Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.05 @ 02:49:02 Player: LandRaider Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (186) 930 Value Destroyed (6642) 6642 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (2965) 2965 TOTAL SCORE: 13397 Bonus ------- High Alert Combat Kills 836 Follower Combat Kills 229 Entered Garrisons 400 Used RIF Installer 1500 Cogmind --------- Core Integrity 0/550 Matter 144/300 Energy 40/125 System Corruption 7% Temperature Danger (434) Movement Treading (237) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Armored Treads Advanced Treads > --- UTILITY (5) ------ High-capacity Storage Unit Improved Signal Interpreter Matter Filter Improved Light Armor Plating > --- WEAPON (2) ------- Advanced Beam Cannon Plasma Cannon > --- INVENTORY (20) --- Advanced Treads Advanced Treads Improved Heat Sink High-capacity Matter Pod (200) ECM Suite Relay Coupler [NC] (31) Grenade Launcher Mini Grenade Launcher Improved Datajack Heavy Flail Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Assault Cannon > --- INVENTORY -------- Light Ion Engine Armored Treads Armored Treads Advanced Treads Advanced Treads Advanced Treads Cryofiber Web Improved Heat Sink High-capacity Matter Pod Matter Filter ECM Suite Improved Light Armor Plating Relay Coupler [NC] Advanced Beam Cannon Plasma Cannon Improved Assault Rifle Grenade Launcher Mini Grenade Launcher Improved Datajack Heavy Flail [Rating: 38] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Relay Coupler [Grunt] Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Great Maul Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Slots Evolved 4 | . . . 2 . . 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . . . . 1 . . Utility 3 | . . . 2 . . 1 . . Weapon . | . . . . . . . . . Parts Attached 109 | 7 12 6 14 13 4 17 18 18 Power 11 | 1 1 1 1 2 . 1 1 3 Engine 7 | 1 1 . 1 2 . . . 2 Core 4 | . . 1 . . . 1 1 1 Reactor . | . . . . . . . . . Propulsion 37 | 2 6 1 3 4 . 8 7 6 Treads 32 | 2 2 1 3 3 . 8 7 6 Leg 2 | . 2 . . . . . . . Wheel 2 | . 2 . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . 1 . . . . Utility 31 | 2 3 1 2 4 3 5 6 5 Device 14 | 1 1 . 2 2 1 1 2 4 Storage 3 | 1 2 . . . . . . . Processor 5 | . . 1 . 2 . 2 . . Hackware 3 | . . . . . . 1 2 . Protection 6 | . . . . . 2 1 2 1 Artifact . | . . . . . . . . . Weapon 30 | 2 2 3 8 3 1 3 4 4 Energy Gun 11 | 2 2 3 1 . . 3 . . Energy Cannon 6 | . . . 3 . . . 1 2 Ballistic Gun 3 | . . . 1 1 . . 1 . Ballistic Cannon 4 | . . . 1 1 . . 1 1 Launcher 2 | . . . 1 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . 1 . . . . 1 Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . Unidentified Prototypes 8 | . . . 3 2 1 2 . . Parts Lost 22 | . 2 . 3 1 . . 5 11 Power 4 | . . . 1 . . . 1 2 Propulsion 3 | . . . . . . . . 3 Utility 10 | . 1 . 1 1 . . 2 5 Weapon 5 | . 1 . 1 . . . 2 1 Highest Loss Streak 6 | . 1 . 2 1 . . 2 6 To Critical Strikes 1 | . . . . . . . 1 . Average Backups 18 | 5 14 20 19 19 19 19 19 19 Power 1 | . 1 1 1 1 1 1 1 . Propulsion 3 | 2 2 3 4 5 4 2 2 4 Utility 5 | . 3 5 5 5 5 7 7 7 Weapon 7 | 1 8 9 8 7 9 8 6 5 Tool/Special . | . . . . . . . . . Unused Backups 24 | . . 3 6 2 4 2 . 7 Power 1 | . . . . 1 . . . . Propulsion 4 | . . . . . . . . 4 Utility 7 | . . 1 . 1 1 1 . 3 Weapon 12 | . . 2 6 . 3 1 . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 97 | . 99 100 96 98 100 99 99 89 Engine 5 | . 14 7 3 11 11 1 . 2 Core 5 | . . 6 6 . . 7 8 5 Treads 24 | . 18 28 22 22 22 27 27 26 Device 11 | . 12 9 19 21 12 3 2 17 Storage 10 | . 14 14 11 11 11 9 9 9 Processor 10 | . . 4 11 9 11 19 17 9 Hackware 1 | . . . . . . 3 5 . Protection 4 | . . . . . 9 9 9 8 Energy Gun 7 | . 27 28 3 . . . . . Energy Cannon 3 | . . . 13 2 . . 4 2 Ballistic Gun 1 | . . . 3 . . . 4 . Ballistic Cannon 6 | . . . . 16 14 15 2 8 Impact Weapon 1 | . . . . 1 4 1 4 . Peak Build Rating 38 | 7 12 20 25 25 26 30 33 38 Average Rating 23 | 6 9 14 23 20 20 26 31 34 On Entrance 18 | . 7 12 18 23 20 21 30 32 Avg Prop Armor Cover (%) 10 | . 10 . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 67 | 13 67 52 59 64 66 66 67 67 Greatest Support 62 | 40 40 40 40 40 40 60 60 62 Greatest Overweight (x) 4 | 2 4 1 1 1 1 1 1 1 Average Overweight (x) . | . 1 1 1 1 1 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 16 20 20 20 20 20 20 20 Most Carried 20 | 7 20 20 20 20 20 20 20 20 Average Carried 18 | 5 15 19 19 19 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 7 20 20 19 20 20 20 20 10 Class Distribution -------------------- 92% | Mutant 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Matter Collected 4147 | 270 143 120 470 433 228 780 760 943 Remotely . | . . . . . . . . . Salvage Created 5545 | 235 1019 148 677 703 138 950 519 1156 Parts 330 | 17 64 16 48 48 2 47 33 55 Haulers Intercepted 11 | . 2 . 2 3 . 3 . 1 Recyclers Shooed 12 | . 6 . . . . 2 . 4 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Combat Hostiles Destroyed 135 | . 18 9 17 13 5 22 17 34 Guns 38 | . 18 9 4 . . . 7 . Cannons 81 | . . . 5 8 5 22 9 32 AOE 14 | . . . 8 5 . . 1 . Classes Destroyed 17 | 3 5 . 2 1 . 2 2 2 Worker 6 | 2 3 . 1 . . . . . Builder 4 | . 1 . 1 1 . . . 1 Tunneler 8 | 6 1 . . . . 1 . . Hauler 11 | . 2 . 2 3 . 3 . 1 Recycler 11 | 1 4 . . 1 . 5 . . Mechanic 1 | . . . . . . 1 . . Operator 1 | . . . . . . 1 . . Drone 2 | . . . . 2 . . . . Watcher 9 | . 3 . 4 1 . . . 1 Swarmer 41 | . 9 8 8 . . 6 6 4 Grunt 61 | . 9 1 4 8 5 12 3 19 Brawler 2 | . . . . . . . 2 . Duelist 6 | . . . 1 . . . 2 3 Protector 1 | . . . . . . . . 1 Sentry 22 | . . . 4 5 . 4 3 6 Specialist 1 | . . . . . . . 1 . Hunter 1 | . . . . . . . . 1 Best Kill Streak 12 | 3 5 3 12 7 3 7 3 6 Combat Bots Only 9 | . 5 3 9 6 3 5 3 6 Max Kills in Single Turn 4 | 1 1 2 4 2 1 1 1 1 Gunslinging 1 | . . 1 . . . . . . Exploded 3 | . . . 3 2 . . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Hostile Shots Fired 733 | . 82 29 148 25 13 84 105 247 Missed 183 | . 12 8 45 8 6 26 27 51 Hits 550 | . 70 21 103 17 7 58 78 196 Melee 27 | . . . 1 . . . 7 19 Projectile 523 | . 70 21 102 17 7 58 71 177 Critical Strikes 20 | . . . 4 1 . 4 1 10 Damage Taken 7228 | . 626 173 1118 173 62 794 1040 3242 Core 1003 | . 173 72 168 18 10 61 140 361 Absorbed by Shields 271 | . . . 193 66 12 . . . Regen/Repaired (Parts) 145 | . . . . . . . . 145 Core Remaining (%) 51 | 100 . 2 . . 51 . . . Volleys Fired 490 | 24 85 13 61 37 23 80 52 115 Largest 2 | 2 2 2 2 2 2 2 2 2 Hottest 148 | 100 115 126 136 101 66 66 117 148 Shots Fired 822 | 48 168 28 114 56 36 145 88 139 Gun 307 | 48 168 28 33 . . . 30 . Cannon 493 | . . . 76 40 36 145 57 139 Launcher 22 | . . . 5 16 . . 1 . Special . | . . . . . . . . . Kinetic 418 | . . . 29 38 36 145 61 109 Thermal 382 | 48 168 28 80 2 . . 26 30 Explosive 22 | . . . 5 16 . . 1 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 21 | 5 8 7 10 15 12 21 8 8 Robot Miss Streak 11 | 3 11 7 4 1 1 3 3 5 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 2 | . 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 531 | 27 89 20 66 26 35 110 68 90 Core Hits 253 | 10 58 18 30 25 5 44 23 40 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 29 | 4 5 1 1 . . 6 1 11 Burn 10 | 4 5 1 . . . . . . Meltdown 1 | . . . 1 . . . . . Blast 18 | . . . . . . 6 1 11 Melee Attacks 106 | . . . 2 3 28 7 55 11 Impact 71 | . . . 2 3 12 3 40 11 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 24 | . . . . . 16 1 7 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12180 | 337 1115 257 1830 924 344 2263 1176 3934 Guns 2319 | 337 1115 257 305 . . . 305 . Cannons 8506 | . . . 924 488 344 2181 801 3768 Explosions 1096 | . . . 590 436 . . 70 . Melee 248 | . . . . . . 82 . 166 Ramming 11 | . . . 11 . . . . . Kinetic 7336 | . . . 289 446 344 2181 749 3327 Thermal 3489 | 337 1115 257 940 42 . . 357 441 Explosive 1096 | . . . 590 436 . . 70 . Electromagnetic . | . . . . . . . . . Impact 248 | . . . . . . 82 . 166 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . 4 4 3 3 3 2 7 7 Average Corruption 3 | . 3 4 2 3 3 2 2 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 160 | . 18 33 . 16 14 5 28 46 Message Errors 40 | . 5 9 . 3 4 2 6 11 Matter Fused 31 | . 6 7 . 2 2 . 6 8 Heat Flow Errors 26 | . 1 6 . 2 3 1 5 8 Energy Discharges 14 | . . 4 . 4 1 . 2 3 Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 17 | . 3 3 . 2 . . 6 3 Data Loss (major) 8 | . . . . . 3 1 1 3 Misfires 11 | . 1 2 . 3 1 1 1 2 Alerts 5 | . . 2 . . . . 1 2 Weapon Failures 6 | . 2 . . . . . . 4 Overload Shots . | . . . . . . . . . Overflow Damage 190 | . . . 26 . . 18 . 146 Projectiles 147 | . . . 1 . . 18 . 128 Explosions 25 | . . . 25 . . . . . Melee 18 | . . . . . . . . 18 Knockbacks 65 | . . . . . 10 29 4 22 Impact . | . . . . . . . . . Kinetic 59 | . . . . . 8 28 4 19 Secondary 6 | . . . . . 2 1 . 3 Self-Inflicted Damage 79 | . . . 79 . . . . . Shots 2 | . . . 2 . . . . . Rammed 1 | . . . 1 . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 494 | 235 402 443 144 186 143 225 457 494 Average Temperature 102 | 90 123 140 44 53 79 58 112 128 Received Heat Transfer 2300 | . 138 . 376 69 34 378 117 1188 Effects 11 | . 6 3 . . . 1 . 1 Shutdowns 3 | . 1 1 . . . . . 1 Energy Bleed 3 | . 2 . . . . 1 . . Interference 4 | . 2 2 . . . . . . Short Circuit 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 1 | . . . . . . . . 1 Impact Corruptions 2 | . . . . . . . . 2 Robots Melted 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 18 | 6 9 2 1 . . . . . Heat Transferred 8523 | 1295 3404 618 1702 74 . . 625 805 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Maximum Alert Level 4 | . 1 . 2 1 2 1 4 4 Low Security (%) 40 | 100 94 100 57 69 6 3 7 . Level 1 27 | . 5 . 36 30 40 96 15 . Level 2 17 | . . . 5 . 52 . 30 58 Level 3 11 | . . . . . . . 40 32 Level 4 2 | . . . . . . . 5 9 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1257 | 10 219 178 418 257 484 396 1130 1257 Initial 550 | . 3 78 24 169 138 235 198 550 Average 329 | 1 94 31 141 182 369 313 655 692 Influence Increases 5490 | 45 593 220 664 498 346 701 1102 1321 Destroy 0b10 Robot/C 2840 | . 360 180 340 260 100 460 480 660 Destroy 0b10 Robot/NC 260 | 45 70 . 40 30 . 55 . 20 Destroy Leader 570 | . 80 40 92 78 . 86 30 164 Allied During Kill 76 | . . . . . 4 12 60 . Successful Hack 84 | . 5 . 23 15 14 18 . 9 Select Force Hacks 90 | . 60 . 30 . . . . . Disable Machine 195 | . . . 45 75 . 15 . 60 Anti-Garrison Action 800 | . . . . . 200 . 450 150 Destroy Structure 185 | . 3 . 34 40 13 10 37 48 Lose Combat Pursuer 390 | . 15 . 60 . 15 45 45 210 Influence Decreases 4247 | 40 395 361 323 688 75 879 278 1208 Entered New Map 1411 | . 2 125 38 234 75 249 108 580 Time Decay 2286 | 40 373 236 255 334 . 530 . 518 Lost Part 220 | . 20 . 30 10 . . 50 110 Lost Ally 330 | . . . . 110 . 100 120 . Squads Dispatched 23 | . 5 1 2 3 . 4 . 8 Investigation 9 | . 3 1 1 1 . 2 . 1 Extermination . | . . . . . . . . . Reinforcement 8 | . 2 . . 2 . 2 . 2 Assault 5 | . . . 1 . . . . 4 Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Alert ID Control Effect 1 | . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Distress Signals 9 | . 1 . 3 . . 1 . 4 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 221 | . 26 10 38 15 5 33 29 65 Peak Tracking Total 11 | . 6 3 11 4 3 5 3 10 Tactical Retreats 17 | . 1 . 2 . 1 3 2 8 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Traps Triggered 17 | . 3 . 2 1 2 1 7 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Machines Disabled 22 | . . . 3 5 3 1 5 5 Max in Single Turn 1 | . . . 1 1 1 1 1 1 Garrison Access 1 | . . . . . . . . 1 Garrison Relay 8 | . . . . . 3 . 5 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Machines Accessed 43 | . 7 1 9 6 2 9 3 6 Terminals 27 | . 5 . 7 4 2 4 3 2 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 Recycling Units 7 | . 2 . 1 1 . 2 . 1 Scanalyzers 4 | . . . 1 . . 2 . 1 Garrison Access 3 | . . . . 1 . 1 . 1 Total Hacks 121 | . 12 1 29 17 4 36 8 14 Successful 69 | . 4 1 20 9 1 25 1 8 Failed 51 | . 8 . 9 8 3 10 7 6 Catastrophic 7 | . 3 . 2 1 . 1 . . Database Lockouts 1 | . . . . . . 1 . . Manual 35 | . 4 . 10 3 . 9 . 9 Terminals 76 | . 9 . 23 14 4 14 8 4 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . . 2 Recycling Units 16 | . 3 . 2 2 . 6 . 3 Scanalyzers 17 | . . . 4 . . 12 . 1 Garrison Access 9 | . . . . 1 . 4 . 4 Terminal Hacks 26 | . 2 1 9 4 1 8 1 . Record 9 | . . . 5 . . 4 . . Part Schematic 1 | . . . . 1 . . . . Robot Analysis 2 | . . . . 1 . 1 . . Prototype ID Bank 3 | . 1 . 1 . . 1 . . Open Door 2 | . . 1 . 1 . . . . Emergency Access Points 2 | . . . 1 1 . . . . Alert Level 1 | . . . . . . 1 . . Dispatch Records 1 | . . . 1 . . . . . Transport Status 1 | . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . Zone Layout 1 | . . . . . . 1 . . Garrison Registry 1 | . . . . . 1 . . . Patrol Navigation 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 Scan Component 1 | . . . . . . . . 1 Repair 1 | . . . . . . . . 1 Recycling Unit Hacks 5 | . . . 1 1 . 2 . 1 Retrieve Components 5 | . . . 1 1 . 2 . 1 Scanalyzer 13 | . . . 4 . . 9 . . Insert Component 4 | . . . . . . 4 . . Analyze 3 | . . . . . . 3 . . Retrieve Study 6 | . . . 4 . . 2 . . Garrison Access Hacks 4 | . . . . 1 . 2 . 1 Unlock Access 3 | . . . . 1 . 1 . 1 Coupler Status 1 | . . . . . . 1 . . Unauthorized Hacks 19 | . 2 . 6 3 . 4 . 4 Terminals 10 | . . . 5 2 . 1 . 2 Botnet 9 | . . . 4 2 . 1 . 2 Operators 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 7 | . 2 . 1 1 . 2 . 1 Reject 3 | . . . . 1 . 1 . 1 Recyclers 1 | . . . . . . 1 . . Tunnel 3 | . 2 . 1 . . . . . Scanalyzers 1 | . . . . . . 1 . . Researchers 1 | . . . . . . 1 . . Garrison Access 1 | . . . . . . . . 1 Reprogram 1 | . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 33 | . 6 . 7 3 2 8 3 4 Full Trace Events 5 | . 2 . . 1 1 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . 1 . 3 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 6 | . . . 4 . . 2 . . Parts Repaired 1 | . . . . . . . . 1 Time 38 | . . . . . . . . 38 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 39 | . . . 9 9 . 11 . 10 Parts Scanalyzed 3 | . . . . . . 3 . . Part Schematics Acquired 3 | . . . . . . 3 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Used RIF Installer 3 | . . . . . 1 . 2 . Alert ID Control 1 | . . . . . . . 1 . Program Shield 1 | . . . . . . . 1 . Robots Hacked 7 | . . . . . . 2 5 . Non-combat . | . . . . . . . . . Combat 7 | . . . . . . 2 5 . Robot Hacks Applied 7 | . . . . . . 2 5 . reboot_system 2 | . . . . . . . 2 . overwrite_iff 1 | . . . . . . 1 . . formatsys_high 4 | . . . . . . 1 3 . Relay Couplers Released 34 | . . . . . 11 . 22 1 Machine Destruction 34 | . . . . . 11 . 22 1 Attached 3 | . . . . . . 1 2 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 9 | . . . . . 6 . 3 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Total Allies 14 | . . . . . 6 2 6 . Largest Group 6 | . . . . . 6 4 5 . Highest-Rated Group 104 | . . . . . 66 38 104 . Highest-Rated Ally 29 | . . . . . 14 29 24 . Total Orders 4 | . . . . 4 . . . . EXPLORE 4 | . . . . 4 . . . . Ally Attacks 68 | . . . . . 2 28 38 . Total Damage 1019 | . . . . . . 199 820 . Kills 9 | . . . . . . 1 8 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Active Infowar (turns) 5707 | 96 1232 912 969 1 . 862 542 1093 Optics 565 | . . . . . . 342 223 . Sensors 1932 | . . . . . . 520 319 1093 Terrain 2488 | . 607 912 969 . . . . . Structural 1 | . . . . . . . . 1 Seismic 721 | 96 625 . . . . . . . T.N.C. 1 | . . . . 1 . . . . Robot Analysis Total 2 | . . . . 1 . 1 . . Derelict Logs Recovered 3 | . . 3 . . . . . . Drone Launches 19 | . . . . 19 . . . . Drone Recoveries 5 | . . . . 5 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Turns Passed 11194 | 210 1366 1309 1688 743 864 1497 2097 1420 Spaces Moved 4274 | 79 633 504 598 276 348 590 870 376 Core 5 | 5 . . . . . . . . Treads 4018 | 74 382 504 598 276 348 590 870 376 Legs . | . . . . . . . . . Wheels 251 | . 251 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 130 240 225 200 200 160 163 163 Average Speed 208 | 154 163 242 242 208 200 199 195 244 Slowest Speed 320 | 160 320 245 245 225 200 216 216 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 15 | . . . 2 . 7 . . 6 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 59 | 5 90 89 71 69 35 56 85 38 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 4 | . 2 1 1 . . . . . Known Exits Taken 4 | . . 1 1 1 . 1 . . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 2 | . . 2 . . . . . . Spaces Dug 42 | . . . 2 2 8 1 26 3 Terrain Destroyed 197 | . . . 45 54 15 5 28 50 Melee 40 | . . . 2 2 8 1 26 1 Projectile 60 | . . . . . 7 4 . 49 AOE 97 | . . . 43 52 . . 2 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Mat Total 5585 | 116 798 571 717 387 458 765 1095 678 Wait 380 | . 41 36 16 26 32 32 70 127 Move 4268 | 78 632 503 597 276 347 590 869 376 Hop . | . . . . . . . . . Pick Up 67 | 7 18 4 10 6 6 8 2 6 Fast Attach 41 | 7 2 1 5 8 . 8 3 7 Attach 32 | . 5 . 4 2 2 2 4 13 Detach 3 | . 1 . . 1 . 1 . . Swap 81 | . 5 5 7 7 9 15 25 8 Drop 97 | . 9 9 14 14 7 22 7 15 Fire 490 | 24 85 13 61 37 23 80 52 115 Melee 106 | . . . 2 3 28 7 55 11 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . 1 . . . . . Escape Stasis 10 | . . . . . 4 . 6 . Rewire 2 | . . . . . . . 2 . Trap . | . . . . . . . . . Miscellaneous 7 | . . . . 7 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 4 exits: *Mat x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Gar) -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 211 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 687 | -10/Materials | Discovered new exit (range 16) 1015 | -10/Materials | Core integrity fell below 50% 1166 | -10/Materials | Discovered new exit (range 9) 1543 | -10/Materials | Discovered new exit (range 12) 1577 | -10/Materials | Entered Mines 1584 | -10/Mines | Core integrity fell below 20% 1596 | -10/Mines | Met a Derelict bent on vengeance 1654 | -10/Mines | Learned location of Recycling (-9) 1755 | -10/Mines | Learned Materials trap positions 1937 | -10/Mines | Discovered new exit (range 16) 2012 | -10/Mines | Learned Materials terminal intel 2277 | -10/Mines | Met a Derelict shopkeep closing up shop 2431 | -10/Mines | Discovered new exit (range 4) 2480 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2485 | -10/Mines | Found Prototype Device 2517 | -10/Mines | Identified exit to Materials 2583 | -10/Mines | Identified exit to Subcaves 2826 | -10/Mines | Discovered exit to Materials (range 7) 2886 | -10/Mines | Entered Materials 2886 | -9/Materials | Evolved 2 slots: Utility x2 2887 | -9/Materials | Loaded intel: 20 trap records 2888 | -9/Materials | Loaded intel: 12 terminal locations 3065 | -9/Materials | Discovered new exit (range 5) 3083 | -9/Materials | Identified exit to Storage 3196 | -9/Materials | Discovered new exit (range 3) 3199 | -9/Materials | Identified exit to Materials 3592 | -9/Materials | Discovered exit to Materials (range 8) 3888 | -9/Materials | Destroyed 9 combat bots 4486 | -9/Materials | First assault squad dispatched 4547 | -9/Materials | Discovered exit to Storage (range 11) 4574 | -9/Materials | Entered Storage 4761 | -9/Storage | Discovered exit to Materials (range 73) 4789 | -9/Storage | Lost 3 allies 5317 | -9/Storage | Identified exit to Garrison 5317 | -9/Storage | Entered Garrison 5416 | -9/Garrison | Garrison Relay disabled 5419 | -9/Garrison | Identified Exp. Sensor Array 5483 | -9/Garrison | Discovered exit to Materials (range 50) 5483 | -9/Garrison | Discovered exit to Materials (range 45) 5483 | -9/Garrison | Discovered exit to Materials (range 53) 5676 | -9/Garrison | Garrison Relay disabled 5699 | -9/Garrison | Triggered checkpoint 5795 | -9/Garrison | Installed Relay Interface Framework 5911 | -9/Garrison | Garrison Relay disabled 6181 | -9/Garrison | Entered Materials 6181 | -8/Materials | Accompanied by 4 allies 6181 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6240 | -8/Materials | Build established: Commander-Mutant 6558 | -8/Materials | Build established: Mutant 7024 | -8/Materials | Central database locked down 7134 | -8/Materials | Discovered new exit (range 7) 7152 | -8/Materials | Identified exit to Factory 7427 | -8/Materials | Discovered exit to Factory (range 14) 7678 | -8/Materials | Identified exit to Garrison 7678 | -8/Materials | Entered Garrison 7778 | -8/Garrison | Triggered checkpoint 7824 | -8/Garrison | Triggered checkpoint 7880 | -8/Garrison | Garrison Relay disabled 7993 | -8/Garrison | Garrison Relay disabled 8072 | -8/Garrison | Triggered checkpoint 8152 | -8/Garrison | Triggered checkpoint 8202 | -8/Garrison | Garrison Relay disabled 8218 | -8/Garrison | Triggered checkpoint 8258 | -8/Garrison | Discovered new exit (range 5) 8273 | -8/Garrison | Identified exit to Materials 8376 | -8/Garrison | Discovered exit to Materials (range 13) 8530 | -8/Garrison | Triggered checkpoint 8576 | -8/Garrison | Discovered exit to Materials (range 15) 8590 | -8/Garrison | Build established: Commander-Mutant 8698 | -8/Garrison | Lost 3 allies 8748 | -8/Garrison | Expanded RIF knowledge: Alert ID Control 8840 | -8/Garrison | Triggered checkpoint 8866 | -8/Garrison | Garrison Relay disabled 8893 | -8/Garrison | Build established: Mutant 9361 | -8/Garrison | Discovered exit to Materials (range 10) 9422 | -8/Garrison | Triggered checkpoint 9500 | -8/Garrison | Expanded RIF knowledge: Program Shield 9523 | -8/Garrison | Garrison Relay disabled 9775 | -8/Garrison | Entered Materials 10575 | -8/Materials | First assault squad dispatched 10629 | -8/Materials | Core integrity fell below 50% 10788 | -8/Materials | Repaired Hvy. Assault Cannon 10980 | -8/Materials | Garrison activated, responded to threat 11026 | -8/Materials | Identified exit to Garrison 11136 | -8/Materials | Core integrity fell below 20% 11195 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 11150_ G-50 Soldier crushed by falling debris. 11150_ G-50 Soldier destroyed. 11150_ Lgt. Nuclear Core crushed. 11164_ C-45 Heavy ARC bursts open, deploying its payload. 11164_ G-50 Soldier unfolds itself. 11164_ G-47 Trooper unfolds itself. 11164_ L-31 Rogue unfolds itself. 11164_ I-25 Savior unfolds itself. 11164_ U-05 Engineer builds a Wall. 11167_ System corrupted: Heat flow error (+117). 11177_ Cryofiber Web destroyed. 11183_ U-05 Engineer builds a Wall. 11185_ System corrupted: Matter fused (-8). 11189_ L-31 Rogue destroyed. 11190_ Power failure, Lgt. Ion Engine shutdown. 11190_ U-05 Engineer builds a Wall. 11191_ R-06 Scavenger collects Aluminum Leg. 11191_ G-50 Soldier overheating. 11193_ Arm. Treads destroyed. 11194_ G-50 Soldier overheating. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????#???? | | ????????????????????????????????########## #???? | | ????????????????????????????????# + #???? | | ????????????????????????????????# """ # ????? | | ????????????????????????????????# """ # ?????? | | ????????????????????????????????# " + ?????? | | ????????????????????????????????#!%[% % #???????? | | ???????????????????????#######??#=*%" #???????? | | ???????????????????????# #?##%" " / #?????? ? | | ???????????????????????# ! ""###=[ " #????? | | ???????????????????????# T"##*# !%%= #???? | | ???????????????????????# ""######/######??? ?? | | ???????????????????????# ###??#%#######? ?? | | ???????????????????????# %##???# # %# """?? | | ???????????????????????# """[##???# # """ # "???? | | ???????????????????????# """r#????# # "" %+%?????? | | ???????????????????????# """ #????# # " #????### | | ???????????????????????# i #???##%+ #????#"" | | ???????????????????????# #???## # =#????#"R | | ???????????????????????# @== #??### #######???##" | | ??????????????????? ##g####### #???????# | | ??????????????????? %! #???????#! | | ??????????????????? g g T #???????# | | ??????????????????? #???????# | | ??????????????????? ########## #???????# | | ???????????????????? #?????????###+########### = | | ??????????????????? ??????????# ######## | | ??????????????????+ ???????????# T # % % | | ??????????????????# ????????????# """ +% % | | ??????????????????# ????????????# """ #% % " | | ????????????????????????????????# ! """ #"##### | | ????????????????????????????????# # ##### | | ????????????????????????????????########### #??## | | ?????????????????????????????????????????##+#####/ | | ?????????????????????????????????????????# ![[ | | ?????????????????????????????????????????#""! !!! | | ?????????????????????????????????????????#"Y== !!! | | ?????????????????????????????????????????#""[* !! | | ?????????????????????????????????????????# ! | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????####+#### | | ???????????????????????????????????????????? ???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Matter Filtering 30 Relay Coupler Types 1 Relay Coupler Value 31 Authchip Count 1 Item Schematics ----------------- Med. Treads | -9/Storage | Hacked Lgt. Treads | -8/Materials | Scanalyzed Matter Filter | -8/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Cannon | 42% | -8/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Imp. Light Cannon | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Imp. Datajack | -8/Materials | Hacked Great Maul | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombPersonalFlakker Manual? 0 Play Time 01:29:08 Cumulative 141.7 hours Start 2026.09.05 @ 01:18:49 End 2026.09.05 @ 02:49:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 119 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 50 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f9cafae8-19fd-4a13-bf8a-f605083cc203