Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.07 @ 00:14:10 Player: Florist Result: Destroyed by Tracker with Linked Autogun Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (132) 660 Value Destroyed (3132) 3132 Prototype IDs (30) 600 Alien Tech Used (2) 400 Bonus (3874) 3874 TOTAL SCORE: 15666 Bonus ------- High Alert Combat Kills 74 Met Zhirov 300 Found Hidden Lab 3000 Pursued by Intercept 500 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (10) ----- Machine Analyzer Enhanced Optical Array Advanced Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Core Regenerator Core Reset Matrix Enhanced Nova Cannon Micro-nuke Launcher Ionic Axe Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Cooled VTOL Module Cooled VTOL Module > --- UTILITY ---------- Coolant Network Machine Analyzer Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Ionic Axe Ionic Axe > --- INVENTORY -------- Seismic Detector Light Armor Plating Transdimensional Reconstructor Micro-nuke Launcher [Rating: 120] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Heavy Antimatter Reactor Propulsion Improved VTOL Module Treads Light Treads Wheel Wheel Flight Unit Improved VTOL Module Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Machine Analyzer Hackware Advanced Hacking Suite Protection Medium Armor Plating Weapon Ionic Axe Ballistic Gun Enhanced Autogun Impact Weapon Great Maul Slashing Weapon Ionic Axe Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Slots Evolved 16 | . . 2 2 2 2 2 . . . . 2 2 . . 2 Power 1 | . . . . . . . . . . . . 1 . . . Propulsion 7 | . . 2 . 1 . 1 . . . . 2 . . . 1 Utility 8 | . . . 2 1 2 1 . . . . . 1 . . 1 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 89 | 6 12 21 13 9 3 8 . . 5 . 3 4 . 2 3 Power 11 | 1 2 3 . . . 1 . . 1 . . 2 . . 1 Engine 7 | 1 2 3 . . . 1 . . . . . . . . . Core 1 | . . . . . . . . . . . . 1 . . . Reactor 3 | . . . . . . . . . 1 . . 1 . . 1 Propulsion 27 | 2 5 7 4 6 . 1 . . . . 1 . . . 1 Treads 15 | 2 4 7 2 . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel 1 | . 1 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 11 | . . . 2 6 . 1 . . . . 1 . . . 1 Utility 32 | 1 3 3 6 2 2 5 . . 3 . 2 2 . 2 1 Device 9 | . 1 . 1 . 1 1 . . 1 . 1 2 . 1 . Storage 2 | 1 1 . . . . . . . . . . . . . . Processor 4 | . . . 1 1 . 2 . . . . . . . . . Hackware 7 | . . . . 1 1 1 . . 1 . 1 . . 1 1 Protection 10 | . 1 3 4 . . 1 . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 19 | 2 2 8 3 1 1 1 . . 1 . . . . . . Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 14 | 2 1 8 3 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 2 | . 1 . . 1 . . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 1 . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . 2 2 1 . 2 . . 4 . . 2 1 1 1 Parts Lost 22 | . . . 1 . . . . . . . 1 1 . 1 18 Power 2 | . . . . . . . . . . . . . . . 2 Propulsion 8 | . . . . . . . . . . . . . . . 8 Utility 11 | . . . 1 . . . . . . . 1 1 . 1 7 Weapon 1 | . . . . . . . . . . . . . . . 1 Highest Loss Streak 18 | . . . 1 . . . . . . . 1 1 . 1 18 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 9 | 2 9 14 14 5 3 4 5 5 5 5 4 3 4 3 4 Power . | . 1 . . . . . . . . . . . . . . Propulsion 2 | 1 2 3 4 3 2 2 2 2 2 2 . . . . . Utility 3 | . 4 5 4 2 1 2 2 2 2 2 2 1 2 2 . Weapon 2 | . 1 5 5 . . . 1 1 . . . 1 1 1 2 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 19 | . 3 7 2 3 . . . . . . . . . . 4 Power 2 | . 1 1 . . . . . . . . . . . . . Propulsion 6 | . 2 . 2 2 . . . . . . . . . . . Utility 3 | . . 3 . . . . . . . . . . . . . Weapon 6 | . . 3 . 1 . . . . . . . . . . 2 Tool/Special 2 | . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 95 | . 86 99 98 92 93 92 94 94 94 100 98 99 100 99 81 Engine 7 | . 14 11 9 7 6 5 5 5 3 . . . . . . Reactor 1 | . . . . . . . . . 1 5 5 7 9 9 6 Treads 21 | . 23 43 35 1 . . . . . . . . . . . Flight 14 | . . . . 36 33 35 35 35 35 35 41 38 38 38 30 Device 7 | . . . 8 14 20 17 17 17 16 17 14 13 14 13 6 Storage 6 | . 14 11 9 . . . . . . . . . . . . Processor 7 | . . . 8 14 13 15 17 17 17 17 15 14 14 14 13 Hackware 4 | . . . . 6 12 11 11 11 11 11 10 14 14 14 15 Protection 5 | . 5 11 8 . . . . . . . . . . . 3 Ballistic Gun 12 | . 24 21 18 1 . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 5 5 5 5 11 10 9 9 9 3 Peak Build Rating 120 | 6 8 20 27 41 47 68 68 68 81 81 96 120 106 109 113 Average Rating 39 | 5 6 17 24 36 43 62 68 68 72 81 90 105 105 106 95 On Entrance 57 | . 6 8 20 27 37 44 68 68 68 81 81 96 106 100 109 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 42 | 14 32 40 42 13 14 20 20 20 29 29 29 37 37 37 37 Greatest Support 80 | 40 40 80 80 25 25 25 25 25 30 30 40 40 40 40 40 Greatest Overweight (x) 4 | . 4 . . . . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 10 | 7 10 15 15 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 5 15 15 15 14 5 5 5 5 5 5 5 4 4 5 5 Average Carried 9 | 2 9 14 14 5 3 4 5 5 4 5 4 3 4 3 4 Final Capacity 15 | 8 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 5 14 15 15 5 5 5 5 5 5 5 5 4 4 5 5 Class Distribution -------------------- 37% | Mutant 29% | Hacker-Scout 22% | Scavenger-Mutant 6% | Scavenger-Scout 3% | Wizard-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Zhirov Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -3/Armory Hacker-Scout | -3/Lab Wizard-Sprinter | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Matter Collected 3464 | 208 622 1189 901 46 183 88 10 . . 90 25 50 40 . 12 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5257 | 105 811 1804 1344 72 203 468 . . . . 185 145 83 . 37 Parts 292 | 6 49 114 73 1 2 10 . . . . 12 17 3 . 5 Haulers Intercepted 18 | . 2 6 5 1 1 2 . . . . 1 . . . . Recyclers Shooed 12 | . 6 . 5 . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented 1 | . . . . . . . . . . 1 . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Combat Hostiles Destroyed 64 | . 9 35 20 . . . . . . . . . . . . Guns 64 | . 9 35 20 . . . . . . . . . . . . Classes Destroyed 13 | 2 8 2 1 . . . . . . . . . . . . Worker 4 | . 1 2 . . . . . . . . . 1 . . . Builder 4 | . 1 1 1 . . . . . . . 1 . . . . Tunneler 6 | 3 1 . 1 . . . . . . . . 1 . . . Hauler 18 | . 2 6 5 1 1 2 . . . . 1 . . . . Recycler 7 | 1 4 1 1 . . . . . . . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . . . . Operator 10 | . 1 2 2 1 1 . . . . . . 2 . . 1 Watcher 18 | . 3 5 . . 3 2 . . . . 2 1 2 . . Swarmer 17 | . 3 11 3 . . . . . . . . . . . . Grunt 31 | . 6 13 12 . . . . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . . . Sentry 13 | . . 10 3 . . . . . . . . . . . . Hunter 2 | . . . 2 . . . . . . . . . . . . Best Kill Streak 6 | 3 3 3 6 1 2 2 . . . . 2 4 2 . 1 Combat Bots Only 3 | . 2 3 3 . . . . . . . . . . . . Max Kills in Single Turn 2 | 1 1 2 1 1 1 1 . . . . 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Hostile Shots Fired 475 | . 44 140 84 9 . 4 2 4 . 8 6 . 8 12 154 Missed 139 | . 8 42 26 7 . 2 . 2 . 5 2 . 5 6 34 Hits 336 | . 36 98 58 2 . 2 2 2 . 3 4 . 3 6 120 Projectile 336 | . 36 98 58 2 . 2 2 2 . 3 4 . 3 6 120 AOE 1 | . . . . . . . . . . . . . 1 . . Critical Strikes 10 | . 1 4 1 . . . . . . . . . . . 4 Damage Taken 5479 | . 431 1251 873 16 . 36 51 32 . 52 81 86 85 150 2335 Core 1902 | . 85 51 98 11 . 36 23 18 . 38 . 43 . 49 1450 Absorbed by Shields 85 | . . . . . . . . . . . . . . . 85 Regen/Repaired (Parts) 33 | . . . . . . . . . . . 33 . . . . Core Remaining (%) 89 | 100 66 87 82 98 100 . . . . 88 100 . . 86 . Volleys Fired 332 | 5 78 143 106 . . . . . . . . . . . . Largest 2 | 2 2 2 2 . . . . . . . . . . . . Hottest 53 | 40 40 50 53 . . . . . . . . . . . . Shots Fired 652 | 10 144 286 212 . . . . . . . . . . . . Gun 652 | 10 144 286 212 . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 652 | 10 144 286 212 . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 25 | 3 16 25 10 . . . . . . . . . . . . Robot Miss Streak 5 | 1 5 4 4 . . . . . . . . . . . . Penetration Max 1 | . . . 1 . . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . Shots Hit Robots 463 | 5 84 209 124 3 6 12 . . . . 8 6 4 . 2 Core Hits 179 | 4 39 73 48 . 1 4 . . . . 3 4 2 . 1 Critical Kills 2 | . . 2 . . . . . . . . . . . . . Critical Parts Destroyed 4 | . 1 1 1 1 . . . . . . . . . . . Critical Strikes 8 | . 1 3 1 1 . . . . . . 1 . 1 . . Destroy 5 | . 1 3 1 . . . . . . . . . . . . Smash 1 | . . . . 1 . . . . . . . . . . . Sever 2 | . . . . . . . . . . . 1 . 1 . . Melee Attacks 168 | . 7 2 . 8 30 38 . 1 . 12 25 12 14 4 15 Impact 42 | . 7 2 . 8 25 . . . . . . . . . . Slashing 126 | . . . . . 5 38 . 1 . 12 25 12 14 4 15 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . 1 2 3 . . . . 4 3 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . 1 . . Damage Inflicted 9846 | 71 1112 3179 2375 189 417 815 . . . . 762 507 214 . 205 Guns 6710 | 71 1112 3152 2375 . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 3087 | . . 25 . 189 417 815 . . . . 762 507 214 . 158 Ramming 49 | . . 2 . . . . . . . . . . . . 47 Kinetic 6710 | 71 1112 3152 2375 . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact 556 | . . 25 . 189 342 . . . . . . . . . . Slashing 2531 | . . . . . 75 815 . . . . 762 507 214 . 158 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . . . . . . . 2 9 Average Corruption 2 | . . . . . . . . . . . . . . 1 3 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 762 | . . . . 46 153 160 . . . . 249 117 . . 37 Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 762 | . . . . 46 153 160 . . . . 249 117 . . 37 Knockbacks 2 | . . . . . 1 . . . . . . . . . 1 Impact 2 | . . . . . 1 . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 21 | . . . . . . . . . . . . . . . 21 Shots . | . . . . . . . . . . . . . . . . Rammed 16 | . . 1 . . . . . . . . . . . . 15 Targets Rammed 16 | . . 1 . . . . . . . . . . . . 15 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 168 | . 20 80 68 2 . . . 7 . . 168 16 16 16 23 Average Temperature 23 | . 4 20 16 2 . . . 7 . . 45 7 9 9 8 Received Heat Transfer 1185 | . 234 447 396 6 . . 9 9 . 9 12 . . . 63 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . 2 2 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 8 | . . . . 2 6 . . . . . . . . . . Impact Corruptions 9 | . . . . 3 6 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Maximum Alert Level 2 | . . 2 2 1 . . . . . . . . 1 . . Low Security (%) 76 | 100 100 53 54 99 100 100 . . . . 100 100 81 . 100 Level 1 11 | . . 16 34 . . . . . . . . . 18 . . Level 2 11 | . . 29 10 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 580 | 10 72 580 438 205 93 36 . . . . 105 46 245 . 30 Initial 241 | . . . 241 193 81 . . . . . 50 46 2 . . Average 123 | 1 15 230 198 185 32 9 . . . . 27 13 112 . 3 Influence Increases 3405 | 20 333 1112 676 75 124 174 . 60 . 120 246 50 293 . 122 Destroy 0b10 Robot/C 1280 | . 180 700 400 . . . . . . . . . . . . Destroy 0b10 Robot/NC 350 | 20 70 85 50 10 25 30 . . . . 20 25 10 . 5 Destroy Leader 382 | . 60 202 90 2 8 8 . . . . 6 2 4 . . Successful Hack 227 | . 4 43 9 14 42 36 . . . . 46 . 33 . . Disable Machine 105 | . 15 15 30 15 . . . . . . . . 30 . . Destroy Structure 146 | . 4 7 7 4 19 40 . . . . 24 8 6 . 27 Partial Spotted 300 | . . . 15 15 30 30 . . . . 75 15 90 . 30 Lose Combat Pursuer 615 | . . 60 75 15 . 30 . 60 . 120 75 . 120 . 60 Influence Decreases 3395 | 20 333 540 823 332 292 174 . 60 . 40 237 133 64 235 112 Entered New Map 962 | . . . 331 232 87 . . . . . 30 43 4 235 . Time Decay 2375 | 20 333 540 482 100 205 174 . 60 . 40 207 80 60 . 74 Lost Part 58 | . . . 10 . . . . . . . . 10 . . 38 Squads Dispatched 33 | . 2 4 4 1 2 4 . . . . 4 5 . . 7 Investigation 11 | . 2 . . . 1 2 . . . . 2 4 . . . Extermination 6 | . . . . . 1 1 . . . . 2 1 . . 1 Reinforcement 11 | . . 3 3 1 . 1 . . . . . . . . 3 Assault 2 | . . 1 1 . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . 3 Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . 1 . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Distress Signals 12 | . 2 3 5 . . . . . . . 1 . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 183 | . 18 54 34 2 5 5 1 8 . 8 10 2 13 1 22 Peak Tracking Total 18 | . 3 4 4 1 2 2 1 4 . 8 4 1 8 1 18 Tactical Retreats 23 | . . 4 4 1 . 1 . 1 . 3 3 . 3 . 3 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Traps Triggered 11 | . 1 1 . 2 . 1 . . . . 2 2 . . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Machines Disabled 8 | . 1 1 2 1 . . . . . . . . 2 1 . Max in Single Turn 1 | . 1 1 1 1 . . . . . . . . 1 1 . Garrison Access 8 | . . . . . 2 1 . . . . 3 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Machines Accessed 77 | . 9 12 2 7 5 9 . . 6 1 12 4 3 2 5 Terminals 49 | . 8 10 2 3 2 7 . . . 1 7 3 3 . 3 Fabricators 5 | . . . . 2 1 1 . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . Recycling Units 4 | . 1 2 . . . . . . . . . . . . 1 Scanalyzers 2 | . . . . 2 . . . . . . . . . . . Garrison Access 8 | . . . . . 2 1 . . . . 3 1 . . 1 Total Hacks 212 | . 24 43 7 16 10 19 . . 19 1 26 11 3 19 14 Successful 135 | . 11 25 4 7 7 12 . . 19 1 18 1 3 19 8 Failed 77 | . 13 18 3 9 3 7 . . . . 8 10 . . 6 Catastrophic 9 | . 2 1 . 1 . 3 . . . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 94 | . 18 26 5 4 5 11 . . . . 11 5 3 1 5 Terminals 134 | . 21 37 7 5 7 17 . . . 1 19 9 3 . 8 Fabricators 6 | . . . . 3 1 1 . . . . 1 . . . . Repair Stations 3 | . . . . . . . . . . . 3 . . . . Recycling Units 12 | . 3 6 . . . . . . . . . . . . 3 Scanalyzers 8 | . . . . 8 . . . . . . . . . . . Garrison Access 11 | . . . . . 2 1 . . . . 3 2 . . 3 Terminal Hacks 70 | . 3 11 1 . 2 4 . . 19 1 6 . . 19 4 Record 27 | . . . . . . . . . 7 1 . . . 19 . Part Schematic 4 | . . . . . . . . . 4 . . . . . . Robot Analysis 4 | . . . . . . . . . 4 . . . . . . Prototype ID Bank 7 | . . 2 . . 1 . . . 4 . . . . . . Level Access Points 1 | . . . . . . . . . . . 1 . . . . Branch Access Points 3 | . . . . . . 1 . . . . 1 . . . 1 Emergency Access Points 1 | . . . . . . . . . . . . . . . 1 Terminal Index 4 | . . 1 1 . . 1 . . . . 1 . . . . Garrison Index 1 | . . . . . . 1 . . . . . . . . . Alert Level 2 | . . 2 . . . . . . . . . . . . . Locate Traps 6 | . 1 2 . . . 1 . . . . 1 . . . 1 Recall Extermination 1 | . . . . . . . . . . . . . . . 1 Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . Registered Components 3 | . 1 1 . . . . . . . . 1 . . . . Registered Prototypes 1 | . . 1 . . . . . . . . . . . . . Zone Layout 4 | . 1 1 . . 1 . . . . . 1 . . . . Fabricator Hacks 4 | . . . . 1 1 1 . . . . 1 . . . . Network Status 4 | . . . . 1 1 1 . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 3 | . . 2 . . . . . . . . . . . . 1 Retrieve Components 3 | . . 2 . . . . . . . . . . . . 1 Scanalyzer 5 | . . . . 5 . . . . . . . . . . . Insert Component 2 | . . . . 2 . . . . . . . . . . . Analyze 3 | . . . . 3 . . . . . . . . . . . Garrison Access Hacks 8 | . . . . . 2 1 . . . . 3 1 . . 1 Seal Access 8 | . . . . . 2 1 . . . . 3 1 . . 1 Unauthorized Hacks 43 | . 8 12 3 1 2 6 . . . . 6 . 3 . 2 Terminals 41 | . 8 10 3 1 2 6 . . . . 6 . 3 . 2 Assimilate 1 | . . . . . 1 . . . . . . . . . . Botnet 35 | . 8 9 2 . 1 5 . . . . 5 . 3 . 2 Operators 5 | . . 1 1 1 . 1 . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . . 2 . . . . . . . . . . . . . Reject 2 | . . 2 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . 1 . . 1 . . . . . . . 1 . . 1 Used 1 | . . . . 1 . . . . . . . . . . . Hacking Detections 56 | . 8 11 2 7 3 7 . . . . 9 3 1 . 5 Full Trace Events 10 | . 3 . . . 1 1 . . . . 2 3 . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . 2 . . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . . . Time 30 | . . . . . . . . . . . 30 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 18 | . . 18 . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Active Infowar (turns) 5091 | . 2 . 1140 208 568 537 223 270 66 743 529 294 120 51 340 Optics 3022 | . . . . . . 386 223 270 66 743 529 294 120 51 340 Sensors 3381 | . . . . . 568 537 223 270 66 743 529 294 119 32 . Structural 3885 | . 2 . . 202 568 537 223 270 55 743 529 286 120 51 299 Seismic 4489 | . . . 1140 208 568 537 223 270 66 743 441 . . 5 288 Machine Analysis 3941 | . . . . 200 568 537 223 270 66 743 529 294 120 51 340 Robot Analysis Total 4 | . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 5 | . . . . . . . 3 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Turns Passed 9699 | 153 1476 2873 1248 208 568 537 223 270 66 743 529 294 120 51 340 Spaces Moved 11489 | 81 731 1358 533 597 1368 1460 563 492 165 552 1607 578 469 185 750 Core 79 | 4 42 . . . . . . . . . . . . . 33 Treads 2601 | 77 633 1358 533 . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 56 | . 56 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 8753 | . . . . 597 1368 1460 563 492 165 552 1607 578 469 185 717 Fastest Speed 14 | 50 95 160 160 23 23 23 23 23 20 20 14 14 14 14 14 Average Speed 52 | 154 158 160 160 23 23 23 23 23 22 20 14 14 14 14 17 Slowest Speed 250 | 160 250 160 160 26 23 23 23 23 23 20 14 14 14 14 100 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 12 | . . . . . . 5 . . . . . 2 . 1 4 Potential Cave-ins 2 | . . . . . . . . . . 2 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . 1 . . Exploration Rate (%) 50 | 4 96 97 46 10 28 42 66 64 61 78 45 20 43 95 20 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . . . 3 . . . . . . Known Exits Taken 12 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . Scrap Searched 8 | . . . . . . . 2 3 . 3 . . . . . Spaces Dug 87 | . 4 1 . 4 19 20 . 1 . 10 12 4 3 . 9 Terrain Destroyed 89 | . 4 1 2 4 19 20 . 1 . 10 12 4 3 . 9 Melee 87 | . 4 1 . 4 19 20 . 1 . 10 12 4 3 . 9 Projectile 2 | . . . 2 . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Total 14338 | 96 890 1808 779 658 1563 1597 655 646 192 1168 1875 770 504 202 935 Wait 2059 | . 39 239 100 4 160 91 93 154 12 607 222 172 22 8 136 Move 11452 | 80 730 1357 532 596 1367 1450 562 491 164 551 1606 573 468 182 743 Hop 10 | . . . . . . 4 . . . . . 2 . 1 3 Pick Up 62 | 5 12 17 10 6 2 1 . . 1 . 3 1 . 3 1 Fast Attach 43 | 6 5 1 6 . 1 6 . . 7 . 2 5 . 1 3 Attach 33 | . . 6 3 10 2 1 . . 1 . 3 2 1 2 2 Detach 7 | . 1 . 1 2 . . . . . . . . 1 1 1 Swap 36 | . 9 17 5 3 . 1 . . 1 . . . . . . Drop 85 | . 9 25 16 15 1 5 . . 6 . 1 4 . . 3 Fire 332 | 5 78 143 106 . . . . . . . . . . . . Melee 160 | . 7 2 . 8 30 38 . 1 . 10 22 11 12 4 15 Ram 15 | . . . . . . . . . . . . . . . 15 Kick . | . . . . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . . . . Escape Stasis 43 | . . . . 14 . . . . . . 16 . . . 13 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 8 exits: *Res x4 / Upp x2 / *Ext x2) -3/Research -3/Armory -3/Lab -2/Research (discovered 2 exits: Qua x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 154 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 10) 579 | -10/Materials | Discovered new exit (range 15) 779 | -10/Materials | Discovered new exit (range 12) 1404 | -10/Materials | Discovered new exit (range 3) 1455 | -10/Materials | Discovered new exit (range 16) 1630 | -10/Materials | Entered another Materials area 1630 | -9/Materials | Evolved 2 slots: Propulsion x2 2306 | -9/Materials | Discovered new exit (range 16) 2663 | -9/Materials | Discovered new exit (range 16) 3220 | -9/Materials | Discovered new exit (range 12) 3710 | -9/Materials | Discovered new exit (range 15) 3892 | -9/Materials | Build established: Scavenger-Mutant 3998 | -9/Materials | Discovered new exit (range 12) 4430 | -9/Materials | First assault squad dispatched 4503 | -9/Materials | Entered another Materials area 4503 | -8/Materials | Evolved 2 slots: Utility x2 5568 | -8/Materials | Discovered new exit (range 5) 5703 | -8/Materials | First assault squad dispatched 5747 | -8/Materials | Identified exit to Factory 5751 | -8/Materials | Entered Factory 5751 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5845 | -7/Factory | Discovered new exit (range 5) 5845 | -7/Factory | Identified exit to Factory 5853 | -7/Factory | Discovered new exit (range 13) 5858 | -7/Factory | Identified exit to Lower Caves 5959 | -7/Factory | Entered another Factory area 5959 | -6/Factory | Evolved 2 slots: Utility x2 6247 | -6/Factory | Build established: Scavenger-Scout 6390 | -6/Factory | Discovered new exit (range 16) 6393 | -6/Factory | Identified exit to Lower Caves 6497 | -6/Factory | Discovered new exit (range 16) 6513 | -6/Factory | Identified exit to Factory 6527 | -6/Factory | Entered another Factory area 6527 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6609 | -5/Factory | Identified exit to Upper Caves 6814 | -5/Factory | Discovered new exit (range 5) 6815 | -5/Factory | Identified exit to Factory 6832 | -5/Factory | Build established: Hacker-Scout 7064 | -5/Factory | Entered Upper Caves 7092 | -5/Upper Caves | Learned Factory stockpile data 7139 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 7241 | -5/Upper Caves | Discovered new exit (range 11) 7242 | -5/Upper Caves | Learned 12 Factory zone layouts 7243 | -5/Upper Caves | Identified exit to Upper Caves 7259 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7287 | -5/Upper Caves | Entered another Upper Caves area 7393 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 7550 | -5/Upper Caves | Discovered new exit (range 12) 7557 | -5/Upper Caves | Identified exit to Zhirov 7557 | -5/Upper Caves | Entered Zhirov 7557 | -5/Zhirov | Discovered new exit (range 3) 7562 | -5/Zhirov | Met Zhirov 7566 | -5/Zhirov | Learned location of Quarantine (-2) 7566 | -5/Zhirov | Learned location of Testing (-3) 7566 | -5/Zhirov | Learned location of Command (-1) 7568 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7574 | -5/Zhirov | Found Alien Artifact 7574 | -5/Zhirov | Identified Integrated Dissipator 7574 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 7614 | -5/Zhirov | Found Alien Artifact 7622 | -5/Zhirov | Identified exit to Proximity Caves 7623 | -5/Zhirov | Entered Proximity Caves 8265 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8270 | -4/Proximity Caves | Learned Research interactive machine intel 8366 | -4/Proximity Caves | Entered Factory 8366 | -4/Factory | Evolved 2 slots: Propulsion x2 8367 | -4/Factory | Identified exit to Research 8420 | -4/Factory | Spotted B-86 Titan 8632 | -4/Factory | Identified exit to Upper Caves 8632 | -4/Factory | Identified exit to Extension 8675 | -4/Factory | Repaired Imp. VTOL Module 8895 | -4/Factory | Entered Research 8895 | -3/Research | Evolved 2 slots: Power x1, Utility x1 8896 | -3/Research | Loaded intel: 46 interactive machine locations 9173 | -3/Research | Discovered new exit (range 8) 9177 | -3/Research | Identified exit to Armory 9179 | -3/Research | Found Prototype Device 9179 | -3/Research | Identified Exp. Thermal Shield 9189 | -3/Research | Entered Armory 9308 | -3/Armory | Identified Transdimensional Reconstructor 9308 | -3/Armory | Warped through subspace to slip node 9308 | -3/Armory | Discovered new exit (range 1) 9308 | -3/Armory | Identified exit to Lab 9309 | -3/Armory | Entered Lab 9311 | -3/Lab | Discovered new exit (range 9) 9311 | -3/Lab | Identified exit to Research 9312 | -3/Lab | Unable to decrypt terminal 9312 | -3/Lab | Opened the door to a hidden lab 9312 | -3/Lab | Detected by scanners 9313 | -3/Lab | Gained access to the hidden lab's interior 9313 | -3/Lab | Unable to decrypt terminal 9317 | -3/Lab | Found Prototype Hackware 9317 | -3/Lab | Identified Deep Network Scanner 9321 | -3/Lab | Unable to decrypt terminal 9326 | -3/Lab | Confronted by A5 9352 | -3/Lab | Found Integrated Dissipator 9353 | -3/Lab | Found Alien Artifact 9357 | -3/Lab | Found Alien Artifact 9360 | -3/Lab | Entered Research 9360 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9362 | -2/Research | Installed Integrated Dissipator, increased core heat dissipation (+20) 9554 | -2/Research | Identified exit to Quarantine 9588 | -2/Research | Spotted B-90 Cyclops 9633 | -2/Research | Intercept squad dispatched 9644 | -2/Research | Spotted Tracker 9645 | -2/Research | Spotted Tracker 9654 | -2/Research | Build established: Wizard-Sprinter 9682 | -2/Research | Core integrity fell below 50% 9685 | -2/Research | Spotted Combat Programmer 9688 | -2/Research | Spotted Combat Programmer 9695 | -2/Research | Core integrity fell below 20% 9700 | -2/Research | Destroyed by Tracker with Linked Autogun Last Messages --------------- 09690_ Penetrated by EMDS Slug. 09691_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 09692_ Combat Programmer resets Tracker, system corruption cleaned. 09694_ Penetrated by EMDS Slug. 09695_ Triggered Stasis Trap. 09695_ A bubble of rippling energy engulfs the area. 09695_ Field strength at 94. 09696_ Penetrated by EMDS Slug. 09696_ U-05 Engineer destroyed. 09696_ Field strength at 77. 09697_ Field strength at 57. 09698_ Combat Programmer resets K-01 Serf, system corruption cleaned. 09698_ Field strength at 20. 09699_ O-32 Director uses terminal to summon reinforcements. 09699_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R017. 09699_ O-32 Director locks terminal. 09699_ Field strength at 14. 09700_ Adv. Signal Interpreter destroyed. 09700_ Stasis field depleted. Map ----- +----------------------------------------------------+ | ?? ##????????##%##???????????????????????????????? | | ?? ##????????## ##???????????????????????????????? | | ?????????????## ##???????????????????????????????? | | ?????????????##%##???????????????????????????????? | | ?????????????##%##???????????????????????????????? | | "????????????##%##???????????????????????????????? | | "?????????????#%#????????>???????????????????????? | | "?????????????#%#????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????#%#????????????????????????????????? | | ??????????????#%#????????????????????????????????? | | ??????????????# #????????????????????????????????? | | #??# ##### #????????????????????????????????? | | #??# #????????????????????????????????? | | ##### #????????????????????????????????? | | ??????H??????# #????????????????????????????????? | | #### ?????????# #????????????????????????????????? | | #### ?????????# #????????????????????????????????? | | ##?????????# #????????????????????????????????? | | ##?????????# #????????????????????????????????? | | ##?????????#p################+####### #???? | | ##???# # s s ^ "" ?????? | | ##???#! + p @^ oT" ?????? | | ### # # k p % #???? | | +##### # ????##########################! #???? | | # ???????????????????????????????????????? | | ^ # ??? ##?????????????????????????????????? | | / ##?????????????????????????????????? | | # ##?????????????????????????????????? | | ###### # ?? *##?????????????????????????????????? | | / + ??? ##?????????????????????????????????? | | ???????###???????????????????????????????????????? | | """???? ???????????????????????????????????????? | | """??????????????????????????????????????????????? | | """??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | """??????????????????????????????????????????????? | | """??????????????????????????????????????????????? | | """??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 39 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: EM 15 Core Shielding 40 Evasion (%) 67 Recoil Reduction 4 Offensive Hacking 51 Defensive Hacking 14 Item Schematics ----------------- Cld. VTOL Module | -7/Factory | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. VTOL Module | 34% | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Anyone Home? Challenges ------------ None Game ------ Seed VortexPartitionActivator Manual? 0 Play Time 01:48:01 Cumulative 118.5 hours Start 2025.06.06 @ 22:11:57 End 2025.06.07 @ 00:14:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 125 Rogue 125 Adventurer 0 Explorer 0 Win Type - Total 6 Types 4/0/0/2/0/0/0/0/0/0 Lore% 56 Gallery% 55 Achievement% 52 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1a8db7c-bf60-4528-b0b1-025aef0b2ce6