Cogmind - Beta 12 *** ADVENTURER MODE // 2024.01.12 @ 15:42:00 Player: MAT Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (44) 220 Value Destroyed (1542) 1542 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (337) 337 TOTAL SCORE: 4859 Bonus ------- High Alert Combat Kills 37 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 245/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (2050) Ox40 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Heat Sink (fused) High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Ion Engine Reinforced Ion Engine Nuclear Core Nuclear Core Light Nuclear Core Improved Heat Sink Medium Matter Pod (100) Transmission Jammer Relay Coupler [NC] (28) Corruption Screen Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit ECM Suite Reaction Control System Power Shielding Improved Light Armor Plating > --- WEAPON ----------- Tesla Rifle Flak Cannon Improved Remote Datajack > --- INVENTORY -------- Light Ion Engine Reinforced Ion Engine Nuclear Core Nuclear Core Light Nuclear Core Advanced Treads Improved Heat Sink Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Medium Matter Pod Transmission Jammer Light Armor Plating Relay Coupler [NC] Beam Rifle Particle Gun Beamcaster Guided Plasma Cannon Shock Bomb Launcher [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Flight Unit Flight Unit Utility High-capacity Storage Unit Device ECM Suite Storage High-capacity Storage Unit Processor Signal Interpreter Protection Power Shielding Weapon Grenade Launcher Energy Gun Tesla Rifle Energy Cannon Guided Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power 1 | . . . . . 1 . Propulsion 1 | . . . . . 1 . Utility 3 | . . . . . 1 2 Weapon 1 | . . . . . 1 . Parts Attached 58 | 5 3 3 5 2 16 24 Power 6 | 1 . 1 . 1 1 2 Engine 6 | 1 . 1 . 1 1 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 15 | 2 . . . . 7 6 Treads 3 | . . . . . 2 1 Leg 11 | 2 . . . . 4 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . . . 1 . Utility 16 | . . 2 1 1 4 8 Device 5 | . . . . . 1 4 Storage 4 | . . 1 1 . . 2 Processor 2 | . . 1 . . 1 . Hackware . | . . . . . . . Protection 5 | . . . . 1 2 2 Artifact . | . . . . . . . Weapon 21 | 2 3 . 4 . 4 8 Energy Gun 8 | 2 . . . . 2 4 Energy Cannon 4 | . . . 2 . 1 1 Ballistic Gun 3 | . 2 . 1 . . . Ballistic Cannon 1 | . . . . . 1 . Launcher 3 | . 1 . 1 . . 1 Special Weapon 2 | . . . . . . 2 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 . Corrupted Parts 1 | . . . . . 1 . System Corruption 2 | . . . . . 2 . Parts Lost 25 | . . . . . 6 19 Power 3 | . . . . . 1 2 Propulsion 7 | . . . . . 2 5 Utility 6 | . . . . . 1 5 Weapon 9 | . . . . . 2 7 Highest Loss Streak 16 | . . . . . 2 16 To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 93 | . 71 92 99 100 89 79 Engine 13 | . 14 14 14 14 14 13 Leg 25 | . 28 28 28 28 26 18 Device 1 | . . . . . 1 6 Storage 11 | . . 10 14 14 9 7 Processor 6 | . . 10 14 4 4 . Protection 6 | . . . . 9 9 14 Energy Gun 1 | . 12 . . . 2 3 Energy Cannon 6 | . . . 2 14 14 3 Ballistic Gun 4 | . 8 14 11 . . . Ballistic Cannon 1 | . . . . . . 6 Launcher 10 | . 7 14 13 14 6 1 Naked Turns . | . . . . . . . Heaviest Build 125 | 7 8 17 56 57 71 125 Greatest Support 45 | 20 20 20 20 20 35 45 Greatest Overweight (x) 41 | . . . 2 2 3 41 Average Overweight (x) 1 | . . . 1 2 1 3 Largest Inventory Capacity 20 | 5 5 10 20 20 20 20 Average Capacity 18 | 5 5 8 19 20 20 20 Most Carried 19 | 2 5 6 14 16 18 19 Average Carried 11 | . 3 4 9 13 15 13 Final Capacity 20 | 5 5 10 20 20 20 20 Final Carried 15 | . 5 5 11 15 14 10 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Jun Mat Min Exi Min Mat Fac Matter Collected 1006 | 250 10 119 . 85 194 348 Remotely . | . . . . . . . Salvage Created 1550 | 36 82 102 . 29 793 508 Parts 88 | . 10 3 . 7 53 15 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 38 | 1 3 2 . 4 18 10 Guns 10 | 1 3 1 . . 2 3 Cannons 22 | . . . . 1 14 7 AOE 6 | . . 1 . 3 2 . Classes Destroyed 9 | 1 3 1 . . 3 1 Worker 1 | . . 1 . . . . Builder 1 | . 1 . . . . . Watcher 4 | . 1 . . . 3 . Swarmer 14 | . 2 . . 4 6 2 Grunt 13 | 1 1 2 . . 4 5 Brawler 2 | . . . . . 1 1 Sentry 6 | . . . . . 6 . Hunter 1 | . . . . . 1 . Programmer 2 | . . . . . . 2 Best Kill Streak 4 | 1 4 1 . 3 4 3 Combat Bots Only 4 | 1 3 1 . 3 4 3 Max Kills in Single Turn 3 | 1 1 1 . 3 1 1 Gunslinging . | . . . . . . . Exploded 3 | . . 1 . 3 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Damage Taken 3425 | . 86 106 . 11 1196 2026 Core 940 | . 36 10 . . 183 711 Absorbed by Shields . | . . . . . . . Redirected to Shielding 36 | . . . . 1 . 35 Core Remaining (%) 82 | 100 . . . 81 66 . Volleys Fired 121 | 2 11 11 . 3 49 45 Largest 2 | 2 2 2 . 1 2 2 Hottest 120 | 100 100 50 . 120 120 120 Shots Fired 140 | 4 22 12 . 3 51 48 Gun 64 | 4 21 11 . . 11 17 Cannon 63 | . . . . 2 36 25 Launcher 11 | . 1 1 . 1 4 4 Special 2 | . . . . . . 2 Kinetic 26 | . 1 11 . . 1 13 Thermal 79 | 4 20 . . 2 30 23 Explosive 7 | . 1 1 . 1 4 . Electromagnetic 26 | . . . . . 16 10 Robot Hit Streak 23 | 2 10 12 . 6 23 16 Robot Miss Streak 5 | 1 5 1 . . 3 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 114 | 2 14 9 . 3 46 40 Core Hits 65 | 2 7 7 . 4 24 21 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 4 | . . 1 . . 2 1 Burn 3 | . . . . . 2 1 Destroy 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3243 | 26 196 166 . 218 1537 1100 Guns 792 | 26 169 77 . . 218 302 Cannons 1751 | . . . . 68 1048 635 Explosions 655 | . 27 77 . 133 255 163 Melee . | . . . . . . . Ramming 45 | . . 12 . 17 16 . Kinetic 308 | . 9 77 . . 6 216 Thermal 1845 | 26 160 . . 68 914 677 Explosive 492 | . 27 77 . 133 255 . Electromagnetic 553 | . . . . . 346 207 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . 2 4 Average Corruption 2 | . . . . . 2 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 12 | . . . . . 3 9 Message Errors 2 | . . . . . 1 1 Matter Fused 2 | . . . . . . 2 Energy Discharges 5 | . . . . . 1 4 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Misfires 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 123 | . . . . 6 65 52 Projectiles 116 | . . . . 6 59 51 Explosions 7 | . . . . . 6 1 Melee . | . . . . . . . Knockbacks 7 | . . . . 1 . 6 Impact 1 | . . . . 1 . . Kinetic 6 | . . . . . . 6 Secondary . | . . . . . . . Self-Inflicted Damage 86 | . . . . . 20 66 Shots 5 | . . . . . 1 4 Rammed 1 | . . . . . 1 . Targets Rammed 10 | . . 3 . 3 4 . Kicked 9 | . . 3 . 3 3 . Crushed . | . . . . . . . Highest Temperature 580 | 78 204 37 . 80 580 531 Average Temperature 147 | 40 100 17 . 41 158 170 Received Heat Transfer 1494 | . 12 96 . . 342 1044 Effects 27 | . . . . . 11 16 Shutdowns 5 | . . . . . 3 2 Energy Bleed 1 | . . . . . . 1 Interference 6 | . . . . . 2 4 Matter Decay 2 | . . . . . 1 1 Short Circuit 3 | . . . . . 3 . Damage (minor) 1 | . . . . . 1 . Damage (major) 7 | . . . . . . 7 Damage (core) 2 | . . . . . 1 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 13 | . 2 . . . 7 4 Heat Transferred 4244 | 74 481 . . 160 2038 1491 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Peak Influence 601 | 20 166 59 . 128 601 230 Initial 230 | . 11 54 . . . 230 Average 82 | 5 99 52 . 15 265 110 Maximum Alert Level 2 | . . . . . 2 1 Low Security (%) 82 | 100 100 100 . 100 30 69 Level 1 14 | . . . . . 49 30 Level 2 2 | . . . . . 19 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 1 . . . 4 6 Investigation 1 | . 1 . . . . . Extermination 2 | . . . . . . 2 Reinforcement 2 | . . . . . 1 1 Assault 1 | . . . . . 1 . Garrison 5 | . . . . . 2 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Distress Signals 2 | . 1 . . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 73 | 1 9 2 . 5 35 21 Peak Tracking Total 9 | 1 5 2 . 4 9 6 Tactical Retreats 11 | . 4 . . 1 3 3 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Traps Triggered 2 | . 1 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 3 | . . . . 3 3 . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Jun Mat Min Exi Min Mat Fac Machines Disabled 7 | . . . . . 2 5 Max in Single Turn 2 | . . . . . 1 2 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Machines Accessed 10 | . 1 . 3 1 2 3 Terminals 4 | . . . . 1 1 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . . . . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 25 | . 3 . 9 5 2 6 Successful 18 | . 1 . 9 3 2 3 Failed 7 | . 2 . . 2 . 3 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . 1 . 1 . Terminals 11 | . . . . 5 1 5 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 3 . . . . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 15 | . . . 9 3 1 2 Record 14 | . . . 9 3 1 1 Unreport Threat 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . 1 Recycle Component 1 | . . . . . . 1 Process 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . . . . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . . . . . . 1 Recycled Matter 4 | . 4 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Jun Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released 5 | . . . . . 2 3 Machine Destruction 2 | . . . . . 2 . Programmers 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Jun Mat Min Exi Min Mat Fac Turns Passed 6767 | 107 234 568 1970 1931 631 1326 Spaces Moved 2777 | 92 152 445 811 721 210 346 Core 30 | 26 . . . . . 4 Treads 31 | . . . . . 7 24 Legs 2716 | 66 152 445 811 721 203 318 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 260 190 190 Average Speed 226 | 100 120 120 241 260 227 339 Slowest Speed 2100 | 120 120 120 260 260 385 2100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 7 22 72 93 95 18 9 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 3 | . . 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . 1 . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 59 | . 8 8 . 8 30 5 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 59 | . 8 8 . 8 30 5 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Total 3120 | 103 181 469 831 771 311 454 Wait 61 | . 7 2 . 32 5 15 Move 2771 | 91 151 444 810 720 209 346 Hop . | . . . . . . . Pick Up 66 | 5 7 4 9 8 17 16 Fast Attach . | . . . . . . . Attach 43 | 5 . 2 4 . 12 20 Detach 8 | . . . 4 . 1 3 Swap 16 | . 3 1 1 2 4 5 Drop 24 | . 2 2 3 3 10 4 Fire 121 | 2 11 11 . 3 49 45 Melee . | . . . . . . . Ram . | . . . . . . . Kick 9 | . . 3 . 3 3 . Crush 1 | . . . . . 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 71 | -11/Junkyard | Discovered new exit (range 8) 108 | -11/Junkyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 11) 314 | -10/Materials | Build established: Mutant 342 | -10/Materials | Entered Mines 456 | -10/Mines | Learned Materials terminal intel 780 | -10/Mines | Discovered new exit (range 14) 821 | -10/Mines | Identified exit to Materials 901 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 902 | -10/Mines | Discovered new exit (range 5) 909 | -10/Mines | Identified exit to Exiles 910 | -10/Mines | Entered Exiles 947 | -10/Exiles | Discovered new exit (range 14) 970 | -10/Exiles | Met 8R-AWN 990 | -10/Exiles | Met EX-HEX 1107 | -10/Exiles | Met EX-DEC 1222 | -10/Exiles | Visited The Gauntlet 1658 | -10/Exiles | Learned location of Zion (-7) 1991 | -10/Exiles | Discovered new exit (range 10) 2134 | -10/Exiles | Met EX-BIN 2375 | -10/Exiles | Aligned with FarCom system 2378 | -10/Exiles | Given EX-Vault access code 2518 | -10/Exiles | Opened EX-Vault 2534 | -10/Exiles | Found Prototype Energy Cannon 2554 | -10/Exiles | Identified YOLO Cannon 2580 | -10/Exiles | Found Prototype Ballistic Cannon 2592 | -10/Exiles | Found Prototype Energy Cannon 2593 | -10/Exiles | Identified Gui. Plasma Cannon 2651 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2878 | -10/Exiles | Identified exit to Mines 2880 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 2880 | -10/Exiles | Entered Mines 2925 | -9/Mines | Discovered new exit (range 5) 2938 | -9/Mines | Identified exit to Materials 3125 | -9/Mines | Learned Materials garrison access intel 3421 | -9/Mines | Found a hidden stash of uninstalled traps 4099 | -9/Mines | Discovered exit to Materials (range 8) 4811 | -9/Mines | Entered Materials 4811 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 4812 | -8/Materials | Loaded intel: 12 terminal locations 4813 | -8/Materials | Loaded intel: 1 garrison access location 5233 | -8/Materials | Garrison activated, responded to threat 5323 | -8/Materials | Identified exit to Garrison 5332 | -8/Materials | Discovered new exit (range 15) 5442 | -8/Materials | Entered Factory 5442 | -7/Factory | Evolved 2 slots: Utility x2 5742 | -7/Factory | Build established: Scavenger-Mutant 5959 | -7/Factory | Garrison activated, responded to threat 6646 | -7/Factory | Core integrity fell below 50% 6752 | -7/Factory | Core integrity fell below 20% 6753 | -7/Factory | Lost 16 parts (2p4n4u6w) 6768 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- U-05 Engineer destroyed. R-06 Scavenger collects Welding Torch. K-01 Serf collects debris. ALERT: Rogue bot located, Programmers report to Factory Zone 5E. Critical hit (Burn: +37). G-47 Trooper misfires. Critical hit (Burn: +37). To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Tesla Rifle destroyed. Adv. Treads destroyed. P-60 Hacker resets G-47 Trooper, system corruption cleaned. Note that some effects don't stack, e.g. attaching both Hcp. Storage Unit and Hcp. Storage Unit does not combine the two effects (all such effects are marked ). P-60 Hacker resets G-47 Trooper, system corruption cleaned. Critical hit (Burn: +37). Imp. Remote Datajack destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????# r??????????????????????? | | ?????????????????????# r ??????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# u#?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????w?"" ??# @ #?????????????????????? | | ???????????????? ??# ########??????????????? | | ????????? ??? ? ??# # ??????????????? | | ????????? ??? ?? ??# # """" ??????????????? | | ????????? ?? ?? #?# g # """" ??????????????? | | ????????? 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""" #?# g# """" #????????????? | | #?# + """" #????????????? | | " """ """ """ """ #?# % # """" ?????????????? | | " """ """ """ """ #?#p # #????????????? | | " "%% "%" """ """ ### ##########????????????? | | ????????????? | | " % % %%% """ """ ^ ??????????? | | " % % """ """ ???????????? | | " %% %% """ """ ???????????? | | % ????????????? | | ???????????? | | % ^ ????????????? | | ####### T#######+####################????????????? | | #?????##### #?????????????????????????? | | #?????????#"" """ #?????????????????????????? | | #?????????#"T """ #?????????????????????????? | | #?????????#"" """ #?????????????????????????? | | #?????????# #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 17 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 55 Recoil Reduction 1 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control First Step to Greatness Librarian Made in Tau Ceti IV Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed HoverScatterSubcomponent Manual? 0 Play Time 01:23:41 Cumulative 2.7 hours Start 2024.01.12 @ 14:12:09 End 2024.01.12 @ 15:42:00 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c1b2a209-48bf-4750-a43c-c76183f17979