Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.22 @ 16:50:23 Player: MrWaffler Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (11) 55 Value Destroyed (202) 202 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1157 Bonus ------- None Cogmind --------- Core Integrity 384/400 Matter 292/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit Improved Terrain Scanner > --- WEAPON (4) ------- Light Assault Rifle > --- INVENTORY (8) ---- Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Large Storage Unit Seismic Detector Seismic Detector Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Assault Rifle Assault Rifle Light Assault Rifle EMP Blaster > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Large Storage Unit Seismic Detector Seismic Detector Datajack [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher EMP Blaster Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 2 | . . 2 Parts Attached 11 | 8 2 1 Power 2 | 1 1 . Engine 1 | 1 . . Core 1 | . 1 . Reactor . | . . . Propulsion 2 | 2 . . Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 3 . . Device 2 | 2 . . Storage 1 | 1 . . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 4 | 2 1 1 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 3 | 2 1 . Ballistic Cannon . | . . . Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 5 | . . 5 Power 1 | . . 1 Propulsion 1 | . . 1 Utility . | . . . Weapon 3 | . . 3 Highest Loss Streak 5 | . . 5 To Critical Strikes . | . . . Average Backups 6 | 4 7 7 Power . | . . . Propulsion 3 | 3 3 3 Utility 1 | . 1 3 Weapon . | . 1 . Tool/Special . | . . . Unused Backups 13 | . 5 8 Power 2 | . 1 1 Propulsion 7 | . 4 3 Utility 3 | . . 3 Weapon . | . . . Tool/Special 1 | . . 1 Average Slot Usage (%) 97 | . 100 90 Engine 5 | . 6 . Core 7 | . 7 9 Leg 26 | . 28 20 Device 13 | . 14 11 Storage 13 | . 14 11 Ballistic Gun 28 | . 28 30 Launcher 1 | . . 6 Peak Build Rating 14 | 9 11 14 Average Rating 9 | 6 10 13 On Entrance 6 | . 9 11 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 20 | 12 15 20 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 2 | 2 . . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 7 8 8 Most Carried 8 | 7 8 8 Average Carried 7 | 5 7 7 Final Capacity 8 | 8 8 8 Final Carried 8 | 7 8 8 Class Distribution -------------------- 84% | Mutant 15% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 423 | 284 139 . Remotely 30 | 30 . . Salvage Created 350 | 108 212 30 Parts 22 | 9 13 . Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 7 | . 6 1 Guns 6 | . 6 . AOE 1 | . . 1 Classes Destroyed 7 | 3 3 1 Worker 1 | 1 . . Tunneler 1 | 1 . . Hauler 1 | . 1 . Recycler 1 | 1 . . Swarmer 4 | . 4 . Grunt 2 | . 2 . Sentry 1 | . . 1 Best Kill Streak 2 | 2 2 1 Combat Bots Only 2 | . 2 1 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 55 | . 32 23 Missed 20 | . 9 11 Hits 35 | . 23 12 Projectile 35 | . 23 12 Critical Strikes 1 | . . 1 Damage Taken 523 | . 225 298 Core 35 | . 19 16 Absorbed by Shields . | . . . Core Remaining (%) 96 | 100 92 . Volleys Fired 26 | 6 17 3 Largest 4 | 2 2 4 Hottest 93 | 40 40 93 Shots Fired 52 | 12 34 6 Gun 51 | 12 34 5 Cannon . | . . . Launcher 1 | . . 1 Special . | . . . Kinetic 51 | 12 34 5 Thermal . | . . . Explosive . | . . . Electromagnetic 1 | . . 1 Robot Hit Streak 8 | 4 7 8 Robot Miss Streak 3 | 1 3 2 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 33 | 7 22 4 Core Hits 16 | 5 10 1 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 606 | 72 306 228 Guns 416 | 72 303 41 Cannons . | . . . Explosions 187 | . . 187 Melee . | . . . Ramming 3 | . 3 . Kinetic 416 | 72 303 41 Thermal 167 | . . 167 Explosive . | . . . Electromagnetic 20 | . . 20 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 135 | . . 135 Projectiles . | . . . Explosions 135 | . . 135 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 195 | . . 195 Shots 3 | . . 3 Rammed . | . . . Targets Rammed 1 | . 1 . Kicked 1 | . 1 . Crushed . | . . . Highest Temperature 33 | . 8 33 Average Temperature 18 | . 3 28 Received Heat Transfer 66 | . 60 6 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 100 | . . 100 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 107 | 5 92 107 Initial 26 | . 3 26 Average 24 | . 29 38 Influence Increases 338 | 15 162 161 Destroy 0b10 Robot/C 140 | . 120 20 Destroy 0b10 Robot/NC 20 | 15 5 . Destroy Leader 32 | . 22 10 Disable Machine 30 | . . 30 Destroy Structure 26 | . . 26 Lose Combat Pursuer 90 | . 15 75 Influence Decreases 241 | 10 105 126 Entered New Map 38 | . 2 36 Time Decay 153 | 10 103 40 Lost Part 50 | . . 50 Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 20 | . 10 10 Peak Tracking Total 7 | . 5 7 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 2 | . . 2 Max in Single Turn 2 | . . 2 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks . | . . . Successful . | . . . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 475 | 40 348 87 Terrain 475 | 40 348 87 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 554 | 119 348 87 Spaces Moved 334 | 67 229 38 Core 9 | 9 . . Treads . | . . . Legs 325 | 58 229 38 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 121 | 125 120 120 Slowest Speed 190 | 190 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 20 | 5 53 3 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 32 | . . 32 Melee . | . . . Projectile . | . . . AOE 32 | . . 32 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 433 | 87 271 75 Wait 39 | . 9 30 Move 332 | 66 228 38 Hop . | . . . Pick Up 16 | 7 7 2 Fast Attach 7 | 7 . . Attach 2 | . . 2 Detach . | . . . Swap 3 | 1 2 . Drop 7 | . 7 . Fire 26 | 6 17 3 Melee . | . . . Ram . | . . . Kick 1 | . 1 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 14) 312 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 10) 468 | -10/Materials | Entered another Materials area 468 | -9/Materials | Evolved 2 slots: Weapon x2 555 | -9/Materials | Self-destructed Last Messages --------------- 00455_ K-01 Serf cleans the Material Processor. PARAMETERS=WEAPON+2 LOCATION=UNKNOWN GOAL=ESCAPE 00481_ Acquired EMP Blaster. 00485_ Acquired Imp. Ion Engine. 00548_ Door malfunctions. 00548_ Fusion Modulator explodes. 00548_ Assault Rifle destroyed. 00548_ Destroyed Assault Rifle. 00548_ Fusion Modulator explodes. 00548_ Y-45 Defender destroyed. 00548_ EMP Blaster destroyed. 00548_ Destroyed EMP Blaster. 00548_ Lgt. Nuclear Core destroyed. 00548_ Destroyed Lgt. Nuclear Core. 00548_ Assault Rifle destroyed. 00548_ Destroyed Assault Rifle. 00549_ Aluminum Leg destroyed. 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