Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.25 @ 17:46:54

Player: Max

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (60)      300
Value Destroyed (1464)     1464
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (94)                 94
              TOTAL SCORE: 3738

 Bonus
-------
High Alert Combat Kills    94

 Cogmind 
---------
Core Integrity             0/550
Matter                     4/300
Energy                     125/125
System Corruption          10%
Temperature                Cool (9)
Movement                   Core (750) Ox14
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
       Improved Sensor Array
       Advanced EMP Blaster
       Advanced EMP Blaster
       Advanced EMP Blaster
          Heavy Missile Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Carbon-fiber Leg
       Improved Flight Unit
       Improved Flight Unit
>               --- UTILITY ----------
  High-capacity Storage Unit
>               --- WEAPON -----------
                Particle Gun
       Advanced EMP Blaster
       Advanced EMP Blaster
>               --- INVENTORY --------
       Improved Sensor Array
       Advanced EMP Blaster
       Advanced EMP Blaster
       Advanced EMP Blaster
          Heavy Missile Launcher
          Heavy Missile Launcher
          Heavy Missile Launcher
[Rating: 26]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               3    | .   .   .   1   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             52   | 6   4   6   11  25  
  Power                    9    | 1   1   1   2   4   
    Engine                 6    | 1   1   .   2   2   
    Core                   3    | .   .   1   .   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               18   | 2   2   2   4   8   
    Treads                 1    | .   .   .   .   1   
    Leg                    11   | 2   2   2   1   4   
    Wheel                  1    | .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 5    | .   .   .   3   2   
  Utility                  6    | 1   1   .   1   3   
    Device                 3    | .   1   .   .   2   
    Storage                2    | 1   .   .   .   1   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   19   | 2   .   3   4   10  
    Energy Gun             7    | .   .   2   2   3   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               10   | .   .   1   2   7   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
  Corrupted Parts          2    | .   .   .   1   1   
    System Corruption      11   | .   .   .   1   10  
Parts Lost                 27   | .   2   5   1   19  
  Power                    6    | .   1   1   1   3   
  Propulsion               11   | .   .   1   .   10  
  Utility                  2    | .   1   .   .   1   
  Weapon                   8    | .   .   3   .   5   
  Highest Loss Streak      8    | .   1   6   1   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     73   | .   92  66  77  59  
  Engine                   7    | .   13  3   2   4   
  Core                     2    | .   .   9   6   1   
  Leg                      16   | .   28  16  17  7   
  Flight                   9    | .   .   .   15  16  
  Device                   2    | .   7   .   .   1   
  Storage                  11   | .   14  14  11  9   
  Protection               1    | .   .   .   1   2   
  Energy Gun               5    | .   .   13  13  4   
  Ballistic Gun            8    | .   28  2   .   .   
  Launcher                 5    | .   .   9   9   7   
Peak Build Rating          26   | 6   8   8   17  26  
  Average Rating           10   | 5   6   6   11  15  
  On Entrance              7    | .   6   7   8   14  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             60   | 11  14  15  15  60  
  Greatest Support         30   | 20  20  20  30  25  
  Greatest Overweight (x)  16   | .   .   4   2   16  
  Average Overweight (x)   .    | .   .   1   .   1   
Largest Inventory Capacity 20   | 8   8   8   8   20  
  Average Capacity         10   | 7   8   8   8   13  
  Most Carried             9    | 6   8   8   8   9   
  Average Carried          6    | 4   7   5   5   7   
  Final Capacity           20   | 8   8   8   8   20  
  Final Carried            8    | 6   8   5   8   5   

 Class Distribution 
--------------------
 96% | Mutant
  3% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           1054 | 296 250 101 43  364 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1591 | 115 488 229 170 589 
  Parts                    95   | 3   24  11  15  42  
Haulers Intercepted        4    | .   1   .   1   2   
Recyclers Shooed           3    | .   1   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  29   | .   8   4   4   13  
  Guns                     14   | .   8   2   1   3   
  AOE                      15   | .   .   2   3   10  
Classes Destroyed          14   | 2   4   1   1   6   
  Worker                   10   | 2   .   .   1   7   
  Builder                  4    | .   .   .   .   4   
  Tunneler                 2    | .   .   .   .   2   
  Hauler                   4    | .   1   .   1   2   
  Recycler                 5    | 1   1   2   .   1   
  Mechanic                 1    | .   1   .   .   .   
  Operator                 2    | .   .   .   1   1   
  Watcher                  3    | .   1   .   1   1   
  Swarmer                  2    | .   .   2   .   .   
  Grunt                    22   | .   8   2   4   8   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   1    | .   .   .   .   1   
  Specialist               1    | .   .   .   .   1   
  Hunter                   2    | .   .   .   .   2   
Best Kill Streak           10   | 2   9   6   5   10  
  Combat Bots Only         8    | .   7   4   2   8   
Max Kills in Single Turn   4    | 1   1   1   1   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   1   1   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        267  | .    34   69   5    159  
  Missed                   82   | .    7    17   .    58   
Damage Taken               2908 | .    344  582  170  1812 
  Core                     800  | .    84   102  49   565  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   14   | .    .    .    .    14   
Core Remaining (%)         70   | 100  .    25   87   .    
Volleys Fired              138  | 9    58   19   10   42   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  130  | 40   40   80   70   130  
Shots Fired                243  | 18   116  30   18   61   
  Gun                      203  | 18   116  26   8    35   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 40   | .    .    4    10   26   
  Special                  .    | .    .    .    .    .    
  Kinetic                  140  | 18   116  6    .    .    
  Thermal                  44   | .    .    9    .    35   
  Explosive                36   | .    .    4    10   22   
  Electromagnetic          23   | .    .    11   8    4    
  Robot Hit Streak         11   | 3    11   8    3    11   
  Robot Miss Streak        5    | 5    5    5    3    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    3    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           129  | 8    53   18   6    44   
  Core Hits                108  | 5    29   12   12   50   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    2    
    Burn                   2    | .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4270 | 110  562  306  408  2884 
  Guns                     1339 | 110  562  183  56   428  
  Cannons                  .    | .    .    .    .    .    
  Explosions               2918 | .    .    123  352  2443 
  Melee                    .    | .    .    .    .    .    
  Ramming                  13   | .    .    .    .    13   
  Kinetic                  693  | 110  562  21   .    .    
  Thermal                  509  | .    .    81   .    428  
  Explosive                2805 | .    .    123  352  2330 
  Electromagnetic          250  | .    .    81   56   113  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         10   | .    1    1    1    10   
  Average Corruption       3    | .    1    1    1    10   
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  13   | .    4    2    .    7    
    Message Errors         5    | .    2    .    .    3    
    Matter Fused           3    | .    .    1    .    2    
    Parts Rejected         1    | .    .    1    .    .    
    Data Loss (minor)      4    | .    2    .    .    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            194  | .    .    .    10   184  
  Projectiles              .    | .    .    .    .    .    
  Explosions               194  | .    .    .    10   184  
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      535  | .    .    73   81   381  
  Shots                    19   | .    .    3    3    13   
  Rammed                   1    | .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        363  | .    48   88   66   363  
  Average Temperature      66   | .    20   47   31   95   
  Received Heat Transfer   816  | .    246  153  30   387  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         1359 | .    .    175  .    1184 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             729  | 15  297 206 308 729 
  Initial                  130  | .   9   115 79  130 
  Average                  243  | 2   126 172 156 453 
Maximum Alert Level        3    | .   1   1   1   3   
  Low Security (%)         53   | 100 60  48  66  30  
  Level 1                  21   | .   39  51  33  1   
  Level 2                  19   | .   .   .   .   53  
  Level 3                  5    | .   .   .   .   14  
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   3   .   2   4   
  Investigation            4    | .   2   .   .   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   1   .   2   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           6    | .   .   .   2   4   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              51   | .   13  6   7   25  
  Peak Tracking Total      10   | .   4   5   5   10  
  Tactical Retreats        4    | .   1   1   1   1   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            2    | .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          11   | .   2   .   1   8   
  Max in Single Turn       3    | .   1   .   1   3   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          8    | .   3   .   1   4   
  Terminals                5    | .   2   .   1   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                30   | .   12  .   3   15  
  Successful               19   | .   6   .   1   12  
  Failed                   10   | .   5   .   2   3   
    Catastrophic           3    | .   2   .   1   .   
  Database Lockouts        1    | .   1   .   .   .   
  Manual                   7    | .   6   .   .   1   
  Terminals                21   | .   10  .   3   8   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   3   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              4    | .   .   .   .   4   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             11   | .   4   .   1   6   
  Record                   4    | .   3   .   1   .   
  Part Schematic           1    | .   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   1   
  Dispatch Records         1    | .   .   .   .   1   
  Maintenance Status       1    | .   .   .   .   1   
  Transport Status         1    | .   .   .   .   1   
  Assault Status           1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   3   
  Scan Component           2    | .   .   .   .   2   
  Repair                   1    | .   .   .   .   1   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 3    | .   .   .   .   3   
  Insert Component         2    | .   .   .   .   2   
  Analyze                  1    | .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   2   .   1   4   
  Full Trace Events        6    | .   2   .   1   3   
  Feedback Events          1    | .   1   .   .   .   
    Corruption             1    | .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   1   .   .   1   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   
  Time                     51   | .   .   .   .   51  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               1346 | 143 369 143 192 499 
Spaces Moved               746  | 90  154 56  208 238 
  Core                     24   | 6   .   15  .   3   
  Treads                   15   | .   .   .   .   15  
  Legs                     380  | 84  154 41  71  30  
  Wheels                   36   | .   .   .   .   36  
  Hover                    .    | .   .   .   .   .   
  Flight                   291  | .   .   .   137 154 
  Fastest Speed            34   | 50  120 120 34  41  
  Average Speed            105  | 115 120 154 64  115 
  Slowest Speed            850  | 120 120 250 180 850 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       20   | 5   26  16  26  27  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 4    | .   .   .   4   .   
Terrain Destroyed          230  | .   .   29  57  144 
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      230  | .   .   29  57  144 
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      1074 | 110 237 83  248 396 
  Wait                     81   | .   8   .   4   69  
  Move                     742  | 89  153 55  207 238 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  33   | 6   7   3   5   12  
  Fast Attach              22   | 6   2   .   6   8   
  Attach                   21   | .   .   6   3   12  
  Detach                   7    | .   .   .   5   2   
  Swap                     9    | .   2   .   2   5   
  Drop                     20   | .   7   .   6   7   
  Fire                     138  | 9   58  19  10  42  
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials (discovered 1 exit: Sto)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    8 | -11/Scrapyard | Discovered new exit (range 15)
  144 | -11/Scrapyard | Entered Materials
  259 | -10/Materials | Discovered new exit (range 16)
  271 | -10/Materials | Central database locked down
  301 | -10/Materials | Build established: Mutant
  372 | -10/Materials | Destroyed 7 combat bots
  513 | -10/Materials | Entered Mines
  552 | -10/Mines     | Core integrity fell below 50%
  585 | -10/Mines     | Discovered new exit (range 6)
  592 | -10/Mines     | Lost 6 parts (1p1n1u3w)
  648 | -10/Mines     | Learned location of Zion (-7)
  656 | -10/Mines     | Entered Materials
  656 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  784 | -9/Materials  | Discovered new exit (range 14)
  848 | -9/Materials  | Entered another Materials area
  848 | -8/Materials  | Evolved 2 slots: Propulsion x2
  865 | -8/Materials  | Identified exit to Storage
  932 | -8/Materials  | Repaired Imp. Flight Unit
 1036 | -8/Materials  | Lost 3 parts (1p1n1u)
 1039 | -8/Materials  | Destroyed 8 combat bots
 1155 | -8/Materials  | Core integrity fell below 50%
 1199 | -8/Materials  | System corruption reached 10%
 1218 | -8/Materials  | Lost 8 parts (1p4n3w)
 1331 | -8/Materials  | Core integrity fell below 20%
 1347 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01289_ K-01 Serf destroyed.
01291_ U-05 Engineer lays Concrete.
01293_ System corrupted: Component data lost.
01296_ Lgt. Ion Engine destroyed.
01298_ Slammed into U-05 Engineer.
01298_ U-05 Engineer destroyed.
01298_ Destabilizing: Core damaged (-22).
01299_ Acquired 13 matter.
01305_ Hvy. Missile Launcher destroyed.
01305_ Lgt. Treads destroyed.
01307_ Acquired Lgt. Ion Engine.
01309_ System corrupted: Matter fused (-7).
01315_ Arm. Wheel destroyed.
01322_ Material Processor disabled.
01326_ System corrupted: Component data lost.
01331_ Imp. Aluminum Leg destroyed.
01332_ K-01 Serf collects debris.
01338_ Hvy. Missile Launcher destroyed.
01341_ System corrupted: Matter fused (-8).
01342_ K-01 Serf cleans the Neutrino Reactor. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| #####+#??????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ?????????????????   ???????????????????????? |
|       ????????????????    ???????????????????????? |
|      #????????????????#   ???????????????????????? |
|      ######+####??????#k  ???????????????????????? |
|      # ]       #??????#   #??????????????????????? |
|      #         #??????#   #??????????????????????? |
|      # """ """ #??????#   #??????????????????????? |
|      #       " #??????#   #??????????????????????? |
|      #         #??????#   #??????????????????????? |
|   ==           #??????#   #??????????????????????? |
|   =        [   #??????#   #??????????????????????? |
| [ !%[          #?#????#   #??????????????????????? |
| %= *   ######### ######   #??????????????????????? |
| **%          !            #??????????????????????? |
|         =   !             ##### k        ????????? |
|            k             @ ggg/          ????????? |
|             #  #########g#########???????????????? |
|              # #?????#         #?????????????????? |
|  #             #?????#   """   #?????????????????? |
|             # ##?????#   """"  +    ?????????????? |
|             ##########  """""  ##### ????????????? |
|            =|! ! =   +  """""  #?????????????????? |
|             ##########    ""  ???????????????????? |
|        ###### #??????#         ??????????????????? |
|        #         ????#         #?????????????????? |
|  #      #####    ????###########?????????????????? |
|  #    #######??!?????????????????????????????????? |
|  #          #????????????????????????????????????? |
|             +????????????????????????????????????? |
|  # %        #????????????????????????????????????? |
|  # ##   +##+#????????????????????????????????????? |
|  # #        #????????????????????????????????????? |
|  #     """  #????????????????????????????????????? |
| ####  " "" !#????????????????????????????????????? |
| ##?#  """"  #????????????????????????????????????? |
| ???#        #????????????????????????????????????? |
| #### """    #????????????????????????????????????? |
|    + "R     #????????????????????????????????????? |
|  ### """    #????????????????????????????????????? |
|  ??#        #????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                63
Recoil Reduction           1

 Item Schematics 
-----------------
       Ion Engine | -10/Materials | Hacked
 Adv. EMP Blaster | -8/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LegChromaticGun
  Manual?         0
Play Time         00:28:23
  Cumulative      13.0 hours
  Start           2025.01.25 @ 13:53:28
  End             2025.01.25 @ 17:46:54
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          19
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          55x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b4bbf265-d2cb-40b6-86a0-6cc23537ceb8