Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.10 @ 23:27:11 Player: biogoob Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (56) 280 Value Destroyed (1336) 1336 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (44) 44 TOTAL SCORE: 4160 Bonus ------- High Alert Combat Kills 44 Cogmind --------- Core Integrity 500/700 Matter 284/300 Energy 2/100 System Corruption 1% Temperature Cool (0) Movement Walking (126) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Small Storage Unit Improved Sensor Array Improved Sensor Array Targeting Computer Melee Analysis Suite Improved Utility Shielding > --- WEAPON (3) ------- Maul Maul Heavy Hammer > --- INVENTORY (8) ---- Wheel Small Storage Unit Makeshift Armor Plating Particle Gun Spread Laser Grenade Launcher Heavy Hammer Powered Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Improved Sensor Array Targeting Computer Melee Analysis Suite Improved Utility Shielding > --- WEAPON ----------- Heavy Hammer Heavy Hammer Powered Hammer > --- INVENTORY -------- Wheel Small Storage Unit Particle Gun Spread Laser Grenade Launcher Maul Maul Maul [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Targeting Computer Protection Improved Utility Shielding Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 4 | . . . 2 2 . Weapon 1 | . . 1 . . . Parts Attached 51 | . 9 9 22 9 2 Power 3 | . 1 . 2 . . Engine 3 | . 1 . 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 17 | . 3 5 4 3 2 Treads 9 | . 3 5 1 . . Leg 8 | . . . 3 3 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | . 2 1 9 2 . Device 6 | . . 1 3 2 . Storage 1 | . . . 1 . . Processor 5 | . 2 . 3 . . Hackware . | . . . . . . Protection 2 | . . . 2 . . Artifact . | . . . . . . Weapon 17 | . 3 3 7 4 . Energy Gun 6 | . 3 2 1 . . Energy Cannon . | . . . . . . Ballistic Gun 4 | . . . 4 . . Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon 6 | . . . 2 4 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . . . . . 1 System Corruption 1 | . . . . . 1 Parts Lost 6 | . . . 4 1 1 Power 2 | . . . 1 . 1 Propulsion 2 | . . . 1 1 . Utility 1 | . . . 1 . . Weapon 1 | . . . 1 . . Highest Loss Streak 2 | . . . 2 1 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 92 94 95 92 93 Engine 10 | . 14 11 9 7 6 Treads 17 | . 26 33 9 . . Leg 9 | . 1 . 17 21 16 Device 7 | . . 7 11 12 15 Storage 10 | . 14 11 9 7 7 Processor 8 | . 7 3 8 15 15 Protection 3 | . . . 6 7 7 Energy Gun 17 | . 26 27 14 . . Ballistic Gun 2 | . 1 . 7 . . Impact Weapon 4 | . . . 2 19 23 Naked Turns . | . . . . . . Heaviest Build 25 | 10 16 20 24 25 25 Greatest Support 60 | 20 40 60 60 60 55 Greatest Overweight (x) 1 | . . . 1 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 8 | 8 8 8 8 8 8 Most Carried 8 | 6 8 8 8 8 8 Average Carried 7 | 6 7 7 7 6 8 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 6 8 8 8 8 8 Class Distribution -------------------- 79% | Mutant 9% | Scavenger-Tank 5% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Low Matter Collected 945 | 200 90 130 436 26 63 Remotely . | . . . . . . Salvage Created 1474 | . 301 341 648 134 50 Parts 106 | . 27 34 41 3 1 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 5 | . . 1 4 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Combat Hostiles Destroyed 39 | . 9 12 13 4 1 Melee 1 | . . . . 1 . Guns 30 | . 9 8 13 . . AOE 4 | . . 4 . . . Classes Destroyed 12 | . 5 4 2 1 . Worker 8 | . 2 1 5 . . Builder 1 | . . 1 . . . Hauler 1 | . 1 . . . . Recycler 2 | . . 1 1 . . Watcher 5 | . 1 2 2 . . Swarmer 13 | . 3 7 3 . . Cutter 2 | . . . . 2 . Grunt 14 | . 6 1 5 2 . Brawler 2 | . . 1 1 . . Duelist 1 | . . . 1 . . Sentry 5 | . . 3 2 . . Hunter 2 | . . . 1 . 1 Best Kill Streak 11 | . 3 11 5 2 1 Combat Bots Only 6 | . 3 6 5 2 1 Max Kills in Single Turn 4 | . 2 4 2 1 1 Gunslinging 1 | . . 1 . . . Exploded 3 | . . 3 . . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Low Damage Taken 2520 | . 331 357 1054 294 484 Core 449 | . 57 54 138 77 123 Absorbed by Shields . | . . . . . . Redirected to Shielding 72 | . . . . 17 55 Regen/Repaired (Parts) 58 | . . . 58 . . Core Remaining (%) 84 | 100 77 86 74 . . Volleys Fired 117 | . 32 19 66 . . Largest 3 | . 2 3 3 . . Hottest 195 | . 130 195 195 . . Shots Fired 224 | . 47 44 133 . . Gun 220 | . 47 40 133 . . Cannon . | . . . . . . Launcher 4 | . . 4 . . . Special . | . . . . . . Kinetic 103 | . . . 103 . . Thermal 117 | . 47 40 30 . . Explosive 4 | . . 4 . . . Electromagnetic . | . . . . . . Robot Hit Streak 21 | . 7 6 21 . . Robot Miss Streak 9 | . 8 8 9 . . Penetration Max . | . . . . . . Secondary Targets 5 | . 1 1 3 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 198 | . 42 33 114 7 2 Core Hits 173 | . 53 49 70 . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 8 | . . . 2 5 1 Critical Strikes 8 | . . . 2 5 1 Destroy 1 | . . . 1 . . Smash 7 | . . . 1 5 1 Melee Attacks 13 | . . . 2 8 3 Impact 13 | . . . 2 8 3 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . 2 . . Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . . . 1 . Damage Inflicted 3237 | . 513 738 1620 283 83 Guns 2354 | . 513 381 1460 . . Cannons . | . . . . . . Explosions 357 | . . 357 . . . Melee 526 | . . . 160 283 83 Ramming . | . . . . . . Kinetic 1068 | . . . 1068 . . Thermal 1286 | . 513 381 392 . . Explosive 357 | . . 357 . . . Electromagnetic . | . . . . . . Impact 526 | . . . 160 283 83 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 363 | . . 10 103 201 49 Projectiles . | . . . . . . Explosions 10 | . . 10 . . . Melee 353 | . . . 103 201 49 Knockbacks 5 | . . . 1 3 1 Impact 5 | . . . 1 3 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 460 | . 460 332 318 . . Average Temperature 118 | . 140 109 77 . . Received Heat Transfer 669 | . 153 51 387 18 60 Effects 8 | . 2 1 5 . . Shutdowns 2 | . 1 . 1 . . Interference 4 | . 1 . 3 . . Short Circuit 2 | . . 1 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . . . . 5 . Impact Corruptions 9 | . . . 3 5 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1610 | . 640 480 490 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Peak Influence 488 | . 198 488 450 275 . Initial 206 | . . 28 206 145 . Average 186 | . 71 245 312 162 . Maximum Alert Level 2 | . . 2 2 1 . Low Security (%) 57 | 100 100 35 6 80 . Level 1 29 | . . 35 68 19 . Level 2 12 | . . 29 25 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 3 . 4 2 . Investigation 3 | . 2 . 1 . . Extermination . | . . . . . . Reinforcement 2 | . 1 . . 1 . Assault . | . . . . . . Garrison 4 | . . . 3 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Distress Signals 8 | . 3 1 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 73 | . 17 19 25 8 4 Peak Tracking Total 8 | . 4 8 5 3 2 Tactical Retreats 9 | . 2 1 3 2 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Traps Triggered 4 | . 2 1 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Low Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Machines Accessed 11 | . 8 . 2 1 . Terminals 7 | . 7 . . . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 2 | . 1 . 1 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 29 | . 21 . 7 1 . Successful 16 | . 13 . 3 . . Failed 13 | . 8 . 4 1 . Catastrophic 4 | . 2 . 1 1 . Database Lockouts . | . . . . . . Manual 13 | . 13 . . . . Terminals 20 | . 20 . . . . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 6 | . 1 . 5 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 8 | . 8 . . . . Robot Analysis 4 | . 4 . . . . Locate Traps 2 | . 2 . . . . Dispatch Records 1 | . 1 . . . . Transport Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 2 | . 1 . 1 . . Report Inventory 2 | . 1 . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 4 . . . . Terminals 4 | . 4 . . . . Botnet 2 | . 2 . . . . Disrupt 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 7 . 2 1 . Full Trace Events 2 | . 1 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Robot Analysis Total 4 | . 4 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Low Turns Passed 2735 | 2 1012 359 820 302 240 Spaces Moved 1473 | 2 545 167 376 206 177 Core . | . . . . . . Treads 801 | . 493 167 141 . . Legs 672 | 2 52 . 235 206 177 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 160 130 130 126 Average Speed 145 | 120 156 160 141 130 129 Slowest Speed 200 | 120 160 160 200 200 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 2 89 23 26 8 45 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 Spaces Dug . | . . . . . . Terrain Destroyed 26 | . . 26 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 26 | . . 26 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Total 1839 | 1 664 224 542 225 183 Wait 141 | . 65 21 55 . . Move 1468 | 1 544 166 375 205 177 Hop . | . . . . . . Pick Up 17 | . 5 3 4 4 1 Fast Attach 20 | . 2 1 11 4 2 Attach 12 | . 2 3 3 4 . Detach 5 | . 1 1 3 . . Swap 19 | . 5 5 8 1 . Drop 30 | . 8 5 15 1 1 Fire 117 | . 32 19 66 . . Melee 10 | . . . 2 6 2 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 1) 3 | -11/Junkyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 12) 306 | -10/Materials | Build established: Mutant 530 | -10/Materials | Discovered new exit (range 15) 696 | -10/Materials | Discovered new exit (range 15) 898 | -10/Materials | Discovered new exit (range 10) 900 | -10/Materials | Derelicts attacked the area 1015 | -10/Materials | Entered another Materials area 1015 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1335 | -9/Materials | Discovered new exit (range 8) 1374 | -9/Materials | Entered another Materials area 1374 | -8/Materials | Evolved 2 slots: Utility x2 1515 | -8/Materials | Repaired Lgt. Treads 1764 | -8/Materials | Discovered new exit (range 16) 1817 | -8/Materials | Garrison activated, responded to threat 2194 | -8/Materials | Entered Factory 2194 | -7/Factory | Evolved 2 slots: Utility x2 2426 | -7/Factory | Garrison activated, responded to threat 2485 | -7/Factory | Discovered new exit (range 7) 2486 | -7/Factory | Discovered new exit (range 4) 2496 | -7/Factory | Entered Lower Caves 2628 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2704 | -7/Lower Caves | Spotted B-75 Beast 2736 | -7/Lower Caves | Self-destructed Last Messages --------------- 02668_ Found Disposable Heat Sink. 02668_ Found Kinecellerator. 02668_ Found 13 Matter. 02669_ Acquired 13 matter. 02671_ Dropped Maul. 02671_ Acquired Mak. Armor Plating. 02691_ Penetrated by Slug. 02693_ H-55 Commando suffers critical hit (Smash). 02693_ Destroyed Targeting Computer. 02693_ H-55 Commando system corrupted by crushing effect. 02693_ H-55 Commando knocked back. 02694_ H-55 Commando system terminally corrupted. 02698_ Acquired Corrupted Carbon-fiber Leg. 02698_ Integrated Corrupted Carbon-fiber Leg (+1). 02699_ Acquired 50 matter. 02715_ Knocked back. 02721_ Imp. Ion Engine destroyed. 02721_ Knocked back. 02726_ System corrupted: Carbon-fiber Leg rejected. 02726_ Acquired Carbon-fiber Leg. Map ----- +----------------------------------------------------+ | ?????????????????????????????# ############ | | ?????????????????????????????# ####??????# | | ?????????????????????????????## ##?????# | | ?????????????????????????????## #?##### | | ????????????????????????????## #?# | | ???????????????????????????## ## ## #?# | | ???????????????????????????# ### #?###?# | | ???????????????????????????## ## #?????#### | | ????????????????????????????### ##????????# | | ?????????????????????????????## ##????????# | | ????????????????????????????## ##???????# | | ????????????????????????????# #??????## | | ????????????????????????????# ### #??????# | | ????????????????????????????# #?## ####### | | ????????????????????????????# ??## | | ????????????????????????????# ??## | | ????????????????????????????# ??# ####### | | ????????????????????????????## #??# #?????# | | ?????????????????????????????###???# ## | | ??????????????????????????????????## ##? ? | | ???????????????????????##????????## ##? | | ???????????????????????# ####????# #?? | | ??????????????????????## ##???# #?? | | ?????????????????????## #??### %#?? ## | | ????????????????????## #### ## ##??? #? | | ????????????????????# @ ###% ### ##? | | ????????????????????# # #? | | ????????????????????### ?? ### | | ??????????????????????#### % ?? #######?????? | | ?????????????????????????#; #???????????? | | ?????????????????????????### ????????? | | ???????????????????????????# ## #??????? | | ??????????????????????????# #?????? | | ??????????????????????????# #?????? | | ??????????????????????????### #?????? | | ????????????????????????????# ## #?????? | | ???????????????????????????? #?# ##?????? | | ??????????????????????????? ###?? ##??????? | | ??????????????????????????? #???? #???????? | | ??????????????????????????? ??????????????? | | ??????????????????????????? ??????????????? | | ???????????????????????????? ??????????????? | | ???????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 13 Melee Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssembledWardroneAutogun Manual? 0 Play Time 00:21:19 Cumulative 135.9 hours Start 2023.07.10 @ 23:06:14 End 2023.07.10 @ 23:27:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 156 Rogue 133 Adventurer 19 Explorer 4 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 51 Gallery% 58 Achievement% 46 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters SATURATION(80) Steam 1 RUN: 61f6b71a-398d-4ddf-b7ba-c50964d1d003