Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.14 @ 07:39:59 Player: nullspace Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (23) 115 Value Destroyed (901) 901 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (953) 953 TOTAL SCORE: 5269 Bonus ------- Follower Combat Kills 386 Met Imprinter 300 Was Imprinted 300 Friendly Fire -33 Cogmind --------- Core Integrity 0/850 Matter 235/300 Energy 58/100 System Corruption 14% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Thermic Laser Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Visual Processing Unit Energy Filter Improved Power Shielding > --- WEAPON ----------- Gatling Laser Plasma Rifle Thermic Laser Improved Heavy Laser > --- INVENTORY -------- Drone Bay Heavy Ion Cannon Heavy Plasma Cannon Heavy Rocket Launcher [Rating: 66] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Utility Visual Processing Unit Device Makeshift ECM Suite Storage Small Matter Pod Processor Visual Processing Unit Protection Core Shielding Weapon Improved Assault Rifle Energy Gun Beamcaster Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Launcher Heavy Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . . 2 Utility 3 | . . 1 . . . 2 Weapon 2 | . . 1 . . . 1 Parts Attached 94 | 6 5 14 7 7 13 42 Power 8 | 1 1 1 . . 2 3 Engine 8 | 1 1 1 . . 2 3 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 25 | 2 . 6 6 2 2 7 Treads 7 | . . 2 3 . . 2 Leg 17 | 2 . 4 3 2 2 4 Wheel 1 | . . . . . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 25 | 1 2 3 . 2 4 13 Device 15 | . . 2 . 1 2 10 Storage 3 | 1 1 . . . . 1 Processor 2 | . . 1 . 1 . . Hackware . | . . . . . . . Protection 5 | . 1 . . . 2 2 Artifact . | . . . . . . . Weapon 36 | 2 2 4 1 3 5 19 Energy Gun 14 | 1 . . . . 2 11 Energy Cannon 5 | . . . . . . 5 Ballistic Gun 8 | 1 2 3 . 1 1 . Ballistic Cannon . | . . . . . . . Launcher 6 | . . 1 . 1 1 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . 1 1 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . 1 . . . . 4 Corrupted Parts 1 | . . . . . . 1 System Corruption 5 | . . . . . . 5 Parts Lost 23 | . . 3 . . 2 18 Power 5 | . . 1 . . 1 3 Propulsion 9 | . . 2 . . . 7 Utility 5 | . . . . . 1 4 Weapon 4 | . . . . . . 4 Highest Loss Streak 8 | . . 3 . . 2 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 92 93 100 100 95 62 Engine 10 | . 14 9 11 11 10 8 Leg 20 | . 28 19 11 22 22 12 Device 6 | . . 7 11 3 8 16 Storage 1 | . 14 5 . . . 1 Processor 11 | . . 5 11 18 11 4 Protection 9 | . 6 11 11 11 11 3 Energy Gun 7 | . 3 . . . 19 11 Ballistic Gun 15 | . 24 32 29 22 4 . Slashing Weapon 6 | . . . 3 10 7 . Peak Build Rating 66 | 6 13 17 20 28 37 66 Average Rating 25 | 4 11 15 18 23 32 39 On Entrance 16 | . 6 13 17 20 28 34 Naked Turns 14 | . . . . . . 14 Heaviest Build 55 | 7 16 20 19 18 37 55 Greatest Support 55 | 20 20 40 40 35 35 55 Greatest Overweight (x) 3 | . . 1 . . 1 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 Average Carried 4 | 3 4 4 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 2 Class Distribution -------------------- 57% | Mutant 12% | Derelict-Mutant 11% | Scavenger-Mutant 10% | Tank 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1290 | 312 34 116 144 150 242 292 Remotely . | . . . . . . . Salvage Created 1046 | 69 83 299 99 . 108 388 Parts 50 | 5 4 14 7 . 6 14 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . 5 . Prevented 5 | . . . . . 5 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 20 | 1 2 7 2 . 2 6 Guns 15 | 1 2 5 2 . . 5 Cannons 1 | . . . . . . 1 AOE 4 | . . 2 . . 2 . Classes Destroyed 6 | 2 . 2 1 . . 1 Worker 2 | 1 . . . . . 1 Watcher 1 | . . 1 . . . . Grunt 17 | 1 2 6 1 . 2 5 Duelist 1 | . . . 1 . . . Sentry 1 | . . 1 . . . . Heavy 1 | . . . . . . 1 Best Kill Streak 4 | 2 2 4 2 . 2 2 Combat Bots Only 3 | 1 2 3 2 . 2 2 Max Kills in Single Turn 2 | 1 1 2 1 . 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . 1 . . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 351 | 5 7 38 7 . 90 204 Missed 111 | 1 2 12 1 . 34 61 Damage Taken 4322 | 40 54 409 127 . 968 2724 Core 1104 | 10 . 47 . . 195 852 Absorbed by Shields . | . . . . . . . Redirected to Shielding 70 | . . 9 . . 6 55 Regen/Repaired (Parts) 5 | . . . . 5 . . Core Remaining (%) 77 | 96 96 . . . 39 . Volleys Fired 70 | 3 6 20 5 . 8 28 Largest 3 | 2 2 3 3 . 2 3 Hottest 220 | 60 60 69 69 . 144 220 Shots Fired 150 | 6 11 52 15 . 13 53 Gun 128 | 6 11 50 15 . 10 36 Cannon 15 | . . . . . . 15 Launcher 7 | . . 2 . . 3 2 Special . | . . . . . . . Kinetic 84 | 3 10 50 15 . 6 . Thermal 58 | 3 1 . . . 4 50 Explosive 7 | . . 2 . . 3 2 Electromagnetic . | . . . . . . . Phasic 1 | . . . . . . 1 Robot Hit Streak 12 | 2 4 12 9 . 10 10 Robot Miss Streak 3 | 2 2 2 1 . 2 3 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 1 1 . . 1 Max Gunslinging Chain 1 | . . 1 1 . . 1 Shots Hit Robots 107 | 3 6 40 12 . 7 39 Core Hits 53 | 3 3 15 3 . 6 23 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 5 | . . 1 1 . . 3 Burn 3 | . . . . . . 3 Destroy 2 | . . 1 1 . . . Melee Attacks 1 | . . . 1 . . . Impact . | . . . . . . . Slashing 1 | . . . 1 . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2654 | 45 86 787 233 . 391 1112 Guns 1740 | 45 86 615 173 . 132 689 Cannons 319 | . . . . . . 319 Explosions 505 | . . 149 . . 255 101 Melee 60 | . . . 60 . . . Ramming 30 | . . 23 . . 4 3 Kinetic 955 | 11 86 615 173 . 70 . Thermal 1104 | 34 . . . . 62 1008 Explosive 484 | . . 128 . . 255 101 Electromagnetic 21 | . . 21 . . . . Impact . | . . . . . . . Slashing 60 | . . . 60 . . . Piercing . | . . . . . . . Highest Corruption 14 | . . . . . . 14 Average Corruption 8 | . . . . . . 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 12 | . . . . . . 12 Message Errors 2 | . . . . . . 2 Matter Fused 1 | . . . . . . 1 Energy Discharges 3 | . . . . . . 3 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 3 | . . . . . . 3 Misdirections 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 46 | . . . 30 . . 16 Projectiles 12 | . . . . . . 12 Explosions 4 | . . . . . . 4 Melee 30 | . . . 30 . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 71 | . . 60 . . . 11 Shots 3 | . . 2 . . . 1 Rammed 3 | . . . . . . 3 Targets Rammed 7 | . . 3 . . 1 3 Kicked 4 | . . 3 . . 1 . Crushed . | . . . . . . . Highest Temperature 434 | 18 2 47 18 . 99 434 Average Temperature 122 | 13 2 14 8 . 35 199 Received Heat Transfer 1479 | 24 30 198 18 . 213 996 Effects 8 | . . . . . . 8 Shutdowns 4 | . . . . . . 4 Energy Bleed 1 | . . . . . . 1 Interference 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . . 2 Heat Transferred 2265 | 75 . . . . 111 2079 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 273 | 25 105 273 152 . . 144 Initial 102 | . 16 44 102 . . 7 Average 82 | 11 39 147 137 . . 70 Maximum Alert Level 1 | . . 1 . . . . Low Security (%) 92 | 100 100 69 100 . . 100 Level 1 7 | . . 30 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 2 1 . . . 4 Investigation 1 | . . 1 . . . . Extermination 1 | . . . . . . 1 Reinforcement 5 | . 2 . . . . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 3 | . . 2 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 72 | 1 4 18 2 . 14 33 Peak Tracking Total 8 | 1 2 5 2 . 7 8 Tactical Retreats 10 | . . 2 . . . 8 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 1 | . . 1 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 6 | . 3 2 . . . 1 Terminals 6 | . 3 2 . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 20 | . 10 9 . . . 1 Successful 15 | . 7 7 . . . 1 Failed 5 | . 3 2 . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 23 | . 9 . . 2 . 12 Terminals 20 | . 10 9 . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 15 | . 7 7 . . . 1 Record 8 | . 2 6 . . . . Robot Analysis 3 | . 3 . . . . . Open DSF 1 | . . . . . . 1 Alert Level 1 | . 1 . . . . . Transport Status 1 | . 1 . . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 3 2 . . . . Full Trace Events 3 | . 2 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . 14 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 13 | . . . . 9 . 4 Largest Group 9 | . . . . 9 9 2 Highest-Rated Group 266 | . . . . 266 266 170 Highest-Rated Ally 85 | . . . . 40 40 85 Zionite Dispatches 3 | . . . . . . 3 Heavy 1 | . . . . . . 1 Thermal Resupply 1 | . . . . . . 1 Defense Resupply 1 | . . . . . . 1 Total Orders 1 | . . . . . . 1 DROP 1 | . . . . . . 1 Ally Attacks 56 | . . . . . 50 6 Total Damage 1305 | . . . . . 1017 288 Kills 9 | . . . . . 6 3 Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total 3 | . 3 . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . Drone Launches 2 | . . . . . . 2 Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 3977 | 135 273 345 121 1527 995 581 Spaces Moved 2736 | 80 195 179 68 1216 619 379 Core 183 | 13 . . . . . 170 Treads 49 | . . 15 20 . . 14 Legs 2487 | 67 195 164 48 1216 619 178 Wheels 17 | . . . . . . 17 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 Average Speed 123 | 108 120 127 131 120 148 93 Slowest Speed 200 | 120 120 190 160 120 190 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 6 30 21 22 91 89 12 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 7 | . . . 1 3 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 64 | . . 13 . . 29 22 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE 62 | . . 13 . . 29 20 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 3194 | 120 225 249 86 1285 681 548 Wait 215 | 23 6 29 . 52 28 77 Move 2730 | 79 194 178 67 1215 618 379 Hop . | . . . . . . . Pick Up 31 | 7 5 4 2 4 4 5 Fast Attach 31 | 6 3 2 . . 2 18 Attach 17 | . . 3 . . . 14 Detach 9 | . 1 . . . . 8 Swap 46 | . 2 9 7 7 11 10 Drop 37 | 2 8 1 4 7 9 6 Fire 70 | 3 6 20 5 . 8 28 Melee 1 | . . . 1 . . . Ram 2 | . . . . . . 2 Kick 4 | . . 3 . . 1 . Crush 1 | . . . . . . 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 64 | -11/Scrapyard | Discovered new exit (range 8) 136 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 3) 409 | -10/Materials | Entered another Materials area 409 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 653 | -9/Materials | Discovered new exit (range 14) 714 | -9/Materials | Lost 3 parts (1p2n) 750 | -9/Materials | Build established: Tank 754 | -9/Materials | Entered Mines 864 | -9/Mines | Discovered new exit (range 12) 865 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 875 | -9/Mines | Entered Zion 904 | -7/Zion | Gained Derelict followers 987 | -7/Zion | Learned Factory terminal intel 1093 | -7/Zion | Build established: Mutant 1910 | -7/Zion | Met Imprinter 1930 | -7/Zion | Imprinted 1932 | -7/Zion | Declared Zion's savior 2305 | -7/Zion | Learned location of Warlord (-5) 2333 | -7/Zion | Discovered new exit (range 16) 2402 | -7/Zion | Entered Proximity Caves 2402 | -6/Proximity Caves | Accompanied by 9 allies 2507 | -6/Proximity Caves | Lost 4 allies 2706 | -6/Proximity Caves | Learned Factory stockpile data 3090 | -6/Proximity Caves | Build established: Derelict-Mutant 3229 | -6/Proximity Caves | Spotted B-75 Beast 3254 | -6/Proximity Caves | Allies destroyed B-75 Beast 3279 | -6/Proximity Caves | Lost 4 allies 3363 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3383 | -6/Proximity Caves | Discovered new exit (range 12) 3388 | -6/Proximity Caves | Core integrity fell below 50% 3397 | -6/Proximity Caves | Entered Factory 3397 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 3399 | -6/Factory | Loaded intel: 26 terminal locations 3464 | -6/Factory | Zion Thermal Resupply teleported in 3572 | -6/Factory | Build established: Scavenger-Mutant 3686 | -6/Factory | Zion Defense Resupply teleported in 3790 | -6/Factory | Released all parts (8) 3807 | -6/Factory | System corruption reached 10% 3821 | -6/Factory | Lost 8 parts (2p4n2w) 3826 | -6/Factory | Core integrity fell below 50% 3846 | -6/Factory | Zion Heavy squad teleported in 3878 | -6/Factory | Found Prototype Protection 3878 | -6/Factory | Identified Zio. Heavy Carapace 3946 | -6/Factory | Lost 6 parts (1p1n2u2w) 3951 | -6/Factory | Core integrity fell below 20% 3978 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- [ 3 : Active Garrisons ] [ 4 : Component Schematics ] >>\\ZION-SEEK-2 [ Targeting Unaware Schematics... ] 03942_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 03945_ W-25 Informer sends out distress signal. 03945_ Knocked back. 03947_ System corrupted: Energy discharge (-7). 03950_ K-01 Serf collects debris. 03964_ WJ