Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.21 @ 12:31:13 Player: shockman27 Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (117) 585 Value Destroyed (2335) 2335 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1240) 1240 TOTAL SCORE: 6020 Bonus ------- High Alert Combat Kills 437 Follower Combat Kills 203 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 225/300 Energy 100/100 System Corruption 0% Temperature Critical (592) Movement Treading (163) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Light Treads Armored Treads > --- UTILITY (3) ------ Large Storage Unit Targeting Computer > --- WEAPON (2) ------- Assault Cannon Gauss Cannon > --- INVENTORY (15) --- Improved Ion Engine Light Nuclear Core Improved Heat Sink ECM Suite Storm Laser Heavy Particle Cannon Assault Cannon Bore Cannon Mini Grenade Launcher Phasing Sabre Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Assault Cannon Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Treads Light Treads Improved Heat Sink ECM Suite Storm Laser Heavy Particle Cannon Assault Cannon Bore Cannon Mini Grenade Launcher Phasing Sabre [Rating: 25] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Assault Cannon Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 77 | 7 11 8 44 1 3 3 Power 5 | 1 . 1 3 . . . Engine 5 | 1 . 1 3 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 20 | 2 . 2 11 1 1 3 Treads 20 | 2 . 2 11 1 1 3 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 2 3 . 6 . 1 . Device 3 | 1 . . 2 . . . Storage 4 | 1 3 . . . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 4 | . . . 3 . 1 . Artifact . | . . . . . . . Weapon 40 | 2 8 5 24 . 1 . Energy Gun 5 | 1 3 1 . . . . Energy Cannon 9 | . . 1 8 . . . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon 15 | . 2 1 11 . 1 . Launcher 8 | . 3 2 3 . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . 2 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 13 | . . 6 2 1 . 4 Power 3 | . . 1 1 . . 1 Propulsion 5 | . . 2 1 . . 2 Utility 3 | . . 1 . 1 . 1 Weapon 2 | . . 2 . . . . Highest Loss Streak 6 | . . 6 1 1 . 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 100 93 99 90 99 100 Engine 11 | . 14 13 11 11 11 11 Treads 31 | . 28 26 33 33 33 33 Device 2 | . 14 9 . . . . Storage 11 | . 14 14 11 11 11 11 Processor 8 | . . . 11 11 11 11 Protection 7 | . . . 10 2 10 11 Energy Gun 3 | . 18 4 . . . . Energy Cannon 1 | . . 3 3 . . . Ballistic Cannon 17 | . 7 19 17 22 21 22 Peak Build Rating 25 | 7 11 11 22 20 23 25 Average Rating 17 | 5 8 10 19 18 22 23 On Entrance 12 | . 7 11 9 20 18 23 Naked Turns . | . . . . . . . Heaviest Build 48 | 13 34 34 45 43 48 48 Greatest Support 69 | 40 40 40 69 63 63 60 Greatest Overweight (x) 1 | 1 . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 5 12 15 15 15 15 15 Most Carried 15 | 6 14 14 15 15 15 15 Average Carried 13 | 4 10 12 14 15 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 14 9 15 15 15 13 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 2611 | 285 89 187 1658 272 64 56 Remotely . | . . . . . . . Salvage Created 2896 | 134 211 201 1923 292 . 135 Parts 186 | 9 26 13 112 19 . 7 Haulers Intercepted 8 | . 2 . 6 . . . Recyclers Shooed 5 | . . . 5 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 14 | . . . . . 5 9 Prevented 9 | . . . . . . 9 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 88 | . 9 13 51 11 . 4 Guns 1 | . . 1 . . . . Cannons 59 | . . 9 35 11 . 4 AOE 28 | . 9 3 16 . . . Classes Destroyed 15 | 2 5 3 4 1 . . Worker 4 | . 2 . 1 1 . . Builder 5 | . . 2 3 . . . Tunneler 5 | 4 . . 1 . . . Hauler 8 | . 2 . 6 . . . Recycler 9 | 1 . . 8 . . . Mechanic 2 | . . . 2 . . . Operator 3 | . 1 . 2 . . . Watcher 6 | . 1 . 5 . . . Swarmer 36 | . 9 . 22 3 . 2 Grunt 26 | . . 2 16 6 . 2 Brawler 1 | . . . . 1 . . Duelist 3 | . . . 2 1 . . Protector 1 | . . . 1 . . . Sentry 10 | . . . 10 . . . Assembled 11 | . . 11 . . . . Best Kill Streak 14 | 2 3 8 14 3 . 3 Combat Bots Only 13 | . 3 8 13 3 . 3 Max Kills in Single Turn 4 | 1 2 2 4 1 . 1 Gunslinging . | . . . . . . . Exploded 4 | . 2 2 4 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 407 | . 24 77 176 37 . 93 Missed 112 | . 8 19 59 6 . 20 Damage Taken 4458 | . 151 953 1613 289 . 1452 Core 677 | . 53 170 289 33 . 132 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 440 | . . . . . 440 . Core Remaining (%) 55 | 100 . 10 . . . . Volleys Fired 255 | 15 33 32 134 29 1 11 Largest 2 | 2 2 2 2 2 2 2 Hottest 150 | 60 90 118 150 88 92 92 Shots Fired 468 | 30 58 50 248 58 2 22 Gun 95 | 30 51 14 . . . . Cannon 352 | . . 30 240 58 2 22 Launcher 21 | . 7 6 8 . . . Special . | . . . . . . . Kinetic 326 | 15 1 23 205 58 2 22 Thermal 113 | 15 42 21 35 . . . Explosive 21 | . 7 6 8 . . . Electromagnetic 8 | . 8 . . . . . Robot Hit Streak 14 | 8 8 5 14 9 . 11 Robot Miss Streak 6 | 4 2 6 3 3 . 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 283 | 16 35 22 169 27 . 14 Core Hits 147 | 6 21 21 79 13 . 7 Critical Kills 2 | 1 . . 1 . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 15 | 1 2 . 11 . . 1 Burn 2 | . 2 . . . . . Meltdown 1 | . . . 1 . . . Destroy 1 | 1 . . . . . . Blast 10 | . . . 9 . . 1 Smash 1 | . . . 1 . . . Melee Attacks 7 | . . . 7 . . . Impact 7 | . . . 7 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8275 | 163 946 722 5354 693 . 397 Guns 679 | 163 442 74 . . . . Cannons 5569 | . . 376 4103 693 . 397 Explosions 1909 | . 504 272 1133 . . . Melee 115 | . . . 115 . . . Ramming 3 | . . . 3 . . . Kinetic 4936 | 52 . 272 3522 693 . 397 Thermal 1257 | 111 387 178 581 . . . Explosive 1864 | . 459 272 1133 . . . Electromagnetic 100 | . 100 . . . . . Impact 115 | . . . 115 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . 5 . . . . Average Corruption 5 | . . 5 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . 5 . . . . Message Errors 1 | . . 1 . . . . Matter Fused 2 | . . 2 . . . . Heat Flow Errors 1 | . . 1 . . . . Data Loss (minor) 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 272 | . 8 11 244 9 . . Projectiles 94 | . . . 85 9 . . Explosions 63 | . 8 11 44 . . . Melee 115 | . . . 115 . . . Knockbacks 40 | . . 3 28 6 . 3 Impact 1 | . . . 1 . . . Kinetic 35 | . . 3 24 5 . 3 Secondary 4 | . . . 3 1 . . Self-Inflicted Damage 110 | . 19 . 91 . . . Shots 3 | . 1 . 2 . . . Rammed 1 | . . . 1 . . . Targets Rammed 2 | . . . 2 . . . Kicked . | . . . . . . . Crushed 1 | . . . 1 . . . Highest Temperature 592 | 40 150 340 324 126 21 592 Average Temperature 74 | 19 45 139 70 33 10 182 Received Heat Transfer 1356 | . . 300 450 84 . 522 Effects 3 | . . 1 . . . 2 Interference 1 | . . 1 . . . . Damage (minor) 1 | . . . . . . 1 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 5 | . . . 5 . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . 1 . 4 . . 2 Heat Transferred 2699 | 250 1117 407 925 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 1007 | 25 216 124 1007 595 . . Initial 388 | . 16 40 4 388 . . Average 452 | 12 90 53 631 503 . . Maximum Alert Level 3 | . 1 . 3 2 . . Low Security (%) 30 | 100 88 100 4 . . . Level 1 18 | . 11 . 25 2 . . Level 2 21 | . . . 23 97 . . Level 3 29 | . . . 47 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . 1 . . . Squads Dispatched 6 | . . . 5 1 . . Investigation 2 | . . . 2 . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 1 1 . . Assault 2 | . . . 2 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 139 | . 17 21 73 11 . 17 Peak Tracking Total 13 | . 3 13 9 3 . 11 Tactical Retreats 5 | . . 4 1 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 5 | . 1 . 4 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 21 | . 9 . 11 . 1 . Terminals 16 | . 8 . 8 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 67 | . 27 . 36 . 4 . Successful 33 | . 12 . 17 . 4 . Failed 34 | . 15 . 19 . . . Catastrophic 2 | . . . 2 . . . Database Lockouts . | . . . . . . . Manual 12 | . 8 . 3 . 1 . Terminals 47 | . 23 . 24 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 7 | . 4 . 3 . . . Scanalyzers 9 | . . . 9 . . . Garrison Access . | . . . . . . . Terminal Hacks 23 | . 10 . 9 . 4 . Part Schematic 4 | . . . . . 4 . Robot Analysis 6 | . 3 . 3 . . . Prototype ID Bank 1 | . . . 1 . . . Branch Access Points 2 | . 1 . 1 . . . Emergency Access Points 1 | . 1 . . . . . Alert Level 1 | . . . 1 . . . Unreport Threat 1 | . 1 . . . . . Locate Traps 4 | . 3 . 1 . . . Patrol Status 1 | . 1 . . . . . Transport Status 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . 2 . 1 . . . Report Inventory 2 | . 1 . 1 . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 7 | . . . 7 . . . Insert Component 6 | . . . 6 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 18 | . 7 . 11 . . . Full Trace Events 5 | . . . 5 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 20 | . . . 1 . 19 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . 3 . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 6 | . . 2 . . 4 . Largest Group 4 | . . 2 . . 4 4 Highest-Rated Group 151 | . . 50 . . 151 151 Highest-Rated Ally 39 | . . 31 . . 39 39 Total Orders . | . . . . . . . Ally Attacks 30 | . . 7 . . . 23 Total Damage 800 | . . 107 . . . 693 Kills 7 | . . 1 . . . 6 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total 6 | . 3 . 3 . . . Derelict Logs Recovered 4 | . . . . 1 3 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 10433 | 284 1460 568 4763 515 2573 270 Spaces Moved 5677 | 142 826 288 2422 259 1594 146 Core 10 | 10 . . . . . . Treads 5667 | 132 826 288 2422 259 1594 146 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 159 | 153 160 160 160 160 160 160 Slowest Speed 163 | 160 160 160 160 160 160 163 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 58 | 8 99 36 98 43 91 33 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . Known Exits Taken 2 | . 1 . 1 . . . Unknown Exits Taken 4 | 1 . 1 . 1 1 . Scrap Searched 4 | . . . . . 4 . Spaces Dug 4 | . . . 4 . . . Terrain Destroyed 196 | . 42 46 90 15 . 3 Melee 4 | . . . 4 . . . Projectile 57 | . . 5 34 15 . 3 AOE 135 | . 42 41 52 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 6556 | 178 907 344 3046 303 1617 161 Wait 448 | 8 13 17 388 14 8 . Move 5671 | 141 825 287 2421 258 1593 146 Hop . | . . . . . . . Pick Up 49 | 7 15 . 23 . 4 . Fast Attach 14 | 6 . . 6 . 2 . Attach 13 | 1 . 5 5 . . 2 Detach 2 | . . . 2 . . . Swap 50 | . 11 3 33 1 1 1 Drop 45 | . 10 . 25 1 8 1 Fire 255 | 15 33 32 134 29 1 11 Melee 7 | . . . 7 . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . . 2 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 285 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 617 | -10/Materials | Discovered new exit (range 16) 638 | -10/Materials | Identified exit to Mines 913 | -10/Materials | Discovered new exit (range 5) 1408 | -10/Materials | Discovered new exit (range 8) 1745 | -10/Materials | Entered Mines 1832 | -10/Mines | Discovered new exit (range 12) 1930 | -10/Mines | Discovered new exit (range 5) 2069 | -10/Mines | Assembled infested the area 2074 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2130 | -10/Mines | Core integrity fell below 50% 2138 | -10/Mines | Lost 3 allies 2161 | -10/Mines | Core integrity fell below 20% 2169 | -10/Mines | Destroyed 8 combat bots 2185 | -10/Mines | Lost 6 parts (1p2n1u2w) 2313 | -10/Mines | Entered Materials 2313 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2561 | -9/Materials | Destroyed 13 combat bots 3883 | -9/Materials | Discovered new exit (range 16) 4540 | -9/Materials | Discovered new exit (range 13) 4786 | -9/Materials | Identified exit to Mines 4866 | -9/Materials | Discovered new exit (range 15) 5113 | -9/Materials | First assault squad dispatched 5574 | -9/Materials | Core integrity fell below 50% 5790 | -9/Materials | Discovered new exit (range 7) 6464 | -9/Materials | Sterilization system engaged 6464 | -9/Materials | Non-combat units ordered to evacuate 6564 | -9/Materials | Combat units ordered to evacuate 6764 | -9/Materials | Ambient heat levels rising (+10) 6914 | -9/Materials | Ambient heat levels rising (+10) 7064 | -9/Materials | Ambient heat levels rising (+10) 7076 | -9/Materials | Entered Mines 7202 | -9/Mines | Core integrity fell below 20% 7317 | -9/Mines | Discovered new exit (range 5) 7425 | -9/Mines | Excavation squad dispatched 7425 | -9/Mines | A large section of the Mines collapsed 7582 | -9/Mines | Discovered new exit (range 9) 7586 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 7591 | -9/Mines | Entered Zion 7716 | -7/Zion | Given A8's code to call for help 8171 | -7/Zion | Found Prototype Energy Gun 8210 | -7/Zion | Learned Factory emergency access door positions 8555 | -7/Zion | Met Imprinter 8613 | -7/Zion | Imprinted 8616 | -7/Zion | Declared Zion's savior 8838 | -7/Zion | Learned Factory emergency access door positions 9055 | -7/Zion | Learned location of Armory (-4) 9166 | -7/Zion | Learned Factory terminal intel 9641 | -7/Zion | Visited the Megawrench Repair Shop 9641 | -7/Zion | Megawrench repaired 8 parts 10138 | -7/Zion | Discovered new exit (range 12) 10164 | -7/Zion | Entered Proximity Caves 10164 | -6/Proximity Caves | Accompanied by 4 allies 10402 | -6/Proximity Caves | Attracted the attention of an 0b10 base 10435 | -6/Proximity Caves | Core destroyed Last Messages --------------- 10422_ VTOL Module fries itself beyond repair. 10422_ Lgt. Treads destroyed. 10422_ Penetrated by Slug. 10425_ G-50 Soldier knocked back. 10425_ Penetrated by Slug. 10425_ Critical hit (Burn: +37). 10425_ S-27 Virus misfires. 10426_ Autogun fries itself beyond repair. 10426_ Critical hit (Burn: +37). 10428_ Penetrated by Slug. 10428_ Lgt. Treads destroyed. 10430_ Critical hit (Burn: +37). 10430_ Penetrated by Slug. 10430_ Hrd. Medium Armor Plating destroyed. 10433_ Overheating: Lgt. Treads damaged (-32). 10433_ Hvy. Ion Engine destroyed. 10433_ Critical hit (Burn: +37). 10433_ Penetrated by Slug. 10435_ Overheating: Core damaged (-72). [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##?????????????????????????? | | ??????????????????????# #????????????????????????? | | ?????????????????????## ????????????????????????? | | ????????????????????## ????????????????????????? | | ????????????????????# ????????????????????????? | | ????????????????????# ????????????????????????? | | ????????????????????? ##??????????????????????? | | ?????????????????????# ??????????????????????? | | ????????????????????## ??????????????????????? | | ????????????????????# #???###++??????????????? | | ????????????????????# ? $ #? ???????????????? | | ??????????????????### ?# #?" ????????????????? | | ?????????????????## ?# #" #?????????????????? | | ?????????????????# ?# @#""=[#????? ??????????? | | ?????????????????# ##g%g"%*%#?? ??????????? | | ?????????????????# %%g*/==[*# $ ""???????????? | | ?????????????????# % Y=s%!! + ""???????????? | | ?????????????##??### g/*% + ""???????????? | | ?????????????# ##??### |/g%= # ""???????????? | | ?????????????# ##??## #"[ #? ??????????? | | ?????????????# ##?## #" #??? ??????????? | | ??????????????# ### #" #?????""??????????? | | ???????????????# # #"" ????????????????? | | ???????????????# ## #? ???????????????? | | ??????????????## ## #######++??????????????? | | ?????????????## # ?? ?????????????? | | ?????????????# ????????????????? | | ?????????????# #########???????????????????? | | ?????????????# ##?####??????????????????????? | | ?????????????# ##?## #######???#????????????? | | ?????????????### ##### #?? #????????????? | | ???????????????# ### ## #?? ####?????????? | | ???????????????# ## #? ##????????? | | ???????????????# ## # ## # ## ???? | | ???????????????####### ### ## ??? | | ??????????????## ##??## ##?# # #?????? | | ?????????????## #???####?### ##????????? | | ?????#####???# #????????# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- VTOL Module | -9/Materials | Scanalyzed Great Axe | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Focal Shield | -7/Zion | Archive Arc Projector | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Lrn. Tractor Beam | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Flamer | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Enh. Flamer | -7/Zion | Free Imp. KE Penetrator | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive S-27 Virus | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- This Is Interesting... Challenges ------------ None Game ------ Seed HoverSchematicSink Manual? 0 Play Time 01:14:30 Cumulative 54.6 hours Start 2025.04.20 @ 23:20:59 End 2025.04.21 @ 12:31:13 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 35 Adventurer 4 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 25 Gallery% 30 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f96e3222-b668-46ae-809f-e2ace0b75662