Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.10 @ 19:29:43 Player: Sigil Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (221) 1105 Value Destroyed (9502) 9502 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (4411) 4411 TOTAL SCORE: 21758 Bonus ------- High Alert Combat Kills 1415 Follower Combat Kills 698 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1602 Friendly Fire -904 Cogmind --------- Core Integrity 0/1150 Matter 241/300 Energy 100/100 System Corruption 6% Temperature Cool (23) Movement Flying (45) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Field Propulsion Drive > --- UTILITY (9) ------ System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Improved KE Penetrator Improved KE Penetrator Railgun Railgun Peak State ------------ > --- POWER ------------ Reinforced Fission Core Improved Fusion Compressor > --- PROPULSION ------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Experimental Cooling System Experimental Cooling System Experimental Cooling System High-capacity Storage Unit Energy Well Advanced Matter Compressor Improved Weapon Cycler Advanced Thermal Shield Improved Dynamic Insulation System > --- WEAPON ----------- Wave Gun Heavy Wave Gun Matter Neutralizer Matter Neutralizer > --- INVENTORY -------- Light Antimatter Reactor Heavy Treads Improved Heavy Treads Improved Heavy Treads Heavy Siege Treads Experimental Cooling System Experimental Cooling System Large Storage Unit Matter Compressor Improved Utility Shielding Mini Smartbomb Launcher Mini Smartbomb Launcher [Rating: 144] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Layered Medium Armor Plating Weapon Gauss Rifle Energy Gun Vortex Rifle Energy Cannon Matter Neutralizer Ballistic Gun Gauss Rifle Ballistic Cannon Battle Cannon Launcher Rocket Array Impact Weapon Great Maul Slashing Weapon Power Sword Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Slots Evolved 12 | . . . 2 . 2 2 . . . . 2 2 . . . . 2 Power 1 | . . . . . . . . . . . . 1 . . . . . Propulsion 2 | . . . 1 . . 1 . . . . . . . . . . . Utility 7 | . . . . . 1 1 . . . . 2 1 . . . . 2 Weapon 2 | . . . 1 . 1 . . . . . . . . . . . . Parts Attached 266 | 4 5 2 10 1 15 24 2 5 7 3 27 42 10 1 14 13 81 Power 27 | 1 . 1 2 . 1 2 . 1 . . 3 4 3 . . . 9 Engine 12 | 1 . 1 2 . 1 . . 1 . . 1 2 3 . . . . Core 9 | . . . . . . 2 . . . . 2 2 . . . . 3 Reactor 6 | . . . . . . . . . . . . . . . . . 6 Propulsion 64 | . 2 1 5 1 7 7 2 . . 2 8 7 . . 2 . 20 Treads 44 | . 2 1 5 1 4 2 2 . . 2 1 4 . . 2 . 18 Leg 8 | . . . . . . 1 . . . . 7 . . . . . . Wheel 6 | . . . . . 3 1 . . . . . 2 . . . . . Hover 4 | . . . . . . 3 . . . . . 1 . . . . . Flight 2 | . . . . . . . . . . . . . . . . . 2 Utility 79 | 1 2 . . . 1 4 . 1 6 . 9 15 3 . 2 1 34 Device 44 | . . . . . . 2 . 1 6 . 3 7 2 . . 1 22 Storage 11 | 1 1 . . . . . . . . . 1 4 . . . . 4 Processor 3 | . 1 . . . 1 . . . . . . . . . . . 1 Hackware 2 | . . . . . . . . . . . . . . . . . 2 Protection 19 | . . . . . . 2 . . . . 5 4 1 . 2 . 5 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 96 | 2 1 . 3 . 6 11 . 3 1 1 7 16 4 1 10 12 18 Energy Gun 22 | 1 . . . . . 3 . 1 . . 1 . . . 3 3 10 Energy Cannon 19 | . . . 1 . 1 1 . . . . 1 3 . . 5 5 2 Ballistic Gun 25 | 1 . . 2 . 1 6 . 1 . . 2 8 1 . . . 3 Ballistic Cannon 9 | . 1 . . . 1 . . 1 . 1 . 1 1 1 . . 2 Launcher 14 | . . . . . 2 . . . 1 . 1 2 2 . 2 4 . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 1 . . . . 1 2 . . . . . Piercing Weapon 2 | . . . . . . . . . . . 1 . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 1 . . . . . 3 . 1 2 . . 3 . 5 Parts Lost 102 | . . . 3 3 10 14 2 4 . 10 10 2 4 . 1 3 36 Power 13 | . . . . . 1 2 1 . . 1 1 . 1 . . 1 5 Propulsion 35 | . . . 2 2 4 6 1 1 . 4 2 2 . . 1 1 9 Utility 25 | . . . . . . 1 . 1 . 2 6 . 3 . . . 12 Weapon 29 | . . . 1 1 5 5 . 2 . 3 1 . . . . 1 10 Highest Loss Streak 19 | . . . 2 3 8 6 2 2 . 9 4 2 2 . 1 3 19 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 83 | . 96 100 97 91 72 73 90 90 92 89 56 82 80 82 82 77 79 Engine 4 | . 14 14 11 11 8 . . 3 7 6 . 3 4 5 5 2 . Core 2 | . . . . . . 5 3 . . . 2 5 5 5 5 1 4 Treads 15 | . 26 28 32 29 19 7 19 26 23 28 2 8 11 11 11 13 10 Leg 1 | . . . . . . 5 3 . . . 15 2 . . . . . Device 12 | . . . . . . 5 7 11 15 15 8 10 11 17 17 17 25 Storage 9 | . 14 14 11 11 9 7 7 7 7 6 1 12 11 11 11 11 9 Processor 3 | . 12 14 11 11 5 7 7 3 . . . . . . . . 1 Protection 4 | . . . . . . 2 7 7 7 1 8 8 9 5 5 5 4 Energy Gun 5 | . 12 . . . . 5 7 6 3 . 2 . . . 6 12 9 Energy Cannon 4 | . . . 10 11 12 2 . . . . 2 4 5 5 8 9 6 Ballistic Gun 9 | . 14 14 9 11 7 12 23 18 15 14 2 14 11 11 4 . . Ballistic Cannon 2 | . 1 14 11 6 1 . . 3 7 6 . . 4 5 2 . 1 Naked Turns 32 | . . . . . . . . . . . . . . . . . 32 Heaviest Build 124 | 13 30 30 36 36 40 47 47 50 53 53 79 114 114 94 124 118 124 Greatest Support 160 | 3 40 40 60 60 62 48 94 94 74 96 64 140 140 140 140 124 160 Greatest Overweight (x) 12 | 4 4 . 1 1 12 10 . . . . 4 4 . . 1 1 1 Average Overweight (x) . | 2 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 10 15 15 15 15 15 20 Average Capacity 14 | 6 14 15 15 15 15 15 15 15 15 14 6 13 15 15 15 15 16 Most Carried 20 | 5 15 15 15 15 14 15 15 15 15 15 10 15 15 15 15 15 20 Average Carried 13 | 3 12 14 14 14 12 13 14 14 14 14 5 12 13 12 14 12 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 10 15 15 15 15 15 5 Final Carried 15 | 5 15 15 15 14 10 14 15 13 15 5 10 15 11 15 13 12 5 Class Distribution -------------------- 38% | Tank 20% | Mutant 20% | Scavenger-Tank 11% | Gunner 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Tank | -7/Zion Gunner | -6/Proximity Caves Mutant | -6/Factory Tank | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Tank | -5/Warlord Scavenger-Tank | -4/Proximity Caves Tank | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Matter Collected 6948 | 240 151 98 629 . 177 773 227 215 58 101 522 1107 396 99 199 255 1701 Remotely 1558 | . . . . . . . . 109 . . . 496 310 99 199 210 135 Salvage Created 9551 | 66 254 81 924 . 545 747 254 239 . 83 764 892 389 . 253 310 3750 Parts 403 | 1 20 6 70 . 27 56 6 8 . 2 29 42 10 . 3 19 104 Haulers Intercepted 11 | . 1 . 4 . 1 . . . . . 2 1 . . . . 2 Recyclers Shooed 5 | . . 1 . . . 1 . . . . 1 . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 55 | . . . . . . . 9 8 . 14 . . 10 . . 14 . Prevented 5 | . . . . . . . . . . 2 . . . 3 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 181 | . 10 6 18 . 11 15 4 4 . 2 4 13 10 . 12 19 53 Melee 7 | . . . . . . 4 . . . . 2 . . . . . 1 Guns 79 | . 10 5 2 . . 9 4 4 . . 1 11 2 . . 6 25 Cannons 48 | . . 1 16 . 1 2 . . . 1 1 2 5 . 1 1 17 AOE 38 | . . . . . 9 . . . . 1 . . 2 . 11 12 3 Classes Destroyed 20 | 1 4 . 2 . 2 4 1 1 . 2 . . . . 3 . . Worker 5 | . . . . . 2 . . . . . . . . . . . 3 Builder 7 | . . . 1 . . 2 . . . . . 1 . . . . 3 Tunneler 1 | . . . . . . 1 . . . . . . . . . . . Hauler 11 | . 1 . 4 . 1 . . . . . 2 1 . . . . 2 Recycler 8 | 1 . . 1 . 2 . . . . . 2 1 . . . . 1 Mechanic 1 | . . . . . 1 . . . . . . . . . . . . Watcher 8 | . 1 . 3 . . . . . . . 1 3 . . . . . Swarmer 49 | . 9 6 6 . . 3 . . . 1 . 3 3 . . 15 3 Grunt 67 | . 1 . 6 . 11 2 1 . . . 1 6 . . 6 3 30 Brawler 7 | . . . . . . . . 2 . . . . 2 . 1 . 2 Duelist 5 | . . . . . . . 2 . . . 1 . 1 . . . 1 Protector 3 | . . . . . . . . . . . . . . . 1 . 2 Sentry 15 | . . . 6 . . 2 1 1 . . 1 . 2 . . 1 1 Demolisher 2 | . . . . . . . . . . . . . . . 2 . . Specialist 3 | . . . . . . 2 . . . . . . . . . . 1 Hunter 6 | . . . . . . 2 . 1 . . 1 1 . . . . 1 Programmer 21 | . . . . . . 4 . . . . . 3 2 . . . 12 Behemoth 1 | . . . . . . . . . . 1 . . . . . . . Enhanced Grunt 1 | . . . . . . . . . . . . 1 . . . . . Striker 2 | . . . . . . . . . . . . . . . 2 . . Decomposer 1 | . . . . . . . 1 . . . . . . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . . . Best Kill Streak 12 | 1 3 3 9 . 9 3 3 2 . 1 2 4 6 . 12 8 8 Combat Bots Only 12 | . 3 3 7 . 5 3 3 2 . 1 2 3 6 . 12 8 6 Max Kills in Single Turn 4 | 1 1 1 1 . 3 2 2 1 . 1 1 2 2 . 4 4 3 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . 1 Exploded 4 | . . . . . 2 . . . . 1 . . 2 . 4 4 2 Melee 1 | . . . . . . 1 . . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Damage Taken 27071 | . 304 179 997 304 1200 1634 274 487 . 1142 3525 1193 2291 81 285 988 12187 Core 3396 | . 82 45 174 41 322 251 24 69 . 161 754 92 142 . . 83 1156 Absorbed by Shields 670 | . . . . . . . . . . . . 295 128 . . . 247 Reduced by Siege Mode 1030 | . . . . . . . . . . . . . . . . . 1030 Redirected to Shielding 288 | . . . . . . . . . . . 178 . . . . . 110 Regen/Repaired (Parts) 391 | . . . . . 108 . . . . . . . . . . . 283 Core Remaining (%) 48 | 100 . 49 . 46 41 . . . . 27 11 . . . . 68 . Volleys Fired 470 | 5 32 17 61 . 30 42 7 13 . 21 14 38 23 . 6 24 137 Largest 4 | 2 2 2 3 . 4 4 4 4 . 3 3 4 4 . 4 4 4 Hottest 403 | 60 60 55 123 . 191 181 164 164 . 104 178 218 177 . 280 333 403 Shots Fired 1306 | 10 62 34 155 . 66 121 29 42 1 42 28 141 71 1 12 63 428 Gun 823 | 10 62 17 33 . 14 104 29 42 1 27 23 108 34 . 4 33 282 Cannon 441 | . . 17 122 . 32 17 . . . 12 5 32 33 1 4 20 146 Launcher 42 | . . . . . 20 . . . . 3 . 1 4 . 4 10 . Special . | . . . . . . . . . . . . . . . . . . Kinetic 547 | 5 32 34 94 . 21 71 21 37 . 39 10 108 49 1 . . 25 Thermal 636 | 5 30 . 61 . 25 38 8 5 . . 13 32 18 . . 20 381 Explosive 33 | . . . . . 20 . . . . 3 . 1 4 . . 5 . Electromagnetic 38 | . . . . . . 12 . . 1 . 5 . . . . . 20 Entropic 52 | . . . . . . . . . . . . . . . 12 38 2 Robot Hit Streak 42 | 3 5 3 13 . 10 5 9 9 . 6 6 7 9 . 10 5 42 Robot Miss Streak 10 | 1 6 3 4 . 5 10 2 3 . 4 3 8 4 . 1 5 3 Penetration Max 1 | . . . . . . . 1 1 . 1 1 . . . . . . Secondary Targets 11 | . . . . . . . 3 1 . . . 2 . . . . 5 Max Gunslinging Chain 1 | . . . . . . . 1 1 . . . 1 . . . . 1 Shots Hit Robots 786 | 7 27 13 79 . 32 68 22 29 . 24 37 64 41 . 7 19 317 Core Hits 391 | 2 16 7 30 . 36 29 9 11 . 12 15 32 19 . 16 21 136 Critical Kills 7 | . . . . . . . . . . . . . 1 . . . 6 Critical Parts Destroyed 5 | . . . . . . 1 . . . . . . . . . . 4 Critical Strikes 22 | . . 1 2 . . 2 . . . . . . 1 . 1 1 14 Burn 2 | . . . . . . . . . . . . . . . . . 2 Meltdown 6 | . . . . . . . . . . . . . 1 . . . 5 Destroy 5 | . . . . . . . . . . . . . . . . . 5 Blast 3 | . . 1 2 . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . 1 Smash 1 | . . . . . . 1 . . . . . . . . . . . Sever 1 | . . . . . . 1 . . . . . . . . . . . Sunder 3 | . . . . . . . . . . . . . . . 1 1 1 Melee Attacks 44 | . . . . . 1 18 . . . . 24 1 . . . . . Impact 5 | . . . . . 1 4 . . . . . . . . . . . Slashing 35 | . . . . . . 14 . . . . 20 1 . . . . . Piercing 4 | . . . . . . . . . . . 4 . . . . . . Sneak Attacks 4 | . . . . . . . . . . . 3 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . 2 . . . . . . . . . . . Damage Inflicted 27929 | 83 366 209 1454 . 1941 1538 276 503 . 1102 1293 2258 1580 . 2757 2398 10171 Guns 11434 | 83 366 125 155 . 68 757 276 503 . 433 319 1267 477 . 153 595 5857 Cannons 7458 | . . 84 1299 . 440 158 . . . 222 148 579 784 . 82 201 3461 Explosions 7397 | . . . . . 1433 . . . . 447 . 320 306 . 2522 1602 767 Melee 1524 | . . . . . . 623 . . . . 809 92 . . . . . Ramming 116 | . . . . . . . . . . . 17 . 13 . . . 86 Kinetic 5444 | 28 203 209 653 . 141 563 168 436 . 655 141 1267 752 . . . 228 Thermal 12242 | 55 163 . 801 . 367 291 108 67 . . 178 579 509 . . 139 8985 Explosive 3612 | . . . . . 1433 . . . . 447 . 320 306 . . 663 443 Electromagnetic 551 | . . . . . . 61 . . . . 148 . . . . . 342 Impact 78 | . . . . . . 78 . . . . . . . . . . . Slashing 1306 | . . . . . . 545 . . . . 669 92 . . . . . Piercing 140 | . . . . . . . . . . . 140 . . . . . . Entropic 4440 | . . . . . . . . . . . . . . . 2757 1596 87 Highest Corruption 14 | . 4 4 . . . 5 5 11 11 2 . 3 14 14 14 . 6 Average Corruption 4 | . 3 4 . . . 4 5 8 11 1 . 1 8 14 14 . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 190 | . 1 11 . . . 49 20 26 5 10 . 17 26 13 3 . 9 Message Errors 48 | . . 1 . . . 11 8 5 1 3 . 4 8 5 1 . 1 Matter Fused 38 | . 1 3 . . . 8 2 5 . 2 . 6 5 3 . . 3 Heat Flow Errors 21 | . . . . . . 5 . 3 1 . . 2 6 . 1 . 3 Energy Discharges 29 | . . 4 . . . 8 4 6 1 1 . 2 2 . 1 . . Parts Rejected 2 | . . . . . . . . 1 . . . . . . . . 1 Data Loss (minor) 25 | . . 2 . . . 9 2 1 . 2 . 3 1 4 . . 1 Data Loss (major) 7 | . . 1 . . . 1 2 . 1 . . . 2 . . . . Misfires 11 | . . . . . . 5 1 3 1 . . . . 1 . . . Alerts 8 | . . . . . . 2 1 2 . 2 . . 1 . . . . Weapon Failures 1 | . . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 555 | . . . 10 . 11 95 . . . 4 17 80 37 . 86 81 134 Projectiles 233 | . . . 10 . . . . . . . 4 18 37 . . 35 129 Explosions 152 | . . . . . 11 . . . . 4 . . . . 86 46 5 Melee 170 | . . . . . . 95 . . . . 13 62 . . . . . Knockbacks 11 | . . . 4 . 2 2 . . . 1 . . 1 . . . 1 Impact 2 | . . . . . . 2 . . . . . . . . . . . Kinetic 9 | . . . 4 . 2 . . . . 1 . . 1 . . . 1 Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 495 | . . . . . 79 . . . . 99 3 109 . . . . 205 Shots 16 | . . . . . 6 . . . . 6 . 1 . . . . 3 Rammed 22 | . . . . . . . . . . . 2 . 2 . . . 18 Targets Rammed 29 | . . . . . . . . . . . 8 . 2 . . . 19 Kicked 6 | . . . . . . . . . . . 6 . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . 1 Highest Temperature 695 | . 12 . 435 . 695 389 84 171 153 108 622 541 473 . 288 590 519 Average Temperature 158 | . 10 . 137 . 302 117 39 75 66 38 243 132 178 . 145 231 113 Received Heat Transfer 4795 | . 12 . 345 . 756 132 72 42 . 120 633 140 123 12 54 84 2270 Effects 76 | . . . 7 . 20 2 . . . . 20 8 4 . . 2 13 Shutdowns 18 | . . . 3 . 2 2 . . . . 4 2 1 . . . 4 Energy Bleed 10 | . . . 1 . 1 . . . . . 3 . 1 . . 1 3 Interference 16 | . . . 2 . 3 . . . . . 3 4 2 . . . 2 Matter Decay 8 | . . . . . 2 . . . . . 4 . . . . . 2 Short Circuit 8 | . . . . . 3 . . . . . 2 1 . . . 1 1 Damage (minor) 7 | . . . 1 . 3 . . . . . 2 1 . . . . . Damage (major) 7 | . . . . . 6 . . . . . . . . . . . 1 Damage (core) 2 | . . . . . . . . . . . 2 . . . . . . Siege Activations 11 | . . . . . . . . . . . . . . . . . 11 Total Turns 291 | . . . . . . . . . . . . . . . . . 291 Longest Duration 48 | . . . . . . . . . . . . . . . . . 48 Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . . 3 . . . . . 2 Impact Corruptions 1 | . . . . . . 1 . . . . . . . . . . . Robots Melted 9 | . . . . . 1 . . . . . . . 1 . . . 7 Combat Hostiles 9 | . . . . . 1 . . . . . . . 1 . . . 7 Parts Melted 37 | . . . . . . . . . . . 1 1 1 . . 1 33 Heat Transferred 16501 | 125 375 . 1443 . 666 611 250 150 . . 400 720 518 . . 185 11058 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Peak Influence 1393 | 5 213 107 485 157 431 296 . . . . 149 705 . . . . 1393 Initial 196 | . 3 7 27 152 53 196 . . . . 18 72 . . . . 56 Average 251 | 3 113 87 239 147 139 89 . . . . 54 266 . . . . 519 Maximum Alert Level 4 | . 1 . 2 . 2 1 . . . . . 3 . . . . 4 Low Security (%) 66 | 100 84 100 46 100 76 91 . . . . 100 41 . . . . 44 Level 1 13 | . 15 . 36 . 11 8 . . . . . 37 . . . . 2 Level 2 10 | . . . 16 . 11 . . . . . . 19 . . . . 18 Level 3 3 | . . . . . . . . . . . . 1 . . . . 11 Level 4 6 | . . . . . . . . . . . . . . . . . 22 Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . 1 . 2 . 4 5 . . . . 4 5 . . . . 16 Investigation 3 | . 1 . . . . . . . . . 1 . . . . . 1 Extermination 14 | . . . . . . 4 . . . . . 3 . . . . 7 Reinforcement 10 | . . . 2 . 2 1 . . . . 2 . . . . . 3 Assault 8 | . . . . . 1 . . . . . . 2 . . . . 5 Garrison 2 | . . . . . 1 . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Distress Signals 6 | . 1 . 5 . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 324 | . 19 5 32 10 18 19 7 4 . 9 16 30 10 2 12 21 110 Peak Tracking Total 13 | . 6 3 11 9 8 4 7 3 . 4 7 6 7 3 8 5 13 Tactical Retreats 29 | . 2 . 4 1 . . . . . 1 3 3 . 3 . 1 11 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Traps Triggered 5 | . 2 . . . . . . . . . 1 2 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 17 | . . . . . . . 2 . . . . . . 2 13 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Machines Disabled 31 | . 2 2 4 . 4 1 . . . . . 8 . . . . 10 Max in Single Turn 6 | . 1 2 1 . 1 1 . . . . . 6 . . . . 4 Garrison Access 2 | . . . . . 1 . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Machines Accessed 21 | . 5 . 1 . 2 3 . . . . 1 . . 1 1 . 7 Terminals 11 | . 5 . 1 . 1 3 . . . . . . . . . . 1 Fabricators 2 | . . . . . . . . . . . . . . . . . 2 Repair Stations 2 | . . . . . 1 . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . 1 . . . . . 3 Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 50 | . 9 . 1 . 5 8 . . . . 6 . . 1 1 . 19 Successful 30 | . 3 . 1 . 4 1 . . . . 6 . . 1 1 . 13 Failed 20 | . 6 . . . 1 7 . . . . . . . . . . 6 Catastrophic 5 | . 2 . . . . 2 . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 45 | . 7 . 1 . . 9 . . . . . 12 . . 1 . 15 Terminals 21 | . 9 . 1 . 1 8 . . . . . . . . . . 2 Fabricators 5 | . . . . . . . . . . . . . . . . . 5 Repair Stations 6 | . . . . . 4 . . . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 16 | . . . . . . . . . . . 6 . . . . . 10 Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 8 | . 3 . 1 . 1 . . . . . . . . 1 1 . 1 Part Schematic 2 | . 2 . . . . . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . 1 1 . . Open DSF 1 | . . . . . . . . . . . . . . . . . 1 Transport Status 1 | . . . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . . . . 4 Load Schematic 2 | . . . . . . . . . . . . . . . . . 2 Build 2 | . . . . . . . . . . . . . . . . . 2 Repair Station Hacks 5 | . . . . . 3 . . . . . . . . . . . 2 Scan Component 3 | . . . . . 2 . . . . . . . . . . . 1 Repair 2 | . . . . . 1 . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 12 | . . . . . . . . . . . 6 . . . . . 6 Insert Component 6 | . . . . . . . . . . . 3 . . . . . 3 Analyze 6 | . . . . . . . . . . . 3 . . . . . 3 Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . 1 . . . . . . . . . . . Terminals 1 | . . . . . . 1 . . . . . . . . . . . Botnet 1 | . . . . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 4 . . . 2 3 . . . . 1 . . . . . 6 Full Trace Events 2 | . 1 . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 34 | . 2 . . . . . . . . . 3 14 . . . . 15 Parts Built 3 | . . . . . . . . . . . . . . . . . 3 Authchips 1 | . . . . . . . . . . . . . . . . . 1 Time 120 | . . . . . . . . . . . . . . . . . 120 Total Part Build Rating 19 | . . . . . . . . . . . . . . . . . 19 Parts Repaired 2 | . . . . . 1 . . . . . . . . . . . 1 Time 64 | . . . . . 38 . . . . . . . . . . . 26 Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . . . . . . 3 . . . . . 2 Part Schematics Acquired 5 | . . . . . . . . . . . 3 . . . . . 2 Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . 3 . . . . . . 2 . . . . . Machine Destruction 5 | . . . . . 3 . . . . . . 2 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Total Allies 11 | . . . . . . . . . 4 . . 3 . . . . 4 Largest Group 4 | . . . . . . . . . 4 4 . 2 . . . . 2 Highest-Rated Group 206 | . . . . . . . . . 159 159 . 192 . . . . 206 Highest-Rated Ally 103 | . . . . . . . . . 41 41 . 96 . . . . 103 Zionite Dispatches 4 | . . . . . . . . . . . . 1 . . . . 3 Heavy 1 | . . . . . . . . . . . . . . . . . 1 Thermal Resupply 2 | . . . . . . . . . . . . . . . . . 2 Defense Resupply 1 | . . . . . . . . . . . . 1 . . . . . Total Orders 8 | . . . . . . . . . . . 2 2 . . . . 4 STAY 3 | . . . . . . . . . . . . 1 . . . . 2 DROP 3 | . . . . . . . . . . . . 1 . . . . 2 RETURN 2 | . . . . . . . . . . . 2 . . . . . . Ally Attacks 84 | . . . . . . . . . . 31 . 40 . . . . 13 Total Damage 2673 | . . . . . . . . . . 549 . 1224 . . . . 900 Kills 21 | . . . . . . . . . . 6 . 11 . . . . 4 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . . . . 1 3 1 2 . . 2 1 . 2 . Drone Launches 2 | . . . . . . . . . . . 2 . . . . . . Drone Recoveries 2 | . . . . . . . . . . . 2 . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . 2 . . . . 1 Component Schematics 2 | . . . . . . . . . . . . 1 . . . . 1 Unaware Schematics 1 | . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Turns Passed 18462 | 119 929 615 1052 90 577 2219 692 834 1442 955 694 1550 709 323 1110 1496 3056 Spaces Moved 9661 | 57 494 348 508 55 261 1143 374 469 891 556 367 815 385 199 658 640 1441 Core 420 | 57 15 . . . 1 1 . . . . 136 . . . . . 210 Treads 8263 | . 479 348 508 55 205 624 374 469 891 556 120 591 385 199 658 640 1161 Legs 274 | . . . . . . 163 . . . . 111 . . . . . . Wheels 609 | . . . . . 55 330 . . . . . 224 . . . . . Hover 25 | . . . . . . 25 . . . . . . . . . . . Flight 70 | . . . . . . . . . . . . . . . . . 70 Fastest Speed 42 | 50 160 160 160 160 86 86 160 160 160 156 50 115 160 160 160 166 42 Average Speed 160 | 167 162 160 160 161 148 172 160 160 160 159 123 160 160 160 160 208 144 Slowest Speed 650 | 250 250 160 240 240 650 550 160 160 160 160 400 320 160 160 240 250 247 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 51 | 5 89 89 47 16 24 29 58 82 86 77 11 22 63 35 82 78 37 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 4 | . . . . . . . . . . 2 . . 1 . . 1 . Known Exits Taken 9 | . 1 1 1 1 1 1 1 . . 1 1 . . . . . . Unknown Exits Taken 8 | 1 . . . . . . . 1 1 . . 1 1 1 1 1 . Scrap Searched 14 | . . 1 . . . . . 3 4 2 . . 1 . . 3 . Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed 806 | . . . . . 98 3 1 . . 37 . 96 63 1 58 316 133 Melee . | . . . . . . . . . . . . . . . . . . Projectile 145 | . . . . . . 3 1 . . . . 18 20 1 6 41 55 AOE 661 | . . . . . 98 . . . . 37 . 78 43 . 52 275 78 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Total 11638 | 70 560 372 624 56 396 1274 448 523 908 584 538 986 430 205 708 754 2202 Wait 836 | . 2 2 19 1 85 27 65 33 . 2 80 32 10 . 6 70 402 Move 9643 | 56 493 347 507 54 260 1142 373 468 890 555 366 814 383 198 657 639 1441 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 146 | 5 19 2 13 . 2 14 1 2 4 1 7 16 1 4 6 1 48 Fast Attach 143 | 4 3 . 3 . 9 18 2 3 4 1 21 26 1 . 8 2 38 Attach 79 | . 2 . 3 1 6 5 . 2 1 1 6 7 4 . 5 5 31 Detach 41 | . . . . . . . . . 1 . 4 10 . . 5 3 18 Swap 44 | . . 2 4 . . 1 . . 2 1 . 9 5 1 1 6 12 Drop 165 | . 9 2 14 . 3 11 . 2 6 2 8 33 . 2 14 3 56 Fire 470 | 5 32 17 61 . 30 42 7 13 . 21 14 38 23 . 6 24 137 Melee 40 | . . . . . 1 14 . . . . 24 1 . . . . . Ram 4 | . . . . . . . . . . . 2 . . . . . 2 Kick 6 | . . . . . . . . . . . 6 . . . . . . Crush 19 | . . . . . . . . . . . . . 2 . . . 17 Escape Stasis 1 | . . . . . . . . . . . . . 1 . . . . Rewire 1 | . . . . . . . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 3 exits: *Fac / [*Upp] / [*Ext]) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: [*Res] / [*Upp]) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 16) 565 | -10/Materials | Discovered new exit (range 7) 578 | -10/Materials | Identified exit to Materials 943 | -10/Materials | Discovered exit to Materials (range 4) 1038 | -10/Materials | Discovered new exit (range 8) 1047 | -10/Materials | Identified exit to Mines 1049 | -10/Materials | Entered Mines 1131 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1232 | -10/Mines | Discovered exit to Materials (range 8) 1483 | -10/Mines | Core integrity fell below 50% 1598 | -10/Mines | Discovered exit to Materials (range 7) 1600 | -10/Mines | Learned Materials terminal intel 1664 | -10/Mines | Entered Materials 1664 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1665 | -9/Materials | Loaded intel: 12 terminal locations 1808 | -9/Materials | Discovered new exit (range 10) 1843 | -9/Materials | Discovered new exit (range 11) 1866 | -9/Materials | Identified exit to Storage 1890 | -9/Materials | Discovered new exit (range 15) 1894 | -9/Materials | Identified exit to Mines 1953 | -9/Materials | Build established: Gunner 2328 | -9/Materials | Destroyed 7 combat bots 2526 | -9/Materials | Discovered exit to Storage (range 5) 2716 | -9/Materials | Entered Mines 2741 | -9/Mines | Assembled infested the area 2746 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2777 | -9/Mines | Core integrity fell below 50% 2788 | -9/Mines | Discovered new exit (range 9) 2801 | -9/Mines | Identified exit to Materials 2805 | -9/Mines | Lost 3 parts (2n1w) 2806 | -9/Mines | Entered Materials 2806 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2991 | -8/Materials | Repaired Adv. Treads 3224 | -8/Materials | Garrison activated, responded to threat 3296 | -8/Materials | Core integrity fell below 50% 3306 | -8/Materials | Lost 8 parts (1p4n3w) 3352 | -8/Materials | Discovered new exit (range 11) 3371 | -8/Materials | Identified exit to Factory 3383 | -8/Materials | Entered Factory 3383 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3520 | -7/Factory | Build established: Mutant 3729 | -7/Factory | Lost 5 parts (1p3n1w) 3818 | -7/Factory | Lost 6 parts (2n1u3w) 4300 | -7/Factory | Build established: Scavenger-Gunner 4516 | -7/Factory | Discovered new exit (range 5) 4519 | -7/Factory | Identified exit to Factory 4974 | -7/Factory | Build established: Scavenger-Tank 5573 | -7/Factory | Discovered new exit (range 16) 5596 | -7/Factory | Identified exit to Lower Caves 5602 | -7/Factory | Entered Lower Caves 5900 | -7/Lower Caves | Learned location of 1 exit from Factory 5935 | -7/Lower Caves | Encountered a Warlord checkpoint 5993 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6273 | -7/Lower Caves | Discovered new exit (range 9) 6285 | -7/Lower Caves | Identified exit to Lower Caves 6294 | -7/Lower Caves | Entered another Lower Caves area 6322 | -7/Lower Caves | Learned 4 Factory zone layouts 6366 | -7/Lower Caves | Discovered exit to Factory (range 7) 6635 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6668 | -7/Lower Caves | System corruption reached 10% 6880 | -7/Lower Caves | Learned Factory emergency access door positions 6885 | -7/Lower Caves | Learned Factory stockpile data 7046 | -7/Lower Caves | Build established: Tank 7101 | -7/Lower Caves | Discovered new exit (range 16) 7128 | -7/Lower Caves | Entered Zion 7241 | -7/Zion | Given A8's code to call for help 7262 | -7/Zion | System corruption cleaned by Quarantine Array 7636 | -7/Zion | Learned Factory emergency access door positions 7662 | -7/Zion | Given the Hacking Drone Bay 7665 | -7/Zion | Found Prototype Device 7665 | -7/Zion | Identified Hacking Drone Bay 7826 | -7/Zion | Found Prototype Launcher 7826 | -7/Zion | Identified Rocket Array 7903 | -7/Zion | Visited the Megawrench Repair Shop 8145 | -7/Zion | Imprinted 8148 | -7/Zion | Declared Zion's savior 8321 | -7/Zion | Found Prototype Device 8322 | -7/Zion | Identified Phasing AFG 8546 | -7/Zion | Discovered new exit (range 15) 8570 | -7/Zion | Entered Proximity Caves 8570 | -6/Proximity Caves | Accompanied by 4 allies 8740 | -6/Proximity Caves | Core integrity fell below 50% 8929 | -6/Proximity Caves | Learned location of Extension (-5) 9050 | -6/Proximity Caves | Build established: Gunner 9425 | -6/Proximity Caves | Spotted B-75 Beast 9489 | -6/Proximity Caves | Destroyed B-75 Beast 9511 | -6/Proximity Caves | Discovered exit to Factory (range 9) 9517 | -6/Proximity Caves | Lost 9 parts (1p4n1u3w) 9525 | -6/Proximity Caves | Entered Factory 9525 | -6/Factory | Evolved 2 slots: Utility x2 9526 | -6/Factory | Identified exit to Factory 9765 | -6/Factory | Build established: Mutant 9797 | -6/Factory | Lost 4 parts (1p3u) 9945 | -6/Factory | Core integrity fell below 50% 10031 | -6/Factory | Discovered exit to Factory (range 15) 10070 | -6/Factory | Core integrity fell below 20% 10183 | -6/Factory | Garrison activated, responded to threat 10219 | -6/Factory | Entered another Factory area 10219 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10383 | -5/Factory | Build established: Scavenger-Mutant 10524 | -5/Factory | Found Prototype Launcher 10524 | -5/Factory | Identified Mni. Smartbomb Launcher 10528 | -5/Factory | Found Faulty Mni. Smartbomb Launcher 10530 | -5/Factory | Found Mni. Smartbomb Launcher 10536 | -5/Factory | Found Mni. Smartbomb Launcher 10561 | -5/Factory | Discovered new exit (range 15) 10623 | -5/Factory | Enhanced Grunt warped into view, answering call for help 10628 | -5/Factory | Enhanced Grunt warped into view, answering call for help 10726 | -5/Factory | Build established: Scavenger-Gunner 10952 | -5/Factory | Retrieved Zion intel report: Component Schematics 10987 | -5/Factory | Discovered new exit (range 14) 11190 | -5/Factory | Build established: Tank 11415 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 11416 | -5/Factory | Zion Defense Resupply teleported in 11451 | -5/Factory | Terminal network hard line cut 11736 | -5/Factory | Discovered new exit (range 12) 11746 | -5/Factory | First assault squad dispatched 11769 | -5/Factory | Entered Upper Caves 12037 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 12085 | -5/Upper Caves | System corruption reached 10% 12149 | -5/Upper Caves | Learned Factory terminal intel 12202 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12358 | -5/Upper Caves | Crushed by falling debris 12454 | -5/Upper Caves | Discovered new exit (range 15) 12478 | -5/Upper Caves | Entered another Upper Caves area 12552 | -5/Upper Caves | Learned 4 Factory zone layouts 12568 | -5/Upper Caves | Spotted B-75 Beast 12779 | -5/Upper Caves | Discovered new exit (range 15) 12801 | -5/Upper Caves | Entered Warlord 12889 | -5/Warlord | System corruption cleaned by Quarantine Array 13109 | -5/Warlord | Rebuked by Warlord 13134 | -5/Warlord | Warlord's base attacked by MAIN.C 13279 | -5/Warlord | Found Prototype Energy Cannon 13279 | -5/Warlord | Identified Vortex Driver 13283 | -5/Warlord | Found Vortex Driver 13290 | -5/Warlord | Found Prototype Energy Gun 13290 | -5/Warlord | Identified Vortex Rifle 13294 | -5/Warlord | Found Vortex Rifle 13311 | -5/Warlord | Found Prototype Launcher 13318 | -5/Warlord | Identified Vortex Catalyst Activator 13484 | -5/Warlord | Warlord forces counterattacked 13809 | -5/Warlord | Warlord base infiltrated, sounded retreat 13821 | -5/Warlord | Spotted Striker 13828 | -5/Warlord | Spotted Striker 13829 | -5/Warlord | Destroyed Striker 13841 | -5/Warlord | Destroyed Striker 13862 | -5/Warlord | Destroyed 12 combat bots 13873 | -5/Warlord | Spotted Striker 13893 | -5/Warlord | Discovered new exit (range 14) 13911 | -5/Warlord | Entered Proximity Caves 13962 | -4/Proximity Caves | Destroyed 8 combat bots 14123 | -4/Proximity Caves | Build established: Scavenger-Tank 14300 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14494 | -4/Proximity Caves | Learned Research interactive machine intel 14539 | -4/Proximity Caves | Lost 3 parts (1p1n1w) 15372 | -4/Proximity Caves | Discovered new exit (range 11) 15407 | -4/Proximity Caves | Entered Factory 15407 | -4/Factory | Evolved 2 slots: Utility x2 15409 | -4/Factory | Loaded intel: 26 terminal locations 15433 | -4/Factory | Identified exit to DSF 15501 | -4/Factory | Spotted B-86 Titan 15509 | -4/Factory | Zion Heavy squad teleported in 15567 | -4/Factory | Allies destroyed B-86 Titan 15896 | -4/Factory | Discovered new exit (range 9) 15930 | -4/Factory | Zion Thermal Resupply teleported in 16372 | -4/Factory | Fabricated Adv. Heavy Siege Treads (x2) 16471 | -4/Factory | Build established: Tank 16540 | -4/Factory | Discovered new exit (range 9) 16664 | -4/Factory | Retrieved Zion intel report: Component Schematics 16665 | -4/Factory | Zion Thermal Resupply teleported in 16907 | -4/Factory | First assault squad dispatched 16935 | -4/Factory | Repaired Lrg. Storage Unit 17007 | -4/Factory | Terminal network hard line cut 17248 | -4/Factory | Fabricated Hcp. Storage Unit (x1) 18142 | -4/Factory | Cargo convoy interrupted 18231 | -4/Factory | Core integrity fell below 50% 18236 | -4/Factory | Lost 19 parts (3p5n8u3w) 18312 | -4/Factory | Core integrity fell below 20% 18340 | -4/Factory | Lost 4 parts (3n1w) 18416 | -4/Factory | Build established: Mutant 18463 | -4/Factory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 18418_ Acquired Prototype Ballistic Gun. 18418_ Identified Imp. KE Penetrator. 18419_ P-70 Sage resets P-70 Sage, system corruption cleaned. 18420_ System corrupted: Matter fused (-9). 18422_ Acquired Field Propulsion Drive. 18424_ Acquired Imp. KE Penetrator. 18426_ Dropped Adv. Heavy Siege Treads. 18427_ Acquired Imp. KE Penetrator. 18431_ Dropped Hcp. Storage Unit. 18431_ Acquired Hcp. Storage Unit. 18433_ Dropped Imp. Heavy Treads. 18436_ R-10 Processor collects Imp. Heavy Treads. 18437_ Dropped Exp. Cooling System. 18438_ Acquired Railgun. 18439_ Dropped Lyr. Medium Armor Plating. 18440_ Acquired Railgun. 18443_ Field Propulsion Drive destroyed. 18443_ Dropped Imp. KE Penetrator. 18455_ System corrupted: Matter fused (-10). 18463_ Imp. KE Penetrator destroyed. Map ----- +----------------------------------------------------+ | ????????????????????# # #??# """"# | | ????????????????????# # #??# # | | ?#################### # #??# # | | ?# ] # #=! #### ! # | | ?# / / = / / # | | ## """ """ """ ! !# # #### # | | # """ """ """ =! # # #??# [# | | ?# """ """ """ = # # #??# # | | ?# # # #??#####+## | | ?# ! # # #??????# ## | | ?# ! [ # ##############??????# / | | ?####+############### #???????????????????#### | | ????# #?????????????# #??????????????????????# | | ????# #?????????????# #??????????????????????# | | ????# #?????????????# x #??????????????????????# | | ?#### ####??????????# #??????????????????????# | | ?# #???######## #??????????????????????# | | ?# ##### #??????????????????????# | | ?# "" +???????????############ | | ?# T """ """ #???######### | | ?# """ """ #?? # | | ?# ##### """ """ #?? / [! | | ?# #???# p #? # [! | | ?############# """ """ #? # | | ????# # """ """ # # | | ????# """ + """ """ @# # | | ????# """ # + # | | ????# """ # ] # # | | ????# ! # # # | | ????# """ ##############? # | | ????#! """ #?????????????? # | | ????# ! """ #??????????????? ###########/ | | ????# #??????????????? #?????????# | | ????##########????????????????#########?????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 157 Coolant Potential 200 Energy Generation 49 Energy Capacity 885 Matter Stores 317 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 EM Shielding 3 Armor Coverage 1350 Resistance: TH 30 Resistance: EM 25 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 61 Targeting Accuracy 6 Recoil Reduction 4 Particle Charging 35 Defensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Arm. Leg | -6/Factory | Scanalyzed Hcp. Battery | -6/Factory | Scanalyzed Hpw. Tractor Beam | -6/Factory | Scanalyzed Imp. Remote Datajack | -5/Factory | Z-intel Imp. System Restoration Module | -5/Factory | Z-intel Reaction Control System | -5/Factory | Z-intel Imp. Particle Charger | -5/Factory | Z-intel Cloaking Device | -5/Factory | Z-intel Imp. Reaction Control System | -5/Factory | Z-intel Weapon Cycler | -5/Factory | Z-intel Imp. Component Analysis Suite | -5/Factory | Z-intel Adv. ECM Suite | -5/Factory | Z-intel Adv. Melee Analysis Suite | -5/Factory | Z-intel Imp. Datajack | -5/Factory | Z-intel Weight Redist. System | -5/Factory | Z-intel Hvy. Flak Cannon | -5/Factory | Z-intel Angular Momentum Engine | -5/Factory | Z-intel Hvy. Siege Treads | -4/Factory | Scanalyzed Imp. Dynamic Insulation System | -4/Factory | Scanalyzed Scythe | -4/Factory | Z-intel Adv. Hardlight Generator | -4/Factory | Z-intel Med. Storage Unit | -4/Factory | Z-intel Great Axe | -4/Factory | Z-intel Adv. Targeting Computer | -4/Factory | Z-intel Hvy. Shock Bomb Launcher | -4/Factory | Z-intel Adv. Power Amplifier | -4/Factory | Z-intel Wave Gun | -4/Factory | Z-intel Imp. Gyrokinetic Inverter | -4/Factory | Z-intel ECM Suite | -4/Factory | Z-intel Thermal Shield | -4/Factory | Z-intel Adv. Drone Bay | -4/Factory | Z-intel Adv. Transmission Jammer | -4/Factory | Z-intel Robot Schematics ------------------ X-62 Marksman | -5/Factory | Z-intel P-60 Hacker | -5/Factory | Z-intel R-10 Processor | -5/Factory | Z-intel Fabricated ------------ Adv. Heavy Siege Treads | x2 | -4/Factory | Preloaded, Authchip Hcp. Storage Unit | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidedChainArmor Manual? 0 Play Time 03:20:04 Cumulative 55.4 hours Start 2022.07.09 @ 21:00:52 End 2022.07.10 @ 19:29:43 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 49 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0e92b511-9d4e-4c8d-8418-979b3f118df5