Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.14 @ 19:51:05 Player: laeb2 Result: Destroyed by 42-8EG(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (0) 0 Regions Visited (5) 1000 Robots Destroyed (29) 145 Value Destroyed (795) 795 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 2740 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/250 Matter 137/300 Energy 64/100 System Corruption 2% Temperature Hot (227) Movement Rolling (100) Location -7/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- Powered Hammer > --- INVENTORY (15) --- Improved Deuterium Engine Light Treads Large Matter Pod (150) Deep Structural Scanner Surveybot 17 Chip Core Analyzer Particle Charger Weapon Cycler System Shield Gatling Laser Gatling Laser Flak Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Light Treads Large Matter Pod Deep Structural Scanner Surveybot 17 Chip Core Analyzer Particle Charger Weapon Cycler System Shield Gatling Laser Subdweller Machine Gun Heavy Rocket Launcher Powered Hammer [Rating: 28] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -10 -7 -7 ------- Run | Yrd Mat Min Sub Rec Scr Slots Evolved . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 26 | 7 2 1 4 3 9 Power 3 | . 1 1 . . 1 Engine 3 | . 1 1 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 4 | 2 . . . 1 1 Treads 3 | 2 . . . 1 . Leg . | . . . . . . Wheel 1 | . . . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 2 1 . 1 . 2 Device 3 | 1 . . 1 . 1 Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 13 | 3 . . 3 2 5 Energy Gun 5 | 1 . . 1 2 1 Energy Cannon 1 | . . . 1 . . Ballistic Gun 4 | 2 . . . . 2 Ballistic Cannon . | . . . . . . Launcher 2 | . . . 1 . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 7 | . . . . . 7 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon 3 | . . . . . 3 Highest Loss Streak 6 | . . . . . 6 To Critical Strikes . | . . . . . . Average Backups 13 | 3 7 13 14 14 13 Power 1 | . 1 1 1 1 1 Propulsion 1 | 1 2 1 1 1 . Utility 6 | . 1 5 6 6 7 Weapon 4 | 1 1 5 6 5 4 Tool/Special . | . . . . . . Unused Backups 21 | . . 5 2 3 11 Power 3 | . . 1 . 1 1 Propulsion 2 | . . 1 . . 1 Utility 12 | . . 2 1 1 8 Weapon 4 | . . 1 1 1 1 Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 86 100 100 100 99 Engine 13 | . 1 14 14 14 13 Treads 27 | . 28 28 28 28 27 Device 13 | . 14 14 14 14 13 Storage 14 | . 14 14 14 14 14 Energy Gun 14 | . . . 10 14 23 Energy Cannon 2 | . . . 11 10 . Ballistic Gun 8 | . 28 28 5 . 1 Launcher 2 | . . . . 2 3 Peak Build Rating 28 | 6 7 11 16 20 28 Average Rating 16 | 4 6 8 14 15 21 On Entrance 9 | . 6 7 11 14 17 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 44 | 10 30 34 39 40 44 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 1 | . . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 Most Carried 15 | 7 8 15 15 15 15 Average Carried 13 | 3 7 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 8 15 15 15 12 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -7/Recycling Mutant | -7/Scraptown Resources | -11 -10 -10 -10 -7 -7 ----------- Run | Yrd Mat Min Sub Rec Scr Matter Collected 712 | 276 . 196 69 81 90 Remotely . | . . . . . . Salvage Created 1294 | 151 . 116 86 591 350 Parts 71 | 11 . 8 7 23 22 Haulers Intercepted . | . . . . . . Recyclers Shooed 4 | 1 . . . 3 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 10 | . . . 10 . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -7 -7 ------- Run | Yrd Mat Min Sub Rec Scr Combat Hostiles Destroyed 18 | . . 3 5 3 7 Guns 8 | . . 3 . 1 4 Cannons 3 | . . . 1 2 . AOE 7 | . . . 4 . 3 Classes Destroyed 10 | 2 . 1 3 1 3 Tunneler 2 | 2 . . . . . Recycler 7 | 1 . . . 6 . Turret 2 | . . . 2 . . Swarmer 4 | . . . 4 . . Grunt 3 | . . 3 . . . Sentry 3 | . . . . 3 . Subdweller 1 | . . . 1 . . Federalist 1 | . . . . . 1 Ranger 1 | . . . . . 1 Scrapper 5 | . . . . . 5 Best Kill Streak 6 | 2 . 2 6 3 5 Combat Bots Only 5 | . . 2 4 1 5 Max Kills in Single Turn 2 | 1 . 1 2 1 1 Gunslinging . | . . . . . . Exploded 2 | . . . 2 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -7 -7 -------- Run | Yrd Mat Min Sub Rec Scr Hostile Shots Fired 158 | . . 7 30 45 76 Missed 47 | . . 3 14 22 8 Hits 111 | . . 4 16 23 68 Melee 2 | . . . . . 2 Projectile 109 | . . 4 16 23 66 Critical Strikes 6 | . . . . . 6 Damage Taken 1417 | . . 54 145 180 1038 Core 264 | . . . 35 27 202 Absorbed by Shields . | . . . . . . Core Remaining (%) 100 | 100 . . . . . Volleys Fired 62 | 5 1 6 12 19 19 Largest 2 | 2 2 2 2 2 2 Hottest 160 | 40 40 40 125 160 160 Shots Fired 106 | 10 2 12 20 29 33 Gun 80 | 10 2 12 8 21 27 Cannon 16 | . . . 9 7 . Launcher 10 | . . . 3 1 6 Special . | . . . . . . Kinetic 39 | 10 2 12 . . 15 Thermal 57 | . . . 17 28 12 Explosive 10 | . . . 3 1 6 Electromagnetic . | . . . . . . Robot Hit Streak 11 | 10 . 7 8 11 8 Robot Miss Streak 6 | . 2 3 2 2 6 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 81 | 10 . 9 11 25 26 Core Hits 70 | 4 . 7 14 21 24 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 2 | . . . . . 2 Impact 2 | . . . . . 2 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2208 | 126 . 111 434 639 898 Guns 1134 | 126 . 111 59 396 442 Cannons 323 | . . . 160 163 . Explosions 718 | . . . 215 80 423 Melee 33 | . . . . . 33 Ramming . | . . . . . . Kinetic 429 | 126 . 111 . . 192 Thermal 1028 | . . . 219 559 250 Explosive 718 | . . . 215 80 423 Electromagnetic . | . . . . . . Impact 33 | . . . . . 33 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Message Errors 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 67 | . . . 25 . 42 Projectiles . | . . . . . . Explosions 67 | . . . 25 . 42 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 41 | . . . . . 41 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 522 | . . 2 72 216 522 Average Temperature 129 | . . 2 37 79 206 Received Heat Transfer 586 | . . 30 78 54 424 Effects 3 | . . . . . 3 Shutdowns 1 | . . . . . 1 Energy Bleed 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . 2 . . 3 Heat Transferred 1932 | . . . 407 1170 355 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -7 -7 ------- Run | Yrd Mat Min Sub Rec Scr Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 93 | 5 9 50 . 93 . Initial 93 | . . . . 93 . Average 12 | 1 . 4 . 31 . Influence Increases 441 | 15 9 80 225 112 . Destroy 0b10 Robot/C 240 | . . 60 120 60 . Destroy 0b10 Robot/NC 45 | 15 . . . 30 . Destroy Leader 20 | . . 20 . . . Successful Hack 25 | . 9 . . 16 . Destroy Structure 6 | . . . . 6 . Lose Combat Pursuer 105 | . . . 105 . . Influence Decreases 441 | 15 9 80 30 303 4 Entered New Map 106 | . . . . 102 4 Time Decay 335 | 15 9 80 30 201 . Squads Dispatched 2 | . 1 1 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -7 -7 --------- Run | Yrd Mat Min Sub Rec Scr Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 32 | . 2 3 7 3 17 Peak Tracking Total 8 | . 1 2 3 1 8 Tactical Retreats 2 | . . . 2 . . Traps | -11 -10 -10 -10 -7 -7 ------- Run | Yrd Mat Min Sub Rec Scr Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -7 -7 ---------- Run | Yrd Mat Min Sub Rec Scr Machines Disabled 6 | . . . 3 . 3 Max in Single Turn 2 | . . . 2 . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -7 -7 --------- Run | Yrd Mat Min Sub Rec Scr Machines Accessed 4 | . 1 1 . 2 . Terminals 3 | . 1 . . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . 5 1 . 3 . Successful 5 | . 3 1 . 1 . Failed 4 | . 2 . . 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . 2 . . . . Terminals 8 | . 5 . . 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 1 1 . 1 . Robot Schematic 1 | . . . . 1 . Open Door 1 | . . 1 . . . Emergency Access Points 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 2 . . . . Terminals 2 | . 2 . . . . Assimilate 1 | . 1 . . . . Botnet 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 . . 2 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . 1 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -7 -7 ------------ Run | Yrd Mat Min Sub Rec Scr Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -7 -7 -------- Run | Yrd Mat Min Sub Rec Scr Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted 4 | . . . . . 4 Intel | -11 -10 -10 -10 -7 -7 ------- Run | Yrd Mat Min Sub Rec Scr Active Infowar (turns) 1372 | 12 172 717 151 320 . Seismic 1372 | 12 172 717 151 320 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -7 -7 ------------- Run | Yrd Mat Min Sub Rec Scr Turns Passed 3283 | 91 172 717 222 464 1617 Spaces Moved 1790 | 43 103 395 111 228 910 Core 10 | 10 . . . . . Treads 1763 | 33 103 395 111 228 893 Legs . | . . . . . . Wheels 17 | . . . . . 17 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 100 Average Speed 158 | 134 160 160 160 160 159 Slowest Speed 160 | 160 160 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 3 17 74 9 45 61 Regions Visited 5 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 13 | . . 2 3 . 8 Spaces Dug 1 | . . . . . 1 Terrain Destroyed 81 | . . . 16 6 59 Melee 1 | . . . . . 1 Projectile . | . . . . . . AOE 80 | . . . 16 6 58 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -7 -7 --------- Run | Yrd Mat Min Sub Rec Scr Total 2120 | 66 108 474 134 297 1041 Wait 169 | . . 53 1 32 83 Move 1785 | 42 102 394 110 227 910 Hop . | . . . . . . Pick Up 42 | 12 3 13 2 6 6 Fast Attach 1 | . . . . 1 . Attach 11 | 6 1 . . . 4 Detach 1 | . . . . . 1 Swap 22 | 1 1 1 6 4 9 Drop 25 | . . 7 3 8 7 Fire 62 | 5 1 6 12 19 19 Melee 2 | . . . . . 2 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -7/Recycling (discovered 2 exits: [*Fac] / [*Scr]) -7/Scraptown History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Discovered new exit (range 16) 264 | -10/Materials | Entered Mines 309 | -10/Mines | Build established: Mutant 463 | -10/Mines | Learned location of Storage (-7) 690 | -10/Mines | Discovered new exit (range 9) 710 | -10/Mines | Met a Derelict shopkeep closing up shop 958 | -10/Mines | Discovered new exit (range 5) 981 | -10/Mines | Entered Subcaves 1123 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1125 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1173 | -10/Subcaves | Discovered new exit (range 12) 1203 | -10/Subcaves | Entered Recycling 1519 | -7/Recycling | Discovered new exit (range 15) 1629 | -7/Recycling | Scanned before Scraplab entrance 1651 | -7/Recycling | Entered Scraplab 1664 | -7/Recycling | Discovered new exit (range 3) 1667 | -7/Recycling | Entered Scraptown 1923 | -7/Scraptown | Visited CPS Storage 1949 | -7/Scraptown | Visited IN-MT5's Study 1974 | -7/Scraptown | Visited Symbiants 1990 | -7/Scraptown | Visited Bundlers 2091 | -7/Scraptown | Visited Fellowship of the Rings 2112 | -7/Scraptown | Visited Comm Corps 2147 | -7/Scraptown | Visited Awakened 2174 | -7/Scraptown | Visited UFD Registry 2177 | -7/Scraptown | Registered with UFD as "Alphafunk" 2214 | -7/Scraptown | Visited Botcube Research 2249 | -7/Scraptown | Visited Scrapoid Research Area 2275 | -7/Scraptown | Visited Junk Cannon Lab 2334 | -7/Scraptown | Delivered Scrap Shield to a Scientist 2444 | -7/Scraptown | Visited Junk Repository 2470 | -7/Scraptown | Visited DA-N13 Charitable Foundation 2479 | -7/Scraptown | Found DCF Scrap (31 items) 2524 | -7/Scraptown | Visited Research Penetration Think Tank 2557 | -7/Scraptown | Visited LU-1G1's Boring Crew 2621 | -7/Scraptown | Visited Cartography Club 3002 | -7/Scraptown | Met Optimus 3002 | -7/Scraptown | Accepted into 0bPrime 3101 | -7/Scraptown | Civil war broke out across Scraptown 3118 | -7/Scraptown | Found Surveybot 17 Chip 3135 | -7/Scraptown | Found Deep Structural Scanner 3248 | -7/Scraptown | Core integrity fell below 50% 3251 | -7/Scraptown | Lost 3 allies 3281 | -7/Scraptown | Core integrity fell below 20% 3284 | -7/Scraptown | Destroyed by 42-8EG(j) with Overtuned Pulse Rifle Last Messages --------------- 03257_ Power failure, Imp. Deuterium Engine shutdown. 03257_ Hvy. Rocket Launcher destroyed. 03258_ The unstable cave ceiling collapses. 03269_ Bolt penetrates Earth. 03270_ The unstable cave ceiling collapses. 03272_ Overheating: Energy bleed (-55). 03272_ TP3|NBNQ7M N 03281_ Overheating: Energy bleed (-15). 03283_ Sub. Machine Gun destroyed. 03283_ Bolt penetrates Earth. 03284_ Critical hit (Burn: +50). 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"##/]]%*=#????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ G-47 Trooper | -7/Recycling | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I Was Wrong! Challenges ------------ None Game ------ Seed AntisysReinforcedNanovents Manual? 0 Play Time 00:21:50 Cumulative 139.3 hours Start 2026.02.14 @ 19:27:25 End 2026.02.14 @ 19:51:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 160 Rogue 160 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 75 Gallery% 61 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 021cbc33-4ae9-4e04-93e2-66f6511a0c2e