Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.29 @ 20:35:01

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (33)      165
Value Destroyed (741)      741
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3026

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             490/550
Matter                     250/300
Energy                     36/275
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
           Deuterium Engine
>          --- PROPULSION (4) ---
     Light Treads
     Light Treads
  Improved Treads
>          --- UTILITY (4) ------
  Improved Heat Sink
  Hardened Light Armor Plating
>          --- WEAPON (2) -------
     Light Assault Rifle
>          --- INVENTORY (5) ----
           Humpback
           Humpback
           Machine Analyzer

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
  Improved Heat Sink
           Humpback
  Hardened Light Armor Plating
>          --- WEAPON -----------
           Shock Rifle
           Shock Rifle
>          --- INVENTORY --------
     Light Ion Engine
     Light Treads
  Improved Treads
  Improved Heat Sink
     Large Storage Unit
           Humpback
           Humpback
           Structural Scanner
           Machine Analyzer
  Hardened Light Armor Plating
  Hardened Light Armor Plating
  Hardened Light Armor Plating
  Improved Light Armor Plating
           Shock Rifle
     Heavy Particle Cannon
     Light Assault Rifle
     Light Assault Rifle
     Light Assault Rifle
     Light Assault Rifle
     Light Assault Rifle
     Heavy Assault Rifle
           Grenade Launcher
[Rating: 25]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Humpback
  Device                   Seismic Detector
  Storage                  Humpback
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Spread Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             43   | .   13  7   1   2   20  
  Power                    6    | .   2   .   .   .   4   
    Engine                 5    | .   2   .   .   .   3   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | .   2   2   .   .   6   
    Treads                 10   | .   2   2   .   .   6   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  12   | .   5   2   1   .   4   
    Device                 6    | .   3   1   .   .   2   
    Storage                3    | .   2   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   1   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   15   | .   4   3   .   2   6   
    Energy Gun             5    | .   2   .   .   .   3   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          8    | .   1   3   .   1   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   1   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 12   | .   .   .   .   .   12  
  Power                    2    | .   .   .   .   .   2   
  Propulsion               3    | .   .   .   .   .   3   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   4    | .   .   .   .   .   4   
  Highest Loss Streak      8    | .   .   .   .   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   98  100 89  85  85  
  Engine                   12   | .   14  14  14  14  3   
  Core                     1    | .   .   .   .   .   5   
  Treads                   21   | .   1   28  28  28  34  
  Leg                      7    | .   26  .   .   .   .   
  Device                   8    | .   13  13  4   .   6   
  Storage                  13   | .   14  14  14  14  9   
  Protection               1    | .   .   .   .   .   9   
  Energy Gun               4    | .   14  .   .   .   1   
  Ballistic Gun            21   | .   13  27  28  26  16  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             215  | 12  30  34  209 209 215 
  Greatest Support         86   | 20  40  40  40  40  86  
  Greatest Overweight (x)  9    | .   1   .   9   5   2   
  Average Overweight (x)   .    | .   .   .   2   5   2   
Largest Inventory Capacity 35   | .   15  15  35  35  35  
  Average Capacity         22   | .   12  15  29  35  35  
  Most Carried             25   | .   15  15  21  23  25  
  Average Carried          16   | .   10  14  18  22  19  
  Final Capacity           35   | 8   15  15  35  35  5   
  Final Carried            23   | 6   15  15  21  23  5   

 Class Distribution 
--------------------
 49% | Mutant
 42% | Hauler-Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -10/Exiles
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           846  | 200 159 135 .   .   352 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1027 | .   449 40  .   1   537 
  Parts                    65   | .   33  4   .   3   25  
Haulers Intercepted        3    | .   2   .   .   .   1   
Recyclers Shooed           4    | .   .   1   .   1   2   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  25   | .   12  2   .   3   8   
  Guns                     18   | .   9   2   .   .   7   
  AOE                      7    | .   3   .   .   3   1   
Classes Destroyed          9    | .   6   1   .   .   2   
  Builder                  3    | .   1   1   .   .   1   
  Tunneler                 1    | .   1   .   .   .   .   
  Hauler                   3    | .   2   .   .   .   1   
  Recycler                 2    | .   .   .   .   .   2   
  Mechanic                 1    | .   1   .   .   .   .   
  Swarmer                  8    | .   3   .   .   3   2   
  Grunt                    14   | .   9   .   .   .   5   
  Duelist                  1    | .   .   .   .   .   1   
  Assembled                2    | .   .   2   .   .   .   
Best Kill Streak           5    | .   5   1   .   3   2   
  Combat Bots Only         3    | .   3   1   .   3   2   
Max Kills in Single Turn   3    | .   3   1   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   2   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  
Damage Taken               2513 | .    276  73   .    55   2109 
  Core                     177  | .    75   27   .    15   60   
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   300  | .    .    .    .    .    300  
Core Remaining (%)         76   | 100  .    .    .    53   .    
Volleys Fired              124  | .    41   11   .    4    68   
  Largest                  2    | .    2    2    .    2    2    
  Hottest                  100  | .    85   85   .    43   100  
Shots Fired                232  | .    80   22   .    5    125  
  Gun                      227  | .    78   22   .    2    125  
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 5    | .    2    .    .    3    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  165  | .    39   20   .    2    104  
  Thermal                  41   | .    39   2    .    .    .    
  Explosive                5    | .    2    .    .    3    .    
  Electromagnetic          21   | .    .    .    .    .    21   
  Robot Hit Streak         13   | .    13   5    .    2    10   
  Robot Miss Streak        4    | .    3    2    .    1    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    
Shots Hit Robots           174  | .    64   15   .    2    93   
  Core Hits                95   | .    52   11   .    3    29   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2878 | .    928  164  .    347  1439 
  Guns                     2118 | .    699  162  .    24   1233 
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               721  | .    216  .    .    310  195  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  39   | .    13   2    .    13   11   
  Kinetic                  1298 | .    247  122  .    24   905  
  Thermal                  687  | .    452  40   .    .    195  
  Explosive                526  | .    216  .    .    310  .    
  Electromagnetic          328  | .    .    .    .    .    328  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            47   | .    .    .    .    36   11   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               47   | .    .    .    .    36   11   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   3    | .    .    1    .    1    1    
Targets Rammed             7    | .    4    1    .    1    1    
  Kicked                   4    | .    4    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        77   | .    66   77   .    2    22   
  Average Temperature      19   | .    26   15   .    1    9    
  Received Heat Transfer   694  | .    138  49   .    .    507  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         990  | .    645  45   .    .    300  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    2    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             235  | .   235 34  .   115 162 
  Initial                  44   | .   .   34  .   .   44  
  Average                  70   | .   93  15  .   113 76  
Maximum Alert Level        1    | .   1   .   .   .   .   
  Low Security (%)         97   | .   94  100 .   100 100 
  Level 1                  2    | .   5   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   4   .   .   .   3   
  Investigation            2    | .   2   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   2   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           2    | .   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              53   | .   23  3   .   4   23  
  Peak Tracking Total      5    | .   3   1   .   4   5   
  Tactical Retreats        5    | .   1   1   .   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            2    | .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          2    | .   .   .   .   1   1   
  Max in Single Turn       1    | .   .   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          9    | .   5   .   1   .   3   
  Terminals                7    | .   5   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                31   | .   13  .   1   .   17  
  Successful               21   | .   7   .   1   .   13  
  Failed                   10   | .   6   .   .   .   4   
    Catastrophic           3    | .   2   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   17   | .   8   .   .   .   9   
  Terminals                24   | .   13  .   .   .   11  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   6   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             13   | .   7   .   1   .   5   
  Record                   1    | .   .   .   1   .   .   
  Part Schematic           4    | .   3   .   .   .   1   
  Robot Schematic          1    | .   .   .   .   .   1   
  Robot Analysis           1    | .   .   .   .   .   1   
  Prototype ID Bank        4    | .   3   .   .   .   1   
  Locate Traps             1    | .   .   .   .   .   1   
  Hauler Manifests         1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   6   
  Scan Component           3    | .   .   .   .   .   3   
  Repair                   3    | .   .   .   .   .   3   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   2   
  Terminals                2    | .   .   .   .   .   2   
    Botnet                 1    | .   .   .   .   .   1   
    Disrupt                1    | .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   5   .   .   .   3   
  Full Trace Events        2    | .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   1   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   4    | .   3   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   3   
  Time                     90   | .   .   .   .   .   90  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               2    | .   .   2   .   .   .   
  Largest Group            2    | .   .   2   .   .   .   
  Highest-Rated Group      62   | .   .   62  .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               3    | .   .   3   .   .   .   
  Total Damage             20   | .   .   20  .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       1    | .   .   .   .   .   1   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  
Turns Passed               4464 | .    1330 925  1044 361  804  
Spaces Moved               1794 | 1    779  483  316  62   153  
  Core                     1    | .    .    .    1    .    .    
  Treads                   1060 | .    47   483  315  62   153  
  Legs                     733  | 1    732  .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  160  160  560  320  
  Average Speed            210  | 120  145  160  326  560  320  
  Slowest Speed            560  | 120  190  160  560  560  320  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       47   | 2    89   96   62   23   14   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             3    | .    .    3    .    .    .    
Spaces Dug                 8    | .    .    .    .    8    .    
Terrain Destroyed          29   | .    6    .    .    20   3    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      29   | .    6    .    .    20   3    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Total                      2277 | .   907 620 332 70  348 
  Wait                     229  | .   33  105 .   .   91  
  Move                     1789 | .   778 482 315 61  153 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  55   | .   22  5   14  2   12  
  Fast Attach              7    | .   1   1   1   .   4   
  Attach                   18   | .   5   .   .   .   13  
  Detach                   .    | .   .   .   .   .   .   
  Swap                     18   | .   7   6   .   2   3   
  Drop                     30   | .   16  9   2   .   3   
  Fire                     124  | .   41  11  .   4   68  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     4    | .   4   .   .   .   .   
  Crush                    3    | .   .   1   .   1   1   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  170 | -10/Materials | Discovered new exit (range 15)
  302 | -10/Materials | Build established: Mutant
  331 | -10/Materials | Discovered new exit (range 5)
  562 | -10/Materials | Discovered new exit (range 12)
  816 | -10/Materials | Discovered new exit (range 15)
 1331 | -10/Materials | Entered Mines
 1332 | -10/Mines     | Assembled infested the area
 1336 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1337 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1544 | -10/Mines     | Found a hidden stash of uninstalled traps
 1645 | -10/Mines     | Learned Materials interactive machine intel
 1752 | -10/Mines     | Discovered new exit (range 6)
 1776 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1847 | -10/Mines     | Discovered new exit (range 6)
 1848 | -10/Mines     | Escorted by a lone wolf Derelict
 2133 | -10/Mines     | Build established: Scavenger-Mutant
 2162 | -10/Mines     | Learned 4 Materials zone layouts
 2249 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2249 | -10/Mines     | Discovered new exit (range 5)
 2256 | -10/Mines     | Entered Exiles
 2280 | -10/Exiles    | Discovered new exit (range 15)
 2296 | -10/Exiles    | Met 8R-AWN
 2322 | -10/Exiles    | Met EX-HEX
 2397 | -10/Exiles    | Met EX-DEC
 2498 | -10/Exiles    | Build established: Mutant
 2863 | -10/Exiles    | Build established: Hauler-Mutant
 2903 | -10/Exiles    | Met EX-BIN
 3060 | -10/Exiles    | Learned location of Zion (-6)
 3216 | -10/Exiles    | Discovered new exit (range 14)
 3300 | -10/Exiles    | Entered Mines
 3622 | -9/Mines      | Discovered new exit (range 8)
 3661 | -9/Mines      | Entered Materials
 3661 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 3663 | -8/Materials  | Loaded intel: 19 interactive machine locations
 3800 | -8/Materials  | Lost 3 parts (1p1u1w)
 4077 | -8/Materials  | Repaired Lgt. Treads
 4110 | -8/Materials  | Repaired Imp. Treads
 4144 | -8/Materials  | Repaired Hvy. Assault Rifle
 4465 | -8/Materials  | Self-destructed

 Last Messages 
---------------
04452_ R-06 Scavenger collects Wheel.
04454_ U-05 Engineer lays Concrete. <x2>
04455_ K-01 Serf collects debris.
04455_ U-05 Engineer lays Concrete.
04455_ Penetrated by Slug.
04456_ U-05 Engineer lays Concrete.
04456_ R-06 Scavenger collects Lgt. Ion Engine.
04458_ R-06 Scavenger destroyed.
04458_ Slug penetrates Wall.
04459_ K-01 Serf collects debris.
04459_ U-05 Engineer lays Concrete.
04459_ Imp. Treads destroyed.
04461_ Shock Rifle destroyed.
04462_ U-05 Engineer lays Concrete. <x4>
04463_ G-47 Trooper IFF system glitched.
04463_ R-06 Scavenger suffers critical hit (Burn).
04464_ U-05 Engineer lays Concrete.
04464_ Penetrated by Slug.
04464_ Shock Rifle destroyed.
04465_ Humpback destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked
 Lrg. Storage Unit | -10/Materials | Hacked
 Huge Storage Unit | -10/Materials | Hacked
       Arm. Treads | -8/Materials  | Hacked

 Robot Schematics 
------------------
 M-28 Smith | -8/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FieldHybridMeganuke
  Manual?         0
Play Time         00:23:26
  Cumulative      754.3 hours
  Start           2023.01.29 @ 15:15:00
  End             2023.01.29 @ 20:35:01
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1164
  Rogue           1164
  Adventurer      0
  Explorer        0
Win Type          -
  Total           72
  Types           43/1/11/12/4/0/0/1/0
Lore%             92
Gallery%          91
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5983de3c-c44c-4777-8e01-7a430efacd2c