Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.06 @ 17:55:30 Player: Rainynight Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (152) 760 Value Destroyed (6252) 6252 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (826) 826 TOTAL SCORE: 14738 Bonus ------- High Alert Combat Kills 1028 Friendly Fire -202 Cogmind --------- Core Integrity 0/1600 Matter 116/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Quantum Reactor > --- PROPULSION ------- Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Centrium Leg Impulse Thruster Array > --- UTILITY ---------- Advanced Coolant Injector Experimental Coolant Injector High-capacity Storage Unit Machine Analyzer Targeting Computer ECM Suite Improved Hacking Suite Advanced System Shield Advanced System Restoration Module > --- WEAPON ----------- Dispersion Rifle > --- INVENTORY -------- Improved Antigrav System Improved Antigrav System Combat Linear Gravjet Combat Linear Gravjet Nuclear Pulse Array Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Q-thruster Layered Light Armor Plating [Rating: 122] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Reinforced Fission Core Reactor Antimatter Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Hover Unit Improved Antigrav System Flight Unit Impulse Thruster Utility Targeting Computer Device Weapon Cycler Storage Medium Storage Unit Processor Targeting Computer Hackware Advanced System Shield Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Field Laser Energy Cannon HERF Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Improved Proton Missile Launcher Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . . 1 . . . Propulsion 5 | . . . . . . 2 . . 1 2 . Utility 9 | . . . . 2 2 . 2 . 1 . 2 Weapon 3 | . . 2 . . . . . 1 . . . Parts Attached 209 | . 4 7 3 13 5 22 44 12 55 3 41 Power 19 | . . 1 . 1 1 1 1 1 8 1 4 Engine 9 | . . 1 . 1 1 1 . . 2 1 2 Core 1 | . . . . . . . 1 . . . . Reactor 9 | . . . . . . . . 1 6 . 2 Propulsion 71 | . . 2 . 2 1 9 11 4 15 1 26 Treads 14 | . . . . 2 1 5 . . 1 . 5 Leg 28 | . . 2 . . . 4 11 4 5 . 2 Wheel . | . . . . . . . . . . . . Hover 10 | . . . . . . . . . . . 10 Flight 19 | . . . . . . . . . 9 1 9 Utility 57 | . 1 1 . 4 3 5 14 4 19 1 5 Device 32 | . 1 . . 2 2 1 11 2 10 . 3 Storage 4 | . . . . . . 1 . 1 1 . 1 Processor 5 | . . . . 1 . . 2 . 2 . . Hackware 2 | . . . . . . . . . 1 1 . Protection 14 | . . 1 . 1 1 3 1 1 5 . 1 Artifact . | . . . . . . . . . . . . Weapon 62 | . 3 3 3 6 . 7 18 3 13 . 6 Energy Gun 6 | . 1 . . . . . . 2 1 . 2 Energy Cannon 2 | . . . . . . . . . . . 2 Ballistic Gun 46 | . 2 3 3 6 . 5 16 1 8 . 2 Ballistic Cannon 2 | . . . . . . 1 1 . . . . Launcher 6 | . . . . . . 1 1 . 4 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . 1 1 . 6 . . Corrupted Parts 2 | . . . . . . . . . 2 . . System Corruption 20 | . . . . . . . . . 20 . . Parts Lost 83 | . . . . . . . 8 3 29 2 41 Power 9 | . . . . . . . . . 4 1 4 Propulsion 34 | . . . . . . . 3 . 10 . 21 Utility 19 | . . . . . . . 1 1 6 1 10 Weapon 21 | . . . . . . . 4 2 9 . 6 Highest Loss Streak 22 | . . . . . . . 5 2 22 2 15 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 89 | . 93 100 100 98 99 99 99 94 76 62 50 Engine 4 | . 14 11 11 9 7 6 3 . 1 . 1 Reactor 1 | . . . . . . . . 3 3 2 2 Treads 5 | . . . . 17 15 20 . . . . 4 Leg 13 | . 28 22 22 . . 5 22 21 12 . 1 Flight 2 | . . . . . . . . . 7 18 4 Device 16 | . 8 3 . 14 23 20 24 21 16 15 7 Storage 6 | . 14 11 11 9 7 6 5 5 4 . 2 Processor 7 | . . . . 9 7 6 11 10 8 8 6 Protection 3 | . . 7 11 3 6 6 3 3 2 4 . Energy Gun 2 | . 23 . . . . . . 5 2 4 1 Ballistic Gun 20 | . 3 44 44 35 30 24 21 17 10 . 1 Naked Turns 5 | . . . . . . . . . . . 5 Heaviest Build 99 | 14 15 21 21 37 41 52 66 83 88 33 99 Greatest Support 140 | 20 20 23 23 42 42 82 80 80 100 42 140 Greatest Overweight (x) 1 | . . . . . . 1 1 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 20 | . 8 8 8 8 8 10 10 10 10 5 20 Average Capacity 9 | . 8 8 8 8 8 9 10 10 7 5 15 Most Carried 15 | . 8 8 8 8 8 10 10 10 10 5 15 Average Carried 8 | . 7 7 8 7 7 9 9 9 7 4 8 Final Capacity 10 | 8 8 8 8 8 8 10 10 10 5 5 5 Final Carried 10 | 6 8 8 8 8 8 10 10 9 5 4 . Class Distribution -------------------- 46% | Scavenger-Gunner 21% | Gunner 13% | Mutant 6% | Scavenger-Tank 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Hacker-Sprinter | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 5888 | 200 90 252 48 542 300 608 1872 342 1393 . 241 Remotely . | . . . . . . . . . . . . Salvage Created 7571 | . 299 614 72 944 544 709 2313 380 1491 . 205 Parts 379 | . 16 31 7 71 21 38 95 15 75 . 10 Haulers Intercepted 3 | . 1 1 . . 1 . . . . . . Recyclers Shooed 5 | . 1 . . 1 . 1 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 124 | . 7 12 4 18 9 9 35 5 23 . 2 Guns 110 | . 5 12 4 18 9 9 24 5 22 . 2 Cannons 8 | . . . . . . . 8 . . . . AOE 6 | . 2 . . . . . 3 . 1 . . Classes Destroyed 17 | . 5 3 . 3 . 3 2 . 1 . . Worker 4 | . 1 . . . . . 2 . . . 1 Builder 6 | . . . . 3 . . 1 . 2 . . Tunneler 1 | . . . . . . . 1 . . . . Hauler 3 | . 1 1 . . 1 . . . . . . Recycler 8 | . 1 . . 3 . 1 2 . 1 . . Mechanic 1 | . . 1 . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . Drone 1 | . . . . . . . . . 1 . . Watcher 4 | . . . . 2 . 1 1 . . . . Swarmer 32 | . 6 . 4 10 . . 4 . 8 . . Grunt 53 | . 1 8 . 4 8 2 20 4 6 . . Brawler 2 | . . . . . . . 1 . 1 . . Duelist 1 | . . 1 . . . . . . . . . Sentry 12 | . . 3 . 3 1 2 2 1 . . . Hunter 9 | . . . . . . 3 4 . . . 2 Programmer 13 | . . . . . . 2 3 . 8 . . Heavy 2 | . . . . 1 . . 1 . . . . Best Kill Streak 11 | . 6 6 4 8 5 4 11 4 6 . 1 Combat Bots Only 9 | . 3 6 4 5 4 2 9 4 6 . 1 Max Kills in Single Turn 2 | . 2 1 2 2 1 1 2 1 2 . 1 Gunslinging 1 | . 1 . 1 . . . . . . . . Exploded 2 | . 1 . . . . . 2 . 1 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Damage Taken 18470 | . 179 519 17 493 183 613 3230 906 4940 527 6863 Core 3610 | . 40 81 . 34 28 31 382 129 1089 187 1609 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 334 | . . . . 100 . 116 118 . . . . Core Remaining (%) 80 | 100 84 . 79 93 96 96 61 88 16 87 . Volleys Fired 349 | . 30 40 3 30 16 29 90 15 70 . 26 Largest 5 | . 2 4 4 4 4 4 4 4 5 . 4 Hottest 261 | . 80 83 83 112 112 137 148 114 197 . 261 Shots Fired 1209 | . 60 142 12 120 60 116 337 58 260 . 44 Gun 1160 | . 60 142 12 120 60 110 310 58 255 . 33 Cannon 42 | . . . . . . 6 25 . . . 11 Launcher 7 | . . . . . . . 2 . 5 . . Special . | . . . . . . . . . . . . Kinetic 1094 | . . 142 12 120 60 116 335 58 235 . 16 Thermal 37 | . . . . . . . . . 20 . 17 Explosive . | . . . . . . . . . . . . Electromagnetic 78 | . 60 . . . . . 2 . 5 . 11 Robot Hit Streak 22 | . 8 10 16 22 9 19 20 21 11 . 8 Robot Miss Streak 6 | . 4 4 . 4 1 6 5 2 5 . 4 Penetration Max 2 | . . . . 1 1 1 1 . 2 . . Secondary Targets 19 | . 2 . 3 1 2 . 4 . 7 . . Max Gunslinging Chain 2 | . 1 . 2 1 1 . 1 . 1 . . Shots Hit Robots 752 | . 39 93 11 57 40 68 227 40 151 . 26 Core Hits 338 | . 14 38 6 38 20 29 97 17 68 . 11 Critical Kills 8 | . . . . 1 1 2 2 . 1 . 1 Critical Parts Destroyed 11 | . . 3 . 1 1 . 3 1 1 . 1 Critical Strikes 26 | . 2 3 . 2 2 2 9 1 3 . 2 Burn 1 | . . . . . . . . . 1 . . Destroy 20 | . . 3 . 2 2 2 6 1 2 . 2 Blast 3 | . . . . . . . 3 . . . . Corrupt 2 | . 2 . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 17888 | . 650 870 100 1441 969 1273 5627 777 5517 . 664 Guns 15865 | . 533 870 100 1411 969 1197 4923 777 4572 . 513 Cannons 685 | . . . . . . 76 501 . . . 108 Explosions 1243 | . 117 . . . . . 187 . 939 . . Melee . | . . . . . . . . . . . . Ramming 95 | . . . . 30 . . 16 . 6 . 43 Kinetic 15515 | . . 870 100 1411 969 1273 5424 777 4451 . 240 Thermal 817 | . 117 . . . . . . . 427 . 273 Explosive 57 | . . . . . . . 57 . . . . Electromagnetic 1404 | . 533 . . . . . 130 . 633 . 108 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 29 | . . . . . . . 4 . 29 1 1 Average Corruption 9 | . . . . . . . 3 . 15 1 1 Corruption Purged 6 | . . . . . . . . . 5 1 . Corruption Blocked 2 | . . . . . . . . . 2 . . Effects 64 | . . . . . . . 25 . 39 . . Message Errors 9 | . . . . . . . 5 . 4 . . Matter Fused 9 | . . . . . . . 2 . 7 . . Heat Flow Errors 10 | . . . . . . . 3 . 7 . . Energy Discharges 8 | . . . . . . . 2 . 6 . . Parts Rejected 1 | . . . . . . . . . 1 . . Data Loss (minor) 7 | . . . . . . . 4 . 3 . . Data Loss (major) 4 | . . . . . . . 2 . 2 . . Misfires 3 | . . . . . . . . . 3 . . Alerts 3 | . . . . . . . 2 . 1 . . Misdirections 2 | . . . . . . . . . 2 . . Weapon Failures 8 | . . . . . . . 5 . 3 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 21 | . 6 . . . . . 2 . 13 . . Projectiles . | . . . . . . . . . . . . Explosions 21 | . 6 . . . . . 2 . 13 . . Melee . | . . . . . . . . . . . . Knockbacks 6 | . . . . . . 2 4 . . . . Impact 1 | . . . . . . . 1 . . . . Kinetic 4 | . . . . . . 2 2 . . . . Secondary 1 | . . . . . . . 1 . . . . Self-Inflicted Damage 119 | . . . . . . . 5 . 94 . 20 Shots 5 | . . . . . . . 1 . 4 . . Rammed 8 | . . . . 6 . . . . . . 2 Targets Rammed 12 | . . . . 7 . . 2 . 1 . 2 Kicked 3 | . . . . . . . 2 . 1 . . Crushed 1 | . . . . 1 . . . . . . . Highest Temperature 560 | . 126 370 94 265 160 184 408 29 560 . 198 Average Temperature 93 | . 56 115 50 80 72 49 75 14 144 . 79 Received Heat Transfer 2507 | . 12 261 . 225 111 72 741 273 326 81 405 Effects 18 | . . 3 . . . . 3 . 12 . . Shutdowns 4 | . . . . . . . 1 . 3 . . Energy Bleed 4 | . . . . . . . 1 . 3 . . Interference 8 | . . 3 . . . . . . 5 . . Short Circuit 2 | . . . . . . . 1 . 1 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 7 | . 3 . . . . . . . 3 . 1 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 1003 | . 100 . . . . . . . 533 . 370 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . 3 . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 1003 | . 248 329 156 554 444 386 1003 576 955 562 426 Initial 537 | . . 104 66 60 171 217 189 436 291 537 336 Average 392 | . 129 251 114 350 292 281 463 524 572 543 300 Maximum Alert Level 3 | . 1 1 . 2 2 1 3 2 3 2 2 Low Security (%) 17 | . 63 27 100 20 38 6 18 . . . 22 Level 1 43 | . 36 72 . 38 34 93 37 . 23 . 58 Level 2 24 | . . . . 41 27 . 15 100 38 100 18 Level 3 13 | . . . . . . . 28 . 37 . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 36 | . 1 4 . 1 2 4 9 3 7 . 5 Investigation 7 | . 1 1 . . 1 . 3 . 1 . . Extermination 8 | . . . . . . 2 1 1 3 . 1 Reinforcement 17 | . . 3 . 1 1 1 4 1 2 . 4 Assault 3 | . . . . . . . 1 1 1 . . Garrison 1 | . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 2 . 1 . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 16 | . 1 4 . 5 . 1 3 . 1 . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 253 | . 9 27 4 24 10 14 43 9 68 10 35 Peak Tracking Total 13 | . 4 8 4 6 4 4 6 6 10 10 13 Tactical Retreats 26 | . . . . 3 . . 5 . 10 . 8 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 6 | . . . . . 1 . 4 . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 11 | . 1 . . 2 1 1 3 1 2 . . Max in Single Turn 2 | . 1 . . 1 1 1 2 1 1 . . Garrison Access 2 | . . . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 16 | . 1 2 . 3 . 2 6 . 1 . 1 Terminals 9 | . 1 2 . 2 . . 2 . 1 . 1 Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 3 | . . . . 1 . 1 1 . . . . Recycling Units 1 | . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . . . Total Hacks 36 | . 1 5 . 8 . 3 14 . 2 . 3 Successful 20 | . 1 1 . 7 . 3 7 . . . 1 Failed 16 | . . 4 . 1 . . 7 . 2 . 2 Catastrophic 2 | . . 1 . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 15 | . 1 4 . 4 . . 4 . 2 . . Terminals 23 | . 1 5 . 6 . . 6 . 2 . 3 Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 8 | . . . . 2 . 2 4 . . . . Recycling Units 2 | . . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . . . Terminal Hacks 7 | . 1 1 . 3 . . 1 . . . 1 Record 1 | . . . . . . . 1 . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . Level Access Points 1 | . . . . . . . . . . . 1 Unreport Threat 2 | . . 1 . 1 . . . . . . . Locate Traps 2 | . 1 . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 6 | . . . . 2 . 2 2 . . . . Scan Component 3 | . . . . 1 . 1 1 . . . . Repair 3 | . . . . 1 . 1 1 . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . Report Inventory 1 | . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 1 . . . . Seal Access 2 | . . . . . . 1 1 . . . . Unauthorized Hacks 4 | . . . . 2 . . 2 . . . . Terminals 4 | . . . . 2 . . 2 . . . . Botnet 4 | . . . . 2 . . 2 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 7 | . . 1 . 1 . 1 3 . . . 1 Full Trace Events 3 | . . 1 . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . . . . 1 . 1 1 . . . . Time 88 | . . . . 44 . 22 22 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders 25 | . . . . . . . . 2 22 . 1 EXPLORE 25 | . . . . . . . . 2 22 . 1 Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 44 | . . . . . . . . 2 40 . 2 Drone Recoveries 41 | . . . . . . . . 1 38 . 2 Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 5884 | . 316 443 68 554 273 790 1319 364 1139 53 565 Spaces Moved 4139 | 1 177 232 33 228 134 385 733 168 1249 146 653 Core 55 | . . . . . . . . . 38 . 17 Treads 656 | . . . . 218 134 257 . . . . 47 Legs 1761 | 1 177 232 33 10 . 128 733 168 279 . . Wheels . | . . . . . . . . . . . . Hover 264 | . . . . . . . . . . . 264 Flight 1403 | . . . . . . . . . 932 146 325 Fastest Speed 28 | 120 120 120 120 120 152 120 120 120 31 28 28 Average Speed 91 | 120 120 120 120 150 152 144 120 126 53 30 54 Slowest Speed 240 | 120 120 120 120 152 152 240 190 190 190 31 225 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 26 | . . . . . . . . . 14 6 6 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 17 | 2 39 27 8 25 5 17 18 8 39 6 17 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 109 | . 10 . . 2 2 4 51 1 38 . 1 Melee . | . . . . . . . . . . . . Projectile 70 | . . . . . 2 3 37 1 26 . 1 AOE 34 | . 10 . . . . . 13 . 11 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Res Acc Total 5673 | . 222 332 56 381 182 581 1045 299 1611 147 817 Wait 796 | . 1 47 15 87 24 116 143 94 188 5 76 Move 4078 | . 176 231 32 227 133 384 732 167 1220 135 641 Hop 24 | . . . . . . . . . 14 4 6 Pick Up 60 | . 5 2 . 4 1 10 8 2 21 . 7 Fast Attach 109 | . 3 1 1 5 1 9 22 6 38 2 21 Attach 50 | . 1 2 . 1 1 3 9 1 13 1 18 Detach 21 | . 1 . . 1 . 1 3 . 5 . 10 Swap 50 | . . 4 2 7 3 10 13 5 4 . 2 Drop 124 | . 5 5 3 12 3 19 23 9 37 . 8 Fire 349 | . 30 40 3 30 16 29 90 15 70 . 26 Melee . | . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . 1 Kick 3 | . . . . . . . 2 . 1 . . Crush 8 | . . . . 7 . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -2/Research -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 14) 317 | -10/Materials | Entered another Materials area 317 | -9/Materials | Evolved 2 slots: Weapon x2 747 | -9/Materials | Discovered new exit (range 12) 760 | -9/Materials | Entered Mines 806 | -9/Mines | Discovered new exit (range 5) 828 | -9/Mines | Entered Materials 828 | -8/Materials | Evolved 2 slots: Utility x2 1181 | -8/Materials | Build established: Gunner 1312 | -8/Materials | Discovered new exit (range 4) 1371 | -8/Materials | Repaired Gauss Rifle 1382 | -8/Materials | Entered Factory 1382 | -7/Factory | Evolved 2 slots: Utility x2 1561 | -7/Factory | Discovered new exit (range 13) 1655 | -7/Factory | Entered another Factory area 1655 | -6/Factory | Evolved 2 slots: Propulsion x2 2011 | -6/Factory | Repaired Gauss Rifle 2172 | -6/Factory | Garrison activated, responded to threat 2305 | -6/Factory | Build established: Scavenger-Gunner 2434 | -6/Factory | Discovered new exit (range 8) 2445 | -6/Factory | Entered another Factory area 2445 | -5/Factory | Evolved 2 slots: Utility x2 2823 | -5/Factory | Repaired Gauss Rifle 3245 | -5/Factory | Destroyed 9 combat bots 3463 | -5/Factory | Lost 5 parts (2n1u2w) 3645 | -5/Factory | First assault squad dispatched 3681 | -5/Factory | Discovered new exit (range 16) 3764 | -5/Factory | Entered another Factory area 3764 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 4059 | -4/Factory | First assault squad dispatched 4077 | -4/Factory | Discovered new exit (range 20) 4128 | -4/Factory | Entered Research 4128 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4792 | -3/Research | Spotted B-86 Titan 4796 | -3/Research | Core integrity fell below 50% 4806 | -3/Research | Spotted B-86 Titan 4838 | -3/Research | Lost 22 parts (2p7n6u7w) 4881 | -3/Research | System corruption reached 10% 4955 | -3/Research | Found Prototype Device 4955 | -3/Research | Identified Exp. Thermal Defense Suite 4993 | -3/Research | Found Unknown Protection 4993 | -3/Research | Identified Adv. Powered Armor 5000 | -3/Research | Found Unknown Launcher 5000 | -3/Research | Identified Gamma Bomb Array 5015 | -3/Research | Found Prototype Launcher 5015 | -3/Research | Identified Adv. Micro-nuke Launcher 5105 | -3/Research | Found Prototype Launcher 5105 | -3/Research | Identified Hellfire Missile Launcher 5111 | -3/Research | Spotted B-86 Titan 5128 | -3/Research | First assault squad dispatched 5219 | -3/Research | Core integrity fell below 20% 5221 | -3/Research | Build established: Mutant 5262 | -3/Research | Discovered new exit (range 16) 5267 | -3/Research | Entered another Research area 5267 | -2/Research | Evolved 2 slots: Propulsion x2 5277 | -2/Research | Spotted B-90 Cyclops 5290 | -2/Research | Spotted B-90 Cyclops 5318 | -2/Research | Discovered new exit (range 7) 5320 | -2/Research | Entered Access 5320 | -1/Access | Evolved 2 slots: Utility x2 5504 | -1/Access | Lost 4 parts (1p1n1u1w) 5591 | -1/Access | Lost 9 parts (3n2u4w) 5615 | -1/Access | Identified exit to Surface 5702 | -1/Access | Spotted B-99 Colossus 5736 | -1/Access | Lost 4 parts (1p2n1u) 5782 | -1/Access | Core integrity fell below 50% 5798 | -1/Access | Lost 15 parts (1p10n3u1w) 5881 | -1/Access | Core integrity fell below 20% 5885 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 05865_ Slug penetrates Hyperwave Decoder. 05866_ Slug penetrates Wall. 05866_ Penetrated by Slug. 05866_ Slug penetrates H-88 Terminator. 05867_ Wall collapses. 05868_ Slug penetrates Hyperwave Decoder. 05870_ Penetrated by Slug. 05870_ Critical hit (Burn: +37). 05871_ Slug penetrates Hyperwave Decoder. 05876_ Arm. Heavy Treads destroyed. 05877_ Penetrated by Slug. 05877_ Slug penetrates Wall. 05880_ Penetrated by Slug. 05880_ Targeting Computer destroyed. 05880_ Penetrated by Slug. 05880_ Adv. System Shield destroyed. 05880_ Slug penetrates Wall. 05883_ Penetrated by Slug. 05883_ Slug penetrates Wall. 05883_ Penetrated by Slug. 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