Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.03 @ 01:19:37 Player: NightwingDrgn Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (245) 1225 Value Destroyed (9268) 9268 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (526) 526 TOTAL SCORE: 15899 Bonus ------- High Alert Combat Kills 71 Follower Combat Kills 498 Friendly Fire -43 Cogmind --------- Core Integrity 0/1000 Matter 65/300 Energy 100/100 System Corruption 11% Temperature Hot (288) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Terrain Scanner Targeting Computer Advanced Targeting Computer Improved Thermal Shield Hacking Suite Hacking Suite > --- WEAPON ----------- Ion Cannon Gauss Rifle Coil Gun Magnetic Acceleration Cannon Proton Missile Launcher > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Power Amplifier Autogun Autogun [Rating: 69] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Flight Unit Utility Hacking Suite Device Advanced ECM Suite Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Proton Missile Launcher Special Weapon Remote Datajack Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Slots Evolved 11 | . 1 2 2 . 2 . . . . 2 2 Power 1 | . . 1 . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . 1 Utility 5 | . 1 1 1 . 1 . . . . 1 . Weapon 3 | . . . . . 1 . . . . 1 1 Parts Attached 190 | 8 8 20 49 15 31 5 . . 10 28 16 Power 41 | 1 1 4 10 4 10 2 . . 2 5 2 Engine 24 | 1 1 4 4 3 3 1 . . 1 4 2 Core 17 | . . . 6 1 7 1 . . 1 1 . Reactor . | . . . . . . . . . . . . Propulsion 47 | 2 2 5 13 7 5 . . . 2 6 5 Treads 13 | . . . 4 7 2 . . . . . . Leg 15 | 2 . . 3 . . . . . 2 6 2 Wheel 10 | . 2 2 3 . 3 . . . . . . Hover . | . . . . . . . . . . . . Flight 9 | . . 3 3 . . . . . . . 3 Utility 44 | 2 2 7 15 2 4 . . . 4 4 4 Device 25 | 1 . 2 10 . 4 . . . 1 3 4 Storage 2 | . . 1 . 1 . . . . . . . Processor 9 | 1 . 1 3 1 . . . . 2 1 . Hackware 3 | . . . 2 . . . . . 1 . . Protection 5 | . 2 3 . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 58 | 3 3 4 11 2 12 3 . . 2 13 5 Energy Gun 29 | 3 . 3 5 1 6 2 . . 2 6 1 Energy Cannon 5 | . . . 1 1 1 . . . . 2 . Ballistic Gun 10 | . 1 1 1 . 2 1 . . . 2 2 Ballistic Cannon 5 | . . . 1 . . . . . . 3 1 Launcher 2 | . 1 . . . . . . . . . 1 Special Weapon 1 | . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 2 . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 4 | . 1 . 3 . . . . . . . . Unidentified Prototypes 6 | . . 2 . 2 1 1 . . . . . Parts Lost 72 | . . . 17 . 12 2 . . 8 10 23 Power 17 | . . . 5 . 4 1 . . 2 1 4 Propulsion 16 | . . . 7 . 3 . . . 1 . 5 Utility 17 | . . . 3 . . . . . 4 3 7 Weapon 22 | . . . 2 . 5 1 . . 1 6 7 Highest Loss Streak 14 | . . . 5 . 9 2 . . 5 7 14 To Critical Strikes 1 | . . . . . . 1 . . . . . Average Slot Usage (%) 92 | . 98 98 90 99 94 91 92 92 77 88 80 Engine 8 | . 11 19 6 7 4 10 7 7 2 9 5 Core 4 | . . . 6 7 9 3 7 7 6 2 3 Treads 6 | . . . 8 24 16 . . . . . . Leg 4 | . 19 . 4 . . . . . 6 15 10 Wheel 4 | . 5 4 4 . 1 14 14 14 5 . . Flight 2 | . . 15 2 . . . . . . . . Device 13 | . 12 13 16 8 14 21 21 21 10 10 14 Storage 5 | . . 9 8 7 7 7 7 7 . . . Processor 8 | . 12 10 9 8 6 . . . 7 12 10 Hackware 9 | . . . 6 16 14 14 14 14 15 12 10 Protection 1 | . 10 6 . . . . . . . . . Energy Gun 9 | . 6 17 10 3 8 12 14 14 13 9 2 Energy Cannon 1 | . . . 1 4 . . . . . 5 4 Ballistic Gun 2 | . 9 1 . . 5 1 . . . 5 5 Launcher 1 | . 8 . . . . . . . . . 3 Slashing Weapon 1 | . . . . . . 7 7 7 7 . . Special Melee Weapon 1 | . . . 1 8 . . . . . . . Naked Turns 38 | . . . . . . . . . . . 38 Heaviest Build 56 | 8 14 29 32 28 36 37 37 37 37 55 56 Greatest Support 62 | 20 20 20 60 62 62 38 38 38 38 55 55 Greatest Overweight (x) 11 | . 1 6 6 1 11 . . . 1 1 5 Average Overweight (x) . | . . 2 . . . . . . . . . Largest Inventory Capacity 8 | 5 5 8 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 5 5 7 8 7 8 8 8 8 5 5 5 Most Carried 8 | 3 5 8 8 8 8 8 8 8 8 5 5 Average Carried 6 | 1 4 5 5 7 7 7 8 8 4 4 4 Final Capacity 8 | 5 5 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 3 5 6 8 8 8 8 8 8 5 5 . Class Distribution -------------------- 54% | Hacker-Mutant 24% | Hacker-Gunner 18% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Gunner | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Matter Collected 3805 | 280 174 375 693 259 640 147 15 . 100 490 632 Remotely . | . . . . . . . . . . . . Salvage Created 10689 | 75 777 1025 2450 1028 1136 406 150 . 592 1591 1459 Parts 484 | 2 36 69 121 54 56 20 6 . 21 47 52 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 7 | . . 1 1 . 2 . . . . 1 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 187 | 1 14 19 40 19 20 7 3 . 10 28 26 Guns 116 | 1 11 12 32 1 20 7 3 . 8 14 7 Cannons 43 | . . . 5 17 . . . . . 10 11 AOE 19 | . 3 6 1 . . . . . . 1 8 Classes Destroyed 14 | 2 3 3 1 1 1 2 . . . 1 . Worker 17 | 1 2 3 3 1 1 . . . . 3 3 Builder 9 | . . . 3 2 . . . . . . 4 Recycler 11 | . 1 . 6 2 1 . . . . 1 . Operator 3 | . . 1 1 . . . . . . 1 . Watcher 18 | . 3 5 4 2 3 . . . . 1 . Swarmer 28 | . 2 6 8 . 2 . . . . 6 4 Grunt 99 | 1 12 5 22 10 10 2 3 . 5 14 15 Brawler 4 | . . 1 1 . 1 . . . . 1 . Duelist 1 | . . . . . . . . . 1 . . Sentry 28 | . . 7 9 7 4 . . . . . 1 Hunter 11 | . . . . 2 . . . . 4 3 2 Programmer 10 | . . . . . 3 . . . . 3 4 Behemoth 1 | . . . . . . . . . . 1 . Thug 1 | . . . . . . 1 . . . . . Butcher 3 | . . . . . . 3 . . . . . Mutant 1 | . . . . . . 1 . . . . . Best Kill Streak 11 | 1 11 6 9 4 5 4 3 . 3 8 11 Combat Bots Only 8 | 1 8 4 5 3 3 4 3 . 3 5 8 Max Kills in Single Turn 4 | 1 2 3 2 2 2 1 1 . 1 4 3 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 2 | . 1 2 1 . . . . . . 1 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 1477 | 5 33 59 268 72 373 29 11 . 80 163 384 Missed 437 | 1 12 20 72 11 107 8 4 . 17 47 138 Damage Taken 10043 | 26 153 345 1767 600 1766 287 75 . 691 1711 2622 Core 2629 | 6 53 83 398 116 451 13 . . 97 401 1011 Absorbed by Shields 177 | . . . 71 . . . . . . . 106 Ignored by Resistances 6636 | 16 104 217 1084 366 1095 163 45 . 412 943 2191 Regen/Repaired (Parts) 1170 | . 50 55 . 147 248 . . . . 432 238 Core Remaining (%) 54 | 97 76 79 . 6 . . . . 19 52 . Volleys Fired 551 | 6 30 49 151 63 75 19 6 . 31 71 50 Largest 5 | 2 2 2 2 1 3 2 2 . 2 4 5 Hottest 294 | 90 90 112 125 100 155 155 125 . 150 294 235 Shots Fired 1149 | 8 48 85 261 63 131 31 9 . 53 248 212 Gun 801 | 8 40 67 227 10 112 31 9 . 53 156 88 Cannon 288 | . . . 34 53 16 . . . . 92 93 Launcher 57 | . 8 18 . . . . . . . . 31 Special 3 | . . . . . 3 . . . . . . Kinetic 314 | . 16 17 34 . 47 13 . . . 73 114 Thermal 603 | 6 2 50 161 63 71 7 6 . 45 150 42 Explosive . | . . . . . . . . . . . . Electromagnetic 229 | 2 30 18 66 . 10 11 3 . 8 25 56 Robot Hit Streak 41 | 8 35 24 22 20 28 31 10 . 20 28 41 Robot Miss Streak 6 | . 2 2 3 3 1 2 1 . 2 6 2 Penetration Max 1 | . . . . . . 1 . . . 1 1 Secondary Targets 18 | . . 3 6 . 3 2 2 . 1 1 . Max Gunslinging Chain 1 | . . 1 1 . 1 1 1 . 1 1 . Shots Hit Robots 923 | 8 37 59 214 66 115 29 9 . 47 177 162 Core Hits 490 | 3 32 35 96 40 55 23 6 . 46 83 71 Critical Kills 2 | . . . . . 1 . . . . 1 . Critical Parts Destroyed 6 | . . . . . 1 . . . . 3 2 Critical Strikes 30 | . . 6 7 . 3 . . . 3 7 4 Burn 18 | . . 5 7 . 1 . . . 3 2 . Destroy 9 | . . 1 . . 2 . . . . 4 2 Blast 3 | . . . . . . . . . . 1 2 Melee Attacks 8 | . 1 . . 5 . . . . 2 . . Impact . | . . . . . . . . . . . . Slashing 2 | . . . . . . . . . 2 . . Piercing . | . . . . . . . . . . . . Sneak Attacks 5 | . 1 . . 4 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 21804 | 100 851 1178 4031 2626 2330 595 165 . 1119 4151 4658 Guns 12209 | 100 479 764 3287 186 2002 595 165 . 1046 2255 1330 Cannons 6640 | . . . 555 2436 328 . . . . 1467 1854 Explosions 2844 | . 372 413 189 . . . . . . 414 1456 Melee 73 | . . . . . . . . . 73 . . Ramming 38 | . . 1 . 4 . . . . . 15 18 Kinetic 5215 | . 226 189 541 . 866 238 . . . 1011 2144 Thermal 12332 | 75 74 604 2645 2622 1313 129 125 . 854 2482 1409 Explosive 506 | . . . . . . . . . . 414 92 Electromagnetic 3640 | 25 551 384 845 . 151 228 40 . 192 229 995 Impact . | . . . . . . . . . . . . Slashing 73 | . . . . . . . . . 73 . . Piercing . | . . . . . . . . . . . . Highest Corruption 11 | . . 1 . 1 1 1 1 1 . . 11 Average Corruption 1 | . . 1 . 1 1 1 1 1 . . 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 63 | . . 15 . 11 11 8 3 . . . 15 Message Errors 19 | . . 6 . 2 4 1 . . . . 6 Matter Fused 20 | . . 4 . 4 5 2 2 . . . 3 Heat Flow Errors 5 | . . 3 . . . . . . . . 2 Energy Discharges 10 | . . 1 . 3 1 3 . . . . 2 Parts Fused 2 | . . . . 1 . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 . . . . . Misfires 3 | . . 1 . . 1 . . . . . 1 Alerts 2 | . . . . 1 . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 137 | . 32 . 19 43 . . . . . 10 33 Projectiles 88 | . . . 9 43 . . . . . 10 26 Explosions 49 | . 32 . 10 . . . . . . . 7 Melee . | . . . . . . . . . . . . Knockbacks 12 | . . . 3 . . . . . . 2 7 Impact . | . . . . . . . . . . . . Kinetic 12 | . . . 3 . . . . . . 2 7 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 255 | . 7 40 . . . . . . . 131 77 Shots 15 | . 1 7 . . . . . . . 3 4 Rammed 3 | . . 1 . 1 . . . . . . 1 Targets Rammed 11 | . . 1 . 1 . . . . . 4 5 Kicked 8 | . . . . . . . . . . 4 4 Crushed . | . . . . . . . . . . . . Highest Temperature 675 | 114 84 317 597 675 541 114 149 . 641 611 474 Average Temperature 162 | 47 27 84 175 197 210 36 71 . 178 195 146 Received Heat Transfer 4783 | 24 78 126 1331 459 1089 90 63 . 180 474 869 Effects 138 | . . 3 36 23 33 . . . 17 18 8 Shutdowns 43 | . . . 10 12 9 . . . 2 6 4 Energy Bleed 5 | . . . 1 . 2 . . . . 1 1 Interference 20 | . . 3 5 2 . . . . 5 5 . Matter Decay 9 | . . . 2 2 5 . . . . . . Short Circuit 12 | . . . 4 3 3 . . . . 2 . Damage (minor) 13 | . . . 5 3 3 . . . 1 1 . Damage (major) 33 | . . . 8 1 10 . . . 9 2 3 Damage (core) 3 | . . . 1 . 1 . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 12 | . 4 1 2 . . 1 . . 1 . 3 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 9 | . . 1 2 1 . . . . 2 3 . Combat Hostiles 9 | . . 1 2 1 . . . . 2 3 . Parts Melted 64 | 2 . 4 20 9 7 . . . 5 17 . Heat Transferred 21926 | 222 100 1863 5787 3270 2535 237 222 . 1366 4677 1647 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 11 | . 3 1 3 . . . . . . . 4 Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Peak Influence 519 | 25 249 325 287 348 262 . . . . 400 519 Initial 50 | . 12 24 . 20 . . . . . 9 50 Average 113 | 17 86 86 108 132 85 . . . . 120 222 Maximum Alert Level 2 | . 1 1 1 1 1 . . . . 2 2 Low Security (%) 81 | 100 83 86 84 69 93 . . . . 85 53 Level 1 16 | . 16 13 15 30 6 . . . . 9 33 Level 2 1 | . . . . . . . . . . 4 12 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 55 | . 2 4 7 5 12 . . . . 16 9 Investigation 29 | . 2 4 . 4 6 . . . . 7 6 Extermination 7 | . . . . . 2 . . . . 3 2 Reinforcement 10 | . . . 4 1 1 . . . . 3 1 Assault . | . . . . . . . . . . . . Garrison 9 | . . . 3 . 3 . . . . 3 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Distress Signals 13 | . 1 2 6 2 . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 274 | 1 19 24 51 24 38 10 3 . 10 32 62 Peak Tracking Total 17 | 1 4 3 6 3 6 5 3 . 3 4 17 Tactical Retreats 8 | . . . 1 2 1 . . . . 1 3 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Traps Triggered 9 | . 2 1 1 1 . . . . . 2 2 Indirectly 1 | . . . . . . . . . . . 1 Trap Hack Attempts 18 | . 4 . . 14 . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 7 | . . . 1 . 6 . . . . . . Reprogrammed 6 | . 2 . . 4 . . . . . . . Reused 2 | . . . . 2 . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 4 | . . . . 2 . 1 . . 1 . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Machines Disabled 41 | . 4 4 2 3 . . . . . 19 9 Max in Single Turn 8 | . 1 2 1 1 . . . . . 8 2 Garrison Access 1 | . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Machines Accessed 73 | . 10 10 7 14 13 . 1 . . 11 7 Terminals 50 | . 8 7 6 10 9 . 1 . . 6 3 Fabricators 3 | . . . . . . . . . . 2 1 Repair Stations 11 | . 1 2 . 1 3 . . . . 2 2 Recycling Units 7 | . 1 1 1 2 1 . . . . 1 . Scanalyzers 1 | . . . . . . . . . . . 1 Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 251 | . 36 35 24 39 42 . 1 . . 35 39 Successful 203 | . 30 28 21 31 33 . 1 . . 29 30 Failed 48 | . 6 7 3 8 9 . . . . 6 9 Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 5 | . 1 . . . . . . 1 . 1 2 Terminals 171 | . 29 23 23 27 26 . 1 . . 22 20 Fabricators 5 | . . . . . . . . . . 4 1 Repair Stations 55 | . 4 11 . 4 14 . . . . 8 14 Recycling Units 12 | . 3 1 1 4 2 . . . . 1 . Scanalyzers 4 | . . . . . . . . . . . 4 Garrison Access 4 | . . . . 4 . . . . . . . Terminal Hacks 136 | . 24 17 20 23 19 . 1 . . 17 15 Record 25 | . 4 1 2 1 4 . 1 . . 2 10 Part Schematic 8 | . . . . 3 2 . . . . 2 1 Robot Schematic 4 | . . . . 2 . . . . . 1 1 Robot Analysis 4 | . . . 2 1 1 . . . . . . Prototype ID Bank 2 | . . . . 2 . . . . . . . Open Door 3 | . . . . 3 . . . . . . . Open DSF 4 | . . . . . 3 . . . . 1 . Level Access Points 1 | . 1 . . . . . . . . . . Branch Access Points 2 | . . 1 . 1 . . . . . . . Emergency Access Points 3 | . . 2 . . . . . . . 1 . Machine Index 1 | . . . 1 . . . . . . . . Terminal Index 2 | . 1 . . 1 . . . . . . . Fabricator Index 1 | . . . . . 1 . . . . . . Repair Station Index 1 | . . . . . 1 . . . . . . Recycling Unit Index 1 | . . . . 1 . . . . . . . Alert Level 16 | . 4 4 3 . 1 . . . . 3 1 Unreport Threat 1 | . . . 1 . . . . . . . . Locate Traps 6 | . 1 2 1 . 1 . . . . 1 . Disarm Traps 2 | . . . 1 . 1 . . . . . . Dispatch Records 10 | . 3 2 4 1 . . . . . . . Maintenance Status 4 | . 1 . 1 . . . . . . 2 . Security Status 1 | . . . . . . . . . . . 1 Surveillance Status 1 | . . . . . 1 . . . . . . Patrol Status 4 | . 3 . . . 1 . . . . . . Investigation Status 1 | . . . . 1 . . . . . . . Extermination Status 3 | . . . . 2 . . . . . 1 . Reinforcement Status 6 | . 1 2 . 2 . . . . . 1 . Assault Status 2 | . 1 1 . . . . . . . . . Recall Investigation 2 | . . . . 1 1 . . . . . . Recall Extermination 1 | . . . . . . . . . . 1 . Recall Reinforcements 2 | . . . . 1 . . . . . 1 . Recall Assault 1 | . . . 1 . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . Registered Components 2 | . . . 1 . . . . . . . 1 Registered Prototypes 2 | . 1 1 . . . . . . . . . Zone Layout 5 | . 2 1 2 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . 1 . Repair Station Hacks 49 | . 4 10 . 4 13 . . . . 8 10 Scan Component 27 | . 2 6 . 2 7 . . . . 4 6 Repair 22 | . 2 4 . 2 6 . . . . 4 4 Recycling Unit Hacks 8 | . 2 1 1 2 1 . . . . 1 . Report Inventory 1 | . 1 . . . . . . . . . . Retrieve Components 7 | . 1 1 1 2 1 . . . . 1 . Scanalyzer 4 | . . . . . . . . . . . 4 Insert Component 2 | . . . . . . . . . . . 2 Analyze 2 | . . . . . . . . . . . 2 Garrison Access Hacks 2 | . . . . 2 . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . Coupler Status 1 | . . . . 1 . . . . . . . Unauthorized Hacks 2 | . . . . . . . . . . 1 1 Terminals . | . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . 1 1 Download 2 | . . . . . . . . . . 1 1 Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 52 | . 7 8 5 7 9 . . . . 9 7 Full Trace Events 36 | . 5 8 2 4 6 . . . . 6 5 Feedback Events 5 | . . . . 1 1 . . . . 1 2 Corruption 4 | . . . . 1 1 . . . . . 2 Hackware Fried 1 | . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . 2 . . . . . 2 1 Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . 3 2 . . . . 2 3 Parts Built 2 | . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . Time 47 | . . . . . . . . . . 47 . Total Part Build Rating 10 | . . . . . . . . . . 10 . Parts Repaired 22 | . 2 4 . 2 6 . . . . 4 4 Time 681 | . 52 104 . 70 185 . . . . 82 188 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 40 | . 1 9 9 19 . . . . . 2 . Parts Scanalyzed 2 | . . . . . . . . . . . 2 Part Schematics Acquired 2 | . . . . . . . . . . . 2 Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 5 | . 1 . . 3 1 . . . . . . Non-combat 3 | . 1 . . 2 . . . . . . . Combat 2 | . . . . 1 1 . . . . . . Robot Hacks Applied 5 | . 1 . . 3 1 . . . . . . parse_system 3 | . . . . 2 1 . . . . . . no_distress 2 | . 1 . . 1 . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 2 | . . . . 2 . . . . . . . Allies Hacked 1 | . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Total Allies 22 | . . . . 10 . . . . . 12 . Largest Group 10 | . . . . 10 8 . . . . 8 . Highest-Rated Group 180 | . . . . 173 141 . . . . 180 . Highest-Rated Ally 31 | . . . . 29 29 . . . . 31 . Total Orders 1 | . . . . 1 . . . . . . . GUARD 1 | . . . . 1 . . . . . . . Ally Attacks 127 | . . . . 15 100 . . . . 12 . Total Damage 1812 | . . . . 220 1336 . . . . 256 . Kills 18 | . . . . 2 14 . . . . 2 . Allies Corrupted 2 | . . . . . 2 . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Robot Analysis Total 4 | . . . 2 1 1 . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 1 1 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Turns Passed 14532 | 262 913 2333 2299 1576 1863 976 367 597 737 1377 1232 Spaces Moved 8262 | 107 645 1005 1096 806 917 1012 391 645 506 684 448 Core 105 | 17 . . 27 . 20 . . . . . 41 Treads 1970 | . . . 465 806 699 . . . . . . Legs 2077 | 90 497 . 161 . . . . . 274 684 371 Wheels 3387 | . 148 420 341 . 198 1012 391 645 232 . . Hover . | . . . . . . . . . . . . Flight 723 | . . 585 102 . . . . . . . 36 Fastest Speed 50 | 50 80 80 100 155 90 90 90 90 90 120 50 Average Speed 136 | 108 110 199 149 157 148 90 90 90 124 136 175 Slowest Speed 600 | 120 120 525 440 240 600 90 90 90 190 195 300 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 58 | 8 90 67 85 84 27 95 54 75 79 25 11 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . . 1 . . 1 . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 13 | . . . . . . 5 2 2 4 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 173 | . 6 5 3 . . . . . . 68 91 Melee . | . . . . . . . . . . . . Projectile 13 | . . . . . . . . . . 5 8 AOE 160 | . 6 5 3 . . . . . . 63 83 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Total 10479 | 245 793 1255 1505 1024 1293 1043 396 661 556 948 760 Wait 1218 | 114 97 147 134 91 244 5 . 17 1 134 234 Move 8251 | 106 644 1004 1095 805 916 1011 390 644 505 683 448 Hop . | . . . . . . . . . . . . Pick Up 136 | 10 5 18 44 16 18 1 . . 5 15 4 Fast Attach 50 | . 4 6 2 3 8 3 . . 4 13 7 Attach 120 | 8 3 9 43 10 19 . . . 4 15 9 Detach 8 | 1 . 1 5 . 1 . . . . . . Swap 22 | . 1 5 4 2 4 2 . . 2 2 . Drop 81 | . 4 15 27 14 8 2 . . 2 6 3 Fire 551 | 6 30 49 151 63 75 19 6 . 31 71 50 Melee 8 | . 1 . . 5 . . . . 2 . . Ram 2 | . . 1 . . . . . . . . 1 Kick 8 | . . . . . . . . . . 4 4 Crush 1 | . . . . 1 . . . . . . . Escape Stasis 5 | . . . . . . . . . . 5 . Rewire . | . . . . . . . . . . . . Trap 18 | . 4 . . 14 . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -5/Factory (discovered 3 exits: *Fac / *Upp x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 71 | -11/Scrapyard | Identified exit to Materials 71 | -11/Scrapyard | Discovered exit to Materials (range 8) 263 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Evolved 1 slot: Utility x1 302 | -10/Materials | Build established: Hacker-Mutant 545 | -10/Materials | Destroyed 8 combat bots 545 | -10/Materials | Identified exit to Materials 545 | -10/Materials | Discovered exit to Materials (range 16) 603 | -10/Materials | Identified exit to Mines 603 | -10/Materials | Discovered exit to Mines (range 12) 792 | -10/Materials | Discovered exit to Mines (range 13) 1001 | -10/Materials | Repaired Lgt. Armor Plating 1029 | -10/Materials | Repaired Lgt. Ion Engine 1176 | -10/Materials | Entered another Materials area 1176 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1466 | -9/Materials | Repaired Wheel 1516 | -9/Materials | Repaired Wheel 1518 | -9/Materials | Repaired Lgt. Armor Plating 1544 | -9/Materials | Repaired Seismic Detector 1839 | -9/Materials | Identified exit to Materials 1839 | -9/Materials | Discovered exit to Materials (range 5) 1841 | -9/Materials | Build established: Scavenger-Mutant 2419 | -9/Materials | Discovered exit to Materials (range 4) 2960 | -9/Materials | Identified exit to Mines 3002 | -9/Materials | Discovered exit to Materials (range 8) 3509 | -9/Materials | Entered another Materials area 3509 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3711 | -8/Materials | Lost 5 parts (1p3n1u) 3945 | -8/Materials | Identified exit to Storage 3945 | -8/Materials | Discovered exit to Storage (range 15) 4005 | -8/Materials | Garrison activated, responded to threat 4217 | -8/Materials | Lost 3 parts (1p1u1w) 4372 | -8/Materials | Lost 5 parts (1p3n1u) 4542 | -8/Materials | Identified exit to Factory 4542 | -8/Materials | Discovered exit to Factory (range 17) 4633 | -8/Materials | Build established: Hacker-Mutant 4880 | -8/Materials | Core integrity fell below 50% 5073 | -8/Materials | Discovered exit to Factory (range 20) 5255 | -8/Materials | Discovered exit to Factory (range 9) 5278 | -8/Materials | Discovered exit to Storage (range 20) 5808 | -8/Materials | Entered Storage 5918 | -8/Storage | Learned location of Armory (-3) 5988 | -8/Storage | Found Prototype Processor 6002 | -8/Storage | Identified Exp. Targeting Computer 6181 | -8/Storage | Identified exit to Recycling 6608 | -8/Storage | Repaired Hvy. Laser 6635 | -8/Storage | Repaired Sml. Storage Unit 6708 | -8/Storage | Core integrity fell below 20% 6856 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6901 | -8/Storage | Discovered exit to Factory (range 15) 7384 | -8/Storage | Entered Factory 7384 | -7/Factory | Accompanied by 8 allies 7384 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7447 | -7/Factory | Repaired Lgt. Nuclear Core 7752 | -7/Factory | Repaired Lgt. Treads 7791 | -7/Factory | Repaired Trap Scanner 7819 | -7/Factory | Repaired Lgt. Treads 7954 | -7/Factory | Build established: Hacker-Gunner 8177 | -7/Factory | Repaired Nuclear Core 8537 | -7/Factory | P-60 Hacker assimilated allied Trooper 3h 8592 | -7/Factory | Lost 3 allies 8739 | -7/Factory | Repaired Lgt. Nuclear Core 8767 | -7/Factory | Identified exit to Factory 8767 | -7/Factory | Discovered exit to Factory (range 15) 8778 | -7/Factory | Garrison activated, responded to threat 8884 | -7/Factory | Lost 9 parts (3p3n3w) 8913 | -7/Factory | Discovered exit to Factory (range 16) 8936 | -7/Factory | Core integrity fell below 50% 9209 | -7/Factory | Identified exit to Lower Caves 9209 | -7/Factory | Discovered exit to Lower Caves (range 8) 9247 | -7/Factory | Entered Lower Caves 9453 | -7/Lower Caves | Build established: Hacker-Mutant 9504 | -7/Lower Caves | Identified exit to Lower Caves 9504 | -7/Lower Caves | Discovered exit to Lower Caves (range 10) 9709 | -7/Lower Caves | Attacked by a faux Warlord 9835 | -7/Lower Caves | Encountered a Warlord checkpoint 10223 | -7/Lower Caves | Entered another Lower Caves area 10360 | -7/Lower Caves | Encountered a Warlord checkpoint 10585 | -7/Lower Caves | Learned location of Extension (-4) 10587 | -7/Lower Caves | Identified exit to Zion 10587 | -7/Lower Caves | Discovered exit to Zion (range 3) 10590 | -7/Lower Caves | Entered Zion 10631 | -7/Zion | System corruption cleaned by Quarantine Array 10779 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 10878 | -7/Zion | Loaded intel: 5 derelict terminal locations 10956 | -7/Zion | Received a visual enhancement algorithm 11021 | -7/Zion | Given A8's code to call for help 11175 | -7/Zion | Identified exit to Proximity Caves 11175 | -7/Zion | Discovered exit to Proximity Caves (range 13) 11187 | -7/Zion | Entered Proximity Caves 11318 | -6/Proximity Caves | Lost 5 parts (1p1n2u1w) 11674 | -6/Proximity Caves | Core integrity fell below 20% 11852 | -6/Proximity Caves | Learned Factory terminal intel 11913 | -6/Proximity Caves | Discovered exit to Factory (range 7) 11924 | -6/Proximity Caves | Entered Factory 11924 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 11925 | -6/Factory | Identified exit to Lower Caves 11926 | -6/Factory | Loaded intel: 26 terminal locations 11953 | -6/Factory | Hacking Suite fried by hacking feedback 12035 | -6/Factory | Lost 7 parts (2u5w) 12096 | -6/Factory | Garrison activated, responded to threat 12555 | -6/Factory | Build established: Hacker-Gunner 12579 | -6/Factory | Fabricated Coil Gun (x2) 12665 | -6/Factory | Repaired Ion Cannon 12685 | -6/Factory | Repaired Carbon-fiber Leg 12809 | -6/Factory | Spotted B-75 Beast 12833 | -6/Factory | Destroyed B-75 Beast 12964 | -6/Factory | Repaired Magnetic Acceleration Cannon 12984 | -6/Factory | Repaired Carbon-fiber Leg 13028 | -6/Factory | Noticed a derelict Sapper rigging charges 13040 | -6/Factory | Identified exit to Factory 13040 | -6/Factory | Discovered exit to Factory (range 14) 13290 | -6/Factory | Discovered exit to Factory (range 8) 13301 | -6/Factory | Entered another Factory area 13301 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 13302 | -5/Factory | Identified exit to Upper Caves 13462 | -5/Factory | Identified exit to Factory 13462 | -5/Factory | Discovered exit to Factory (range 15) 13639 | -5/Factory | Destroyed 7 combat bots 13868 | -5/Factory | Repaired Adv. Heat Sink 13919 | -5/Factory | Repaired Adv. Terrain Scanner 13971 | -5/Factory | Repaired Magnetic Acceleration Cannon 14010 | -5/Factory | Repaired Carbon-fiber Leg 14090 | -5/Factory | Destroyed 8 combat bots 14376 | -5/Factory | Cargo convoy interrupted 14468 | -5/Factory | Lost 14 parts (2p3n5u4w) 14501 | -5/Factory | Core integrity fell below 50% 14506 | -5/Factory | System corruption reached 10% 14519 | -5/Factory | Core integrity fell below 20% 14530 | -5/Factory | Lost 4 parts (1p1n2u) 14533 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Adv. Shield Generator destroyed. Slug penetrates P-70 Sage. Penetrated by Slug. [Achievement: System Compromised] P-70 Sage heat short circuits Tesla Rifle. Penetrated by Slug. P-70 Sage heat damages Antigrav System. P-70 Sage heat damages Antigrav System, Imp. Heat Sink, Antigrav System. Penetrated by Slug. P-70 Sage heat damages core (-10). M-28 Smith fits Backup Power III on G-50 Soldier. P-70 Sage heat spikes uncontrollably. Penetrated by Slug. P-70 Sage heat damages Antigrav System. P-70 Sage heat damages Imp. Remote Datajack. Critical hit (Burn: +37). System corrupted: Heat flow error (+288). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????##########?????????????????????????????????? | | ??????? ###############???????????????????? | | ???????? ## #???????????????????? | | ????????? ## #???????????????????? | | ??????????# ## "" " " " #???????????????????? | | ??????????# ## """ """ #???????????????????? | | ??????????# # """ """" #???????????????????? | | ??#???????# # """g"""" #???????????????????? | | ??????????# + gY pp #???????????????????? | | ??????????# # """"b "" #???????????????????? | | ?????????# + """" """" #???????????????????? | | ??????????# # m"""" """" #???????????????????? | | ??????????# # p"""" """ph#???????????????????? | | ??????????# # b bgpg@p #???????????????????? | | "?????????# ##############???????????????????? | | ??????????# #????????????????????????????????? | | ?? ???????# #????????????????????????????????? | | ?#????????# #????????????????????????????????? | | ???#???# #????????????????????????????????? | | ####### #????????????????????????????????? | | #?#??????????????????????????????? | | # ???????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #??????"?????????????????????????? | | ####### #????? ??????????????????????????? | | ???????# #????????????????????????????????? | | ?##????#??# #?"??"???????????????????????????? | | ??????????# #????????????????????????????????? | | ???####?#?# #?? ? ???????????????????????????? | | #####"##### #???????? ???????????????????????? | | # #? ??????????????????????????????? | | " #????????????????????????????????? | | ! " "##########??#???????????????????? | | " ????????????????????? | | " ????????????????????? | | % / % % ????????????????????? | | # ????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 85 ECM Strength 2 Power Amplification 20 Armor Coverage 300 Resistance: KI 35 Resistance: TH 60 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 13 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 50 Item Schematics ----------------- Recalibrator | -8/Storage | Hacked Imp. Shield Generator | -8/Storage | Hacked Recoil Stabilizer | -8/Storage | Hacked Coil Gun | -7/Factory | Hacked Dynamic Insulation System | -7/Factory | Hacked Thermal Shield | -6/Factory | Hacked Point Defense System | -6/Factory | Hacked Adv. Plasma Cannon | -5/Factory | Hacked Autogun | -5/Factory | Scanalyzed Lgt. Angular Momentum Engine | -5/Factory | Scanalyzed Robot Schematics ------------------ B-36 Bruiser | -8/Storage | Hacked R-06 Scavenger | -8/Storage | Hacked R-10 Processor | -6/Factory | Hacked A-15 Conveyor | -6/Factory | Downloaded K-01 Serf | -5/Factory | Hacked Fabricated ------------ Coil Gun | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club A New Friend Brute Force Close Call Everything Is Under Control GoHome() Hehehe Hey, That's Mine! I'm Back, Baby! Just What I Needed Knowing Is Half The Battle Let's See Who's Tougher Robot Respite Storm Trooper System Compromised The More The Merrier Tourist Challenges ------------ None Game ------ Seed PlatingThrusterPenetrator Manual? 0 Play Time 03:26:52 Cumulative 5.2 hours Start 2024.04.01 @ 20:00:23 End 2024.04.03 @ 01:19:37 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 2 Rogue 0 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6f315b53-5252-4b7a-9ad9-4b54e29c9f19