Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.24 @ 19:09:48 Player: Moodge Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (2) 10 Value Destroyed (81) 81 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 751 Bonus ------- Follower Combat Kills 60 Cogmind --------- Core Integrity 0/250 Matter 347/450 Energy 315/315 System Corruption 5% Temperature Cool (0) Movement Walking (190) Ox1 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (2) --- Spiked Treads Myomer Leg > --- UTILITY (2) ------ Large Matter Pod > --- WEAPON (2) ------- Subdweller Machine Gun Bore Cannon > --- INVENTORY (5) ---- Ion Engine Phase Shifter Makeshift Hammer Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Spiked Treads Myomer Leg > --- UTILITY ---------- Large Matter Pod Subdweller Optics > --- WEAPON ----------- Subdweller Machine Gun Bore Cannon > --- INVENTORY -------- Subdweller Power Source Seismic Detector Phase Shifter Makeshift Hammer [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Aluminum Leg Treads Spiked Treads Leg Aluminum Leg Wheel Subdweller Monowheel Flight Unit Flight Unit Utility Small Storage Unit Device Subdweller Optics Storage Small Storage Unit Protection Weapon Shielding Weapon Mining Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Special Weapon Mining Laser Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 30 | 8 3 3 16 Power 4 | 1 . 1 2 Engine 3 | 1 . 1 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 9 | 4 . . 5 Treads 2 | 1 . . 1 Leg 3 | 2 . . 1 Wheel 2 | 1 . . 1 Hover . | . . . . Flight 2 | . . . 2 Utility 7 | 1 1 . 5 Device 3 | . . . 3 Storage 2 | 1 . . 1 Processor . | . . . . Hackware . | . . . . Protection 2 | . 1 . 1 Artifact . | . . . . Weapon 10 | 2 2 2 4 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 5 | 2 . . 3 Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon 4 | . 2 2 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon 2 | . . 2 . Highest Loss Streak 2 | . . 2 1 To Critical Strikes . | . . . . Average Backups 4 | 4 4 6 3 Power . | 1 1 1 . Propulsion 1 | 1 1 2 . Utility 1 | . . 1 1 Weapon 1 | 1 1 2 1 Tool/Special . | . . . . Unused Backups 9 | . 3 . 6 Power 1 | . . . 1 Propulsion 3 | . 2 . 1 Utility 1 | . . . 1 Weapon 4 | . 1 . 3 Tool/Special . | . . . . Average Slot Usage (%) 97 | . 94 99 94 Engine 11 | . 14 14 7 Core 2 | . . . 6 Treads 2 | . . . 6 Leg 20 | . 28 28 10 Wheel 1 | . . . 3 Flight 3 | . . . 8 Device 5 | . . . 11 Storage 10 | . 14 14 7 Protection 9 | . 8 14 4 Ballistic Gun 8 | . 7 . 18 Ballistic Cannon 3 | . . . 8 Special Weapon 15 | . 20 27 . Peak Build Rating 26 | 6 7 7 26 Average Rating 11 | 3 6 6 18 On Entrance 5 | . 6 7 7 Avg Prop Armor Cover (%) 8 | 24 . . 8 Naked Turns . | . . . . Heaviest Build 32 | 13 13 13 32 Greatest Support 25 | 20 20 20 25 Greatest Overweight (x) 3 | . . . 3 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 6 | 6 8 8 5 Most Carried 8 | 7 8 8 8 Average Carried 5 | 4 4 6 3 Final Capacity 8 | 8 8 8 5 Final Carried 8 | 6 4 8 3 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 669 | 127 . 213 329 Remotely . | . . . . Salvage Created 26 | . . 26 . Parts 2 | . . 2 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 6 | . . . 6 Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 2 | . . 2 . Cannons 2 | . . 2 . Classes Destroyed 1 | . . 1 . Grunt 2 | . . 2 . Best Kill Streak 1 | . . 1 . Combat Bots Only 1 | . . 1 . Max Kills in Single Turn 1 | . . 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 68 | . 11 39 18 Missed 18 | . 6 7 5 Hits 50 | . 5 32 13 Projectile 50 | . 5 32 13 Critical Strikes 1 | . . . 1 Damage Taken 1210 | . 59 397 754 Core 261 | . 24 109 128 Absorbed by Shields . | . . . . Redirected to Shielding 41 | . 9 32 . Core Remaining (%) 100 | 100 . . . Volleys Fired 29 | . . 10 19 Largest 2 | . . 2 2 Hottest 200 | . . 200 78 Shots Fired 54 | . . 16 38 Gun 26 | . . . 26 Cannon 12 | . . . 12 Launcher . | . . . . Special 16 | . . 16 . Kinetic 38 | . . . 38 Thermal 16 | . . 16 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 14 | . . 2 14 Robot Miss Streak 5 | . . 5 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 19 | . . 7 12 Core Hits 8 | . . 2 6 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 268 | . . 168 100 Guns 100 | . . . 100 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 100 | . . . 100 Thermal 168 | . . 168 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 472 | . . 472 . Average Temperature 262 | . . 262 . Received Heat Transfer 264 | . 30 216 18 Effects 6 | . . 6 . Shutdowns 4 | . . 4 . Energy Bleed 1 | . . 1 . Interference 1 | . . 1 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 350 | . . 350 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 48 | . . 48 . Initial . | . . . . Average 4 | . . 5 . Influence Increases 108 | . . 108 . Destroy 0b10 Robot/C 80 | . . 80 . Destroy Leader 20 | . . 20 . Allied During Kill 6 | . . 6 . Destroy Structure 2 | . . 2 . Influence Decreases 108 | . . 90 18 Entered New Map 10 | . . . 10 Time Decay 86 | . . 78 8 Lost Part 12 | . . 12 . Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 14 | . 3 4 7 Peak Tracking Total 6 | . 2 2 6 Tactical Retreats . | . . . . Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 1 | . 1 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 2 | . 2 . . Successful 1 | . 1 . . Failed 1 | . 1 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies 3 | . . 3 . Largest Group 3 | . . 3 2 Highest-Rated Group 40 | . . 40 32 Highest-Rated Ally 16 | . . 16 16 Total Orders 6 | . . 6 . ROAM 2 | . . 2 . GUARD 4 | . . 4 . Ally Attacks 28 | . . 15 13 Total Damage 307 | . . 146 161 Kills 2 | . . 2 . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) 572 | . . . 572 Optics 244 | . . . 244 Seismic 328 | . . . 328 Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 1928 | 70 147 892 819 Spaces Moved 1118 | 46 92 579 401 Core 8 | 8 . . . Treads 12 | 4 . . 8 Legs 1004 | 30 92 579 303 Wheels 4 | 4 . . . Hover . | . . . . Flight 90 | . . . 90 Fastest Speed 37 | 50 120 120 37 Average Speed 140 | 107 120 120 179 Slowest Speed 277 | 160 120 120 277 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 1 | . . . 1 Cave-ins Triggered 2 | . . . 2 Exploration Rate (%) 34 | 4 15 97 22 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug 5 | . . . 5 Terrain Destroyed 7 | . . 2 5 Melee . | . . . . Projectile 7 | . . 2 5 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 1395 | 63 131 729 472 Wait 155 | . 24 131 . Move 1115 | 45 91 578 401 Hop . | . . . . Pick Up 33 | 9 6 6 12 Fast Attach 7 | 3 . . 4 Attach 10 | 3 1 2 4 Detach 1 | . . . 1 Swap 15 | 3 2 1 9 Drop 30 | . 7 1 22 Fire 29 | . . 10 19 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 13) 218 | -10/Materials | Entered Mines 224 | -10/Mines | Discovered new exit (range 9) 280 | -10/Mines | Met a Derelict bent on vengeance 287 | -10/Mines | Core integrity fell below 50% 303 | -10/Mines | Build established: Mutant 330 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 410 | -10/Mines | Discovered new exit (range 5) 1103 | -10/Mines | Discovered new exit (range 3) 1110 | -10/Mines | Entered Subcaves 1110 | -10/Subcaves | Accompanied by 2 allies 1353 | -10/Subcaves | Ambushed by swarm of Subdwellers 1402 | -10/Subcaves | Lost 3 allies 1428 | -10/Subcaves | Build established: Scavenger-Mutant 1866 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1910 | -10/Subcaves | Crushed by falling debris 1930 | -10/Subcaves | Crushed by falling debris 1930 | -10/Subcaves | Smashed by cave-in Last Messages --------------- 01625_ Dropped Broken Sub. Optics. 01753_ Acquired Ion Engine. 01866_ Sub. Beam Cannon crushed. 01866_ Scrap Shield Fragment crushed. 01866_ SP-XF3(g) crushed by falling debris. A swath of the cavern ceiling suddenly collapses. 01872_ Acquired 30 matter. 01889_ HV Slug penetrates Wall. 01897_ HV Slug penetrates Earth. 01900_ HV Slug penetrates Wall. 01903_ HV Slug penetrates Earth. 01906_ HV Slug penetrates Wall. 01910_ The unstable cave ceiling collapses. 01910_ Crushed by falling debris. 01922_ HV Slug penetrates Wall. 01930_ The unstable cave ceiling collapses. 01930_ Crushed by falling debris. 01930_ Seismic Detector destroyed. 01930_ System corrupted by crushing effect (+5). 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