Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.17 @ 13:30:37 Player: Gabe+Kate4EVR Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (46) 230 Value Destroyed (1764) 1764 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (410) 410 TOTAL SCORE: 5604 Bonus ------- Follower Combat Kills 428 Friendly Fire -18 Cogmind --------- Core Integrity 701/850 Matter 162/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Treading (163) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (4) --- Light Treads Light Treads Armored Treads > --- UTILITY (5) ------ Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON (5) ------- Heavy Flail Spear Heavy Pick > --- INVENTORY (15) --- Fission Core Fission Core Heat Sink Improved Cooling System Large Storage Unit Kinecellerator Hardened Medium Armor Plating Heavy Plasma Cannon Heavy Plasma Cannon Gauss Rifle Coil Gun Plasma Cutter Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Improved Treads Improved Treads Armored Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Autogun Gauss Rifle Gauss Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Fission Core Light Treads Light Treads Light Treads Armored Treads Heat Sink Improved Cooling System Large Storage Unit Kinecellerator Hardened Medium Armor Plating Plasma Cutter Heavy Flail Spear [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Gauss Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Special Weapon Plasma Cutter Impact Weapon Heavy Flail Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 3 | . . . . 1 1 1 Weapon 3 | . . . . 1 1 1 Parts Attached 69 | 6 2 12 12 8 16 13 Power 9 | 1 1 1 1 2 1 2 Engine 2 | 1 . . . . 1 . Core 7 | . 1 1 1 2 . 2 Reactor . | . . . . . . . Propulsion 23 | 2 . 8 4 4 1 4 Treads 9 | . . . . 4 1 4 Leg 14 | 2 . 8 4 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 1 2 2 1 2 3 Device 3 | . 1 1 . . . 1 Storage 4 | 1 . . 2 . 1 . Processor 3 | . . . . 1 1 1 Hackware . | . . . . . . . Protection 2 | . . 1 . . . 1 Artifact . | . . . . . . . Weapon 25 | 2 . 1 5 1 12 4 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 12 | 2 . 1 4 1 3 1 Ballistic Cannon 9 | . . . . . 9 . Launcher . | . . . . . . . Special Weapon 1 | . . . 1 . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon 2 | . . . . . . 2 Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 16 | . . 6 . . . 10 Power 2 | . . 1 . . . 1 Propulsion 7 | . . 3 . . . 4 Utility 2 | . . 2 . . . . Weapon 5 | . . . . . . 5 Highest Loss Streak 9 | . . 6 . . . 9 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 96 | . 94 89 100 98 100 94 Engine 1 | . 4 . . . 5 . Core 6 | . 9 9 11 9 1 4 Treads 18 | . . . . 33 30 23 Leg 13 | . 28 36 44 . . . Device 7 | . 9 8 11 9 7 6 Storage 8 | . 14 11 11 9 7 6 Processor 8 | . . . . 9 15 13 Protection 2 | . . 1 . . . 6 Ballistic Gun 18 | . 28 22 21 27 15 11 Ballistic Cannon 8 | . . . . . 14 17 Peak Build Rating 50 | 6 11 14 15 25 40 50 Average Rating 28 | 5 9 11 13 23 36 45 On Entrance 15 | . 6 11 13 15 25 39 Naked Turns . | . . . . . . . Heaviest Build 72 | 12 13 15 32 35 61 72 Greatest Support 88 | 20 20 40 40 88 88 88 Greatest Overweight (x) 2 | 1 . . . 1 . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 Average Capacity 13 | 7 8 8 11 15 15 15 Most Carried 15 | 1 6 8 15 15 15 15 Average Carried 11 | . 3 7 9 13 14 12 Final Capacity 15 | 8 8 8 15 15 15 15 Final Carried 15 | 1 6 8 15 15 15 12 Class Distribution -------------------- 36% | Gunner 24% | Commander-Gunner 20% | Mutant 11% | Commander-Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Commander-Mutant | -9/Storage Commander-Gunner | -8/Materials Commander-Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Matter Collected 2072 | 276 34 146 235 121 388 872 Remotely . | . . . . . . . Salvage Created 1993 | 83 104 331 230 63 317 865 Parts 97 | 3 3 22 9 1 13 46 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 36 | . 2 7 5 2 6 14 Melee 1 | . . . . . . 1 Guns 24 | . 2 7 5 2 3 5 Cannons 11 | . . . . . 3 8 Classes Destroyed 10 | 1 1 1 . 2 1 4 Worker 2 | . . 1 . . . 1 Builder 4 | . . . . . . 4 Recycler 4 | 1 . . . . 1 2 Swarmer 2 | . . . . 1 . 1 Grunt 24 | . 2 7 5 . 2 8 Brawler 1 | . . . . . 1 . Duelist 1 | . . . . . . 1 Sentry 5 | . . . . 1 3 1 Hunter 2 | . . . . . . 2 Programmer 1 | . . . . . . 1 Best Kill Streak 4 | 1 2 4 3 1 2 4 Combat Bots Only 4 | . 2 4 3 1 2 3 Max Kills in Single Turn 2 | 1 1 1 2 1 2 2 Gunslinging 1 | . . . 1 . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Hostile Shots Fired 329 | . 8 66 29 8 74 144 Missed 76 | . . 9 9 2 25 31 Damage Taken 3692 | . 108 743 300 68 468 2005 Core 318 | . 33 92 28 6 10 149 Absorbed by Shields . | . . . . . . . Core Remaining (%) 90 | 100 86 . 70 98 98 . Volleys Fired 123 | 8 7 34 21 4 11 38 Largest 5 | 2 2 2 2 3 4 5 Hottest 195 | 40 40 40 43 69 172 195 Shots Fired 374 | 16 14 68 42 12 44 178 Gun 242 | 16 14 68 42 12 21 69 Cannon 132 | . . . . . 23 109 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 374 | 16 14 68 42 12 44 178 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 12 | 4 5 12 6 3 7 12 Robot Miss Streak 5 | 4 1 5 3 3 5 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 5 | . . 4 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 214 | 9 9 49 25 5 32 85 Core Hits 111 | 2 6 22 11 4 23 43 Critical Kills 2 | . . . . . 1 1 Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 13 | . . . . . 2 11 Destroy 3 | . . . . . 1 2 Blast 9 | . . . . . 1 8 Impale 1 | . . . . . . 1 Melee Attacks 3 | . . . . . . 3 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 3 | . . . . . . 3 Sneak Attacks 2 | . . . . . . 2 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3994 | 71 75 415 305 120 716 2292 Guns 1959 | 71 75 411 295 97 288 722 Cannons 1825 | . . . . . 423 1402 Explosions . | . . . . . . . Melee 142 | . . . . . . 142 Ramming 68 | . . 4 10 23 5 26 Kinetic 3784 | 71 75 411 295 97 711 2124 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 142 | . . . . . . 142 Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 59 | . . . . . 8 51 Projectiles 37 | . . . . . 8 29 Explosions . | . . . . . . . Melee 22 | . . . . . . 22 Knockbacks 25 | . . . . . 3 22 Impact . | . . . . . . . Kinetic 25 | . . . . . 3 22 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 4 | . . . . 2 1 1 Targets Rammed 9 | . . 1 2 2 2 2 Kicked 3 | . . 1 2 . . . Crushed 2 | . . . . . 1 1 Highest Temperature 410 | . 18 118 . . 96 410 Average Temperature 95 | . 9 62 . . 39 127 Received Heat Transfer 1266 | . 60 492 159 9 120 426 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Peak Influence 368 | 5 68 133 213 309 274 368 Initial 80 | . 3 28 . 60 80 67 Average 139 | 1 52 82 90 157 154 195 Maximum Alert Level 1 | . . . 1 1 1 1 Low Security (%) 75 | 100 100 100 92 65 74 58 Level 1 24 | . . . 7 34 25 41 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . . . 1 2 1 5 Investigation 1 | . . . . 1 . . Extermination 3 | . . . . . 1 2 Reinforcement 5 | . . . 1 1 . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Distress Signals 8 | . . 2 1 4 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 63 | . 2 8 11 12 9 21 Peak Tracking Total 5 | . 2 5 4 4 2 5 Tactical Retreats 2 | . . . . . . 2 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Traps Triggered 2 | . . . . 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Disabled 7 | . . . 1 . . 6 Max in Single Turn 2 | . . . 1 . . 2 Machines Repaired . | . . . . . . . Machines Dismantled 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Accessed 2 | . . 1 1 . . . Terminals 2 | . . 1 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 4 | . . 2 2 . . . Successful 2 | . . 1 1 . . . Failed 2 | . . 1 1 . . . Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual 2 | . . 2 . . . . Terminals 4 | . . 2 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . . 1 1 . . . Open Door 1 | . . . 1 . . . Unreport Threat 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . 1 . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Total Allies 10 | . . . 10 . . . Largest Group 10 | . . . 10 10 5 . Highest-Rated Group 88 | . . . 88 88 48 . Highest-Rated Ally 16 | . . . 16 16 16 . Total Orders . | . . . . . . . Ally Attacks 125 | . . . 17 81 27 . Total Damage 1007 | . . . 143 673 191 . Kills 20 | . . . 5 12 3 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Turns Passed 3335 | 115 172 308 605 504 545 1086 Spaces Moved 1814 | 72 116 159 372 289 291 515 Core 6 | 6 . . . . . . Treads 1087 | . . . . 281 291 515 Legs 721 | 66 116 159 372 8 . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 158 155 Average Speed 145 | 118 120 120 120 158 158 165 Slowest Speed 330 | 190 120 120 120 250 158 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 6 30 22 55 26 12 19 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 8 | . . . . . . 8 Terrain Destroyed 36 | . . . . . 5 31 Melee . | . . . . . . . Projectile 36 | . . . . . 5 31 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Total 2259 | 86 136 220 482 329 358 648 Wait 152 | . 8 7 50 8 11 68 Move 1808 | 71 115 158 371 288 290 515 Hop . | . . . . . . . Pick Up 39 | 1 4 4 6 7 10 7 Fast Attach 18 | 6 1 6 . 4 . 1 Attach 16 | . . 2 . 3 2 9 Detach 2 | . . . . 2 . . Swap 35 | . 1 4 12 1 14 3 Drop 43 | . . 4 9 10 18 2 Fire 123 | 8 7 34 21 4 11 38 Melee 3 | . . . . . . 3 Ram . | . . . . . . . Kick 3 | . . 1 2 . . . Crush 6 | . . . . 2 2 2 Escape Stasis . | . . . . . . . Rewire 3 | . . . 3 . . . Trap . | . . . . . . . Miscellaneous 8 | . . . 8 . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 5) 288 | -10/Materials | Entered another Materials area 288 | -9/Materials | Evolved 2 slots: Propulsion x2 309 | -9/Materials | Build established: Mutant 485 | -9/Materials | Lost 6 parts (1p3n2u) 580 | -9/Materials | Discovered new exit (range 10) 596 | -9/Materials | Entered Storage 797 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1104 | -9/Storage | Build established: Commander-Mutant 1179 | -9/Storage | Discovered new exit (range 6) 1201 | -9/Storage | Entered Materials 1201 | -8/Materials | Accompanied by 10 allies 1201 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1504 | -8/Materials | Build established: Commander-Gunner 1681 | -8/Materials | Discovered new exit (range 8) 1705 | -8/Materials | Entered Factory 1705 | -7/Factory | Accompanied by 5 allies 1705 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2067 | -7/Factory | Lost 3 allies 2235 | -7/Factory | Discovered new exit (range 7) 2250 | -7/Factory | Entered another Factory area 2250 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2310 | -6/Factory | Build established: Gunner 3261 | -6/Factory | Lost 9 parts (1p3n5w) 3336 | -6/Factory | Self-destructed Last Messages --------------- 03253_ Acquired Gauss Rifle. 03262_ K-01 Serf collects debris. 03262_ Acquired Lgt. Fission Core. 03263_ Acquired 3 matter. 03265_ K-01 Serf collects debris. 03268_ Acquired 10 matter. 03269_ K-01 Serf collects debris. 03273_ Acquired 19 matter. 03276_ K-01 Serf collects debris. 03278_ Acquired 5 matter. 03279_ K-01 Serf collects debris. 03301_ Acquired Hvy. Plasma Cannon. 03317_ Acquired Coil Gun. 03321_ K-01 Serf collects debris. 03334_ ALERT: Rogue bot located, Programmers report to Factory Zone 4I. Having swapped a part into your inventory to attach the Adv. Visual Processing Unit, a marker appears next to it in your parts list, and clicking on that marker offers an easier way for mouse users to swap between the two. Doing so is the equivalent of the 'Y' option in the modal swap menu accessed via Ctrl-RMB or '/'. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????#######?????????????????????????????????????? | | ?????? ??????????????????????????????????????? | | ?????? ??###################+## u????? | | ??????? ???# = @ u ????? | | ??????? ???# = #######+##+## ????? | | ########+##### ! # #?????????????????????? | | / + = !# #?????????????????????? | | # ! # !#?????????????????????? | | # + #?????????????????????? | | # # !!#?????????????????????? | | # ## ![#?????????????????????? | | # ## !! #?????????????????????? | | # ###+###### ## #?????????????????????? | | # #? ] #?# ##= #?????????????????????? | | # ##? #?# #######?????????????????????? | | ###+# #?] """ #?# #???????????????????????????? | | ! ## """ #?# #???????????????????????????? | | + """ #?# #???????????????????????????? | | " ! ## #?# #???????????????????????????? | | " = ##?###+###?# #???????????????????????????? | | " #??????????# #???????????????????????????? | | " #??????????? +???????????????????????????? | | " #??????????? #???????????????????????????? | | =! #??????????? ????????????????????????????? | | / #???? ????????????????????????????? | | "" ""## ########???? ????????????????????????????? | | "F ""## #??????????? ????????????????????????????? | | """""## #??????????? ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed SwarmMappingInsulator Manual? 0 Play Time 00:25:43 Cumulative 188.8 hours Start 2024.08.08 @ 11:01:09 End 2024.08.17 @ 13:30:37 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 368 Rogue 368 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 63 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae7e0d26-1881-4d26-9822-e14fef0e9842