Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.18 @ 01:57:32 Player: skkpq Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (85) 425 Value Destroyed (2843) 2843 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (531) 531 TOTAL SCORE: 7039 Bonus ------- High Alert Combat Kills 144 Follower Combat Kills 772 Friendly Fire -385 Cogmind --------- Core Integrity 0/700 Matter 177/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Rolling (100) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (5) ------ Medium Storage Unit > --- WEAPON (3) ------- Impact Mace > --- INVENTORY (10) --- Melee Analysis Suite Heavy Beamcaster Improved EM Pulse Cannon Bore Cannon Greatsword Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Kinecellerator Improved Light Armor Plating Light Regenerative Plating > --- WEAPON ----------- Flak Gun Heavy Battle Rifle Impact Mace > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Armored Huge Wheel Melee Analysis Suite Heavy Beamcaster Improved EM Pulse Cannon Bore Cannon Greatsword [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Wheel Wheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Regenerative Plating Weapon Particle Cannon Energy Gun Heavy Beamcaster Energy Cannon Particle Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Impact Weapon Heavy Hammer Slashing Weapon Greatsword Piercing Weapon Makeshift Spear Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Slots Evolved 6 | . . 2 . 2 . 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . . 1 . 1 . . Utility 3 | . . 1 . 1 . 1 . . Weapon 1 | . . 1 . . . . . . Parts Attached 107 | 6 3 8 3 2 30 36 4 15 Power 14 | 1 . 1 1 . 3 4 . 4 Engine 10 | 1 . 1 1 . 3 2 . 2 Core 4 | . . . . . . 2 . 2 Reactor . | . . . . . . . . . Propulsion 38 | 2 . 1 1 1 15 13 . 5 Treads 19 | 2 . 1 1 . 11 4 . . Leg 9 | . . . . . 2 5 . 2 Wheel 10 | . . . . 1 2 4 . 3 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 25 | 1 1 3 . 1 5 11 1 2 Device 9 | . . 1 . 1 1 5 1 . Storage 5 | 1 . . . . 2 1 . 1 Processor 3 | . . . . . . 3 . . Hackware . | . . . . . . . . . Protection 8 | . 1 2 . . 2 2 . 1 Artifact . | . . . . . . . . . Weapon 30 | 2 2 3 1 . 7 8 3 4 Energy Gun 2 | . . . . . . 1 1 . Energy Cannon 4 | . 2 1 . . 1 . . . Ballistic Gun 11 | 2 . . . . 3 3 2 1 Ballistic Cannon 1 | . . . . . . 1 . . Launcher 4 | . . . . . 3 1 . . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . 1 . . . . . 2 Slashing Weapon 3 | . . . . . . 2 . 1 Piercing Weapon 1 | . . . 1 . . . . . Special Melee Weapon 1 | . . 1 . . . . . . Unidentified Prototypes 6 | . . . 1 . 2 . . 3 Corrupted Parts 5 | . . . . . 5 . . . System Corruption 42 | . . . . . 42 . . . Parts Lost 53 | . . 1 . . 15 24 . 13 Power 6 | . . . . . 1 3 . 2 Propulsion 18 | . . . . . 5 10 . 3 Utility 16 | . . . . . 4 7 . 5 Weapon 13 | . . 1 . . 5 4 . 3 Highest Loss Streak 10 | . . 1 . . 8 7 . 10 To Critical Strikes 2 | . . . . . 1 1 . . Average Slot Usage (%) 92 | . 99 98 100 91 90 86 99 91 Engine 8 | . 14 11 11 9 8 5 7 5 Treads 14 | . 28 22 22 18 17 17 . . Leg 5 | . . . . . 1 2 23 17 Wheel 4 | . . . . 1 5 3 7 8 Device 10 | . . 11 11 17 10 10 12 14 Storage 10 | . 14 11 11 9 15 9 . 6 Processor 2 | . . . . . . 4 9 2 Protection 10 | . 13 11 11 9 6 10 15 11 Energy Cannon 7 | . 26 22 22 18 5 . . . Ballistic Gun 6 | . 1 . . . 2 6 12 17 Launcher 2 | . . . . . 6 3 . . Impact Weapon 1 | . . 2 7 . . . . . Piercing Weapon 3 | . . . 3 9 9 3 . . Peak Build Rating 54 | 6 11 14 19 22 26 44 49 54 Average Rating 28 | 4 10 12 15 21 21 32 47 46 On Entrance 21 | . 6 11 14 19 22 26 44 49 Naked Turns . | . . . . . . . . . Heaviest Build 48 | 14 25 29 31 33 35 39 41 48 Greatest Support 88 | 40 40 40 43 43 60 88 10 56 Greatest Overweight (x) 7 | 1 . . . 3 7 6 4 4 Average Overweight (x) 1 | . . . . . . . 3 3 Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 5 10 Average Capacity 8 | 6 8 8 8 8 8 7 5 9 Most Carried 10 | 6 8 8 8 8 8 8 5 10 Average Carried 7 | 3 7 7 7 7 7 6 4 9 Final Capacity 10 | 8 8 8 8 8 8 5 5 10 Final Carried 8 | 6 8 8 8 8 8 3 5 6 Class Distribution -------------------- 38% | Mutant 34% | Scavenger-Mutant 22% | Gunner 5% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Matter Collected 1970 | 234 52 80 30 . 644 479 175 276 Remotely . | . . . . . . . . . Salvage Created 3406 | . 144 566 45 58 953 1192 . 448 Parts 203 | . 8 32 6 3 54 79 . 21 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Combat Hostiles Destroyed 63 | . 2 10 3 1 14 20 . 13 Melee 18 | . . 1 . . 3 13 . 1 Guns 16 | . . . . . 3 1 . 12 Cannons 21 | . 2 8 3 1 6 1 . . AOE 5 | . . . . . 2 3 . . Classes Destroyed 15 | . 3 4 . . 3 4 . 1 Worker 8 | . . . . . 4 3 . 1 Builder 1 | . . . . . . 1 . . Tunneler 1 | . . . . . . 1 . . Hauler 1 | . . . . . 1 . . . Recycler 7 | . . 3 . . 2 2 . . Operator 2 | . 1 . . . 1 . . . Watcher 4 | . 2 2 . . . . . . Swarmer 13 | . . 4 3 . . 3 . 3 Grunt 21 | . 2 4 . . 4 7 . 4 Brawler 3 | . . 1 . . . 1 . 1 Duelist 1 | . . . . . . 1 . . Sentry 15 | . . 1 . 1 8 4 . 1 Hunter 3 | . . . . . 1 1 . 1 Programmer 3 | . . . . . . 3 . . Assembled 3 | . . . . . . . . 3 Thug 1 | . . . . . . . . 1 Best Kill Streak 8 | . 3 4 3 1 3 8 . 3 Combat Bots Only 8 | . 2 4 3 1 3 8 . 3 Max Kills in Single Turn 3 | . 1 1 1 1 1 3 . 2 Gunslinging 1 | . . . . . . . . 1 Exploded 1 | . . . . . 1 1 . . Melee 1 | . . 1 . . 1 1 . 1 Uniques/NPCs Destroyed 1 | . . . . . 1 . . . 01-MTF (-8/Storage) Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Hostile Shots Fired 883 | . 7 37 11 10 186 407 7 218 Missed 281 | . . 11 3 4 57 139 1 66 Damage Taken 9156 | . 76 316 62 82 2414 3564 94 2548 Core 1067 | . 22 17 9 . 307 312 . 400 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 1060 | . . . . . 113 357 277 313 Core Remaining (%) 82 | 100 91 . 93 . 44 . . . Volleys Fired 197 | . 10 28 4 3 62 58 2 30 Largest 3 | . 2 2 2 2 2 3 3 3 Hottest 156 | . 136 136 136 136 104 156 147 147 Shots Fired 370 | . 20 56 8 6 115 84 7 74 Gun 179 | . . . . . 36 62 7 74 Cannon 151 | . 20 56 8 6 56 5 . . Launcher 40 | . . . . . 23 17 . . Special . | . . . . . . . . . Kinetic 168 | . . . . . 36 62 4 66 Thermal 162 | . 20 56 8 6 56 5 3 8 Explosive 10 | . . . . . 10 . . . Electromagnetic 30 | . . . . . 13 17 . . Robot Hit Streak 12 | . 5 7 3 7 12 9 1 7 Robot Miss Streak 11 | . 2 4 3 . 5 9 4 11 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . . . . . . . 5 Max Gunslinging Chain 1 | . . . . . . . . 1 Shots Hit Robots 276 | . 12 31 3 6 88 80 1 55 Core Hits 161 | . 5 15 3 1 46 49 . 42 Critical Kills 3 | . . 1 . . . . . 2 Critical Parts Destroyed 3 | . . 1 . . . 1 . 1 Critical Strikes 12 | . . 2 . . . 7 . 3 Destroy 2 | . . . . . . 1 . 1 Smash 4 | . . 2 . . . . . 2 Sever 6 | . . . . . . 6 . . Melee Attacks 96 | . . 2 . . 25 47 . 22 Impact 24 | . . 2 . . . . . 22 Slashing 43 | . . . . . . 43 . . Piercing 29 | . . . . . 25 4 . . Sneak Attacks 7 | . . . . . 3 4 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7988 | . 254 664 61 122 2375 2812 46 1654 Guns 2280 | . . . . . 594 526 46 1114 Cannons 1561 | . 245 597 61 122 482 54 . . Explosions 1457 | . . . . . 666 653 . 138 Melee 2680 | . . 67 . . 633 1579 . 401 Ramming 10 | . 9 . . . . . . 1 Kinetic 2114 | . . . . . 594 516 24 980 Thermal 1760 | . 245 597 61 122 493 86 22 134 Explosive 379 | . . . . . 379 . . . Electromagnetic 1045 | . . . . . 276 631 . 138 Impact 468 | . . 67 . . . . . 401 Slashing 1417 | . . . . . . 1417 . . Piercing 795 | . . . . . 633 162 . . Highest Corruption 50 | . . . . . 50 9 9 19 Average Corruption 16 | . . . . . 33 5 9 12 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 124 | . . . . . 53 13 12 46 Message Errors 22 | . . . . . 11 1 3 7 Matter Fused 33 | . . . . . 15 6 1 11 Heat Flow Errors 11 | . . . . . 3 1 2 5 Energy Discharges 18 | . . . . . 5 2 2 9 Parts Rejected 3 | . . . . . 1 . . 2 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 12 | . . . . . 5 2 2 3 Data Loss (major) 4 | . . . . . . . 1 3 Misfires 4 | . . . . . 1 . 1 2 Alerts 3 | . . . . . 2 . . 1 Misdirections 3 | . . . . . 3 . . . Weapon Failures 10 | . . . . . 7 1 . 2 Overload Shots . | . . . . . . . . . Overflow Damage 333 | . . 48 . . 24 185 . 76 Projectiles 23 | . . 2 . . 21 . . . Explosions 39 | . . . . . 3 36 . . Melee 271 | . . 46 . . . 149 . 76 Knockbacks 5 | . . 1 . . . 1 . 3 Impact 4 | . . 1 . . . . . 3 Kinetic 1 | . . . . . . 1 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 316 | . . . . . 142 112 . 62 Shots 15 | . . . . . 8 5 . 2 Rammed 2 | . 1 . . . . . . 1 Targets Rammed 2 | . 1 . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 462 | . 462 225 192 . 128 211 85 235 Average Temperature 78 | . 156 80 101 . 22 56 31 52 Received Heat Transfer 2562 | . 42 78 . 27 378 1140 . 897 Effects 1 | . 1 . . . . . . . Shutdowns 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . 1 . . . 2 . . Combat Hostiles 3 | . . 1 . . . 2 . . Parts Fried 8 | . . 1 . . 4 3 . . Impact Corruptions 4 | . . 1 . . . . . 3 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 1 . . . 1 . . . Heat Transferred 3432 | . 444 1073 111 222 1123 200 37 222 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . . . . 2 4 . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Peak Influence 1110 | . 99 328 126 92 284 360 178 1110 Initial 126 | . . 41 96 27 38 103 126 124 Average 257 | . 71 207 70 50 139 195 151 749 Maximum Alert Level 4 | . . 1 . . 1 1 . 4 Low Security (%) 59 | 100 100 31 100 100 72 50 100 14 Level 1 24 | . . 68 . . 27 49 . 1 Level 2 3 | . . . . . . . . 19 Level 3 11 | . . . . . . . . 64 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 28 | . 1 2 . . 2 9 . 14 Investigation 8 | . . 1 . . . 2 . 5 Extermination 2 | . . . . . . 1 . 1 Reinforcement 9 | . 1 1 . . 2 3 . 2 Assault 3 | . . . . . . 1 . 2 Garrison 6 | . . . . . . 2 . 4 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Distress Signals 8 | . . 3 . . 3 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 180 | . 6 20 5 2 49 40 1 57 Peak Tracking Total 12 | . 2 7 3 1 4 6 1 12 Tactical Retreats 15 | . . 2 1 . 6 4 . 2 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Traps Triggered 8 | . . 1 . . 3 2 . 2 Indirectly 3 | . . . . . 2 1 . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Machines Disabled 22 | . . 2 . . 5 5 . 10 Max in Single Turn 2 | . . 1 . . 1 2 . 2 Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Machines Accessed 20 | . 1 1 . 1 4 8 . 5 Terminals 13 | . 1 . . 1 3 4 . 4 Fabricators 1 | . . . . . . 1 . . Repair Stations 2 | . . 1 . . . 1 . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers 2 | . . . . . . 2 . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 47 | . 3 3 . 2 6 20 . 13 Successful 21 | . . 1 . 1 2 13 . 4 Failed 26 | . 3 2 . 1 4 7 . 9 Catastrophic 7 | . 1 . . . 2 2 . 2 Database Lockouts . | . . . . . . . . . Manual 19 | . 3 . . . 4 5 . 7 Terminals 28 | . 3 . . 2 4 8 . 11 Fabricators 1 | . . . . . . 1 . . Repair Stations 5 | . . 3 . . . 2 . . Recycling Units 2 | . . . . . 2 . . . Scanalyzers 9 | . . . . . . 9 . . Garrison Access 2 | . . . . . . . . 2 Terminal Hacks 8 | . . . . 1 1 2 . 4 Open Door 1 | . . . . . 1 . . . Open DSF 1 | . . . . . . . . 1 Alert Level 2 | . . . . . . 1 . 1 Locate Traps 2 | . . . . . . 1 . 1 Reprogram Traps 1 | . . . . . . . . 1 Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks 3 | . . 1 . . . 2 . . Scan Component 2 | . . 1 . . . 1 . . Repair 1 | . . . . . . 1 . . Recycling Unit Hacks 1 | . . . . . 1 . . . Report Inventory 1 | . . . . . 1 . . . Scanalyzer 8 | . . . . . . 8 . . Insert Component 4 | . . . . . . 4 . . Analyze 4 | . . . . . . 4 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 1 1 . 1 2 7 . 4 Full Trace Events 6 | . . 1 . . . 2 . 3 Feedback Events 1 | . . . . . . 1 . . Corruption 1 | . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . Time 32 | . . . . . . 32 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 3 . . Part Schematics Acquired 2 | . . . . . . 2 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . Machine Destruction 3 | . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Total Allies 20 | . . . . . . . 20 . Largest Group 20 | . . . . . . . 20 20 Highest-Rated Group 501 | . . . . . . . 501 501 Highest-Rated Ally 36 | . . . . . . . 35 36 Total Orders . | . . . . . . . . . Ally Attacks 174 | . . . . . . . 7 167 Total Damage 4366 | . . . . . . . 88 4278 Kills 33 | . . . . . . . 1 32 Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Turns Passed 5790 | 79 355 497 719 157 1024 1573 309 1077 Spaces Moved 3181 | 44 195 233 437 90 498 837 190 657 Core 13 | 7 . . . . 3 3 . . Treads 1729 | 37 195 233 437 89 284 454 . . Legs 55 | . . . . . 27 28 . . Wheels 1384 | . . . . 1 184 352 190 657 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 125 80 95 110 100 Average Speed 145 | 148 160 160 160 159 145 140 136 134 Slowest Speed 400 | 160 160 160 160 160 400 350 140 140 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 4 31 24 89 8 56 25 76 22 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 2 | . . . 1 . 1 . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 86 | . . . . . 73 11 . 2 Melee . | . . . . . . . . . Projectile 3 | . . . . . . 1 . 2 AOE 83 | . . . . . 73 10 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Total 3830 | 55 220 302 450 98 656 1060 237 752 Wait 102 | . . 10 . . 7 46 32 7 Move 3174 | 43 194 232 436 89 497 837 189 657 Hop . | . . . . . . . . . Pick Up 72 | 6 5 11 3 3 13 18 4 9 Fast Attach 59 | 6 3 3 1 . 18 20 3 5 Attach 44 | . . 5 1 2 11 16 1 8 Detach 15 | . 2 . . . 7 2 1 3 Swap 4 | . . . 1 . 1 . . 2 Drop 65 | . 5 11 4 1 15 16 5 8 Fire 197 | . 10 28 4 3 62 58 2 30 Melee 96 | . . 2 . . 25 47 . 22 Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush 1 | . 1 . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 435 | -10/Materials | Entered another Materials area 435 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 793 | -9/Materials | Discovered new exit (range 7) 932 | -9/Materials | Entered Mines 937 | -9/Mines | Met a Derelict bent on vengeance 995 | -9/Mines | Discovered new exit (range 9) 1172 | -9/Mines | Learned location of Zion (-6) 1187 | -9/Mines | Learned Materials garrison access intel 1347 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1481 | -9/Mines | Found DCF Scrap (13 items) 1635 | -9/Mines | Discovered new exit (range 10) 1651 | -9/Mines | Entered Materials 1651 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1651 | -8/Materials | Discovered new exit (range 5) 1652 | -8/Materials | Loaded intel: 1 garrison access location 1798 | -8/Materials | Discovered new exit (range 15) 1808 | -8/Materials | Entered Storage 1831 | -8/Storage | Met 01-MTF 2030 | -8/Storage | Destroyed 01-MTF 2033 | -8/Storage | System corruption reached 10% 2055 | -8/Storage | Lost 8 parts (1p3n2u2w) 2061 | -8/Storage | System corruption reached 30% 2140 | -8/Storage | Found Prototype Protection 2349 | -8/Storage | Build established: Scavenger-Mutant 2368 | -8/Storage | Identified Lgt. Regenerative Plating 2514 | -8/Storage | Learned location of Armory (-4) 2543 | -8/Storage | Core integrity fell below 50% 2824 | -8/Storage | Discovered new exit (range 6) 2832 | -8/Storage | Entered Factory 2832 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2886 | -7/Factory | Repaired Hvy. Assault Rifle 3348 | -7/Factory | Garrison activated, responded to threat 3399 | -7/Factory | Lost 5 parts (2n3u) 4135 | -7/Factory | Destroyed 8 combat bots 4141 | -7/Factory | Lost 7 parts (4n1u2w) 4355 | -7/Factory | Garrison activated, responded to threat 4392 | -7/Factory | Lost 3 parts (2n1w) 4405 | -7/Factory | Sucked down chute 4405 | -7/Factory | Entered Waste 4406 | -7/Waste | Joined by Warlord forces that had cleared the area 4629 | -7/Waste | Build established: Gunner 4682 | -7/Waste | Discovered new exit (range 12) 4714 | -7/Waste | Entered Factory 4714 | -7/Factory | Accompanied by 20 allies 4819 | -7/Factory | Garrison activated, responded to threat 5056 | -7/Factory | Assembled infested ambush trap array 5057 | -7/Factory | System corruption reached 10% 5114 | -7/Factory | First assault squad dispatched 5121 | -7/Factory | Lost 6 allies 5252 | -7/Factory | Garrison activated, responded to threat 5671 | -7/Factory | P-60 Hacker assimilated allied RU-KIE(m) 5683 | -7/Factory | Core integrity fell below 50% 5773 | -7/Factory | Core integrity fell below 20% 5791 | -7/Factory | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- U-05 Engineer lays Concrete. Flak Gun destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Door. U-05 Engineer lays Concrete. Lgt. Nuclear Core destroyed. ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. U-05 Engineer lays Concrete. U-05 Engineer repairs door. U-05 Engineer lays Concrete. P-60 Hacker resets U-05 Engineer, system corruption cleaned. U-05 Engineer lays Concrete. O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Penetrated by Slug. Matter Pump disabled. System corrupted: Matter fused (-7). Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????# # | | ?????????????????????????????????????# # | | ?????????????????????????????????????+ + | | ?????????????????????????????????????# # | | ?????????????????????????????????????# # | | ?????????????????????????????????????# # | | ????????????????????????????????????? # | | ????????????????????????????????????? ####### | | ???????????????????????????????????? ??????? | | ?????????????????????????????????????? ??????? | | ???????????????????????? "????????????? ??????? | | ???????????????????????? ??????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# "?????????????????????? | | ???????????????????????# "?????????????????????? | | ??????????????????????? "?? ??? ?????????????? | | ???????????????????????# ? ?? #????????????? | | ???????????????????????# """ ??" #????????????? | | ???????????????????????# """ """ #????????????? | | ???????????????????????# """ """ #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# """ """ #????????????? | | ???????????????????????+ """ """ #????????????? | | ???????????????????????# """ """ #????????????? | | ???????????????????????# #??#+#+##+#??? | | ???????????????????????# @ """ %"" #??# #??? | | ???????????????????????# """ """ #### #?## | | ???????????????????????# "%% """ #### | | ???????????????????????# | | ???????????????????????# [ p | | ???????????????????????# g ! | | ???????????????????????# g | | ???????????????????????# ##########/#####+### | | ???????????????????????# #??# "" * ### | | ???????????????????????# #??# "T" #?? | | ???????????????????????# #??# " " #?? | | ???????????????????????# g#??# #?? | | ???????????????????????# g #??# + | | ???????????????????????# g #??# ### | | ???????????????????????# xx #??##############+#?? | | ???????????????????????# #???????????????? #?? | | ???????????????????????# H #???????????????? #?? | | ???????????????????????# ?????????????????? ?? | | ???????????????????????# ?????????????????? ?? | | ????????????????????????? ??????????????????? ? | | ???????????????????????????????????????????????? ? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 16 Energy Capacity 430 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 44 Targeting Accuracy 11 Melee Accuracy 6 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Imp. Trap Extractor | -7/Factory | Scanalyzed Wheel | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- We Are Legion Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed CoilSupersonicConstruct Manual? 0 Play Time 01:28:42 Cumulative 37.9 hours Start 2024.10.17 @ 03:10:17 End 2024.10.18 @ 01:57:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 34 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1d88bd8e-29b1-4768-841d-23ec6999dba2