Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.17 @ 00:51:42 Player: W0nk0 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (163) 815 Value Destroyed (4246) 4246 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-864) -864 TOTAL SCORE: 7897 Bonus ------- High Alert Combat Kills 595 Follower Combat Kills 822 Friendly Fire -2281 Cogmind --------- Core Integrity 0/850 Matter 90/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Improved Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- High-capacity Storage Unit Reactive Plating Peak State ------------ > --- POWER ------------ Micro Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Thermal Generator High-capacity Storage Unit Structural Scanner Improved Sensor Array Advanced Terrain Scan Processor > --- WEAPON ----------- Flak Cannon Enhanced Gauss Cannon Micro-nuke Launcher > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg High-capacity Storage Unit Improved Signal Interpreter Experimental Propulsion Shielding Reactive Plating Dynamic Insulation System Arc Projector High-powered Shotgun High-powered Shotgun Flak Cannon Rocket Array [Rating: 60] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Reactive Plating Weapon Flak Cannon Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Micro-nuke Launcher Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . . 2 2 2 2 . . Power 1 | . . . . 1 . . . . Propulsion 3 | . . . 1 1 . 1 . . Utility 3 | . . . 1 . 1 1 . . Weapon 1 | . . . . . 1 . . . Parts Attached 133 | 8 3 . 19 18 47 13 5 20 Power 21 | 2 . . 2 5 8 2 . 2 Engine 14 | 2 . . 1 5 5 . . 1 Core 7 | . . . 1 . 3 2 . 1 Reactor . | . . . . . . . . . Propulsion 43 | 2 . . 6 4 17 6 . 8 Treads 3 | . . . . . 3 . . . Leg 34 | 2 . . 5 4 9 6 . 8 Wheel 5 | . . . . . 5 . . . Hover . | . . . . . . . . . Flight 1 | . . . 1 . . . . . Utility 31 | 2 1 . 5 2 10 4 3 4 Device 12 | 1 . . 1 . 5 2 2 1 Storage 5 | 1 1 . 2 . 1 . . . Processor 6 | . . . 1 2 . 1 1 1 Hackware 3 | . . . . . 2 1 . . Protection 5 | . . . 1 . 2 . . 2 Artifact . | . . . . . . . . . Weapon 38 | 2 2 . 6 7 12 1 2 6 Energy Gun 7 | . . . 2 3 . . . 2 Energy Cannon 3 | . . . 2 . 1 . . . Ballistic Gun 16 | 2 2 . 2 1 6 1 . 2 Ballistic Cannon 10 | . . . . 3 5 . 1 1 Launcher 2 | . . . . . . . 1 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . 1 Parts Lost 47 | . 1 . 10 1 10 3 . 22 Power 5 | . . . 1 . 2 . . 2 Propulsion 20 | . . . 5 . 5 1 . 9 Utility 8 | . 1 . 1 1 1 1 . 3 Weapon 14 | . . . 3 . 2 1 . 8 Highest Loss Streak 9 | . 1 . 3 1 4 2 . 9 Average Slot Usage (%) 89 | . 98 100 92 92 90 81 76 83 Engine 5 | . 14 14 8 13 5 . . 4 Core 2 | . . . 2 . 2 6 6 1 Treads 2 | . . . . . 4 . . . Leg 23 | . 28 28 20 36 22 23 20 27 Wheel 1 | . . . . . 2 . . . Flight 1 | . . . 7 . . . . . Device 9 | . 11 . 1 6 10 13 10 17 Storage 12 | . 15 28 23 9 12 8 6 6 Processor 3 | . . . 5 9 2 6 7 6 Hackware 1 | . . . . . 2 2 6 . Energy Cannon 1 | . . . 8 . 1 . . . Ballistic Gun 8 | . 28 28 10 . 10 4 2 . Ballistic Cannon 8 | . . . . 16 9 13 11 8 Naked Turns . | . . . . . . . . . Heaviest Build 100 | 12 15 15 50 58 100 89 76 84 Greatest Support 80 | 20 20 20 30 52 60 48 38 80 Greatest Overweight (x) 15 | . . . 7 1 5 5 1 15 Average Overweight (x) 1 | . . . 1 . 1 1 1 . Largest Inventory Capacity 20 | 6 8 8 14 12 20 20 12 12 Average Capacity 14 | 5 6 8 9 12 17 14 12 12 Most Carried 20 | 2 8 8 12 12 20 17 12 12 Average Carried 12 | . 3 8 8 11 16 12 10 10 Final Capacity 20 | 6 8 8 12 12 20 12 12 12 Final Carried 18 | 2 8 8 12 10 18 12 11 2 Class Distribution -------------------- 28% | Scavenger-Skirmisher 26% | Scavenger-Mutant 15% | Mutant 7% | Hauler-Gunner 7% | Scavenger-Tank 5% | Hauler-Skirmisher 4% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Hacker-Skirmisher | -6/Waste Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Matter Collected 4291 | 287 47 17 485 210 2356 54 287 548 Remotely . | . . . . . . . . . Salvage Created 4988 | 97 134 17 752 118 2614 64 . 1192 Parts 270 | 5 13 2 45 9 121 5 . 70 Haulers Intercepted 2 | . . . . 1 1 . . . Recyclers Shooed 5 | . . . 1 1 3 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 81 | . 5 . 19 4 31 2 . 20 Guns 46 | . 5 . 13 . 21 . . 7 Cannons 23 | . . . 6 4 10 1 . 2 AOE 12 | . . . . . . 1 . 11 Classes Destroyed 15 | 2 1 1 4 1 3 . . 3 Worker 28 | . . 1 2 . 19 . . 6 Builder 16 | . . . 2 . 8 1 . 5 Tunneler 6 | 1 . . . . 2 . . 3 Hauler 2 | . . . . 1 1 . . . Recycler 13 | 1 1 . 1 . 9 . . 1 Watcher 7 | . . . 2 1 3 . . 1 Swarmer 23 | . 5 . 6 3 3 2 . 4 Saboteur 1 | . . . . . . . . 1 Grunt 32 | . . . 8 . 12 . . 12 Duelist 2 | . . . . . 1 . . 1 Sentry 12 | . . . 5 1 5 . . 1 Hunter 5 | . . . . . 5 . . . Programmer 6 | . . . . . 5 . . 1 Surgeon 2 | . . . . . . . . 2 Wasp 3 | . . . . . . . . 3 Thug 4 | . . . . . 1 . . 3 Martyr 1 | . . . . . . . . 1 Best Kill Streak 11 | 2 6 1 10 3 8 2 . 11 Combat Bots Only 9 | . 5 . 9 3 5 2 . 9 Max Kills in Single Turn 7 | 1 1 1 2 2 2 1 . 7 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . 1 . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Damage Taken 7289 | . 245 . 1297 155 2469 577 . 2546 Core 1383 | . 18 . 205 26 279 109 . 746 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 79 | 100 . 92 48 95 60 . . . Volleys Fired 314 | 6 16 5 69 11 130 5 . 72 Largest 3 | 2 2 2 2 2 3 3 . 3 Hottest 168 | 40 40 40 126 107 168 132 . 150 Shots Fired 666 | 10 32 10 107 22 373 9 . 103 Gun 403 | 10 32 10 77 2 229 . . 43 Cannon 242 | . . . 30 20 144 9 . 39 Launcher 21 | . . . . . . . . 21 Special . | . . . . . . . . . Kinetic 523 | 10 32 10 59 20 340 9 . 43 Thermal 106 | . . . 35 2 33 . . 36 Explosive 21 | . . . . . . . . 21 Electromagnetic 16 | . . . 13 . . . . 3 Robot Hit Streak 21 | 6 5 9 21 18 17 5 . 20 Robot Miss Streak 8 | . 5 1 3 4 8 7 . 8 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 5 | . 3 . 1 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . Shots Hit Robots 493 | 6 14 9 88 19 260 8 . 89 Core Hits 436 | 4 11 2 39 17 210 12 . 141 Critical Hits 4 | . . . 1 . 2 . . 1 Critical Kills 3 | . . . 1 . 2 . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12808 | 48 124 58 1878 322 5017 161 . 5200 Guns 5528 | 48 124 58 1282 18 3121 . . 877 Cannons 3377 | . . . 591 219 1828 161 . 578 Explosions 3856 | . . . . 85 26 . . 3745 Melee . | . . . . . . . . . Ramming 47 | . . . 5 . 42 . . . Kinetic 6733 | 48 124 58 1030 219 4406 161 . 687 Thermal 2050 | . . . 677 103 543 . . 727 Explosive 3118 | . . . . . . . . 3118 Electromagnetic 860 | . . . 166 . 26 . . 668 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . 1 . 7 1 1 4 Average Corruption 3 | . . . 1 . 4 1 1 1 Corruption Purged . | . . . . . . . . . Effects 114 | . . . 1 . 100 . 2 11 Message Errors 31 | . . . . . 24 . 2 5 Matter Fused 23 | . . . . . 22 . . 1 Heat Flow Errors 9 | . . . . . 8 . . 1 Energy Discharges 10 | . . . 1 . 9 . . . Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 9 | . . . . . 7 . . 2 Data Loss (major) 4 | . . . . . 4 . . . Misfires 7 | . . . . . 7 . . . Targeting Errors 17 | . . . . . 16 . . 1 Weapon Failures 3 | . . . . . 3 . . . Overload Shots . | . . . . . . . . . Overflow Damage 312 | . . . 43 44 . . . 225 Projectiles 57 | . . . 43 . . . . 14 Explosions 255 | . . . . 44 . . . 211 Melee . | . . . . . . . . . Knockbacks 49 | . . . . 9 19 11 . 10 Impact . | . . . . . . . . . Kinetic 46 | . . . . 9 19 8 . 10 Secondary 3 | . . . . . . 3 . . Self-Inflicted Damage 533 | . . . . 63 127 . . 343 Shots 15 | . . . . 1 2 . . 12 Rammed 1 | . . . . . 1 . . . Targets Rammed 3 | . . . 1 . 2 . . . Kicked 2 | . . . 1 . 1 . . . Crushed . | . . . . . . . . . Highest Temperature 605 | . . . 264 60 605 42 . 445 Average Temperature 94 | . . . 115 25 92 32 . 98 Received Heat Transfer 2352 | . . . 498 9 780 . . 1065 Effects 18 | . . . 1 . 13 . . 4 Shutdowns 7 | . . . . . 4 . . 3 Energy Bleed 1 | . . . . . 1 . . . Interference 7 | . . . 1 . 5 . . 1 Matter Decay 2 | . . . . . 2 . . . Short Circuit 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . . 2 1 1 . . 1 Heat Transferred 3971 | . . . 1184 87 1050 . . 1650 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Peak Influence 1358 | 10 110 41 307 388 357 188 50 1358 Initial 150 | . 5 36 13 72 150 102 50 30 Average 253 | 2 31 36 122 180 177 149 50 834 Maximum Alert Level 4 | . . . 1 1 1 . . 4 Low Security (%) 61 | 100 100 100 85 71 57 100 100 15 Level 1 25 | . . . 14 28 42 . . 2 Level 2 1 | . . . . . . . . 12 Level 3 5 | . . . . . . . . 35 Level 4 5 | . . . . . . . . 33 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 31 | . . . 1 2 13 1 . 14 Investigation 12 | . . . . . 7 . . 5 Extermination 7 | . . . . . 5 1 . 1 Reinforcement 5 | . . . 1 . 1 . . 3 Assault 3 | . . . . 1 . . . 2 Garrison 4 | . . . . 1 . . . 3 Intercept . | . . . . . . . . . Construction Impeded 4 | . . . . . 1 . . 3 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Distress Signals 4 | . . . 1 . 2 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 157 | . 12 . 31 13 53 6 . 42 Peak Tracking Total 12 | . 7 . 12 6 6 4 . 8 Tactical Retreats 4 | . . . 1 . 2 . . 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Traps Triggered 10 | . . . . 1 5 3 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Machines Disabled 53 | . . . 1 2 17 2 . 31 Max in Single Turn 6 | . . . 1 2 6 2 . 5 Garrison Access 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Machines Accessed 22 | . . . 6 . 9 2 . 5 Terminals 13 | . . . 5 . 5 . . 3 Fabricators 1 | . . . . . 1 . . . Repair Stations 3 | . . . 1 . 1 1 . . Recycling Units 3 | . . . . . 2 1 . . Scanalyzers 2 | . . . . . . . . 2 Garrison Access . | . . . . . . . . . Total Hacks 70 | . . . 21 . 28 6 . 15 Successful 41 | . . . 17 . 15 4 . 5 Failed 29 | . . . 4 . 13 2 . 10 Catastrophic 3 | . . . . . 1 . . 2 Database Lockouts . | . . . . . . . . . Manual 2 | . . . . . 1 1 . . Terminals 39 | . . . 16 . 14 . . 9 Fabricators 3 | . . . . . 3 . . . Repair Stations 16 | . . . 5 . 7 4 . . Recycling Units 6 | . . . . . 4 2 . . Scanalyzers 6 | . . . . . . . . 6 Garrison Access . | . . . . . . . . . Terminal Hacks 22 | . . . 14 . 6 . . 2 Record 7 | . . . 4 . 2 . . 1 Robot Schematic 1 | . . . . . 1 . . . Prototype ID Bank 1 | . . . . . 1 . . . Branch Access Points 1 | . . . 1 . . . . . Alert Level 3 | . . . 2 . 1 . . . Locate Traps 2 | . . . 1 . . . . 1 Dispatch Records 1 | . . . 1 . . . . . Maintenance Status 1 | . . . 1 . . . . . Reinforcement Status 1 | . . . 1 . . . . . Recall Investigation 1 | . . . 1 . . . . . Recall Reinforcements 1 | . . . 1 . . . . . Zone Layout 2 | . . . 1 . 1 . . . Fabricator Hacks 2 | . . . . . 2 . . . Network Status 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks 9 | . . . 3 . 4 2 . . Scan Component 4 | . . . 1 . 2 1 . . Repair 4 | . . . 1 . 2 1 . . Refit 1 | . . . 1 . . . . . Recycling Unit Hacks 5 | . . . . . 3 2 . . Report Inventory 2 | . . . . . 1 1 . . Retrieve Matter 1 | . . . . . 1 . . . Retrieve Components 2 | . . . . . 1 1 . . Scanalyzer 3 | . . . . . . . . 3 Insert Component 2 | . . . . . . . . 2 Analyze 1 | . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . . . 4 . 9 . . 5 Full Trace Events 13 | . . . 1 . 7 . . 5 Feedback Events 3 | . . . 1 . 1 . . 1 Corruption 3 | . . . 1 . 1 . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . Robots Built 1 | . . . . . 1 . . . Matter 219 | . . . . . 219 . . . Time 38 | . . . . . 38 . . . Total Robot Build Rating 3 | . . . . . 3 . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . . 1 . 2 1 . . Time 136 | . . . 38 . 76 22 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter 118 | . . . . . 118 . . . Retrieved Components 5 | . . . . . 2 3 . . Parts Scanalyzed 1 | . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 5 | . . . . 1 . . . 4 Machine Destruction 1 | . . . . 1 . . . . Programmers 4 | . . . . . . . . 4 Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Total Allies 24 | . . . . . 4 . 20 . Largest Group 20 | . . . . . 3 1 20 20 Highest-Rated Group 763 | . . . . . 93 13 763 763 Highest-Rated Ally 50 | . . . . . 31 13 50 50 Total Orders . | . . . . . . . . . Ally Attacks 165 | . . . . . 64 . . 101 Total Damage 4041 | . . . . . 997 . . 3044 Kills 36 | . . . . . 10 . . 26 Allies Corrupted 2 | . . . . . . . . 2 Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Turns Passed 6918 | 93 225 125 961 361 3574 270 263 1046 Spaces Moved 3673 | 57 137 94 451 194 1885 140 167 548 Core 12 | 2 . . 4 . . . . 6 Treads 280 | . . . . . 280 . . . Legs 3181 | 55 137 94 447 194 1405 140 167 542 Wheels 200 | . . . . . 200 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 122 105 150 150 120 Average Speed 150 | 117 120 120 159 145 152 152 150 150 Slowest Speed 800 | 120 120 120 400 150 240 270 150 800 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 5 27 21 39 21 46 4 83 21 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 51 | . . . . . . . . 51 Terrain Destroyed 495 | . . . . 23 67 . . 405 Melee . | . . . . . . . . . Projectile 13 | . . . . . . . . 13 AOE 482 | . . . . 23 67 . . 392 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Total 4500 | 71 173 98 590 250 2294 188 182 654 Wait 205 | . 9 . 12 6 155 23 . . Move 3666 | 56 136 93 450 193 1884 140 166 548 Hop . | . . . . . . . . . Pick Up 98 | 1 7 . 23 11 41 3 5 7 Fast Attach 32 | 7 . . 7 . 6 5 1 6 Attach 58 | . 1 . 8 6 21 7 4 11 Detach 13 | . . . . . 9 2 2 . Swap 43 | 1 2 . 4 12 20 1 . 3 Drop 68 | . 2 . 16 11 26 2 4 7 Fire 314 | 6 16 5 69 11 130 5 . 72 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 2 | . . . 1 . 1 . . . Crush 1 | . . . . . 1 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 4 exits: [*Mat] / Min x2 / *Sto) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 16) 270 | -10/Materials | Discovered new exit (range 12) 317 | -10/Materials | Build established: Mutant 319 | -10/Materials | Entered Mines 333 | -10/Mines | Discovered new exit (range 15) 444 | -10/Mines | Entered Materials 444 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 899 | -9/Materials | Lost 3 parts (1p1n1u) 1076 | -9/Materials | Repaired Hpw. Shotgun? 1163 | -9/Materials | Destroyed 9 combat bots 1279 | -9/Materials | Identified exit to Mines 1279 | -9/Materials | Identified exit to Storage 1392 | -9/Materials | Discovered new exit (range 10) 1395 | -9/Materials | Core integrity fell below 50% 1405 | -9/Materials | Entered another Materials area 1405 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1486 | -8/Materials | Build established: Scavenger-Mutant 1631 | -8/Materials | Discovered new exit (range 15) 1679 | -8/Materials | Identified exit to Factory 1766 | -8/Materials | Entered Factory 1766 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2209 | -7/Factory | Allied Derelicts emerged from ambush trap array 2331 | -7/Factory | Build established: Scavenger-Skirmisher 3098 | -7/Factory | Build established: Hauler-Skirmisher 3265 | -7/Factory | Repaired Carbon-fiber Leg 3303 | -7/Factory | Repaired Adv. Sensor Array? 3507 | -7/Factory | Build established: Hauler-Gunner 4074 | -7/Factory | Build established: Scavenger-Tank 4506 | -7/Factory | Lost 4 parts (1p2n1w) 4791 | -7/Factory | Fabricated M-14 Sweeper? 4847 | -7/Factory | Build established: Scavenger-Skirmisher 5086 | -7/Factory | Discovered new exit (range 16) 5340 | -7/Factory | Entered another Factory area 5340 | -6/Factory | Accompanied by 1 ally 5340 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5521 | -6/Factory | Repaired Imp. Carbon-fiber Leg 5610 | -6/Factory | Sucked down chute 5610 | -6/Factory | Entered Waste 5611 | -6/Waste | Joined by Warlord forces that had cleared the area 5845 | -6/Waste | Discovered new exit (range 11) 5873 | -6/Waste | Entered Factory 5873 | -6/Factory | Accompanied by 20 allies 6057 | -6/Factory | Found Prototype Launcher 6099 | -6/Factory | Spotted B-75 Beast 6105 | -6/Factory | Allies destroyed B-75 Beast 6134 | -6/Factory | Garrison activated, responded to threat 6223 | -6/Factory | First assault squad dispatched 6276 | -6/Factory | Identified Rocket Array 6500 | -6/Factory | Build established: Scavenger-Mutant 6649 | -6/Factory | Lost 3 parts (1n2w) 6651 | -6/Factory | Destroyed 9 combat bots 6859 | -6/Factory | Lost 8 parts (3n2u3w) 6880 | -6/Factory | Core integrity fell below 50% 6901 | -6/Factory | Core integrity fell below 20% 6919 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06811_ Imp. Sensor Array destroyed. 06813_ The unstable cave ceiling collapses. 06818_ G-67 Veteran destroyed. 06819_ Rocket Array destroyed. 06822_ The unstable cave ceiling collapses. 06828_ Gatling Laser destroyed. 06832_ ABCXVUT3D1MOKFWB6 TDIC1E 06859_ Carbon-fiber Leg destroyed. 06862_ Angular Momentum Engine destroyed. 06863_ Carbon-fiber Leg destroyed. 06867_ Arc Projector destroyed. 06869_ Hpw. Shotgun destroyed. 06873_ K-01 Serf destroyed. 06873_ Carbon-fiber Leg destroyed. 06882_ Identified Exp. Propulsion Shielding. 06890_ Lgt. Nuclear Core destroyed. 06890_ Hpw. Shotgun destroyed. 06892_ Structural Scanner destroyed. 06900_ G-50 Soldier destroyed. 06902_ System corrupted: Exp. Propulsion Shielding rejected. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????# ????????????????????????????????????????? | | ???????# ???????????????????????????????????????? | | ???????# ???????????????? ??????????????????????? | | ???????# ?????????????? ??????????????????????? | | ???????? ???##########+#######+#####??????????? | | ???????? /??# !%* ?????????? | | ???????? **?# = ?????????? | | ? ?? + ????????? | | ??? """ # %! ????????? | | ??? """ + ! ????????? | | # ??? """ # #####g#######???????????????? | | ### ##???????# # @ #??????????????? | | #???????# # #??????????????? | | #???????# # !#??????????????? | | #???????# # #??????????????? | | #???????# # = #??????????????? | | #???????# # #??????????????? | | =% ^^^#???????# # "" "" #??????????????? | | % ######### # "" "" #??????????????? | | # """ """ #??????????????? | | # """ """ #??????????????? | | # "?" "??????????????????? | | / # ??? ??????????????????? | | ## = #####????#??????????????????? | | " ""#########???????????????????????????? | | #???????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | ##?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | " ##?????????????????????????????????? | | " ??????????????????????????????????? | | "###?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 EM Shielding 2 Armor Coverage 150 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 90 Evasion (%) 40 Targeting Accuracy 6 Core Analysis 8 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ B-36 Bruiser | -7/Factory | Hacked Fabricated ------------ M-14 Sweeper | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Collateral Damage More Dakka Please My Command Is Your Wish Oh No You Don't! Party Time Significant Disruption Storm Trooper The More The Merrier We Are Legion Challenges ------------ None Game ------ Seed QuantumLaserCoupler Manual? 0 Play Time 02:56:03 Cumulative 10.7 hours Start 2021.01.03 @ 22:31:29 End 2021.01.17 @ 00:51:42 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 2 Adventurer 1 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 15 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf23882e-c57a-4eb2-8e31-82aaea048d58