Cogmind - Beta 12 --- EXPLORER MODE // 2023.05.14 @ 14:15:46 Player: Sardaukar Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (208) 1040 Value Destroyed (9778) 9778 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (4372) 4372 TOTAL SCORE: 24790 Bonus ------- High Alert Combat Kills 60 Follower Combat Kills 304 Entered DSFs 500 Aligned with FarCom 300 Met Data Miner 300 Win 3000 Friendly Fire -92 Cogmind --------- Core Integrity 1560/1600 Matter 276/300 Energy 656/1000 System Corruption 0% Temperature Cool (-188) Movement Walking (115) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor Quantum Reactor > --- PROPULSION (6) --- Biometal Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (15) ----- Advanced Cryofiber Web Advanced Cooling System Experimental Coolant Injector Large Storage Unit Improved Energy Well Long-range Terrain Scanner Terrain Scan Processor Advanced Weapon Cycler Improved Transmission Jammer Improved Light Armor Plating Light Regenerative Plating Light Regenerative Plating Hacking Suite Advanced Hacking Suite Improved System Guard > --- WEAPON (3) ------- Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY (15) --- Antimatter Reactor Biometal Leg Biometal Leg Centrium Leg Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector Advanced ECM Suite Dispersion Rifle Quantum Rifle Nova Cannon Gamma Bomb Array Enhanced Gamma Bomb Array Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Cooling System Experimental Coolant Injector Large Storage Unit Improved Energy Well Long-range Terrain Scanner Terrain Scan Processor Advanced Weapon Cycler Improved Transmission Jammer Improved Light Armor Plating Light Regenerative Plating Light Regenerative Plating Hacking Suite Advanced Hacking Suite Improved System Guard > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Antimatter Reactor Biometal Leg Biometal Leg Centrium Leg Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector Advanced ECM Suite Dispersion Rifle Quantum Rifle Nova Cannon Gamma Bomb Array Enhanced Gamma Bomb Array Fusion Bomb Launcher [Rating: 190] Favorites ----------- Power Antimatter Reactor Engine Heavy Deuterium Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Armored Leg Leg Armored Leg Utility Light Regenerative Plating Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Advanced System Shield Protection Light Regenerative Plating Weapon Enhanced Nova Cannon Energy Gun EM Pulse Gun Energy Cannon Enhanced Nova Cannon Launcher Rocket Launcher Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac DSF Fac Was Fac Res Res Acc Slots Evolved 19 | . 1 . . . 4 2 . . . . 2 2 . . . 2 . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . . . 2 . . . . . . 1 . . . . . . . . 1 Utility 13 | . 1 . . . 2 2 . . . . 2 . . . . 1 . . 2 2 1 Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . Parts Attached 270 | 7 3 . 5 . 17 19 1 6 . 3 25 38 3 3 11 7 . 37 52 18 15 Power 18 | 1 . . . . 1 1 . 3 . . 2 1 . . . 1 . 2 3 . 3 Engine 6 | 1 . . . . . . . 1 . . 2 1 . . . 1 . . . . . Core 4 | . . . . . 1 1 . 2 . . . . . . . . . . . . . Reactor 8 | . . . . . . . . . . . . . . . . . . 2 3 . 3 Propulsion 66 | 2 . . . . 5 4 . . . . 8 8 1 1 8 . . 8 12 6 3 Treads . | . . . . . . . . . . . . . . . . . . . . . . Leg 66 | 2 . . . . 5 4 . . . . 8 8 1 1 8 . . 8 12 6 3 Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 110 | 2 2 . 2 . 6 9 1 3 . 3 10 19 1 2 1 1 . 14 19 7 8 Device 52 | . 1 . 2 . 1 3 1 1 . 1 3 6 . 2 1 1 . 9 11 4 5 Storage 6 | 1 . . . . 1 . . . . . . 1 . . . . . . 2 1 . Processor 9 | . 1 . . . 1 1 . . . . 2 2 . . . . . . 1 1 . Hackware 7 | . . . . . 1 . . 1 . . . 2 . . . . . . . . 3 Protection 36 | 1 . . . . 2 5 . 1 . 2 5 8 1 . . . . 5 5 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 76 | 2 1 . 3 . 5 5 . . . . 5 10 1 . 2 5 . 13 18 5 1 Energy Gun 30 | 2 . . 2 . 4 1 . . . . 1 1 . . 1 4 . 5 8 1 . Energy Cannon 31 | . . . 1 . . 3 . . . . 4 7 1 . . . . 5 6 3 1 Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 14 | . 1 . . . 1 . . . . . . 2 . . 1 1 . 3 4 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 2 . . . . . . . . 5 . . . 1 . 1 1 . . Parts Lost 16 | . . . . . . . . . . . 6 2 . . 1 . 1 4 1 . 1 Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 2 | . . . . . . . . . . . 2 . . . . . . . . . . Utility 10 | . . . . . . . . . . . 3 1 . . . . 1 3 1 . 1 Weapon 3 | . . . . . . . . . . . 1 . . . 1 . . 1 . . . Highest Loss Streak 5 | . . . . . . . . . . . 5 1 . . 1 . 1 1 1 . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 94 100 98 100 86 94 92 92 92 92 91 98 100 100 99 100 91 98 98 97 99 Engine 4 | . 12 12 12 12 7 . . . 7 7 6 4 5 5 5 10 10 5 1 . . Core 1 | . . . . . . 6 7 6 . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 4 6 8 7 Leg 25 | . 25 25 25 25 30 28 28 28 28 28 24 26 27 27 27 25 22 24 21 20 22 Device 17 | . 7 12 11 12 7 7 13 13 14 13 14 16 11 13 16 20 20 23 28 27 23 Storage 7 | . 12 12 12 12 8 7 7 7 7 7 6 8 11 7 5 5 5 5 8 8 7 Processor 6 | . 4 12 12 12 8 10 14 14 14 14 9 5 . . . . . . . 4 7 Hackware 5 | . . . . . 1 7 7 7 7 7 6 7 11 11 11 10 10 6 4 4 6 Protection 10 | . 7 . . . 5 14 7 7 7 7 13 9 16 16 16 15 12 13 10 10 11 Energy Gun 7 | . 20 12 16 25 14 4 . . . . . 5 5 5 7 13 12 11 9 4 3 Energy Cannon 5 | . . . . . . 6 7 7 7 7 8 10 11 11 6 . . 2 3 7 7 Launcher 1 | . 4 12 7 . 1 . . . . . . . . . 1 2 . 1 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 118 | 20 22 22 33 20 39 60 54 56 56 62 66 75 77 77 78 83 81 96 105 108 118 Greatest Support 174 | 20 20 20 20 20 62 74 74 74 74 74 77 98 93 96 102 96 96 102 116 139 174 Greatest Overweight (x) 1 | 1 1 1 1 . 1 . . . . . 1 1 . . . . . 1 1 . . Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 10 10 10 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | . 5 10 9 10 10 15 14 15 15 15 15 15 13 14 15 15 12 15 15 15 15 Average Carried 12 | . 3 8 8 9 9 12 13 14 15 15 14 14 13 13 14 12 12 10 13 14 14 Final Capacity 15 | 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | . 5 9 9 10 10 13 14 15 15 15 15 14 13 13 15 12 12 15 14 15 14 Class Distribution -------------------- 48% | Hacker-Mutant 37% | Hacker-Skirmisher 4% | Hacker-Tank 4% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Exiles Hacker-Skirmisher | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Gunner | -5/Factory Hacker-Tank | -5/Waste Hacker-Tank | -5/Factory Hacker-Tank | -5/DSF Hacker-Tank | -4/Factory Hacker-Mutant | -4/Waste Hacker-Skirmisher | -4/Factory Hacker-Skirmisher | -3/Research Hacker-Skirmisher | -2/Research Hacker-Skirmisher | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac DSF Fac Was Fac Res Res Acc Matter Collected 3660 | 134 146 69 . 28 221 196 22 60 . 35 227 433 . . 147 . . 839 751 231 121 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9610 | . 363 34 . 28 331 1025 . 35 . 134 679 882 . . 250 . . 1613 2112 1645 479 Parts 424 | . 28 . . 5 16 64 . 4 . . 16 40 . . 9 . . 79 84 66 13 Haulers Intercepted 8 | . 2 . . . 1 3 . . . . . 2 . . . . . . . . . Recyclers Shooed 4 | . 1 . . . . . . . . . . . . . . . . 2 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac DSF Fac Was Fac Res Res Acc Combat Hostiles Destroyed 140 | . 6 1 . . 4 13 . 2 . 4 11 13 . . 4 . . 28 32 17 5 Guns 42 | . 4 1 . . 4 3 . . . . 2 1 . . . . . 13 11 3 . Cannons 43 | . . . . . . 6 . 1 . 2 5 6 . . 2 . . 5 4 8 4 AOE 34 | . 2 . . . . 2 . 1 . 1 1 4 . . 2 . . 8 11 2 . Classes Destroyed 15 | . 5 1 . 1 2 3 . . . . 1 . . . 1 . . . 1 . . Worker 8 | . 2 . . . 1 4 . . . . . . . . . . . 1 . . . Builder 14 | . 1 . . . . 5 . . . . . . . . . . . 6 1 1 . Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . . . . Hauler 8 | . 2 . . . 1 3 . . . . . 2 . . . . . . . . . Recycler 5 | . . . . . 1 . . . . . . 1 . . . . . . 1 2 . Operator 5 | . . . . . . 2 . . . . . 1 . . . . . 1 . 1 . Watcher 27 | . 3 . . . 4 4 . . . . 1 4 . . . . . 3 2 4 2 Swarmer 27 | . 6 . . . . . . 2 . . . 8 . . . . . 5 3 3 . Grunt 32 | . . 1 . . 2 6 . . . 3 3 . . . 2 . . 4 8 3 . Brawler 5 | . . . . . . 1 . . . . 2 . . . . . . . 1 1 . Duelist 4 | . . . . . . . . . . . . . . . . . . . 4 . . Sentry 20 | . . . . . 2 4 . . . . 4 1 . . . . . 3 2 3 1 Specialist 2 | . . . . . . . . . . . . . . . 2 . . . . . . Hunter 7 | . . . . . . . . . . . 1 2 . . . . . 2 . . 2 Programmer 43 | . . . . . . 2 . . . 1 1 2 . . . . . 14 14 7 2 Best Kill Streak 10 | . 4 1 . 1 2 4 . 2 . 2 3 4 . . 2 . . 8 10 4 2 Combat Bots Only 10 | . 2 1 . . 2 2 . 2 . 2 3 4 . . 2 . . 4 10 4 2 Max Kills in Single Turn 4 | . 2 1 . 1 1 4 . 2 . 1 1 2 . . 2 . . 2 3 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 . . . . 2 . 1 . 1 1 2 . . 2 . . 2 3 1 . Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac DSF Fac Was Fac Res Res Acc Damage Taken 7786 | . 115 41 . . 141 311 34 28 . 112 725 723 . . 440 137 39 2006 1654 554 726 Core 590 | . 27 6 . . . 20 . . . . 42 20 . . . . . 316 112 7 40 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 2198 | . . . . . 52 23 . . . . . 449 . . 36 53 19 554 804 141 67 Core Remaining (%) 88 | 100 . . . 86 100 . . . . 97 45 . . . 98 . . 72 91 99 97 Volleys Fired 460 | . 24 1 . 1 31 42 . 3 . 6 42 41 . . 11 1 . 75 79 64 39 Largest 3 | . 2 1 . 2 2 2 . 1 . 1 2 3 . . 3 3 . 3 3 3 3 Hottest 320 | . 80 40 . 80 134 134 . 100 . 100 155 255 . . 255 238 . 261 320 320 305 Shots Fired 1110 | . 44 1 . 2 56 70 1 3 . 7 80 109 . . 27 3 . 181 220 190 116 Gun 554 | . 40 1 . 2 54 26 . . . . 13 34 . . 7 3 . 127 147 62 38 Cannon 517 | . . . . . . 44 1 3 . 7 67 71 . . 18 . . 42 61 125 78 Launcher 39 | . 4 . . . 2 . . . . . . 4 . . 2 . . 12 12 3 . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Thermal 1028 | . . . . . 54 70 1 3 . 7 80 105 . . 25 3 . 169 208 187 116 Explosive 25 | . 4 . . . 2 . . . . . . 4 . . . . . 8 7 . . Electromagnetic 57 | . 40 1 . 2 . . . . . . . . . . 2 . . 4 5 3 . Robot Hit Streak 55 | . 22 2 . 4 29 42 . 43 . 49 55 15 . . 25 28 . 28 35 25 13 Robot Miss Streak 3 | . 3 . . . 3 1 . . . . 1 2 . . 1 . . 1 2 2 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . . . 1 . . . . . . . . . . . . . 2 . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . . . 1 . . Shots Hit Robots 747 | . 33 1 . 2 48 51 . 1 . 6 59 76 . . 25 3 . 128 160 107 47 Core Hits 378 | . 15 1 . 1 66 30 . 2 . 6 19 27 . . 8 1 . 82 67 39 14 Critical Kills 14 | . . . . . . 4 . . . 1 . 1 . . . . . 3 2 3 . Critical Parts Destroyed 4 | . . . . . . . . . . . . . . . . . . 4 . . . Critical Strikes 34 | . . . . . 2 4 . . . 1 3 2 . . 1 . . 10 8 3 . Burn 16 | . . . . . 2 . . . . . 3 1 . . 1 . . 3 6 . . Meltdown 12 | . . . . . . 4 . . . 1 . 1 . . . . . 1 2 3 . Destroy 6 | . . . . . . . . . . . . . . . . . . 6 . . . Melee Attacks 2 | . . . . . . 2 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing 2 | . . . . . . 2 . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 30436 | . 790 21 . 28 911 3273 . 148 . 1250 2141 2833 . . 920 101 . 4902 6802 4413 1903 Guns 10851 | . 489 15 . 28 857 506 . . . . 158 596 . . 146 101 . 2784 3382 1305 484 Cannons 13610 | . . . . . . 1718 . 94 . 746 1815 1819 . . 624 . . 977 1481 2917 1419 Explosions 5946 | . 301 . . . 54 1046 . 54 . 504 168 398 . . 150 . . 1141 1939 191 . Melee . | . . . . . . . . . . . . . . . . . . . . . . Ramming 29 | . . 6 . . . 3 . . . . . 20 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Thermal 25928 | . 55 . . . 857 3135 . 148 . 1250 2141 2415 . . 770 101 . 3761 5170 4222 1903 Explosive 2706 | . 246 . . . 54 135 . . . . . 398 . . . . . 711 1162 . . Electromagnetic 1773 | . 489 15 . 28 . . . . . . . . . . 150 . . 430 470 191 . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 16 | . 1 1 1 1 . 1 1 1 1 1 2 1 4 4 . . 3 16 8 . . Average Corruption 3 | . 1 1 1 1 . 1 1 1 1 1 1 1 4 3 . . 3 7 5 . . Corruption Purged 5 | . . . . . . . . . . . . 1 . 4 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 160 | . 1 4 3 2 . 8 5 3 . 5 11 2 2 1 . . 2 68 43 . . Message Errors 38 | . . 2 1 . . 2 1 . . 1 1 1 . . . . 1 18 10 . . Matter Fused 37 | . 1 1 . 2 . 1 . . . 1 3 1 . . . . . 15 12 . . Heat Flow Errors 14 | . . . 1 . . . . 1 . . 2 . . . . . . 7 3 . . Energy Discharges 23 | . . 1 . . . . 2 1 . . 2 . . . . . 1 9 7 . . Parts Rejected 3 | . . . . . . 1 . . . . . . 1 . . . . . 1 . . Parts Fused 3 | . . . . . . . 1 . . . . . . . . . . 1 1 . . Data Loss (minor) 18 | . . . 1 . . 1 . 1 . 2 . . 1 1 . . . 8 3 . . Data Loss (major) 9 | . . . . . . 1 . . . . 2 . . . . . . 5 1 . . Misfires 7 | . . . . . . 2 1 . . 1 . . . . . . . 2 1 . . Alerts 5 | . . . . . . . . . . . 1 . . . . . . 3 1 . . Weapon Failures 3 | . . . . . . . . . . . . . . . . . . . 3 . . Overload Shots 3 | . . . . . . . . . . . . . . . . . . 3 . . . Overflow Damage 1424 | . . . . . . 379 . . . 163 215 114 . . 5 . . 49 305 168 26 Projectiles 1181 | . . . . . . 295 . . . 163 215 85 . . 5 . . 15 209 168 26 Explosions 243 | . . . . . . 84 . . . . . 29 . . . . . 34 96 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 585 | . 51 . . . 25 7 35 . . . 116 169 . . . . . 121 49 12 . Shots 29 | . 3 . . . 1 1 1 . . . 2 7 . . . . . 8 4 2 . Rammed . | . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 9 | . . 5 . . . 1 . . . . . 3 . . . . . . . . . Kicked 9 | . . 5 . . . 1 . . . . . 3 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 650 | . 54 6 224 18 348 198 38 142 . 38 223 197 . . 193 151 6 650 220 413 426 Average Temperature 96 | . 21 6 119 12 76 59 28 53 . 17 59 98 . . 106 46 2 144 93 111 124 Received Heat Transfer 1307 | . . 21 . . 117 186 . . . 57 189 54 . . 126 . . 126 350 54 27 Effects 25 | . . . . . . . . . . . . . . . . . . 24 . . 1 Shutdowns 8 | . . . . . . . . . . . . . . . . . . 7 . . 1 Energy Bleed 3 | . . . . . . . . . . . . . . . . . . 3 . . . Interference 4 | . . . . . . . . . . . . . . . . . . 4 . . . Matter Decay 2 | . . . . . . . . . . . . . . . . . . 2 . . . Short Circuit 3 | . . . . . . . . . . . . . . . . . . 3 . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . 1 . . . Damage (major) 3 | . . . . . . . . . . . . . . . . . . 3 . . . Damage (core) 1 | . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . 1 . . Parts Fried 10 | . 5 . . . . . . . . . . . . . 1 . . 1 3 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 24 | . . . . . . 5 . . . 1 3 3 . . . . . 2 5 4 1 Combat Hostiles 20 | . . . . . . 2 . . . 1 3 2 . . . . . 2 5 4 1 Parts Melted 105 | . . . . . . 9 . . . . 12 13 . . 1 . . 18 24 18 10 Heat Transferred 31058 | . 100 . . . 1408 3505 . 80 . 1040 3093 3414 . . 1146 124 . 5145 6305 3959 1739 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . 2 . . . . . . . . . . . . . 1 . . 1 3 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac DSF Fac Was Fac Res Res Acc Peak Influence 456 | . 183 40 . 5 169 310 . . . . 193 309 15 7 136 52 30 338 456 258 222 Initial 81 | . . 5 . . 1 30 . . . . 70 5 . 7 3 52 12 16 81 58 64 Average 79 | . 64 13 . 3 66 77 . . . . 93 84 10 7 76 52 21 81 115 87 73 Maximum Alert Level 2 | . . . . . . 1 . . . . . 1 . . . . . 1 2 1 1 Low Security (%) 93 | 100 100 100 . 100 100 94 . . . . 100 80 100 100 100 100 100 93 86 95 96 Level 1 5 | . . . . . . 5 . . . . . 19 . . . . . 6 11 4 3 Level 2 . | . . . . . . . . . . . . . . . . . . . 2 . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 46 | . . . . . 1 6 . . . . 4 13 . . 2 . . 6 6 5 3 Investigation 12 | . . . . . . 2 . . . . 1 5 . . . . . 1 1 1 1 Extermination 18 | . . . . . . 1 . . . . 1 2 . . . . . 5 5 3 1 Reinforcement 13 | . . . . . 1 3 . . . . 2 3 . . 2 . . . . 1 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . 2 . . . . . . 1 . . Construction Impeded 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac DSF Fac Was Fac Res Res Acc Distress Signals 8 | . . . . . 1 2 . . . . 1 . . . . . . . 1 3 . Communications Jammed 25 | . . . . . . . . . . . . . . . . . . 7 . 15 3 Distress Signals 25 | . . . . . . . . . . . . . . . . . . 7 . 15 3 Times Spotted 252 | . 11 2 . . 14 27 . 2 . 7 14 25 3 . 15 2 6 39 42 28 15 Peak Tracking Total 9 | . 2 2 . . 3 4 . 2 . 3 3 5 3 . 8 1 6 5 9 6 3 Tactical Retreats 15 | . . . . . . 1 . . . . . 3 . . 3 . . 1 . 4 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac DSF Fac Was Fac Res Res Acc Traps Triggered 28 | . . . . . . 2 . . . . 3 10 . . 1 2 . 1 7 1 1 Indirectly 1 | . . . . . . . . . . . . . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . . . 4 . . . . . . . . . Reused 3 | . . 2 . . . 1 . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . 2 . . . 2 . . . . . . . . . . . . . . . Triggered 4 | . 1 2 . . . 1 . . . . . . . . . . . . . . . Most Traps Carried 4 | . . 4 2 2 2 2 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac DSF Fac Was Fac Res Res Acc Machines Disabled 44 | . 2 . . . . 14 . 1 . . 4 4 . . . . . 6 8 3 2 Max in Single Turn 5 | . 1 . . . . 5 . 1 . . 3 4 . . . . . 2 2 1 1 Garrison Access 3 | . . . . . . 1 . . . . . . . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac DSF Fac Was Fac Res Res Acc Machines Accessed 90 | . 10 . 1 . 5 14 . . 4 . 5 15 . 1 . 2 . 8 9 7 9 Terminals 51 | . 7 . . . 3 10 . . . . 3 10 . 1 . 1 . 4 3 4 5 Fabricators 13 | . . . . . . 1 . . . . 2 1 . . . 1 . 4 2 1 1 Repair Stations 10 | . 1 . . . 2 1 . . . . . 3 . . . . . . 2 1 . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . 1 . . . . . . . . . . . . 2 . 2 Garrison Access 4 | . . . . . . 1 . . . . . 1 . . . . . . . 1 1 Total Hacks 342 | . 31 . 1 . 19 67 . . 29 . 24 60 . 1 . 5 . 22 42 19 22 Successful 197 | . 20 . 1 . 17 37 . . 29 . 12 26 . 1 . 2 . 10 25 8 9 Failed 145 | . 11 . . . 2 30 . . . . 12 34 . . . 3 . 12 17 11 13 Catastrophic 24 | . 1 . . . . 2 . . . . 1 7 . . . 2 . 6 2 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 123 | . 10 . 1 . 12 38 . . . . 6 29 . . . 1 . 8 11 5 2 Terminals 210 | . 27 . . . 15 55 . . . . 17 41 . 1 . 3 . 12 16 11 12 Fabricators 39 | . . . . . . 3 . . . . 7 4 . . . 2 . 10 8 2 3 Repair Stations 32 | . 1 . . . 4 3 . . . . . 12 . . . . . . 10 2 . Recycling Units 3 | . 3 . . . . . . . . . . . . . . . . . . . . Scanalyzers 14 | . . . . . . 2 . . . . . . . . . . . . 8 . 4 Garrison Access 14 | . . . . . . 4 . . . . . 3 . . . . . . . 4 3 Terminal Hacks 119 | . 16 . 1 . 11 23 . . 29 . 8 12 . 1 . . . 3 7 3 5 Record 13 | . 1 . 1 . 1 . . . 9 . . . . . . . . . 1 . . Part Schematic 14 | . . . . . . 2 . . 10 . . . . . . . . 1 1 . . Robot Schematic 9 | . . . . . 2 . . . 7 . . . . . . . . . . . . Robot Analysis 11 | . 3 . . . 1 2 . . . . 2 1 . . . . . . 1 . 1 Prototype ID Bank 15 | . 3 . . . 4 3 . . 3 . . 2 . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Open DSF 1 | . . . . . . . . . . . . . . 1 . . . . . . . Level Access Points 3 | . . . . . . . . . . . 1 . . . . . . . 1 . 1 Branch Access Points 3 | . . . . . . 1 . . . . 1 1 . . . . . . . . . Emergency Access Points 3 | . . . . . 1 2 . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . 1 . . . . . . . . . Terminal Index 6 | . 1 . . . . 1 . . . . . 1 . . . . . 1 1 . 1 Fabricator Index 2 | . . . . . . . . . . . . . . . . . . 1 1 . . Alert Level 4 | . 1 . . . . . . . . . 1 1 . . . . . . . 1 . Unreport Threat 7 | . . . . . . 5 . . . . . . . . . . . . . 1 1 Locate Traps 2 | . 2 . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . . 1 . . . . . . . . . Dispatch Records 2 | . 2 . . . . . . . . . . . . . . . . . . . . Security Status 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . Patrol Status 2 | . 2 . . . . . . . . . . . . . . . . . . . . Recall Investigation 3 | . . . . . 1 1 . . . . . 1 . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . 1 . . . . . . . . . Recall Reinforcements 2 | . . . . . . 2 . . . . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 9 | . . . . . . 4 . . . . 2 2 . . . . . . 1 . . Fabricator Hacks 24 | . . . . . . 3 . . . . 3 2 . . . 2 . 6 4 2 2 Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . Load Schematic 13 | . . . . . . 1 . . . . 2 1 . . . 1 . 4 2 1 1 Build 10 | . . . . . . 1 . . . . 1 1 . . . 1 . 2 2 1 1 Repair Station Hacks 20 | . . . . . 4 2 . . . . . 7 . . . . . . 6 1 . Scan Component 11 | . . . . . 2 1 . . . . . 4 . . . . . . 3 1 . Repair 9 | . . . . . 2 1 . . . . . 3 . . . . . . 3 . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . 2 . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . . . . . . . . . . . . . . 6 . 1 Insert Component 5 | . . . . . . . . . . . . . . . . . . . 4 . 1 Analyze 2 | . . . . . . . . . . . . . . . . . . . 2 . . Garrison Access Hacks 3 | . . . . . . 1 . . . . . . . . . . . . . 1 1 Seal Access 3 | . . . . . . 1 . . . . . . . . . . . . . 1 1 Unauthorized Hacks 21 | . 2 . . . 2 7 . . . . 1 5 . . . . . 1 2 1 . Terminals 18 | . 1 . . . 2 6 . . . . 1 4 . . . . . 1 2 1 . Assimilate 6 | . . . . . 1 4 . . . . . . . . . . . . . 1 . Botnet 12 | . 1 . . . 1 2 . . . . 1 4 . . . . . 1 2 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . Mechanics 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . Reprogram 1 | . . . . . . . . . . . . 1 . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . Used 1 | . . . . . . . . . . . . . . . . . . 1 . . . Hacking Detections 70 | . 5 . . . 4 12 . . . . 5 15 . . . 1 . 6 8 5 9 Full Trace Events 10 | . 3 . . . . 1 . . . . 1 2 . . . . . . 1 1 1 Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . 2 . . . 7 . . . . . . . . . . . . Robots Built 2 | . . . . . . 2 . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 116 | . . . . . . 116 . . . . . . . . . . . . . . . Total Robot Build Rating 6 | . . . . . . 6 . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . 2 . . 10 . . . . . . . . 1 2 . . Parts Built 10 | . . . . . . . . . . . . 1 . . . . . 3 3 2 1 Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 840 | . . . . . . . . . . . 84 76 . . . 152 . 182 194 128 24 Total Part Build Rating 62 | . . . . . . . . . . . . 5 . . . . . 17 21 16 3 Parts Repaired 8 | . . . . . 2 1 . . . . . 3 . . . . . . 2 . . Time 264 | . . . . . 45 44 . . . . . 85 . . . . . . 90 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . . . . . 2 . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac DSF Fac Was Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac DSF Fac Was Fac Res Res Acc Total Allies 10 | . . . . . 1 3 . . . 1 . 4 . . . . 1 . . . . Largest Group 4 | . . . . . 1 3 . . . 1 1 4 . . . . 1 . . . . Highest-Rated Group 116 | . . . . . 26 68 . . . 96 96 116 . . . . 46 . . . . Highest-Rated Ally 96 | . . . . . 26 26 . . . 96 96 29 . . . . 46 . . . . Total Orders 2 | . . . . . . 2 . . . . . . . . . . . . . . . STAY 1 | . . . . . . 1 . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . 1 . . . . . . . . . . . . . . . Ally Attacks 74 | . . . . . . 22 . . . 8 4 37 . . . . 3 . . . . Total Damage 1482 | . . . . . . 348 . . . 383 93 544 . . . . 114 . . . . Kills 9 | . . . . . . 3 . . . 3 . 3 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac DSF Fac Was Fac Res Res Acc Robot Analysis Total 11 | . 3 . . . 1 2 . . . . 2 1 . . . . . . 1 . 1 Derelict Logs Recovered 4 | . . 1 . . . . 2 . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac DSF Fac Was Fac Res Res Acc Turns Passed 18101 | 62 997 572 388 209 771 2009 665 496 114 700 1210 1626 92 122 257 158 87 2363 2213 1870 1120 Spaces Moved 10252 | 45 587 291 240 168 434 1258 433 324 88 469 766 1034 74 42 141 119 73 1055 1169 667 775 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . Legs 10247 | 40 587 291 240 168 434 1258 433 324 88 469 766 1034 74 42 141 119 73 1055 1169 667 775 Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 120 120 120 125 130 130 130 130 122 122 120 120 120 120 120 120 112 114 114 Average Speed 127 | 115 151 190 157 120 126 126 130 130 130 130 126 122 120 120 121 120 120 127 118 114 114 Slowest Speed 196 | 120 190 190 190 120 190 130 130 130 130 130 196 193 120 120 122 120 120 192 185 116 115 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 3 94 73 59 42 37 39 52 53 72 55 15 28 66 2 88 4 70 25 30 14 23 Regions Visited 21 Branch Regions 7 Pre-discovered Areas 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . Known Exits Taken 16 | 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 . . . 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 6 | . . 1 . . . . 2 2 . 1 . . . . . . . . . . . Spaces Dug 178 | . . . . . . 79 . . . . 8 7 . . . . . 6 13 33 32 Terrain Destroyed 856 | . 29 . . . 19 276 24 43 . 52 57 66 . . 4 . . 82 117 49 38 Melee 1 | . . . . . . 1 . . . . . . . . . . . . . . . Projectile 170 | . . . . . . 9 1 . . 1 5 22 . . 1 . . 24 20 49 38 AOE 685 | . 29 . . . 19 266 23 43 . 51 52 44 . . 3 . . 58 97 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Was Fac DSF Fac Was Fac Res Res Acc Total 14358 | 51 648 306 251 173 596 1572 534 390 87 540 915 1307 76 112 208 133 72 1914 1861 1677 935 Wait 3196 | . 30 . . 4 104 227 100 52 . 63 71 163 . 68 35 2 . 735 538 912 92 Move 10232 | 44 586 290 239 167 433 1257 432 323 87 468 765 1034 73 41 140 119 72 1054 1168 666 774 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 62 | . 4 6 1 1 2 7 1 3 . . 4 9 . . 3 . . 5 7 4 5 Fast Attach 91 | 7 2 . 4 . 8 8 . . . . 6 21 1 . . . . 6 24 3 1 Attach 41 | . . . 1 . 2 2 . . . . 8 7 1 1 1 3 . 7 4 2 2 Detach 12 | . 1 . . . . 4 . . . . 1 3 . . . 1 . 2 . . . Swap 139 | . 1 . . . 7 9 1 6 . 3 11 11 1 2 10 4 . 24 24 13 12 Drop 110 | . . 2 6 . 9 11 . 3 . . 7 15 . . 8 3 . 6 17 13 10 Fire 460 | . 24 1 . 1 31 42 . 3 . 6 42 41 . . 11 1 . 75 79 64 39 Melee 2 | . . . . . . 2 . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick 9 | . . 5 . . . 1 . . . . . 3 . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap 4 | . . 2 . . . 2 . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Waste -5/Factory -5/DSF -4/Factory -4/Waste -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 2 exits: *Acc / *Qua) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 10 | -11/Junkyard | Identified exit to Materials 10 | -11/Junkyard | Discovered exit to Materials (range 16) 63 | -11/Junkyard | Entered Materials 63 | -10/Materials | Evolved 1 slot: Utility x1 176 | -10/Materials | Identified exit to Materials 176 | -10/Materials | Discovered exit to Materials (range 9) 314 | -10/Materials | Build established: Hacker-Mutant 444 | -10/Materials | Identified exit to Mines 444 | -10/Materials | Discovered exit to Mines (range 12) 468 | -10/Materials | Discovered exit to Materials (range 15) 711 | -10/Materials | Discovered exit to Mines (range 9) 776 | -10/Materials | Discovered exit to Materials (range 16) 1060 | -10/Materials | Entered Mines 1074 | -10/Mines | Found a hidden stash of uninstalled traps 1451 | -10/Mines | Learned Materials terminal intel 1571 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1574 | -10/Mines | Discovered exit to Materials (range 10) 1624 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1624 | -10/Mines | Identified exit to Exiles 1624 | -10/Mines | Discovered exit to Exiles (range 5) 1632 | -10/Mines | Entered Exiles 1680 | -10/Exiles | Met 8R-AWN 1710 | -10/Exiles | Met EX-HEX 1769 | -10/Exiles | Met EX-BIN 1802 | -10/Exiles | Aligned with FarCom system 1803 | -10/Exiles | Given EX-Vault access code 1849 | -10/Exiles | Opened EX-Vault 1872 | -10/Exiles | Found Prototype Device 1872 | -10/Exiles | Identified Trap Reconfigurator 1879 | -10/Exiles | Found Prototype Energy Cannon 1879 | -10/Exiles | Identified YOLO Cannon 1929 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1963 | -10/Exiles | Met EX-DEC 1969 | -10/Exiles | Learned location of Zion (-6) 2004 | -10/Exiles | Identified exit to Mines 2004 | -10/Exiles | Discovered exit to Mines (range 14) 2020 | -10/Exiles | Left Exiles lab with YOLO Cannon 2020 | -10/Exiles | Entered Mines 2120 | -9/Mines | Met a Derelict bent on vengeance 2205 | -9/Mines | Identified exit to Materials 2205 | -9/Mines | Discovered exit to Materials (range 10) 2229 | -9/Mines | Entered Materials 2229 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2230 | -8/Materials | Loaded intel: 12 terminal locations 2280 | -8/Materials | Repaired Cooling System? 2512 | -8/Materials | Repaired Aluminum Leg 2997 | -8/Materials | Identified exit to Factory 2997 | -8/Materials | Discovered exit to Factory (range 3) 3000 | -8/Materials | Entered Factory 3000 | -7/Factory | Accompanied by 1 ally 3000 | -7/Factory | Evolved 2 slots: Utility x2 3168 | -7/Factory | Fabricated H-55 Commando (x2) 3390 | -7/Factory | Repaired Hvy. Laser 3790 | -7/Factory | Identified exit to Factory 3790 | -7/Factory | Discovered exit to Factory (range 16) 4176 | -7/Factory | Identified exit to Lower Caves 4936 | -7/Factory | Discovered exit to Factory (range 20) 5009 | -7/Factory | Entered Lower Caves 5128 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 5130 | -7/Lower Caves | Learned 8 Factory zone layouts 5657 | -7/Lower Caves | Identified exit to Lower Caves 5657 | -7/Lower Caves | Discovered exit to Lower Caves (range 7) 5674 | -7/Lower Caves | Entered another Lower Caves area 6137 | -7/Lower Caves | Identified exit to Data Miner 6137 | -7/Lower Caves | Discovered exit to Data Miner (range 9) 6170 | -7/Lower Caves | Entered Data Miner 6170 | -7/Data Miner | Identified exit to Proximity Caves 6170 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 6195 | -7/Data Miner | Met Data Miner 6219 | -7/Data Miner | Learned location of Section 7 (-2) 6219 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6243 | -7/Data Miner | Received God Mode back door access code from Data Miner 6284 | -7/Data Miner | Entered Proximity Caves 6284 | -6/Proximity Caves | Learned 4 Factory zone layouts 6649 | -6/Proximity Caves | Escorted by Enhanced Grunt 6984 | -6/Proximity Caves | Entered Factory 6984 | -6/Factory | Accompanied by 1 ally 6984 | -6/Factory | Evolved 2 slots: Utility x2 6985 | -6/Factory | Identified exit to Factory 7392 | -6/Factory | Identified exit to Lower Caves 7418 | -6/Factory | Core integrity fell below 50% 7448 | -6/Factory | Lost 5 parts (2n2u1w) 8194 | -6/Factory | Entered another Factory area 8194 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8388 | -5/Factory | Repaired Imp. Medium Armor Plating 8447 | -5/Factory | Build established: Scavenger-Tank 8594 | -5/Factory | Identified exit to Upper Caves 8804 | -5/Factory | Incoming investigation squad redirected 8869 | -5/Factory | Garrison activated, responded to threat 8887 | -5/Factory | Build established: Hacker-Gunner 9022 | -5/Factory | Repaired Particle Charger 9590 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 9675 | -5/Factory | Repaired Imp. Medium Armor Plating 9755 | -5/Factory | Incoming investigation squad redirected 9816 | -5/Factory | Build established: Hacker-Skirmisher 9820 | -5/Factory | Sucked down chute 9820 | -5/Factory | Entered Waste 9830 | -5/Waste | Spotted C-40 Crusher 9835 | -5/Waste | EMP discharged 9843 | -5/Waste | Spotted C-40 Crusher 9847 | -5/Waste | Spotted C-40 Crusher 9897 | -5/Waste | Identified exit to Factory 9897 | -5/Waste | Discovered exit to Factory (range 12) 9900 | -5/Waste | Spotted C-40 Crusher 9912 | -5/Waste | Entered Factory 9963 | -5/Factory | Identified exit to DSF 10034 | -5/Factory | Entered DSF 10048 | -5/DSF | Additional patrols routed to DSF 10122 | -5/DSF | Build established: Hacker-Tank 10273 | -5/DSF | Identified exit to Factory 10273 | -5/DSF | Discovered exit to Factory (range 16) 10291 | -5/DSF | Entered Factory 10291 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10449 | -4/Factory | Sucked down chute 10449 | -4/Factory | Entered Waste 10450 | -4/Waste | Met a frightened Derelict 10458 | -4/Waste | Spotted C-40 Crusher 10459 | -4/Waste | Spotted C-40 Crusher 10464 | -4/Waste | EMP discharged 10472 | -4/Waste | Spotted C-40 Crusher 10483 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10488 | -4/Waste | Spotted C-40 Crusher 10488 | -4/Waste | Spotted C-40 Crusher 10493 | -4/Waste | Spotted C-40 Crusher 10525 | -4/Waste | Identified exit to Factory 10525 | -4/Waste | Discovered exit to Factory (range 10) 10536 | -4/Waste | Entered Factory 10836 | -4/Factory | Build established: Hacker-Skirmisher 11285 | -4/Factory | Fabricated Lgt. Regenerative Plating (x1) 11651 | -4/Factory | Build established: Hacker-Mutant 11790 | -4/Factory | Identified exit to Upper Caves 11790 | -4/Factory | Discovered exit to Upper Caves (range 6) 12374 | -4/Factory | Build established: Hacker-Tank 12383 | -4/Factory | System corruption reached 10% 12388 | -4/Factory | Fabricated Imp. Coolant Injector? 12836 | -4/Factory | Identified exit to Research 12836 | -4/Factory | Discovered exit to Research (range 5) 12899 | -4/Factory | Entered Research 12899 | -3/Research | Evolved 2 slots: Utility x2 12987 | -3/Research | Found Fusion Bomb Launcher 13262 | -3/Research | Destroyed 10 combat bots 13483 | -3/Research | Incoming investigation squad redirected 13555 | -3/Research | Build established: Hacker-Skirmisher 14128 | -3/Research | Fabricated Lgt. Regenerative Plating (x1) 14342 | -3/Research | Destroyed 7 combat bots 14607 | -3/Research | Fabricated Biometal Leg (x2) 14715 | -3/Research | Identified exit to Research 14990 | -3/Research | Repaired Nova Cannon 15094 | -3/Research | Repaired Quantum Rifle 15112 | -3/Research | Entered another Research area 15112 | -2/Research | Evolved 2 slots: Utility x2 15369 | -2/Research | Spotted B-90 Cyclops 16423 | -2/Research | Identified exit to Quarantine 16423 | -2/Research | Discovered exit to Quarantine (range 9) 16790 | -2/Research | Fabricated Biometal Leg (x2) 16914 | -2/Research | Identified exit to Access 16914 | -2/Research | Discovered exit to Access (range 18) 16982 | -2/Research | Entered Access 16982 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 17006 | -1/Access | Found Prototype Launcher 17247 | -1/Access | Spotted B-99 Colossus 17405 | -1/Access | Found Gamma Bomb Array 17451 | -1/Access | Identified exit to Surface 17521 | -1/Access | Found Prototype Processor 17636 | -1/Access | Fabricated Hacking Suite (x1) 17756 | -1/Access | Identified Exp. Core Analyzer 18102 | *** | Escaped! Last Messages --------------- 18047_ Wave Collapse Detector explodes. 18049_ U-05 Engineer builds a Wall. 18050_ Slug penetrates Wall. 18052_ H-88 Terminator heat spikes uncontrollably. 18052_ The unstable cave ceiling collapses. 18054_ Wall collapses. 18054_ H-88 Terminator heat damages Hvy. Machine Gun. 18054_ The unstable cave ceiling collapses. 18054_ Melted KE Penetrator. 18054_ H-88 Terminator critical meltdown. 18054_ Lgt. Quantum Reactor melted. 18055_ U-05 Engineer builds a Wall. 18056_ Acquired 11 matter. 18064_ U-05 Engineer lays Concrete. 18065_ U-05 Engineer builds a Wall. 18091_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 18094_ Main Access Shell breached. 18097_ The Access Shell folds into the floor. 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" ?#####?? ### ###########??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 121 Coolant Potential 130 Energy Generation 45 Energy Capacity 1000 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 85 ECM Strength 2 Jamming Range 14 Base Temperature (-) 200 Corruption Containment 12 Armor Coverage 750 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Weapon Cycling 25 Evasion (%) 55 Targeting Accuracy 11 Target Analysis 6 Energy Filtering 50 Particle Charging 22 Offensive Hacking 44 Defensive Hacking 28 Item Schematics ----------------- Hacking Suite | -7/Factory | Hacked Enh. Fission Core | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Weapon Shielding | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Adv. Target Analyzer | -7/Data Miner | Free Enh. Nova Cannon | -4/Factory | Hacked Myomer Leg | -3/Research | Scanalyzed Biometal Leg | -3/Research | Hacked Robot Schematics ------------------ G-47 Trooper | -8/Materials | Hacked H-55 Commando | -8/Materials | Hacked M-22 Extractor | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ H-55 Commando | x2 | -7/Factory Lgt. Regenerative Plating | x1 | -5/Factory Lgt. Regenerative Plating | x1 | -4/Factory Imp. Coolant Injector | x2 | -4/Factory Lgt. Regenerative Plating | x1 | -3/Research Biometal Leg | x2 | -3/Research Biometal Leg | x2 | -2/Research Hacking Suite | x1 | -1/Access Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LatentGuidanceFacilitator Manual? 0 Play Time 04:36:32 Cumulative 313.6 hours Start 2023.05.12 @ 22:22:13 End 2023.05.14 @ 14:15:46 Sessions 15 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 98 Rogue 7 Adventurer 71 Explorer 20 Win Type 0 Total 8 Types 7/0/1/0/0/0/0/0/0 Lore% 70 Gallery% 78 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 63397313-5a12-4beb-bcf2-0584b4119779