Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.25 @ 02:17:41 Player: bogmind Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (59) 295 Value Destroyed (1606) 1606 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4201 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 226/300 Energy 100/100 System Corruption 10% Temperature Cool (18) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Carbon-fiber Leg Improved Cooling System Improved Signal Interpreter Matter Filter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer Targeting Computer Targeting Computer Target Analyzer > --- WEAPON ----------- Particle Gun Light Assault Rifle Flak Gun Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Ion Engine Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Improved Cooling System Improved Signal Interpreter Improved Signal Interpreter Targeting Computer Advanced Targeting Computer Ion Cannon Advanced Assault Cannon [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Storage Small Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . 1 1 1 Weapon 3 | . . 1 1 1 Parts Attached 41 | 6 . 9 9 17 Power 6 | 1 . 1 1 3 Engine 6 | 1 . 1 1 3 Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 . 2 2 3 Treads . | . . . . . Leg 9 | 2 . 2 2 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 . 2 1 3 Device . | . . . . . Storage 2 | 1 . . . 1 Processor 5 | . . 2 1 2 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 19 | 2 . 4 5 8 Energy Gun 6 | 2 . 2 1 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 8 | . . 2 4 2 Ballistic Cannon 4 | . . . . 4 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 34 | . . 5 5 24 Power 4 | . . 1 . 3 Propulsion 8 | . . 1 2 5 Utility 6 | . . . . 6 Weapon 16 | . . 3 3 10 Highest Loss Streak 18 | . . 4 2 18 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 85 94 91 93 Engine 8 | . 14 10 9 6 Leg 16 | . 28 18 16 13 Storage 8 | . 14 11 9 6 Processor 23 | . . 22 22 29 Energy Gun 12 | . 28 26 2 6 Ballistic Gun 17 | . . 5 31 19 Ballistic Cannon 3 | . . . . 8 Naked Turns 6 | . . . . 6 Heaviest Build 50 | 13 13 15 22 50 Greatest Support 30 | 20 20 20 30 30 Greatest Overweight (x) 4 | . . 3 2 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 Average Capacity 10 | 5 8 8 8 13 Most Carried 12 | 5 6 8 8 12 Average Carried 7 | 2 3 6 6 9 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 2 6 8 8 5 Class Distribution -------------------- 56% | Scavenger-Gunner 29% | Gunner 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1222 | 223 37 147 297 518 Remotely . | . . . . . Salvage Created 2034 | . 293 522 578 641 Parts 122 | . 25 46 28 23 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 41 | . 8 10 12 11 Guns 35 | . 6 10 12 7 Cannons 4 | . . . . 4 AOE 2 | . 2 . . . Classes Destroyed 11 | . 4 3 2 2 Worker 5 | . 1 2 . 2 Builder 1 | . . . . 1 Recycler 5 | . 1 . 1 3 Operator 2 | . . 2 . . Watcher 5 | . . 3 2 . Swarmer 14 | . 6 4 4 . Grunt 13 | . 2 2 5 4 Duelist 1 | . . . 1 . Sentry 8 | . . 4 . 4 Hunter 4 | . . . 2 2 Heavy 1 | . . . . 1 Best Kill Streak 7 | . 4 6 7 3 Combat Bots Only 6 | . 3 6 6 2 Max Kills in Single Turn 2 | . 2 2 1 2 Gunslinging 1 | . 1 . . . Exploded 2 | . 2 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 382 | . 20 73 66 223 Missed 110 | . 4 9 24 73 Damage Taken 3887 | . 145 723 599 2420 Core 973 | . 25 153 86 709 Absorbed by Shields . | . . . . . Core Remaining (%) 83 | 100 90 61 84 . Volleys Fired 145 | . 22 36 35 52 Largest 5 | . 2 3 4 5 Hottest 269 | . 80 120 106 269 Shots Fired 447 | . 34 91 120 202 Gun 374 | . 34 91 120 129 Cannon 73 | . . . . 73 Launcher . | . . . . . Special . | . . . . . Kinetic 292 | . . 17 116 159 Thermal 122 | . 12 63 4 43 Explosive . | . . . . . Electromagnetic 33 | . 22 11 . . Robot Hit Streak 24 | . 5 12 12 24 Robot Miss Streak 6 | . 4 2 3 6 Penetration Max . | . . . . . Secondary Targets 5 | . 1 1 3 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 299 | . 18 65 78 138 Core Hits 138 | . 13 26 38 61 Critical Kills 3 | . . . 1 2 Critical Parts Destroyed 6 | . . . 3 3 Critical Strikes 12 | . . . 4 8 Burn 1 | . . . . 1 Destroy 9 | . . . 4 5 Blast 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4593 | . 268 891 905 2529 Guns 3105 | . 204 820 897 1184 Cannons 1206 | . . . . 1206 Explosions 100 | . 61 39 . . Melee . | . . . . . Ramming 182 | . 3 32 8 139 Kinetic 2966 | . . 171 873 1922 Thermal 1170 | . 126 552 24 468 Explosive . | . . . . . Electromagnetic 275 | . 139 136 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . . . . 10 Average Corruption 7 | . . . . 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . . 2 Matter Fused 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 32 | . . 9 . 23 Projectiles 23 | . . . . 23 Explosions 9 | . . 9 . . Melee . | . . . . . Knockbacks 10 | . . . . 10 Impact 1 | . . . . 1 Kinetic 8 | . . . . 8 Secondary 1 | . . . . 1 Self-Inflicted Damage 90 | . . 47 . 43 Shots 1 | . . 1 . . Rammed 29 | . . . . 29 Targets Rammed 51 | . 1 9 3 38 Kicked 22 | . 1 9 3 9 Crushed . | . . . . . Highest Temperature 609 | . 54 191 120 609 Average Temperature 144 | . 22 88 33 231 Received Heat Transfer 1071 | . . 150 189 732 Effects 31 | . . . . 31 Shutdowns 4 | . . . . 4 Energy Bleed 2 | . . . . 2 Interference 6 | . . . . 6 Matter Decay 2 | . . . . 2 Short Circuit 2 | . . . . 2 Damage (minor) 2 | . . . . 2 Damage (major) 12 | . . . . 12 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . 1 1 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 2672 | . 250 1225 50 1147 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 1 1 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 364 | . 290 364 258 232 Initial 122 | . . 122 118 116 Average 151 | . 119 221 136 132 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 74 | 100 84 43 88 82 Level 1 25 | . 15 56 11 17 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 1 3 2 4 Investigation 1 | . . . . 1 Extermination 1 | . . . . 1 Reinforcement 8 | . 1 3 2 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . 1 . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . . 2 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 69 | . 11 25 17 16 Peak Tracking Total 7 | . 4 7 6 5 Tactical Retreats 4 | . 2 . . 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . . 2 . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 14 | . 2 4 2 6 Terminals 14 | . 2 4 2 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 47 | . 8 16 5 18 Successful 24 | . 5 8 2 9 Failed 23 | . 3 8 3 9 Catastrophic 7 | . 2 . 2 3 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 47 | . 8 16 5 18 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 24 | . 5 8 2 9 Record 2 | . 1 1 . . Open DSF 1 | . . . . 1 Level Access Points 2 | . 1 . . 1 Branch Access Points 2 | . . 1 . 1 Emergency Access Points 3 | . . 2 . 1 Alert Level 1 | . . 1 . . Locate Traps 3 | . 1 1 . 1 Dispatch Records 1 | . . . . 1 Security Status 1 | . . 1 . . Surveillance Status 1 | . . . . 1 Patrol Status 2 | . . . 2 . Registered Components 2 | . 1 . . 1 Zone Layout 3 | . 1 1 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 11 | . 1 3 2 5 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2789 | 63 210 700 658 1158 Spaces Moved 1507 | 47 125 425 402 508 Core 24 | 8 . 8 . 8 Treads . | . . . . . Legs 1483 | 39 125 417 402 500 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 144 | 108 120 130 128 177 Slowest Speed 400 | 120 120 200 260 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 4 31 31 49 18 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 17 | . 3 5 . 9 Melee . | . . . . . Projectile 9 | . . . . 9 AOE 8 | . 3 5 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1826 | 58 151 502 476 639 Wait 39 | . . 13 19 7 Move 1503 | 46 124 424 401 508 Hop . | . . . . . Pick Up 42 | 6 4 10 8 14 Fast Attach 3 | 2 . . 1 . Attach 33 | 4 . 8 7 14 Detach . | . . . . . Swap 5 | . . 1 1 3 Drop 5 | . . 1 1 3 Fire 145 | . 22 36 35 52 Melee . | . . . . . Ram 29 | . . . . 29 Kick 22 | . 1 9 3 9 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat / Min / Sto) -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / Low x2) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Identified exit to Materials 274 | -10/Materials | Entered another Materials area 274 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 307 | -9/Materials | Identified exit to Mines 307 | -9/Materials | Identified exit to Storage 454 | -9/Materials | Discovered new exit (range 15) 629 | -9/Materials | Lost 4 parts (1p1n2w) 974 | -9/Materials | Entered another Materials area 974 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1414 | -8/Materials | Build established: Scavenger-Gunner 1606 | -8/Materials | Discovered new exit (range 10) 1632 | -8/Materials | Entered Factory 1632 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2033 | -7/Factory | Identified exit to Factory 2474 | -7/Factory | Cargo convoy interrupted 2548 | -7/Factory | Identified exit to Lower Caves 2751 | -7/Factory | Core integrity fell below 50% 2783 | -7/Factory | Core integrity fell below 20% 2785 | -7/Factory | System corruption reached 10% 2790 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02771_ Slammed into G-47 Trooper. 02773_ Targeting Computer destroyed. 02773_ System corrupted by crushing effect (+1). 02773_ Targeting Computer broken. 02773_ Destabilizing: Short circuit. 02774_ Slammed into G-47 Trooper. 02774_ Destabilizing: System corrupted (+1). 02775_ Slammed into G-47 Trooper. 02776_ Broken Carbon-fiber Leg destroyed. 02777_ Slammed into G-47 Trooper. 02781_ System corrupted: Matter fused (-6). 02781_ Slammed into G-47 Trooper. 02784_ Broken Targeting Computer destroyed. 02784_ System corrupted by crushing effect (+2). 02785_ Slammed into G-47 Trooper. 02785_ Destabilizing: Core damaged (-35). 02786_ Slammed into G-47 Trooper. 02788_ Critical hit (Burn: +37). 02789_ Slammed into G-47 Trooper. 02790_ Destabilizing: Core damaged (-21). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????# #???????????????????? | | ??????????????############## #???????????????????? | | ??????????????#! # #???????????????????? | | ??????????????# # #???????????????????? | | ??????????????# # #???????????????????? | | ??????????????# # #???????????????????? | | ??????????????# # #???????????????????? | | ??????????????# # #???????????????????? | | ??????????????+ @ # #???????????????????? | | ??????????????# gg/ #???????????????????? | | ??????????????# # #???????????????????? | | ??????????????# # #???????????????????? | | ??????????????+ # #???????????????????? | | ??????????????# # #???????????????????? | | ??????????????############## #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???##??????????????? | | ??????????????????????????## ######## ?? | | ??????????????????????????##! % %% %% H< ?? | | ??????????????????????????##!######## % ?? | | ???????????????????????????# #???####????????????? | | ???????????????????????????# #???????????????????? | | ??????????????????????######+###?????????????????? | | ??????????????????????# ###########???????? | | ??????????????????????# !# #???????? | | ? #?##+########### # #???????? | | ? #??# # """ #??# # #???????? | | ? #### # "Y" #??# """"# #???????? | | ? # #??# """"# """ """ #???????? | | ? # #??# ! """"# """ """ #???????? | | ? # #??# """"# """ """ #???????? | | ? ^+ #??# # #???????? | | ? ##################+######+#########??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 15 Target Analysis 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PropulsionGhostDatajack Manual? 0 Play Time 00:32:50 Cumulative 14.7 hours Start 2024.03.24 @ 23:38:02 End 2024.03.25 @ 02:17:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 57 Adventurer 3 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c5d159c-ac64-4061-a248-eb7cc53517d2