Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 20:06:21 Player: Fazzonamite Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (60) 300 Value Destroyed (1367) 1367 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 5382 Bonus ------- High Alert Combat Kills 15 Cogmind --------- Core Integrity 0/850 Matter 132/300 Energy 100/100 System Corruption 0% Temperature Cool (36) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Large Matter Pod (0) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Improved Terrain Scanner Seismic Detector Advanced Targeting Computer > --- WEAPON ----------- Light Assault Rifle Gauss Rifle Rocket Launcher Rocket Launcher > --- INVENTORY -------- Light Ion Engine Small Storage Unit Large Matter Pod Trap Scanner Improved Melee Analysis Suite Propulsion Shielding Hardened Light Armor Plating Datajack Heavy Mace Blade Saw [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Treads Medium Treads Leg Improved Titanium Leg Wheel Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Blade Saw Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power . | . . . . . . . . . Propulsion 1 | . . . . 1 . . . . Utility 5 | . . . . 1 2 . . 2 Weapon 2 | . . 2 . . . . . . Parts Attached 60 | 5 6 6 4 15 13 1 9 1 Power 7 | 1 1 . 1 2 1 . 1 . Engine 7 | 1 1 . 1 2 1 . 1 . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 9 | 2 1 . 1 3 1 . 1 . Treads 1 | . . . . . . . 1 . Leg 1 | . . . . . 1 . . . Wheel 7 | 2 1 . 1 3 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | . 3 3 . 3 6 . 5 1 Device 5 | . . . . 2 2 . 1 . Storage 5 | . 2 2 . . . . 1 . Processor 5 | . 1 . . . 2 . 1 1 Hackware 1 | . . . . . . . 1 . Protection 5 | . . 1 . 1 2 . 1 . Artifact . | . . . . . . . . . Weapon 23 | 2 1 3 2 7 5 1 2 . Energy Gun 5 | 1 . 2 . . . . 2 . Energy Cannon . | . . . . . . . . . Ballistic Gun 12 | 1 1 1 2 6 1 . . . Ballistic Cannon 1 | . . . . 1 . . . . Launcher 2 | . . . . . 2 . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 34 | . 3 1 1 14 4 5 . 6 Power 6 | . 1 1 . 2 . 1 . 1 Propulsion 6 | . 1 . 1 4 . . . . Utility 10 | . . . . 2 2 3 . 3 Weapon 12 | . 1 . . 6 2 1 . 2 Highest Loss Streak 10 | . 3 1 1 10 2 5 . 6 To Critical Strikes 1 | . . . . 1 . . . . Average Slot Usage (%) 74 | . 81 95 95 87 68 30 18 54 Engine 7 | . 13 8 8 7 6 1 . 4 Wheel 12 | . 27 22 20 21 . . . . Device 5 | . . . . 8 9 9 7 3 Storage 7 | . 9 11 11 9 7 2 . 5 Processor 5 | . 1 4 . . 13 2 4 10 Protection 4 | . . 6 11 7 4 2 . 4 Energy Gun 7 | . 14 22 15 5 . . . 9 Ballistic Gun 14 | . 14 20 28 25 9 5 . . Launcher 3 | . . . . . 10 . . . Naked Turns . | . . . . . . . . . Heaviest Build 93 | 8 13 93 33 35 44 44 17 17 Greatest Support 36 | 32 32 26 20 36 20 20 28 28 Greatest Overweight (x) 13 | 1 . 3 1 6 13 2 . . Average Overweight (x) 1 | . . 1 1 . 5 . . . Largest Inventory Capacity 25 | 5 8 25 15 15 15 15 8 8 Average Capacity 12 | 5 6 17 15 15 15 8 5 7 Most Carried 15 | 5 6 14 14 15 13 8 5 2 Average Carried 8 | 3 5 9 12 14 7 5 4 1 Final Capacity 15 | 5 8 15 15 15 15 5 8 5 Final Carried 14 | 3 5 13 13 14 7 5 1 1 Class Distribution -------------------- 42% | Mutant 24% | Gunner 21% | Scavenger-Tank 10% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Scavenger-Tank | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Matter Collected 1302 | 250 91 134 54 601 22 . 150 . Remotely . | . . . . . . . . . Salvage Created 1628 | . 316 361 54 759 138 . . . Parts 117 | . 17 21 10 58 11 . . . Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Combat Hostiles Destroyed 50 | . 9 8 4 26 3 . . . Guns 45 | . 9 8 4 23 1 . . . Cannons 3 | . . . . 3 . . . . AOE 2 | . . . . . 2 . . . Classes Destroyed 10 | . 2 3 . 2 3 . . . Worker 4 | . . . . 4 . . . . Builder 1 | . . . . . 1 . . . Hauler 1 | . . . . . 1 . . . Recycler 2 | . . 1 . 1 . . . . Watcher 2 | . . 1 . . 1 . . . Swarmer 26 | . 3 4 4 15 . . . . Cutter 3 | . . . . 3 . . . . Grunt 15 | . 6 2 . 5 2 . . . Sentry 5 | . . 2 . 3 . . . . Programmer 1 | . . . . . 1 . . . Best Kill Streak 10 | . 3 4 5 10 5 . . . Combat Bots Only 10 | . 3 4 4 10 3 . . . Max Kills in Single Turn 2 | . 1 2 1 2 2 . . . Gunslinging 1 | . . 1 . . . . . . Exploded 1 | . . . . . 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Hostile Shots Fired 358 | . 41 18 11 141 53 4 18 72 Missed 87 | . 11 4 3 31 13 . 10 15 Damage Taken 4102 | . 329 190 61 1237 724 149 60 1352 Core 1348 | . 47 44 8 149 164 51 27 858 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 72 | . . 5 2 12 . . 4 49 Core Remaining (%) 81 | 100 81 . 87 72 . . 65 . Volleys Fired 126 | . 36 12 4 61 8 1 . 4 Largest 4 | . 2 4 4 4 3 2 . 2 Hottest 139 | . 70 139 139 119 86 48 . 105 Shots Fired 388 | . 72 44 16 226 20 2 . 8 Gun 344 | . 72 44 16 195 7 2 . 8 Cannon 31 | . . . . 31 . . . . Launcher 13 | . . . . . 13 . . . Special . | . . . . . . . . . Kinetic 277 | . 36 20 8 204 7 2 . . Thermal 74 | . 36 12 4 22 . . . . Explosive 13 | . . . . . 13 . . . Electromagnetic 24 | . . 12 4 . . . . 8 Robot Hit Streak 20 | . 15 20 3 14 9 4 . 6 Robot Miss Streak 6 | . 5 3 3 6 1 . . 2 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . . 3 . 3 . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . Shots Hit Robots 234 | . 46 26 8 132 10 7 . 5 Core Hits 124 | . 18 14 4 68 17 1 . 2 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 9 | . 4 2 . 2 1 . . . Burn 7 | . 4 1 . 2 . . . . Destroy 2 | . . 1 . . 1 . . . Melee Attacks 11 | . . . . . 6 5 . . Impact 9 | . . . . . 6 3 . . Slashing 1 | . . . . . . 1 . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . 1 . . Damage Inflicted 3381 | . 472 347 118 1538 641 145 . 120 Guns 2242 | . 472 326 118 1165 18 23 . 120 Cannons 373 | . . . . 373 . . . . Explosions 644 | . . 21 . . 623 . . . Melee 122 | . . . . . . 122 . . Ramming . | . . . . . . . . . Kinetic 1771 | . 199 103 74 1354 18 23 . . Thermal 612 | . 273 122 33 184 . . . . Explosive 505 | . . . . . 505 . . . Electromagnetic 371 | . . 122 11 . 118 . . 120 Impact 114 | . . . . . . 114 . . Slashing 8 | . . . . . . 8 . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 5 | . . . . . 5 . . . Projectiles . | . . . . . . . . . Explosions 5 | . . . . . 5 . . . Melee . | . . . . . . . . . Knockbacks 2 | . . . . 2 . . . . Impact . | . . . . . . . . . Kinetic 2 | . . . . 2 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 176 | . . . . . 176 . . . Shots 5 | . . . . . 5 . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 207 | . 197 207 188 139 93 2 . 108 Average Temperature 51 | . 55 66 88 34 56 1 . 55 Received Heat Transfer 900 | . 144 42 . 153 138 . 18 405 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . 3 . . 1 . . . . Heat Transferred 2122 | . 1110 383 74 555 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Peak Influence 440 | . 270 373 225 440 301 71 49 23 Initial 171 | . . 113 145 87 171 71 25 23 Average 172 | . 112 274 219 257 165 46 39 18 Maximum Alert Level 2 | . 1 1 1 2 1 . . . Low Security (%) 63 | 100 74 23 9 40 77 100 100 100 Level 1 35 | . 25 76 90 55 22 . . . Level 2 1 | . . . . 4 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 3 . . 2 2 . . . Investigation . | . . . . . . . . . Extermination 1 | . . . . . 1 . . . Reinforcement 6 | . 3 . . 2 1 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Distress Signals 5 | . 1 1 . 3 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 85 | . 16 9 3 38 7 6 1 5 Peak Tracking Total 9 | . 3 4 3 9 6 6 1 4 Tactical Retreats 5 | . 1 . . 1 2 . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Traps Triggered 2 | . . 1 . . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Machines Disabled 8 | . . 1 . . 7 . . . Max in Single Turn 4 | . . 1 . . 4 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Machines Accessed 9 | . 2 1 . 4 . . 1 1 Terminals 8 | . 2 1 . 4 . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 14 | . 3 2 . 6 . . 2 1 Successful 9 | . 2 2 . 3 . . 2 . Failed 5 | . 1 . . 3 . . . 1 Catastrophic 2 | . . . . 1 . . . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 13 | . 3 2 . 6 . . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Terminal Hacks 9 | . 2 2 . 3 . . 2 . Robot Analysis 1 | . . 1 . . . . . . Prototype ID Bank 3 | . 2 . . 1 . . . . Terminal Index 1 | . . . . . . . 1 . Unreport Threat 1 | . . . . 1 . . . . Locate Traps 1 | . . . . . . . 1 . Zone Layout 2 | . . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . . 1 . 3 . . . 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . Non-combat . | . . . . . . . . . Combat 1 | . . . . . . 1 . . Robot Hacks Applied 1 | . . . . . . 1 . . parse_system 1 | . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Turns Passed 2582 | 40 386 342 76 611 725 89 146 167 Spaces Moved 1441 | 34 215 222 55 358 167 113 211 66 Core 386 | 12 . . . 15 66 105 188 . Treads 89 | . . . . . . . 23 66 Legs 109 | . . . . . 101 8 . . Wheels 857 | 22 215 222 55 343 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 95 86 200 50 50 160 Average Speed 130 | 83 96 111 95 99 400 65 61 160 Slowest Speed 700 | 100 100 135 95 350 700 270 160 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 23 | 3 44 26 9 33 9 77 7 2 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 5 | 1 1 1 . 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 3 | . . . . . 3 . . . Terrain Destroyed 61 | . . 3 . 1 57 . . . Melee 3 | . . . . . 3 . . . Projectile 1 | . . . . 1 . . . . AOE 57 | . . 3 . . 54 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Total 1900 | 44 327 291 70 503 200 119 226 120 Wait 200 | . 64 35 2 50 . . 1 48 Move 1434 | 33 214 221 54 357 167 112 210 66 Hop . | . . . . . . . . . Pick Up 51 | 6 6 13 4 11 6 1 3 1 Fast Attach 11 | 2 1 1 . 3 . . 4 . Attach 39 | 3 5 2 3 6 13 1 5 1 Detach 1 | . 1 . . . . . . . Swap 10 | . . 3 1 6 . . . . Drop 18 | . . 4 2 9 . . 3 . Fire 126 | . 36 12 4 61 8 1 . 4 Melee 10 | . . . . . 6 4 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 379 | -10/Materials | Lost 3 parts (1p1n1w) 425 | -10/Materials | Discovered new exit (range 3) 427 | -10/Materials | Entered another Materials area 427 | -9/Materials | Evolved 2 slots: Weapon x2 721 | -9/Materials | Discovered new exit (range 16) 769 | -9/Materials | Entered Mines 783 | -9/Mines | Met a Derelict bent on vengeance 815 | -9/Mines | Discovered new exit (range 4) 827 | -9/Mines | Identified exit to Materials 845 | -9/Mines | Entered Materials 845 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1162 | -8/Materials | Build established: Scavenger-Tank 1245 | -8/Materials | Destroyed 10 combat bots 1248 | -8/Materials | Lost 3 parts (1p2w) 1381 | -8/Materials | Discovered new exit (range 12) 1434 | -8/Materials | Lost 10 parts (1p3n2u4w) 1456 | -8/Materials | Entered Factory 1456 | -7/Factory | Evolved 2 slots: Utility x2 1829 | -7/Factory | Build established: Gunner 2181 | -7/Factory | Sucked down chute 2181 | -7/Factory | Entered Waste 2190 | -7/Waste | Spotted C-40 Crusher 2207 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2210 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2213 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2214 | -7/Waste | Spotted C-40 Crusher 2216 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2220 | -7/Waste | Spotted C-40 Crusher 2225 | -7/Waste | Spotted C-40 Crusher 2225 | -7/Waste | Spotted C-40 Crusher 2234 | -7/Waste | Spotted C-40 Crusher 2247 | -7/Waste | Lost 5 parts (1p3u1w) 2263 | -7/Waste | Discovered new exit (range 15) 2270 | -7/Waste | Entered Factory 2371 | -7/Factory | Discovered new exit (range 13) 2395 | -7/Factory | Build established: Mutant 2416 | -7/Factory | Entered another Factory area 2416 | -6/Factory | Evolved 2 slots: Utility x2 2570 | -6/Factory | Core integrity fell below 50% 2580 | -6/Factory | Core integrity fell below 20% 2583 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02522_ ALERT: All DSF locations entering lockdown mode. 02525_ Seismic Detector destroyed. 02532_ G-50 Soldier misfires. 02544_ Shock Rifle destroyed. 02548_ Lightning Gun destroyed. 02548_ Lgt. Ion Engine destroyed. 02549_ Critical hit (Burn: +37). 02549_ K-01 Serf cleans the Fusion Modulator. 02552_ Propulsion Shielding destroyed. 02555_ K-01 Serf collects debris. 02557_ Med. Treads severed. 02559_ K-01 Serf cleans the Fusion Modulator. 02559_ Core Analyzer severed. 02563_ K-01 Serf cleans the Fusion Modulator. 02572_ Imp. Melee Analysis Suite severed. 02577_ Sml. Storage Unit destroyed. 02583_ System Shield severed. 02583_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ????????????????????????"" ""???# """ #? | | ???????????????????# ??""" 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""" ##g##+#### " " """ #? | | ?????????? l@g + """ #? | | ?????????? ##gT###### #? | | ?????????? ???????####????#! #? | | ???????????????????????????????# #? | | ???????????????????????????????###########? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 12 Energy Capacity 265 Matter Stores 340 Matter Capacity 350 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 1 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafieldRelayComputer Manual? 0 Play Time 00:40:28 Cumulative 90.5 hours Start 2024.05.04 @ 19:21:13 End 2024.05.04 @ 20:06:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 48 Achievement% 37 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26cefc7a-1544-48cb-b0e2-ea148a34a772