Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.06 @ 20:55:34

Player: golanco

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (106)     530
Value Destroyed (3581)     3581
Prototype IDs (39)         780
Alien Tech Used (1)        200
Bonus (1140)               1140
              TOTAL SCORE: 9531

 Bonus
-------
High Alert Combat Kills    540
Aligned with FarCom        300
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/700
Matter                     116/300
Energy                     84/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (3350) Ox66
Location                   -7/Data Miner

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (6) ------
  Improved Heat Sink
           Humpback
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (35) ---
           Particle Charger
           Firepult

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
               Neutrino Core
>              --- PROPULSION -------
      Advanced Treads
        Medium Treads
>              --- UTILITY ----------
      Improved Heat Sink
      Improved Heat Sink
               Humpback
      Improved Light Armor Plating
      Improved Light Armor Plating
>              --- WEAPON -----------
               Gatling Laser
               Flak Gun
               Gauss Cannon
>              --- INVENTORY --------
         Micro Nuclear Core
         Micro Nuclear Core
               Neutrino Core
         Light Treads
         Light Treads
               Humpback
       Compact Battery
         Large Matter Pod
      Advanced Targeting Computer
      Advanced Targeting Computer
      Advanced Targeting Computer
               Energy Filter
               Particle Charger
               Particle Charger
               Particle Charger
               Particle Charger
      Improved Light Armor Plating
      Improved Light Armor Plating
               Hacking Suite
               Hacking Suite
               Hacking Suite
               Dynamic Insulation System
  High-powered Tractor Beam
  High-powered Tractor Beam
               Dimensional Node Initializer
               Gatling Laser
               Gatling Laser
               Ion Cannon
               Firepult
               Rocket Launcher
               Rocket Launcher
               Plasma Cutter
               Hammer
[Rating: 55]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Humpback
  Processor                Melee Analysis Suite
  Protection               Improved Light Armor Plating
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   4   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   
Parts Attached             106  | 6   2   7   1   1   30  42  10  3   4   
  Power                    14   | 1   .   1   .   .   5   3   4   .   .   
    Engine                 5    | 1   .   .   .   .   2   1   1   .   .   
    Core                   9    | .   .   1   .   .   3   2   3   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   .   2   .   .   4   4   3   .   .   
    Treads                 15   | 2   .   2   .   .   4   4   3   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  36   | 1   2   1   1   1   8   16  3   2   1   
    Device                 15   | .   1   1   1   1   4   6   1   .   .   
    Storage                5    | 1   1   .   .   .   1   1   .   .   1   
    Processor              1    | .   .   .   .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             15   | .   .   .   .   .   3   9   1   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   41   | 2   .   3   .   .   13  19  .   1   3   
    Energy Gun             12   | .   .   .   .   .   6   6   .   .   .   
    Energy Cannon          1    | .   .   1   .   .   .   .   .   .   .   
    Ballistic Gun          13   | 2   .   .   .   .   5   6   .   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   2   .   1   1   
    Launcher               10   | .   .   2   .   .   2   4   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   5   1   .   .   1   
Parts Lost                 24   | .   .   .   .   .   3   5   4   .   12  
  Power                    4    | .   .   .   .   .   1   .   1   .   2   
  Propulsion               7    | .   .   .   .   .   1   2   2   .   2   
  Utility                  8    | .   .   .   .   .   .   3   1   .   4   
  Weapon                   5    | .   .   .   .   .   1   .   .   .   4   
  Highest Loss Streak      12   | .   .   .   .   .   2   2   2   .   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   90  100 100 99  87  90  90  92  88  
  Engine                   4    | .   14  6   .   .   2   2   5   7   6   
  Core                     8    | .   .   7   14  14  6   11  7   7   6   
  Treads                   17   | .   28  28  28  28  17  14  14  15  13  
  Device                   17   | .   4   14  14  13  24  20  15  8   7   
  Storage                  8    | .   14  14  14  14  9   7   7   7   7   
  Protection               11   | .   .   .   .   .   11  8   14  21  22  
  Energy Gun               4    | .   .   .   .   .   2   7   7   7   6   
  Energy Cannon            1    | .   .   13  14  14  .   .   .   .   .   
  Ballistic Gun            10   | .   28  8   .   .   14  9   7   7   6   
  Ballistic Cannon         3    | .   .   .   .   .   .   2   7   7   6   
  Launcher                 1    | .   .   5   14  14  .   .   .   .   .   
Peak Build Rating          55   | 6   9   14  16  16  44  54  55  52  52  
  Average Rating           41   | 4   7   11  14  15  36  50  52  50  50  
  On Entrance              25   | .   6   9   14  16  16  44  48  50  52  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             251  | 13  33  33  33  33  226 243 247 251 251 
  Greatest Support         50   | 40  40  40  40  40  44  44  50  40  40  
  Greatest Overweight (x)  10   | .   .   .   .   .   10  10  6   6   6   
  Average Overweight (x)   3    | .   .   .   .   .   5   5   4   6   6   
Largest Inventory Capacity 35   | 8   15  15  15  15  35  35  35  35  35  
  Average Capacity         31   | 6   14  15  15  15  35  35  35  35  34  
  Most Carried             35   | 2   15  15  15  15  35  35  35  35  35  
  Average Carried          29   | .   9   14  13  14  29  34  34  34  34  
  Final Capacity           35   | 8   15  15  15  15  35  35  35  35  35  
  Final Carried            35   | 2   15  15  14  15  35  33  33  35  3   

 Class Distribution 
--------------------
 52% | Hauler-Tank
 29% | Hauler-Mutant
 15% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
        Mutant | -9/Mines
 Hauler-Mutant | -8/Materials
   Hauler-Tank | -7/Factory
   Hauler-Tank | -7/Lower Caves
   Hauler-Tank | -7/Lower Caves
   Hauler-Tank | -7/Data Miner

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  
Matter Collected           3054 | 241  95   215  .    74   667  1105 494  163  .    
  Remotely                 107  | .    26   81   .    .    .    .    .    .    .    
Salvage Created            3463 | .    163  356  .    94   849  1700 221  .    80   
  Parts                    208  | .    16   36   .    8    48   83   17   .    .    
Haulers Intercepted        8    | .    1    .    .    .    5    2    .    .    .    
Recyclers Shooed           3    | .    1    .    .    .    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      22   | .    .    .    .    .    .    .    22   .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat 
Combat Hostiles Destroyed  78   | .   3   15  .   4   8   37  9   .   2   
  Guns                     49   | .   3   5   .   .   7   27  7   .   .   
  Cannons                  14   | .   .   6   .   3   1   2   2   .   .   
  AOE                      13   | .   .   4   .   1   .   6   .   .   2   
Classes Destroyed          14   | .   4   1   .   1   4   4   .   .   .   
  Worker                   4    | .   .   .   .   .   1   3   .   .   .   
  Builder                  5    | .   .   .   .   .   1   4   .   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   
  Hauler                   8    | .   1   .   .   .   5   2   .   .   .   
  Recycler                 6    | .   .   .   .   .   3   3   .   .   .   
  Operator                 2    | .   1   .   .   .   1   .   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   .   .   .   .   
  Swarmer                  18   | .   3   9   .   3   .   .   3   .   .   
  Grunt                    32   | .   .   6   .   1   5   19  1   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   
  Protector                2    | .   .   .   .   .   .   2   .   .   .   
  Sentry                   11   | .   .   .   .   .   3   7   1   .   .   
  Hunter                   2    | .   .   .   .   .   .   2   .   .   .   
  Programmer               6    | .   .   .   .   .   .   6   .   .   .   
  Enhanced Grunt           2    | .   .   .   .   .   .   .   .   .   2   
  Wasp                     3    | .   .   .   .   .   .   .   3   .   .   
  Thug                     1    | .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           7    | .   3   3   .   3   4   7   4   .   2   
  Combat Bots Only         6    | .   3   3   .   3   2   6   4   .   2   
Max Kills in Single Turn   2    | .   1   2   .   1   2   2   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   .   1   .   2   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  
Hostile Shots Fired        611  | .    13   57   .    21   57   330  75   .    58   
  Missed                   214  | .    4    17   .    5    16   123  29   .    20   
Damage Taken               6286 | .    77   501  .    328  605  1917 717  .    2141 
  Core                     1142 | .    7    86   .    77   140  140  106  .    586  
  Absorbed by Shields      483  | .    .    .    .    .    .    483  .    .    .    
  Ignored by Resistances   65   | .    .    .    .    .    .    .    .    .    65   
  Regen/Repaired (Parts)   386  | .    .    .    .    .    38   348  .    .    .    
Core Remaining (%)         68   | 100  .    .    .    32   74   .    .    .    .    
Volleys Fired              233  | .    14   33   .    17   50   91   18   .    10   
  Largest                  3    | .    2    2    .    2    2    3    3    .    3    
  Hottest                  156  | .    40   93   .    93   105  156  156  .    156  
Shots Fired                538  | .    28   66   .    21   87   260  55   2    19   
  Gun                      409  | .    28   35   .    .    78   227  37   1    3    
  Cannon                   92   | .    .    25   .    17   9    17   18   1    5    
  Launcher                 37   | .    .    6    .    4    .    16   .    .    11   
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  326  | .    28   35   .    .    60   158  37   1    7    
  Thermal                  157  | .    .    25   .    17   9    86   18   1    1    
  Explosive                37   | .    .    6    .    4    .    16   .    .    11   
  Electromagnetic          18   | .    .    .    .    .    18   .    .    .    .    
  Robot Hit Streak         23   | .    9    10   .    3    8    23   5    .    4    
  Robot Miss Streak        9    | .    1    3    .    1    5    6    9    .    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        7    | .    .    2    .    .    .    5    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    1    .    .    .    
Shots Hit Robots           353  | .    18   31   .    13   60   192  27   .    12   
  Core Hits                292  | .    9    23   .    6    31   173  26   .    24   
  Critical Kills           2    | .    .    .    .    .    1    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         10   | .    .    .    .    .    3    6    1    .    .    
    Burn                   1    | .    .    .    .    .    .    1    .    .    .    
    Destroy                2    | .    .    .    .    .    1    1    .    .    .    
    Blast                  5    | .    .    .    .    .    .    4    1    .    .    
    Corrupt                2    | .    .    .    .    .    2    .    .    .    .    
Melee Attacks              2    | .    .    .    .    .    .    2    .    .    .    
  Impact                   2    | .    .    .    .    .    .    2    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9530 | .    193  752  .    495  1165 5200 591  .    1134 
  Guns                     5483 | .    193  260  .    .    1088 3477 443  .    22   
  Cannons                  954  | .    .    175  .    212  71   293  148  .    55   
  Explosions               3068 | .    .    317  .    273  .    1421 .    .    1057 
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  25   | .    .    .    .    10   6    9    .    .    .    
  Kinetic                  3744 | .    193  260  .    .    867  2041 306  .    77   
  Thermal                  2804 | .    .    175  .    212  71   2061 285  .    .    
  Explosive                2736 | .    .    317  .    273  .    1089 .    .    1057 
  Electromagnetic          221  | .    .    .    .    .    221  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    4    4    4    4    
  Average Corruption       3    | .    .    .    .    .    .    2    4    4    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  140  | .    .    .    .    .    .    40   51   39   10   
    Message Errors         30   | .    .    .    .    .    .    8    15   5    2    
    Matter Fused           39   | .    .    .    .    .    .    15   8    14   2    
    Heat Flow Errors       8    | .    .    .    .    .    .    3    2    3    .    
    Energy Discharges      22   | .    .    .    .    .    .    5    10   6    1    
    Parts Fused            2    | .    .    .    .    .    .    1    1    .    .    
    Data Loss (minor)      16   | .    .    .    .    .    .    2    9    4    1    
    Data Loss (major)      8    | .    .    .    .    .    .    2    2    4    .    
    Misfires               7    | .    .    .    .    .    .    2    1    2    2    
    Alerts                 8    | .    .    .    .    .    .    2    3    1    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            39   | .    .    7    .    3    .    16   .    .    13   
  Projectiles              9    | .    .    .    .    .    .    9    .    .    .    
  Explosions               30   | .    .    7    .    3    .    7    .    .    13   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    .    .    1    2    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    .    1    2    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      209  | .    .    106  .    58   .    45   .    .    .    
  Shots                    7    | .    .    4    .    2    .    1    .    .    .    
  Rammed                   6    | .    .    .    .    2    2    2    .    .    .    
Targets Rammed             6    | .    .    .    .    2    2    2    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        230  | .    .    154  .    156  .    182  230  211  87   
  Average Temperature      47   | .    .    53   .    85   .    27   71   84   31   
  Received Heat Transfer   1087 | .    .    129  .    6    243  586  123  .    .    
  Effects                  1    | .    .    .    .    .    .    .    .    1    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    .    2    .    .    .    
  Combat Hostiles          2    | .    .    .    .    .    .    2    .    .    .    
  Parts Melted             9    | .    .    .    .    .    .    8    1    .    .    
  Heat Transferred         5637 | .    .    370  .    444  148  4025 650  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  
Peak Influence             1014 | .    146  273  .    146  103  1014 .    .    .    
  Initial                  16   | .    .    16   .    .    .    .    .    .    .    
  Average                  234  | .    37   131  .    77   14   508  .    .    .    
Maximum Alert Level        3    | .    .    1    .    .    .    3    .    .    .    
  Low Security (%)         70   | 100  100  71   .    100  100  36   .    .    .    
  Level 1                  3    | .    .    28   .    .    .    3    .    .    .    
  Level 2                  6    | .    .    .    .    .    .    15   .    .    .    
  Level 3                  18   | .    .    .    .    .    .    44   .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          25   | .    .    .    .    .    6    19   .    .    .    
  Investigation            6    | .    .    .    .    .    3    3    .    .    .    
  Extermination            5    | .    .    .    .    .    .    5    .    .    .    
  Reinforcement            5    | .    .    .    .    .    3    2    .    .    .    
  Assault                  3    | .    .    .    .    .    .    3    .    .    .    
  Garrison                 6    | .    .    .    .    .    .    6    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    2    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat 
Distress Signals           5    | .   .   .   .   .   4   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              96   | .   8   14  .   5   14  41  10  .   4   
  Peak Tracking Total      5    | .   3   2   .   3   5   5   4   .   4   
  Tactical Retreats        1    | .   1   .   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat 
Traps Triggered            3    | .   .   .   .   .   .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat 
Machines Disabled          17   | .   .   4   .   .   .   12  1   .   .   
  Max in Single Turn       7    | .   .   2   .   .   .   7   1   .   .   
  Garrison Access          3    | .   .   .   .   .   1   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat 
Machines Accessed          26   | .   2   .   2   .   5   8   3   2   4   
  Terminals                8    | .   2   .   .   .   2   3   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   1   2   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   2   .   .   .   
Total Hacks                84   | .   2   .   2   .   13  28  3   5   31  
  Successful               63   | .   2   .   2   .   8   12  3   5   31  
  Failed                   21   | .   .   .   .   .   5   16  .   .   .   
    Catastrophic           2    | .   .   .   .   .   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   1   .   1   .   .   5   .   .   .   
  Terminals                19   | .   2   .   .   .   5   11  1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          13   | .   .   .   .   .   3   10  .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   3   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   3   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   2   4   .   .   .   
Terminal Hacks             48   | .   1   .   2   .   3   3   3   5   31  
  Record                   20   | .   .   .   1   .   .   2   2   4   11  
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   10  
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   7   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   
  Open Door                2    | .   .   .   .   .   .   .   1   1   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   2   4   .   .   .   
  Scan Component           4    | .   .   .   .   .   1   3   .   .   .   
  Repair                   2    | .   .   .   .   .   1   1   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   3   .   .   .   
  Process                  1    | .   .   .   .   .   .   1   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   1   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   1   .   .   .   
  Seal Access              2    | .   .   .   .   .   1   1   .   .   .   
Unauthorized Hacks         2    | .   1   .   .   .   .   1   .   .   .   
  Terminals                2    | .   1   .   .   .   .   1   .   .   .   
    Botnet                 2    | .   1   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   1   .   .   .   2   7   .   .   .   
  Full Trace Events        4    | .   .   .   .   .   1   3   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   7   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   1   .   .   .   10  
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   1   1   .   .   .   
  Time                     64   | .   .   .   .   .   38  26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          271  | .   .   .   .   .   .   271 .   .   .   
  Retrieved Matter         614  | .   .   .   .   .   .   614 .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   1   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   1   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   1   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  
Turns Passed               16281 | 67   572  932  432  571  4042 4418 2700 2125 422  
Spaces Moved               3696  | 41   320  462  266  312  634  732  536  332  61   
  Core                     8     | 8    .    .    .    .    .    .    .    .    .    
  Treads                   3688  | 33   320  462  266  312  634  732  536  332  61   
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  545  545  472  640  640  
  Average Speed            404   | 138  160  160  160  160  563  546  489  640  640  
  Slowest Speed            960   | 160  160  160  160  160  960  945  640  640  640  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       53    | 3    63   77   68   69   55   17   67   50   70   
  Regions Visited          9
    Branch Regions         6
  Pre-discovered Areas     2     | .    .    .    1    .    .    .    .    .    1    
  Known Exits Taken        1     | .    .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      8     | 1    1    1    1    .    1    1    1    1    .    
Scrap Searched             10    | .    .    1    .    3    .    .    .    6    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          281   | .    .    46   .    46   .    135  10   1    43   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Projectile               17    | .    .    .    .    .    .    4    10   1    2    
  AOE                      264   | .    .    46   .    46   .    131  .    .    41   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  
Total                      4617 | 48   359  594  276  362  1018 973  574  337  76   
  Wait                     368  | .    .    74   .    28   230  36   .    .    .    
  Move                     3687 | 40   319  461  265  311  633  731  535  331  61   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  113  | 2    18   8    3    2    43   30   6    1    .    
  Fast Attach              31   | 6    2    1    .    1    8    9    2    1    1    
  Attach                   21   | .    .    .    .    .    6    9    4    .    2    
  Detach                   2    | .    .    .    .    .    2    .    .    .    .    
  Swap                     55   | .    .    6    1    .    16   24   4    2    2    
  Drop                     98   | .    6    10   7    1    28   39   5    2    .    
  Fire                     233  | .    14   33   .    17   50   91   18   .    10   
  Melee                    2    | .    .    .    .    .    .    2    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    6    | .    .    .    .    2    2    2    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    1    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Fac / *Dat)
-7/Data Miner (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location       | Event
     2 | -11/Scrapyard  | Met Revision 17
     7 | -11/Scrapyard  | Discovered new exit (range 15)
    68 | -11/Scrapyard  | Entered Materials
   301 | -10/Materials  | Build established: Mutant
   307 | -10/Materials  | Discovered new exit (range 7)
   431 | -10/Materials  | Discovered new exit (range 14)
   557 | -10/Materials  | Discovered new exit (range 3)
   568 | -10/Materials  | Derelicts attacked the area
   640 | -10/Materials  | Entered Mines
   711 | -10/Mines      | Discovered new exit (range 9)
   857 | -10/Mines      | Discovered new exit (range 4)
  1074 | -10/Mines      | Assembled infested the area
  1552 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  1566 | -10/Mines      | Discovered new exit (range 5)
  1572 | -10/Mines      | Entered Exiles
  1611 | -10/Exiles     | Met 8R-AWN
  1638 | -10/Exiles     | Met EX-HEX
  1686 | -10/Exiles     | Met EX-BIN
  1704 | -10/Exiles     | Aligned with FarCom system
  1705 | -10/Exiles     | Given EX-Vault access code
  1744 | -10/Exiles     | Opened EX-Vault
  1754 | -10/Exiles     | Found Firepult
  1786 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  1831 | -10/Exiles     | Met EX-DEC
  1942 | -10/Exiles     | Learned location of Zion (-6)
  1988 | -10/Exiles     | Discovered new exit (range 10)
  2004 | -10/Exiles     | Left Exiles lab with Firepult
  2004 | -10/Exiles     | Entered Mines
  2041 | -9/Mines       | Met a Derelict bent on vengeance
  2318 | -9/Mines       | Core integrity fell below 50%
  2526 | -9/Mines       | Identified exit to Materials
  2575 | -9/Mines       | Entered Materials
  2575 | -8/Materials   | Evolved 4 slots: Utility x4
  2871 | -8/Materials   | Build established: Hauler-Mutant
  4316 | -8/Materials   | Met 7R-MNS
  5696 | -8/Materials   | Discovered new exit (range 16)
  6381 | -8/Materials   | Repaired Imp. Heat Sink
  6617 | -8/Materials   | Entered Factory
  6617 | -7/Factory     | Evolved 2 slots: Power x1, Weapon x1
  6618 | -7/Factory     | Caught up to 7R-MNS
  7672 | -7/Factory     | Build established: Hauler-Tank
  8239 | -7/Factory     | Garrison activated, responded to threat
  8872 | -7/Factory     | Discovered new exit (range 10)
  9017 | -7/Factory     | First assault squad dispatched
 10238 | -7/Factory     | Repaired Humpback
 10326 | -7/Factory     | Discovered new exit (range 11)
 10987 | -7/Factory     | Build established: Hauler-Skirmisher
 11035 | -7/Factory     | Entered Lower Caves
 11187 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 11339 | -7/Lower Caves | Build established: Hauler-Tank
 11627 | -7/Lower Caves | Encountered a Warlord checkpoint
 12353 | -7/Lower Caves | Found Alien Artifact
 13439 | -7/Lower Caves | Learned 4 Factory zone layouts
 13606 | -7/Lower Caves | Ambushed by wild Derelicts
 13616 | -7/Lower Caves | Discovered new exit (range 9)
 13735 | -7/Lower Caves | Entered another Lower Caves area
 14199 | -7/Lower Caves | Identified exit to Factory
 14199 | -7/Lower Caves | Learned Factory trap positions
 14199 | -7/Lower Caves | Learned Factory terminal intel
 14199 | -7/Lower Caves | Learned Armory terminal intel
 15764 | -7/Lower Caves | Discovered new exit (range 14)
 15860 | -7/Lower Caves | Entered Data Miner
 15860 | -7/Data Miner  | Discovered new exit (range 6)
 15982 | -7/Data Miner  | Met Data Miner
 16091 | -7/Data Miner  | Learned location of Section 7 (-2)
 16091 | -7/Data Miner  | Acquired the access code to Warlord's prototype stash
 16187 | -7/Data Miner  | Received God Mode back door access code from Data Miner
 16242 | -7/Data Miner  | Data Conduit disabled
 16281 | -7/Data Miner  | Identified Dimensional Node Initializer
 16281 | -7/Data Miner  | Initialized slip node
 16282 | -7/Data Miner  | Core destroyed

 Last Messages 
---------------
16259_ Lgt. Treads destroyed.
16261_ Enhanced Grunt knocked back.
16262_ Imp. Deuterium Engine destroyed.
16263_ Gauss Cannon destroyed.
16264_ Rocket Launcher destroyed.
16265_ Enhanced Grunt destroyed.
16266_ The unstable cave ceiling collapses.
16266_ Gauss Cannon destroyed.
16268_ Enhanced Grunt destroyed.
16272_ Mak. Light Armor Plating destroyed.
16273_ Humpback destroyed.
16279_ Neutrino Core destroyed.
16279_ Rocket Launcher destroyed.
16279_ Imp. Light Armor Plating destroyed.
16281_ Acquired Alien Artifact.
16281_ Identified Dimensional Node Initializer.
[Achievement: Alien Tech]
16281_ Initializer activates and latches into
  the ground.
16282_ Dimensional Slip Node implodes.

 Map 
-----
+----------------------------------------------------+
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|   ??????????##"#"X    "##"#??????????????????????? |
|   ???????????#?##    X""""#??????????????????????? |
|   ??????????????##    "##"#??????????????????????? |
|   ???????????????#######?????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           76
Energy Generation          30
Energy Capacity            505
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Resistance: TH             10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
                  Humpback | -8/Materials  | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -7/Data Miner | Free
    Exp. Utility Shielding | -7/Data Miner | Free
               Force Rifle | -7/Data Miner | Free
        Arm. Medium Treads | -7/Data Miner | Free
       Imp. Thermal Shield | -7/Data Miner | Free
                     Lance | -7/Data Miner | Free
     Adv. Shield Generator | -7/Data Miner | Free
               HERF Cannon | -7/Data Miner | Free

 Robot Schematics 
------------------
        P-60 Hacker | -7/Data Miner | Free
       G-47 Trooper | -7/Data Miner | Free
 O-24 Administrator | -7/Data Miner | Free
     R-10 Processor | -7/Data Miner | Free
         I-36 Angel | -7/Data Miner | Free
     B-48 Gladiator | -7/Data Miner | Free
      W-25 Informer | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Dimensional Node Initializer

 Achievements 
--------------
Alien Tech

 Challenges 
------------
None

 Game 
------
Seed              ResetMicrowarpGravjet
  Manual?         0
Play Time         00:52:00
  Cumulative      67.3 hours
  Start           2025.04.06 @ 20:01:21
  End             2025.04.06 @ 20:55:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          167
  Rogue           167
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          34
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2bb0e48d-8561-4b62-aadc-ced887bde72b