Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.06 @ 12:37:36 Player: Kersh Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (116) 580 Value Destroyed (3610) 3610 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (393) 393 TOTAL SCORE: 7943 Bonus ------- High Alert Combat Kills 289 Follower Combat Kills 120 Friendly Fire -16 Cogmind --------- Core Integrity 0/700 Matter 258/300 Energy 149/150 System Corruption 30% Temperature Cool (9) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- Katana (fused) > --- INVENTORY (5) ---- Improved Deuterium Engine Micro Nuclear Core Propulsion Shielding Improved Datajack Impact Mace Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Sensor Array Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun > --- INVENTORY -------- Heavy Ion Engine Hover Unit Hover Unit Hover Unit Improved Hover Unit Improved Hover Unit Machine Analyzer Visual Processing Unit Advanced Targeting Computer Propulsion Shielding Hardened Medium Armor Plating Hardlight Generator Precision Beam Rifle Axe [Rating: 42] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Improved VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Sto Fac Was Fac Slots Evolved 6 | . . 2 . 2 . 2 . . Power . | . . . . . . . . . Propulsion 3 | . . 1 . 1 . 1 . . Utility 3 | . . 1 . 1 . 1 . . Weapon . | . . . . . . . . . Parts Attached 161 | 8 16 31 2 46 12 28 2 16 Power 21 | 2 2 2 . 5 2 3 . 5 Engine 16 | 2 2 2 . 4 1 2 . 3 Core 4 | . . . . 1 . 1 . 2 Reactor 1 | . . . . . 1 . . . Propulsion 41 | 2 4 6 . 12 4 10 . 3 Treads 9 | . 4 3 . 2 . . . . Leg 19 | 2 . 3 . 10 3 . . 1 Wheel 1 | . . . . . . . . 1 Hover 11 | . . . . . . 10 . 1 Flight 1 | . . . . . 1 . . . Utility 35 | 2 2 7 1 9 2 10 . 2 Device 8 | 1 . . 1 1 1 3 . 1 Storage 3 | 1 1 1 . . . . . . Processor 8 | . 1 2 . 1 . 4 . . Hackware . | . . . . . . . . . Protection 16 | . . 4 . 7 1 3 . 1 Artifact . | . . . . . . . . . Weapon 64 | 2 8 16 1 20 4 5 2 6 Energy Gun 18 | 1 2 2 . 6 4 . . 3 Energy Cannon 5 | . 3 2 . . . . . . Ballistic Gun 15 | 1 . 5 1 8 . . . . Ballistic Cannon . | . . . . . . . . . Launcher 7 | . . 4 . 2 . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon 9 | . 3 3 . . . 2 . 1 Slashing Weapon 10 | . . . . 4 . 3 1 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 13 | . . 4 . 2 5 . . 2 Corrupted Parts 2 | . . . . . . 1 . 1 System Corruption 11 | . . . . . . 6 . 5 Parts Lost 30 | . 2 3 . 10 . 6 . 9 Power 5 | . 1 1 . 2 . . . 1 Propulsion 14 | . . 1 . 3 . 4 . 6 Utility 7 | . 1 . . 3 . 2 . 1 Weapon 4 | . . 1 . 2 . . . 1 Highest Loss Streak 9 | . 1 2 . 5 . 6 . 9 To Critical Strikes 1 | . . . . 1 . . . . Average Slot Usage (%) 89 | . 85 92 100 93 99 82 100 51 Engine 7 | . 10 10 11 6 3 4 7 2 Treads 8 | . 15 24 . 2 . . . . Leg 17 | . 12 2 33 31 35 6 . 1 Hover 4 | . . . . . . 25 38 16 Device 4 | . 4 . 7 6 9 7 . . Storage 9 | . 14 11 11 9 9 7 7 3 Processor 8 | . . 11 11 9 9 9 23 10 Protection 6 | . . 9 3 8 8 4 7 3 Energy Gun 7 | . 11 3 . 10 17 3 . . Energy Cannon 1 | . 5 2 . . . . . . Ballistic Gun 7 | . 2 14 22 6 . . . . Impact Weapon 1 | . 7 1 . . . 2 . . Slashing Weapon 1 | . . . . . . 4 13 9 Naked Turns 18 | . . . . . . . . 18 Heaviest Build 48 | 14 19 39 39 44 47 48 35 32 Greatest Support 60 | 20 40 60 45 60 54 54 35 35 Greatest Overweight (x) 15 | 1 . 12 . 2 1 15 . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 13 15 15 15 15 15 9 Most Carried 15 | 5 8 15 15 15 15 15 14 15 Average Carried 12 | 3 6 12 14 14 14 14 14 9 Final Capacity 15 | 8 10 15 15 15 15 15 15 5 Final Carried 15 | 5 6 15 15 15 15 14 14 5 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Jun Mat Mat Min Mat Sto Fac Was Fac Matter Collected 2529 | 266 149 553 134 798 158 293 . 178 Remotely . | . . . . . . . . . Salvage Created 4543 | 12 458 895 52 1836 624 188 . 478 Parts 221 | 1 9 51 3 87 38 10 . 22 Haulers Intercepted 6 | . 1 1 . 2 1 . . 1 Recyclers Shooed 6 | . 1 1 . 4 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Sto Fac Was Fac Combat Hostiles Destroyed 85 | . 9 18 1 38 13 . . 6 Melee 9 | . 4 . . . . . . 5 Guns 57 | . 1 12 1 30 12 . . 1 AOE 12 | . . 5 . 7 . . . . Classes Destroyed 12 | 1 7 3 . 1 . . . . Worker 4 | . 1 3 . . . . . . Builder 3 | . . 2 . . . 1 . . Tunneler 2 | 1 . . . 1 . . . . Hauler 6 | . 1 1 . 2 1 . . 1 Recycler 10 | . 1 2 . 3 . 2 . 2 Mechanic 1 | . . . . 1 . . . . Operator 2 | . 1 . . . . 1 . . Watcher 6 | . 1 2 . 2 . . . 1 Swarmer 14 | . 2 3 . 3 3 . . 3 Grunt 49 | . 7 9 1 25 4 . . 3 Brawler 4 | . . 1 . 3 . . . . Sentry 18 | . . 5 . 7 6 . . . Best Kill Streak 9 | 1 3 5 1 6 5 2 . 9 Combat Bots Only 6 | . 2 4 1 6 5 . . 4 Max Kills in Single Turn 2 | 1 1 2 1 2 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . 2 . 2 . . . . Melee 1 | . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Jun Mat Mat Min Mat Sto Fac Was Fac Damage Taken 6694 | . 701 719 34 2625 536 1171 . 908 Core 1399 | . 144 121 13 368 42 365 . 346 Absorbed by Shields 14 | . . . . . . . . 14 Redirected to Shielding 127 | . . . . . . 28 . 99 Core Remaining (%) 58 | 100 42 . 66 . 25 . . . Volleys Fired 238 | 9 19 45 4 109 45 . 2 5 Largest 2 | 2 2 2 2 2 2 . 1 1 Hottest 130 | 70 100 116 46 130 130 . 36 69 Shots Fired 452 | 18 37 82 8 209 90 . 2 6 Gun 429 | 18 37 69 8 201 90 . . 6 Cannon 5 | . . 5 . . . . . . Launcher 18 | . . 8 . 8 . . 2 . Special . | . . . . . . . . . Kinetic 167 | 9 2 63 8 85 . . . . Thermal 267 | 9 35 11 . 116 90 . . 6 Explosive 18 | . . 8 . 8 . . 2 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 25 | 9 3 25 3 20 24 . . 1 Robot Miss Streak 7 | 2 5 2 1 7 3 . . 2 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . . . 5 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 378 | 13 42 70 6 164 58 5 . 20 Core Hits 187 | . 10 38 3 94 28 3 . 11 Critical Kills 2 | . 1 1 . . . . . . Critical Parts Destroyed 8 | . 6 1 . 1 . . . . Critical Strikes 25 | 3 8 2 . 9 1 . . 2 Burn 13 | 3 1 . . 8 1 . . . Destroy 2 | . . 1 . 1 . . . . Smash 8 | . 7 1 . . . . . . Sever 2 | . . . . . . . . 2 Melee Attacks 111 | . 30 17 . 7 . 35 . 22 Impact 60 | . 30 17 . . . 13 . . Slashing 51 | . . . . 7 . 22 . 22 Piercing . | . . . . . . . . . Sneak Attacks 17 | . 5 5 . . . 4 . 3 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 3 | . . . . . . 1 . 2 Damage Inflicted 9267 | 117 1026 2059 110 3731 1124 355 . 745 Guns 5458 | 117 264 871 110 2915 1124 . . 57 Cannons 53 | . . 53 . . . . . . Explosions 1484 | . . 768 . 716 . . . . Melee 2241 | . 759 365 . 74 . 355 . 688 Ramming 31 | . 3 2 . 26 . . . . Kinetic 2167 | 29 . 797 110 1231 . . . . Thermal 3344 | 88 264 127 . 1684 1124 . . 57 Explosive 1484 | . . 768 . 716 . . . . Electromagnetic . | . . . . . . . . . Impact 1248 | . 759 365 . . . 124 . . Slashing 993 | . . . . 74 . 231 . 688 Piercing . | . . . . . . . . . Highest Corruption 30 | . . 3 3 5 5 20 25 30 Average Corruption 7 | . . 1 3 5 5 15 23 27 Corruption Purged 3 | . . . . . . 3 . . Corruption Blocked . | . . . . . . . . . Effects 90 | . . 8 9 17 11 22 4 19 Message Errors 21 | . . 2 4 4 1 6 . 4 Matter Fused 18 | . . 1 2 4 2 4 1 4 Heat Flow Errors 10 | . . 2 1 1 1 1 2 2 Energy Discharges 13 | . . . 1 3 2 3 1 3 Parts Rejected 1 | . . . . 1 . . . . Parts Fused 2 | . . . . 1 . . . 1 Data Loss (minor) 9 | . . 2 1 1 1 3 . 1 Data Loss (major) 5 | . . . . . 2 3 . . Misfires 3 | . . 1 . 1 1 . . . Alerts 3 | . . . . . . 1 . 2 Misdirections 3 | . . . . . . 1 . 2 Weapon Failures 2 | . . . . 1 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 547 | . 296 67 . 38 . 138 . 8 Projectiles . | . . . . . . . . . Explosions 41 | . . 8 . 33 . . . . Melee 506 | . 296 59 . 5 . 138 . 8 Knockbacks 6 | . 2 3 . . . 1 . . Impact 6 | . 2 3 . . . 1 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 132 | . . . . 132 . . . . Shots 4 | . . . . 4 . . . . Rammed 1 | . . 1 . . . . . . Targets Rammed 7 | . 4 1 . 2 . . . . Kicked 6 | . 4 . . 2 . . . . Crushed . | . . . . . . . . . Highest Temperature 367 | 50 367 298 277 218 222 99 251 206 Average Temperature 71 | 22 155 78 129 41 36 61 164 69 Received Heat Transfer 2371 | . 294 246 21 1287 198 78 . 247 Effects 2 | . 1 1 . . . . . . Interference 1 | . . 1 . . . . . . Short Circuit 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 12 | . 7 5 . . . . . . Impact Corruptions 20 | . 12 4 . . . 4 . . Robots Melted 4 | 1 1 . . 1 1 . . . Combat Hostiles 3 | . 1 . . 1 1 . . . Parts Melted 15 | 1 5 . . 8 1 . . . Heat Transferred 7813 | 481 851 296 . 3996 2078 . . 111 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Sto Fac Was Fac Peak Influence 740 | 5 222 524 109 740 698 420 189 359 Initial 312 | . 3 59 108 42 312 301 147 132 Average 273 | . 97 276 90 356 564 280 171 252 Maximum Alert Level 3 | . 1 2 . 3 2 2 . 1 Low Security (%) 46 | 100 98 37 100 36 . 8 100 31 Level 1 24 | . 1 26 . 11 16 84 . 68 Level 2 25 | . . 35 . 36 83 7 . . Level 3 3 | . . . . 15 . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 2 4 . 6 1 3 . 2 Investigation 6 | . . 3 . 1 . 1 . 1 Extermination . | . . . . . . . . . Reinforcement 6 | . 2 1 . 1 . 1 . 1 Assault 3 | . . . . 2 1 . . . Garrison 3 | . . . . 2 . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . 1 . 1 . 1 . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Jun Mat Mat Min Mat Sto Fac Was Fac Distress Signals 6 | . . 1 . 4 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 170 | . 18 27 4 61 23 18 3 16 Peak Tracking Total 9 | . 4 5 2 8 6 9 3 7 Tactical Retreats 17 | . 1 2 . 3 2 7 . 2 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Sto Fac Was Fac Traps Triggered 8 | . 2 2 . . . 3 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . . . 1 . . . . Traps Extracted . | . . . . . . . . . Installed 1 | . . . . 1 . . . . Triggered 1 | . . . . 1 . . . . Most Traps Carried 1 | . . . 1 1 . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Jun Mat Mat Min Mat Sto Fac Was Fac Machines Disabled 9 | . . 3 1 2 3 . . . Max in Single Turn 1 | . . 1 . 1 1 . . . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Jun Mat Mat Min Mat Sto Fac Was Fac Machines Accessed 21 | . 4 5 . 5 3 3 . 1 Terminals 15 | . 3 3 . 5 3 1 . . Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 3 | . . 2 . . . 1 . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 47 | . 12 7 . 15 5 6 . 2 Successful 24 | . 6 5 . 6 2 3 . 2 Failed 23 | . 6 2 . 9 3 3 . . Catastrophic 6 | . . 2 . 3 1 . . . Database Lockouts . | . . . . . . . . . Manual 29 | . 11 6 . 9 3 . . . Terminals 38 | . 11 5 . 15 5 2 . . Fabricators 2 | . . . . . . . . 2 Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 4 | . . 2 . . . 2 . . Garrison Access 2 | . . . . . . 2 . . Terminal Hacks 17 | . 5 3 . 6 2 1 . . Part Schematic 2 | . 1 1 . . . . . . Robot Analysis 3 | . 3 . . . . . . . Open Door 1 | . . . . . 1 . . . Terminal Index 2 | . . . . 1 . 1 . . Alert Level 4 | . 1 1 . 1 1 . . . Unreport Threat 3 | . . 1 . 2 . . . . Dispatch Records 1 | . . . . 1 . . . . Security Status 1 | . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . . 2 Load Schematic 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . Insert Component 1 | . . . . . . 1 . . Analyze 1 | . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . 1 2 . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Reject 1 | . 1 . . . . . . . Scanalyzers 2 | . . 2 . . . . . . Extract 2 | . . 2 . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used 1 | . . . . . . 1 . . Hacking Detections 16 | . 4 2 . 5 2 2 . 1 Full Trace Events 2 | . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . 1 4 . . . 1 . . Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 62 | . . . . . . . . 62 Total Part Build Rating 4 | . . . . . . . . 4 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Jun Mat Mat Min Mat Sto Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . 1 . . . . Machine Destruction 1 | . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Jun Mat Mat Min Mat Sto Fac Was Fac Total Allies 4 | . . . 4 . . . . . Largest Group 4 | . . . 4 3 . . . . Highest-Rated Group 71 | . . . 71 55 . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 20 | . . . 10 10 . . . . Total Damage 237 | . . . 135 102 . . . . Kills 4 | . . . 3 1 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Sto Fac Was Fac Robot Analysis Total 3 | . 3 . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Jun Mat Mat Min Mat Sto Fac Was Fac Turns Passed 5651 | 127 787 1276 568 1182 637 669 64 341 Spaces Moved 3849 | 76 412 629 421 557 388 828 129 409 Core 219 | 10 . 1 . . . 6 . 202 Treads 754 | . 193 554 . 7 . . . . Legs 1867 | 66 219 74 421 550 388 109 . 40 Wheels 10 | . . . . . . . . 10 Hover 999 | . . . . . . 713 129 157 Flight . | . . . . . . . . . Fastest Speed 44 | 50 120 120 120 105 105 44 44 44 Average Speed 105 | 114 138 156 120 127 105 61 44 56 Slowest Speed 800 | 120 160 650 120 260 183 800 44 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 4 | . . . . . . 4 . . Exploration Rate (%) 48 | 4 67 40 88 52 60 22 87 12 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 2 | . 1 . 1 . . . . . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug 64 | . 1 5 . 5 . 28 22 3 Terrain Destroyed 138 | . 1 50 . 34 . 28 22 3 Melee 42 | . 1 5 . 5 . 28 . 3 Projectile . | . . . . . . . . . AOE 96 | . . 45 . 29 . . 22 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Jun Mat Mat Min Mat Sto Fac Was Fac Total 4818 | 96 540 816 476 802 529 945 132 482 Wait 290 | . 37 52 48 45 69 18 . 21 Move 3838 | 75 411 628 420 556 387 824 128 409 Hop . | . . . . . . . . . Pick Up 59 | 4 7 17 1 12 3 13 . 2 Fast Attach 67 | 7 6 16 . 12 8 11 . 7 Attach 29 | . 4 2 . 9 . 10 . 4 Detach 23 | . 4 6 . 5 1 7 . . Swap 65 | 1 6 13 2 25 4 7 2 5 Drop 88 | . 12 19 1 19 12 19 . 6 Fire 238 | 9 19 45 4 109 45 . 2 5 Melee 105 | . 30 17 . 7 . 32 . 19 Ram . | . . . . . . . . . Kick 6 | . 4 . . 2 . . . . Crush 1 | . . 1 . . . . . . Escape Stasis 8 | . . . . . . 4 . 4 Rewire . | . . . . . . . . . Trap 1 | . . . . 1 . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat / [*Exi] / [*Zio]) -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 16) 128 | -11/Junkyard | Entered Materials 313 | -10/Materials | Build established: Mutant 556 | -10/Materials | Core integrity fell below 50% 606 | -10/Materials | Discovered new exit (range 8) 913 | -10/Materials | Identified exit to Materials 915 | -10/Materials | Entered another Materials area 915 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1756 | -9/Materials | Discovered new exit (range 16) 1830 | -9/Materials | Identified exit to Materials 2147 | -9/Materials | Discovered new exit (range 12) 2191 | -9/Materials | Entered Mines 2251 | -9/Mines | Found a hidden stash of uninstalled traps 2272 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2272 | -9/Mines | Discovered new exit (range 5) 2320 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2553 | -9/Mines | Learned Materials terminal intel 2563 | -9/Mines | Received a Mining Laser from a helpful Derelict 2653 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2669 | -9/Mines | Learned location of Recycling (-8) 2698 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2731 | -9/Mines | Discovered exit to Materials (range 9) 2759 | -9/Mines | Entered Materials 2759 | -8/Materials | Accompanied by 3 allies 2759 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2760 | -8/Materials | Loaded intel: 11 terminal locations 3214 | -8/Materials | Garrison activated, responded to threat 3278 | -8/Materials | Lost 5 parts (3n1u1w) 3559 | -8/Materials | First assault squad dispatched 3617 | -8/Materials | Core integrity fell below 50% 3674 | -8/Materials | Build established: Scavenger-Mutant 3923 | -8/Materials | Discovered new exit (range 7) 3941 | -8/Materials | Entered Storage 4214 | -8/Storage | Discovered new exit (range 6) 4341 | -8/Storage | First assault squad dispatched 4458 | -8/Storage | Build established: Mutant 4578 | -8/Storage | Entered Factory 4578 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4694 | -7/Factory | Crushed by falling debris 4701 | -7/Factory | Crushed by falling debris 4715 | -7/Factory | Crushed by falling debris 4744 | -7/Factory | Crushed by falling debris 4745 | -7/Factory | System corruption reached 10% 4775 | -7/Factory | Lost 6 parts (4n2u) 4841 | -7/Factory | Core integrity fell below 50% 4966 | -7/Factory | Garrison activated, responded to threat 5224 | -7/Factory | Discovered new exit (range 15) 5247 | -7/Factory | Sucked down chute 5247 | -7/Factory | Entered Waste 5251 | -7/Waste | Spotted C-40 Crusher 5257 | -7/Waste | Spotted C-40 Crusher 5257 | -7/Waste | Spotted C-40 Crusher 5262 | -7/Waste | EMP discharged 5262 | -7/Waste | Spotted C-40 Crusher 5296 | -7/Waste | Spotted C-40 Crusher 5300 | -7/Waste | Spotted C-40 Crusher 5303 | -7/Waste | Discovered new exit (range 20) 5311 | -7/Waste | Entered Factory 5461 | -7/Factory | System corruption reached 30% 5473 | -7/Factory | Released all parts (8) 5481 | -7/Factory | Core integrity fell below 20% 5523 | -7/Factory | Lost 9 parts (1p6n1u1w) 5603 | -7/Factory | Fabricated Imp. Hover Unit? 5652 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05541_ ALERT: Unauthorized use of fabrication network. Dispatching investigation squad. 05558_ System corrupted: Energy discharge (-33). 05585_ System corrupted: IFF burst signal emitted. 05595_ Acquired Carbon-fiber Leg. 05602_ System corrupted: Heat flow error (+239). 05603_ >> FABRICATOR: Completed Imp. Hover Unit? 05604_ Acquired Mic. Nuclear Core. 05624_ System corrupted: Heat flow error (+211). 05639_ System corrupted: Component data lost. 05644_ Triggered Stasis Trap. 05644_ A bubble of rippling energy engulfs the area. 05644_ Field strength at 85. 05645_ Critical hit (Burn: +26). 05645_ Field strength at 65. 05646_ Field strength at 50. 05647_ Field strength at 31. 05648_ Field strength at 16. 05649_ Stasis field depleted. 05651_ Dropped Carbon-fiber Leg. Map ----- +----------------------------------------------------+ | # # ###+### | | + """ """" # ^ | | ? 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"T ?????????????????????? | | ??????????????????????# "" "????????????????????? | | ??????????????????????# "" ????????????????????? | | ??????????????????????# ?? ???????????????????? | | ??????????????????????#??? =???????????????????? | | ??????????????????????????[ =!??????????????????? | | ?????????????????????????? =!??????????????????? | | ??????????????????????????? ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Propulsion Shielding 66 Evasion (%) 56 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Autogun | -9/Materials | Extracted Imp. Hover Unit | -9/Materials | Hacked Aluminum Leg | -9/Materials | Extracted Mni. Grenade Launcher | -9/Materials | Extracted System Shield | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Hover Unit | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactiveMyomerScanner Manual? 0 Play Time 01:18:56 Cumulative 49.8 hours Start 2023.08.06 @ 10:57:57 End 2023.08.06 @ 12:37:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 49 Adventurer 1 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 43 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1633111c-8c93-443d-b787-ec0558dd3bd9