Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.05 @ 21:08:52

Player: blank

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (72)      360
Value Destroyed (2223)     2223
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4883

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             96/700
Matter                     272/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (7) ------
  High-capacity Storage Unit
       Improved Signal Interpreter
                Hacking Suite
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
          Light Nuclear Core
        Armored Huge Wheel
          Large Storage Unit
                Visual Processing Unit
                Visual Processing Unit
       Improved Terrain Scanner
       Advanced Terrain Scan Processor
       Improved Targeting Computer
                Weapon Cycler
          Light Armor Plating
                Reactive Plating
         Medium Reflective Plating
                Hardlight Generator
                Component Analysis Suite
                Recalibrator
                Flak Cannon
                Flak Cannon
       Improved Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
        Armored Huge Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Sensor Array
       Improved Signal Interpreter
                Melee Analysis Suite
                Hacking Suite
                System Shield
                System Shield
>               --- WEAPON -----------
                EM Shotgun
                Ion Cannon
                Flak Cannon
>               --- INVENTORY --------
          Light Nuclear Core
        Armored Huge Wheel
          Large Storage Unit
                Visual Processing Unit
                Visual Processing Unit
       Improved Terrain Scanner
       Advanced Terrain Scan Processor
       Improved Targeting Computer
                Weapon Cycler
          Light Armor Plating
                Reactive Plating
         Medium Reflective Plating
                Hardlight Generator
                Component Analysis Suite
                Recalibrator
                Flak Cannon
       Improved Datajack
          Heavy Mace
                Great Maul
[Rating: 44]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Hover Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    High-capacity Storage Unit
  Device                   ECM Suite
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               EM Shotgun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Light Cannon
  Impact Weapon            Heavy Mace
  Slashing Weapon          Katana
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Slots Evolved              6    | .   .   .   4   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  5    | .   .   .   3   2   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             75   | 5   19  4   42  5   
  Power                    11   | 1   3   2   5   .   
    Engine                 8    | 1   3   2   2   .   
    Core                   3    | .   .   .   3   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               13   | 1   7   2   3   .   
    Treads                 2    | 1   1   .   .   .   
    Leg                    2    | .   .   .   2   .   
    Wheel                  3    | .   .   2   1   .   
    Hover                  4    | .   4   .   .   .   
    Flight                 2    | .   2   .   .   .   
  Utility                  18   | 1   4   .   10  3   
    Device                 6    | .   .   .   5   1   
    Storage                4    | 1   3   .   .   .   
    Processor              3    | .   1   .   1   1   
    Hackware               3    | .   .   .   2   1   
    Protection             2    | .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   33   | 2   5   .   24  2   
    Energy Gun             5    | .   1   .   4   .   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          6    | 2   1   .   3   .   
    Ballistic Cannon       11   | .   3   .   8   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          5    | .   .   .   4   1   
    Slashing Weapon        2    | .   .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   3   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 32   | .   7   2   14  9   
  Power                    6    | .   2   1   2   1   
  Propulsion               7    | .   3   1   2   1   
  Utility                  7    | .   .   .   3   4   
  Weapon                   12   | .   2   .   7   3   
  Highest Loss Streak      9    | .   5   1   5   9   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     91   | .   92  99  88  88  
  Engine                   8    | .   12  13  4   .   
  Core                     1    | .   .   .   3   6   
  Treads                   1    | .   2   .   .   .   
  Wheel                    5    | .   .   12  10  6   
  Hover                    10   | .   19  15  .   .   
  Device                   7    | .   .   .   17  8   
  Storage                  15   | .   23  14  9   7   
  Processor                8    | .   4   14  9   14  
  Hackware                 3    | .   .   .   4   20  
  Protection               1    | .   .   .   4   .   
  Energy Gun               3    | .   .   .   7   9   
  Ballistic Gun            7    | .   11  14  3   .   
  Ballistic Cannon         12   | .   16  14  9   6   
  Impact Weapon            1    | .   .   .   3   .   
Peak Build Rating          44   | 5   9   12  35  44  
  Average Rating           17   | 4   7   9   28  40  
  On Entrance              11   | .   5   8   12  33  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             72   | 14  52  50  72  61  
  Greatest Support         40   | 20  40  32  32  28  
  Greatest Overweight (x)  19   | 1   11  4   19  18  
  Average Overweight (x)   2    | .   3   1   1   2   
Largest Inventory Capacity 20   | 8   20  20  20  20  
  Average Capacity         18   | 6   17  20  20  20  
  Most Carried             20   | 3   15  14  20  20  
  Average Carried          13   | 1   10  13  18  18  
  Final Capacity           20   | 8   20  20  20  20  
  Final Carried            19   | 3   15  13  19  19  

 Class Distribution 
--------------------
 50% | Mutant
 19% | Scavenger-Mutant
  9% | Tank
  6% | Infiltrator-Mutant
  5% | Hacker-Skirmisher
  4% | Hacker-Gunner

 Dominant Class 
----------------
            Mutant | -10/Materials
  Scavenger-Mutant | -10/Subcaves
            Mutant | -8/Materials
 Hacker-Skirmisher | -7/Factory

 Resources                      | -11  -10  -10  -8   -7   
-----------                Run  | Yrd  Mat  Sub  Mat  Fac  
Matter Collected           2012 | 224  762  106  920  .    
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1983 | .    592  62   1236 93   
  Parts                    115  | .    43   6    60   6    
Haulers Intercepted        1    | .    .    .    1    .    
Recyclers Shooed           .    | .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      8    | .    .    8    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Combat Hostiles Destroyed  62   | .   20  4   36  2   
  Melee                    5    | .   .   .   4   1   
  Guns                     18   | .   6   2   10  .   
  Cannons                  36   | .   14  2   20  .   
Classes Destroyed          13   | .   5   1   5   2   
  Worker                   1    | .   1   .   .   .   
  Hauler                   1    | .   .   .   1   .   
  Operator                 4    | .   3   .   1   .   
  Watcher                  4    | .   2   .   2   .   
  Swarmer                  20   | .   6   3   11  .   
  Grunt                    29   | .   14  .   15  .   
  Brawler                  2    | .   .   .   2   .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   6    | .   .   .   6   .   
  Specialist               1    | .   .   .   .   1   
  Hunter                   1    | .   .   .   1   .   
  Programmer               1    | .   .   .   .   1   
  Subdweller               1    | .   .   1   .   .   
Best Kill Streak           8    | .   6   3   8   2   
  Combat Bots Only         8    | .   6   3   8   2   
Max Kills in Single Turn   2    | .   1   2   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -7   
--------                   Run  | Yrd  Mat  Sub  Mat  Fac  
Hostile Shots Fired        597  | .    152  14   239  192  
  Missed                   197  | .    41   7    70   79   
Damage Taken               5014 | .    1123 112  2488 1291 
  Core                     1277 | .    163  27   483  604  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         45   | 100  .    24   12   .    
Volleys Fired              168  | .    62   7    98   1    
  Largest                  3    | .    2    2    3    3    
  Hottest                  149  | .    70   58   134  149  
Shots Fired                350  | .    119  14   214  3    
  Gun                      166  | .    49   7    109  1    
  Cannon                   184  | .    70   7    105  2    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  301  | .    119  14   167  1    
  Thermal                  22   | .    .    .    21   1    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          27   | .    .    .    26   1    
  Robot Hit Streak         10   | .    9    4    10   10   
  Robot Miss Streak        12   | .    6    3    12   .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           248  | .    69   8    166  5    
  Core Hits                133  | .    35   5    89   4    
  Critical Kills           2    | .    .    .    2    .    
  Critical Parts Destroyed 2    | .    .    .    1    1    
  Critical Strikes         9    | .    3    .    5    1    
    Burn                   1    | .    .    .    1    .    
    Blast                  4    | .    3    .    1    .    
    Smash                  4    | .    .    .    3    1    
Melee Attacks              30   | .    .    .    27   3    
  Impact                   25   | .    .    .    22   3    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    4    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4647 | .    1181 153  3126 187  
  Guns                     1609 | .    448  78   1067 16   
  Cannons                  2130 | .    733  75   1259 63   
  Explosions               47   | .    .    .    47   .    
  Melee                    861  | .    .    .    753  108  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  3264 | .    1181 153  1890 40   
  Thermal                  227  | .    .    .    204  23   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          295  | .    .    .    279  16   
  Impact                   861  | .    .    .    753  108  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            222  | .    .    .    172  50   
  Projectiles              26   | .    .    .    26   .    
  Explosions               .    | .    .    .    .    .    
  Melee                    196  | .    .    .    146  50   
Knockbacks                 33   | .    8    .    22   3    
  Impact                   4    | .    .    .    3    1    
  Kinetic                  26   | .    6    .    18   2    
  Secondary                3    | .    2    .    1    .    
Self-Inflicted Damage      56   | .    .    .    56   .    
  Shots                    1    | .    .    .    1    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        264  | .    130  .    264  66   
  Average Temperature      58   | .    36   .    68   32   
  Received Heat Transfer   1638 | .    393  27   972  246  
  Effects                  2    | .    .    .    2    .    
    Interference           2    | .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           4    | .    .    .    3    1    
  Combat Hostiles          3    | .    .    .    2    1    
  Parts Fried              5    | .    .    .    3    2    
  Impact Corruptions       7    | .    .    .    6    1    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         531  | .    .    .    494  37   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    

 Alert                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Peak Influence             301  | .   234 .   301 147 
  Initial                  117  | .   .   .   .   117 
  Average                  84   | .   49  .   120 108 
Maximum Alert Level        1    | .   1   .   1   .   
  Low Security (%)         88   | 100 99  .   74  100 
  Level 1                  11   | .   .   .   25  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          15   | .   5   .   8   2   
  Investigation            7    | .   3   .   4   .   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            5    | .   2   .   2   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 2    | .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -7  
---------                  Run  | Yrd Mat Sub Mat Fac 
Distress Signals           4    | .   1   .   2   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              102  | .   33  4   58  7   
  Peak Tracking Total      7    | .   6   3   7   7   
  Tactical Retreats        9    | .   1   .   7   1   

 Traps                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Traps Triggered            4    | .   2   .   1   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  
----------                 Run  | Yrd Mat Sub Mat Fac 
Machines Disabled          5    | .   .   .   5   .   
  Max in Single Turn       1    | .   .   .   1   .   
  Garrison Access          1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  
---------                  Run  | Yrd Mat Sub Mat Fac 
Machines Accessed          18   | .   7   1   10  .   
  Terminals                12   | .   6   .   6   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   
  Scanalyzers              2    | .   .   .   2   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                60   | .   19  3   38  .   
  Successful               39   | .   11  3   25  .   
  Failed                   20   | .   8   .   12  .   
    Catastrophic           4    | .   2   .   2   .   
  Database Lockouts        1    | .   .   .   1   .   
  Manual                   18   | .   8   .   10  .   
  Terminals                43   | .   18  .   25  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          6    | .   1   .   5   .   
  Scanalyzers              7    | .   .   .   7   .   
  Garrison Access          1    | .   .   .   1   .   
Terminal Hacks             26   | .   10  3   13  .   
  Record                   10   | .   1   3   6   .   
  Robot Analysis           2    | .   1   .   1   .   
  Emergency Access Points  2    | .   1   .   1   .   
  Alert Level              4    | .   3   .   1   .   
  Unreport Threat          2    | .   .   .   2   .   
  Locate Traps             1    | .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   
  Patrol Status            1    | .   1   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   
  Zone Layout              2    | .   1   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       6    | .   1   .   5   .   
  Process                  1    | .   .   .   1   .   
  Report Inventory         4    | .   1   .   3   .   
  Retrieve Matter          1    | .   .   .   1   .   
Scanalyzer                 6    | .   .   .   6   .   
  Insert Component         2    | .   .   .   2   .   
  Analyze                  4    | .   .   .   4   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Seal Access              1    | .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         13   | .   5   .   8   .   
  Full Trace Events        5    | .   3   .   2   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          215  | .   .   .   215 .   
  Retrieved Matter         340  | .   .   .   340 .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   
  Part Schematics Acquired 2    | .   .   .   2   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  
------------               Run  | Yrd Mat Sub Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              2    | .   .   .   2   .   
  Non-combat               1    | .   .   .   1   .   
  Combat                   1    | .   .   .   1   .   
Robot Hacks Applied        2    | .   .   .   2   .   
  parse_system             2    | .   .   .   2   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  
--------                   Run  | Yrd Mat Sub Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Robot Analysis Total       2    | .   1   .   1   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -7   
-------------              Run  | Yrd  Mat  Sub  Mat  Fac  
Turns Passed               6644 | 97   2724 904  2483 436  
Spaces Moved               3094 | 61   911  505  1376 241  
  Core                     29   | 11   10   .    5    3    
  Treads                   224  | 50   174  .    .    .    
  Legs                     72   | .    .    .    72   .    
  Wheels                   1879 | .    .    342  1299 238  
  Hover                    873  | .    710  163  .    .    
  Flight                   17   | .    17   .    .    .    
  Fastest Speed            50   | 50   160  115  115  130  
  Average Speed            181  | 143  268  173  135  138  
  Slowest Speed            1000 | 160  600  296  1000 950  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       40   | 4    95   30   65   6    
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     2    | .    .    2    .    .    
  Known Exits Taken        3    | .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          13   | .    .    .    13   .    
  Melee                    .    | .    .    .    .    .    
  Projectile               6    | .    .    .    6    .    
  AOE                      7    | .    .    .    7    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -7   
---------                  Run  | Yrd  Mat  Sub  Mat  Fac  
Total                      3756 | 68   1065 519  1768 336  
  Wait                     292  | .    47   .    174  71   
  Move                     3090 | 60   910  504  1375 241  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  65   | 3    19   2    32   9    
  Fast Attach              20   | 5    5    1    9    .    
  Attach                   23   | .    4    2    14   3    
  Detach                   4    | .    1    .    3    .    
  Swap                     32   | .    10   1    19   2    
  Drop                     32   | .    7    2    17   6    
  Fire                     168  | .    62   7    98   1    
  Melee                    30   | .    .    .    27   3    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub)
-10/Subcaves
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
   98 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  343 | -10/Materials | Discovered new exit (range 22)
  511 | -10/Materials | Lost 5 parts (1p2n2w)
  567 | -10/Materials | Discovered new exit (range 15)
 1261 | -10/Materials | Discovered new exit (range 11)
 1327 | -10/Materials | Core integrity fell below 50%
 2216 | -10/Materials | Build established: Scavenger-Mutant
 2546 | -10/Materials | Discovered new exit (range 4)
 2558 | -10/Materials | Identified exit to Materials
 2756 | -10/Materials | Discovered new exit (range 8)
 2782 | -10/Materials | Identified exit to Subcaves
 2822 | -10/Materials | Entered Subcaves
 3158 | -10/Subcaves  | Visited Clippyterm
 3167 | -10/Subcaves  | Learned location of Extension (-4)
 3387 | -10/Subcaves  | Learned location of Zion (-7)
 3395 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 3397 | -10/Subcaves  | Shifting Twisted Machinery released Riot Gun
 3438 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Leg
 3605 | -10/Subcaves  | Build established: Mutant
 3663 | -10/Subcaves  | Discovered new exit (range 16)
 3681 | -10/Subcaves  | Identified exit to Materials
 3726 | -10/Subcaves  | Entered Materials
 3726 | -8/Materials  | Evolved 4 slots: Utility x3, Weapon x1
 3918 | -8/Materials  | Lost 3 parts (1u2w)
 3931 | -8/Materials  | Destroyed 8 combat bots
 4057 | -8/Materials  | Discovered new exit (range 5)
 4066 | -8/Materials  | Identified exit to Factory
 4220 | -8/Materials  | Build established: Tank
 4324 | -8/Materials  | Lost 5 parts (1p2n2w)
 4584 | -8/Materials  | Build established: Mutant
 5062 | -8/Materials  | Core integrity fell below 50%
 5091 | -8/Materials  | Build established: Infiltrator-Mutant
 5149 | -8/Materials  | Garrison activated, responded to threat
 5270 | -8/Materials  | Central database locked down
 5582 | -8/Materials  | Core integrity fell below 20%
 6190 | -8/Materials  | Build established: Hacker-Gunner
 6209 | -8/Materials  | Entered Factory
 6209 | -7/Factory    | Evolved 2 slots: Utility x2
 6518 | -7/Factory    | Build established: Hacker-Skirmisher
 6634 | -7/Factory    | Core integrity fell below 50%
 6643 | -7/Factory    | Core integrity fell below 20%
 6645 | -7/Factory    | Self-destructed

 Last Messages 
---------------
Targeting Computer fried.
Armor Integrity Analyzer fried.
EM Shotgun destroyed.
Slug penetrates Wall.
System Shield destroyed.
Critical hit (Blast).
Knocked back.
Lgt. Nuclear Core destroyed.
Penetrated by Slug.
Assembly Bed disabled.
Ion Cannon destroyed.
Penetrated by Slug. <x2>
Slug penetrates Assembly Bed.
Assembly Bed disabled.
Slug penetrates Y-54 Guardian.
System Shield destroyed.
Penetrated by Slug.
Great Maul destroyed.
R-06 Scavenger collects Gravmag System.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????????????    |
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| ??????????????????????##############???????????    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          15
Energy Capacity            275
Matter Stores              312
Matter Capacity            450
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Evasion (%)                40
Melee Accuracy             5
Recoil Reduction           2
Particle Charging          15
Offensive Hacking          10
Defensive Hacking          20

 Item Schematics 
-----------------
  Reactive Plating | -8/Materials | Scanalyzed
 Lgt. Nuclear Core | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()
I Spy
Made in Tau Ceti IV
More Dakka Please
Novice Programmer
Power Corrupts
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              PhaseAmuletInsulator
  Manual?         0
Play Time         01:19:34
  Cumulative      6.8 hours
  Start           2024.12.05 @ 17:08:49
  End             2024.12.05 @ 21:08:52
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          9
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7ec62338-5737-4f5a-9c15-d0971239a529