Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.31 @ 13:55:35 Player: Stryker Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (134) 670 Value Destroyed (6562) 6562 Prototype IDs (66) 1320 Alien Tech Used (7) 1400 Bonus (18118) 18118 TOTAL SCORE: 38570 Bonus ------- High Alert Combat Kills 534 Follower Combat Kills 205 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Friendly Fire -21 Cogmind --------- Core Integrity 0/1600 Matter 201/300 Energy 100/100 System Corruption 23% Temperature Cool (9) Movement Core (550) Ox10 Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Large Storage Unit Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (16) --- Advanced Heat Sink Advanced Cooling System Small Battery (100) Long-range Sensor Array Matter Filter Beam Splitter Peak State ------------ > --- POWER ------------ Micro Fission Core Heavy Antimatter Reactor > --- PROPULSION ------- Centrium Heavy Treads Centrium Heavy Treads Centrium Heavy Treads Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY ---------- Large Storage Unit Large Storage Unit Experimental Signal Interpreter Femtoactuators Experimental Actuator Array Medium Regenerative Plating EM Disruption Field Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON ----------- Long-range Phase Cannon KE Penetrator Kinetic Spear Kinetic Spear > --- INVENTORY -------- Light Quantum Reactor Biomechanical Wings Energy Well Long-range Sensor Array Advanced Transmission Jammer Reaction Control System Beam Splitter Improved Shock Absorption System Antimissile System Improved Component Analysis Suite Dimensional Node Initializer Integrity Redistributor Advanced Remote Datajack [Rating: 195] Favorites ----------- Power Fission Core Engine Light Angular Momentum Engine Power Core Fission Core Reactor Heavy Antimatter Reactor Propulsion Biomechanical Wings Treads Armored Heavy Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Antigrav System Flight Unit Biomechanical Wings Utility Advanced Hacking Suite Device Long-range Sensor Array Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Kinetic Spear Energy Gun Heavy Laser Energy Cannon Neutron Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Long-range Missile Launcher Special Weapon Advanced Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Greatsword Piercing Weapon Kinetic Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 6 | . . 1 1 1 . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . Utility 10 | . . 1 1 1 . . . . 2 . . . . . . . . . 1 . . . . 2 . 1 . . 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 416 | 2 3 10 34 20 15 5 1 1 24 2 1 11 2 6 6 7 12 5 24 6 8 7 5 7 19 11 16 1 30 115 Power 27 | . . 1 2 2 3 . . . 2 . . . . . . 1 3 . 3 . . 1 . . 1 . 2 . 1 5 Engine 7 | . . 1 1 1 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . Core 8 | . . . 1 1 . . . . 1 . . . . . . 1 2 . 1 . . . . . 1 . . . . . Reactor 12 | . . . . . . . . . . . . . . . . . 1 . 2 . . 1 . . . . 2 . 1 5 Propulsion 64 | 1 1 2 16 6 5 1 . . 5 . . . . 1 . . 2 . 3 . . . . . 1 2 2 . 6 10 Treads 30 | . 1 . 10 5 . . . . . . . . . . . . . . . . . . . . . . . . 4 10 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 8 | 1 . 2 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Flight 25 | . . . 2 . 5 1 . . 5 . . . . 1 . . 1 . 3 . . . . . 1 2 2 . 2 . Utility 222 | 1 2 3 7 8 4 . 1 1 17 2 1 10 1 1 2 4 5 3 14 3 2 5 5 6 12 7 12 1 18 64 Device 140 | 1 . 2 3 5 2 . 1 1 8 1 1 5 1 . 1 2 3 2 5 2 1 3 5 2 8 6 7 . 14 48 Storage 15 | . 2 1 2 . 1 . . . 1 . . . . . . . . . 1 . . . . 1 1 . . . 4 1 Processor 8 | . . . . 1 . . . . 2 . . 4 . . . . . . . . . . . . 1 . . . . . Hackware 7 | . . . . . . . . . 2 . . . . . . . . . 3 . . . . 2 . . . . . . Protection 52 | . . . 2 2 1 . . . 4 1 . 1 . 1 1 2 2 1 5 1 1 2 . 1 2 1 5 1 . 15 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 103 | . . 4 9 4 3 4 . . . . . 1 1 4 4 2 2 2 4 3 6 1 . 1 5 2 . . 5 36 Energy Gun 11 | . . 1 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . 5 Energy Cannon 23 | . . . . . . . . . . . . . 1 1 2 1 1 . 2 1 3 . . 1 2 1 . . 2 5 Ballistic Gun 28 | . . 1 3 2 1 1 . . . . . . . . . . . . . 1 2 1 . . 1 . . . 1 14 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Launcher 9 | . . . . . 1 2 . . . . . . . . . . . 1 1 1 . . . . . . . . . 3 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact Weapon 11 | . . 2 3 . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . 3 Slashing Weapon 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . 2 Piercing Weapon 15 | . . . . . . . . . . . . . . 2 2 1 1 1 1 . 1 . . . 2 . . . 1 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 31 | . . 1 1 . . . . . 3 . . . . . . . 3 . 1 . 1 6 . 1 5 2 2 . 3 2 Parts Lost 37 | . . 1 . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . 4 28 Power 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Propulsion 7 | . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 Utility 16 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 13 Weapon 11 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 8 Highest Loss Streak 23 | . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 2 23 Average Slot Usage (%) 91 | . 100 98 99 100 99 99 100 100 97 93 93 92 93 89 94 98 99 100 91 89 88 87 90 89 89 91 90 90 87 78 Engine 1 | . 14 11 7 6 7 7 7 7 2 . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . 1 . . . . . 3 6 6 6 6 5 5 9 11 11 7 5 5 5 5 4 4 4 4 4 3 . Reactor 2 | . . . . . . . . . . . . . . . . . . . 2 5 5 5 5 4 4 4 4 4 3 5 Treads 5 | . 2 11 19 25 5 . . . . . . . . . . . . . . . . . . . . . . . 4 14 Wheel 2 | . 14 22 15 12 . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 20 | . . . . . 31 37 38 38 33 33 33 33 33 35 35 35 35 35 29 26 25 25 25 22 22 25 24 25 16 . Device 9 | . 7 6 5 4 13 15 15 15 12 13 13 12 13 11 10 10 7 10 8 4 5 5 5 7 8 8 7 8 10 9 Storage 8 | . 20 25 28 23 9 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 6 8 8 8 7 7 Processor 4 | . . . . 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 2 Hackware 11 | . . . . . . . . . 12 13 13 13 13 11 11 11 11 11 17 15 15 15 15 21 22 20 20 20 19 11 Protection 5 | . . . 2 2 6 7 7 7 6 6 6 6 6 5 5 5 8 5 3 9 10 7 10 5 1 3 4 3 3 7 Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . 2 2 3 3 . 1 3 4 4 4 2 1 Ballistic Gun 3 | . 28 14 9 6 6 6 7 7 4 . . . . . . . . . . 1 1 1 5 2 . . . . . 5 Impact Weapon 1 | . . 4 2 1 5 6 7 7 6 6 6 6 6 3 . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . 2 10 11 10 11 7 5 5 10 10 9 8 8 8 8 7 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 136 | 12 55 63 114 116 116 32 28 28 35 35 35 35 35 36 36 41 42 42 57 57 59 63 63 64 69 71 72 71 90 136 Greatest Support 315 | 20 20 26 80 100 100 30 29 29 35 35 35 35 35 43 36 43 43 43 64 64 64 64 64 64 71 82 82 82 240 315 Greatest Overweight (x) 12 | 1 5 2 5 5 1 1 . . 1 . . . . . . . 1 . . . . . . . . . . . 1 12 Average Overweight (x) . | . 3 2 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 28 | 6 18 18 28 28 28 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 14 14 14 14 16 16 Average Capacity 13 | 6 14 18 27 28 11 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 14 14 14 14 16 Most Carried 28 | 6 18 18 28 28 28 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 14 14 14 14 16 16 Average Carried 13 | 6 12 17 26 27 11 7 8 8 8 10 9 10 9 9 9 10 10 10 9 9 9 9 10 9 11 13 13 13 13 15 Final Capacity 28 | 6 18 18 28 28 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 14 14 14 14 16 16 Final Carried 28 | 6 18 18 28 28 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 14 14 14 13 16 6 Class Distribution -------------------- 39% | Hacker-Sprinter 17% | Wizard-Sprinter 8% | Hauler-Mutant 5% | Hacker-Mutant 5% | Hacker-Tank 5% | Sprinter 4% | Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Data Miner Scavenger-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Zhirov Hacker-Sprinter | -3/Proximity Caves Wizard-Sprinter | -3/Research Wizard-Sprinter | -3/Testing Wizard-Sprinter | -2/Research Wizard-Sprinter | -2/Quarantine Wizard-Sprinter | -2/Section 7 Wizard-Sprinter | -1/Access Hacker-Mutant | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Matter Collected 6343 | 246 388 44 575 350 182 60 . 12 208 50 20 63 . 97 73 37 . 186 219 137 148 90 39 71 190 145 110 . 477 2126 Remotely 64 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 Salvage Created 9272 | 115 45 44 804 446 128 118 . . 92 30 33 . . 128 . 189 . 56 130 74 262 203 . 185 205 329 137 . 913 4606 Parts 391 | 6 2 3 52 16 5 7 . . 4 . . . . 6 . 1 . 4 7 6 2 1 . 5 7 27 7 . 44 179 Haulers Intercepted 9 | . 1 . 3 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . 2 . Recyclers Shooed 11 | . . . 2 3 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . 2 5 . . . . . . . . . 1 3 2 . 5 . . . . . . . . . . Prevented 12 | . . . . . 3 1 . . . . . . . . . . 8 . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 82 | . . 1 14 4 2 4 . . . . . . . . . . . 4 4 5 . . . . . . . . 6 38 Melee 30 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . 6 22 Guns 33 | . . 1 14 4 1 . . . . . . . . . . . . . . . . . . . . . . . . 13 Cannons 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 AOE 16 | . . . . . 1 4 . . . . . . . . . . . 3 4 4 . . . . . . . . . . Classes Destroyed 16 | 2 1 1 3 2 1 . . . . 1 . . . 1 . . . . 2 . . . . . 1 . . . . 1 Worker 10 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . 2 . . . 1 4 Builder 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Tunneler 3 | 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hauler 9 | . 1 . 3 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . 2 . Recycler 12 | 1 . . 1 1 . . . . . . . . . 1 . . . . . . . . . 1 1 . 1 . 1 4 Operator 6 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 5 . . . . Watcher 10 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 2 . . 3 3 Swarmer 25 | . . . 4 . . 4 . . . . . . . . . . . 4 4 5 . . . . . . . . . 4 Grunt 11 | . . . 8 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 Brawler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Duelist 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Sentry 10 | . . 1 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . 5 Hunter 11 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 4 6 Programmer 18 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 15 M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Decomposer 3 | . . . . . . . . . . . 2 . . . . . . . . 1 . . . . . . . . . . Packrat 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Samaritan 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 7 | 1 1 1 4 2 2 4 . . 1 . . . . 1 . . . 4 4 5 . . . 1 3 2 1 . 3 7 Combat Bots Only 6 | . . 1 4 1 2 4 . . . . . . . . . . . 4 4 5 . . . . . . . . 2 6 Max Kills in Single Turn 4 | 1 1 1 2 1 1 3 . . 1 1 1 . . 1 . . . 3 3 4 1 . . 1 1 1 1 . 1 2 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 1 3 . . . . . . . . . . . 3 3 4 . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Damage Taken 18714 | . . 124 790 615 142 109 . . . . 19 . . . . . . 15 74 46 145 . 165 39 22 252 65 . 2351 13741 Core 1635 | . . 14 98 48 17 . . . . . . . . . . . . . 17 . . . 64 22 . 18 . . 157 1180 Absorbed by Shields 264 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165 99 Reduced by Siege Mode 959 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 907 Core Remaining (%) 94 | 100 100 96 82 . . . . 90 . . . . 100 . . . . 100 . . . . 84 . 98 . . 98 . . Volleys Fired 320 | 13 4 5 44 25 8 3 . . . . . . 1 6 4 1 4 1 6 6 7 . . 14 3 6 13 9 17 120 Largest 4 | 2 2 2 2 2 2 1 . . . . . . 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 4 Hottest 228 | 40 40 86 138 138 92 39 . . . . . . 90 35 90 90 90 43 90 90 90 . . 90 90 90 90 90 90 228 Shots Fired 576 | 26 8 10 88 50 12 3 . . . . . . 1 6 4 1 4 1 6 6 7 . . 14 3 6 13 9 18 280 Gun 405 | 26 8 10 88 50 8 . . . . . . . . . . . . . . 3 1 . . . 2 . . . 5 204 Cannon 160 | . . . . . . . . . . . . . 1 6 4 1 4 . 4 2 6 . . 14 1 6 13 9 13 76 Launcher 11 | . . . . . 4 3 . . . . . . . . . . . 1 2 1 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 377 | 26 8 5 69 30 4 . . . . . . . . . . . . . . 3 1 . . . 2 . . . 5 224 Thermal 172 | . . 5 19 20 4 . . . . . . . 1 6 4 1 4 . 4 2 6 . . 14 1 6 13 9 13 40 Explosive 4 | . . . . . . . . . . . . . . . . . . 1 2 1 . . . . . . . . . . Electromagnetic 23 | . . . . . 4 3 . . . . . . . . . . . . . . . . . . . . . . . 16 Robot Hit Streak 32 | 6 8 9 23 32 9 4 . . . . . . . 3 . . . 4 6 . 1 . . . 1 . . . 8 19 Robot Miss Streak 3 | 2 3 . 3 3 1 . . . . . . . . 1 . . . . . 3 . . . 1 2 . . . 2 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 743 | 17 3 9 70 40 10 2 . . 4 1 2 . . 4 . 4 . 2 10 2 4 3 . 3 4 16 2 . 49 482 Core Hits 306 | 6 2 2 32 19 4 5 . . 1 . . . . 2 . 2 . 4 9 6 2 3 . 2 3 8 2 . 23 169 Critical Hits 42 | 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 2 1 . . 2 35 Critical Kills 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 4 Critical Parts Destroyed 26 | 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . 2 21 Melee Attacks 806 | . . 12 9 . 32 14 . 15 14 6 6 1 22 14 2 29 5 6 43 23 22 5 8 34 22 44 19 13 69 317 Impact 222 | . . 12 9 . 32 14 . 15 14 6 6 1 22 10 . . . . . . . . . . . . . . . 81 Slashing 81 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 Piercing 503 | . . . . . . . . . . . . . . 4 2 29 5 6 43 23 22 5 8 34 22 44 19 13 69 155 Sneak Attacks 32 | . . . 1 . . . . . 1 1 2 . . 1 . . . . 3 1 3 . . 2 3 6 1 . 4 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 100 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . 13 84 Damage Inflicted 31286 | 140 32 146 1162 818 315 186 . . 199 117 203 . . 221 . 545 . 319 1187 605 380 367 . 290 420 1333 145 . 2346 19810 Guns 6565 | 140 32 146 1082 818 108 . . . . . . . . . . . . . . . 9 . . . 8 . . . 63 4159 Cannons 1521 | . . . . . . . . . . . . . . 92 . . . . . . . . . 35 . . . . 268 1126 Explosions 1657 | . . . . . 207 186 . . . . . . . . . . . 288 544 432 . . . . . . . . . . Melee 21529 | . . . 80 . . . . . 199 117 203 . . 129 . 545 . 31 643 173 371 367 . 255 412 1333 145 . 2015 14511 Ramming 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Kinetic 6031 | 140 32 79 786 493 51 . . . . . . . . . . . . . . . 9 . . . 8 . . . 63 4370 Thermal 1835 | . . 67 296 325 57 . . . . . . . . 92 . . . . . . . . . 35 . . . . 268 695 Explosive 1264 | . . . . . . . . . . . . . . . . . . 288 544 432 . . . . . . . . . . Electromagnetic 613 | . . . . . 207 186 . . . . . . . . . . . . . . . . . . . . . . . 220 Impact 4445 | . . . 80 . . . . . 199 117 203 . . . . . . . . . . . . . . . . . . 3846 Slashing 5339 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5339 Piercing 11745 | . . . . . . . . . . . . . . 129 . 545 . 31 643 173 371 367 . 255 412 1333 145 . 2015 5326 Highest Corruption 23 | . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 5 3 2 6 23 Average Corruption 6 | . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 3 3 2 2 7 Corruption Purged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Effects 164 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . 9 . . 11 140 Message Errors 27 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 22 Matter Fused 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 23 Heat Flow Errors 22 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . 4 . . 2 14 Energy Discharges 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 11 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Data Loss (minor) 11 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 9 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Misfires 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Targeting Errors 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 46 Weapon Failures 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2297 | . . . 26 . 31 . . . . 111 178 . . . . 242 . 5 332 40 151 . . 17 105 158 . . 60 841 Projectiles 42 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 Explosions 156 | . . . . . 31 . . . . . . . . . . . . 5 80 40 . . . . . . . . . . Melee 2099 | . . . 26 . . . . . . 111 178 . . . . 242 . . 252 . 151 . . 17 105 158 . . 60 799 Knockbacks 11 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 10 Impact 9 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 8 Kinetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 46 | . . . . . . . . . . . . . . . . . . . . 46 . . . . . . . . . . Shots 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 391 | . . 111 170 140 60 . . . 391 . . . 48 . 114 58 158 121 134 56 112 . . 20 244 324 . . 223 350 Average Temperature 59 | . . 60 24 40 27 . . . 156 . . . 26 . 49 26 65 44 38 26 51 . . 9 107 104 . . 53 87 Received Heat Transfer 1419 | . . 36 279 30 45 . . . . . 9 . . . . . . . 9 . 9 . . 12 . . 9 . . 981 Effects 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 Energy Bleed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 Siege Activations 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 13 Total Turns 344 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 328 Longest Duration 66 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 66 Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 10 | . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . 6 Impact Corruptions 30 | . . . 1 . . . . . . 4 10 . . . . . . . . . . . . . . . . . . 15 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Heat Transferred 2459 | . . 148 629 629 111 . . . . . . . . 150 . . . . . . . . . 25 . . . . 175 592 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Peak Influence 788 | 15 41 82 312 193 . . . . 81 . . . . 73 . . . . 331 . . . . 140 425 267 311 114 266 788 Initial 153 | . 9 16 34 80 . . . . 15 . . . . . . . . . 65 . . . . 30 9 153 81 65 17 73 Average 156 | 9 28 48 132 104 . . . . 34 . . . . 47 . . . . 117 . . . . 48 102 117 223 48 137 302 Maximum Alert Level 3 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . 2 1 1 . 1 3 Low Security (%) 74 | 100 100 100 70 100 . . . . 100 . . . . 100 . . . . 92 . . . . 100 90 84 31 100 78 45 Level 1 15 | . . . 29 . . . . . . . . . . . . . . . 7 . . . . . 8 15 68 . 21 18 Level 2 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . . . . 1 . . . . . . . . . 2 . . . . 3 . . . . . . 2 . . . 8 Investigation 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Extermination 9 | . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 6 Reinforcement 5 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . 1 . . . 1 Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Distress Signals 20 | . 1 . 2 . . . . . . . . . . 1 . . . . 2 . . . . 1 1 10 . . 1 1 Communications Jammed 64 | . . . . . . . . . . . . . . . . . . . 10 . . . . . . 26 . . 28 . Distress Signals 64 | . . . . . . . . . . . . . . . . . . . 10 . . . . . . 26 . . 28 . Times Spotted 209 | . . 4 26 7 5 3 . 3 3 . 2 . . 3 . 3 4 1 18 1 1 . 3 5 8 22 4 1 17 65 Peak Tracking Total 12 | . . 2 7 3 4 4 . 3 2 . 3 . . 2 . 3 4 1 9 1 1 . 3 2 6 9 2 1 4 12 Tactical Retreats 20 | . . . . . 1 . . . 1 . 2 . . . . . . 1 3 . 1 . 2 1 . 5 1 . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Traps Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . 1 . . . . . . . . . . . 3 . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Disabled 16 | . . . 3 . . . . . . . . . . 1 . . . . 3 . . . . . 3 . 2 2 . 2 Max in Single Turn 2 | . . . 1 . . . . . . . . . . 1 . . . . 2 . . . . . 1 . 1 1 . 2 Garrison Access 7 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 2 1 . 1 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Accessed 113 | . 5 3 4 3 . . 4 . 10 1 . 1 . 8 . 2 7 . 8 . . 7 1 7 14 4 8 2 6 8 Terminals 64 | . 5 1 2 2 . . . . 7 . . . . 3 . 1 . . 6 . . . 1 4 9 2 7 2 4 8 Fabricators 6 | . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 2 . . . . . Repair Stations 5 | . . . 1 . . . . . 1 . . . . 2 . . . . . . . . . . 1 . . . . . Recycling Units 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers 7 | . . 2 1 . . . . . 1 . . . . . . . . . . . . . . 1 1 . . . 1 . Garrison Access 9 | . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 1 2 1 . 1 . Total Hacks 334 | . 23 12 10 8 . . 28 . 28 1 . 6 . 24 . 3 13 . 27 . . 20 2 21 29 10 15 16 14 24 Successful 245 | . 12 10 8 3 . . 28 . 10 1 . 6 . 13 . 3 13 . 16 . . 20 2 18 23 6 14 13 10 16 Failed 85 | . 10 2 2 5 . . . . 17 . . . . 11 . . . . 10 . . . . 3 6 4 1 2 4 8 Catastrophic 14 | . 3 . 1 1 . . . . 3 . . . . . . . . . 1 . . . . 1 . 1 1 . 1 1 Database Lockouts 4 | . 1 . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . 1 . . Manual 134 | . 17 2 1 2 . . . . 13 . . . . 10 . . 1 . 19 . . . . 11 7 6 9 11 9 16 Terminals 198 | . 23 3 4 7 . . . . 23 . . . . 6 . 2 . . 22 . . . 2 14 19 8 14 16 11 24 Fabricators 24 | . . . . . . . . . . . . . . 11 . . . . 4 . . . . 4 5 . . . . . Repair Stations 9 | . . . 3 . . . . . 1 . . . . 3 . . . . . . . . . . 2 . . . . . Recycling Units 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Scanalyzers 20 | . . 9 3 . . . . . 2 . . . . . . . . . . . . . . 2 2 . . . 2 . Garrison Access 10 | . . . . 1 . . . . 2 . . . . . . . . . 1 . . . . 1 1 2 1 . 1 . Terminal Hacks 155 | . 7 1 2 3 . . 28 . 6 1 . 6 . 3 . 3 13 . 8 . . 20 2 7 11 4 7 11 4 8 Record 43 | . 2 . . . . . 11 . . . . . . . . 2 12 . . . . 8 2 . . . 1 5 . . Part Schematic 27 | . 1 . . . . . 7 . 1 . . 6 . 1 . . . . 2 . . 4 . 3 2 . . . . . Robot Schematic 7 | . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . 1 . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 12 | . . . . . . . 3 . . . . . . 1 . . . . 1 . . 4 . . . 2 . . . 1 Open Door 6 | . . . . . . . . . . 1 . . . . . 1 1 . . . . . . . 1 . . . 1 1 Level Access Points 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . Branch Access Points 5 | . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 . 1 . . . . Terminal Index 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Alert Level 3 | . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Unreport Threat 8 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . 2 1 1 . 1 . 1 Locate Traps 17 | . 1 1 . 2 . . . . 3 . . . . . . . . . . . . . . . 4 . 1 1 . 4 Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zone Layout 12 | . 2 . 1 . . . . . . . . . . . . . . . 2 . . . . 1 1 . 3 1 1 . Fabricator Hacks 17 | . . . . . . . . . . . . . . 6 . . . . 3 . . . . 4 4 . . . . . Load Schematic 7 | . . . . . . . . . . . . . . 2 . . . . 1 . . . . 2 2 . . . . . Build 10 | . . . . . . . . . . . . . . 4 . . . . 2 . . . . 2 2 . . . . . Repair Station Hacks 4 | . . . 2 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Scan Component 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 19 | . . 8 3 . . . . . 2 . . . . . . . . . . . . . . 2 2 . . . 2 . Insert Component 9 | . . 4 1 . . . . . 1 . . . . . . . . . . . . . . 1 1 . . . 1 . Analyze 10 | . . 4 2 . . . . . 1 . . . . . . . . . . . . . . 1 1 . . . 1 . Garrison Access Hacks 7 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 2 1 . 1 . Seal Access 7 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 2 1 . 1 . Unauthorized Hacks 43 | . 5 1 1 . . . . . 2 . . . . 2 . . . . 4 . . . . 4 5 . 6 2 3 8 Terminals 41 | . 5 1 1 . . . . . 2 . . . . . . . . . 4 . . . . 4 5 . 6 2 3 8 Track 27 | . 5 1 1 . . . . . . . . . . . . . . . 2 . . . . 2 5 . 4 1 1 5 Assimilate 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . 1 . Botnet 10 | . . . . . . . . . 2 . . . . . . . . . 1 . . . . 1 . . 1 1 1 3 Fabricators 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Report 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Siphon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 64 | . 4 2 3 3 . . . . 9 . . . . 5 . . . . 5 . . . 1 5 9 2 5 1 3 7 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 34 | . 1 3 1 . . . 7 . 2 . . 6 . 1 . . . . 1 . . 4 . 4 3 . . . 1 . Parts Built 7 | . . . . . . . . . . . . . . 2 . . . . 1 . . . . 2 2 . . . . . Matter 2530 | . . . . . . . . . . . . . . 636 . . . . 424 . . . . 768 702 . . . . . Time 597 | . . . . . . . . . . . . . . 168 . . . . 106 . . . . 136 187 . . . . . Total Part Build Rating 48 | . . . . . . . . . . . . . . 12 . . . . 6 . . . . 16 14 . . . . . Parts Repaired 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Time 126 | . . . 26 . . . . . . . . . . 100 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . 3 1 . . . . . 1 . . . . . . . . . . . . . . 1 1 . . . 1 . Part Schematics Acquired 8 | . . 3 1 . . . . . 1 . . . . . . . . . . . . . . 1 1 . . . 1 . Parts Damaged 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total Allies 13 | . . . . . . . . 1 . . . 2 . . . . . . 1 . . . . 1 . . 1 . 1 6 Largest Group 6 | . . . . . . . . 1 1 1 1 3 3 2 . . . . 1 . . . . 1 . . 1 . 1 6 Highest-Rated Group 156 | . . . . . . . . 94 94 94 94 156 156 62 . . . . 10 . . . . 44 . . 44 . 26 86 Highest-Rated Ally 94 | . . . . . . . . 94 94 94 94 94 94 31 . . . . 10 . . . . 44 . . 44 . 26 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 47 | . . . . . . . . 2 15 . . . . 2 . . . . . . . . . . . . . . . 28 Total Damage 1457 | . . . . . . . . 47 692 . . . . 43 . . . . . . . . . . . . . . . 675 Kills 6 | . . . . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 5 | . . . 1 . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 14 | . . . . . . 1 . 1 . 3 1 3 1 . 2 . . 1 . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Turns Passed 15723 | 94 338 290 888 536 523 534 54 326 570 261 458 592 402 362 232 493 197 463 690 872 270 112 258 459 437 1071 411 159 552 2819 Spaces Moved 19935 | 50 256 206 476 298 641 684 85 424 906 451 705 914 578 668 408 913 595 763 1216 915 564 306 582 917 967 1819 697 198 733 1000 Core 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Treads 1235 | . 11 . 28 71 29 . . . . . . . . . . . . . . . . . . . . . . . 97 999 Legs 8 | 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1168 | 42 245 206 448 227 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 17523 | . . . . . 612 684 85 424 906 451 705 914 578 668 408 913 595 763 1216 915 564 306 582 917 967 1819 697 198 636 . Fastest Speed 20 | 90 90 100 110 116 27 27 27 27 27 28 28 28 28 25 28 25 25 25 22 28 28 28 28 28 28 25 25 25 20 156 Average Speed 41 | 94 119 101 129 136 33 29 27 27 27 28 28 28 28 27 28 25 25 25 26 28 28 28 28 28 28 27 27 27 43 168 Slowest Speed 650 | 120 200 110 180 180 180 106 27 27 111 28 28 28 28 28 28 28 102 25 28 28 28 28 28 28 28 28 28 28 160 650 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 68 | . . . . . . . . . 2 . . . . 2 1 . . . 9 . 1 . 1 16 15 4 6 . 11 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 51 | 6 44 29 41 8 66 70 71 56 23 66 71 86 65 13 64 88 74 68 26 74 64 62 75 20 83 53 73 15 16 28 Regions Visited 30 Branch Regions 20 Pre-discovered Areas 8 | . . . . . . . 1 1 . . . 1 . . . . . 1 . 1 . 3 . . . . . . . . Known Exits Taken 26 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 26 | . . . . . 2 1 . 1 . 1 3 2 . . 3 1 . 5 . 2 3 . 2 . . . . . . . Spaces Dug 362 | . . 1 4 . 30 11 . 14 10 5 4 . 20 11 6 22 4 4 30 19 25 . 7 37 11 23 22 14 15 13 Terrain Destroyed 508 | . . 1 4 . 30 11 . 14 10 5 4 . 20 11 6 22 4 19 50 42 25 . 7 37 11 23 22 14 15 101 Melee 289 | . . 1 4 . 30 11 . 14 10 5 4 . 19 9 2 21 4 4 26 17 19 . 7 24 10 17 11 5 9 6 Projectile 95 | . . . . . . . . . . . . . 1 2 4 1 . . 4 2 6 . . 13 1 6 11 9 6 29 AOE 124 | . . . . . . . . . . . . . . . . . . 15 20 23 . . . . . . . . . 66 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total 26082 | 75 285 264 645 381 900 990 114 615 1210 576 957 1247 788 820 513 1125 629 1021 1501 1486 630 325 662 1047 1086 2317 867 275 887 1844 Wait 4378 | 10 2 11 34 22 183 279 29 176 228 118 244 312 185 113 93 180 7 247 205 535 26 1 68 89 73 428 113 49 42 276 Move 19778 | 49 255 205 475 297 640 683 84 423 901 450 704 913 577 663 405 912 594 762 1198 914 561 305 579 886 937 1811 685 197 713 1000 Hop 59 | . . . . . . . . . 2 . . . . 2 1 . . . 8 . 1 . 1 14 14 3 5 . 8 . Pick Up 145 | . 15 10 25 9 1 3 . . 14 . 1 . . 7 1 . . . 5 1 1 1 1 5 6 10 3 3 8 15 Fast Attach 166 | 2 1 1 7 1 . 1 . . 12 . . 10 . 3 . 1 7 . 8 . 4 7 . 2 11 3 13 2 13 57 Attach 67 | . . 4 4 5 9 . . . 2 . . . 1 2 . . . . 3 1 1 . . 2 2 4 . 1 4 22 Detach 42 | . 1 1 1 . . . . . 2 . . 4 1 2 . . . . 3 1 . . . . 3 . . . 4 19 Swap 191 | . 2 5 23 14 6 4 1 1 10 2 1 1 1 1 6 6 5 5 13 5 4 2 5 3 6 4 4 1 13 37 Drop 273 | 1 5 10 23 8 21 3 . . 25 . 1 6 . 7 1 . 8 . 12 . 3 6 1 6 13 12 15 3 14 69 Fire 320 | 13 4 5 44 25 8 3 . . . . . . 1 6 4 1 4 1 6 6 7 . . 14 3 6 13 9 17 120 Melee 661 | . . 12 9 . 32 14 . 15 14 6 6 1 22 14 2 25 4 6 40 23 22 3 7 26 18 36 16 10 51 227 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Upp / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: Res / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 95 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 15) 214 | -10/Materials | Central database locked down 319 | -10/Materials | Build established: Mutant 433 | -10/Materials | Entered another Materials area 433 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 639 | -9/Materials | Discovered new exit (range 10) 723 | -9/Materials | Entered another Materials area 723 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1054 | -8/Materials | Build established: Hauler-Mutant 1100 | -8/Materials | Repaired Lgt. Treads 1596 | -8/Materials | Discovered new exit (range 12) 1611 | -8/Materials | Entered Factory 1611 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1868 | -7/Factory | Identified exit to Lower Caves 2147 | -7/Factory | Entered Lower Caves 2523 | -7/Lower Caves | Build established: Sprinter 2669 | -7/Lower Caves | Discovered new exit (range 5) 2670 | -7/Lower Caves | Identified exit to Lower Caves 2670 | -7/Lower Caves | Entered another Lower Caves area 3133 | -7/Lower Caves | Discovered new exit (range 11) 3135 | -7/Lower Caves | Learned location of 1 exit from Factory 3145 | -7/Lower Caves | Identified exit to Data Miner 3204 | -7/Lower Caves | Entered Data Miner 3204 | -7/Data Miner | Discovered new exit (range 6) 3206 | -7/Data Miner | Identified exit to Proximity Caves 3210 | -7/Data Miner | Met Data Miner 3216 | -7/Data Miner | Learned location of Section 7 (-2) 3216 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3240 | -7/Data Miner | Received God Mode back door access code from Data Miner 3258 | -7/Data Miner | Entered Proximity Caves 3340 | -6/Proximity Caves | Learned location of Extension (-5) 3393 | -6/Proximity Caves | Build established: Scavenger-Sprinter 3563 | -6/Proximity Caves | Discovered new exit (range 8) 3565 | -6/Proximity Caves | Escorted by Enhanced Grunt 3584 | -6/Proximity Caves | Identified exit to Factory 3584 | -6/Proximity Caves | Entered Factory 3584 | -6/Factory | Accompanied by 1 ally 3584 | -6/Factory | Evolved 2 slots: Utility x2 3585 | -6/Factory | Identified exit to Factory 3890 | -6/Factory | Build established: Hacker-Sprinter 3892 | -6/Factory | Identified exit to Lower Caves 3940 | -6/Factory | Found Prototype Processor 3940 | -6/Factory | Identified Exp. Signal Interpreter 4022 | -6/Factory | Found Prototype Processor 4022 | -6/Factory | Identified Exp. Targeting Computer 4052 | -6/Factory | Central database locked down 4154 | -6/Factory | Entered Lower Caves 4154 | -6/Lower Caves | Accompanied by 1 ally 4178 | -6/Lower Caves | Learned Factory terminal intel 4183 | -6/Lower Caves | Encountered a Warlord checkpoint 4228 | -6/Lower Caves | Learned location of 1 exit from Factory 4301 | -6/Lower Caves | Learned 4 Factory zone layouts 4397 | -6/Lower Caves | Discovered new exit (range 6) 4398 | -6/Lower Caves | Identified exit to Lower Caves 4415 | -6/Lower Caves | Entered another Lower Caves area 4415 | -6/Lower Caves | Accompanied by 1 ally 4422 | -6/Lower Caves | Discovered exit to Factory (range 2) 4703 | -6/Lower Caves | Learned 4 Factory zone layouts 4752 | -6/Lower Caves | Discovered new exit (range 6) 4754 | -6/Lower Caves | Identified exit to Zion 4873 | -6/Lower Caves | Entered Zion 4873 | -6/Zion | Accompanied by 1 ally 4889 | -6/Zion | Discovered new exit (range 11) 4900 | -6/Zion | Gained Derelict followers 4921 | -6/Zion | Learned Factory terminal intel 4989 | -6/Zion | Learned Factory emergency access door positions 5069 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 5120 | -6/Zion | Learned location of 1 exit from Proximity Caves 5248 | -6/Zion | Learned Factory terminal intel 5445 | -6/Zion | Identified exit to Proximity Caves 5465 | -6/Zion | Entered Proximity Caves 5465 | -5/Proximity Caves | Accompanied by 3 allies 5578 | -5/Proximity Caves | Learned Factory trap positions 5825 | -5/Proximity Caves | Spotted B-75 Beast 5867 | -5/Proximity Caves | Entered Factory 5867 | -5/Factory | Accompanied by 2 allies 5867 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5868 | -5/Factory | Identified exit to Extension 5870 | -5/Factory | Loaded intel: 113 trap records 5872 | -5/Factory | Loaded intel: 22 terminal locations 6065 | -5/Factory | Fabricated Kinetic Spear? 6089 | -5/Factory | Repaired Broken Biomechanical Wings? 6135 | -5/Factory | Discovered new exit (range 9) 6137 | -5/Factory | Identified exit to Upper Caves 6191 | -5/Factory | Fabricated Kinetic Spear? 6229 | -5/Factory | Entered Upper Caves 6237 | -5/Upper Caves | Learned location of 1 exit from Factory 6321 | -5/Upper Caves | Learned 4 Factory zone layouts 6452 | -5/Upper Caves | Discovered new exit (range 16) 6460 | -5/Upper Caves | Identified exit to Upper Caves 6461 | -5/Upper Caves | Entered another Upper Caves area 6484 | -5/Upper Caves | Discovered new exit (range 16) 6490 | -5/Upper Caves | Identified exit to Factory 6944 | -5/Upper Caves | Discovered new exit (range 9) 6954 | -5/Upper Caves | Identified exit to Warlord 6954 | -5/Upper Caves | Entered Warlord 6967 | -5/Warlord | Discovered new exit (range 14) 7046 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 7087 | -5/Warlord | Met Warlord 7089 | -5/Warlord | Opened Warlord's prototype stash 7094 | -5/Warlord | Found Prototype Reactor 7094 | -5/Warlord | Identified Vortex Chain Reactor 7112 | -5/Warlord | Warlord's base attacked by MAIN.C 7144 | -5/Warlord | Opened side exit 7151 | -5/Warlord | Identified exit to Proximity Caves 7151 | -5/Warlord | Entered Proximity Caves 7176 | -4/Proximity Caves | Learned location of Armory (-3) 7609 | -4/Proximity Caves | Discovered exit to Factory (range 6) 7614 | -4/Proximity Caves | Entered Factory 7614 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7615 | -4/Factory | Identified exit to Research 7617 | -4/Factory | Loaded intel: 20 terminal locations 7760 | -4/Factory | Identified exit to Upper Caves 7825 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 8026 | -4/Factory | Spotted B-86 Titan 8050 | -4/Factory | Central database locked down 8304 | -4/Factory | Entered Upper Caves 8339 | -4/Upper Caves | Encountered a Warlord checkpoint 9140 | -4/Upper Caves | Discovered new exit (range 11) 9141 | -4/Upper Caves | Learned location of Quarantine (-2) 9169 | -4/Upper Caves | Identified exit to Upper Caves 9176 | -4/Upper Caves | Entered another Upper Caves area 9296 | -4/Upper Caves | Spotted B-86 Titan 9323 | -4/Upper Caves | Discovered exit to Research (range 4) 9405 | -4/Upper Caves | Found Alien Artifact 9405 | -4/Upper Caves | Identified Core Expander 9405 | -4/Upper Caves | Installed Core Expander, added new Weapon slot 9423 | -4/Upper Caves | Discovered new exit (range 11) 9443 | -4/Upper Caves | Identified exit to Zhirov 9446 | -4/Upper Caves | Entered Zhirov 9446 | -4/Zhirov | Discovered new exit (range 3) 9447 | -4/Zhirov | Identified exit to Proximity Caves 9452 | -4/Zhirov | Met Zhirov 9457 | -4/Zhirov | Learned location of Testing (-3) 9457 | -4/Zhirov | Learned location of Command (-1) 9462 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9467 | -4/Zhirov | Found Alien Artifact 9467 | -4/Zhirov | Identified Integrated Dissipator 9467 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9504 | -4/Zhirov | Found Alien Artifact 9504 | -4/Zhirov | Identified Transdimensional Reconstructor 9504 | -4/Zhirov | Warped through subspace 9558 | -4/Zhirov | Entered Proximity Caves 9614 | -3/Proximity Caves | Spotted B-86 Titan 9797 | -3/Proximity Caves | Discovered exit to Research (range 10) 9816 | -3/Proximity Caves | Entered Research 9816 | -3/Research | Evolved 2 slots: Utility x2 9926 | -3/Research | Identified exit to Armory 9926 | -3/Research | Identified exit to Testing 10006 | -3/Research | Found Antimissile System 10142 | -3/Research | Build established: Wizard-Sprinter 10149 | -3/Research | Fabricated EM Disruption Field (x1) 10223 | -3/Research | Fabricated Femtoactuators? 10275 | -3/Research | Entered Testing 10288 | -3/Testing | Found Prototype Energy Cannon 10288 | -3/Testing | Identified Hpw. Disruptor Cannon 10314 | -3/Testing | Found Prototype Device 10314 | -3/Testing | Identified Exp. Thermal Defense Suite 10395 | -3/Testing | Fabricated Lgt. Regenerative Plating (x1) 10474 | -3/Testing | Found Prototype Device 10474 | -3/Testing | Identified Exp. Hardlight Generator 10548 | -3/Testing | Found Med. Regenerative Plating 10555 | -3/Testing | Identified exit to Research 10568 | -3/Testing | Found Prototype Device 10568 | -3/Testing | Identified Exp. Shield Generator 10569 | -3/Testing | Fabricated Exp. Actuator Array? 10572 | -3/Testing | Found Prototype Processor 10572 | -3/Testing | Identified Spectral Analyzer 10672 | -3/Testing | Local fabrication network quarantined 10712 | -3/Testing | Entered Research 10712 | -2/Research | Warlord forces began assault on 0b10 10712 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10714 | -2/Research | Identified exit to Quarantine 10789 | -2/Research | Found Prototype Device 10790 | -2/Research | Identified Beam Splitter 10793 | -2/Research | Found Beam Splitter 10822 | -2/Research | Research machine network offline 10987 | -2/Research | Borebot progress halted 11067 | -2/Research | Spotted Striker 11268 | -2/Research | Spotted Executioner 11280 | -2/Research | Spotted Executioner 11313 | -2/Research | Spotted B-90 Cyclops 11370 | -2/Research | Met up with Warlord 11412 | -2/Research | Found Prototype Slashing Weapon 11412 | -2/Research | Identified Vibroblade 11686 | -2/Research | Warlord destroyed during the assault 11783 | -2/Research | Entered Quarantine 11788 | -2/Quarantine | Found Alien Artifact 11788 | -2/Quarantine | Identified Core Reset Matrix 11788 | -2/Quarantine | Used Core Reset Matrix 11792 | -2/Quarantine | Detected hypermatrix surge 11792 | -2/Quarantine | Sensed 12 artifacts in vicinity 11800 | -2/Quarantine | Found Dimensional Node Initializer 11809 | -2/Quarantine | Found Subatomic Replicator 11830 | -2/Quarantine | Identified exit to Access 12149 | -2/Quarantine | Spotted Fortress 12167 | -2/Quarantine | Discovered new exit (range 6) 12168 | -2/Quarantine | Identified exit to Section 7 12194 | -2/Quarantine | Entered Section 7 12195 | -2/Section 7 | Sensed 17 artifacts in vicinity 12221 | -2/Section 7 | Found Integrity Redistributor 12257 | -2/Section 7 | Spotted B-90 Cyclops 12273 | -2/Section 7 | Central database locked down 12331 | -2/Section 7 | Found Integrated Reactor 12334 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Reactor 12336 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 12338 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 12353 | -2/Section 7 | Entered Access 12353 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 12894 | -1/Access | Discovered new exit (range 7) 12904 | -1/Access | Identified exit to Command 12905 | -1/Access | Entered Command 12938 | -1/Command | Build established: Wizard-Mutant 13217 | -1/Command | Found Unknown Protection 13217 | -1/Command | Identified Hvy. Reflective Plating 13221 | -1/Command | Found Hvy. Reflective Plating 13514 | -1/Command | Build established: Hacker-Tank 13830 | -1/Command | Found Prototype Device 13830 | -1/Command | Identified EM Dispersion Field 13834 | -1/Command | Found EM Dispersion Field 13844 | -1/Command | Found EM Dispersion Field 14230 | -1/Command | Build established: Hacker-Mutant 14430 | -1/Command | Phase Generator disabled 14766 | -1/Command | Spotted B-99 Colossus 15149 | -1/Command | Spotted M Guard 15149 | -1/Command | Spotted M Guard 15150 | -1/Command | Spotted Combat Programmer 15151 | -1/Command | Spotted Combat Programmer 15172 | -1/Command | System corruption reached 10% 15188 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-287) 15195 | -1/Command | Destroyed M Guard 15208 | -1/Command | Destroyed M Guard 15214 | -1/Command | Destroyed Combat Programmer 15224 | -1/Command | Destroyed Combat Programmer 15224 | -1/Command | All MAIN.C guards destroyed 15515 | -1/Command | Met MAIN.C 15574 | -1/Command | Core integrity fell below 50% 15583 | -1/Command | Destroyed MAIN.C Shell 15584 | -1/Command | MAIN.C activated Command garrisons 15586 | -1/Command | 0b10 Conduit disabled 15699 | -1/Command | Emitted hypermatrix ping 15704 | -1/Command | Assembled emerged from beneath the floor 15711 | -1/Command | Core integrity fell below 20% 15724 | -1/Command | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 15719_ Slug penetrates Heavy Barrier. 15719_ Penetrated by Slug. 15719_ Exp. Actuator Array destroyed. 15719_ Nova Cannon destroyed. 15719_ Knocked back. 15720_ Slug penetrates as-53305. 15720_ as-53305 destroyed. 15720_ Slug penetrates 0b10 Conduit. 15720_ H-88 Terminator IFF system glitched. 15720_ Slug penetrates P-80 Master. 15720_ Slug penetrates B-74 Champion. 15720_ B-74 Champion destroyed. 15721_ P-80 Master heat damages Prototype Energy Gun. 15721_ Penetrated by Slug. 15722_ P-80 Master resets H-88 Terminator, system corruption cleaned. 15722_ Penetrated by Slug. 15723_ System corrupted: Powered Hammer rejected. 15723_ Imp. Focal Shield destroyed. 15724_ Penetrated by Slug. 15724_ Femtoactuators destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????######################?????????? | | ?????????????????#""""""" """" #?????????? | | ?????????????????#"" "" #?????????? | | ?????????????????#"" "" "" ########### | | ?????????????????#" i"""""""" " / | | ?????????????????#" " """ p%"/ | | ?????????????????#"" """"" %/ | | ?????????????????#" " " % p %"########## | | ?????????????????# hh h#?????????? | | ?????????????????# #?????????? | | ?????????????????# " %[ M ""#?????????? | | ?????????????????#"""" g=%= h """#?????????? | | ?????????????????# [%!!*! """"#?????????? | | ?????????????????# %[==%[ """"""#?????????? | | ?????????????????# %%! " " #?????????? | | ?????????????????# @ %p " " " #?????????? | | ?????????????????" %" " """" " #?????????? | | ?????????????????" " " """" #?????????? | | ?????????????????" " " " ????????????? | | ?????????????????# """" " ????????????? | | ?????????????????# " " """"""????????????? | | ?????????????????# """ " " "?????????????? | | ?????????????????################????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 63 Energy Capacity 550 Matter Stores 444 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 20 Corruption Prevention 20 Heat Shielding 100 Armor Coverage 2550 Resistance: KI 25 Resistance: TH 75 Resistance: EX 50 Resistance: EM 75 Propulsion Shielding 66 Point Defense Rating 240 Melee Speed Boost 50 Evasion (%) 76 Recoil Reduction 8 Matter Filtering 30 Offensive Hacking 54 Defensive Hacking 22 Item Schematics ----------------- Kinetic Spear | -1/Access | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Kinetic Spear | x1 | -5/Factory Kinetic Spear | x1 | -5/Factory Adv. Hacking Suite | x1 | -4/Factory EM Disruption Field | x1 | -3/Research Femtoactuators | x1 | -3/Research Lgt. Regenerative Plating | x1 | -3/Testing Exp. Actuator Array | x1 | -3/Testing Alien Tech Used ----------------- Core Expander Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Subatomic Replicator Integrated Reactor Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed EnhancedHellfireStreamer Manual? 0 Play Time 09:48:04 Cumulative 30.7 hours Start 2022.01.25 @ 06:57:01 End 2022.01.31 @ 13:55:35 Sessions 67 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 26 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f0df1c9d-adb6-49d7-b8f5-31fef9f00328