Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.10 @ 17:09:32 Player: mehbruh Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (133) 665 Value Destroyed (4382) 4382 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (818) 818 TOTAL SCORE: 12145 Bonus ------- High Alert Combat Kills 18 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1300 Matter 150/300 Energy 91/100 System Corruption 38% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Heavy Treads > --- UTILITY (8) ------ Enhanced Optical Array Advanced Signal Interpreter Improved System Shield A0-MCA's Component Scanner > --- WEAPON (3) ------- Plasma Lance > --- INVENTORY (5) ---- Large Storage Unit Layered Medium Armor Plating Quantum Rifle Plasma Lance Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Antigrav Array > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Advanced Visual Processing Unit 0b10 Decoder Chip [Generic] Advanced Force Field Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON ----------- Gamma Rifle Gamma Rifle Power Sword > --- INVENTORY -------- Seismic Detector A0-MCA's Component Scanner Gamma Rifle Gamma Rifle Hellfire Missile Launcher [Rating: 140] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Enhanced Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Hover Unit Improved Antigrav System Flight Unit Improved VTOL Module Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Light Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Special Weapon Improved Remote Datajack Slashing Weapon Power Sword Piercing Weapon Plasma Lance Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Upp Upp Res Slots Evolved 14 | . . 2 2 2 . . . 4 2 . . 2 Power 1 | . . . . . . . . 1 . . . . Propulsion 6 | . . . 1 2 . . . 2 1 . . . Utility 6 | . . 1 1 . . . . 1 1 . . 2 Weapon 1 | . . 1 . . . . . . . . . . Parts Attached 142 | 9 6 16 15 16 3 . 1 4 17 4 . 51 Power 24 | 1 4 2 1 4 . . . 1 3 2 . 6 Engine 14 | 1 4 2 . 2 . . . . 3 . . 2 Core 5 | . . . 1 2 . . . 1 . 1 . . Reactor 5 | . . . . . . . . . . 1 . 4 Propulsion 45 | 3 . 4 7 5 . . . 1 4 . . 21 Treads 16 | 2 . 4 6 . . . . . . . . 4 Leg 1 | 1 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 14 | . . . . . . . . . 2 . . 12 Flight 14 | . . . 1 5 . . . 1 2 . . 5 Utility 30 | 2 1 4 2 3 1 . . 1 3 2 . 11 Device 14 | 1 . 3 1 . 1 . . . 2 1 . 5 Storage 4 | 1 1 . 1 1 . . . . . . . . Processor 5 | . . . . 1 . . . . . . . 4 Hackware 4 | . . . . . . . . 1 1 . . 2 Protection 3 | . . 1 . 1 . . . . . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 43 | 3 1 6 5 4 2 . 1 1 7 . . 13 Energy Gun 23 | 2 . . 3 3 1 . . . 6 . . 8 Energy Cannon 1 | . . 1 . . . . . . . . . . Ballistic Gun 5 | 1 . 2 . . . . . . . . . 2 Ballistic Cannon 5 | . . 3 1 . . . . . 1 . . . Launcher 3 | . . . 1 . 1 . . . . . . 1 Special Weapon 1 | . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . 1 . . . . . Piercing Weapon 2 | . . . . . . . . . . . . 2 Special Melee Weapon 1 | . 1 . . . . . . . . . . . Unidentified Prototypes 10 | . . . 2 4 . . . . 2 . . 2 Corrupted Parts 2 | . . . . . . . . . . 1 . 1 System Corruption 4 | . . . . . . . . . . 1 . 3 Parts Lost 51 | . 2 2 . 1 . . . . 11 1 . 34 Power 8 | . 2 . . . . . . . 3 . . 3 Propulsion 17 | . . . . . . . . . 2 . . 15 Utility 11 | . . . . . . . . . 1 . . 10 Weapon 15 | . . 2 . 1 . . . . 5 1 . 6 Highest Loss Streak 14 | . 1 2 . 1 . . . . 5 1 . 14 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 8 | 4 7 9 12 8 7 8 8 5 6 7 8 4 Power . | . . . . . 1 1 1 . . . . . Propulsion 2 | 2 2 2 5 2 3 3 2 . . 3 3 . Utility 1 | . 1 2 . 1 2 2 2 2 3 3 4 1 Weapon 3 | . 2 3 6 3 1 2 2 2 2 1 1 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 35 | . 2 7 3 11 . . 2 . 1 . . 9 Power 4 | . . 2 . 1 . . 1 . . . . . Propulsion 10 | . 2 1 . 1 . . 1 . . . . 5 Utility 7 | . . 2 1 1 . . . . 1 . . 2 Weapon 14 | . . 2 2 8 . . . . . . . 2 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 99 99 97 93 100 100 99 93 93 89 75 Engine 5 | . 13 11 2 1 . . . . 4 3 . 1 Core 2 | . . . 6 5 7 7 7 11 5 4 5 . Treads 13 | . 27 22 27 . . . . . . . . 1 Hover 2 | . . . . . . . . . 2 1 . 13 Flight 12 | . . . . 36 38 38 38 40 34 35 36 10 Device 15 | . 14 21 18 14 15 15 15 11 10 10 10 9 Storage 8 | . 14 11 9 6 7 7 7 5 5 5 5 . Processor 3 | . . . . 6 7 7 7 5 5 5 5 9 Hackware 2 | . . . . . . . . 4 10 10 10 10 Protection 1 | . . . 8 . . . . . . . . . Energy Gun 7 | . 14 2 . 16 8 15 15 8 9 8 5 4 Ballistic Gun 2 | . 13 2 . . . . . . . . . . Ballistic Cannon 9 | . . 25 26 . . . . . . . . . Slashing Weapon 1 | . . . . 4 7 7 7 5 3 5 5 2 Peak Build Rating 140 | 7 7 16 27 49 47 45 46 67 87 96 88 140 Average Rating 40 | 4 6 13 24 42 43 45 45 63 73 92 88 102 On Entrance 43 | . 7 7 16 25 43 45 45 46 63 86 88 88 Avg Prop Armor Cover (%) 7 | 15 . . . . . . . . 4 2 4 12 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 52 | 13 20 32 50 29 25 25 25 36 38 47 36 52 Greatest Support 86 | 40 40 43 63 25 25 25 25 37 43 48 36 86 Greatest Overweight (x) 1 | . . . . 1 . . . . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 8 8 8 8 8 8 8 8 Average Capacity 8 | 7 8 10 13 8 8 8 8 8 8 8 8 5 Most Carried 15 | 6 9 10 15 15 8 8 8 7 8 8 8 8 Average Carried 8 | 4 7 9 12 7 7 8 7 4 6 7 8 4 Final Capacity 15 | 8 10 10 15 8 8 8 8 8 8 8 8 5 Final Carried 15 | 6 8 10 15 8 8 8 8 5 7 8 8 4 Class Distribution -------------------- 20% | Mutant 20% | Scavenger-Gunner 19% | Sprinter 10% | Tank 9% | Hacker-Sprinter 4% | Scavenger-Tank 3% | Scavenger-Sprinter 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Tank | -8/Materials Sprinter | -7/Factory Sprinter | -7/Storage Sprinter | -7/Recycling Sprinter | -7/Scraptown Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Upp Upp Res Matter Collected 3304 | 246 222 611 372 318 . 71 10 18 434 119 . 883 Remotely . | . . . . . . . . . . . . . Salvage Created 4828 | 25 435 855 464 278 29 . . 209 982 148 . 1403 Parts 300 | 3 24 49 27 19 3 . . 24 50 9 . 92 Haulers Intercepted 4 | . 1 . 1 2 . . . . . . . . Recyclers Shooed 6 | . . 3 1 . . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented 8 | . . . . . . . . . . 8 . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Upp Upp Res Combat Hostiles Destroyed 84 | . 10 25 12 . 1 . . 8 8 2 . 18 Melee 11 | . . . . . . . . . 1 . . 10 Guns 19 | . 10 5 . . . . . . 2 1 . 1 Cannons 30 | . . 20 10 . . . . . . . . . AOE 20 | . . . 2 . 1 . . 8 4 . . 5 Classes Destroyed 13 | 1 4 3 3 . . . . . 1 1 . . Worker 15 | . . 1 . . . . . 3 6 . . 5 Builder 4 | . . . 1 1 . . . . . . . 2 Tunneler 6 | 1 . . 1 . . . . 1 2 . . 1 Hauler 4 | . 1 . 1 2 . . . . . . . . Recycler 7 | . . . 1 1 . . . . 3 . . 2 Operator 5 | . . . 1 2 . . . 1 . . . 1 Watcher 8 | . 1 2 . 1 . . . 1 2 . . 1 Swarmer 24 | . 3 4 3 . . . . 5 4 . . 5 Grunt 31 | . 7 12 3 . 1 . . 3 2 . . 3 Duelist 1 | . . 1 . . . . . . . . . . Sentry 15 | . . 8 6 . . . . . 1 . . . Hunter 4 | . . . . . . . . . . 2 . 2 Programmer 9 | . . . . . . . . . 1 . . 8 Best Kill Streak 13 | 1 2 4 4 1 1 . . 13 4 1 . 5 Combat Bots Only 8 | . 2 4 3 . 1 . . 8 4 1 . 5 Max Kills in Single Turn 7 | 1 1 1 4 1 1 . . 7 4 1 . 3 Gunslinging . | . . . . . . . . . . . . . Exploded 5 | . . . 2 . 1 . . 5 4 . . 3 Melee 1 | . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Upp Upp Res Hostile Shots Fired 782 | . 58 115 30 25 9 . . 8 89 26 . 422 Missed 292 | . 20 40 8 14 6 . . 3 35 15 . 151 Hits 490 | . 38 75 22 11 3 . . 5 54 11 . 271 Projectile 490 | . 38 75 22 11 3 . . 5 54 11 . 271 AOE 1 | . . . . 1 . . . . . . . . Critical Strikes 26 | . . 2 . . . . . . 3 2 . 19 Part Disruptions 1 | . . . . . . . . . 1 . . . Damage Taken 8921 | . 450 863 274 260 21 . . 109 1191 92 . 5661 Core 1654 | . 46 124 . 11 11 . . 15 135 9 . 1303 Absorbed by Shields 640 | . . . . . . . . . 69 75 . 496 Regen/Repaired (Parts) 288 | . 106 101 . . 29 . . . 52 . . . Core Remaining (%) 90 | 100 81 69 100 . . . 96 98 . . 87 . Volleys Fired 198 | 1 42 52 28 9 1 . . 6 21 5 . 33 Largest 3 | 2 2 3 3 3 1 . . 1 3 2 . 3 Hottest 225 | 70 70 150 103 145 39 . . 39 190 130 . 225 Shots Fired 454 | 2 84 150 63 23 1 . . 6 45 10 . 70 Gun 262 | 2 84 39 . 23 . . . . 43 10 . 61 Cannon 175 | . . 111 63 . . . . . 1 . . . Launcher 16 | . . . . . 1 . . 5 1 . . 9 Special 1 | . . . . . . . . 1 . . . . Kinetic 239 | 1 42 113 63 . . . . . 1 . . 19 Thermal 80 | 1 42 37 . . . . . . . . . . Explosive 16 | . . . . . 1 . . 5 1 . . 9 Electromagnetic 118 | . . . . 23 . . . . 43 10 . 42 Robot Hit Streak 22 | 2 15 22 9 3 . . . 2 9 6 . 14 Robot Miss Streak 5 | . 2 5 2 2 . . . . 2 2 . 5 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 353 | 2 62 87 34 16 . . . 2 42 7 . 101 Core Hits 192 | 1 21 36 19 9 2 . . 16 36 4 . 48 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . Critical Strikes 18 | . 3 4 2 1 . . . . 5 . . 3 Burn 3 | . 2 1 . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . Blast 5 | . . 3 2 . . . . . . . . . Corrupt 1 | . . . . 1 . . . . . . . . Sever 8 | . . . . . . . . . 5 . . 3 Melee Attacks 190 | . 1 . . 34 3 1 . 16 41 . . 94 Impact . | . . . . . . . . . . . . . Slashing 149 | . . . . 34 3 1 . 16 41 . . 54 Piercing 40 | . . . . . . . . . . . . 40 Sneak Attacks 18 | . 1 . . 4 . . . . 5 . . 8 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . 2 Damage Inflicted 12463 | 24 751 1730 1132 612 245 . . 1526 1862 185 . 4396 Guns 2639 | 24 738 233 . 223 . . . . 576 185 . 660 Cannons 2213 | . . 1413 800 . . . . . . . . . Explosions 3712 | . . . 307 37 245 . . 1464 466 . . 1193 Melee 3777 | . . . . 352 . . . 62 820 . . 2543 Ramming 122 | . 13 84 25 . . . . . . . . . Kinetic 2710 | 11 330 1340 800 . . . . . . . . 229 Thermal 2324 | 13 408 306 307 37 . . . 1146 53 . . 54 Explosive 2018 | . . . . . 245 . . 318 316 . . 1139 Electromagnetic 1512 | . . . . 223 . . . . 673 185 . 431 Impact . | . . . . . . . . . . . . . Slashing 3005 | . . . . 352 . . . 62 820 . . 1771 Piercing 772 | . . . . . . . . . . . . 772 Highest Corruption 38 | . . 1 . . . . . . 4 5 5 38 Average Corruption 8 | . . 1 . . . . . . 2 4 5 16 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 70 | . . 7 . . . . . . 11 3 . 49 Message Errors 16 | . . 2 . . . . . . 1 2 . 11 Matter Fused 13 | . . 1 . . . . . . 4 . . 8 Heat Flow Errors 5 | . . . . . . . . . 1 . . 4 Energy Discharges 7 | . . 1 . . . . . . 1 . . 5 Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 13 | . . 2 . . . . . . 1 1 . 9 Data Loss (major) 2 | . . . . . . . . . . . . 2 Misfires 3 | . . 1 . . . . . . 2 . . . Alerts 1 | . . . . . . . . . . . . 1 Misdirections 6 | . . . . . . . . . . . . 6 Weapon Failures 3 | . . . . . . . . . 1 . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 800 | . . 25 80 18 8 . . 140 5 . . 524 Projectiles 30 | . . 25 5 . . . . . . . . . Explosions 325 | . . . 75 . 8 . . 140 . . . 102 Melee 445 | . . . . 18 . . . . 5 . . 422 Knockbacks 12 | . . 7 5 . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . Kinetic 11 | . . 6 5 . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 236 | . . . . 23 . . . 23 190 . . . Shots 6 | . . . . 1 . . . 1 4 . . . Rammed 24 | . 6 14 2 . . . . . . . . 2 Targets Rammed 26 | . 6 15 3 . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . Crushed 2 | . . 1 1 . . . . . . . . . Highest Temperature 333 | 9 115 189 . 105 . . . . 241 268 . 333 Average Temperature 52 | 6 38 56 . 14 . . . . 48 94 . 71 Received Heat Transfer 1611 | . 219 315 81 39 6 . . . 172 . . 779 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . 2 1 . 2 Combat Hostiles 4 | . . . . . . . . . 1 1 . 2 Parts Fried 13 | . . . . . . . . . 5 1 . 7 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 6 | . 4 2 . . . . . . . . . . Heat Transferred 3310 | 37 1332 791 200 . . . . 800 100 . . 50 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 1 . . . . 3 . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Upp Upp Res Maximum Alert Level 2 | . . 1 . . . . . 2 1 . . 1 Low Security (%) 87 | 100 100 92 100 100 100 100 . 60 26 . . 81 Level 1 10 | . . 7 . . . . . . 73 . . 18 Level 2 1 | . . . . . . . . 38 . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 603 | 5 56 262 121 109 95 37 . 603 318 . . 325 Initial 275 | . . 15 . . 44 36 . . 275 . . 63 Average 84 | . 13 46 59 58 40 26 . 227 229 . . 160 Influence Increases 4608 | 5 322 734 417 425 131 1 . 689 786 50 . 1048 Destroy 0b10 Robot/C 1680 | . 200 500 240 . 20 . . 160 160 40 . 360 Destroy 0b10 Robot/NC 245 | 5 10 15 25 35 . . . 30 65 . . 60 Destroy Leader 394 | . 54 134 82 6 . . . 22 24 10 . 62 Successful Hack 128 | . 26 16 11 26 16 . . 20 3 . . 10 Disable Machine 300 | . . 30 30 15 15 . . 150 45 . . 15 Destroy Structure 511 | . 2 9 29 28 20 1 . 172 144 . . 106 Partial Spotted 405 | . . . . 150 60 . . 45 120 . . 30 Lose Combat Pursuer 945 | . 30 30 . 165 . . . 90 225 . . 405 Influence Decreases 4283 | 5 284 772 417 326 135 79 17 126 1112 169 23 818 Entered New Map 586 | . . 23 . . 55 59 17 . 288 89 23 32 Time Decay 2441 | 5 274 481 379 306 80 20 . 126 254 70 . 446 Lost Part 500 | . 10 20 . 10 . . . . 110 10 . 340 Lost Ally 20 | . . . . 10 . . . . 10 . . . Purge Threat 736 | . . 248 38 . . . . . 450 . . . Squads Dispatched 36 | . 2 1 2 5 2 . . 8 5 . . 11 Investigation 9 | . . 1 . 1 . . . 2 3 . . 2 Extermination 8 | . . . . 2 1 . . . 1 . . 4 Reinforcement 15 | . 2 . 2 2 1 . . 4 1 . . 3 Assault 4 | . . . . . . . . 2 . . . 2 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Upp Upp Res Distress Signals 17 | . 3 4 1 1 1 . . . . . . 7 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 249 | . 21 41 18 24 4 . . 18 47 4 1 71 Peak Tracking Total 23 | . 6 6 3 8 3 . . 11 23 2 3 18 Tactical Retreats 32 | . 2 2 . 6 . . . 2 10 . . 10 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Upp Upp Res Traps Triggered 14 | . . 2 . . 2 . . 1 5 . . 4 Indirectly 2 | . . . . . . . . . 2 . . . Trap Hack Attempts 6 | . 6 . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Upp Upp Res Machines Disabled 20 | . . 2 2 1 1 . . 10 3 . . 1 Max in Single Turn 10 | . . 1 1 1 1 . . 10 2 . . 1 Garrison Access 4 | . . . . 1 . . . 1 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Upp Upp Res Machines Accessed 86 | . 7 11 11 21 4 3 7 5 11 . . 6 Terminals 51 | . 6 7 10 14 3 1 . . 7 . . 3 Fabricators 1 | . . . . 1 . . . . . . . . Repair Stations 4 | . 1 1 . . 1 . . . 1 . . . Recycling Units 7 | . . 1 . . . . . 2 2 . . 2 Scanalyzers 8 | . . 2 1 3 . . . 2 . . . . Garrison Access 6 | . . . . 3 . . . 1 1 . . 1 Total Hacks 234 | . 22 25 26 38 8 25 40 8 31 . . 11 Successful 147 | . 16 15 14 8 5 24 40 5 16 . . 4 Failed 84 | . 5 9 11 30 3 1 . 3 15 . . 7 Catastrophic 19 | . . 1 3 7 . 1 . . 4 . . 3 Database Lockouts 3 | . 1 1 1 . . . . . . . . . Manual 85 | . 12 15 18 14 3 1 . 2 18 . . 2 Terminals 118 | . 18 17 23 22 5 1 . . 25 . . 7 Fabricators 1 | . . . . 1 . . . . . . . . Repair Stations 11 | . 4 2 . . 3 . . . 2 . . . Recycling Units 9 | . . 2 . . . . . 2 3 . . 2 Scanalyzers 19 | . . 4 3 7 . . . 5 . . . . Garrison Access 12 | . . . . 8 . . . 1 1 . . 2 Terminal Hacks 94 | . 5 4 5 2 3 24 40 . 8 . . 3 Record 56 | . . . . . . 24 32 . . . . . Robot Analysis 10 | . 1 1 . . . . 8 . . . . . Prototype ID Bank 2 | . . . 1 . . . . . . . . 1 Open Door 2 | . . . . . 2 . . . . . . . Open DSF 1 | . . . . 1 . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . Alert Level 8 | . 1 1 1 1 . . . . 2 . . 2 Unreport Threat 6 | . . 2 1 . . . . . 3 . . . Locate Traps 7 | . 2 . 1 . 1 . . . 3 . . . Surveillance Status 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 10 | . 4 2 . . 2 . . . 2 . . . Scan Component 5 | . 2 1 . . 1 . . . 1 . . . Repair 5 | . 2 1 . . 1 . . . 1 . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . Scanalyzer 7 | . . 2 2 1 . . . 2 . . . . Insert Component 1 | . . 1 . . . . . . . . . . Retrieve Study 6 | . . 1 2 1 . . . 2 . . . . Garrison Access Hacks 3 | . . . . 1 . . . 1 1 . . . Seal Access 3 | . . . . 1 . . . 1 1 . . . Unauthorized Hacks 31 | . 6 6 7 4 . . . 2 5 . . 1 Terminals 26 | . 6 6 7 4 . . . . 3 . . . Assimilate 3 | . . . . 2 . . . . 1 . . . Botnet 8 | . 1 1 2 2 . . . . 2 . . . Skim 15 | . 5 5 5 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . 2 2 . . 1 Fedlink 5 | . . . . . . . . 2 2 . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . Hacking Detections 57 | . 5 8 7 20 1 . . 2 9 . . 5 Full Trace Events 2 | . . . . 1 . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 6 | . . 1 2 1 . . . 2 . . . . Parts Repaired 5 | . 2 1 . . 1 . . . 1 . . . Time 173 | . 52 26 . . 70 . . . 25 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 8 | . . 8 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . 1 . . . . . . . . . . . Non-combat 1 | . 1 . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . . . . . . . no_distress 1 | . 1 . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Upp Upp Res Total Allies 2 | . . . . 1 . . . . 1 . . . Largest Group 1 | . . . . 1 . . . . 1 . . . Highest-Rated Group 10 | . . . . 10 . . . . 10 . . . Highest-Rated Ally 10 | . . . . 10 . . . . 10 . . . Initial UFD Resources 73 | . . . . . . . . 37 55 69 69 73 Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Upp Upp Res Active Infowar (turns) 7276 | 11 1185 1748 1046 735 161 57 197 332 540 147 7 1110 Optics 3277 | . . . . 726 161 57 197 332 540 147 7 1110 Seismic 6586 | 11 1185 1748 1046 729 156 57 197 332 482 107 7 529 Decoding 795 | . . . . . . . . . . . . 795 Robot Analysis Total 10 | . 1 1 . . . . 8 . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 2 | . . . . . 2 . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 25 | . . . . . . . . . . . . 25 Traps 2 | . . . . . . . . . . . . 2 Emergency Access 5 | . . . . . . . . . . . . 5 Items 15 | . . . . . . . . . . . . 15 Machines 2 | . . . . . . . . . . . . 2 Patrols 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Upp Upp Res Turns Passed 7362 | 74 1185 1771 1046 735 161 57 197 332 540 147 7 1110 Spaces Moved 9304 | 42 542 932 546 2236 169 237 835 619 1288 413 29 1416 Core 346 | 12 . . . . . . . . . . . 334 Treads 2045 | 25 542 932 546 . . . . . . . . . Legs 5 | 5 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 510 | . . . . . . . . . . . . 510 Flight 6398 | . . . . 2236 169 237 835 619 1288 413 29 572 Fastest Speed 16 | 50 160 160 160 23 23 23 23 17 16 17 24 17 Average Speed 54 | 123 160 160 160 23 23 23 23 17 19 19 24 36 Slowest Speed 160 | 160 160 160 160 93 23 23 23 17 85 24 24 116 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 41 | . . . . 11 4 . . 5 18 . . 3 Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 48 | 4 93 66 52 78 48 58 71 9 32 61 5 50 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 6 | . 1 3 1 . . . . 1 . . . . Known Exits Taken 5 | . . 1 1 . 1 1 1 . . . . . Unknown Exits Taken 7 | 1 1 . . 1 . . . 1 1 1 1 . Scrap Searched 11 | . . . . . . . 8 . . 2 1 . Spaces Dug 94 | . . . 3 28 1 1 . 15 22 . . 24 Terrain Destroyed 310 | . . 5 25 28 19 1 . 100 73 . . 59 Melee 90 | . . . . 28 1 1 . 15 21 . . 24 Projectile 16 | . . 5 9 . . . . . 1 . . 1 AOE 204 | . . . 16 . 18 . . 85 51 . . 34 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Upp Upp Res Total 10912 | 59 773 1099 671 2383 279 237 840 807 1459 464 28 1813 Wait 688 | 1 155 42 46 45 73 . . 147 43 32 . 104 Move 9215 | 41 541 931 545 2213 161 236 834 609 1254 412 28 1410 Hop 36 | . . . . 11 3 . . 4 15 . . 3 Pick Up 104 | 6 7 19 11 19 1 . 2 1 14 1 . 23 Fast Attach 85 | 7 2 1 7 7 3 . 1 . 10 3 . 44 Attach 50 | 1 2 6 2 8 . . . 4 10 . . 17 Detach 9 | 1 . . . . . . . . 2 . . 6 Swap 82 | 1 5 13 9 10 2 . . 5 10 7 . 20 Drop 137 | . 6 20 20 27 2 . 3 . 10 4 . 45 Fire 198 | 1 42 52 28 9 1 . . 6 21 5 . 33 Melee 187 | . 1 . . 34 3 1 . 16 41 . . 91 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 26 | . 6 15 3 . . . . . . . . 2 Escape Stasis 89 | . . . . . 30 . . 15 29 . . 15 Rewire . | . . . . . . . . . . . . . Trap 6 | . 6 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x3 / *Sto / *Low x2) -7/Storage (discovered 2 exits: Fac / *Rec) -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown -5/Factory -4/Factory (discovered 5 exits: *Res / [*Upp] / Ext x2 / [*Arm]) -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 672 | -10/Materials | Central database locked down 757 | -10/Materials | Discovered new exit (range 6) 819 | -10/Materials | Learned location of 2 exits from Subcaves 863 | -10/Materials | Repaired Lgt. Treads 879 | -10/Materials | Learned 4 Subcaves zone layouts 890 | -10/Materials | Repaired Lgt. Treads 929 | -10/Materials | Discovered new exit (range 10) 931 | -10/Materials | Identified exit to Subcaves 974 | -10/Materials | Learned 4 Recycling zone layouts 1027 | -10/Materials | Learned location of Mines (-9) 1260 | -10/Materials | Entered another Materials area 1260 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1387 | -9/Materials | Discovered new exit (range 7) 1758 | -9/Materials | Repaired Lgt. Treads 1803 | -9/Materials | Build established: Scavenger-Gunner 1813 | -9/Materials | Discovered new exit (range 15) 1944 | -9/Materials | Central database locked down 2102 | -9/Materials | Loaded intel: 38 non-interactive machine locations 2170 | -9/Materials | Identified exit to Mines 2170 | -9/Materials | Identified exit to Materials 2312 | -9/Materials | Learned location of Zion (-7) 2362 | -9/Materials | Learned 2 Materials zone layouts 2394 | -9/Materials | Learned 4 Materials zone layouts 2438 | -9/Materials | Learned 4 Recycling zone layouts 2491 | -9/Materials | Learned location of Recycling (-7) 3031 | -9/Materials | Entered another Materials area 3031 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3032 | -8/Materials | Identified exit to Factory 3210 | -8/Materials | Central database locked down 3593 | -8/Materials | Learned Recycling recycling unit intel 3598 | -8/Materials | Build established: Tank 3642 | -8/Materials | Learned location of 1 exit from Storage 3712 | -8/Materials | Learned 4 Factory zone layouts 3750 | -8/Materials | Learned Factory trap positions 3757 | -8/Materials | Learned location of 1 exit from Storage 3773 | -8/Materials | Learned Storage emergency access door positions 3797 | -8/Materials | Learned location of Storage (-7) 3831 | -8/Materials | Learned 8 Factory zone layouts 4077 | -8/Materials | Entered Factory 4077 | -7/Factory | Evolved 2 slots: Propulsion x2 4078 | -7/Factory | Identified exit to Factory 4078 | -7/Factory | Identified exit to Lower Caves 4079 | -7/Factory | Loaded intel: 112 trap records 4124 | -7/Factory | Identified exit to DSF 4135 | -7/Factory | Discovered exit to Factory (range 4) 4143 | -7/Factory | Discovered exit to Lower Caves (range 5) 4386 | -7/Factory | Build established: Sprinter 4464 | -7/Factory | Discovered exit to Factory (range 20) 4776 | -7/Factory | Discovered new exit (range 6) 4812 | -7/Factory | Entered Storage 4813 | -7/Storage | Identified exit to Recycling 4886 | -7/Storage | Repaired Prc. Shock Rifle 4972 | -7/Storage | Used back door to open Recycling access 4973 | -7/Storage | Entered Recycling 4974 | -7/Recycling | Identified exit to Factory 4974 | -7/Recycling | Identified exit to Scraptown 4975 | -7/Recycling | Loaded intel: 5 recycling unit locations 5007 | -7/Recycling | Scanned before Scraplab entrance 5030 | -7/Recycling | Entered Scraptown 5052 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 5073 | -7/Scraptown | Visited Fellowship of the Rings 5079 | -7/Scraptown | Visited Bundlers 5100 | -7/Scraptown | Visited UFD Registry 5100 | -7/Scraptown | Registered with UFD as "Slugnuts" 5106 | -7/Scraptown | Visited Curators Association 5112 | -7/Scraptown | Visited A0-MCA Data Center 5113 | -7/Scraptown | Given an A+ rating by A0-MCA 5118 | -7/Scraptown | Found A0-MCA's Component Scanner 5123 | -7/Scraptown | Visited DA-N13 Charitable Foundation 5124 | -7/Scraptown | Found DCF Scrap (31 items) 5155 | -7/Scraptown | Visited Abandonware Association 5160 | -7/Scraptown | Learned abandonware demo "REVENGE.EXE" 5165 | -7/Scraptown | Visited Scrap Suit Storage 5179 | -7/Scraptown | Visited Supply Room 5182 | -7/Scraptown | Visited Scrapoid Research Area 5192 | -7/Scraptown | Visited Analyses Database 5211 | -7/Scraptown | Met Optimus 5211 | -7/Scraptown | Accepted into 0bPrime 5227 | -7/Scraptown | Discovered exit to Factory (range 3) 5227 | -7/Scraptown | Entered Factory 5227 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 5419 | -5/Factory | Loaded intel: 8 recycling unit locations 5454 | -5/Factory | Destroyed 8 combat bots 5527 | -5/Factory | First assault squad dispatched 5531 | -5/Factory | Learned location of Protoforge (-2) 5559 | -5/Factory | Discovered new exit (range 5) 5559 | -5/Factory | Entered another Factory area 5559 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5560 | -4/Factory | Identified exit to Extension 5641 | -4/Factory | Repaired Power Sword+ 5737 | -4/Factory | Discovered new exit (range 4) 5847 | -4/Factory | Lost 5 parts (1p1n3w) 5857 | -4/Factory | Loaded intel: 8 recycling unit locations 5919 | -4/Factory | Spotted B-86 Titan 5969 | -4/Factory | Discovered new exit (range 9) 6097 | -4/Factory | Discovered new exit (range 11) 6099 | -4/Factory | Entered Upper Caves 6100 | -4/Upper Caves | Found DCF Scrap (11 items) 6242 | -4/Upper Caves | Discovered new exit (range 9) 6246 | -4/Upper Caves | Entered another Upper Caves area 6248 | -4/Upper Caves | Encountered a Warlord checkpoint 6252 | -4/Upper Caves | Discovered new exit (range 4) 6253 | -4/Upper Caves | Entered Research 6253 | -3/Research | Evolved 2 slots: Utility x2 6366 | -3/Research | Spotted B-86 Titan 6432 | -3/Research | Build established: Hacker-Sprinter 6432 | -3/Research | Lost 4 parts (1p2n1u) 6617 | -3/Research | Found Prototype Launcher 6617 | -3/Research | Identified Hellfire Missile Launcher 6638 | -3/Research | System corruption reached 10% 7025 | -3/Research | Lost 9 parts (4n2u3w) 7038 | -3/Research | Loaded intel: 4 recycling unit locations 7154 | -3/Research | Core integrity fell below 50% 7184 | -3/Research | Lost 14 parts (2p6n5u1w) 7192 | -3/Research | Spotted B-86 Titan 7229 | -3/Research | System corruption reached 30% 7318 | -3/Research | Core integrity fell below 20% 7323 | -3/Research | Spotted B-86 Titan 7363 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 07327_ Component scanned: Imp. Matter Neutralizer. 07327_ System corrupted: Component data lost. 07330_ Slug penetrates Wall. 07330_ Penetrated by Slug. 07331_ Component scanned: Adv. Remote Datajack [P-80 Master]. 07333_ Recycling Unit disabled. 07333_ Penetrated by Slug. 07335_ Hvy. Treads destroyed. 07335_ Penetrated by Slug. 07337_ Critical hit (Meltdown: +370). 07346_ System corrupted: Matter fused (-6). 07346_ Hvy. Treads destroyed. 07357_ TF Node disabled. 07357_ Adv. Sensor Array tumbles out of TF Node. 07357_ Adv. Signal Interpreter tumbles out of TF Node. 07360_ Acquired Adv. Signal Interpreter. 07361_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | | | ????????????????????????????????????????########## | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# = | | ????????????????????????????????????????# ! | | ????????????????????????????????????????# | | ?????????????????????????????##################+## | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????########+######+######+## | | ?????????????????????????# # # | | ?????????????????????????# # # | | ?????????????????????????# # # | | ?????????????????????????# """ #! # | | ?????????????????????????# """ # # | | ?????????????????????????# """ !# """"" # | | ?????????????????????????# # """"" # | | ?????????????????????????# # """"" # | | ?????????????????????????#+################### | | ????????????############## ####??????????????##### | | ????????????# # #????????????######? | | ????????????# # ########## | | ????????????# # @ | | ????????????# + | | ????????????# # """???? | | ????????????# # #######+## """???? | | ????????????# ""T"" # #??????????????????? | | ????????????# """"" #######p#??????????????????? | | ????????????###########?????# #??????????????????? | | ????????????????????????##### ##?????????? ?? | | ????????????????????????# ######### #???? | | ????????????????????????# #????????? | | ?????????????########???# #????????? | | ?????????????# #???#% ## #????? | | ?????????????# = #???# ^ #????? | | ?????????????# ##### ! T#???? | | ?????????????# + #???? | | ?????????????# ## ##???? | | ?????????????# ## !!! #????? | | ?????????????# !## !! ### #????? | | ?????????????# ## [ !! #???#????? | | ?????????????# # #????????? | | ??????######## + #????????? | | ??????#!!! # # #????????? | | ??????#!! # # % #########+###????????? | | ??????#!! # # #????????????????????? | | ??????# ######## #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 46 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 20 Armor Coverage 225 Evasion (%) 66 Recoil Reduction 6 Offensive Hacking 24 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 72% | -10/Materials Lgt. Treads | 51% | -10/Materials Lgt. Treads | 27% | -9/Materials Prc. Shock Rifle | 63% | -7/Storage Power Sword | 13% | -4/Factory Studied --------- Imp. Light Cannon | -9/Materials | Hacked Hvy. EM Pulse Gun | -8/Materials | Hacked Assault Cannon | -8/Materials | Hacked Mic. Nuclear Core | -7/Factory | Hacked Lgt. Fission Core | -5/Factory | Hacked Power Sword | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Civilization 2243 Junior Dev Link The Feds You May Approach The Wall Challenges ------------ None Game ------ Seed LayeredGreatTerrabomb Manual? 0 Play Time 02:39:17 Cumulative 112.5 hours Start 2026.08.09 @ 14:01:21 End 2026.08.10 @ 17:09:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 103 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 49 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7bca7e28-73f3-46ed-9777-d52539c88501