Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.12 @ 19:51:15 Player: Back to the Scrapyard Result: Destroyed by D7-5A2(E) with Barrage Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (97) 485 Value Destroyed (2750) 2750 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (509) 509 TOTAL SCORE: 5464 Bonus ------- High Alert Combat Kills 209 Registered with UFD 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 274/280 System Corruption 0% Temperature Cool (3) Movement Treading (200) Ox1 Location -9/Scraptown Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Improved Treads Improved Treads Improved Treads > --- UTILITY (3) ------ Huge Storage Unit Improved Core Shielding Hacking Suite > --- WEAPON (2) ------- Mini Assault Cannon > --- INVENTORY (25) --- Cooled Ion Engine Cooled Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Spiked Treads Cooling System Huge Storage Unit Machine Analyzer Seismic Detector Focal Shield Hacking Suite Authchip [Processor] Authchip [Processor] Advanced Beam Cannon Advanced Beam Cannon Phase Cannon Improved Assault Rifle Improved Assault Rifle Remote Datajack CPS Tube (2) Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Huge Storage Unit Improved Core Shielding Hacking Suite > --- WEAPON ----------- Flak Cannon Mini Assault Cannon > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Spiked Treads Cooling System Huge Storage Unit Machine Analyzer Seismic Detector Focal Shield Hacking Suite Authchip [Processor] Authchip [Processor] Particle Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle Datajack CPS Tube [Rating: 32] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Hackware Hacking Suite Protection Core Shielding Weapon Heavy Assault Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 61 | 6 10 37 2 1 5 Power 7 | 1 1 4 1 . . Engine 5 | 1 1 2 1 . . Core 2 | . . 2 . . . Reactor . | . . . . . . Propulsion 27 | 2 2 18 1 . 4 Treads 25 | . 2 18 1 . 4 Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 5 5 . . 1 Device 5 | . 3 2 . . . Storage 4 | 1 2 1 . . . Processor . | . . . . . . Hackware 1 | . . 1 . . . Protection 2 | . . 1 . . 1 Artifact . | . . . . . . Weapon 15 | 2 2 10 . 1 . Energy Gun . | . . . . . . Energy Cannon 4 | . . 4 . . . Ballistic Gun 8 | 2 2 4 . . . Ballistic Cannon 3 | . . 2 . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 3 1 1 . Parts Lost 14 | . 2 9 2 . 1 Power 4 | . 1 3 . . . Propulsion 6 | . . 5 1 . . Utility 2 | . 1 1 . . . Weapon 2 | . . . 1 . 1 Highest Loss Streak 3 | . 1 3 2 . 1 To Critical Strikes 1 | . . 1 . . . Average Backups 21 | 4 12 24 24 24 24 Power 2 | . 1 2 1 2 2 Propulsion 7 | 2 4 8 8 8 6 Utility 4 | . 1 3 5 5 7 Weapon 6 | . 4 8 8 7 6 Tool/Special . | . . . . . . Unused Backups 38 | . 7 8 1 1 21 Power 4 | . . 1 1 . 2 Propulsion 7 | . 2 1 . . 4 Utility 8 | . . 2 . . 6 Weapon 16 | . 5 4 . 1 6 Tool/Special 3 | . . . . . 3 Average Slot Usage (%) 98 | . 97 98 93 100 99 Engine 10 | . 13 8 11 11 11 Core 1 | . . 2 . . . Treads 30 | . 22 32 32 33 33 Leg 1 | . 5 . . . . Device 12 | . 12 20 . . . Storage 11 | . 14 11 11 11 11 Hackware 3 | . . . 11 11 11 Protection 4 | . . 1 11 11 11 Energy Cannon 3 | . . 8 . . . Ballistic Gun 11 | . 27 10 . . . Ballistic Cannon 7 | . . 2 16 22 21 Peak Build Rating 32 | 6 14 21 22 24 32 Average Rating 19 | 4 9 19 19 24 29 On Entrance 13 | . 6 14 18 19 24 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 102 | 11 92 102 101 99 100 Greatest Support 69 | 20 40 63 60 60 69 Greatest Overweight (x) 4 | . 2 4 1 1 1 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 22 | 7 16 25 25 25 25 Most Carried 25 | 7 23 25 25 25 25 Average Carried 21 | 4 12 24 24 24 24 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 7 23 25 25 25 23 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Mutant | -9/Scraptown Resources | -11 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Rec Scr Matter Collected 2025 | 195 338 1225 71 42 154 Remotely . | . . . . . . Salvage Created 3370 | 13 773 2384 164 36 . Parts 224 | 1 48 164 10 1 . Haulers Intercepted 7 | . 2 5 . . . Recyclers Shooed 3 | . 2 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Combat Hostiles Destroyed 78 | . 20 52 5 1 . Guns 33 | . 20 13 . . . Cannons 45 | . . 39 5 1 . Classes Destroyed 13 | 1 4 8 . . . Worker 3 | . . 3 . . . Tunneler 2 | 1 . 1 . . . Hauler 7 | . 2 5 . . . Recycler 1 | . . 1 . . . Mechanic 1 | . . 1 . . . Operator 3 | . 1 2 . . . Watcher 2 | . . 2 . . . Swarmer 13 | . 6 7 . . . Grunt 46 | . 14 30 2 . . Brawler 2 | . . 2 . . . Duelist 4 | . . 4 . . . Protector 1 | . . 1 . . . Sentry 12 | . . 8 3 1 . Best Kill Streak 9 | 1 5 9 4 1 . Combat Bots Only 7 | . 5 7 4 1 . Max Kills in Single Turn 2 | 1 1 2 1 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Scr Hostile Shots Fired 473 | . 124 319 14 2 14 Missed 123 | . 30 87 1 2 3 Hits 350 | . 94 232 13 . 11 Melee 11 | . . 11 . . . Projectile 339 | . 94 221 13 . 11 Critical Strikes 2 | . . 2 . . . Damage Taken 4152 | . 879 2880 176 . 217 Core 597 | . 181 366 14 . 36 Absorbed by Shields . | . . . . . . Redirected to Shielding 33 | . . 17 3 . 13 Regen/Repaired (Parts) 75 | . 75 . . . . Core Remaining (%) 63 | 100 27 . . . . Volleys Fired 240 | 1 68 161 9 1 . Largest 2 | 2 2 2 1 2 . Hottest 91 | 40 46 91 37 77 . Shots Fired 470 | 2 136 321 9 2 . Gun 284 | 2 136 146 . . . Cannon 186 | . . 175 9 2 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 363 | 2 136 214 9 2 . Thermal 107 | . . 107 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 15 | 1 13 15 11 9 . Robot Miss Streak 9 | . 5 9 3 1 . Penetration Max . | . . . . . . Secondary Targets 6 | . 6 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 313 | 1 84 217 9 2 . Core Hits 180 | 1 40 122 16 1 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5282 | 14 1023 3945 243 57 . Guns 2569 | 14 967 1588 . . . Cannons 2628 | . . 2328 243 57 . Explosions . | . . . . . . Melee . | . . . . . . Ramming 85 | . 56 29 . . . Kinetic 3669 | 14 967 2388 243 57 . Thermal 1528 | . . 1528 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 2 2 2 . Average Corruption 2 | . . 2 2 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 26 | . . 19 3 4 . Message Errors 8 | . . 6 1 1 . Matter Fused 5 | . . 2 1 2 . Heat Flow Errors 4 | . . 4 . . . Energy Discharges 3 | . . 2 . 1 . Data Loss (minor) 3 | . . 2 1 . . Data Loss (major) 2 | . . 2 . . . Alerts 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 15 | . . 15 . . . Projectiles 15 | . . 15 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 33 | . 2 25 6 . . Impact 2 | . 2 . . . . Kinetic 28 | . . 22 6 . . Secondary 3 | . . 3 . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 11 | . 8 3 . . . Targets Rammed 11 | . 8 3 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 238 | . 12 238 8 . . Average Temperature 59 | . 6 69 4 . . Received Heat Transfer 1311 | . 228 1023 60 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . 4 . . . Heat Transferred 2550 | . . 2550 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Maximum Alert Level 3 | . 1 3 1 . . Low Security (%) 61 | 100 97 40 . 100 . Level 1 11 | . 2 10 100 . . Level 2 25 | . . 45 . . . Level 3 2 | . . 3 . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . 1 . . . Peak Influence 746 | 5 211 746 330 118 . Initial 314 | . . 10 314 118 . Average 205 | . 71 296 297 43 . Influence Increases 2184 | 5 590 1427 142 20 . Destroy 0b10 Robot/C 1540 | . 400 1020 100 20 . Destroy 0b10 Robot/NC 100 | 5 15 80 . . . Destroy Leader 378 | . 94 254 30 . . Successful Hack 71 | . 36 23 12 . . Disable Machine 15 | . . 15 . . . Destroy Structure 5 | . . 5 . . . Lose Combat Pursuer 75 | . 45 30 . . . Influence Decreases 2184 | 5 564 707 582 326 . Entered New Map 636 | . . 16 432 188 . Time Decay 1418 | 5 544 601 130 138 . Lost Part 130 | . 20 90 20 . . Squads Dispatched 15 | . 5 10 . . . Investigation 9 | . 4 5 . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault 3 | . . 3 . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Distress Signals 6 | . 2 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 133 | . 38 84 6 1 4 Peak Tracking Total 8 | . 6 8 4 1 4 Tactical Retreats 4 | . 2 2 . . . Traps | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Traps Triggered 3 | . 1 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed 2 | . . . . . 2 Triggered . | . . . . . . Most Traps Carried 2 | . . . . . 2 Machines | -11 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Rec Scr Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Machines Accessed 24 | . 8 10 3 2 1 Terminals 18 | . 7 8 2 1 . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access 1 | . . . 1 . . Total Hacks 67 | . 30 28 4 4 1 Successful 42 | . 17 18 3 3 1 Failed 25 | . 13 10 1 1 . Catastrophic 3 | . 2 . 1 . . Database Lockouts . | . . . . . . Manual 50 | . 25 21 1 3 . Terminals 52 | . 25 21 3 3 . Fabricators . | . . . . . . Repair Stations 5 | . 5 . . . . Recycling Units . | . . . . . . Scanalyzers 7 | . . 7 . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 7 | . 2 1 2 1 1 Robot Analysis 2 | . 2 . . . . Open Door 2 | . . . 2 . . Branch Access Points 1 | . . 1 . . . Proto ID Catalog 1 | . . . . . 1 Release Object 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 4 . . . . Scan Component 2 | . 2 . . . . Repair 2 | . 2 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 6 | . . 6 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Retrieve Study 4 | . . 4 . . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks 24 | . 11 11 . 2 . Terminals 24 | . 11 11 . 2 . Botnet 12 | . 5 6 . 1 . Skim 12 | . 6 5 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 8 4 . . . Full Trace Events 7 | . 3 4 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 4 | . . 4 . . . Parts Repaired 2 | . 2 . . . . Time 52 | . 52 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Rec Scr Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Scr Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Active Infowar (turns) 4126 | . 805 3321 . . . Seismic 4126 | . 805 3321 . . . Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Rec Scr Turns Passed 7612 | 88 1849 3359 269 403 1644 Spaces Moved 2884 | 66 776 920 113 199 810 Core 16 | 16 . . . . . Treads 2615 | . 573 920 113 199 810 Legs 253 | 50 203 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 200 200 200 200 Average Speed 202 | 103 192 221 200 200 200 Slowest Speed 320 | 120 320 320 200 200 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 50 | 3 97 73 22 35 70 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . Scrap Searched 6 | . . . . . 6 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Total 4213 | 83 1003 1938 148 203 838 Wait 882 | . 99 762 18 . 3 Move 2879 | 65 775 919 112 198 810 Hop . | . . . . . . Pick Up 75 | 11 28 23 4 2 7 Fast Attach 7 | 2 2 3 . . . Attach 19 | 4 3 9 2 1 . Detach . | . . . . . . Swap 41 | . 7 27 1 . 6 Drop 57 | . 13 31 2 1 10 Fire 240 | 1 68 161 9 1 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 11 | . 8 3 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 2 | . . . . . 2 Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Storage (discovered 2 exits: Mat / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 7) 372 | -10/Materials | Repaired Lgt. Assault Rifle 399 | -10/Materials | Repaired Assault Rifle 487 | -10/Materials | Discovered new exit (range 7) 616 | -10/Materials | Core integrity fell below 50% 784 | -10/Materials | Discovered new exit (range 15) 1136 | -10/Materials | Discovered new exit (range 14) 1938 | -10/Materials | Entered another Materials area 1938 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2750 | -9/Materials | Discovered new exit (range 7) 3476 | -9/Materials | Build established: Scavenger-Mutant 3501 | -9/Materials | Destroyed 7 combat bots 3659 | -9/Materials | Discovered new exit (range 13) 4222 | -9/Materials | Identified exit to Materials 4222 | -9/Materials | Identified exit to Storage 4336 | -9/Materials | Build established: Mutant 4338 | -9/Materials | First assault squad dispatched 4362 | -9/Materials | Learned location of Recycling (-9) 4414 | -9/Materials | Loaded intel: 2 repair station locations 4457 | -9/Materials | Loaded intel: 10 trap records 4491 | -9/Materials | Learned Storage emergency access door positions 4536 | -9/Materials | Learned location of Zion (-6) 4591 | -9/Materials | Learned location of 1 exit from Storage 4657 | -9/Materials | Learned location of 1 exit from Storage 4835 | -9/Materials | Core integrity fell below 50% 4896 | -9/Materials | Lost 3 parts (2n1u) 4976 | -9/Materials | Destroyed 7 combat bots 4986 | -9/Materials | Core integrity fell below 20% 5161 | -9/Materials | Build established: Scavenger-Mutant 5182 | -9/Materials | Sterilization system engaged 5182 | -9/Materials | Non-combat units ordered to evacuate 5265 | -9/Materials | Identified exit to Mines 5282 | -9/Materials | Combat units ordered to evacuate 5297 | -9/Materials | Entered Storage 5298 | -9/Storage | Identified exit to Recycling 5560 | -9/Storage | Used back door to open Recycling access 5566 | -9/Storage | Entered Recycling 5673 | -9/Recycling | Discovered new exit (range 12) 5919 | -9/Recycling | Scanned before Scraplab entrance 5949 | -9/Recycling | Entered Scraplab 5965 | -9/Recycling | Discovered new exit (range 3) 5969 | -9/Recycling | Entered Scraptown 5969 | -9/Scraptown | System corruption cleaned by C-Scrubber 6333 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 6459 | -9/Scraptown | Visited Cyclists 6479 | -9/Scraptown | Build established: Mutant 6519 | -9/Scraptown | Visited Bundlers 6642 | -9/Scraptown | Visited CPS Storage 6946 | -9/Scraptown | Visited Spacefarers 7000 | -9/Scraptown | Visited TADAMA 7038 | -9/Scraptown | Visited Assassins FH 7116 | -9/Scraptown | Discovered new exit (range 13) 7314 | -9/Scraptown | Visited UFD Registry 7314 | -9/Scraptown | Registered with UFD as "Arcthruster" 7400 | -9/Scraptown | Visited Science Guys 7563 | -9/Scraptown | Discovered new exit (range 5) 7588 | -9/Scraptown | Warned about trapping Scraptown 7609 | -9/Scraptown | Attacked by Scraptown defenders 7613 | -9/Scraptown | Destroyed by D7-5A2(E) with Barrage Gun Last Messages --------------- power of Trojan(Botnet). It's great for using some terminals to boost your hacking power at all other interactive machines across the entire floor. While I'll admit he's right that sometimes a good direct hack is a better choice, expanding your botnet links via high-security terminals you don't otherwise have the hacking power to take advantage of can be a good move. 07563_ EXIT=FOUND 07573_ Dropped Vortex Trap. 07587_ Installed Vortex Trap. 07588_ ANNOUNCEMENT: Tracking potentially hostile trap installation. 07606_ Dropped Vortex Trap. 07608_ Installed Vortex Trap. 07609_ ANNOUNCEMENT: Intruder alert! Defend Scraptown! 07609_ Flak Cannon destroyed. 07609_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#####????????????? | | ????????????????????????????????#"""#????????????? | | ???????????????????????####?????#" "#????????????? | | ???????????????#??????##EE##????# < #????????????? | | ???????????"" ##!!"#### ###### ##???????????? | | ????????? ^E #???????????? | | ????????? ^ #???????????? | | ????????????????####### @ ;##########???????????? | | ??????????????????????## ###????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???#?"["?#?????????????# #??????????????????????? | | ??? """ ?????????????# #??????????????????????? | | ???" "?????????????# #??????????????????????? | | ???" "?????????????# #??????????????????????? | | ???" "??????######?# #??????????????????????? | | ?? ??? """""""## #???? "???????????????? | | ??"" ""???" ! "## #??? ????????????????? | | ???" "????? "?# #??? ?????????????????? | | ???? ??????? ??# #?? ??????????????????? | | ????? ????????? ???# #?? ???????????????????? | | ?????# #?????????# #???# #? #???????????????????? | | ###### ########### ##### ## ##??????????????????? | | """""" """"""""""" """"" "" "#??????????????????? | | "#??????????????????? | | "#??????????????????? | | "#??????????????????? | | "#??????????????????? | | "?????????????? | | """""""""""""""""""""""" "## "?????????????? | | """""""""""""""""""""""" "#?? ????????????? | | #### ################"" "#???""""???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Core Shielding 30 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Assault Rifle | 57% | -10/Materials Assault Rifle | 59% | -10/Materials Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Particle Cannon | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompanionCooledReconstructor Manual? 0 Play Time 00:42:22 Cumulative 250.3 hours Start 2026.05.12 @ 19:04:31 End 2026.05.12 @ 19:51:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 341 Rogue 323 Adventurer 18 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 49 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f67b7a95-87a9-42be-902c-fe9a7874fdc5