Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.04 @ 16:43:26 Player: jam Result: Destroyed by E2-450(M) with Light Angular Momentum Engine chain reaction Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (36) 180 Value Destroyed (1168) 1168 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (822) 822 TOTAL SCORE: 3730 Bonus ------- Follower Combat Kills 313 Met Imprinter 300 Was Imprinted 300 Friendly Fire -91 Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 144/150 System Corruption 7% Temperature Warning (311) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (3) ------ Medium Storage Unit Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON (2) ------- Phase Cannon Phasing Sabre > --- INVENTORY (10) --- Ion Engine Coolant Injector Tactical Coordination Suite Mobile Refinery Mk. CCLXVII Hacking Drone Bay (1/1) Grenade Launcher Grenade Launcher Enhanced Flamer GAL Module Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Reaction Control System Hardened Medium Armor Plating > --- WEAPON ----------- Phase Cannon Phasing Sabre > --- INVENTORY -------- Ion Engine Coolant Injector Tactical Coordination Suite Improved Medium Armor Plating Mobile Refinery Mk. CCLXVII Hacking Drone Bay Grenade Launcher Grenade Launcher Enhanced Flamer GAL Module [Rating: 36] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Slashing Weapon Phasing Sabre Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 41 | 6 . 16 3 7 9 Power 6 | 1 . 3 . . 2 Engine 6 | 1 . 3 . . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 2 . 4 1 . 5 Treads . | . . . . . . Leg 12 | 2 . 4 1 . 5 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 . 5 2 4 1 Device 5 | . . 1 1 2 1 Storage 4 | 1 . 3 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 4 | . . 1 1 2 . Artifact . | . . . . . . Weapon 10 | 2 . 4 . 3 1 Energy Gun 1 | 1 . . . . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 4 | 1 . 2 . 1 . Ballistic Cannon . | . . . . . . Launcher 2 | . . 2 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . Corrupted Parts 2 | . . . . . 2 System Corruption 7 | . . . . . 7 Parts Lost 12 | . . 7 2 . 3 Power 3 | . . 2 . . 1 Propulsion 5 | . . 3 1 . 1 Utility 4 | . . 2 1 . 1 Weapon . | . . . . . . Highest Loss Streak 5 | . . 5 3 . 2 To Critical Strikes . | . . . . . . Average Backups 8 | 2 5 6 7 8 8 Power . | . 1 . . 1 . Propulsion . | . 2 1 . . . Utility 2 | . . . . 2 4 Weapon 4 | . 1 4 7 5 3 Tool/Special . | . . . . . . Unused Backups 10 | . 2 2 . 1 5 Power . | . . . . . . Propulsion 2 | . 2 . . . . Utility 3 | . . . . 1 2 Weapon 4 | . . 1 . . 3 Tool/Special 1 | . . 1 . . . Average Slot Usage (%) 95 | . 85 91 88 98 97 Engine 10 | . 14 9 11 11 10 Leg 32 | . 28 30 27 33 31 Device 4 | . . 7 5 1 9 Storage 13 | . 14 20 16 11 11 Protection 12 | . . . 5 18 11 Energy Gun 1 | . 14 1 . . . Ballistic Gun 13 | . 14 19 22 12 6 Slashing Weapon 2 | . . . . 2 11 Piercing Weapon 4 | . . . . 7 . Peak Build Rating 36 | 6 6 14 14 30 36 Average Rating 19 | 5 6 10 12 21 31 On Entrance 11 | . 6 6 14 14 30 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 46 | 13 13 35 34 40 46 Greatest Support 45 | 20 20 30 30 30 45 Greatest Overweight (x) 2 | 2 . 1 1 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 Most Carried 10 | 4 7 9 8 10 10 Average Carried 8 | 2 5 6 7 9 9 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 4 6 7 8 10 9 Class Distribution -------------------- 67% | Mutant 27% | Scavenger-Mutant 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 938 | 203 38 334 30 206 127 Remotely . | . . . . . . Salvage Created 1333 | . 38 804 79 . 412 Parts 62 | . 4 38 5 . 15 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 6 | . . 6 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 25 | . . . . 3 22 Prevented 8 | . . . . . 8 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 27 | . 1 17 2 . 7 Guns 14 | . 1 11 2 . . Cannons 6 | . . . . . 6 AOE 6 | . . 6 . . . Classes Destroyed 10 | . 1 7 1 . 1 Worker 2 | . . 2 . . . Builder 2 | . . 2 . . . Hauler 1 | . . 1 . . . Recycler 3 | . . 3 . . . Watcher 1 | . . 1 . . . Swarmer 1 | . . . . . 1 Grunt 19 | . 1 12 1 . 5 Brawler 2 | . . . 1 . 1 Duelist 1 | . . 1 . . . Sentry 4 | . . 4 . . . Best Kill Streak 13 | . 1 13 2 . 3 Combat Bots Only 7 | . 1 7 2 . 3 Max Kills in Single Turn 3 | . 1 3 1 . 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 217 | . 2 131 6 . 78 Missed 65 | . 1 30 1 . 33 Hits 152 | . 1 101 5 . 45 Melee 5 | . . 3 1 . 1 Projectile 147 | . 1 98 4 . 44 Damage Taken 2276 | . 10 1397 61 . 808 Core 400 | . . 276 12 . 112 Absorbed by Shields . | . . . . . . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 96 | . 9 55 4 . 28 Largest 2 | . 2 2 2 . 1 Hottest 85 | . 60 53 46 . 85 Shots Fired 148 | . 18 95 8 . 27 Gun 113 | . 18 87 8 . . Cannon 27 | . . . . . 27 Launcher 8 | . . 8 . . . Special . | . . . . . . Kinetic 104 | . 9 87 8 . . Thermal 27 | . . . . . 27 Explosive 8 | . . 8 . . . Electromagnetic 9 | . 9 . . . . Robot Hit Streak 9 | . 3 9 2 . 6 Robot Miss Streak 6 | . 2 6 2 . 3 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 97 | . 9 64 5 . 19 Core Hits 65 | . 3 48 4 . 10 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . . 1 Meltdown 1 | . . . . . 1 Melee Attacks 3 | . . . . . 3 Impact . | . . . . . . Slashing 3 | . . . . . 3 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2906 | . 94 2062 82 . 668 Guns 888 | . 94 712 82 . . Cannons 668 | . . . . . 668 Explosions 1323 | . . 1323 . . . Melee . | . . . . . . Ramming 27 | . . 27 . . . Kinetic 840 | . 46 712 82 . . Thermal 668 | . . . . . 668 Explosive 1323 | . . 1323 . . . Electromagnetic 48 | . 48 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . 4 4 7 Average Corruption 6 | . . . 4 4 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . . . 7 Message Errors 2 | . . . . . 2 Matter Fused 2 | . . . . . 2 Data Loss (minor) 2 | . . . . . 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 9 | . . 9 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed 4 | . . 4 . . . Kicked 4 | . . 4 . . . Crushed . | . . . . . . Highest Temperature 299 | . 26 25 . . 299 Average Temperature 87 | . 14 7 . . 130 Received Heat Transfer 825 | . 6 510 24 . 285 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted . | . . . . . . Heat Transferred 814 | . . . . . 814 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 52 | 100 100 28 100 . . Level 1 47 | . . 71 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 331 | . 30 331 110 . . Initial 80 | . . . 80 . . Average 151 | . 4 222 97 . . Influence Increases 1059 | . 45 551 50 . 413 Destroy 0b10 Robot/C 720 | . 20 340 40 . 320 Destroy 0b10 Robot/NC 45 | . . 45 . . . Destroy Leader 124 | . 10 84 10 . 20 Allied During Kill 73 | . . . . . 73 Successful Hack 20 | . . 20 . . . Disable Machine 45 | . 15 30 . . . Destroy Structure 32 | . . 32 . . . Influence Decreases 842 | . 45 344 157 100 196 Entered New Map 227 | . . . 127 100 . Time Decay 435 | . 45 274 10 . 106 Lost Part 120 | . . 70 20 . 30 Lost Ally 60 | . . . . . 60 Squads Dispatched 3 | . 1 1 . . 1 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . . 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 4 30 2 . 14 Peak Tracking Total 7 | . 2 7 2 . 5 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . 1 2 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 1 3 . . 1 Terminals 4 | . 1 2 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 14 | . 3 7 . . 4 Successful 8 | . . 4 . . 4 Failed 6 | . 3 3 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 10 | . 3 4 . 3 . Terminals 13 | . 3 6 . . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . . 3 . . 4 Record 4 | . . . . . 4 Branch Access Points 1 | . . 1 . . . Dispatch Records 1 | . . 1 . . . Garrison Status 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . 1 . . . Retrieve Study 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . 2 . . 1 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . 1 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 160 | . . . . 160 160 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 40 | . . . . . 40 Total Damage 1459 | . . . . . 1459 Kills 9 | . . . . . 9 Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3387 | 93 202 646 31 1893 522 Spaces Moved 1899 | 69 144 289 10 1125 262 Core 10 | 10 . . . . . Treads . | . . . . . . Legs 1889 | 59 144 289 10 1125 262 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 160 | 117 120 160 134 166 167 Slowest Speed 260 | 150 120 190 190 190 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 4 43 33 4 85 36 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 2 1 Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 6 | . . . . 5 1 Spaces Dug . | . . . . . . Terrain Destroyed 39 | . . 34 . . 5 Melee . | . . . . . . Projectile 5 | . . . . . 5 AOE 34 | . . 34 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2094 | 78 158 379 18 1149 312 Wait . | . . . . . . Move 1894 | 68 143 288 9 1124 262 Hop . | . . . . . . Pick Up 26 | 4 4 9 1 7 1 Fast Attach 24 | 6 . 5 3 4 6 Attach 11 | . . 8 . 1 2 Detach 2 | . . 1 . 1 . Swap 11 | . . 5 . 2 4 Drop 23 | . 2 4 1 10 6 Fire 96 | . 9 55 4 . 28 Melee 3 | . . . . . 3 Ram . | . . . . . . Kick 4 | . . 4 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 13) 296 | -10/Materials | Entered another Materials area 296 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 323 | -9/Materials | Build established: Mutant 372 | -9/Materials | Identified exit to Mines 445 | -9/Materials | Destroyed 7 combat bots 490 | -9/Materials | Core integrity fell below 50% 540 | -9/Materials | Lost 5 parts (1p2n2u) 829 | -9/Materials | Build established: Scavenger-Mutant 942 | -9/Materials | Entered Mines 966 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 973 | -9/Mines | Entered Zion 977 | -7/Zion | Lost 3 parts (2n1u) 1020 | -7/Zion | System corruption cleaned by Quarantine Array 1083 | -7/Zion | Found GAL Module 1140 | -7/Zion | Found Prototype Device 1142 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1255 | -7/Zion | Learned location of 1 exit from Factory 1299 | -7/Zion | Learned Factory scanalyzer intel 1403 | -7/Zion | Learned location of Recycling (-7) 1487 | -7/Zion | Learned Factory interactive machine intel 1736 | -7/Zion | Build established: Mutant 1756 | -7/Zion | Received a hallucinogenic algorithm 1756 | -7/Zion | Ran a hallucination algorithm 1874 | -7/Zion | Met Imprinter 2020 | -7/Zion | Imprinted 2022 | -7/Zion | Declared Zion's savior 2315 | -7/Zion | Ran a hallucination algorithm 2315 | -7/Zion | Ran a hallucination algorithm 2703 | -7/Zion | Given the Hacking Drone Bay 2727 | -7/Zion | Found Prototype Device 2727 | -7/Zion | Identified Hacking Drone Bay 2838 | -7/Zion | Discovered new exit (range 15) 2866 | -7/Zion | Entered Proximity Caves 2866 | -6/Proximity Caves | Accompanied by 4 allies 2867 | -6/Proximity Caves | Identified exit to Factory 3170 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3252 | -6/Proximity Caves | Learned Extension trap positions 3276 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3347 | -6/Proximity Caves | Core integrity fell below 20% 3388 | -6/Proximity Caves | Destroyed by E2-450(M) with Light Angular Momentum Engine chain reaction Last Messages --------------- 03353_ Dropped Carbon-fiber Leg. 03357_ Corrupted Hvy. Laser self-destruct mechanism malfunctions. 03360_ 6E-C95(M) system corrupted by crushing effect. 03360_ System corrupted: Phase Cannon failed to cycle. 03361_ 6E-C95(M) system terminally corrupted. 03362_ Corrupted Adv. Heat Sink fries itself beyond repair. 03362_ Carbon-fiber Leg fries itself beyond repair. 03364_ B-48 Gladiator destroyed. 03366_ G-50 Soldier destroyed. 03368_ TM3EMB:KVQFBF CAQ7GZXDX< 03369_ Acquired 40 matter. 03371_ Adv. Heat Sink fries itself beyond repair. 03374_ Corrupted Rnf. Deuterium Engine fries itself beyond repair. 03380_ Corrupted Hvy. Laser self-destruct mechanism malfunctions. 03387_ G-50 Soldier destroyed. 03388_ Chain reaction triggered in Lgt. Angular Momentum Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????## ???????????????????????? | | ????????????????????## ???????????????????????? | | ???????????????????? #???????????????????????? | | ????????????????????? #??????? ???????????????? | | ????????????????????? ??????? ????????????????? | | ?????????????????????? ?????? ????????????????? | | ?????????????????????? #?????""" ???????????????? | | ??????????????????????#%#?##? "" ???????????????? | | ???????????????######## ## ; """ "??????????????? | | ???????????????# # %% [ ; "" ??????????????? | | ???????????????# ""%=% Mg% """ ?????????????? | | ???????????# ###""% [=## ""$ #????????????? | | ???????????# [==%=##@ " #?????????????? | | ???????????##### #### #?????????????? | | ???????????????# #?# ??????????? | | ???????????????### ## #?? ###?????????? | | ?????????????????###?# #??? #??????????? | | ???? ????????????????# #???? ##??????????? | | ??# ????########???## #????? #???????????? | | ## #??## ???# ####?? #???????????? | | ### ???# #??? ## #???????????? | | ???## #????##?? #???????????? | | ##?## ###?????????????????????? | | #???# ### ###???????????????????????? | | ##??????# #?????????????????????????? | | ?? ##?????## ####??????????????????????? | | ????# ##?###### ###????????????????????? | | ????# ### #????????????????????? | | ????# ?????????????????? | | ???## %% ## ????????????????? | | #### % ####?# ????????????????? | | ##????? ???????????????? | | ""# #??????? ????????????????? | | # ### #??????? ## ????????????????? | | # #?#########????????#?? ?????????????????? | | ###?????????????????????????????????????? | | #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 65 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Rocket Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DispersalSupersonicLink Manual? 0 Play Time 00:32:37 Cumulative 9.7 hours Start 2026.01.04 @ 15:47:16 End 2026.01.04 @ 16:43:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 15 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 65x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19516090-a085-4475-af9b-e7afded647c1