Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.19 @ 19:53:47 // Winter2019/RPGLIKE

Player: Demise

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (12)      60
Value Destroyed (141)      141
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1781

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/600
Matter                     290/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (6)
Movement                   Rolling (100)
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (1) ---
   Compact Wheel
>          --- UTILITY (1) ------
  Improved Terrain Scanner
>          --- WEAPON (1) -------
           Mining Laser
>          --- INVENTORY (1) ----
           Assault Rifle

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
   Compact Wheel
>          --- UTILITY ----------
  Improved Terrain Scanner
>          --- WEAPON -----------
           Assault Rifle
>          --- INVENTORY --------
               (None)
[Rating: 6]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             7    | 5   1   1   .   .   
  Power                    2    | 1   1   .   .   .   
    Engine                 2    | 1   1   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               1    | 1   .   .   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  1    | 1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  2    | 2   .   .   .   .   
    Device                 2    | 2   .   .   .   .   
    Storage                .    | .   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   2    | 1   .   1   .   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         1    | .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   
Average Slot Usage (%)     100  | .   100 100 100 100 
  Engine                   25   | .   25  25  25  25  
  Wheel                    25   | .   25  25  25  25  
  Device                   25   | .   25  25  25  25  
  Ballistic Gun            13   | .   25  19  .   .   
  Special Weapon           11   | .   .   5   25  25  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             10   | 6   10  10  9   9   
  Greatest Support         16   | 16  16  16  16  16  
  Greatest Overweight (x)  .    | .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 1    | .   .   1   1   1   
  Average Capacity         .    | .   .   .   1   1   
  Most Carried             1    | .   .   1   1   1   
  Average Carried          .    | .   .   .   1   1   
  Final Capacity           1    | .   .   1   1   1   
  Final Carried            1    | .   .   1   1   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           455  | 340 112 3   .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            388  | 221 141 26  .   .   
  Parts                    28   | 21  4   3   .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  3    | .   3   .   .   .   
  Guns                     3    | .   3   .   .   .   
Classes Destroyed          5    | 3   2   .   .   .   
  Worker                   2    | 2   .   .   .   .   
  Tunneler                 6    | 5   .   1   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Swarmer                  1    | .   1   .   .   .   
  Grunt                    2    | .   2   .   .   .   
Best Kill Streak           5    | 5   2   1   .   .   
  Combat Bots Only         2    | .   2   .   .   .   
Max Kills in Single Turn   1    | 1   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               766  | .   665 .   .   101 
  Core                     656  | .   574 .   .   82  
  Absorbed by Shields      .    | .   .   .   .   .   
  Redirected to Core       345  | .   285 .   .   60  
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              68   | 30  34  4   .   .   
  Largest                  1    | 1   1   1   .   .   
  Hottest                  100  | 20  20  100 .   .   
Shots Fired                68   | 30  34  4   .   .   
  Gun                      65   | 30  34  1   .   .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  3    | .   .   3   .   .   
  Kinetic                  65   | 30  34  1   .   .   
  Thermal                  3    | .   .   3   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         10   | 10  7   8   .   .   
  Robot Miss Streak        3    | 2   3   .   .   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           46   | 22  23  1   .   .   
  Core Hits                16   | 9   6   1   .   .   
  Critical Hits            .    | .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           633  | 292 326 15  .   .   
  Guns                     633  | 292 326 15  .   .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  633  | 292 326 15  .   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        34   | .   .   34  .   .   
  Average Temperature      18   | .   .   18  .   .   
  Received Heat Transfer   240  | .   183 .   .   57  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             149  | 40  149 62  .   .   
  Average Influence        45   | 18  62  59  .   .   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              23   | .   17  .   .   6   
  Peak Tracking Total      7    | .   7   .   .   6   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   
  Exploded                 2    | .   .   .   2   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          3    | .   2   .   1   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                5    | .   4   .   1   .   
  Successful               4    | .   3   .   1   .   
  Failed                   1    | .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   3    | .   2   .   1   .   
  Terminals                4    | .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   2   .   1   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   
  Terminals                1    | .   1   .   .   .   
    Botnet                 1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   1   .   
  Highest-Rated Group      31   | .   .   31  31  .   
  Highest-Rated Ally       31   | .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               807  | 135 217 194 202 59  
Spaces Moved               655  | 70  145 178 203 59  
  Core                     3    | 3   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   652  | 67  145 178 203 59  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  100 100 100 100 
  Average Speed            99   | 97  100 100 100 100 
  Slowest Speed            100  | 100 100 100 100 100 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       32   | 3   37  44  61  19  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 3    | .   .   3   .   .   
Terrain Destroyed          3    | .   .   3   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               3    | .   .   3   .   .   
  AOE                      .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      732  | 105 183 183 202 59  
  Wait                     .    | .   .   .   .   .   
  Move                     651  | 69  144 177 202 59  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  1    | .   .   1   .   .   
  Fast Attach              5    | 4   1   .   .   .   
  Attach                   .    | .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     2    | 1   .   1   .   .   
  Drop                     2    | 1   1   .   .   .   
  Fire                     68   | 30  34  4   .   .   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            3    | .   3   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 16)
  136 | -11/Scrapyard | Entered Materials
  168 | -10/Materials | Identified exit to Mines
  300 | -10/Materials | Build established: Mutant
  317 | -10/Materials | Core integrity fell below 50%
  351 | -10/Materials | Core integrity fell below 20%
  353 | -10/Materials | Entered Mines
  439 | -10/Mines     | Learned 2 Materials zone layouts
  482 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  542 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  543 | -10/Mines     | Discovered new exit (range 5)
  547 | -10/Mines     | Entered Exiles
  547 | -10/Exiles    | Accompanied by 1 ally
  572 | -10/Exiles    | Met 8R-AWN
  588 | -10/Exiles    | Met EX-HEX
  615 | -10/Exiles    | Met EX-BIN
  627 | -10/Exiles    | Aligned with FarCom system
  628 | -10/Exiles    | Given EX-Vault access code
  651 | -10/Exiles    | Opened EX-Vault
  674 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  692 | -10/Exiles    | Exiles lab attacked by MAIN.C
  740 | -10/Exiles    | Discovered new exit (range 11)
  749 | -10/Exiles    | Entered Mines
  751 | -9/Mines      | Reached level 2
  808 | -9/Mines      | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
  for evacuation.
00727_ EXILES: Lab perimeter alert, evacuate immediately.
00740_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
00749_ Receiving FarCom transmissions...
00750_ DK-RAY: "That was close. Too bad in all the rush we got split up from the
  others."
00751_ Reached level 2.
00753_ DK-RAY destroyed.
00778_ A derelict is hurriedly installing traps.
00790_ G-34 Mercenary triggered Dirty Bomb Trap.
00790_ An explosion rips through the floor.
00790_ Dirty Bomb Trap short circuited.
00790_ G-34 Mercenary destroyed.
00790_ An explosion rips through the floor.
00790_ G-34 Mercenary destroyed.
00790_ Dirty Bomb Trap short circuited.
00790_ An explosion rips through the floor.
00792_ Protomatter-33 decays.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????##  #?????????? |
| ??????????????????????????????????      #????????? |
| ???????????????????????  ???????        #????????? |
| ???????????????????????  #?????#        ##???????? |
| ?????????????????#?????  #??#??          ##??????? |
| ???????????????????#???  #??????          ####???? |
| ???????????????????????  #???????            ##??? |
| ??????????????#??????##$ #??????###           ##?? |
| ???????????#?????????#   ??????   ##           ##? |
| ???????????????#?????#   ??????   ;;            #? |
| ?????????????????????#  #?????;   ;             #? |
| ??????????????????####  #????#;                #?? |
| ???????????????????     #?#?#                  ##? |
| ?????????????????????# g####        =           #? |
| ??????????????#??????#g   ##     % =%           #? |
| ????#???????????######            =      ###    #? |
| ???????????????##             ;      #####?##   #? |
| ????????????####              ;;;;;  #??????##  #? |
| ????#???????#            @   ###?????????#???#  #? |
| ????????#??#    ##    l    ###???#???????????#  #? |
| ???????????##  #######    ##?????????????????#  #? |
| ????????????###??????##  ##???????#??????????#  #? |
| ????????????????#???#?#  #???????????????????#  #? |
| ????????????????????#?#  #???????????????????#  ## |
| ??????????????????????#   ???????????????????#  ## |
| ??????????????????????#    ??????????????????#   # |
| ??????????????????????######??????????#??????### # |
| ???????????#???????????????????????????????????# # |
| ???????????????????????#??????????????????????## # |
| ?????????????????????????????????????????#?????# # |
| ??????????????????????????????????#????????????# # |
| ??????????????????????????????????????????###### # |
| ??????????????????????????????????????????#   *%   |
| ??????????????????????????????????????????#        |
| ??????????????????????????????????????????#        |
| ????????????????????????????????????????#?#        |
| ??????????????????????????????????????????#        |
| ????????????????????????????????????????#?######## |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                        | -11  -10  -10  -10  -9   
---------                  Run  | Scr  Mat  Min  Exi  Min  
Levels Raised              1    | .    .    .    .    1    
  XP Earned                4740 | 3000 390  500  350  500  
  XP Spent                 1150 | 900  .    250  .    .    
Upgrades                   3    | 2    .    1    .    .    
  Inventory Capacity       1    | .    .    1    .    .    
  Ranged Accuracy          2    | 2    .    .    .    .    
Protomatter Created        .    | .    .    .    .    .    
  Integrity Restored       54   | .    54   .    .    .    
    Core                   54   | .    54   .    .    .    
Protomatter Decayed        33   | .    .    .    .    33   

 Game 
------
Seed              BiometalTiamatInjector
  Manual?         0
Play Time         00:06:56
  Cumulative      140.8 hours
  Start           2019.12.19 @ 19:47:05
  End             2019.12.19 @ 19:53:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          190
  Rogue           179
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             45
Gallery%          58
Achievement%      41
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dce36d8a-c25e-4329-a0d9-7184b233bbc9