Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.11 @ 01:08:32 Player: M3RT Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (136) 680 Value Destroyed (4054) 4054 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (320) 320 TOTAL SCORE: 9334 Bonus ------- High Alert Combat Kills 20 Registered with UFD 300 Cogmind --------- Core Integrity 0/1000 Matter 294/300 Energy 99/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor Antigrav System Large Storage Unit Mini Grenade Launcher Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Antigrav System Antigrav Array Antigrav Array > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Improved Weapon Cycler Improved Medium Armor Plating Advanced Shield Generator > --- WEAPON ----------- Improved Lightning Gun Wave Gun Mass Driver > --- INVENTORY -------- Neutrino Core Neutrino Core Armored Medium Treads Antigrav System Advanced Heat Sink Large Storage Unit Core Analyzer Arc Projector Heavy Phase Cannon Coil Gun KE Penetrator Mass Driver Grenade Launcher Mini Grenade Launcher Improved Plasma Cutter [Rating: 100] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Improved Medium Armor Plating Weapon Particle Cannon Energy Gun Improved Lightning Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power 1 | . . . . . . . . 1 Propulsion 3 | . . . 1 . . . 2 . Utility 5 | . . . 1 . . . 4 . Weapon 1 | . . . . . . . . 1 Parts Attached 133 | . 12 12 21 20 . . 31 37 Power 22 | . 1 2 4 4 . . 2 9 Engine 13 | . 1 2 4 3 . . . 3 Core 8 | . . . . 1 . . 2 5 Reactor 1 | . . . . . . . . 1 Propulsion 34 | . 1 5 4 8 . . 5 11 Treads 1 | . . . . . . . . 1 Leg 25 | . 1 5 4 8 . . 5 2 Wheel 1 | . . . . . . . . 1 Hover 7 | . . . . . . . . 7 Flight . | . . . . . . . . . Utility 25 | . 3 1 3 2 . . 9 7 Device 13 | . 2 1 . 2 . . 3 5 Storage 3 | . 1 . 1 . . . . 1 Processor 6 | . . . 2 . . . 4 . Hackware . | . . . . . . . . . Protection 3 | . . . . . . . 2 1 Artifact . | . . . . . . . . . Weapon 52 | . 7 4 10 6 . . 15 10 Energy Gun 12 | . 2 . 2 2 . . 2 4 Energy Cannon 7 | . 3 2 1 . . . . 1 Ballistic Gun 14 | . 1 1 4 . . . 6 2 Ballistic Cannon 9 | . . . 1 2 . . 4 2 Launcher 10 | . 1 1 2 2 . . 3 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . 1 2 . . 3 1 Parts Lost 39 | . 1 5 . 2 . . 12 19 Power 3 | . . 1 . . . . . 2 Propulsion 13 | . . 2 . . . . 5 6 Utility 11 | . . 1 . . . . 4 6 Weapon 12 | . 1 1 . 2 . . 3 5 Highest Loss Streak 10 | . 1 5 . 1 . . 9 10 To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 89 | . 96 99 97 100 98 77 81 75 Engine 8 | . 14 14 11 5 11 11 2 4 Core 1 | . . . . 5 . . 3 3 Leg 24 | . 28 27 32 33 33 33 23 4 Hover 1 | . . . . . . . . 8 Device 11 | . 10 14 11 11 11 11 10 10 Storage 9 | . 14 14 11 11 11 11 6 4 Processor 9 | . . . 8 11 11 11 15 14 Protection 1 | . . . . . . . 4 3 Energy Gun 4 | . 4 . 3 6 10 . . 8 Energy Cannon 5 | . 20 15 7 . . . . . Ballistic Gun 4 | . 2 3 10 . . . 8 3 Ballistic Cannon 2 | . . . . 14 10 . 3 1 Peak Build Rating 100 | 6 12 12 19 20 18 13 45 100 Average Rating 28 | 6 10 11 15 19 17 13 33 71 On Entrance 15 | 6 6 12 11 19 18 13 13 44 Naked Turns . | . . . . . . . . . Heaviest Build 80 | 13 33 35 37 37 37 29 44 80 Greatest Support 63 | 20 20 20 30 30 30 30 50 63 Greatest Overweight (x) 6 | . 1 3 1 1 1 . . 6 Average Overweight (x) . | . . 1 1 . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 12 15 15 15 15 15 15 13 Most Carried 15 | 6 15 15 15 15 15 15 15 15 Average Carried 13 | 6 10 13 14 14 14 15 12 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 6 15 11 15 13 15 15 15 5 Class Distribution -------------------- 42% | Mutant 40% | Scavenger-Mutant 12% | Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -9/Scraptown Scavenger-Mutant | -6/Factory Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 -5 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Matter Collected 2724 | 200 188 181 460 470 88 34 290 813 Remotely . | . . . . . . . . . Salvage Created 4705 | . 823 281 1067 908 53 . 447 1126 Parts 283 | . 40 29 60 63 4 . 31 56 Haulers Intercepted 6 | . 1 . 4 1 . . . . Recyclers Shooed 7 | . 2 . . . . . 2 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Combat Hostiles Destroyed 88 | . 11 13 16 18 1 . 12 17 Melee 1 | . . . . . . . 1 . Guns 30 | . 7 . 6 8 . . 2 7 Cannons 34 | . 3 7 6 10 1 . 2 5 AOE 21 | . 1 6 3 . . . 7 4 Classes Destroyed 16 | . 5 2 1 1 . . 4 3 Worker 13 | . 1 1 . 4 . . 5 2 Builder 5 | . . . 1 2 . . 2 . Tunneler 1 | . . . . . . . 1 . Hauler 6 | . 1 . 4 1 . . . . Recycler 8 | . 3 . 2 1 . . . 2 Mechanic 1 | . . . . . . . 1 . Operator 1 | . . . . 1 . . . . Watcher 13 | . 3 . 4 1 . . . 5 Swarmer 19 | . . 9 4 3 . . 3 . Grunt 34 | . 11 2 6 8 . . 3 4 Duelist 2 | . . . . . . . . 2 Protector 1 | . . . . . . . . 1 Sentry 18 | . . 2 6 7 1 . 1 1 Specialist 1 | . . . . . . . . 1 Hunter 5 | . . . . . . . 3 2 Programmer 8 | . . . . . . . 2 6 Best Kill Streak 11 | . 4 6 5 11 1 . 8 6 Combat Bots Only 6 | . 3 5 5 6 1 . 4 4 Max Kills in Single Turn 5 | . 1 2 2 3 1 . 2 5 Gunslinging . | . . . . . . . . . Exploded 3 | . 1 2 1 . . . 2 3 Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -5 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Hostile Shots Fired 744 | . 46 86 70 65 . . 194 283 Missed 217 | . 20 16 30 16 . . 64 71 Damage Taken 7959 | . 338 743 572 636 . . 2158 3512 Core 1618 | . 54 127 75 115 . . 227 1020 Absorbed by Shields 291 | . . . . . . . . 291 Redirected to Shielding 21 | . . . . . . . 21 . Regen/Repaired (Parts) 127 | . . . 81 . . . 46 . Core Remaining (%) 63 | 100 . 27 . . . 52 73 . Volleys Fired 317 | . 69 21 69 50 2 . 42 64 Largest 3 | . 2 2 2 2 2 . 2 3 Hottest 215 | . 136 136 91 94 109 . 88 215 Shots Fired 618 | . 130 36 131 98 4 . 75 144 Gun 358 | . 89 2 80 43 2 . 31 111 Cannon 231 | . 38 28 44 54 2 . 36 29 Launcher 29 | . 3 6 7 1 . . 8 4 Special . | . . . . . . . . . Kinetic 291 | . 43 2 61 54 2 . 67 62 Thermal 174 | . 55 28 44 . 2 . . 45 Explosive 29 | . 3 6 7 1 . . 8 4 Electromagnetic 124 | . 29 . 19 43 . . . 33 Robot Hit Streak 24 | . 16 6 12 24 2 . 7 16 Robot Miss Streak 6 | . 6 6 4 5 2 . 4 3 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 375 | . 78 18 79 57 2 . 44 97 Core Hits 210 | . 32 16 34 33 1 . 45 49 Critical Kills 3 | . 1 . . . . . . 2 Critical Parts Destroyed 3 | . 1 . . . . . 1 1 Critical Strikes 13 | . 5 . . 1 . . 1 6 Burn 1 | . . . . . . . . 1 Destroy 6 | . 2 . . . . . 1 3 Blast 2 | . . . . 1 . . . 1 Corrupt 4 | . 3 . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11064 | . 1108 811 1793 1403 45 . 2017 3887 Guns 4228 | . 700 . 733 443 18 . 407 1927 Cannons 3529 | . 330 410 699 819 27 . 470 774 Explosions 3159 | . 78 401 358 141 . . 995 1186 Melee . | . . . . . . . . . Ramming 148 | . . . 3 . . . 145 . Kinetic 3687 | . 256 . 503 819 27 . 877 1205 Thermal 3349 | . 513 410 699 . 18 . 171 1538 Explosive 2247 | . 78 401 358 141 . . 824 445 Electromagnetic 1633 | . 261 . 230 443 . . . 699 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . 3 5 5 5 7 3 Average Corruption 3 | . . . 3 4 5 5 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 90 | . . . 16 19 14 16 8 17 Message Errors 27 | . . . 4 6 3 5 4 5 Matter Fused 21 | . . . . 5 6 5 1 4 Heat Flow Errors 13 | . . . 4 . 3 2 1 3 Energy Discharges 9 | . . . 3 3 . 1 1 1 Parts Fused 1 | . . . . 1 . . . . Data Loss (minor) 12 | . . . 3 3 1 2 . 3 Data Loss (major) 2 | . . . . . . 1 1 . Misfires 3 | . . . 1 1 . . . 1 Alerts 1 | . . . . . 1 . . . Weapon Failures 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 374 | . 13 3 1 5 . . 26 326 Projectiles 99 | . 13 3 1 5 . . 25 52 Explosions 275 | . . . . . . . 1 274 Melee . | . . . . . . . . . Knockbacks 25 | . . . . 4 . . 10 11 Impact 2 | . . . . . . . 2 . Kinetic 21 | . . . . 4 . . 8 9 Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage 200 | . . 18 22 . . . 160 . Shots 6 | . . 1 1 . . . 4 . Rammed . | . . . . . . . . . Targets Rammed 34 | . . . 1 . . . 33 . Kicked 34 | . . . 1 . . . 33 . Crushed . | . . . . . . . . . Highest Temperature 551 | . 241 111 251 15 246 149 222 551 Average Temperature 123 | . 56 46 102 7 73 81 58 176 Received Heat Transfer 1731 | . 186 159 213 282 . . 87 804 Effects 13 | . . . . . . . . 13 Shutdowns 5 | . . . . . . . . 5 Energy Bleed 3 | . . . . . . . . 3 Interference 1 | . . . . . . . . 1 Short Circuit 4 | . . . . . . . . 4 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . 1 . . . . 1 Combat Hostiles 2 | . . . 1 . . . . 1 Parts Fried 17 | . 2 . 3 1 . . . 11 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 9 | . 1 . 4 . . . . 4 Heat Transferred 4805 | . 1036 740 1258 . 37 . 100 1634 Parts Sabotaged 3 | . . . . . . . . 3 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Peak Influence 433 | . 299 249 387 415 109 . 368 433 Initial 100 | . . . 62 100 68 . . 74 Average 157 | . 96 155 189 236 55 . 189 154 Maximum Alert Level 2 | . 1 1 1 2 . . 1 2 Low Security (%) 62 | 100 91 68 50 25 100 . 46 59 Level 1 36 | . 8 31 49 70 . . 53 37 Level 2 1 | . . . . 3 . . . 3 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 3 . . 4 . . 6 4 Investigation 2 | . 1 . . . . . 1 . Extermination 4 | . . . . . . . 2 2 Reinforcement 8 | . 2 . . 1 . . 3 2 Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered 1 | . . . . . . . . 1 Construction Impeded 2 | . . . . 1 . . 1 . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Distress Signals 9 | . 3 . 4 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 154 | . 20 15 32 24 . . 20 43 Peak Tracking Total 7 | . 5 5 7 7 . . 5 7 Tactical Retreats 7 | . . 2 1 . . . 1 3 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Traps Triggered 4 | . 1 . . 3 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 4 | . . . . . . . . 4 Machines | -11 -10 -10 -9 -9 -9 -9 -6 -5 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Machines Disabled 14 | . 2 . . . . . 6 6 Max in Single Turn 4 | . 1 . . . . . 2 4 Garrison Access 2 | . . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Machines Accessed 24 | . 5 . 4 6 4 1 2 2 Terminals 17 | . 5 . 3 5 4 . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . 1 . . . 1 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 1 . . 1 1 Total Hacks 53 | . 12 . 8 14 8 3 5 3 Successful 20 | . 2 . 4 5 2 3 3 1 Failed 33 | . 10 . 4 9 6 . 2 2 Catastrophic 11 | . 4 . 1 2 1 . 2 1 Database Lockouts . | . . . . . . . . . Manual 26 | . 8 . 4 10 4 . . . Terminals 39 | . 12 . 6 13 8 . . . Fabricators . | . . . . . . . . . Repair Stations 7 | . . . 2 . . . 3 2 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . 1 . . 2 1 Terminal Hacks 13 | . 2 . 2 4 2 3 . . Record 3 | . . . . . . 3 . . Open Door 1 | . . . . 1 . . . . Branch Access Points 2 | . . . 1 1 . . . . Alert Level 1 | . . . . 1 . . . . Unreport Threat 1 | . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . Zone Layout 3 | . . . 1 . 2 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . . . 2 . . . 3 . Scan Component 2 | . . . 1 . . . 1 . Repair 2 | . . . 1 . . . 1 . Refit 1 | . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . 1 Seal Access 2 | . . . . 1 . . . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 5 . 3 4 4 . 2 1 Full Trace Events 1 | . . . . . . . 1 . Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . 1 . . . 1 . Time 64 | . . . 26 . . . 38 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -5 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -5 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -5 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Turns Passed 8907 | 3 1381 650 1773 854 659 820 932 1835 Spaces Moved 5053 | 3 687 295 735 337 350 684 546 1416 Core 371 | . . . . . . . . 371 Treads . | . . . . . . . . . Legs 3744 | 3 687 295 735 337 350 684 546 107 Wheels 425 | . . . . . . . . 425 Hover 513 | . . . . . . . . 513 Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 190 190 120 120 120 120 50 Average Speed 145 | 120 157 190 190 189 185 120 120 108 Slowest Speed 440 | 120 190 330 190 190 190 120 120 440 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 53 | 1 87 69 65 65 81 56 17 39 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 1 . . . . Unknown Exits Taken 6 | 1 1 1 . . 1 1 1 . Scrap Searched 3 | . . 2 . . . 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 229 | . 18 53 49 24 1 . 57 27 Melee . | . . . . . . . . . Projectile 29 | . . . . 15 1 . 2 11 AOE 200 | . 18 53 49 9 . . 55 16 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Total 6110 | 2 869 350 987 458 358 683 750 1653 Wait 378 | . 65 16 124 31 1 . 66 75 Move 5045 | 2 686 294 734 336 349 683 545 1416 Hop . | . . . . . . . . . Pick Up 89 | . 20 2 17 6 2 . 20 22 Fast Attach 38 | . 3 . 5 3 . . 9 18 Attach 41 | . 2 6 3 6 . . 14 10 Detach 4 | . . . . . 2 . . 2 Swap 55 | . 7 6 13 12 . . 8 9 Drop 109 | . 17 5 21 14 2 . 13 37 Fire 317 | . 69 21 69 50 2 . 42 64 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 34 | . . . 1 . . . 33 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 424 | -10/Materials | Discovered new exit (range 9) 574 | -10/Materials | Discovered new exit (range 15) 646 | -10/Materials | Build established: Mutant 738 | -10/Materials | Discovered new exit (range 9) 1307 | -10/Materials | Discovered new exit (range 9) 1385 | -10/Materials | Entered Mines 1426 | -10/Mines | Discovered new exit (range 11) 1671 | -10/Mines | Learned Materials terminal intel 1852 | -10/Mines | Core integrity fell below 50% 1900 | -10/Mines | Lost 5 parts (1p2n1u1w) 1961 | -10/Mines | Learned location of 2 exits from Materials 2035 | -10/Mines | Entered Materials 2035 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2036 | -9/Materials | Identified exit to Mines 2036 | -9/Materials | Identified exit to Materials 2037 | -9/Materials | Loaded intel: 12 terminal locations 2309 | -9/Materials | Identified exit to Storage 2434 | -9/Materials | Discovered exit to Materials (range 17) 2715 | -9/Materials | Repaired Aluminum Leg 3002 | -9/Materials | Build established: Scavenger-Mutant 3601 | -9/Materials | Build established: Mutant 3729 | -9/Materials | Discovered exit to Materials (range 5) 3808 | -9/Materials | Entered Storage 4337 | -9/Storage | Identified exit to Recycling 4427 | -9/Storage | Build established: Scavenger-Mutant 4658 | -9/Storage | Used back door to open Recycling access 4662 | -9/Storage | Entered Recycling 5099 | -9/Recycling | Discovered new exit (range 20) 5287 | -9/Recycling | Scanned before Scraplab entrance 5309 | -9/Recycling | Entered Scraplab 5319 | -9/Recycling | Discovered new exit (range 3) 5321 | -9/Recycling | Entered Scraptown 5403 | -9/Scraptown | Visited UFD Registry 5403 | -9/Scraptown | Registered with UFD as "Datarider" 5434 | -9/Scraptown | Visited Research Penetration Think Tank 5461 | -9/Scraptown | Visited LU-1G1's Boring Crew 5482 | -9/Scraptown | Visited Observation Area 5535 | -9/Scraptown | Visited Junk Cannon Lab 5689 | -9/Scraptown | Visited Scrap Suit Storage 5728 | -9/Scraptown | Visited Junk Repository 5763 | -9/Scraptown | Visited Curators Association 5813 | -9/Scraptown | Visited Abandonware Association 5859 | -9/Scraptown | Visited Botcube Research 5878 | -9/Scraptown | Visited Scrapoid Research Area 5924 | -9/Scraptown | Visited Comm Corps 6007 | -9/Scraptown | Visited SPCMW 6011 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 6038 | -9/Scraptown | Visited CPS Storage 6093 | -9/Scraptown | Discovered new exit (range 13) 6141 | -9/Scraptown | Entered Factory 6141 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 6413 | -6/Factory | Lost 3 parts (1n1u1w) 6441 | -6/Factory | Spotted B-75 Beast 6472 | -6/Factory | Noticed a derelict Sapper rigging charges 6553 | -6/Factory | Lost 9 parts (4n3u2w) 6810 | -6/Factory | Discovered new exit (range 11) 6917 | -6/Factory | Repaired Lgt. Nuclear Core 7073 | -6/Factory | Entered another Factory area 7073 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 7373 | -5/Factory | Build established: Scavenger-Gunner 7831 | -5/Factory | Build established: Gunner 8393 | -5/Factory | Cargo convoy interrupted 8629 | -5/Factory | Lost 10 parts (2p4u4w) 8685 | -5/Factory | Core integrity fell below 50% 8689 | -5/Factory | Lost 6 parts (3n2u1w) 8843 | -5/Factory | Core integrity fell below 20% 8873 | -5/Factory | Search patrols dispatched 8898 | -5/Factory | Build established: Mutant 8908 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 08722_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F012. 08722_ O-16 Technician locks terminal. 08748_ Connecting with Repair Station... 08770_ 8M9,/Q/QUWE 08808_ FIJANW7ZOOPYQ469TOZNRKN1G 08813_ Acquired Flexi-carbon Leg. 08831_ Slug penetrates Wall. 08834_ Penetrated by Slug. 08836_ Slug penetrates Wall. 08839_ Penetrated by Slug. 08864_ AOCSFDA1E1EQI:KF0%JU3M>H 2JB>U6/< TPRP0> 08873_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. 08877_ Dropped Flexi-carbon Leg. 08891_ SBF7MS9#%C5XF>H0W XNQ3N 08893_ Penetrated by Slug. 08905_ Slug penetrates Wall. 08906_ Acquired 8 matter. 08906_ Manufacturing Mainframe disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????# #? 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"""" !==""??????? | | ??????????+################# """" !== R??????? | | ???????????????????????????# """" == ""??????? | | ???????????????????????????# """" ""??????? | | ???????????????????????????# """"? !! ##??????? | | ???????????????????????????# """???!! #???????? | | ???????????????????????????# ????? #???????? | | ???????????????????????????# ??????? ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 35 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 33 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 6 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeaponsHybridDesublimator Manual? 0 Play Time 01:07:36 Cumulative 87.0 hours Start 2024.10.10 @ 19:33:12 End 2024.10.11 @ 01:08:32 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 91 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 56 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de2f7b20-eea3-4e3b-a775-660b70d5ce1f