Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.07 @ 22:49:35

Player: Harpaggios

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (11)      55
Value Destroyed (316)      316
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2031

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             314/400
Matter                     287/300
Energy                     275/275
System Corruption          1%
Temperature                Hot (274)
Movement                   Treading (225) Ox1
Location                   -9/Exiles

 Parts 
-------
>            --- POWER (1) --------
             Deuterium Engine
>            --- PROPULSION (3) ---
    Advanced Treads
    Advanced Treads
>            --- UTILITY (3) ------
       Large Storage Unit
             Reactive Plating
>            --- WEAPON (2) -------
    Advanced Beam Cannon
       Heavy Assault Rifle
>            --- INVENTORY (15) ---
  Reinforced Deuterium Engine
    Advanced Treads
    Advanced Treads
    Advanced Treads
      Medium Storage Unit
       Large Storage Unit
       Small Battery (100)
       Large Matter Pod (63)
             Reactive Plating
      Medium Laser
    Improved Medium Laser
             Latent Energy Streamer
             YOLO Cannon
   Makeshift Sword

 Peak State 
------------
>            --- POWER ------------
             Deuterium Engine
>            --- PROPULSION -------
    Advanced Treads
    Advanced Treads
    Advanced Treads
>            --- UTILITY ----------
       Large Storage Unit
      Medium Armor Plating
             Reactive Plating
>            --- WEAPON -----------
    Advanced Beam Cannon
       Heavy Assault Rifle
>            --- INVENTORY --------
  Reinforced Deuterium Engine
    Advanced Treads
    Advanced Treads
    Advanced Treads
      Medium Storage Unit
       Large Storage Unit
       Small Battery
             Reactive Plating
      Medium Laser
    Improved Medium Laser
             Latent Energy Streamer
             YOLO Cannon
   Makeshift Sword
[Rating: 28]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Wheel                    Wheel
Utility                    Medium Armor Plating
  Storage                  Large Storage Unit
  Protection               Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Min Exi 
Slots Evolved              2    | .   .   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             24   | 6   5   10  3   .   
  Power                    4    | 1   1   .   2   .   
    Engine                 4    | 1   1   .   2   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   2   4   .   .   
    Treads                 6    | .   2   4   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | 1   2   4   1   .   
    Device                 .    | .   .   .   .   .   
    Storage                4    | 1   1   2   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   1   2   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   4    | 2   .   2   .   .   
    Energy Gun             2    | 2   .   .   .   .   
    Energy Cannon          1    | .   .   1   .   .   
    Ballistic Gun          1    | .   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 4    | .   .   .   2   2   
  Power                    1    | .   .   .   1   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  2    | .   .   .   1   1   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      2    | .   .   .   2   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     99   | .   96  99  100 99  
  Engine                   11   | .   14  11  11  11  
  Treads                   28   | .   3   32  33  33  
  Wheel                    3    | .   23  .   .   .   
  Storage                  12   | .   24  11  11  11  
  Protection               18   | .   1   22  22  21  
  Energy Gun               7    | .   28  10  .   .   
  Energy Cannon            7    | .   .   5   11  11  
  Ballistic Gun            7    | .   .   5   11  11  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             53   | 14  21  49  53  53  
  Greatest Support         69   | 26  46  69  66  66  
  Greatest Overweight (x)  4    | .   4   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  15  
  Average Capacity         12   | 7   8   11  15  15  
  Most Carried             15   | 3   8   12  12  15  
  Average Carried          10   | 1   4   9   10  13  
  Final Capacity           15   | 8   8   15  15  15  
  Final Carried            15   | 2   8   12  10  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles

 Resources                      | -11 -10 -9  -9  -9  
-----------                Run  | Yrd Mat Mat Min Exi 
Matter Collected           482  | 155 85  132 23  87  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            300  | .   85  204 11  .   
  Parts                    8    | .   1   7   .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Min Exi 
Combat Hostiles Destroyed  10   | .   2   6   2   .   
  Guns                     6    | .   2   3   1   .   
  Cannons                  2    | .   .   1   1   .   
Classes Destroyed          7    | .   1   4   2   .   
  Worker                   1    | .   .   1   .   .   
  Watcher                  1    | .   .   1   .   .   
  Swarmer                  3    | .   .   3   .   .   
  Grunt                    2    | .   2   .   .   .   
  Sentry                   3    | .   .   3   .   .   
  Demolisher               1    | .   .   .   1   .   
  Assembled                1    | .   .   .   1   .   
Best Kill Streak           3    | .   2   3   1   .   
  Combat Bots Only         3    | .   2   3   1   .   
Max Kills in Single Turn   1    | .   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  
Hostile Shots Fired        82   | .    15   35   15   17   
  Missed                   17   | .    3    10   2    2    
Damage Taken               1311 | .    143  217  530  421  
  Core                     145  | .    59   19   67   .    
  Absorbed by Shields      .    | .    .    .    .    .    
  Ignored by Resistances   169  | .    .    52   7    110  
Core Remaining (%)         88   | 100  76   .    .    .    
Volleys Fired              45   | .    10   20   10   5    
  Largest                  2    | .    2    2    2    2    
  Hottest                  118  | .    100  118  91   91   
Shots Fired                93   | .    20   40   20   13   
  Gun                      64   | .    20   29   10   5    
  Cannon                   29   | .    .    11   10   8    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  19   | .    .    4    10   5    
  Thermal                  74   | .    20   36   10   8    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         9    | .    7    9    1    4    
  Robot Miss Streak        6    | .    2    6    3    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           53   | .    14   25   7    7    
  Core Hits                15   | .    6    6    3    .    
  Critical Kills           1    | .    .    1    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    
  Critical Strikes         4    | .    .    3    .    1    
    Burn                   2    | .    .    2    .    .    
    Meltdown               1    | .    .    1    .    .    
    Destroy                1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           874  | .    189  428  140  117  
  Guns                     501  | .    189  197  60   55   
  Cannons                  365  | .    .    223  80   62   
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  8    | .    .    8    .    .    
  Kinetic                  148  | .    .    33   60   55   
  Thermal                  718  | .    189  387  80   62   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    1    1    1    
  Average Corruption       1    | .    .    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  9    | .    .    .    1    8    
    Message Errors         3    | .    .    .    .    3    
    Matter Fused           2    | .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    1    .    
    Misfires               3    | .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    
Highest Temperature        425  | .    425  420  412  274  
  Average Temperature      171  | .    196  162  194  106  
  Received Heat Transfer   135  | .    99   36   .    .    
  Effects                  5    | .    2    1    2    .    
    Shutdowns              1    | .    1    .    .    .    
    Energy Bleed           2    | .    .    1    1    .    
    Short Circuit          2    | .    1    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              2    | .    .    2    .    .    
  Combat Hostiles          2    | .    .    2    .    .    
  Parts Melted             10   | .    3    7    .    .    
  Heat Transferred         1850 | .    555  1036 148  111  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Min Exi 
Peak Influence             267  | .   54  267 40  .   
  Initial                  30   | .   .   22  30  .   
  Average                  88   | .   35  137 36  .   
Maximum Alert Level        1    | .   .   1   .   .   
  Low Security (%)         85   | 100 100 72  100 .   
  Level 1                  14   | .   .   27  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   .   2   .   .   
  Investigation            2    | .   .   2   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Min Exi 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              29   | .   4   11  4   10  
  Peak Tracking Total      13   | .   2   5   10  13  
  Tactical Retreats        2    | .   .   1   .   1   

 Traps                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Min Exi 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Mat Min Exi 
Machines Disabled          3    | .   .   .   .   3   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Min Exi 
Machines Accessed          10   | .   2   4   .   4   
  Terminals                6    | .   2   4   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                66   | .   4   13  .   49  
  Successful               58   | .   3   6   .   49  
  Failed                   8    | .   1   7   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   5    | .   .   2   .   3   
  Terminals                17   | .   4   13  .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             58   | .   3   6   .   49  
  Record                   50   | .   .   1   .   49  
  Prototype ID Bank        2    | .   .   2   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Dispatch Records         2    | .   1   1   .   .   
  Hauler Manifests         1    | .   .   1   .   .   
  Zone Layout              2    | .   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   1   4   .   .   
  Full Trace Events        2    | .   .   2   .   .   
  Feedback Events          1    | .   .   1   .   .   
    Corruption             1    | .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  
------------               Run  | Yrd Mat Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Mat Min Exi 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  
-------------              Run  | Yrd Mat Mat Min Exi 
Turns Passed               1780 | 65  251 535 145 784 
Spaces Moved               1149 | 59  195 294 75  526 
  Core                     7    | 5   2   .   .   .   
  Treads                   911  | .   16  294 75  526 
  Legs                     .    | .   .   .   .   .   
  Wheels                   231  | 54  177 .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  90  145 145 145 
  Average Speed            135  | 86  100 148 145 145 
  Slowest Speed            250  | 90  250 225 145 145 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       34   | 3   30  26  24  90  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   .   1   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          1    | .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               1    | .   .   .   1   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Min Exi 
Total                      1287 | 72  233 354 91  537 
  Wait                     17   | .   6   7   2   2   
  Move                     1145 | 58  194 293 74  526 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  38   | 8   12  13  1   4   
  Fast Attach              2    | .   .   2   .   .   
  Attach                   15   | 6   4   3   2   .   
  Detach                   1    | .   1   .   .   .   
  Swap                     7    | .   1   5   1   .   
  Drop                     16   | .   5   10  1   .   
  Fire                     45   | .   10  20  10  5   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    1    | .   .   1   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-9/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 16)
   66 | -11/Scrapyard | Entered Materials
  260 | -10/Materials | Discovered new exit (range 16)
  317 | -10/Materials | Entered another Materials area
  317 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  368 | -9/Materials  | Build established: Mutant
  813 | -9/Materials  | Discovered new exit (range 14)
  852 | -9/Materials  | Entered Mines
  853 | -9/Mines      | Assembled infested the area
  878 | -9/Mines      | Met 8R-AWN
  929 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  991 | -9/Mines      | Discovered new exit (range 5)
  997 | -9/Mines      | Entered Exiles
 1052 | -9/Exiles     | Welcomed by 8R-AWN
 1080 | -9/Exiles     | Met EX-HEX
 1133 | -9/Exiles     | Met EX-BIN
 1246 | -9/Exiles     | Aligned with FarCom system
 1248 | -9/Exiles     | Given EX-Vault access code
 1320 | -9/Exiles     | Opened EX-Vault
 1328 | -9/Exiles     | Found Prototype Energy Cannon
 1334 | -9/Exiles     | Found Prototype Energy Cannon
 1367 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1411 | -9/Exiles     | Met EX-DEC
 1430 | -9/Exiles     | Learned location of Zion (-7)
 1525 | -9/Exiles     | Discovered new exit (range 12)
 1638 | -9/Exiles     | Visited The Gauntlet
 1764 | -9/Exiles     | Attacked by the Exiles
 1781 | -9/Exiles     | Self-destructed

 Last Messages 
---------------
01555_ System corrupted: Matter fused (-8).
01749_ System corrupted: FCS attempts to trigger
  Adv. Beam Cannon.
01749_ System corrupted: Adv. Beam Cannon
  misfires.
01764_ System corrupted: FCS attempts to trigger
  Adv. Beam Cannon.
01764_ System corrupted: Adv. Beam Cannon
  misfires.
01764_ EXILES: Hostile robot within lab
  perimeter. Defensive protocols time, folks!
01766_ EX-DEC: "Let's see what this bad boy can
  do..."
01766_ EX-DEC deploys DAS Turret.
01766_ EX-DEC suffers critical hit (Destroy).
01766_ Destroyed Prototype Energy Gun.
01769_ Machine disabled.
01778_ EX-BIN: "I just want to science!"
01778_ Med. Armor Plating destroyed.
01780_ Adv. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
|          "#???????????#    ""#????????#"     """"" |
|           ###?????????#""  ""#???????##"    ###### |
|             ##????????###  ###??????##""    #????? |
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| "#""#""" """???#""  """???#   #??????????????????? |
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| """"""    """""""                   "#???????????? |
|                                      "   ????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Resistance: KI             20
Evasion (%)                42
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Shopping List
Slippery One

 Challenges 
------------
None

 Game 
------
Seed              InsulatedCoreSplitter
  Manual?         0
Play Time         00:36:48
  Cumulative      7.8 hours
  Start           2024.03.06 @ 22:35:42
  End             2024.03.07 @ 22:49:35
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          12
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 947ce3c0-a798-4c12-ab3c-27944e8818b6