -4/Zhirov | Learned location of Quarantine (-3) 16108 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16116 | -4/Zhirov | Found Alien Artifact 16116 | -4/Zhirov | Identified Integrated Reactor 16116 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 16172 | -4/Zhirov | Identified exit to Proximity Caves 16173 | -4/Zhirov | Entered Proximity Caves 16238 | -3/Proximity Caves | Discovered exit to Research (range 12) 16259 | -3/Proximity Caves | Entered Research 16259 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 16260 | -3/Research | Identified exit to Quarantine 16261 | -3/Research | Identified exit to Research 16262 | -3/Research | Loaded intel: 64 trap records 16264 | -3/Research | Loaded intel: 49 interactive machine locations 16265 | -3/Research | Loaded intel: 26 terminal locations 16266 | -3/Research | Loaded intel: 4 fabricator locations 16283 | -3/Research | Identified exit to DSF 16462 | -3/Research | Discovered exit to Quarantine (range 14) 16467 | -3/Research | Entered Quarantine 16477 | -3/Quarantine | Found Alien Artifact 16477 | -3/Quarantine | Identified Terrabomb 16477 | -3/Quarantine | Used Terrabomb 16526 | -3/Quarantine | Found Alien Reactor 16526 | -3/Quarantine | Identified Matter Drive 16536 | -3/Quarantine | Found Alien Artifact 16536 | -3/Quarantine | Identified Subatomic Replicator 16540 | -3/Quarantine | Used Subatomic Replicator to replicate Imp. Diametric Drive 16648 | -3/Quarantine | Found Alien Artifact 16648 | -3/Quarantine | Identified Phase Armor 16671 | -3/Quarantine | Entered Research 16671 | -2/Research | Warlord forces began assault on 0b10 16671 | -2/Research | Evolved 2 slots: Utility x2 16672 | -2/Research | Identified exit to Testing 16673 | -2/Research | Loaded intel: 69 trap records 16674 | -2/Research | Loaded intel: 22 terminal locations 16781 | -2/Research | Research machine network offline 16841 | -2/Research | Discovered new exit (range 9) 16842 | -2/Research | Identified exit to Access 16909 | -2/Research | Discovered exit to Access (range 15) 16933 | -2/Research | Met up with Warlord 16947 | -2/Research | Found Prototype Processor 16947 | -2/Research | Identified Exp. Melee Analysis Suite 17051 | -2/Research | Found Prototype Device 17051 | -2/Research | Identified Exp. EM Shield 17059 | -2/Research | Spotted B-90 Cyclops 17102 | -2/Research | Build established: Wizard-Ninja 17117 | -2/Research | Found Fusion Bomb Launcher 17140 | -2/Research | Spotted Striker 17147 | -2/Research | Destroyed Striker 17372 | -2/Research | Borebot progress halted 17412 | -2/Research | Borebot progress halted 17599 | -2/Research | Borebot progress halted 17671 | -2/Research | Warlord invited to help at Command 17671 | -2/Research | Given Cave Seal Controls access code 17699 | -2/Research | Found Prototype Processor 17699 | -2/Research | Identified Exp. Core Analyzer 17709 | -2/Research | Entered Testing 17726 | -2/Testing | Found Prototype Energy Gun 17726 | -2/Testing | Identified Hyp. EM Gauss Rifle 17742 | -2/Testing | Found Prototype Energy Gun 17742 | -2/Testing | Identified Tachyon Dispersion Ray 17770 | -2/Testing | Protovariant out of control (PH-TPBZ8I30DP) 17770 | -2/Testing | Unleashed a protovariant (PH-TPBZ8I30DP) 17781 | -2/Testing | Found Prototype Energy Cannon 17781 | -2/Testing | Identified Null Cannon 17797 | -2/Testing | Found Prototype Hackware 17804 | -2/Testing | Identified Exp. System Shield 17825 | -2/Testing | Spotted Striker 17825 | -2/Testing | Spotted Striker 17836 | -2/Testing | Central database locked down 17915 | -2/Testing | Spotted Alpha 7 17916 | -2/Testing | Stole the SGEMP Prototype 17948 | -2/Testing | Found Prototype Launcher 17948 | -2/Testing | Identified Z-bomb Delivery System 17974 | -2/Testing | Found Prototype Device 17974 | -2/Testing | Identified Exp. Sensor Array 18074 | -2/Testing | Found Prototype Launcher 18074 | -2/Testing | Identified Ragnarok Missile Launcher 18213 | -2/Testing | Found Prototype Launcher 18216 | -2/Testing | Identified Containment Facilitator 18226 | -2/Testing | Found Corrupted Prototype Device 18229 | -2/Testing | Identified Exp. Phase Shifter 18242 | -2/Testing | Spotted Fortress 18255 | -2/Testing | Discovered new exit (range 6) 18255 | -2/Testing | Discovered new exit (range 6) 18256 | -2/Testing | Identified exit to Section 7 18256 | -2/Testing | Identified exit to Protoforge 18257 | -2/Testing | Entered Section 7 18269 | -2/Section 7 | Spotted S7 Guard 18280 | -2/Section 7 | Found Alien Artifact 18282 | -2/Section 7 | Identified Core Membrane 18282 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 18313 | -2/Section 7 | Found Alien Artifact 18314 | -2/Section 7 | Identified Integrity Redistributor 18314 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-23) 18404 | -2/Section 7 | Spotted Alpha 7 18425 | -2/Section 7 | Found Alien Artifact 18425 | -2/Section 7 | Identified Integrated Mediator 18425 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 18463 | -2/Section 7 | Scanned by Researcher 18471 | -2/Section 7 | Intercept squad dispatched 18474 | -2/Section 7 | Spotted Tracker 18479 | -2/Section 7 | Spotted Tracker 18486 | -2/Section 7 | Spotted Combat Programmer 18495 | -2/Section 7 | Spotted Combat Programmer 18514 | -2/Section 7 | Core integrity fell below 50% 18525 | -2/Section 7 | Core integrity fell below 20% 18525 | -2/Section 7 | Spotted S7 Guard 18530 | -2/Section 7 | Destroyed by Tracker with Linked Autogun Last Messages --------------- 18519_ EMDS Slug penetrates Wall. 18521_ Slug penetrates Wall. 18521_ Penetrated by EMDS Slug. 18521_ Core Membrane filtered system corruption (1). 18522_ Cld. Impulse Thruster destroyed. 18522_ Acquired 26 matter. 18523_ Penetrated by EMDS Slug. 18523_ Adv. Hacking Suite destroyed. 18523_ Core Membrane filtered system corruption (1). 18523_ Slug penetrates Wall. 18524_ Penetrated by Slug. 18525_ Combat Programmer resets H-88 Terminator, system corruption cleaned. 18525_ Door malfunctions. 18528_ Slug penetrates U-05 Engineer. 18528_ Penetrated by EMDS Slug. 18529_ Penetrated by Slug. [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????#####????????????????????????????????????? | | ????????# [#???????##################??????????? | | ?####???# #???????##################??????????? | | ?# ??# "" #???###### ##??????????? | | ?# ??# "" ########## ##??????????? | | ?# ?# T" ######T### ##??????????? | | ?? ?# "" " ##??????????? | | ????= # "" # ####??????????? | | ?????? !#!! # # #######??????? | | ?##+####"##### #####??????? | | * = ? | | ?######################hpp # #####+??????? | | ???????################ # ??????? | | ?????????????????????## #???????????? | | ?????????????????###### ### # #???????????? | | ????????????????""""" # s w#### # ###??????????? | | ???????????????#""""" # ######+#####??????????? | | ???????????????#""!" / u# ##??????????? | | ???????????????#"""" #R # ! ##??????? ?? | | ???????????????#" # # ##??????? ?? | | ???????????????#"" # # ##????? # ?? | | ???????????????#" ? # u# ##????? + ?? | | ???????????????####??## # """"""" ##????? # ?? | | ????????????????????? # # """"""" ##????? # ?? | | ????????????????????? + @ + """"""" ## # # | | ????????????????????? # ################### ## | | ????????????????????? # #########" # # | | ????????????????????? # # #""" """ # # | | ????????????????????? # # #""" """ + + | | ???? ############### # H #"S ""? # # | | ????/################## # "" #""" "?? # # | | ???? u A """ # ?" 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"""## # """ # # | | # # ??????## "" ## # """ # !//# | | # # ??????## ## ## # """ # !/ # | | # # ??????## ? !##### # # // # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 4 Additional Mass Support 12 Armor Coverage 600 Resistance: EM 15 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 74 Core Analysis 8 Recoil Reduction 4 Offensive Hacking 56 Defensive Hacking 16 Item Schematics ----------------- Huge Storage Unit | -8/Materials | Scanalyzed Hvy. Armor Plating | -8/Materials | Scanalyzed Cld. VTOL Module | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Shield Leg | -6/Data Miner | Free Adv. Actuator Array | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Linear Gravjet | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Cld. Nuclear Pulse Thruster | -2/Testing | Archive Electron Diverter | -2/Testing | Archive Diametric Drive | -2/Testing | Archive Exp. Terrain Scan Processor | -2/Testing | Archive Hvy. Dispersion Rifle | -2/Testing | Archive Exp. Actuator Array | -2/Testing | Archive Exp. Biometal Heavy Treads | -2/Testing | Archive Robot Schematics ------------------ Y-64 Sentinel | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free H-88 Terminator | -2/Testing | Archive C-55 Analyst | -2/Testing | Archive Fabricated ------------ Cld. VTOL Module | x1 | -7/Factory Lgt. Regenerative Plating | x1 | -5/Factory Repaired ---------- Nothing Alien Tech Used ----------------- Integrated Reactor Terrabomb Matter Drive Subatomic Replicator Phase Armor Core Membrane Integrity Redistributor Integrated Mediator Achievements -------------- All-out Warlord Can't Catch Me Maximum Efficiency Nope Origins Overachiever Rampage Signature Confirmed Speed Demon Whoosh! Challenges ------------ None Game ------ Seed ReinforcedGrenadeAutohacker Manual? 0 Play Time 07:57:27 Cumulative 108.1 hours Start 2025.03.17 @ 18:26:21 End 2025.03.18 @ 03:16:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 101 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 55 Achievement% 51 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 624639ed-2ff1-480c-8ce5-ee591a6d6484