Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.19 @ 15:43:15

Player: Palikka

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (13)       2600
Robots Destroyed (13)      65
Value Destroyed (231)      231
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (12048)              12048
              TOTAL SCORE: 20004

 Bonus
-------
Follower Combat Kills      54
Aligned with FarCom        300
Win                        3000
Win Speed                  9258
Friendly Fire              -564

 Cogmind 
---------
Core Integrity             1573/1600
Matter                     144/300
Energy                     188/190
System Corruption          0%
Temperature                Cool (2)
Movement                   Flying (37)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (2) --------
     Light Quantum Reactor
>          --- PROPULSION (7) ---
           Impulse Thruster Array
           Impulse Thruster Array
>          --- UTILITY (14) -----
  Advanced Signal Interpreter
  Advanced Terrain Scan Processor
  Improved Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
   Layered Medium Armor Plating
   Layered Medium Armor Plating
           Hacking Suite
           Hacking Suite
  Advanced Hacking Suite
>          --- WEAPON (2) -------
           Molecular Scythe
           Longsword +1
>          --- INVENTORY (4) ----
     Light Quantum Reactor
           Impulse Thruster Array
   Compact Tesla Bomb Launcher

 Peak State 
------------
>          --- POWER ------------
   Compact Particle Reactor
           Quantum Reactor
>          --- PROPULSION -------
           Flight Unit
           Nuclear Pulse Array
           Impulse Thruster Array
           Impulse Thruster Array
>          --- UTILITY ----------
           Gravity Neutralizing Apparatus
           Gravity Neutralizing Apparatus
  Advanced Signal Interpreter
  Improved Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
   Layered Medium Armor Plating
           Hacking Suite
           Hacking Suite
  Advanced Hacking Suite
>          --- WEAPON -----------
           Molecular Scythe
           Longsword +1
>          --- INVENTORY --------
           Impulse Thruster Array
           Linear Accelerator
   Compact Tesla Bomb Launcher
[Rating: 125]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Flight Unit
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   Experimental Sensor Array
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Longsword +1
  Ballistic Gun            Light Assault Rifle
  Launcher                 Long-range Missile Launcher
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   2   2   2   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   2   .   .   1   1   1   .   .   .   
  Utility                  12   | .   .   .   .   .   2   1   2   1   1   1   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             51   | 1   4   4   1   .   2   4   6   7   5   .   .   15  2   
  Power                    8    | .   1   1   .   .   .   .   1   1   .   .   .   3   1   
    Engine                 3    | .   1   1   .   .   .   .   .   1   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Propulsion               12   | .   3   1   .   .   1   .   1   2   .   .   .   4   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 12   | .   3   1   .   .   1   .   1   2   .   .   .   4   .   
  Utility                  25   | .   .   1   .   .   1   4   4   2   4   .   .   8   1   
    Device                 5    | .   .   1   .   .   .   .   .   1   .   .   .   3   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              12   | .   .   .   .   .   .   3   3   .   2   .   .   3   1   
    Hackware               5    | .   .   .   .   .   1   1   1   .   2   .   .   .   .   
    Protection             3    | .   .   .   .   .   .   .   .   1   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   6    | 1   .   1   1   .   .   .   .   2   1   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | 1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   1   .   .   .   .   1   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   .   .   .   .   .   .   1   .   .   3   .   
Parts Lost                 14   | .   1   1   .   .   .   .   .   1   1   1   2   5   2   
  Power                    4    | .   .   .   .   .   .   .   .   .   .   .   1   2   1   
  Propulsion               5    | .   1   1   .   .   .   .   .   1   1   .   1   .   .   
  Utility                  5    | .   .   .   .   .   .   .   .   .   .   1   .   3   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   1   1   .   .   .   .   .   1   1   1   2   2   1   
Average Slot Usage (%)     72   | .   31  60  74  85  69  70  86  91  80  76  71  68  68  
  Engine                   4    | .   4   14  14  14  9   7   5   5   5   4   4   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   5   5   4   4   3   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   4   4   
  Flight                   17   | .   12  26  28  28  24  23  20  24  15  14  14  10  9   
  Device                   7    | .   .   4   14  14  9   7   6   10  10  9   4   8   3   
  Processor                13   | .   .   .   .   .   .   8   21  15  13  14  14  15  23  
  Hackware                 11   | .   .   .   .   .   9   8   17  17  15  14  14  13  12  
  Protection               2    | .   .   .   .   .   .   .   .   1   5   4   4   3   8   
  Ballistic Gun            4    | .   14  14  14  14  9   7   6   2   .   .   .   .   .   
  Slashing Weapon          6    | .   .   .   3   14  9   7   6   4   7   9   9   8   8   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             47   | 2   7   7   8   8   8   8   12  18  22  22  21  47  43  
  Greatest Support         98   | 3   8   8   8   8   8   8   12  33  33  29  29  98  66  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Most Carried             4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Average Carried          3    | 2   3   3   4   4   3   4   3   2   3   4   3   2   3   
  Final Capacity           4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Final Carried            4    | 4   4   4   4   4   4   4   4   2   4   4   4   4   4   

 Class Distribution 
--------------------
 38% | Hacker-Mutant
 33% | Hacker-Scout
 17% | Mutant
  7% | Scavenger-Scout

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Exiles
           Scout | -9/Mines
 Scavenger-Scout | -8/Materials
 Scavenger-Scout | -7/Factory
    Hacker-Scout | -6/Factory
    Hacker-Scout | -5/Factory
    Hacker-Scout | -4/Factory
    Hacker-Scout | -3/Research
   Hacker-Mutant | -3/Armory
   Hacker-Mutant | -2/Research
   Hacker-Mutant | -1/Access

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Acc 
Matter Collected           603  | 181 44  119 .   .   .   40  .   9   70  .   .   .   140 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            234  | .   44  122 .   .   .   .   .   30  .   .   .   .   38  
  Parts                    20   | .   4   8   .   .   .   .   .   6   .   .   .   .   2   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Acc 
Combat Hostiles Destroyed  10   | .   3   3   .   .   .   .   .   4   .   .   .   .   .   
  Guns                     6    | .   3   3   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Classes Destroyed          4    | .   1   1   .   .   .   .   .   .   .   .   .   .   2   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  10   | .   3   3   .   .   .   .   .   4   .   .   .   .   .   
Best Kill Streak           4    | .   3   4   .   .   .   .   .   4   .   .   .   .   1   
  Combat Bots Only         4    | .   3   3   .   .   .   .   .   4   .   .   .   .   .   
Max Kills in Single Turn   2    | .   1   1   .   .   .   .   .   2   .   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Acc 
Damage Taken               1609 | .   139 41  .   .   .   .   87  107 19  52  112 570 482 
  Core                     242  | .   50  7   .   .   .   .   8   .   .   .   .   150 27  
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Core Remaining (%)         96   | 100 .   .   .   77  100 100 99  100 100 .   100 89  98  
Volleys Fired              29   | .   17  9   .   .   .   .   .   3   .   .   .   .   .   
  Largest                  1    | .   1   1   .   .   .   .   .   1   .   .   .   .   .   
  Hottest                  43   | .   20  20  .   .   .   .   .   43  .   .   .   .   .   
Shots Fired                29   | .   17  9   .   .   .   .   .   3   .   .   .   .   .   
  Gun                      26   | .   17  9   .   .   .   .   .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  26   | .   17  9   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         6    | .   3   5   .   .   .   .   .   6   .   .   .   .   .   
  Robot Miss Streak        3    | .   3   2   .   .   .   .   .   1   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           19   | .   8   6   .   .   .   .   .   2   .   .   .   .   3   
  Core Hits                14   | .   3   5   .   .   .   .   .   4   .   .   .   .   2   
  Critical Hits            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Melee Attacks              76   | .   .   .   .   .   .   4   10  11  11  .   12  6   22  
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 76   | .   .   .   .   .   .   4   10  11  11  .   12  6   22  
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Damage Inflicted           1257 | .   103 98  .   .   .   .   .   431 .   .   .   .   625 
  Guns                     196  | .   98  98  .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               512  | .   .   .   .   .   .   .   .   431 .   .   .   .   81  
  Melee                    544  | .   .   .   .   .   .   .   .   .   .   .   .   .   544 
  Ramming                  5    | .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  196  | .   98  98  .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  81   | .   .   .   .   .   .   .   .   .   .   .   .   .   81  
  Explosive                431  | .   .   .   .   .   .   .   .   431 .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 544  | .   .   .   .   .   .   .   .   .   .   .   .   .   544 
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         2    | .   2   2   2   2   .   .   .   .   .   .   1   .   .   
  Average Corruption       1    | .   2   2   2   2   .   .   .   .   .   .   1   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Effects                  6    | .   3   1   1   .   .   .   .   .   .   .   1   .   .   
    Message Errors         2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   
    Energy Discharges      2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Data Loss (minor)      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Targeting Errors       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            290  | .   .   .   .   .   .   .   .   48  .   .   .   .   242 
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               129  | .   .   .   .   .   .   .   .   48  .   .   .   .   81  
  Melee                    161  | .   .   .   .   .   .   .   .   .   .   .   .   .   161 
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      112  | .   2   .   .   .   .   .   .   .   .   .   .   .   110 
  Shots                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Rammed                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Targets Rammed             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        409  | .   .   .   .   .   .   .   .   .   .   .   .   409 .   
  Average Temperature      211  | .   .   .   .   .   .   .   .   .   .   .   .   211 .   
  Received Heat Transfer   171  | .   .   .   .   .   .   .   27  .   .   9   18  90  27  
  Effects                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Shutdowns              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Acc 
Peak Influence             311  | .   83  96  .   .   15  10  117 268 248 204 265 259 311 
  Initial                  155  | .   .   31  .   .   .   6   4   56  130 129 101 117 155 
  Average                  126  | .   48  82  .   .   1   6   42  191 180 163 161 177 191 
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   1   1   1   1   1   1   
  Low Security (%)         76   | 100 100 100 .   100 100 100 100 29  65  82  73  74  56  
  Level 1                  23   | .   .   .   .   .   .   .   .   70  34  17  26  25  43  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   .   .   .   .   .   .   3   .   .   1   2   1   .   
  Investigation            2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Reinforcement            4    | .   .   .   .   .   .   .   2   .   .   1   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Acc 
Distress Signals           2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              75   | .   6   3   .   .   1   .   7   9   4   3   10  19  13  
  Peak Tracking Total      10   | .   6   3   .   .   3   .   6   5   2   4   10  10  8   
  Tactical Retreats        16   | .   .   .   .   .   .   .   4   2   2   .   .   4   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Acc 
Traps Triggered            2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Acc 
Machines Disabled          5    | .   .   .   .   .   .   .   1   1   .   .   2   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   1   .   .   1   .   1   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Acc 
Machines Accessed          21   | .   1   .   5   .   1   1   2   2   3   .   2   1   3   
  Terminals                15   | .   1   .   .   .   1   .   2   2   3   .   2   1   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                55   | .   2   .   28  .   3   1   3   3   5   .   4   2   4   
  Successful               37   | .   1   .   28  .   1   1   .   2   2   .   1   .   1   
  Failed                   18   | .   1   .   .   .   2   .   3   1   3   .   3   2   3   
    Catastrophic           4    | .   .   .   .   .   .   .   1   1   1   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   24   | .   2   .   1   .   3   .   3   3   4   .   2   2   4   
  Terminals                26   | .   2   .   .   .   3   .   3   3   5   .   4   2   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Terminal Hacks             33   | .   1   .   28  .   .   .   .   1   2   .   1   .   .   
  Record                   27   | .   .   .   27  .   .   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   .   1   .   .   1   .   .   .   .   1   
  Terminals                3    | .   .   .   .   .   1   .   .   1   .   .   .   .   1   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   1   .   .   .   1   .   2   1   3   .   2   1   3   
  Full Trace Events        2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Acc 
Total Allies               5    | .   .   .   .   .   .   .   .   .   .   .   4   .   1   
  Largest Group            4    | .   .   .   .   .   .   .   .   .   .   .   4   .   1   
  Highest-Rated Group      188  | .   .   .   .   .   .   .   .   .   .   .   188 .   44  
  Highest-Rated Ally       47   | .   .   .   .   .   .   .   .   .   .   .   47  .   44  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   .   .   .   .   .   .   .   .   9   .   .   
  Total Damage             314  | .   .   .   .   .   .   .   .   .   .   .   314 .   .   
  Kills                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------------              Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Acc 
Turns Passed               2103 | 22  135 121 109 45  37  149 260 161 228 28  115 322 371 
Spaces Moved               4698 | 26  171 211 291 122 87  364 598 390 534 73  217 737 877 
  Core                     87   | 26  61  .   .   .   .   .   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   4611 | .   110 211 291 122 87  364 598 390 534 73  217 737 877 
  Fastest Speed            31   | 50  37  37  37  37  37  37  34  31  31  34  34  34  37  
  Average Speed            36   | 50  42  37  37  37  37  37  36  31  33  34  34  36  37  
  Slowest Speed            50   | 50  50  37  37  37  37  37  37  31  34  34  37  37  37  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            39   | .   .   .   .   2   2   4   .   2   3   1   2   14  9   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       24   | 3   27  40  64  42  13  13  22  17  17  5   18  34  24  
  Regions Visited          13
    Branch Regions         4
  Pre-discovered Areas     2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        9    | .   1   .   .   .   1   1   1   1   1   1   1   1   .   
  Unknown Exits Taken      4    | 1   .   1   1   1   .   .   .   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 54   | .   .   .   .   .   .   4   8   11  10  .   7   4   10  
Terrain Destroyed          97   | .   .   .   .   .   .   4   8   30  10  .   7   4   34  
  Melee                    54   | .   .   .   .   .   .   4   8   11  10  .   7   4   10  
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      43   | .   .   .   .   .   .   .   .   19  .   .   .   .   24  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Acc 
Total                      4936 | 34  213 245 291 119 89  368 627 413 566 74  242 762 893 
  Wait                     80   | 4   20  15  .   .   .   .   4   .   18  3   .   11  5   
  Move                     4609 | 25  170 210 290 117 82  355 597 385 527 70  213 709 859 
  Hop                      36   | .   .   .   .   2   2   4   .   2   3   1   1   13  8   
  Pick Up                  22   | 4   1   3   .   .   2   .   5   .   2   .   1   2   2   
  Fast Attach              34   | 1   3   2   1   .   1   4   3   2   3   .   .   13  1   
  Attach                   12   | .   1   2   .   .   1   .   1   4   .   .   .   2   1   
  Detach                   9    | .   .   1   .   .   .   1   1   4   1   .   .   1   .   
  Swap                     5    | .   .   .   .   .   .   .   2   1   2   .   .   .   .   
  Drop                     19   | .   .   3   .   .   1   .   4   1   .   .   1   6   3   
  Fire                     29   | .   17  9   .   .   .   .   .   3   .   .   .   .   .   
  Melee                    63   | .   .   .   .   .   .   4   10  11  10  .   9   5   14  
  Ram                      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   17   | .   .   .   .   .   .   .   .   .   .   .   17  .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 3 exits: *Res / Upp x2)
-3/Research
-3/Armory (discovered 2 exits: *Res x2)
-2/Research
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   23 | -11/Scrapyard | Entered Materials
   35 | -10/Materials | Identified exit to Mines
  103 | -10/Materials | Met 8R-AWN
  158 | -10/Materials | Entered Mines
  159 | -10/Mines     | Learned location of Storage (-7)
  159 | -10/Mines     | Followed 8R-AWN into the Mines
  176 | -10/Mines     | Discovered new exit (range 9)
  225 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  229 | -10/Mines     | Learned 8 Materials zone layouts
  233 | -10/Mines     | Found Prototype Device
  233 | -10/Mines     | Identified Exp. Sensor Array
  263 | -10/Mines     | Discovered new exit (range 5)
  279 | -10/Mines     | Entered Exiles
  285 | -10/Exiles    | Discovered new exit (range 15)
  290 | -10/Exiles    | Welcomed by 8R-AWN
  296 | -10/Exiles    | Met EX-HEX
  308 | -10/Exiles    | Met EX-BIN
  311 | -10/Exiles    | Build established: Mutant
  338 | -10/Exiles    | Aligned with FarCom system
  338 | -10/Exiles    | Given EX-Vault access code
  347 | -10/Exiles    | Opened EX-Vault
  351 | -10/Exiles    | Found Longsword +1
  360 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  369 | -10/Exiles    | Met EX-DEC
  374 | -10/Exiles    | Learned location of Zion (-6)
  384 | -10/Exiles    | Discovered new exit (range 14)
  388 | -10/Exiles    | Left Exiles lab with Longsword +1
  388 | -10/Exiles    | Entered Mines
  412 | -9/Mines      | Found a hidden stash of uninstalled traps
  420 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  423 | -9/Mines      | Learned Materials non-interactive machine intel
  430 | -9/Mines      | Discovered new exit (range 9)
  433 | -9/Mines      | Entered Materials
  433 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
  434 | -8/Materials  | Identified exit to Factory
  435 | -8/Materials  | Loaded intel: 45 non-interactive machine locations
  470 | -8/Materials  | Entered Factory
  470 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
  613 | -7/Factory    | Discovered new exit (range 10)
  619 | -7/Factory    | Identified exit to Factory
  619 | -7/Factory    | Entered another Factory area
  619 | -6/Factory    | Evolved 2 slots: Utility x2
  729 | -6/Factory    | Discovered new exit (range 16)
  734 | -6/Factory    | Identified exit to Lower Caves
  867 | -6/Factory    | Discovered new exit (range 15)
  878 | -6/Factory    | Identified exit to Factory
  879 | -6/Factory    | Entered another Factory area
  879 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  901 | -5/Factory    | Build established: Hacker-Scout
 1023 | -5/Factory    | Identified exit to Factory
 1040 | -5/Factory    | Entered another Factory area
 1040 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1150 | -4/Factory    | Found Prototype Slashing Weapon
 1150 | -4/Factory    | Identified Molecular Scythe
 1154 | -4/Factory    | Spotted B-86 Titan
 1189 | -4/Factory    | Identified exit to Upper Caves
 1241 | -4/Factory    | Discovered new exit (range 15)
 1268 | -4/Factory    | Identified exit to Research
 1268 | -4/Factory    | Entered Research
 1268 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 1290 | -3/Research   | Discovered new exit (range 8)
 1296 | -3/Research   | Identified exit to Armory
 1296 | -3/Research   | Entered Armory
 1362 | -3/Armory     | Identified exit to Research
 1411 | -3/Armory     | Entered Research
 1411 | -2/Research   | Evolved 2 slots: Utility x2
 1569 | -2/Research   | Spotted B-90 Cyclops
 1603 | -2/Research   | Build established: Hacker-Mutant
 1608 | -2/Research   | Found Prototype Launcher
 1725 | -2/Research   | Discovered new exit (range 4)
 1731 | -2/Research   | Identified exit to Access
 1733 | -2/Research   | Entered Access
 1733 | -1/Access     | Evolved 2 slots: Utility x2
 2080 | -1/Access     | Energy Cycler disabled
 2102 | -1/Access     | Discovered new exit (range 6)
 2103 | -1/Access     | Identified exit to Surface
 2104 | ***           | Escaped!

 Last Messages 
---------------
02011_ T-07 Excavator destroyed.
02011_ Quantum Reactor destroyed.
02011_ G-73 Enforcer destroyed.
02014_ K-01 Serf collects debris.
02015_ Acquired 40 matter.
02015_ K-01 Serf collects debris.
02015_ Acquired Lgt. Quantum Reactor.
02017_ K-01 Serf collects debris.
02043_ Connecting with Terminal...
02043_ K-01 Serf cleans the Terminal.
02062_ Acquired 69 matter.
02080_ ALERT: Power surge detected, dispatching additional patrols.
02080_ Energy Cycler explodes.
02080_ Gravity Neutralizing Apparatus destroyed.
02080_ Destroyed Gravity Neutralizing Apparatus.
02080_ T-07 Excavator destroyed.
02084_ K-01 Serf collects debris. <x2>
02102_ The Access Shell folds into the floor.
02102_ EXIT=FOUND
02103_ EXIT=IDENTIFIED: SURFACE

 Map 
-----
+----------------------------------------------------+
|      #?????????????????????????????????????#    #? |
|   !  ##????????????????????????????????????#    #? |
|      "#???????????????########+#############    #? |
| "    ##???????????????#                         #? |
| ""  *#????????????????#                         #? |
| """  #????????????????#                         #? |
|  "   #????????????????#                         #? |
|      #????????????????#    #############  ##+##### |
|      ##????????????????????????????????#  #        |
| #####"#????????????????????????????????#  #        |
| ????###????????????????????????????????#  #      ] |
| ???????????????????????????????????????#  #     ]  |
| ???????????????????????????????????????#  #     ]  |
| ???????????????????????????????????????#  #        |
| ?????????????????????BB????BB??????????#  #        |
| ?????????????????????BB????BB??????????#  #        |
| ???????????????????????????????????????#  #        |
| ???????????????????????????????????????#  #        |
| ??????????????????????????????????######  ######## |
| ???????????????????????????????####""""#  #??????? |
| ???????????????????#""""""""""##"      "  #??????? |
| ???????????????????#          ##"      "  #??????? |
| ???????????????????#          ##"      "  #??????? |
| ???????????????????#          # "      "  #??????? |
| ???????????????????#    ""    # "      "  #??????? |
| ???????????????????#    "@    # "      "  #??????? |
| ######?????????????#          # "      %  +??????? |
|      #?????????????#          ##"     |"  #??????? |
|      #############?#          # "      "  #?????## |
| "    #?Y         ###          ###      # Y#######  |
| ""   #?#      ==!##            ##      #           |
| """  #?#      == ###""        ###      #           |
|  "   #?#      == #?#""        #?#      #  #######  |
|      #?#         #?#""        #?########  ######## |
|      #??        |#?#T         #????????#  ##     # |
|      #????       #?#""        #????????#g ##     # |
| ######??????     ??#""        #???????##g ##     + |
| ##############+#####""        #########    #     # |
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|                                         T" #     # |
| +##########  #################### #####    #  == # |
|   ??  ????#  #??????????????????# #???######  == # |
|        ???#  #??????????????????# #?########  =  # |
|        ???#  #?????######???????# #?#   !! #     # |
|         ?##  #######    #???????# #?#   !! #     # |
|         ?+              #???????# #?#   !! #     # |
|  !!|     ##             #???????# #?#      #####+# |
|  !||     ##+########    #???????# #?#      #???#   |
|  !||     #        ###/#######???# #?#      #???#   |
|                   #         ##### ########+#####   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          43
Energy Capacity            385
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       210
Additional Mass Support    24
Armor Coverage             450
Evasion (%)                69
Targeting Accuracy         30
Offensive Hacking          34
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThiefRecyclingSheargun
  Manual?         0
Play Time         00:43:17
  Cumulative      269.8 hours
  Start           2020.09.19 @ 15:05:07
  End             2020.09.19 @ 15:43:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          380
  Rogue           380
  Adventurer      0
  Explorer        0
Win Type          0
  Total           29
  Types           20/0/6/3/0/0/0/0/0
Lore%             84
Gallery%          80
Achievement%      48
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d7ffa918-141c-4388-bcae-887e89a5523e