Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.04 @ 18:23:25

Player: morimori

Result: Destroyed by 0O-6MW(j) with Overtuned Pulse Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (87)      435
Value Destroyed (1833)     1833
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (698)                698
              TOTAL SCORE: 4926

 Bonus
-------
High Alert Combat Kills    82
Follower Combat Kills      585
Registered with UFD        300
Friendly Fire              -269

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -9/Scraptown

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (4) ------
                   (None)
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
         Large Storage Unit
  Experimental Sensor Array
               Authchip [Processor]
               Authchip [Processor]
               Authchip [Weapon]

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
        Armored Huge Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
   Experimental Sensor Array
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
>               --- WEAPON -----------
       Improved EM Shotgun
                EMP Blaster
>               --- INVENTORY --------
          Light Angular Momentum Engine
                Wheel
        Compact Wheel
                Hover Unit
                Hover Unit
                Heat Sink
          Large Storage Unit
                Sensor Array
       Improved Terrain Scanner
       Hardened Medium Armor Plating
                Authchip [Processor]
                Authchip [Processor]
                Authchip [Weapon]
       Improved EM Shotgun
          Heavy Particle Cannon
   High-powered Shotgun
   High-powered Shotgun
                Rocket Launcher
                Plasma Cutter
                CPS Tube
[Rating: 36]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Hardened Medium Armor Plating
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            High-powered Shotgun
  Launcher                 EMP Blaster
  Special Weapon           Plasma Cutter
  Slashing Weapon          Ripteeth

 Build                          | -11 -10 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             112  | 8   18  3   34  21  11  17  
  Power                    9    | 1   3   1   2   1   .   1   
    Engine                 8    | 1   3   .   2   1   .   1   
    Core                   1    | .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               19   | 3   6   .   3   .   4   3   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  19   | 3   6   .   3   .   4   3   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  34   | 2   4   .   10  6   4   8   
    Device                 14   | 1   2   .   1   2   2   6   
    Storage                4    | 1   1   .   .   1   1   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             16   | .   1   .   9   3   1   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   50   | 2   5   2   19  14  3   5   
    Energy Gun             13   | .   4   2   2   2   1   2   
    Energy Cannon          6    | .   .   .   1   5   .   .   
    Ballistic Gun          23   | 2   .   .   13  7   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               5    | .   1   .   3   .   1   .   
    Special Weapon         1    | .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   2   4   .   .   
  Corrupted Parts          1    | .   .   1   .   .   .   .   
    System Corruption      8    | .   .   8   .   .   .   .   
Parts Lost                 7    | .   2   .   2   .   .   3   
  Power                    1    | .   1   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  3    | .   .   .   1   .   .   2   
  Weapon                   2    | .   1   .   .   .   .   1   
  Highest Loss Streak      3    | .   2   .   1   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  100 92  100 100 95  
  Engine                   11   | .   14  12  8   11  11  10  
  Wheel                    21   | .   28  28  21  22  22  18  
  Device                   10   | .   13  14  5   5   5   11  
  Storage                  11   | .   14  14  11  11  11  11  
  Protection               17   | .   .   .   20  27  27  21  
  Energy Gun               15   | .   24  28  1   .   6   17  
  Ballistic Gun            5    | .   3   .   20  20  9   .   
  Launcher                 2    | .   .   .   .   .   6   4   
Peak Build Rating          36   | 7   11  13  22  24  24  36  
  Average Rating           21   | 5   10  12  17  22  23  26  
  On Entrance              14   | .   7   11  13  22  22  23  
Naked Turns                5    | .   .   .   .   .   .   5   
Heaviest Build             79   | 15  32  31  51  78  79  72  
  Greatest Support         32   | 26  32  26  26  26  32  28  
  Greatest Overweight (x)  4    | 2   1   1   4   2   2   4   
  Average Overweight (x)   1    | .   .   1   1   1   2   1   
Largest Inventory Capacity 20   | 8   15  15  15  20  20  20  
  Average Capacity         17   | 7   13  15  15  17  20  19  
  Most Carried             20   | 6   15  15  15  18  20  20  
  Average Carried          17   | 2   12  15  14  16  19  19  
  Final Capacity           20   | 8   15  15  15  20  20  5   
  Final Carried            20   | 6   15  15  15  18  20  5   

 Class Distribution 
--------------------
 80% | Mutant
 18% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Storage
           Mutant | -9/Recycling
           Mutant | -9/Scraptown

 Resources                      | -11 -10 -10 -9  -9  -9  -9  
-----------                Run  | Yrd Mat Min Mat Sto Rec Scr 
Matter Collected           2309 | 310 304 30  763 506 216 180 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2920 | 95  691 351 789 552 293 149 
  Parts                    203  | 8   48  22  61  47  12  5   
Haulers Intercepted        4    | .   2   .   2   .   .   .   
Recyclers Shooed           4    | .   2   .   .   1   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr 
Combat Hostiles Destroyed  56   | .   12  6   20  15  1   2   
  Melee                    1    | .   .   .   .   .   .   1   
  Guns                     47   | .   10  6   14  15  1   1   
  AOE                      8    | .   2   .   6   .   .   .   
Classes Destroyed          12   | 2   7   .   2   .   .   1   
  Worker                   5    | .   3   .   1   1   .   .   
  Builder                  3    | .   3   .   .   .   .   .   
  Tunneler                 3    | 2   .   .   1   .   .   .   
  Hauler                   4    | .   2   .   2   .   .   .   
  Recycler                 7    | 1   1   .   1   1   3   .   
  Operator                 4    | .   1   .   1   2   .   .   
  Watcher                  4    | .   2   .   .   2   .   .   
  Swarmer                  21   | .   6   .   9   6   .   .   
  Grunt                    20   | .   6   6   4   4   .   .   
  Duelist                  2    | .   .   .   2   .   .   .   
  Sentry                   11   | .   .   .   5   5   1   .   
  Bolteater                2    | .   .   .   .   .   .   2   
  Thug                     1    | .   .   1   .   .   .   .   
Best Kill Streak           5    | 3   3   2   5   5   3   1   
  Combat Bots Only         3    | .   2   2   3   3   1   1   
Max Kills in Single Turn   3    | 1   1   1   3   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   3   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  
Hostile Shots Fired        265  | .    45   18   78   40   12   72   
  Missed                   80   | .    10   7    22   13   5    23   
Damage Taken               2511 | .    460  149  800  314  98   690  
  Core                     526  | .    83   34   73   14   14   308  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   10   | .    8    .    2    .    .    .    
Core Remaining (%)         76   | 100  .    53   .    .    .    .    
Volleys Fired              204  | 5    50   21   59   47   12   10   
  Largest                  2    | 2    2    2    2    2    2    1    
  Hottest                  100  | 40   90   90   100  75   50   45   
Shots Fired                381  | 10   99   42   110  86   24   10   
  Gun                      366  | 10   98   42   104  78   24   10   
  Cannon                   8    | .    .    .    .    8    .    .    
  Launcher                 7    | .    1    .    6    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  246  | 10   38   .    96   78   24   .    
  Thermal                  8    | .    .    .    .    8    .    .    
  Explosive                5    | .    1    .    4    .    .    .    
  Electromagnetic          122  | .    60   42   10   .    .    10   
  Robot Hit Streak         14   | 5    11   14   8    5    4    6    
  Robot Miss Streak        11   | 1    5    3    8    11   5    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    
Shots Hit Robots           250  | 7    67   32   63   54   17   10   
  Core Hits                151  | 3    37   22   39   33   9    8    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    
Melee Attacks              2    | .    .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 2    | .    .    .    .    .    .    2    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4603 | 97   1156 547  1406 947  342  108  
  Guns                     3867 | 97   920  498  961  947  342  102  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               730  | .    236  49   445  .    .    .    
  Melee                    6    | .    .    .    .    .    .    6    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  2540 | 97   258  .    896  947  342  .    
  Thermal                  205  | .    156  49   .    .    .    .    
  Explosive                458  | .    80   .    378  .    .    .    
  Electromagnetic          1394 | .    662  498  132  .    .    102  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 6    | .    .    .    .    .    .    6    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    8    .    .    .    .    
  Average Corruption       8    | .    .    8    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  3    | .    .    3    .    .    .    .    
    Message Errors         2    | .    .    2    .    .    .    .    
    Matter Fused           1    | .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            31   | .    31   .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               31   | .    31   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      75   | .    44   .    31   .    .    .    
  Shots                    4    | .    2    .    2    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        264  | .    180  156  264  113  135  44   
  Average Temperature      42   | .    41   66   40   37   46   18   
  Received Heat Transfer   627  | .    126  87   180  114  36   84   
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              7    | .    6    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         300  | .    200  100  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               5    | .    .    .    .    .    .    5    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    3    1    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr 
Peak Influence             538  | 15  281 146 453 538 333 .   
  Initial                  143  | .   9   3   13  85  143 .   
  Average                  167  | 5   100 62  231 369 173 .   
Maximum Alert Level        2    | .   1   .   2   2   1   .   
  Low Security (%)         68   | 100 94  100 37  13  70  .   
  Level 1                  24   | .   5   .   59  40  29  .   
  Level 2                  6    | .   .   .   2   46  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          8    | .   3   .   2   3   .   .   
  Investigation            4    | .   2   .   1   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   1   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr 
Distress Signals           3    | .   2   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              105  | .   20  13  26  18  5   23  
  Peak Tracking Total      13   | .   3   2   4   3   3   13  
  Tactical Retreats        11   | .   2   3   2   1   3   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr 
Traps Triggered            3    | .   1   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -9  
----------                 Run  | Yrd Mat Min Mat Sto Rec Scr 
Machines Disabled          9    | .   .   .   2   3   .   4   
  Max in Single Turn       1    | .   .   .   1   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr 
Machines Accessed          41   | .   9   .   10  5   13  4   
  Terminals                22   | .   6   .   6   4   6   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   .   .   
  Recycling Units          11   | .   2   .   1   1   7   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                136  | .   34  .   25  18  38  21  
  Successful               73   | .   17  .   14  6   15  21  
  Failed                   63   | .   17  .   11  12  23  .   
    Catastrophic           3    | .   .   .   1   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   59   | .   20  .   8   14  17  .   
  Terminals                75   | .   26  .   16  16  17  .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          5    | .   3   .   2   .   .   .   
  Recycling Units          30   | .   5   .   2   2   21  .   
  Scanalyzers              5    | .   .   .   5   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             40   | .   7   .   4   2   6   21  
  Record                   21   | .   .   .   .   .   .   21  
  Part Schematic           4    | .   1   .   .   .   3   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Terminal Index           3    | .   1   .   .   1   1   .   
  Unreport Threat          5    | .   1   .   1   1   2   .   
  Locate Traps             4    | .   2   .   2   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   2   .   2   .   .   .   
  Scan Component           2    | .   1   .   1   .   .   .   
  Repair                   2    | .   1   .   1   .   .   .   
Recycling Unit Hacks       6    | .   2   .   1   1   2   .   
  Retrieve Components      6    | .   2   .   1   1   2   .   
Scanalyzer                 3    | .   .   .   3   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         20   | .   6   .   4   3   7   .   
  Terminals                10   | .   4   .   3   2   1   .   
    Assimilate             1    | .   1   .   .   .   .   .   
    Botnet                 6    | .   2   .   2   1   1   .   
    Disrupt                1    | .   .   .   .   1   .   .   
    Operators              2    | .   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          10   | .   2   .   1   1   6   .   
    Tunnel                 10   | .   2   .   1   1   6   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         33   | .   8   .   9   5   11  .   
  Full Trace Events        1    | .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   1   .   1   .   3   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   1   .   .   .   
  Time                     79   | .   26  .   53  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     46   | .   16  .   7   10  13  .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -9  
------------               Run  | Yrd Mat Min Mat Sto Rec Scr 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  
Total Allies               14   | .    .    4    .    .    .    10   
  Largest Group            4    | .    .    3    .    .    .    4    
  Highest-Rated Group      133  | .    .    40   .    .    .    133  
  Highest-Rated Ally       44   | .    .    31   .    .    .    44   
Total Orders               .    | .    .    .    .    .    .    .    
Ally Attacks               66   | .    .    29   .    .    .    37   
  Total Damage             1347 | .    .    303  .    .    .    1044 
  Kills                    18   | .    .    4    .    .    .    14   
Allies Corrupted           .    | .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr 
Robot Analysis Total       1    | .   1   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -9   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  
Turns Passed               10248 | 82   1332 1206 1211 718  956  4743 
Spaces Moved               6084  | 52   1035 955  828  412  654  2148 
  Core                     20    | 11   .    .    .    .    .    9    
  Treads                   .     | .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    
  Wheels                   6064  | 41   1035 955  828  412  654  2139 
  Hover                    .     | .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   105  105  105  120  50   
  Average Speed            114   | 84   96   105  106  114  125  127  
  Slowest Speed            160   | 150  105  105  140  120  130  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    
Exploration Rate (%)       71    | 4    82   98   60   62   98   94   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     11    | .    2    1    1    1    6    .    
  Known Exits Taken        1     | .    .    .    1    .    .    .    
  Unknown Exits Taken      5     | 1    1    1    .    1    1    .    
Scrap Searched             6     | .    .    3    .    .    .    3    
Spaces Dug                 2     | .    .    .    .    2    .    .    
Terrain Destroyed          56    | .    15   9    27   5    .    .    
  Melee                    .     | .    .    .    .    .    .    .    
  Projectile               5     | .    .    .    .    5    .    .    
  AOE                      51    | .    15   9    27   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -9   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  
Total                      9011 | 76   1279 1120 1064 565  764  4143 
  Wait                     2438 | 7    133  134  106  69   77   1912 
  Move                     6078 | 51   1034 954  827  411  653  2148 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  60   | 5    22   3    13   5    4    8    
  Fast Attach              28   | 7    3    1    6    1    .    10   
  Attach                   7    | .    2    .    1    .    .    4    
  Detach                   5    | .    .    .    .    .    .    5    
  Swap                     77   | 1    13   2    27   20   11   3    
  Drop                     96   | .    22   5    25   4    7    33   
  Fire                     204  | 5    50   21   59   47   12   10   
  Melee                    2    | .    .    .    .    .    .    2    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    8    .    .    
  Rewire                   2    | .    .    .    .    .    .    2    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            6    | .    .    .    .    .    .    6    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 6 exits: [*Mat x2] / *Min x2 / *Sto x2)
-9/Storage
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown (discovered 2 exits: [*Fac x2])

 History 
---------
  Turn | Location      | Event
    17 | -11/Scrapyard | Discovered new exit (range 16)
    83 | -11/Scrapyard | Entered Materials
   177 | -10/Materials | Discovered new exit (range 9)
   213 | -10/Materials | Discovered new exit (range 12)
   325 | -10/Materials | Build established: Mutant
   425 | -10/Materials | Discovered new exit (range 15)
   663 | -10/Materials | Repaired Seismic Detector
  1204 | -10/Materials | Discovered new exit (range 16)
  1415 | -10/Materials | Entered Mines
  1422 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  1447 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  1628 | -10/Mines     | Found a hidden stash of uninstalled traps
  1642 | -10/Mines     | Build established: Scavenger-Mutant
  1645 | -10/Mines     | Discovered new exit (range 11)
  1670 | -10/Mines     | Learned Materials stockpile data
  1729 | -10/Mines     | Discovered new exit (range 7)
  1758 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  2262 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  2262 | -10/Mines     | Discovered new exit (range 5)
  2402 | -10/Mines     | Learned location of Storage (-9)
  2621 | -10/Mines     | Entered Materials
  2621 | -9/Materials  | Evolved 2 slots: Utility x2
  2910 | -9/Materials  | Discovered new exit (range 9)
  3032 | -9/Materials  | Discovered new exit (range 16)
  3239 | -9/Materials  | Repaired Broken Imp. Terrain Scanner
  3366 | -9/Materials  | Identified exit to Mines
  3366 | -9/Materials  | Identified exit to Storage
  3555 | -9/Materials  | Discovered new exit (range 16)
  3832 | -9/Materials  | Entered Storage
  3834 | -9/Storage    | Build established: Mutant
  4049 | -9/Storage    | Garrison activated, responded to threat
  4438 | -9/Storage    | Used back door to open Recycling access
  4438 | -9/Storage    | Discovered new exit (range 5)
  4550 | -9/Storage    | Entered Recycling
  5384 | -9/Recycling  | Discovered new exit (range 16)
  5475 | -9/Recycling  | Scanned before Scraplab entrance
  5492 | -9/Recycling  | Entered Scraplab
  5504 | -9/Recycling  | Discovered new exit (range 2)
  5506 | -9/Recycling  | Entered Scraptown
  5902 | -9/Scraptown  | Discovered new exit (range 5)
  6022 | -9/Scraptown  | Visited Fellowship of the Rings
  6050 | -9/Scraptown  | Visited Cyclists
  6278 | -9/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
  6394 | -9/Scraptown  | Visited SPCMW
  6470 | -9/Scraptown  | Visited Cave Peace
  6516 | -9/Scraptown  | Visited Awakened
  6570 | -9/Scraptown  | Visited UFD Registry
  6686 | -9/Scraptown  | Visited Assassins FH
  6795 | -9/Scraptown  | Registered with UFD as "Metapod"
  6876 | -9/Scraptown  | Visited Curators Association
  6921 | -9/Scraptown  | Visited Scrap Suit Storage
  6945 | -9/Scraptown  | Found Scrap Suit
  6986 | -9/Scraptown  | Visited Science Testing Area
  7011 | -9/Scraptown  | Visited Observation Area
  7056 | -9/Scraptown  | Visited Scrapoid Research Area
  7096 | -9/Scraptown  | Visited Infowarlord's Domain
  7109 | -9/Scraptown  | Found Exp. Sensor Array
  7146 | -9/Scraptown  | Visited LU-1G1's Boring Crew
  7202 | -9/Scraptown  | Visited Botcube Research
  7230 | -9/Scraptown  | Visited DA-N13 Charitable Foundation
  7243 | -9/Scraptown  | Found DCF Scrap (31 items)
  7296 | -9/Scraptown  | Visited Chapter 10
  9222 | -9/Scraptown  | Discovered new exit (range 3)
  9949 | -9/Scraptown  | Found Lrg. Botcube
  9993 | -9/Scraptown  | Lrg. Botcube activated
 10009 | -9/Scraptown  | Lrg. Botcube completed mutation into treaded form, armed with 2 guns, 2 cannons.
 10118 | -9/Scraptown  | Attacked by Scraptown defenders
 10131 | -9/Scraptown  | Lrg. Botcube activated
 10132 | -9/Scraptown  | Botcube activated
 10150 | -9/Scraptown  | Lrg. Botcube activated
 10164 | -9/Scraptown  | Lrg. Botcube completed mutation into hovering form, armed with 3 guns, 1 cannon.
 10168 | -9/Scraptown  | Botcube activated
 10173 | -9/Scraptown  | Botcube activated
 10178 | -9/Scraptown  | Botcube completed mutation into hovering form, armed with 1 launcher.
 10181 | -9/Scraptown  | Botcube completed mutation into wheeled form (unarmed).
 10183 | -9/Scraptown  | Botcube activated
 10186 | -9/Scraptown  | Botcube activated
 10189 | -9/Scraptown  | Botcube completed mutation into legged form, armed with 1 gun.
 10191 | -9/Scraptown  | Lrg. Botcube activated
 10201 | -9/Scraptown  | Lrg. Botcube completed mutation into legged form, armed with 1 cannon.
 10220 | -9/Scraptown  | Botcube activated
 10226 | -9/Scraptown  | Botcube completed mutation into wheeled form (unarmed).
 10247 | -9/Scraptown  | Core integrity fell below 50%
 10249 | -9/Scraptown  | Destroyed by 0O-6MW(j) with Overtuned Pulse Rifle

 Last Messages 
---------------
10228_ 99-OE6(r) destroyed.
10229_ Acquired 40 matter.
10232_ Acquired Cld. Ion Engine.
10232_ Critical hit (Destroy).
10232_ Hrd. Medium Armor Plating destroyed.
10232_ Ripteeth destroyed.
10233_ Bolt penetrates Mutated Botcube.
10233_ Mutated Botcube suffers critical hit (Destroy).
10234_ KO-TGN(E): "We are one!"
10234_ Seismic Detector destroyed.
10241_ Dropped Corrupted Lgt. Angular Momentum Engine.
10241_ Dropped Corrupted Wheel.
10242_ Dropped Com. Wheel.
10242_ Dropped Arm. Wheel.
10243_ Dropped CPS Tube.
10244_ Dropped Cld. Ion Engine.
10244_ Dropped Hcp. Storage Unit.
10247_ 6I-C5I(j): "If it isn't public enemy #1: the new Metapod!"
10249_ Bolt penetrates Machine. <x2>
10249_ Bolt penetrates QF-P7P(h).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             675
Evasion (%)                44
Authchip Count             3

 Item Schematics 
-----------------
           Hcp. Storage Unit | -10/Materials | Hacked
                Sensor Array | -9/Materials  | Scanalyzed
 Imp. Terrain Scan Processor | -9/Recycling  | Hacked
             Imp. Ion Engine | -9/Recycling  | Hacked
      Terrain Scan Processor | -9/Recycling  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThiefMicrowarpField
  Manual?         0
Play Time         01:22:00
  Cumulative      309.7 hours
  Start           2025.03.04 @ 16:33:39
  End             2025.03.04 @ 18:23:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          167
  Rogue           167
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             57
Gallery%          69
Achievement%      60
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c72482b0-2558-4768-861b-1e377038f2c8