Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.08 @ 01:03:24 Player: Bert Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (64) 320 Value Destroyed (2520) 2520 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6800 Bonus ------- None Cogmind --------- Core Integrity 836/1000 Matter 300/300 Energy 100/100 System Corruption 11% Temperature Cool (-100) Movement Core (1500) Ox29 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Cryofiber Web Improved Heat Sink Advanced Heat Sink Huge Storage Unit Signal Interpreter Improved Light Armor Plating > --- WEAPON (2) ------- Autogun > --- INVENTORY (25) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Enhanced Nuclear Core Hybrid Fission Core Hybrid Fission Core Hybrid Fission Core Hybrid Fission Core Large Storage Unit Advanced Salvage Targeting Computer Recoil Stabilizer Particle Charger Improved Weapon Cycler Propulsion Shielding Improved Light Armor Plating Advanced Shield Generator Improved Recalibrator Tesla Rifle Long-range Proton Cannon Faulty Advanced Beam Cannon Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Light Treads Improved Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Improved Heat Sink Advanced Heat Sink Huge Storage Unit Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- Long-range Proton Cannon Heavy Particle Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Enhanced Nuclear Core Hybrid Fission Core Hybrid Fission Core Hybrid Fission Core Hybrid Fission Core Improved Heat Sink Large Storage Unit Advanced Salvage Targeting Computer Recoil Stabilizer Particle Charger Improved Weapon Cycler Propulsion Shielding Improved Light Armor Plating Improved Light Armor Plating Advanced Shield Generator Improved Recalibrator Advanced Beam Cannon Missile Launcher [Rating: 61] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 1 | . . . . . 1 . . Propulsion 4 | . . 1 . 1 1 1 . Utility 5 | . . 1 . 1 . 1 2 Weapon . | . . . . . . . . Parts Attached 59 | 4 4 7 . 13 3 8 20 Power 12 | 1 . 2 . 1 2 2 4 Engine 5 | 1 . 2 . . 1 . 1 Core 7 | . . . . 1 1 2 3 Reactor . | . . . . . . . . Propulsion 17 | 2 . 1 . 5 1 3 5 Treads 17 | 2 . 1 . 5 1 3 5 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 1 2 2 . 4 . 3 6 Device 9 | . 1 . . 2 . 1 5 Storage 3 | 1 1 . . 1 . . . Processor 1 | . . 1 . . . . . Hackware . | . . . . . . . . Protection 5 | . . 1 . 1 . 2 1 Artifact . | . . . . . . . . Weapon 12 | . 2 2 . 3 . . 5 Energy Gun 5 | . 1 1 . 1 . . 2 Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 5 | . 1 1 . 2 . . 1 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 21 | . . . . . . 1 20 Power 4 | . . . . . . . 4 Propulsion 9 | . . . . . . . 9 Utility 5 | . . . . . . 1 4 Weapon 3 | . . . . . . . 3 Highest Loss Streak 7 | . . . . . . 1 7 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 95 | . 95 96 100 99 97 93 93 Engine 4 | . 14 11 11 3 . . . Core 7 | . . . . 5 12 13 10 Treads 33 | . 28 30 33 36 38 40 29 Device 9 | . 9 2 . 8 7 6 22 Storage 8 | . 14 11 11 9 7 6 5 Processor 6 | . . 9 11 9 7 6 5 Protection 6 | . . 8 11 9 7 5 5 Energy Gun 8 | . 14 11 11 9 7 6 4 Ballistic Gun 7 | . 14 11 11 8 7 6 3 Peak Build Rating 61 | 4 7 12 12 27 32 42 61 Average Rating 29 | 3 6 11 12 22 30 40 51 On Entrance 17 | . 4 7 12 12 27 32 42 Naked Turns . | . . . . . . . . Heaviest Build 116 | 10 30 34 34 95 100 115 116 Greatest Support 139 | 40 40 60 60 80 100 120 139 Greatest Overweight (x) 3 | . . . . 1 . . 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 25 Average Capacity 19 | 6 9 15 15 15 25 25 25 Most Carried 25 | 5 8 15 15 18 21 25 25 Average Carried 17 | 3 5 12 14 14 20 23 21 Final Capacity 25 | 8 15 15 15 25 25 25 25 Final Carried 23 | 4 7 13 15 18 21 23 21 Class Distribution -------------------- 55% | Scavenger-Mutant 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Matter Collected 1292 | 56 293 160 . 228 48 194 313 Remotely . | . . . . . . . . Salvage Created 3208 | . 461 411 . 530 67 665 1074 Parts 135 | . 19 25 . 18 5 34 34 Haulers Intercepted 2 | . 1 . . . . . 1 Recyclers Shooed 3 | . . 1 . . . 1 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 58 | . 9 11 . 10 3 10 15 Guns 49 | . 9 11 . 10 3 10 6 Cannons 8 | . . . . . . . 8 Classes Destroyed 11 | . 2 2 . 1 . 4 2 Worker 2 | . . . . . . 2 . Hauler 2 | . 1 . . . . . 1 Recycler 1 | . . . . . . . 1 Operator 1 | . . . . . . 1 . Swarmer 12 | . . 4 . . 3 . 5 Grunt 30 | . 9 4 . 9 . 5 3 Brawler 3 | . . . . 1 . 1 1 Duelist 1 | . . . . . . . 1 Sentry 6 | . . 3 . . . 1 2 Specialist 2 | . . . . . . 2 . Programmer 4 | . . . . . . 1 3 Best Kill Streak 5 | . 3 4 . 5 2 5 5 Combat Bots Only 5 | . 3 4 . 5 2 2 5 Max Kills in Single Turn 1 | . 1 1 . 1 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Hostile Shots Fired 445 | . 35 58 . 48 25 106 173 Missed 130 | . 6 21 . 14 11 33 45 Damage Taken 4107 | . 261 296 . 431 168 919 2032 Core 303 | . 32 33 . 21 . 53 164 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 1167 | . 79 92 . 123 49 255 569 Regen/Repaired (Parts) 229 | . . . . 229 . . . Core Remaining (%) 94 | 100 87 . 91 96 100 93 . Volleys Fired 201 | . 23 30 . 31 6 43 68 Largest 2 | . 2 2 . 2 2 2 2 Hottest 156 | . 70 70 . 86 86 86 156 Shots Fired 390 | . 46 60 . 62 12 86 124 Gun 343 | . 46 60 . 62 12 86 77 Cannon 47 | . . . . . . . 47 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 169 | . 23 30 . 31 6 43 36 Thermal 201 | . 23 30 . 31 6 43 68 Explosive . | . . . . . . . . Electromagnetic 20 | . . . . . . . 20 Robot Hit Streak 41 | . 16 10 . 19 20 41 40 Robot Miss Streak 3 | . 1 3 . 1 2 1 3 Penetration Max . | . . . . . . . . Secondary Targets 8 | . 2 1 . 2 . 2 1 Max Gunslinging Chain 1 | . 1 1 . 1 . 1 1 Shots Hit Robots 328 | . 41 48 . 53 6 77 103 Core Hits 140 | . 21 19 . 23 4 33 40 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 15 | . 2 3 . 1 . 3 6 Burn 14 | . 2 3 . 1 . 3 5 Destroy 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5414 | . 513 630 . 824 101 1293 2053 Guns 4457 | . 513 630 . 817 101 1279 1117 Cannons 936 | . . . . . . . 936 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 21 | . . . . 7 . 14 . Kinetic 1917 | . 262 333 . 322 30 557 413 Thermal 3138 | . 251 297 . 495 71 722 1302 Explosive . | . . . . . . . . Electromagnetic 338 | . . . . . . . 338 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . 1 1 . . 1 11 Average Corruption 2 | . . 1 1 . . 1 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 24 | . . 2 4 . . . 18 Message Errors 3 | . . 1 . . . . 2 Matter Fused 8 | . . . 1 . . . 7 Heat Flow Errors 3 | . . . 1 . . . 2 Energy Discharges 4 | . . . 2 . . . 2 Parts Rejected 1 | . . 1 . . . . . Data Loss (minor) 3 | . . . . . . . 3 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 18 | . . . . . . . 18 Projectiles 18 | . . . . . . . 18 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 6 | . . . . 1 . 5 . Targets Rammed 6 | . . . . 1 . 5 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 205 | . 45 117 205 22 . 63 80 Average Temperature 32 | . 16 39 110 6 . 25 80 Received Heat Transfer 1497 | . 210 144 . 351 18 519 255 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 15 | . 1 1 . 1 1 3 8 Heat Transferred 7511 | . 888 1110 . 1147 148 1739 2479 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Peak Influence 275 | . 138 221 70 213 196 275 194 Initial 115 | . . 32 70 22 54 . 115 Average 79 | . 56 128 70 64 133 52 84 Maximum Alert Level 1 | . . 1 . 1 . 1 . Low Security (%) 94 | 100 100 84 100 89 100 93 100 Level 1 5 | . . 15 . 10 . 6 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 1 . . 1 . 4 5 Investigation 3 | . 1 . . . . 1 1 Extermination 2 | . . . . . . 1 1 Reinforcement 3 | . . . . 1 . 2 . Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Distress Signals 8 | . 1 4 . . . 1 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 102 | . 11 23 . 16 7 15 30 Peak Tracking Total 10 | . 4 6 . 6 4 5 10 Tactical Retreats 10 | . . . . 2 1 5 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Traps Triggered 5 | . 1 1 . . . 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . 4 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Accessed 21 | . 4 3 . 4 2 6 2 Terminals 17 | . 4 3 . 3 2 4 1 Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . . . 1 . . . Recycling Units 2 | . . . . . . 1 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 63 | . 13 9 . 19 5 13 4 Successful 38 | . 9 6 . 13 2 6 2 Failed 25 | . 4 3 . 6 3 7 2 Catastrophic 3 | . . . . . . 2 1 Database Lockouts . | . . . . . . . . Manual 4 | . . . . . . 4 . Terminals 49 | . 13 9 . 12 5 9 1 Fabricators 2 | . . . . . . 2 . Repair Stations 7 | . . . . 7 . . . Recycling Units 5 | . . . . . . 2 3 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 27 | . 9 6 . 7 2 3 . Record 3 | . . . . . . 3 . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . . . . 1 . . . Level Access Points 2 | . 1 . . . 1 . . Branch Access Points 2 | . 1 1 . . . . . Emergency Access Points 1 | . . . . . 1 . . Terminal Index 1 | . 1 . . . . . . Recycling Unit Index 1 | . . 1 . . . . . Alert Level 4 | . 1 1 . 2 . . . Locate Traps 2 | . 1 . . 1 . . . Disarm Traps 1 | . 1 . . . . . . Dispatch Records 2 | . . . . 2 . . . Maintenance Status 1 | . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 3 | . . 2 . 1 . . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks 6 | . . . . 6 . . . Scan Component 3 | . . . . 3 . . . Repair 3 | . . . . 3 . . . Recycling Unit Hacks 4 | . . . . . . 2 2 Report Inventory 3 | . . . . . . 2 1 Retrieve Components 1 | . . . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 4 3 . 3 2 5 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . . 3 . . . Time 78 | . . . . 78 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . . . . . 3 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Turns Passed 4851 | 117 447 683 344 688 423 1059 1090 Spaces Moved 2251 | 76 218 347 209 270 240 455 436 Core 17 | 17 . . . . . . . Treads 2234 | 59 218 347 209 270 240 455 436 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 162 161 161 Average Speed 164 | 135 160 160 160 163 162 161 181 Slowest Speed 400 | 160 160 160 160 242 162 161 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 6 33 25 68 27 7 8 10 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total 3034 | 91 272 420 219 462 263 695 612 Wait 384 | . 12 13 9 103 10 168 69 Move 2245 | 75 217 346 208 269 239 455 436 Hop . | . . . . . . . . Pick Up 95 | 10 11 16 2 26 4 11 15 Fast Attach . | . . . . . . . . Attach 39 | 4 3 4 . 5 3 4 16 Detach 5 | . . 1 . 1 1 1 1 Swap 20 | . 1 3 . 8 . 4 4 Drop 40 | 2 5 7 . 18 . 5 3 Fire 201 | . 23 30 . 31 6 43 68 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 5 | . . . . 1 . 4 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / Min x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Identified exit to Materials 304 | -10/Materials | Build established: Mutant 424 | -10/Materials | Identified exit to Mines 565 | -10/Materials | Entered another Materials area 565 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 578 | -9/Materials | Identified exit to Mines 1248 | -9/Materials | Entered Mines 1396 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1576 | -9/Mines | Discovered new exit (range 11) 1591 | -9/Mines | Identified exit to Materials 1592 | -9/Mines | Entered Materials 1592 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1593 | -8/Materials | Identified exit to Storage 1709 | -8/Materials | Repaired Med. Laser 1736 | -8/Materials | Repaired Lgt. Treads 1763 | -8/Materials | Repaired Lgt. Treads 2208 | -8/Materials | Discovered new exit (range 11) 2269 | -8/Materials | Identified exit to Factory 2280 | -8/Materials | Entered Factory 2280 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2399 | -7/Factory | Identified exit to Factory 2639 | -7/Factory | Noticed a derelict Sapper rigging charges 2703 | -7/Factory | Entered another Factory area 2703 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2746 | -6/Factory | Build established: Scavenger-Mutant 3720 | -6/Factory | Discovered new exit (range 15) 3761 | -6/Factory | Identified exit to Factory 3762 | -6/Factory | Entered another Factory area 3762 | -5/Factory | Evolved 2 slots: Utility x2 3935 | -5/Factory | Lost 4 parts (1p2n1u) 4547 | -5/Factory | Garrison activated, responded to threat 4717 | -5/Factory | System corruption reached 10% 4775 | -5/Factory | Lost 7 parts (1p5n1u) 4848 | -5/Factory | Lost 3 parts (1n2u) 4852 | -5/Factory | Cargo convoy interrupted 4852 | -5/Factory | Self-destructed Last Messages --------------- 04824_ System corrupted: Component data lost. 04828_ Acquired 35 matter. 04828_ W-25 Informer distress signal alerts nearby ally. 04841_ System corrupted: Matter fused (-9). 04849_ Penetrated by Slug. 04849_ Lgt. Angular Momentum Engine destroyed. 04851_ Hvy. Particle Cannon destroyed. 04851_ Penetrated by Slug. 04851_ Med. Treads destroyed. 04851_ C-30 ARC bursts open, deploying its payload. 04851_ P-70 Sage unfolds itself. 04851_ H-66 Slayer unfolds itself. 04851_ X-72 Disruptor unfolds itself. 04851_ E-15 Imp unfolds itself. 04851_ Penetrated by Slug. 04851_ Mic. Fission Core destroyed. 04852_ ALERT: Cargo convoy interrupted, initiating access lockdown. 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"" ??????# | | ?????????????????# "G ??????####?########+##/### | | ?????????????????+ "" ?????????????????# #?? | | ????????????????## ?????????????????#""" #?? | | ?????????????????# ?????????????????#""" #?? | | ?????????????????# ?????????????????#""" #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 134 Energy Generation 28 Energy Capacity 960 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 6 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CouplerInsulatedMagmablaster Manual? 0 Play Time 00:34:25 Cumulative 39.2 hours Start 2024.09.08 @ 00:30:44 End 2024.09.08 @ 01:03:24 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 83 Rogue 0 Adventurer 83 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 39 Achievement% 29 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0bec30f7-aa5a-4883-9973-f9c836c66ece