Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.25 @ 17:46:54 Player: Max Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (60) 300 Value Destroyed (1464) 1464 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (94) 94 TOTAL SCORE: 3738 Bonus ------- High Alert Combat Kills 94 Cogmind --------- Core Integrity 0/550 Matter 4/300 Energy 125/125 System Corruption 10% Temperature Cool (9) Movement Core (750) Ox14 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (5) --- (None) > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Sensor Array Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- High-capacity Storage Unit > --- WEAPON ----------- Particle Gun Advanced EMP Blaster Advanced EMP Blaster > --- INVENTORY -------- Improved Sensor Array Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 3 | . . . 1 2 Utility . | . . . . . Weapon 1 | . . . 1 . Parts Attached 52 | 6 4 6 11 25 Power 9 | 1 1 1 2 4 Engine 6 | 1 1 . 2 2 Core 3 | . . 1 . 2 Reactor . | . . . . . Propulsion 18 | 2 2 2 4 8 Treads 1 | . . . . 1 Leg 11 | 2 2 2 1 4 Wheel 1 | . . . . 1 Hover . | . . . . . Flight 5 | . . . 3 2 Utility 6 | 1 1 . 1 3 Device 3 | . 1 . . 2 Storage 2 | 1 . . . 1 Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 19 | 2 . 3 4 10 Energy Gun 7 | . . 2 2 3 Energy Cannon . | . . . . . Ballistic Gun 2 | 2 . . . . Ballistic Cannon . | . . . . . Launcher 10 | . . 1 2 7 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Corrupted Parts 2 | . . . 1 1 System Corruption 11 | . . . 1 10 Parts Lost 27 | . 2 5 1 19 Power 6 | . 1 1 1 3 Propulsion 11 | . . 1 . 10 Utility 2 | . 1 . . 1 Weapon 8 | . . 3 . 5 Highest Loss Streak 8 | . 1 6 1 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 73 | . 92 66 77 59 Engine 7 | . 13 3 2 4 Core 2 | . . 9 6 1 Leg 16 | . 28 16 17 7 Flight 9 | . . . 15 16 Device 2 | . 7 . . 1 Storage 11 | . 14 14 11 9 Protection 1 | . . . 1 2 Energy Gun 5 | . . 13 13 4 Ballistic Gun 8 | . 28 2 . . Launcher 5 | . . 9 9 7 Peak Build Rating 26 | 6 8 8 17 26 Average Rating 10 | 5 6 6 11 15 On Entrance 7 | . 6 7 8 14 Naked Turns . | . . . . . Heaviest Build 60 | 11 14 15 15 60 Greatest Support 30 | 20 20 20 30 25 Greatest Overweight (x) 16 | . . 4 2 16 Average Overweight (x) . | . . 1 . 1 Largest Inventory Capacity 20 | 8 8 8 8 20 Average Capacity 10 | 7 8 8 8 13 Most Carried 9 | 6 8 8 8 9 Average Carried 6 | 4 7 5 5 7 Final Capacity 20 | 8 8 8 8 20 Final Carried 8 | 6 8 5 8 5 Class Distribution -------------------- 96% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1054 | 296 250 101 43 364 Remotely . | . . . . . Salvage Created 1591 | 115 488 229 170 589 Parts 95 | 3 24 11 15 42 Haulers Intercepted 4 | . 1 . 1 2 Recyclers Shooed 3 | . 1 . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 29 | . 8 4 4 13 Guns 14 | . 8 2 1 3 AOE 15 | . . 2 3 10 Classes Destroyed 14 | 2 4 1 1 6 Worker 10 | 2 . . 1 7 Builder 4 | . . . . 4 Tunneler 2 | . . . . 2 Hauler 4 | . 1 . 1 2 Recycler 5 | 1 1 2 . 1 Mechanic 1 | . 1 . . . Operator 2 | . . . 1 1 Watcher 3 | . 1 . 1 1 Swarmer 2 | . . 2 . . Grunt 22 | . 8 2 4 8 Duelist 1 | . . . . 1 Sentry 1 | . . . . 1 Specialist 1 | . . . . 1 Hunter 2 | . . . . 2 Best Kill Streak 10 | 2 9 6 5 10 Combat Bots Only 8 | . 7 4 2 8 Max Kills in Single Turn 4 | 1 1 1 1 4 Gunslinging . | . . . . . Exploded 3 | . . 1 1 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 267 | . 34 69 5 159 Missed 82 | . 7 17 . 58 Damage Taken 2908 | . 344 582 170 1812 Core 800 | . 84 102 49 565 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 14 | . . . . 14 Core Remaining (%) 70 | 100 . 25 87 . Volleys Fired 138 | 9 58 19 10 42 Largest 2 | 2 2 2 2 2 Hottest 130 | 40 40 80 70 130 Shots Fired 243 | 18 116 30 18 61 Gun 203 | 18 116 26 8 35 Cannon . | . . . . . Launcher 40 | . . 4 10 26 Special . | . . . . . Kinetic 140 | 18 116 6 . . Thermal 44 | . . 9 . 35 Explosive 36 | . . 4 10 22 Electromagnetic 23 | . . 11 8 4 Robot Hit Streak 11 | 3 11 8 3 11 Robot Miss Streak 5 | 5 5 5 3 4 Penetration Max . | . . . . . Secondary Targets 3 | . 3 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 129 | 8 53 18 6 44 Core Hits 108 | 5 29 12 12 50 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . . 2 Burn 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4270 | 110 562 306 408 2884 Guns 1339 | 110 562 183 56 428 Cannons . | . . . . . Explosions 2918 | . . 123 352 2443 Melee . | . . . . . Ramming 13 | . . . . 13 Kinetic 693 | 110 562 21 . . Thermal 509 | . . 81 . 428 Explosive 2805 | . . 123 352 2330 Electromagnetic 250 | . . 81 56 113 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . 1 1 1 10 Average Corruption 3 | . 1 1 1 10 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 13 | . 4 2 . 7 Message Errors 5 | . 2 . . 3 Matter Fused 3 | . . 1 . 2 Parts Rejected 1 | . . 1 . . Data Loss (minor) 4 | . 2 . . 2 Overload Shots . | . . . . . Overflow Damage 194 | . . . 10 184 Projectiles . | . . . . . Explosions 194 | . . . 10 184 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 535 | . . 73 81 381 Shots 19 | . . 3 3 13 Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 363 | . 48 88 66 363 Average Temperature 66 | . 20 47 31 95 Received Heat Transfer 816 | . 246 153 30 387 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1359 | . . 175 . 1184 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 729 | 15 297 206 308 729 Initial 130 | . 9 115 79 130 Average 243 | 2 126 172 156 453 Maximum Alert Level 3 | . 1 1 1 3 Low Security (%) 53 | 100 60 48 66 30 Level 1 21 | . 39 51 33 1 Level 2 19 | . . . . 53 Level 3 5 | . . . . 14 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 3 . 2 4 Investigation 4 | . 2 . . 2 Extermination . | . . . . . Reinforcement 5 | . 1 . 2 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 6 | . . . 2 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 51 | . 13 6 7 25 Peak Tracking Total 10 | . 4 5 5 10 Tactical Retreats 4 | . 1 1 1 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 11 | . 2 . 1 8 Max in Single Turn 3 | . 1 . 1 3 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 8 | . 3 . 1 4 Terminals 5 | . 2 . 1 2 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 30 | . 12 . 3 15 Successful 19 | . 6 . 1 12 Failed 10 | . 5 . 2 3 Catastrophic 3 | . 2 . 1 . Database Lockouts 1 | . 1 . . . Manual 7 | . 6 . . 1 Terminals 21 | . 10 . 3 8 Fabricators . | . . . . . Repair Stations 3 | . . . . 3 Recycling Units 2 | . 2 . . . Scanalyzers 4 | . . . . 4 Garrison Access . | . . . . . Terminal Hacks 11 | . 4 . 1 6 Record 4 | . 3 . 1 . Part Schematic 1 | . 1 . . . Prototype ID Bank 1 | . . . . 1 Branch Access Points 1 | . . . . 1 Dispatch Records 1 | . . . . 1 Maintenance Status 1 | . . . . 1 Transport Status 1 | . . . . 1 Assault Status 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . . 3 Scan Component 2 | . . . . 2 Repair 1 | . . . . 1 Recycling Unit Hacks 2 | . 2 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 3 | . . . . 3 Insert Component 2 | . . . . 2 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 2 . 1 4 Full Trace Events 6 | . 2 . 1 3 Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . 1 . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 51 | . . . . 51 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . 1 . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1346 | 143 369 143 192 499 Spaces Moved 746 | 90 154 56 208 238 Core 24 | 6 . 15 . 3 Treads 15 | . . . . 15 Legs 380 | 84 154 41 71 30 Wheels 36 | . . . . 36 Hover . | . . . . . Flight 291 | . . . 137 154 Fastest Speed 34 | 50 120 120 34 41 Average Speed 105 | 115 120 154 64 115 Slowest Speed 850 | 120 120 250 180 850 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 5 26 16 26 27 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 4 | . . . 4 . Terrain Destroyed 230 | . . 29 57 144 Melee . | . . . . . Projectile . | . . . . . AOE 230 | . . 29 57 144 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1074 | 110 237 83 248 396 Wait 81 | . 8 . 4 69 Move 742 | 89 153 55 207 238 Hop . | . . . . . Pick Up 33 | 6 7 3 5 12 Fast Attach 22 | 6 2 . 6 8 Attach 21 | . . 6 3 12 Detach 7 | . . . 5 2 Swap 9 | . 2 . 2 5 Drop 20 | . 7 . 6 7 Fire 138 | 9 58 19 10 42 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 1 exit: Sto) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 15) 144 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 16) 271 | -10/Materials | Central database locked down 301 | -10/Materials | Build established: Mutant 372 | -10/Materials | Destroyed 7 combat bots 513 | -10/Materials | Entered Mines 552 | -10/Mines | Core integrity fell below 50% 585 | -10/Mines | Discovered new exit (range 6) 592 | -10/Mines | Lost 6 parts (1p1n1u3w) 648 | -10/Mines | Learned location of Zion (-7) 656 | -10/Mines | Entered Materials 656 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 784 | -9/Materials | Discovered new exit (range 14) 848 | -9/Materials | Entered another Materials area 848 | -8/Materials | Evolved 2 slots: Propulsion x2 865 | -8/Materials | Identified exit to Storage 932 | -8/Materials | Repaired Imp. Flight Unit 1036 | -8/Materials | Lost 3 parts (1p1n1u) 1039 | -8/Materials | Destroyed 8 combat bots 1155 | -8/Materials | Core integrity fell below 50% 1199 | -8/Materials | System corruption reached 10% 1218 | -8/Materials | Lost 8 parts (1p4n3w) 1331 | -8/Materials | Core integrity fell below 20% 1347 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01289_ K-01 Serf destroyed. 01291_ U-05 Engineer lays Concrete. 01293_ System corrupted: Component data lost. 01296_ Lgt. Ion Engine destroyed. 01298_ Slammed into U-05 Engineer. 01298_ U-05 Engineer destroyed. 01298_ Destabilizing: Core damaged (-22). 01299_ Acquired 13 matter. 01305_ Hvy. Missile Launcher destroyed. 01305_ Lgt. Treads destroyed. 01307_ Acquired Lgt. Ion Engine. 01309_ System corrupted: Matter fused (-7). 01315_ Arm. Wheel destroyed. 01322_ Material Processor disabled. 01326_ System corrupted: Component data lost. 01331_ Imp. Aluminum Leg destroyed. 01332_ K-01 Serf collects debris. 01338_ Hvy. Missile Launcher destroyed. 01341_ System corrupted: Matter fused (-8). 01342_ K-01 Serf cleans the Neutrino Reactor. 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EMP Blaster | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LegChromaticGun Manual? 0 Play Time 00:28:23 Cumulative 13.0 hours Start 2025.01.25 @ 13:53:28 End 2025.01.25 @ 17:46:54 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 19 Achievement% 18 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 55x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b4bbf265-d2cb-40b6-86a0-6cc23537ceb8