Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.14 @ 07:39:59

Player: nullspace

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (23)      115
Value Destroyed (901)      901
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (953)                953
              TOTAL SCORE: 5269

 Bonus
-------
Follower Combat Kills      386
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -33

 Cogmind 
---------
Core Integrity             0/850
Matter                     235/300
Energy                     58/100
System Corruption          14%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (5) ------
            (None)
>       --- WEAPON (4) -------
            (None)
>       --- INVENTORY (5) ----
        Thermic Laser
  Heavy Plasma Cannon

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
           Angular Momentum Engine
>          --- PROPULSION -------
    Medium Treads
           Carbon-fiber Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Heat Sink
           Visual Processing Unit
           Energy Filter
  Improved Power Shielding
>          --- WEAPON -----------
           Gatling Laser
           Plasma Rifle
           Thermic Laser
  Improved Heavy Laser
>          --- INVENTORY --------
           Drone Bay
     Heavy Ion Cannon
     Heavy Plasma Cannon
     Heavy Rocket Launcher
[Rating: 66]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Improved Aluminum Leg
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
Utility                    Visual Processing Unit
  Device                   Makeshift ECM Suite
  Storage                  Small Matter Pod
  Processor                Visual Processing Unit
  Protection               Core Shielding
Weapon                     Improved Assault Rifle
  Energy Gun               Beamcaster
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Heavy Rocket Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Slots Evolved              8    | .   .   2   .   .   .   6   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   .   2   
  Utility                  3    | .   .   1   .   .   .   2   
  Weapon                   2    | .   .   1   .   .   .   1   
Parts Attached             94   | 6   5   14  7   7   13  42  
  Power                    8    | 1   1   1   .   .   2   3   
    Engine                 8    | 1   1   1   .   .   2   3   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               25   | 2   .   6   6   2   2   7   
    Treads                 7    | .   .   2   3   .   .   2   
    Leg                    17   | 2   .   4   3   2   2   4   
    Wheel                  1    | .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  25   | 1   2   3   .   2   4   13  
    Device                 15   | .   .   2   .   1   2   10  
    Storage                3    | 1   1   .   .   .   .   1   
    Processor              2    | .   .   1   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             5    | .   1   .   .   .   2   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   36   | 2   2   4   1   3   5   19  
    Energy Gun             14   | 1   .   .   .   .   2   11  
    Energy Cannon          5    | .   .   .   .   .   .   5   
    Ballistic Gun          8    | 1   2   3   .   1   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               6    | .   .   1   .   1   1   3   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   1   1   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   1   .   .   .   .   4   
  Corrupted Parts          1    | .   .   .   .   .   .   1   
    System Corruption      5    | .   .   .   .   .   .   5   
Parts Lost                 23   | .   .   3   .   .   2   18  
  Power                    5    | .   .   1   .   .   1   3   
  Propulsion               9    | .   .   2   .   .   .   7   
  Utility                  5    | .   .   .   .   .   1   4   
  Weapon                   4    | .   .   .   .   .   .   4   
  Highest Loss Streak      8    | .   .   3   .   .   2   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   92  93  100 100 95  62  
  Engine                   10   | .   14  9   11  11  10  8   
  Leg                      20   | .   28  19  11  22  22  12  
  Device                   6    | .   .   7   11  3   8   16  
  Storage                  1    | .   14  5   .   .   .   1   
  Processor                11   | .   .   5   11  18  11  4   
  Protection               9    | .   6   11  11  11  11  3   
  Energy Gun               7    | .   3   .   .   .   19  11  
  Ballistic Gun            15   | .   24  32  29  22  4   .   
  Slashing Weapon          6    | .   .   .   3   10  7   .   
Peak Build Rating          66   | 6   13  17  20  28  37  66  
  Average Rating           25   | 4   11  15  18  23  32  39  
  On Entrance              16   | .   6   13  17  20  28  34  
Naked Turns                14   | .   .   .   .   .   .   14  
Heaviest Build             55   | 7   16  20  19  18  37  55  
  Greatest Support         55   | 20  20  40  40  35  35  55  
  Greatest Overweight (x)  3    | .   .   1   .   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   
  Most Carried             5    | 5   5   5   5   5   5   5   
  Average Carried          4    | 3   4   4   4   4   4   3   
  Final Capacity           5    | 5   5   5   5   5   5   5   
  Final Carried            5    | 5   5   5   5   5   5   2   

 Class Distribution 
--------------------
 57% | Mutant
 12% | Derelict-Mutant
 11% | Scavenger-Mutant
 10% | Tank
  5% | Scavenger-Tank

 Dominant Class 
----------------
          Mutant | -10/Materials
            Tank | -9/Materials
          Mutant | -9/Mines
          Mutant | -7/Zion
 Derelict-Mutant | -6/Proximity Caves
          Mutant | -6/Factory

 Resources                      | -11 -10 -9  -9  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro Fac 
Matter Collected           1290 | 312 34  116 144 150 242 292 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1046 | 69  83  299 99  .   108 388 
  Parts                    50   | 5   4   14  7   .   6   14  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      5    | .   .   .   .   .   5   .   
  Prevented                5    | .   .   .   .   .   5   .   

 Kills                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Combat Hostiles Destroyed  20   | 1   2   7   2   .   2   6   
  Guns                     15   | 1   2   5   2   .   .   5   
  Cannons                  1    | .   .   .   .   .   .   1   
  AOE                      4    | .   .   2   .   .   2   .   
Classes Destroyed          6    | 2   .   2   1   .   .   1   
  Worker                   2    | 1   .   .   .   .   .   1   
  Watcher                  1    | .   .   1   .   .   .   .   
  Grunt                    17   | 1   2   6   1   .   2   5   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   1    | .   .   1   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   1   
Best Kill Streak           4    | 2   2   4   2   .   2   2   
  Combat Bots Only         3    | 1   2   3   2   .   2   2   
Max Kills in Single Turn   2    | 1   1   2   1   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Hostile Shots Fired        351  | 5    7    38   7    .    90   204  
  Missed                   111  | 1    2    12   1    .    34   61   
Damage Taken               4322 | 40   54   409  127  .    968  2724 
  Core                     1104 | 10   .    47   .    .    195  852  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  70   | .    .    9    .    .    6    55   
  Regen/Repaired (Parts)   5    | .    .    .    .    5    .    .    
Core Remaining (%)         77   | 96   96   .    .    .    39   .    
Volleys Fired              70   | 3    6    20   5    .    8    28   
  Largest                  3    | 2    2    3    3    .    2    3    
  Hottest                  220  | 60   60   69   69   .    144  220  
Shots Fired                150  | 6    11   52   15   .    13   53   
  Gun                      128  | 6    11   50   15   .    10   36   
  Cannon                   15   | .    .    .    .    .    .    15   
  Launcher                 7    | .    .    2    .    .    3    2    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  84   | 3    10   50   15   .    6    .    
  Thermal                  58   | 3    1    .    .    .    4    50   
  Explosive                7    | .    .    2    .    .    3    2    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Phasic                   1    | .    .    .    .    .    .    1    
  Robot Hit Streak         12   | 2    4    12   9    .    10   10   
  Robot Miss Streak        3    | 2    2    2    1    .    2    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    1    1    .    .    1    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    1    
Shots Hit Robots           107  | 3    6    40   12   .    7    39   
  Core Hits                53   | 3    3    15   3    .    6    23   
  Critical Kills           1    | .    .    .    1    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    
  Critical Strikes         5    | .    .    1    1    .    .    3    
    Burn                   3    | .    .    .    .    .    .    3    
    Destroy                2    | .    .    1    1    .    .    .    
Melee Attacks              1    | .    .    .    1    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 1    | .    .    .    1    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2654 | 45   86   787  233  .    391  1112 
  Guns                     1740 | 45   86   615  173  .    132  689  
  Cannons                  319  | .    .    .    .    .    .    319  
  Explosions               505  | .    .    149  .    .    255  101  
  Melee                    60   | .    .    .    60   .    .    .    
  Ramming                  30   | .    .    23   .    .    4    3    
  Kinetic                  955  | 11   86   615  173  .    70   .    
  Thermal                  1104 | 34   .    .    .    .    62   1008 
  Explosive                484  | .    .    128  .    .    255  101  
  Electromagnetic          21   | .    .    21   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 60   | .    .    .    60   .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         14   | .    .    .    .    .    .    14   
  Average Corruption       8    | .    .    .    .    .    .    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  12   | .    .    .    .    .    .    12   
    Message Errors         2    | .    .    .    .    .    .    2    
    Matter Fused           1    | .    .    .    .    .    .    1    
    Energy Discharges      3    | .    .    .    .    .    .    3    
    Parts Rejected         1    | .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
    Data Loss (major)      3    | .    .    .    .    .    .    3    
    Misdirections          1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            46   | .    .    .    30   .    .    16   
  Projectiles              12   | .    .    .    .    .    .    12   
  Explosions               4    | .    .    .    .    .    .    4    
  Melee                    30   | .    .    .    30   .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      71   | .    .    60   .    .    .    11   
  Shots                    3    | .    .    2    .    .    .    1    
  Rammed                   3    | .    .    .    .    .    .    3    
Targets Rammed             7    | .    .    3    .    .    1    3    
  Kicked                   4    | .    .    3    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        434  | 18   2    47   18   .    99   434  
  Average Temperature      122  | 13   2    14   8    .    35   199  
  Received Heat Transfer   1479 | 24   30   198  18   .    213  996  
  Effects                  8    | .    .    .    .    .    .    8    
    Shutdowns              4    | .    .    .    .    .    .    4    
    Energy Bleed           1    | .    .    .    .    .    .    1    
    Interference           3    | .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    2    
  Heat Transferred         2265 | 75   .    .    .    .    111  2079 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Peak Influence             273  | 25  105 273 152 .   .   144 
  Initial                  102  | .   16  44  102 .   .   7   
  Average                  82   | 11  39  147 137 .   .   70  
Maximum Alert Level        1    | .   .   1   .   .   .   .   
  Low Security (%)         92   | 100 100 69  100 .   .   100 
  Level 1                  7    | .   .   30  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          7    | .   2   1   .   .   .   4   
  Investigation            1    | .   .   1   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            5    | .   2   .   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac 
Distress Signals           3    | .   .   2   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              72   | 1   4   18  2   .   14  33  
  Peak Tracking Total      8    | 1   2   5   2   .   7   8   
  Tactical Retreats        10   | .   .   2   .   .   .   8   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac 
Machines Disabled          1    | .   .   1   .   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac 
Machines Accessed          6    | .   3   2   .   .   .   1   
  Terminals                6    | .   3   2   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                20   | .   10  9   .   .   .   1   
  Successful               15   | .   7   7   .   .   .   1   
  Failed                   5    | .   3   2   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   23   | .   9   .   .   2   .   12  
  Terminals                20   | .   10  9   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             15   | .   7   7   .   .   .   1   
  Record                   8    | .   2   6   .   .   .   .   
  Robot Analysis           3    | .   3   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   
  Alert Level              1    | .   1   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         5    | .   3   2   .   .   .   .   
  Full Trace Events        3    | .   2   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   14  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Total Allies               13   | .    .    .    .    9    .    4    
  Largest Group            9    | .    .    .    .    9    9    2    
  Highest-Rated Group      266  | .    .    .    .    266  266  170  
  Highest-Rated Ally       85   | .    .    .    .    40   40   85   
Zionite Dispatches         3    | .    .    .    .    .    .    3    
  Heavy                    1    | .    .    .    .    .    .    1    
  Thermal Resupply         1    | .    .    .    .    .    .    1    
  Defense Resupply         1    | .    .    .    .    .    .    1    
Total Orders               1    | .    .    .    .    .    .    1    
  DROP                     1    | .    .    .    .    .    .    1    
Ally Attacks               56   | .    .    .    .    .    50   6    
  Total Damage             1305 | .    .    .    .    .    1017 288  
  Kills                    9    | .    .    .    .    .    6    3    
Allies Corrupted           .    | .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    1    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Robot Analysis Total       3    | .   3   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   1   1   .   
Drone Launches             2    | .   .   .   .   .   .   2   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Turns Passed               3977 | 135  273  345  121  1527 995  581  
Spaces Moved               2736 | 80   195  179  68   1216 619  379  
  Core                     183  | 13   .    .    .    .    .    170  
  Treads                   49   | .    .    15   20   .    .    14   
  Legs                     2487 | 67   195  164  48   1216 619  178  
  Wheels                   17   | .    .    .    .    .    .    17   
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  50   
  Average Speed            123  | 108  120  127  131  120  148  93   
  Slowest Speed            200  | 120  120  190  160  120  190  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 6    30   21   22   91   89   12   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             7    | .    .    .    1    3    3    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          64   | .    .    13   .    .    29   22   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    .    2    
  AOE                      62   | .    .    13   .    .    29   20   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Total                      3194 | 120  225  249  86   1285 681  548  
  Wait                     215  | 23   6    29   .    52   28   77   
  Move                     2730 | 79   194  178  67   1215 618  379  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  31   | 7    5    4    2    4    4    5    
  Fast Attach              31   | 6    3    2    .    .    2    18   
  Attach                   17   | .    .    3    .    .    .    14   
  Detach                   9    | .    1    .    .    .    .    8    
  Swap                     46   | .    2    9    7    7    11   10   
  Drop                     37   | 2    8    1    4    7    9    6    
  Fire                     70   | 3    6    20   5    .    8    28   
  Melee                    1    | .    .    .    1    .    .    .    
  Ram                      2    | .    .    .    .    .    .    2    
  Kick                     4    | .    .    3    .    .    1    .    
  Crush                    1    | .    .    .    .    .    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
   64 | -11/Scrapyard      | Discovered new exit (range 8)
  136 | -11/Scrapyard      | Entered Materials
  311 | -10/Materials      | Build established: Mutant
  403 | -10/Materials      | Discovered new exit (range 3)
  409 | -10/Materials      | Entered another Materials area
  409 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  653 | -9/Materials       | Discovered new exit (range 14)
  714 | -9/Materials       | Lost 3 parts (1p2n)
  750 | -9/Materials       | Build established: Tank
  754 | -9/Materials       | Entered Mines
  864 | -9/Mines           | Discovered new exit (range 12)
  865 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  875 | -9/Mines           | Entered Zion
  904 | -7/Zion            | Gained Derelict followers
  987 | -7/Zion            | Learned Factory terminal intel
 1093 | -7/Zion            | Build established: Mutant
 1910 | -7/Zion            | Met Imprinter
 1930 | -7/Zion            | Imprinted
 1932 | -7/Zion            | Declared Zion's savior
 2305 | -7/Zion            | Learned location of Warlord (-5)
 2333 | -7/Zion            | Discovered new exit (range 16)
 2402 | -7/Zion            | Entered Proximity Caves
 2402 | -6/Proximity Caves | Accompanied by 9 allies
 2507 | -6/Proximity Caves | Lost 4 allies
 2706 | -6/Proximity Caves | Learned Factory stockpile data
 3090 | -6/Proximity Caves | Build established: Derelict-Mutant
 3229 | -6/Proximity Caves | Spotted B-75 Beast
 3254 | -6/Proximity Caves | Allies destroyed B-75 Beast
 3279 | -6/Proximity Caves | Lost 4 allies
 3363 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 3383 | -6/Proximity Caves | Discovered new exit (range 12)
 3388 | -6/Proximity Caves | Core integrity fell below 50%
 3397 | -6/Proximity Caves | Entered Factory
 3397 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1
 3399 | -6/Factory         | Loaded intel: 26 terminal locations
 3464 | -6/Factory         | Zion Thermal Resupply teleported in
 3572 | -6/Factory         | Build established: Scavenger-Mutant
 3686 | -6/Factory         | Zion Defense Resupply teleported in
 3790 | -6/Factory         | Released all parts (8)
 3807 | -6/Factory         | System corruption reached 10%
 3821 | -6/Factory         | Lost 8 parts (2p4n2w)
 3826 | -6/Factory         | Core integrity fell below 50%
 3846 | -6/Factory         | Zion Heavy squad teleported in
 3878 | -6/Factory         | Found Prototype Protection
 3878 | -6/Factory         | Identified Zio. Heavy Carapace
 3946 | -6/Factory         | Lost 6 parts (1p1n2u2w)
 3951 | -6/Factory         | Core integrity fell below 20%
 3978 | -6/Factory         | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
    [ 3 : Active Garrisons ]
    [ 4 : Component Schematics ]
>>\\ZION-SEEK-2
[ Targeting Unaware Schematics... ]
03942_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
03945_ W-25 Informer sends out distress signal.
03945_ Knocked back.
03947_ System corrupted: Energy discharge (-7).
03950_ K-01 Serf collects debris.
03964_ WJ<NV%UPKLNOD5XVVDRKV#EPZHG
03967_ Slammed into K-01 Serf.
03973_ Sml. Matter Pod destroyed.
03973_ Imp. Cooling System severed.
03974_ Slammed into C-17 Slicer.
[Achievement: First Step to Greatness]
[Achievement: 5k Club]
Important note for Steam players: Cogmind player global achievement rates
  displayed by Steam are all significantly underreported, in some cases by
  a huge margin, due to how they are calculated by Valve.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ??????????????     ###+###??????#  ??????????????? |
| ??????????????            #######   ????????????## |
| ??????????????""                    #############  |
| ??????????????T                                 +  |
| ?????????????????                      ##### ####  |
| ???????????????????       ############ #???# #??#  |
| ????????????????????#     ############+#???# #??#  |
| ????????????????????# w   #            #???# #??#  |
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| ????????????????????#    c/   """ """  #??#"+####  |
| ????????????????????#    c#   """ """  ####    ##  |
| ?????????????[??????#    @#    !       /  +        |
| ????????????????????#     #################        |
| ????""????????????#        ???????????????#        |
| ????""????????????+        ????T??????????#        |
| ????"T????????????#         ??????????????#    #   |
| ????""????????????#         ??????????????#   %#   |
| ????""??????"?????+    Y     ?????????????#    +   |
| ????????????"?????#          ?????????????#   %#   |
| ????????????"?????#           ????????????######## |
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| ?????????????????????????????????????????????##### |
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| ???????????????????????????????????????????"" """  |
| ????????????????????????????????????????????? """  |
| ????????????????????????????????????????? """ """  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Energy Generation          29
Energy Capacity            490
Matter Stores              350
Matter Capacity            350
Sight Range                18
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             1200
Core Shielding             20
Power Shielding            66
Evasion (%)                55
Recoil Reduction           2
Energy Filtering           30
Particle Charging          15

 Item Schematics 
-----------------
              Plasma Rifle | -7/Zion | Archive
   Proton Missile Launcher | -7/Zion | Archive
           Power Amplifier | -7/Zion | Archive
            Powered Hammer | -7/Zion | Archive
        Imp. Plasma Cutter | -7/Zion | Archive
       Adv. Trap Extractor | -7/Zion | Archive
 Imp. Field Recycling Unit | -7/Zion | Archive
           Hvy. Ion Cannon | -7/Zion | Archive
        Enh. Optical Array | -7/Zion | Archive
             Weapon Cycler | -7/Zion | Archive
         Adv. Sensor Array | -7/Zion | Archive
   Shock Absorption System | -7/Zion | Archive
              Recalibrator | -7/Zion | Archive
               Force Field | -7/Zion | Archive

 Robot Schematics 
------------------
       S-27 Virus | -7/Zion | Archive
 A-02 Transporter | -7/Zion | Archive
   B-48 Gladiator | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Armchair Analyst
Crack Shot
First Step to Greatness
I'm Back, Baby!
Made in Tau Ceti IV
One Hack Too Far
Risk Taker
Robot Respite
Serviceable Loadout
System Compromised
The More The Merrier
The One
Tourist
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              PlatingGravityCycler
  Manual?         0
Play Time         02:14:13
  Cumulative      2.1 hours
  Start           2024.11.14 @ 03:37:39
  End             2024.11.14 @ 07:39:59
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          4
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1ecfa89e-c06d-4213-a4b7-91e8a84f161c