Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.24 @ 16:26:40 Player: Beans Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (102) 510 Value Destroyed (3120) 3120 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (184) 184 TOTAL SCORE: 7594 Bonus ------- Follower Combat Kills 184 Cogmind --------- Core Integrity 0/850 Matter 262/300 Energy 160/160 System Corruption 3% Temperature Cool (0) Movement Core (600) Ox11 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg VTOL Module VTOL Module > --- UTILITY (7) ------ Improved Heat Sink Large Storage Unit Improved Signal Interpreter Salvage Targeting Computer Advanced Targeting Computer Thermal Shield > --- WEAPON (2) ------- Autogun Flak Gun > --- INVENTORY (15) --- Advanced Heat Sink Large Storage Unit Trap Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Recalibrator Improved Field Recycling Unit (0) Tesla Rifle Coil Gun Improved Datajack Heavy Pick Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Signal Interpreter Salvage Targeting Computer Advanced Targeting Computer Advanced Melee Analysis Suite Thermal Shield > --- WEAPON ----------- Coil Gun Heavy Pick > --- INVENTORY -------- Carbon-fiber Leg Advanced Heat Sink Large Storage Unit Trap Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Recalibrator Improved Field Recycling Unit Tesla Rifle Flak Gun Improved Datajack [Rating: 57] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit VTOL Module Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Coil Gun Launcher Grenade Launcher Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Slots Evolved 8 | . . 2 . 2 2 2 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . 1 . 1 . . . . Utility 5 | . . 1 . 1 2 1 . . Weapon . | . . . . . . . . . Parts Attached 148 | 7 4 3 36 24 16 13 36 9 Power 11 | 1 . . 3 1 1 2 2 1 Engine 8 | 1 . . 3 . 1 1 2 . Core 3 | . . . . 1 . 1 . 1 Reactor . | . . . . . . . . . Propulsion 41 | 2 . 1 14 7 3 . 9 5 Treads 9 | . . . 4 . . . 3 2 Leg 27 | 2 . 1 8 6 3 . 6 1 Wheel 2 | . . . 1 1 . . . . Hover . | . . . . . . . . . Flight 3 | . . . 1 . . . . 2 Utility 48 | 2 2 2 6 5 10 6 15 . Device 30 | 1 1 1 4 4 6 6 7 . Storage 7 | 1 1 . 1 . 1 . 3 . Processor 6 | . . 1 . . 2 . 3 . Hackware . | . . . . . . . . . Protection 5 | . . . 1 1 1 . 2 . Artifact . | . . . . . . . . . Weapon 48 | 2 2 . 13 11 2 5 10 3 Energy Gun 31 | 2 1 . 10 9 2 3 4 . Energy Cannon . | . . . . . . . . . Ballistic Gun 5 | . . . . . . . 2 3 Ballistic Cannon . | . . . . . . . . . Launcher 7 | . 1 . 3 2 . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . Special Melee Weapon 4 | . . . . . . 2 2 . Unidentified Prototypes 5 | . . . 4 1 . . . . Parts Lost 39 | . . . 8 2 3 . 19 7 Power 6 | . . . 1 . 1 . 2 2 Propulsion 15 | . . . 3 2 . . 6 4 Utility 11 | . . . 2 . 1 . 7 1 Weapon 7 | . . . 2 . 1 . 4 . Highest Loss Streak 19 | . . . 5 1 2 . 19 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 100 99 97 90 99 100 94 92 Engine 8 | . 14 11 10 5 2 6 9 8 Core 1 | . . . . 3 4 6 2 . Treads 5 | . . . 3 . . . 11 19 Leg 21 | . 28 33 24 28 30 26 12 2 Device 14 | . 14 11 8 15 13 18 18 13 Storage 8 | . 14 11 11 9 7 6 5 6 Processor 14 | . . 10 11 9 18 20 19 22 Protection 1 | . . . 1 2 5 1 . . Energy Gun 13 | . 26 22 21 17 14 11 4 . Ballistic Gun 1 | . . . . . . . 3 9 Naked Turns . | . . . . . . . . . Heaviest Build 65 | 14 19 19 39 42 43 49 65 49 Greatest Support 100 | 20 20 30 40 50 50 50 70 100 Greatest Overweight (x) 7 | 3 . . 3 2 . . 7 1 Average Overweight (x) . | . . . 1 . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 Average Capacity 13 | 7 8 10 14 15 15 15 14 15 Most Carried 15 | 5 10 10 15 15 15 15 15 13 Average Carried 12 | 1 8 9 12 14 14 14 10 11 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 Final Carried 15 | 5 10 10 15 15 15 15 10 11 Class Distribution -------------------- 50% | Scavenger-Mutant 24% | Mutant 18% | Scavenger-Skirmisher 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Matter Collected 1995 | 270 60 17 386 188 199 143 457 275 Remotely . | . . . . . . . . . Salvage Created 4297 | 159 213 17 1441 944 351 156 731 285 Parts 192 | 10 26 1 67 37 14 7 10 20 Haulers Intercepted 8 | . 1 . 6 1 . . . . Recyclers Shooed 6 | . 2 . 1 3 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . 14 16 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Combat Hostiles Destroyed 76 | . 8 . 25 12 6 3 8 14 Guns 59 | . 5 . 17 10 6 1 6 14 AOE 11 | . 3 . 5 2 . . 1 . Classes Destroyed 14 | 2 5 . 3 2 1 . 1 . Worker 2 | . 1 . 1 . . . . . Builder 2 | . . . 1 1 . . . . Tunneler 3 | 3 . . . . . . . . Hauler 8 | . 1 . 6 1 . . . . Recycler 3 | 1 . . . 2 . . . . Operator 2 | . . . . 1 1 . . . Watcher 6 | . 1 1 2 2 . . . . Swarmer 26 | . 7 . 3 . . . 2 14 Grunt 18 | . 1 . 7 6 2 . 2 . Brawler 3 | . . . 1 1 1 . . . Duelist 2 | . . . . . . . 2 . Sentry 21 | . . . 14 3 1 1 2 . Hunter 3 | . . . . 2 1 . . . Programmer 3 | . . . . . 1 2 . . Decomposer 1 | . . . . . . . 1 . Packrat 1 | . . . . . . . 1 . Best Kill Streak 7 | 3 4 1 4 4 3 1 3 7 Combat Bots Only 7 | . 3 . 4 3 3 1 3 7 Max Kills in Single Turn 3 | 1 3 1 2 2 1 1 2 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 . 2 2 . . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Damage Taken 6210 | . 123 . 1527 604 664 249 2035 1008 Core 1442 | . 32 . 300 143 115 35 764 53 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 105 | . . . 59 46 . . . . Core Remaining (%) 73 | 100 87 . 25 74 83 . . . Volleys Fired 315 | 13 34 2 100 53 26 15 44 28 Largest 2 | 2 2 2 2 2 2 2 2 2 Hottest 136 | 90 90 90 112 117 117 136 136 51 Shots Fired 573 | 26 57 3 193 104 52 30 63 45 Gun 562 | 26 55 3 188 102 52 30 61 45 Cannon . | . . . . . . . . . Launcher 11 | . 2 . 5 2 . . 2 . Special . | . . . . . . . . . Kinetic 68 | . . . . . . . 23 45 Thermal 482 | 26 55 3 188 96 47 30 37 . Explosive 11 | . 2 . 5 2 . . 2 . Electromagnetic 12 | . . . . 6 5 . 1 . Robot Hit Streak 25 | 3 4 6 25 15 6 12 15 16 Robot Miss Streak 7 | 1 3 . 4 4 3 3 3 7 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . . . 1 . 1 . 1 4 Max Gunslinging Chain 1 | . . . 1 . 1 . 1 1 Shots Hit Robots 412 | 17 28 2 146 67 36 21 56 39 Core Hits 204 | 5 16 1 54 33 16 6 28 45 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 34 | 2 . . 20 4 2 2 4 . Burn 34 | 2 . . 20 4 2 2 4 . Melee Attacks 6 | . . . . . . . 5 1 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 3 | . . . . . . . 2 1 Sneak Attacks 4 | . . . . . . . 4 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7625 | 200 480 24 2472 1280 700 522 1363 584 Guns 6581 | 200 319 24 2099 1132 697 522 1004 584 Cannons . | . . . . . . . . . Explosions 871 | . 158 . 345 134 . . 234 . Melee 125 | . . . . . . . 125 . Ramming 48 | . 3 . 28 14 3 . . . Kinetic 979 | . . . . . . . 395 584 Thermal 5487 | 200 319 24 2099 1097 638 522 588 . Explosive 871 | . 158 . 345 134 . . 234 . Electromagnetic 115 | . . . . 35 59 . 21 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 125 | . . . . . . . 125 . Highest Corruption 3 | . . . 1 . . 1 3 3 Average Corruption 2 | . . . 1 . . 1 2 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 42 | . . . 2 . . 1 24 15 Message Errors 7 | . . . . . . . 7 . Matter Fused 17 | . . . 1 . . 1 7 8 Heat Flow Errors 4 | . . . 1 . . . 2 1 Energy Discharges 6 | . . . . . . . 3 3 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . 2 2 Data Loss (major) 3 | . . . . . . . 3 . Overload Shots . | . . . . . . . . . Overflow Damage 59 | . . . 15 . . . 44 . Projectiles . | . . . . . . . . . Explosions 15 | . . . 15 . . . . . Melee 44 | . . . . . . . 44 . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 93 | . . . 38 27 . . 28 . Shots 4 | . . . 2 1 . . 1 . Rammed . | . . . . . . . . . Targets Rammed 7 | . 1 . 4 1 1 . . . Kicked 7 | . 1 . 4 1 1 . . . Crushed . | . . . . . . . . . Highest Temperature 329 | 96 214 25 329 234 303 168 231 197 Average Temperature 79 | 47 70 10 97 38 125 61 69 114 Received Heat Transfer 1437 | . 18 . 474 135 270 24 516 . Effects 7 | . . . 3 1 2 . 1 . Energy Bleed 1 | . . . . 1 . . . . Interference 6 | . . . 3 . 2 . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 8 | . . . 5 . . 2 1 . Combat Hostiles 6 | . . . 3 . . 2 1 . Parts Melted 42 | . 1 . 23 4 2 4 8 . Heat Transferred 14922 | 633 843 74 6592 2701 1406 1107 1566 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Peak Influence 349 | 20 349 127 339 211 259 114 . . Initial 105 | . 13 105 53 56 89 28 . . Average 113 | 7 175 113 132 98 126 43 . . Maximum Alert Level 1 | . 1 . 1 1 1 . . . Low Security (%) 84 | 100 45 100 82 94 86 100 . . Level 1 15 | . 54 . 17 5 13 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 2 . 5 2 3 2 . . Investigation 3 | . 1 . 1 1 . . . . Extermination 3 | . . . . . 2 1 . . Reinforcement 5 | . 1 . 1 1 1 1 . . Assault . | . . . . . . . . . Garrison 3 | . . . 3 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Distress Signals 8 | . 5 . 2 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 118 | . 18 3 35 20 7 4 13 18 Peak Tracking Total 9 | . 5 3 4 4 4 2 9 4 Tactical Retreats 8 | . 4 . . 2 . . 1 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Traps Triggered 3 | . 1 . 1 . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts 49 | . . . . . . 49 . . Triggered . | . . . . . . . . . Disarmed 4 | . . . . . . 4 . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Machines Disabled 6 | . 5 . 1 . . . . . Max in Single Turn 2 | . 2 . 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Machines Accessed 31 | . 4 1 10 8 2 5 1 . Terminals 19 | . 3 . 6 5 2 3 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 1 1 . . . . Recycling Units 5 | . 1 . 2 1 . 1 . . Scanalyzers 3 | . . 1 . 1 . 1 . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 76 | . 8 3 27 20 6 11 1 . Successful 49 | . 6 2 18 17 3 2 1 . Failed 27 | . 2 1 9 3 3 9 . . Catastrophic 1 | . . . . . . 1 . . Database Lockouts . | . . . . . . . . . Manual 46 | . 7 . 17 8 6 8 . . Terminals 44 | . 6 . 13 12 6 7 . . Fabricators . | . . . . . . . . . Repair Stations 6 | . . . 4 2 . . . . Recycling Units 13 | . 2 . 7 2 . 2 . . Scanalyzers 9 | . . 3 . 4 . 2 . . Garrison Access 3 | . . . 3 . . . . . Terminal Hacks 8 | . . . 2 4 1 . 1 . Prototype ID Bank 2 | . . . . 2 . . . . Open Door 1 | . . . . . . . 1 . Alert Level 1 | . . . . 1 . . . . Unreport Threat 2 | . . . 2 . . . . . Recall Reinforcements 1 | . . . . 1 . . . . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . . . 3 2 . . . . Scan Component 3 | . . . 2 1 . . . . Repair 2 | . . . 1 1 . . . . Recycling Unit Hacks 5 | . 1 . 3 1 . . . . Report Inventory 5 | . 1 . 3 1 . . . . Scanalyzer 6 | . . 2 . 4 . . . . Insert Component 3 | . . 1 . 2 . . . . Analyze 3 | . . 1 . 2 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 25 | . 5 . 10 6 2 2 . . Terminals 19 | . 4 . 7 5 2 1 . . Track 1 | . 1 . . . . . . . Assimilate 1 | . . . 1 . . . . . Botnet 17 | . 3 . 6 5 2 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 1 . 1 1 . 1 . . Monitor 4 | . 1 . 1 1 . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 2 . . . . . Reprogram 1 | . . . 1 . . . . . Watchers 1 | . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 25 | . 3 1 9 5 2 5 . . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . 1 . 2 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . 1 1 . . . . Time 102 | . . . 51 51 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . 1 . 2 . . . . Part Schematics Acquired 3 | . . 1 . 2 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . Non-combat 1 | . . . . . . . 1 . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . parse_system 1 | . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Total Allies 6 | . . . 4 . . . 2 . Largest Group 3 | . . . 3 . . . 2 . Highest-Rated Group 61 | . . . 15 . . . 61 . Highest-Rated Ally 32 | . . . 10 . . . 32 . Total Orders . | . . . . . . . . . Ally Attacks 26 | . . . 14 . . . 12 . Total Damage 374 | . . . 82 . . . 292 . Kills 5 | . . . . . . . 5 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 2 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Turns Passed 7319 | 157 563 177 1703 1101 565 586 1846 621 Spaces Moved 3697 | 85 307 137 778 436 172 339 1122 321 Core 59 | 10 . . . . . . 49 . Treads 979 | . . . 10 . . . 650 319 Legs 2376 | 75 307 137 506 415 172 339 423 2 Wheels 283 | . . . 262 21 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 50 160 Average Speed 144 | 121 120 120 147 173 120 120 146 166 Slowest Speed 400 | 200 120 120 260 260 120 120 400 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 5 51 9 94 41 4 9 95 51 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 3 | . . . . . . . 2 1 Spaces Dug 7 | . . . . 7 . . . . Terrain Destroyed 86 | . 8 . 34 17 . . 27 . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 86 | . 8 . 34 17 . . 27 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Total 5089 | 109 443 148 1135 677 475 485 1254 363 Wait 782 | . 92 . 193 144 254 65 33 1 Move 3689 | 84 306 136 777 435 171 338 1121 321 Hop . | . . . . . . . . . Pick Up 38 | 5 5 4 8 6 4 1 3 2 Fast Attach 47 | 7 . 1 10 5 1 2 18 3 Attach 31 | . . 1 7 2 5 2 11 3 Detach 16 | . . . 6 1 . 1 7 1 Swap 70 | . 4 1 19 17 10 9 7 3 Drop 39 | . 1 3 11 13 3 3 5 . Fire 315 | 13 34 2 100 53 26 15 44 28 Melee 6 | . . . . . . . 5 1 Ram . | . . . . . . . . . Kick 7 | . 1 . 4 1 1 . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 49 | . . . . . . 49 . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 158 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 6) 682 | -10/Materials | Discovered new exit (range 12) 721 | -10/Materials | Entered another Materials area 721 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 874 | -9/Materials | Discovered new exit (range 2) 898 | -9/Materials | Entered Storage 1256 | -9/Storage | Discovered new exit (range 16) 1376 | -9/Storage | Lost 5 parts (1p3n1w) 1711 | -9/Storage | Core integrity fell below 50% 1745 | -9/Storage | Garrison activated, responded to threat 2114 | -9/Storage | Repaired Imp. Medium Laser 2257 | -9/Storage | Build established: Scavenger-Mutant 2601 | -9/Storage | Entered Materials 2601 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2957 | -8/Materials | Repaired Imp. Medium Laser 3615 | -8/Materials | Discovered new exit (range 15) 3702 | -8/Materials | Entered Factory 3702 | -7/Factory | Evolved 2 slots: Utility x2 3776 | -7/Factory | Discovered new exit (range 12) 4266 | -7/Factory | Identified exit to Factory 4267 | -7/Factory | Entered another Factory area 4267 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4334 | -6/Factory | Build established: Scavenger-Skirmisher 4781 | -6/Factory | Discovered new exit (range 6) 4851 | -6/Factory | Identified exit to Lower Caves 4853 | -6/Factory | Entered Lower Caves 4854 | -6/Lower Caves | Encountered a Warlord checkpoint 5218 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5487 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5547 | -6/Lower Caves | Core integrity fell below 50% 5586 | -6/Lower Caves | Lost 19 parts (2p6n7u4w) 5612 | -6/Lower Caves | Core integrity fell below 20% 5967 | -6/Lower Caves | Build established: Scavenger-Mutant 6290 | -6/Lower Caves | Discovered new exit (range 14) 6312 | -6/Lower Caves | Identified exit to Lower Caves 6699 | -6/Lower Caves | Entered another Lower Caves area 6725 | -6/Lower Caves | Discovered new exit (range 9) 6736 | -6/Lower Caves | Identified exit to Factory 7154 | -6/Lower Caves | Destroyed 7 combat bots 7158 | -6/Lower Caves | Lost 5 parts (2p3n) 7201 | -6/Lower Caves | Learned Factory stockpile data 7320 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07140_ Acquired VTOL Module. 07141_ Autogun fries itself beyond repair. 07146_ Lgt. Nuclear Core fries itself beyond repair. 07146_ Acquired VTOL Module. 07148_ Acquired 25 matter. 07150_ System corrupted: Matter fused (-5). 07159_ Acquired 93 matter. 07201_ Acquired derelict log, extracted data. Data stored: Factory stockpile data. 07210_ System corrupted: Energy discharge (-18). 07228_ System corrupted: Matter fused (-5). 07251_ S-27 Virus destroyed. 07256_ Switching to secondary target: S-27 Virus. 07257_ Acquired 24 matter. 07259_ Autogun fries itself beyond repair. 07259_ S-27 Virus destroyed. 07262_ Acquired 25 matter. 07267_ VTOL Module fries itself beyond repair. 07312_ System corrupted: Matter fused (-6). 07320_ Imp. Medium Treads destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????# | | ????????????????????????????????????????????##### | | ????????????????????????????????????????????# | | ?????????????????????????????????????##?????# # | | ???????????????????????????????????### ????# ## | | ??????????????????????????????????## #### ## | | ??????????????????????????????????# ## | | ??????????????????????????????????# ## | | ??????????????????????????????????????????# | | ??????????????????????????????????????????## #### | | ???????????????????????????????????????????# ##? | | ???????????????????????????????????????????## ## | | ????????????????????????????????????????????# # | | ?????????????????????????????? ????????????## # | | ????????????????????????????? ?????????### ## | | ????????????????????????????? ??????## ##? | | ????????????????????????????# ##### ##?? | | ????????????????????????????# ##??? | | ???????????? ????????????????# #???? | | ???????????? ?????##???????## ##### # #???? | | ???????????? ????# #??????????#???# ## #???? | | ??????????? ??# ####????? #???# ## #???? | | ???????????s ## ##### #???# ## #???? | | ?????????? #???# ## #??# | | ?????????? #???# ## ## | | ?????????? @ ##??????## ## | | ??????????????# ## ###????# | | ??????????????## ?# ####?# | | ???????????????## ??### ### % | | ????????????????# ????# #### | | ??????????????? ?????# #??# | | ????????????? #????## #??## ### | | ???????????? ?????# ## ##??? ##?? | | ????????????? ?????# ##### #### #??? | | ????????????? ?????# #????## #??? | | ?????????????? ??????##??????## #??? | | ??????????????# ???????????????### #######??? | | ????????????????###??????????????????####????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 29 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 25 Resistance: TH 20 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 8 Recoil Reduction 4 Salvage Targeting 1 Item Schematics ----------------- Adv. Targeting Computer | -9/Materials | Scanalyzed Adv. Visual Processing Unit | -8/Materials | Scanalyzed Adv. Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantGhostSplitter Manual? 0 Play Time 01:42:32 Cumulative 65.6 hours Start 2023.01.24 @ 10:04:39 End 2023.01.24 @ 16:26:40 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 35 Achievement% 31 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c91f046b-734a-4cc7-a511-8125169f2ad8